This walkthrough was originally written for Star Wars: Revenge of the Sith
on the Xbox, but the walkthrough is still applicable to the PS2 version of the game.
Star Wars Episode 3 FAQ/Walkthrough
For the Xbox platform
Written by Thirtysilver or email@example.com
Copyright Ryan Dawson. All Rights Reserved
This is my first walkthrough. I tried to be clear and straightforward.
There is nothing here about codes or unlockables; this walkthrough will
tell you how to beat the game and nothing else.
A note about secrets: I included the locations of the secrets I found.
I did not find all of them. Don't feel like you have to email me if
you find one I did not add to this walkthrough. Just pat yourself on
the back and say, "I was more observant than that guy."
X-box Controls (from the game manual):
Left Thumbstick - Move/Navigate menus
Right Thumbstick - Force Target
"A" button - Jump (hold down for force jump)
"X" button - Fast/weak attack
"Y" button - Strong/Slower attack
"B" button - Critical attack/interact with others
Left Trigger - Block/Strafe
Right Trigger - Push/Grasp
White button - Saber throw
Black button - Stun/Lightning
Back button - Not used
Start button - Pause
Directional Pad - Navigate Menus
Saber strikes - The "X", "B", and "Y" buttons each perform basic saber
Press the "X" button for a fast attack with not to much power, the "B"
for a slow, but potentially lethal attack, and the "Y" button for a
speed and power.
Block - As a Jedi with the ability to predict incoming blaster fire,
automatically deflect some enemy shots. However, to deal with more
close range attacks, hold the left trigger to block. This will also
weaker blaster bolts.
Strafe - While blocking, you will automatically you will automatically
most immediate threat. By moving the left thumbstick, you can strafe
Experiment with various combinations of the attack buttons and
execute combination attacks. Here are some of the initial combos that
STANDING RAPID SLASH COMBO: Move the left thumbstick toward an enemy
and then press X,X,X)
STANDING RAPID BACK STRIKE: X,X,Y
STANDING RAPID JUNG SLASH: X,Y,Y
4. The Art of Jedi Combat
Force Powers will affect enemies or certain objects that you are facing
targeting. To target a specific enemy, simply move the right
thumbstick in the
direction of the enemy or object you want to affect. A blue glow will
your selected target. Moving the right thumbstick in a different
will change the target. The force powers can be upgraded to improve
power, and number of enemies affected by each of them.
FORCE PUSH: Quickly pull the right trigger to preform a force push. A
wave of energy knocks back multiple enemies and causes damage to them.
FORCE GRASP: Pull the right trigger to lift the target into the air,
the left thumbstick in the direction that you want to throw it, and
release the right trigger. You can throw enemies or objects around
target takes damage, along with any other enemies it comes into contact
FORCE STUN/LIGHTNING: Press and hold the black button to stun several
(if they are clustered together.) After a moment of concentration, and
enough force power if used, the droid(s) will remain stunned for a
and you can finish them off or deal with other threats. If the black
not held down long enough, the target will not remain stunned. If used
minded humanoids, they are tricked into fighting for you for a short
Eventually, Anakin gains the Force Lightning ability, which replaces
stun. Press and hold the black button to electrocute enemies,
stunning them and doing continuous damage. You can continue to send
until the enemy is defeated or your force power meter runs out.
SABER THROW: Press the white button to throw your lightsaber, damaging
enemies and objects in it's path. The longer you hold down the white
the longer and farther your lightsaber will fly. Your lightsaber
returns to you after making a curved flight arc. This ability can also
to destroy objects that normally be out of reach.
FORCE HEAL: Click and hold both thumbsticks to heal yourself using the
This ability uses a lot of force power and will drain your force meter
quickly, so use it wisely.
FORCE SPEED: Move the left thumbstick twice in any direction to receive
temporary speed boost. While using force speed preform combos to
powerful attacks. This force power can not be upgraded.
Force Action Icons
FORCE JUMP ICON: When a player can use the force to enhance his jump to
acess to further areas of a level, a glowing icon will appear on the
Press and hold the "A" button and then release it to activate the force
The player will land at a specified location.
FORCE FOCUS ICON: At times throughout the game, you will need to use
to dramatically alter the environment to progress through a level. A
icon appears on the floor to highlight these situations. Pull and hold
right trigger and then release it to activate the force focus event.
player will be rewarded with the remarkable feats of Jedi power.
When facing another Jedi, you will need to be quick and clever to
Master these maneuvers to dominte your opponents.
Breaking Grapples: You can break grappels by pressing the "X" and "Y"
simultaneously at the very beginning of the grapple.
Breaking out of Stuns: When hit by another Jedi's force stun, you can
out by quickly pressing the "X" and "Y" buttons simultaneously.
Universal Launcher: Move the left thumbstick toward your opponent and
the "Y" button as the third part of a three-hit combo to launch your
into the air, where you can follow up wth more attacks.
Jump follow-up: After preforming the Universal Launcher, press the "A"
to jump into the air after the enemy to score a free attack before the
can preform an Air Tech Escape.
Air Tech Escape: If you are hit by a Universal Launcher, you can
escape a Jump
follow-upattack by pressing the "A" button while you are in the air.
Critical Lunge Strike: When an enemy is at critical, press the "B"
preform an unblockable attack that will quickly dispatch of your foe
he/she has the chance to use Force Heal.
Get-Up Attacks: While lying on the ground, you can keep enemies from
you by pressing the "X" or "Y" buttons.
Offensive Shunt: Move the left thumbstick toward your opponent and
left trigger to shunt (parry) a lightsaber attack, and then quickly
"X" or "Y" button to preform a follow-up attack.
Offensive Counter Shunts: If your opponent traps you with an Offensive
attack, you can escape his follow-up attack. As the shunt begins,
same attack button that you think that he will use.
Trap Shunt: While blocking, press the "X" and "Y" buttons
before being strcuk by a lightsaber. (Note: Trap Shunts can't be
Saber Lock: Saber Lock occurs when two strong attacks collide at the
time. Rapidly press the "X" and "Y" buttons simultaneously for maximum
Perfect Deflection: You can deflect blaster bolts back at the enemy for
increased damage by pulling the left trigger at the moment a bolt hits
5/30/05 - Completed game. Awesome.
5/29/05 - Completed 12-14
5/28/05 - Completed 10-11
5/26/05 - Completed levels 7-9
5/25/05 - Completed levels 3-6
5/24/05 - Started walkthrough. Completed levels 1 and 2
1: Rescue over Coruscant
You begin this level in a starship hangar as Anakin. There are
three canisters along the top wall near the ray shield; if you want,
you can use them to practice your force throw on the battle droids
which will besiege you when you step forward into the level. Sometimes
there's a bacta tank under one of them.
Defeat all the battle droids. The strategy is simple: deflect
their laser fire, close in, and chop 'em up. Once you've destroyed a
certain number of them, you'll see a brief cutscene in which a super
battle droid moves some boxes, clearing your path. Very helpful of
him! Too bad he wants to shoot you. Kill him. Move right and
dispatch more droids.
Eventually you'll come to a bridge that needs to be extended so
you can cross it. You have to fight off droids while R2 works on the
bridge controls. You'll see R2's progress meter in the upper right
hand corner of the screen. There is a super battle droid at the top of
the screen - use combos to keep him reeling until he breaks. Battle
droids will usually attack from the bottom of the screen here, and that
is where you should concentrate your efforts. Obi can take care of any
stragglers coming from the left. After another short cutscene, it's on
to the next area.
Cross the bridge. Flaming hunk of debris crashes right onto it.
No back-tracking now. Burn through the droids, blocking the super
battle droid's rapid fire, and stay away from the blue bolts of
electricity on the far right. Do you need me to explain why? After
all the droids are destroyed, Obi-Wan will ask for help moving a
starfighter. He stands at the top of the screen concentrating. Run up
and stand on the glowing yellow circle, then hold right trigger to use
the Force. An icon depicting an R will appear over your HUD when
you're in the right spot. After you move the fighter, head down to
collect the health powerup and move on. Dispatch droids, stay away
from the electrical hazard at the top left, and then head left for a
cutscene in which your party encounters another ray shield and Anakin
will hop down into a circular bay to find a console which needs to be
In the bay, droids will attack. Kill all of them before
attempting to activate the console. Then look behind the middle pillar
at the top of the screen to find a force powerup. Once you've used the
console, super battle droids will come to murder you. You must murder
them instead. Give in to your hate. When you're ready, step on the
blue circle and hold A to force jump back to the flight deck.
Break some droids, then head up to the next blue circle and force
jump onto the balcony. Kill the snipers, then the super battle droids,
then jump back down once the blue circle appears. Back on the flight
deck, there are more droids begging for death. They will come at you
in small groups from all angles. This area is larger now, don't forget
to explore all of it and blow up all the canisters. You have to do
your exploring before R2's progress meter is full, because once it is
R2 lowers the ray shield and the level ends. Destroy the large
canister at the top left by the pit for a saber crystal.
2: An Explosive Development
You're still on the Separatist ship. Take control of Obi-Wan
Kenobi and lay waste to the two grapple droids here. Once the first
two are dead, two more will drop from the ceiling to attack. Grapple
droids can block your lightsaber strikes, so I suggest pushing them
down with the Force and trying to hit them with a finishing attack
while they're prone. Stand over the droid and hit X to perform a
finishing attack. You can also just hack at the droids until they die.
This method may not be very efficient, but it builds up your combo
meter. Also, don't let the grapplers grapple you. If they do, press
XY at the beginning of the grapple to break out.
Once you've destroyed the grapple droids, a short cutscene will
show you battle droids marching post haste up a catwalk to kill you.
After the cutscene, head right. Level the battle droids, which will
begin to come from behind as well as in front of you, and carve up the
grapple droid before moving on. You'll come to a malfunctioning power
node. It's spitting dangerous bolts of electricity. Throw your
lightsaber at the power node to destroy it and clear your path.
Press on. Chop some more droids. At the top of the next ramp is
another malfunctioning power node. Make sure you're standing on the
platform as you throw your lightsaber to eliminate the power node,
because the catwalk leading up to the platform will be taken out by
falling debris. Once the node's taken care of, move to the next
platform. I suggest taking out some droids before activating the
console here. You'll have to backtrack to get some of them. Once the
area is clear, operate the console to extend a bridge. Here, four
wall-mounted electrical pylons are shooting arcs of energy over the
bridge. As you cross, you have to destroy the pylons by throwing your
lightsaber. Once you're safely across the bridge, you'll be treated to
a cutscene in which an overzealous grapple droid drastically
overestimates its own locomotive capabilities. Move on.
In this area, head down the ramp and slash the battle droids.
Then face the big door with the grapple droid guarding it. There's a
turret over the door which will begin firing rapidly at you. You must
use Force deflect to destroy it. Hold L to guard, then spin the right
thumbstick. You will begin to twirl your lightsaber, creating a blue
glow and bouncing the turret's fire back at it. This will drain your
Force. You can also target the turret with the right thumbstick and
throw your lightsaber at it, but you have to time that move correctly
or you'll continually eat laser. Once the turret is dealt with,
dispatch the oncoming grapple droid. A cutscene will usher you into
the next area.
Kill the battle droids. Then run forward until you can't go any
further. Search the whole platform and destroy all the boxes for a
Force powerup. Kill the attacking grapple droid and then head back to
where you entered this area. There is a catwalk at the top of the
screen. Run up and then right. You'll go up a ramp and follow the high
catwalk a short distance to a platform where battle droids and grapple
droids are waiting. Strike them down with your Jedi flashlight. Once
they're all scrap, you'll see a cutscene in which Anakin tells you to
use the Force. Walk right to the edge of the platform, stand on the
yellow circle, and use the Force to pull a piece of machinery loose
from the ceiling. Watch the next cutscene. Marvel at Anakin's hockey
Once you regain control, fight off the grapple droids and battle
droids and head right. Your path ends in a door you must open by using
the saber plunge. Approach the door and watch for the B icon to appear
over your HUD. When you see it, hold B and move the left thumbstick
from side to side - speed does not matter. The door will grow hotter
and hotter, glowing brighter and brighter, until it just falls apart.
Before you mess with the door though, I suggest you make sure there are
no more grapple droids around.
Once through the door, Anakin will tell you to "go for that power
conduit." Don't go for any conduits just yet. Grapple droids and
battle droids will come from either side of that big stack of
cylinders. Once they're dead, go to the middle of the room for a
health powerup. Then head to the top right and find the glowing, green
panel. Slash it twice to open the door to a hallway which ends in
another door you need to saber plunge. Plunge the door and move on.
Head across the catwalk. The section you're on will fall and a
blue Force jump circle will appear. Kill the grapple droids, then
force jump to the high catwalk. Watch a cutscene, and then head left
to the spot where you landed after you Force jumped. There's a saber
crystal there. Grab it and head back to the right. Continue along the
catwalk, hacking buzz droids as you go. Eventually you'll come to two
more malfunctioning power nodes. One is at the top of the screen - in
the background, the other is at the bottom - in the foreground. Man,
do they never do maintenance? I hope these power nodes aren't
important. Destroy both nodes to clear your path. At the end of the
catwalk is a huge door which needs to be opened with the Force. Step
on the yellow circle, do the Force thing, watch a cutscene, and move
Follow the catwalk. While you're getting ganked by droids,
you'll see three alcoves. The second alcove has a group of canisters
in it. Destroy the canisters with the Force to reveal a health
powerup. Then continue to the left until you reach a platform with a
console. Operate the console to extend a bridge. Once again, you'll
have to throw your lightsaber to destroy electrical pylons in order to
continue. As you go, destroy the pylons as well as the buzz droids and
grapple droids, then make your way to the end of the bridge and the end
of the level.
3: Peril in the Elevators
Right off the bat, you're faced with two droidekas. Don't risk a
frontal assault, their shields are resilient. You could Force deflect
their shots but it take mush less Force to stun them and then move in
for a critical attack. Hold the black button to stun enemies. One
both droidekas are dead, run left to the elevators. On the nearby wall
are two round portals. Smash the right portal for a Force powerup.
After a cutscene showing the elevator arriving at your floor, you will
be placed beside the elevator door. You have to saber cut the door to
get through. Watch for the B icon above your HUD. When it appears,
hold B move the left thumbstick in a slow square to saber cut.
After a cutscene, you'll be on top of the elevator. Fight off
the buzz droids until another cutscene puts you face to face with three
flying droids. Stay near the top center while fighting them. A
powerup appears here. The flying droids have shields that can block
your lightsaber. Again, force stun is an effective way to leave them
open for attack. Alternatively, you can strafe around them and use
force push to send them down the elevator shaft. If you prefer the
direct approach, hacking will work, too - the droids can't block
everything. After you've taken care of the flying droids, another
cutscene will show you Obi-Wan being pinned down by droideka fire.
Fight off the grapple droids and buzz droids, then watch the next
In the next area, Obi-Wan is fending off destroyer droids.
Dispatch the droidekas, and then move forward. A ray shield goes up
behind you, blocking your path back to the elevators. On the right,
find a door and use the saber plunge to burn it open. Once you enter
this room, a ray shield will seal you in and a number of buzz droids
will attack. Destroy them all, then operate the panel on the right
wall. This will bring down the ray shield which is barring your exit
from this room, but it also activates a turret. The turret drops down
in front of the door. Use Force deflect to eliminate it, then look
left. There's a wall of boxes. In a cleft, you can just see a
canister. Destroy the canister for a health powerup.
Head back to the elevators. Some grapple droids will try to stop
you. Make them dead. Then enter the open elevator door and watch a
cutscene. Now you're on top of an elevator car with Obi-Wan. Flying
droids will attack, but they are easily dispatched. After a brief
cutscene, the elevator reverses direction and you have to deal with
some buzz droids and some more flying droids. A cutscene ends this
4: Settling the Score
Boss Fight: Count Dooku
When fighting bosses, I tend to be cautious. Watch for openings and
then strike. Avoid using long combos, as they stand a better chance of
being interrupted. If you get thrown into the air, hammer on A and you
will right yourself. If you see Dooku using Force heal, try to get in
there and waylay him. Also, learn to use the parry and counterattack.
Just as Dooku is attacking, hold left trigger and push the left
thumbstick toward him. This will initiate a parry animation which will
leave Dooku open for a counterattack. Make sure you don't get caught
up trying to do this and end up being cut down. Take shots when you
can. Your best bet is to play it safe.
In the second part of the fight, you will be on a balcony. At
the left end is a big computer terminal. Destroy it for a Force
powerup. There are cylinders on the wall which you can Force throw at
the Count, but only do so if you have plenty of time. Dooku, like most
bosses in this game, is aggressive and will stay in your face for most
of the fight.
In the third part of the fight, you'll be in a semicircular hall
and Dooku will summon super battle droids to distract you. Try and
draw the droids away from Dooku and dispatch them quickly. If faced
with a decision, always attack Dooku before the droids. There are more
objects here to throw and a health powerup at the right end of the
hall. The health powerup will only appear after you knock a droid over
the inner railing. You can do this by killing a droid while it's
standing near the railing.
The fourth and final part of the fight brings you back to the
throne room proper. Be patient and you'll end up the victor. Keep in
mind that every boss you fight will become a duelist in the Versus
Mode. This means they have limited combos and attacks. If you learn
those attacks, you can anticipate openings in your opponent's offense.
5: It's Not Over Yet
When you begin, you will be separated from Obi-Wan and Palpatine.
Fight through the battle droids and super battle droids until a
cutscene shows an explosion disabling one of the ray shields, clearing
your path. Head left and go through the door in the right wall to find
a conveniently-placed group of power cables. Cut the cables to disable
the nearby ray shield, and then exit the cable room. A turret is
waiting with some battle droids and super battle droids. Force deflect
to explode the turret, then chop some droids before heading right.
Another ray shield blocks your path. Saber cut the grey panel on the
far wall and slash the power conduit twice to disable the shield.
Next, head forward and watch a cutscene in which the ship's heal is
breached by a laser blast and some super battle droids are sucked out
into space. Rock. I'll bet you never thought you'd be so happy to see
a ray shield. Head back the way you came.
R2 is with you. He won't do anything and he has no health bar.
Enjoy his emotive beeping as you hack some droidekas. Avoid the
electrical hazards. Make a right and then look for a box on your
right. Smash it for a saber crystal, but not until you've destroyed
that turret with Force deflect. After you've dealt with all the
droids, go back to where you got the saber crystal. Walk forward from
there, toward where the turret was, and look for a door on your left.
Saber cut through the door and enter the little room to find a Force
powerup. Once you're back out in the hallway, run up to the ray shield
and find the grey wall panel. Saber cut the panel and destroy the
power conduit to lower the ray shield. Move on. Near the next ray
shield is an open door. Go through it, but not all the way. There are
dangerous electrical arcs in there. Throw your lightsaber to cut the
power cables and lower this ray shield and move on for a short
cutscene. The next ray shield has no cables to cut. R2 has to lower
it from a computer port. While he's doing this, you have to contend
with battle droids, super battle droids, droidekas, and a turret. Once
the shield is down, run forward and help Ob-Wan clear out the remaining
droids. Look at Palpatine cowering! Too bad he's a withered old man
and not a powerful Sith Lord fully capable of defending himself, huh?
After a cutscene, run into the gun battery and head left. The cannon
you need to man is to your right. Directly across from it, to your
left, is a door. Force cut the door to find a health powerup. Grab it
and then man the cannon; you have to walk up to the cockpit on the side
and watch for blue arrows on the floor and the B icon over your HUD.
You're looking at a Banking Clan ship. Your cannon overshoots
the crosshair, so aim low. I hope I don't have to tell you to fire
into the giant green areas. Obi-Wan's shots always hit, but don't seem
to affect anything. Oh, well. There are three sections of the ship to
destroy. Once you've destroyed them all, the ship breaks apart and the
level ends. Explode-o-tron.
6: The General's Right Hand
First thing's first; head for the door and take out the battle
droid there. Then smash the big green computer screen on your right
for a Force powerup. Now it's time to face General Grievous's
bodyguards. They're relatively quick and spin electrostaffs which can
block your lightsaber strikes. I've found that hacking works best on
these droids. Be aggressive and try to back them into a corner so they
can't easily strafe away from you. After all the bodyguards are
destroyed, a cutscene shows the ship turning over and you and Obi-Wan
end up fighting on the bridge window. You'll be attacked by grapple
droids, battle droids, and bodyguards. With so much going on, this
battle is tougher. Luckily, most of the body guards seem attracted to
Obi-Wan. Only kill the battle droids when they get close or if you're
taking too much fire from them. The bodyguards are the real threat.
After the droids are scrap, the ship will flip upside down. To
the right of the electrical arc in the center of the floor (ceiling) is
a green vent. Destroy the computer screen beside the vent for a health
powerup. You're now facing grapple droids and bodyguards while General
Grievous stalks around on the ceiling (floor). Let Obi-Wan take his
share of droids. The bodyguards will attack in pairs, so try and
isolate one at a time. When this fight is over, the level ends.
7: Investigating Utapau
This level begins on a catwalk high above the Utapau sinkhole.
Kill the battle droid before you and follow the catwalk. Take the
first left to the ray-shielded door. To the door's left you can see a
hose. Throw your lightsaber at the hose to lower the ray shield and
enter the room for a Force powerup. Now follow the catwalk back out
and onto the next platform. A red grapple droid will leap the railing
and attack you. Red grapplers are a little faster and a little more
resilient than their blue counterparts, but they're nothing young Obi
can't handle. After you kill this one, three more will attack. When
they're all trashed, head through the open door.
Follow the catwalk into a group of battle droids and red grapple
droids. This fight is tough because you don't have much room to
maneuver. If you can, try to backtrack around the corner and
bottleneck the group of droids. This will keep you from being pecked
by laser fire as you try to take down the red grapple droids. After
the fight, keep going to the end of the catwalk and Force jump from the
Once you're on the high platform, some buzz droids will attack.
Break them and operate the nearby console to lower another platform
which will adjoin with yours. There are some battle droids and a super
battle droid on this platform. You know the drill. Destroy and move
on. After making a right turn, you'll come to an exhaust port that's
venting flame. Fun! Throw your lightsaber and cut the hose on the
right side of the exhaust port; this will close the port so you can
pass. Follow the catwalk to the right, destroy some buzz droids, then
operate the console. Operating the console raises another platform.
Before you Force jump from the blue circle, you'll have some red
grapple droids and battle droids to eliminate.
Kill, Force jump, you'll land on the platform you've just raised
and be attacked by flying droids. Once they're taken care of, wait
until there are no flames shooting out of the giant exhaust port in
front of you and then run. Stop at the next port. Unless you've
played a video game before, you know what to do. The last port won't
stop flaming unless you cut the cord to your left with a lightsaber
throw. Once your way is clear head onto the next platform and prepare
to take out a red battle droid and a turret. Red battle droids will
attack in waves, followed by flying droids. I suggest trying to get
the droids between yourself and the turret. The turret usually won't
fire if it doesn't have a shot, but if it does you'll have a droid in
front of you to take the brunt of the attack! Wicked. With a clear
coast, saber plunge the door and move into the next area.
Here, some super battle droids and a red grapple droid are
waiting for death. Take out the red grapplers, then throw your
lightsaber at the group of pipes in the upper middle part of the
screen. Enter the room that's revealed for a health powerup. Back out
in the main room, destroy the super battle droids and another red
grapple droid or two. Then saber cut the door to move on.
A cutscene will introduce you to your next challenge - giant
cannons. You'll need to use Force speed to evade their devastating
shots. To use Force speed, move the left analog stick twice in the
direction you want to go and you will dash in that direction, using up
Force energy. What cover there is here is not very resilient. Boxes
and big canisters explode after on yet, and sometimes those explosions
will damage you. Good luck! Force speed right until you reach a group
of pipes and some battle droids. Follow the pipes around a corner and
take out the battle droid and the super battle droid. On your left
there is a door with a ray shield over it. Above this door is a hose.
Jump up and cut the hose to enter the room. When I did this, there was
a large bacta tank in the room. This doesn't count as a secret, but
it's helpful nonetheless. Now continue to follow the pipes and you'll
encounter some flying droids and another giant cannon. Dodge the
cannon fire as best you can and Force jump from the blue circle when
you round the last corner. As you jump, the cannons will rise to
follow you. Great, more trouble. Time the shots, take out the droids
that block your path. If you're out of Force, you can hold guard (left
trigger) and strafe along the catwalk. You can also jump to avoid the
shots. Either way, try and make it past the first ray shield, around
the corner, and to the console near the second ray shield. Operate the
console, the mount the cannon. You have to destroy the two shield
generators on either side of the ray-shielded door to continue, but
waves of droids will try to stop you. If you're drawing too much fire,
sweep the floor with laser blasts to take out any attacking droids.
But don't divert your attention from the shield nodes for long. You
may be in a giant cannon, but you're essentially a sitting duck if you
take too much time. Once the shield is down, defeat any remaining
droids and run through the door.
Watch the cutscene. Doesn't that crab droid look like fun? It
isn't. When you're back in control, run away. Put the crab droid at
your back and go all the way to the end of the platform. On your right
you'll see a big canister. On your left you'll see some boxes.
Destroy the boxes for a health powerup. If you want, you can wait
until you're seriously hurting to get this powerup, but you have to get
it before the crab droid is defeated. To beat the crab droid, run
straight up to it while its forearms are up and grapple it (XY). This
will initiate an animation sequence in which flip onto the droid's
back. Once there, wail on the droid with quick slashes until it
reaches up to throw you off. Then jump away and repeat the process.
Avoid the crab's powerful beam attacks as they will carve a serious
chunk out of your health bar. And don't get too far away, because the
crab droid's charging attack is hard to dodge. Stay in the crab's face
and don't get shot. It usually takes about four grapple/strike
sequences to drop the crab droid.
8: The Cavalry Arrives
All right! You're in it now, my friend. Time to get butt-
plunged by an army of droids. Fist you have to face two Grievous
bodyguards while battle droids shoot you from offscreen. Don't get
backed into a corner. Stick and move, try to divide attacks between
both bodyguards. Take out some battle droids, too, because their
numbers and their capability to damage you from a distance will be a
big hindrance in this fight. Remember to keep your guard up!
In the next area, you face an endless flow of battle droids and
red grapple droids. Run to the top of the screen and smash all the red
triangles. Then go to the upper middle - where you smashed the middle
triangle - and find a saber crystal. With your combo meter all the way
up, hack some droids and rack up the Masterful combos! I'd stay near
the bottom of the screen and turn most of my wrath on the battle
droids, as they can be destroyed more easily; you'll end up with more
Masterful combos that way. But you may wish to use your more powerful
attacks on the grapple droids. After you've carved your way through
some droid battalions, aided in part by clone troopers, a cutscene will
show Obi-Wan giving directions to clone Commander Cody. Cody can't
comply because his ship is taking fire from the cannons on the deck you
can just see in the background. Two Force jump circles appear - one on
your left and one on your right. Before you jump, you may want to
stick around and help the clones take out a few more droids, but this
isn't necessary. Jump from the right circle first. Take out the
battle droids and red grapple droids, then stand back in the right
corner. Face the console. There is a ledge above the platform on
which you are standing. Look up and you will just see a near the far
right edge of the platform. Use your right thumbstick to target the
hose; you will be able to see when the blue aura surrounds it. Then
throw your lightsaber to cut the hose and reveal a health powerup. Now
operate the console and destroy the shield generator. Then jump back
down, kill some more droids, and then Force jump from the right circle.
Demolish the red grapplers and battle droids, operate the console, then
destroy the shield generator. After you jump back down and fight some
more droids the next big fight begins.
You begin facing two bodyguards. Fight them the same way you've
fought the others. You can blow up the canisters, but don't destroy
any other environmental elements yet. After one bodyguard is dead,
battle droids and red grapple droids will join the fight. Go after the
red grapplers to try and get your combo meter up again. After you've
cleared out all the droid opposition, cut the two conduits at the upper
left and right of this room to lower the large panel in the background
- as well as two cannons. Don't destroy the cannons just yet. Run to
the bottom right of the screen and destroy the red triangular computer
screen you see there. This will reveal a Force powerup. Now use the
Force at the yellow circle in the top middle part of this area, between
where the two cannons were. This will initiate a cutscene and the
appearance of another lovely crab droid. Run to the right. There is a
blue glow between some boxes. Throw your lightsaber at the glow and it
explodes into sparks. Now run all the way to the left side of the
screen and do the same thing to the blue glow you find over there.
After you've done this, a Force powerup will appear in the upper middle
part of the screen. You'll probably have to run past the crab droid to
get it. Have fun! The crab droid kills the clone troopers easily.
Don't bother with the battle droids unless you want to rack up more
EXP. Focus on taking down the crab droid. Use the same grapple/attack
method as before. When the crab droid is dead, the level ends as Obi-
Wan races off on his Boga to face General Grievous.
9: Showdown with Grievous
Boss Fight: General Grievous
Like Dooku, Grievous will stay in your face throughout the first stages
of this fight. Grievous is not above the Nathan. He will often fall
into using one combo over and over, giving you no space to
counterattack or even strafe out of the way. This combo is a dual
slash, a big upward slash, and a jump kick. I kid you not: Grievous
once did this combo 13 times in a row. If he gets into the frustrating
cycle of using this combo again and again and again, your best bet is
to try and wait him out. You may be able to hit him after the jump
kick. Or you may be able to release guard and jump away. Don't try to
use Force grasp on Grievous; remember he has magnetic feet. You can't
pick him up, but you can Force push him. This doesn't do much damage
and won't even knock Grievous down, so only use it if you really need
to put space between him and yourself.
The first part of this fight takes place indoors. Grievous will
use the same two combos over and over. Try and keep your distance,
then close in and attack when you see an opening. Sticking too close
will leave you vulnerable to Grievous's Nathan attack. There are
chairs in this area you can Force throw at Grievous, but the general's
attacks cover so much distance that you will rarely have time to Force
grasp a chair, target Grievous, and release left trigger. By the time
you get him lined up, Grievous will be pounding you.
The second area is outside. Run to the outer right edge of the
platform and find a little pyramid-shaped module. Destroy it for a
health powerup. Now Grievous will begin using his blaster. If you get
too far away, Greevy will pull out his piece and charge up a big shot
that will knock you down if it hits. This is easy to dodge. If you
can trick the general into using this charge shot you can get an easy
hit. He may also choose to fire a few rapid shots at you. These shots
can be deflected like another other blaster fire. I suggest you just
stay in Grievous's face this time; beat him back with aggressive
The third part of the fight takes place in a cave. There are
stalagmites everywhere. To the right of the general's starting
position, smash stalagmites to find a Force powerup. Now Grievous will
begin using a rush attack: he'll crouch and glow blue before running at
you with lightsabers blazing. You can try to attack him while he's
crouched, but you may be knocked back by the blue shield he puts up.
It's best to wait until he charges and dodge him or to hit him with a
thrown lightsaber or a Force push while he's crouching and charging up.
The final stage of this fight will occur on the landing platform
at which Obi-Wan arrived. Grievous has gained some appendages. Now he
comes at you with four lightsabers! He has one more new attack - a
spin attack. If you're close enough, Grievous will spin his torso,
slashing you multiple times with all four sabers. This attack is
unblockable. Luckily, he doesn't do it very often. I suggest you go
back to the original strategy: give the general some space and zip in
when there's an opening. With some patience, you can win this battle
10: The Dark Side of the Force
Boss Fight: Mace Windu
Mace isn't quite relentless as the other bosses you've faced. His
attacks are a little bit slower and he's more susceptible to the parry
and counterattack maneuver. But Mace can break most of your combos, so
be cautious. Stick to short combos. You have to match Mace's pace to
win this one.
The first stage starts in part of Palpatine's office. Basic
stuff here. Lock sabers with Mace until a cutscene takes you to the
balcony outside. This is the shortest first stage of any boss fight in
The second stage is outside. There are anonymous mechanical
objects lining this curved balcony and the wall. After coming at you
in earnest for a short time, Mace usually seems eager to get to the
right side of the balcony. If you stick to the far left, Mace will go
right and wait for you, giving you time to Force heal and, possibly, to
throw things at his hairless skull.
Stage three is on a landing platform. There's lots of room to
move here; don't get backed into a corner. Once you start this stage
of the fight, head right and destroy the big computer terminal. Then,
fight past Mace to get directly across the platform. On the far left
are two more computer monitors. Destroy them, then head back to the
center of the platform for a Force surge. You'll notice that Mace's
combat doesn't evolve the way Grievous's and Dooku's did. Unlike
Anakin, whose attacks have more flourish, Mace is very efficient.
Stick to your guns.
The final stage takes place in Palpatine's office. The center of
this room is surrounded by lighting arrays - these arrays are squat,
silver, and each has a band of light near its crown. The two nearest
the bottom of the screen have statues on them. Destroy all five of
these lighting arrays and a health powerup appears in the middle of the
room. Mace never amps up his attack - not even when you've got him
down. His connection to the Force calms him. Press your assault once
his health is in the red.
11: The Hunt Begins
And now . . . it's Vader time. You start in the antechamber of
the Jedi temple's library. Padawans will stand in defense against you
and your clone troops. There must be some sort of race restriction in
play at the temple; these young Jedi are not an incredibly diverse
bunch. They have lightsabers, but they aren't challenging opponents.
If they were smart they would surrounding you. Instead they break up,
leaving themselves open for lightsaber death. I guess that's why
they're padawans. Once you've murdered all the innocents here, a
cutscene will show a padawan barring himself on the upper level,
putting up a ray shield to keep you from lowering the ray shield over
the big door to the next area. Force jump circles appear on the floor.
Before you Force jump, head right from the jump circle until. Between
the first set of bookcases you'll find a Force powerup. Now you can go
back to the circles and get your jump on. Up on the balcony there's
less room to move. The Jedi here will try and surround you. Cut them
down in cold blood, then use the saber cut on the panel to the right of
the ray-shielded door. There's another Jedi in that control room, but
he's boxed in. He doesn't stand a chance. Kill him, then operate the
console to lower the ray shield over the big door. After you return to
the ground floor, a few young Jedi will challenge you. Send them to
the netherworld of the Force. Once they're gone, a cutscene will show
Anakin breaking down the big door to the next area and being confronted
by a Jedi sniper - Jedi who specialize in the saber throw. Goody.
Once you're back in control, head immediately left to find a
health powerup. You don't have to get it yet; you can wait until
you're through with the enemies in this area. The snipers are quick.
They have good defense and can easily dodge most of your attacks. I
try to back them into a corner or a group of clones. Once you get into
them, they can't take much damage. Remember to guard, because these
Jedi snipers are the masters of cheap shots. Whooo. When the room is
clear, use the Force at the yellow circle to initiate a cutscene which
will demonstrate Anakin's impressive command of the dark side.
After you break the door down, you'll be attacked by more Jedi
kids. Can't you just see it? The next Star Wars book could take a
Harry Potter direction. Kid Jedi! It'd sell. I doubt a series like
that would include a graphic description of a brave padawan being run
through by Darth Vader. End some lives, then run around the rubble and
find the ray-shielded door on the right. There has to be a shield
control here. Well there is. There's a door in front of you. Saber
plunge it to get to the next area.
Introducing the Jedi brute. He carries a green double-blader and
blocks just about everything. You cannot use Force lightning on him,
even when his back is turned. Try to attack him with a combo that
consist of more than two strikes and you will be knocked on your can
before you can execute the third strike. These guys are frustrating.
Wear this brute down and another one comes out of the door at the top
of the stairs. When he's gone, enter the room at the top of the stairs
and destroy the turrets waiting for you. Then operate the shield
control console and go back the way you came. You'll have to butcher
more Jedi snipers before you get back to the room with the shielded
door. Once you reach that room, you'll have to fight more snipers and
another brute. There's a Force side on the left side of this room.
Clear the room, then head back around the rubble in the direction of
the door you smashed with the chunk of statue to grab it. Saber cut
the newly accessible door to get through.
Now you're on a bridge. More Jedi and Jedi snipers, as well as a
brute, stand in your way. The railings on the bridge are destructible;
take them out and try to knock the brute off the bridge. Further down,
a turret will begin firing at you. Take this one out by throwing your
lightsaber. Further still and another turret pops up. Don't do
anything to it yet. Stay far to the left and out of range. Now some
Jedi will jump onto the bridge from moving platforms in the background.
If you have time, you can target one while he's on his platform and
take him out with a thrown lightsaber or a Force push. When your way
is clear, press on. Clone troops will arrive and blow the next door.
Now go back the way you came and throw your lightsaber to destroy that
turret. Next head right for a saber crystal. You will need this for
the upcoming waves of brutes, and if you get it before you're ready to
move on your combo meter will run out while you're waiting for the
clones to blast the door open. In the next little atrium, two brutes
attack. Hopefully you have a full combo meter. If not, just stick to
the pattern. Hit them as much as you can and be prepared to get
knocked down a lot. After the first two brutes are dead, turrets
descend from the ceiling. Defeat them, then face two more brutes that
come in from behind you. Gnaw them to death, then move on.
The next area is a hangar. Kill the first 3 Jedi that attack
you. Then go back to the door you entered from and destroy the box
there for a health powerup. Fight your way to the end of the hangar
and mount the turret there. You have to destroy Jedi starfighters as
they rise out of their docking bays. The more you destroy, the faster
they come. Don't worry too much about the Jedi on the ground. Turning
your fire on them won't help the clone forces; your cannon's shots will
take out clones as well as Jedi. Again, you will overshoot the
crosshair so aim low. When all the starfighters are slag, the level
12: The Final Lesson
Boss Fights: Serra Keto and Cin Drallig
Your first fight will be against Serra Keto, Cin Drallig's favorite
apprentice. She wields two lightsabers. Serra's a bit uncertain and
not the most defensive fighter, so feel free to get aggressive. But
her attacks pack a lot of punch, so don't get cock.
The first stage of this fight begins in a room with a
malfunctioning machine at the top center. It would behoove you to
attempt to lead Serra into this electrical hazard.
In the second and final stage there are three holo-arrays.
Destroy them all, then pick up the saber crystal that appears in front
of the middle array. With your combo meter full, Serra is at your
mercy. After a cutscene, you'll be facing Cin Drallig.
Out of the frying pan and into the fire. The piece of the red
pillar you used to crush Serra is lying on the floor when you begin.
Break it to receive a health powerup. Cin Drallig is quick; don't let
him catch you off your guard or he'll toss you around like a rag doll.
Fall back on defensive strategy. Cin likes to get in close. Match
him, be bold but cautious.
The second stage of the Cin Drallig fight takes place outside on
big, open platform. There are numerous pieces of rubble to Force toss.
Like Mace Windu, Cin's pattern does not evolve. He doesn't have many
three-hit combos; most of his combo strings are long and some have
delayed hits that trick you into leaving yourself open. You can beat
him if you don't let him get you on then run. Kill Cin Drallig to end
13: Attack of the Clones
Well this sucks. On orders from Palpatine, the clones have
turned against the Jedi! Palpatine had the clones totally snowed and
the Jedi, somehow, had no idea. You start this level on a docking
platform with clones attacking. Clone troopers are only slightly more
resilient than droids. If you hold the black button, you can
temporarily mind trick a clone into fighting for you. The effect is so
brief and the clones are such bad shots that using this tactic doesn't
do much to help. Chop your way to the ray shield and operate the
console to the left. Now enter the canister-lined hallway.
Now you have droids to contend with as well as clones! You are a
man alone. Battle droids, droidekas, and a turret wait near the end of
the hall. Take on the droidekas first. The clones are behind you, and
they may draw some of the destroyer droids' fire. This may afford you
the chance to get behind the shielded destroyers and take them out
quickly. Once the hall is clear, saber cut the wall panel on the left
and slice the conduit underneath to lower the big door. The next
hallway offers a few clones and battle droids. Once those enemies are
defeated, clone walkers break through the wall. Clone walkers are
powerful and Force immune. While you can Force deflect their shots,
the best way to kill them is to get underneath them and slash at their
legs. This will leave you open to the walkers' charge attacks, which
are unblockable and will always knock you backward. This is a small
price to pay for eliminating a clone walker. You can try to avoid this
by getting behind the walkers, but they are so good at tracking you
that doing this would be a waste of energy. If there are still some
canisters in this hall, you can Force throw them at the walkers.
Destroy the clone walkers and keep moving.
In the next area, you'll face another walker and some clone blaze
troopers. Blaze troopers use jet packs to fly and will attempt to
immolate you with their flame throwers. Somehow, being on fire doesn't
freak Obi-Wan out too much. Fight the blazers as you would any clone,
but don't get surrounded; they tend to attack in pairs. Anyway, you
want to try and draw the clone walker to you before heading too far
down the walkway into this next area; fighting both blaze troopers and
the walker is your invitation into a world of hurt. Clear the area,
then use the Force at the yellow circle to move the debris which blocks
your path. Moving forward, another walker will make your life more
difficult. Chop its legs out from under it, then Force jump from the
blue circle. Once you're up on the balcony, four blazers will attack
in waves of two each. After you have defeated them, head for the door
here and saber cut it to get to the next area.
You're now on a walkway. In the background, clone grenadiers are
on an adjacent walkway. They kneel with grenade launchers and can hit
you from quite a distance. Take out the few droids here, then try and
target the grenadiers and take them out with a lightsaber throw. It
can be done! But it isn't necessary. Once your walkway is clear, you
can head right to the ray shield and saber cut the wall panel at any
time. Sever the conduit to lower the shield over the console at the
opposite end of the walkway, then head back the way you came and fight
the clones and blaze troopers that now stand in your way. With the
opposition dead, activate the console to finally lower the ray shield
over the door at the right end of this walkway. Then head down the
walkway, through the door and into the next area.
There are two turrets here. Clones and droidekas come at you
from the right, and clones shoot at you from structural niches in the
far wall. Surviving this takes some doing. Luckily, your enemies
elect not to focus on you all at once. Take out the clones first and
leave the droidekas to be caught in the turret crossfire. Remember,
the clones and the droids are still at war with one another. At the
end of this room is a large canister; destroy it for a Force powerup.
Clear the room, then cut all the sparking cables to drop the ray shield
over the console near the center of the room. Operating the console
will open the big door at the right end of this room. Head through it.
Checkpoint reached. You're on another walkway. Now, a clone
gunship will fire on you while a finite number of clones mugs you from
both sides. Take out the clones first, then concentrate on the
gunship. In the upper right hand corner of the screen, you can see the
gunship's health bar. Force deflect its laser blasts back at it, or
throw your lightsaber to damage it. When the turrets glow green, the
gunship is about to fire lasers. When they glow orange, it will fire
missiles. You cannot, of course, deflect the missiles. You just have
to run away from them. Defeat the clone gunship and watch the cutscene
to move on. At the end of this hallway, in the last niche, there's a
canister. Destroy it and pick up the saber crystal. Unfortunately,
you won't have much of a chance to make good use of your full combo
meter. Once you've Masterfully disposed of the clone and droid
resistance here, saber cut the wall panel and sever the conduit to move
on. In this next room, a lone droideka falls swiftly to your charged
up saber. Destroy the big canister at the left end of this space for a
health powerup. Cut another panel and destroy another conduit to lower
yet another ray shield, then run through the door and cut down as many
enemies as you can before your combo meter runs out. There are only a
few clones and some battle droids here, and once they are all dead a
cutscene takes you to the next area.
There are two cannons on this clone Juggernaut. The first is on
the front, and the second is at the back. The flow of clones here is
never ending. Dispatch a few, then focus on destroying the cannons.
Go for the one in the front first. It's a beam cannon. Force deflect
takes too long, so don't think you're going to stand in front of the
cannon and bounce its shots back. Sometimes, if you get close enough
to it, the front cannon will destroy itself. I don't know how or why
this happens; maybe it fires too low and the shockwave destroys it, or
the clone blaster fire you deflect could be bouncing into the cannon.
Either way, if the cannon simply explodes before you attack it consider
yourself lucky. If it doesn't, you have to attack it with your
lightsaber. I've found that the best way to damage it is to jump and
hit Y. Repeating this ground pound attack will eventually take the
cannon out. Use this same strategy on the cannon at the back of the
Juggernaut. This second cannon is an autogun; several barrels are
connected in a ring and they fire as the ring spins. Taking hits from
this cannon will cut your health down in a snap. The cannon is set
into a riser that you can't climb, and that's why I suggest using the
jump + Y ground pound. You know you're damaging it if, after you
attack, the cannon makes a mechanical whirring sound. Destroy the
final cannon to escape Utapau.
14: Assassination on Mustafar
You begin on a landing platform. Neimodian shock guards will
attack; they have stun sticks which will briefly leave you paralyzed,
so don't let them hit you. When the coast is clear, move close to the
big cargo container you can see on your right. Throw your lightsaber
and break it open to reveal a Force powerup. Then use the Force at the
yellow circle to move a platform out of your way. Beyond it, more
Neimodian shock guards await death. Kill them and saber cut the door
of the end of the landing platform.
In this little hallway, kill more shock gaurds, then run forward
to face a turret and a destroyer droid. Force deflect should take out
both of these enemies. If not, deal with whatever's left and use the
console on the right to open the door.
Now you're confronted by your first Neimoidian brute. These
enemies are slow, but they weild powerful axe-hammers which are
difficult for even Darth Vader to block. Strangely, most brutes can be
dispatched if you attack them with a quick strike and then immediately
follow up with a critical attack. Even if they block the quick strike,
you will usually be able to dispatch the brute with the follow-up
critical. If this isn't working for you (or if you simply haven't put
enough points into Critical Attacks). Try and strafe behind this one
when he enters a combo animation. Get rid of the brute and more shock
guards will arrive . They will try and gang up and you and are hard to
avoid if they start hitting you with their stun sticks. In the
distance, a Neimodian soldier fires at you. When you get time, Force
push him to a burning death. Once you've killed all the enemies on
your side of the lava river, a blue circle will appear at the left end
of the platform. There are more bad guys appearing on the far
platform. Before you Force jump, Force push the droideka into the
lava; trying to Force jump while it's shooting you is rather
frustrating. Take care of the droid, then Force jump. On the other
side, kill the soldier and a cutscene will show a brute and more shock
guards heading your way. Try to push the brute off the platform; the
shock guards are easy enough to dispatch. Some will ever fall into the
lava on their own. Way to go, guys. Clear the platform, then head
left. If you try to go right, that end of the platform will collapse.
Once you're through the door, you'll be sealed in a hallway with shock
guards and brutes. The brutes appear one after another, crawling up
from a space near the wall like insects. Saber plunge the next door
when you're ready to move on.
A brute and some shock guards attack on the next platform. There
are also snipers on a floating platform. As you move along, the magma
gun before you will lift and allow you passage. But the next magma gun
must be lifted manually. Take out the battle droids and the cannons
across from you, either with a saber throw or Force deflect, and then a
blue circle will appear beside the immobile magma gun. Force jump to
the next platform and head toward the door. Kill the battle droids
blocking your way and use the console at the back on the left wall to
lift the magma gun. Then Force jump back across to the big platform.
Moving along, some snipers will blast the next magma gun down so it
blocks your path. Before you Force jump over to murder them, run all
the way to where you started this area for a saber crystal. Now head
back to the fallen mgma gun and Force jump to the next platform to
dispatch those snipers. On the snipers' platform there is a turret at
the left end. Kill the snipers, then go through the doorway to fight
battle droids and shock guards. Once all those enemies are dead, cut
the sparking wires on the left near the red shield to disable to
turret. Then head back out and Force jump from the blue circle on the
left end of the platform Moving on, two droidekas will attack you.
Further up you'll meet with two brutes and a hover platform full of
shock guards. If you time it right, you can knock all the shock guards
into the lava at once. With the brutes dead and possibly burning,
press on. You'll come to a spot where the platform has been burned
nearly through. Here there's a Force jump circle and a sniper firing
at you from the adjacent platform. Most blaster fire, even that of the
clone walkers, you will block automatically when Force sprinting. Not
so with the blasts from the snipers' rifles. They must be packing some
serious power. I suggest Force pushing this sniper back so you can
Force jump, then skewering him after you land. Now you can leave the
big platform behind for good. Go down the hall and saber cut the door
at the end.
See that closed door? You will be opening that. Measly battle
droids oppose you down this hall; and some less measly brutes are
waiting at the end. All must fall. Then a cutscene will show you that
the ray-shield is down. Run back, past the two brutes, and enter the
room that was blocked off before. Cut the wires to disable the force
field at the end of the hall, then head out into the hall to face the
With the brutes dead, you can go to the end of the hall and enter
the next hallway. Use Force push to destroy the boxes in front of you.
The will explode, killing any nearby battle droids, and this will also
reveal a saber crystal. Awesome. Surge down that hallway, racking up
the Masterful combos on battle droids. In the room at the end of this
hall is a sniper. Dodge his shots or he'll slow your murderous
progress tremendously. You'll probably lose your full combo meter by
the time you get to the back of this area, where droidekas await. If
you haven't, slice through the droidekas before taking on any other
enemies. Once your way is clear again, head right and cut the sparking
wires near the shielded door. This disables the shield. Enter the
next room to face a lone brute. Then operate the console to reach a
Immediately, a sniper begins firing at you. If you have enough
Force you can hit him with Force lightning. That's always fun. When
you're ready, operate the console to Anakin's left. This extends a
bridge. Walk across and fight two brutes. From another ledge, a
sniper takes pot shots at you. Try and stay out of range as you fight
the brutes. Kill him from the platform, then throw your saber at the
sparking wires to what was the sniper's left to lower the nearby
barricade. Operate the console to raise the elevator.
You probably guessed some enemies would drop to attack you while
the elevator was moving. While you're fighting the shock guards, the
elevator will come to a stop. Now a brute joins the fray. There's
also a turret firing. Once again, try and keep an enemy between
yourself and the turret. There's also another brute here, but he may
choose to hang back until you head for the hallway he's guarding. Good
thing if he does. Once all the enemies are dead, run down the hall and
grab the Force powerup beside the sparking wires. You may have to
destroy a box to get to it. A cutscene takes you to the next area.
After the cutscene, go back into the door you just came through.
Run to the right, around the stationary elevator, and get the health
powerup. Then move on. Take a left from the door and head into a dark
hall littered with explosive canisters. Two brutes will attack from
behind while shock guards and droidekas will attack from the front. If
you must, attack an explosive canister. This will sacrifice some of
your health, but it will likely kill all the shock guards near you.
However you do it, dispatch the shock guards first. Then go after the
droidekas. The brutes are the slowest, so they get to die last. Run
to the door at the left end of the hall to activate a cutscene.
The next room will challenge you with two three-man battalions of
shock guards and two brutes. They attack in waves, first a brute, then
the shock guards. Survive one wave and the next wave comes in.
Dispatch one more brute, a third, to move on.
After a cutscene, you will have to execute the Separatist
leaders. Not a problem. Just for kicks, kill the leader near the far
door last. All you have to do is swat the Neimoidians with your
lightsaber and their limbs fall off. Vader.
The next mini-boss fight takes place on a docking platform. You
have to destroy the Neimoidian shuttle. Why doesn't it just fly away?
Good question. Guess these Neimoidians aren't very bright. There are
canisters on the quay, but lifting them, aiming, and tossing them takes
too long. The best way I've found to take down the shuttle is to use
Force lightning on it. For a time, shock guards will try and stop you
from damaging the shuttle, but they stop coming after you've mutilated
a few of them. The shuttle has two attacks, a split-fire cannon and a
beam cannon. Dodging the triple shots of the split-fire is not
difficult. You can't deflect them, so you just have to move away from
them or between them. When the shuttle heads over to one side of the
screen, it's preparing to fire the beam cannon. Wait for the beam to
get near you, then jump over it. Don't run toward it and then jump,
because the shuttle can track you and may move the beam up to intercept
you in midair. If you only move to jump over the beam when the shuttle
is in beam cannon mode, it can't track you. There's no doubt that you
will use up your Force hitting the shuttle with Force lightning. This
is a battle of patience. Destroy explosive canisters to find bacta
tanks and use Force heal sparingly. When the shuttle crashes, the
15: Aftermath in the Temple
Look, it's a rebel blockade runner! Well it will be in Episode
You're with Yoda in the ruins of the Jedi temple. Clone troopers
and a few clone grenadiers will attack in the atrium. When a blue
Force jump circle appears, follow Yoda up onto a balcony. The battle
continues with more grenadiers and troopers. When all the clones are
dead, a cutscene will play in which clones destroy the base of a pillar
with explosives, providing you with a bridge to the adjacent balcony.
How nice of them! Cross the pillar. Fight through the clone troopers
and blaze troopers. Go right to see a niche where the ceiling has
collapsed. Just inside this niche is an explosive container. Destroy
it to get a Force powerup.
After a cutscene, you and Yoda will split up. You will leap over
the wall of debris and end up in an open space above the temple floor
where troopers, blazers, and grenadiers will attack from all sides.
Keep your guard up and dispatch clones quickly with critical attacks.
After most of the clones are dead, blaze troopers will start attacking
in waves. I was able to get my combo meter full here, which was a big
help in fighting all these blaze troopers. Defeat them and then Force
jump from the blue circle that appears on the rubble in the center of
the room. Approach the stationary clone trooper to trigger a cutscene
after which Yoda will rejoin you. Look to Obi-Wan's left as soon as
you have control again. There's an explosive container lying next to a
rock. Target the rock and Force push it to reveal a saber crystal.
Now lay waste to the clone forces! After the clones are dead, Yoda
asks for your help in moving debris to clear you path. Yes, Yoda asks
for your help in using the Force. Maybe he just doesn't want to humble
you. Step on the yellow circle and use the Force (R) to move the
Head down the new path into the next area. Destroy the big
canister on the right for a health powerup. Follow the green guy down
the hall, around a corner, and into a little hall where turrets attack.
Everything's locked down. Defeat the turrets and saber cut the door to
move on into the library where you will be attacked by - surprise -
more clone troopers. Defeat the clones and Force jump from the circle
at the far end of this room to get to the library's upper level. Head
right and run to the end of the hall. You will be opening that ray-
shielded door, but not yet. For now, head toward the last bookcase and
turn right. Now you are looking head-on at Obi-Wan. There's a bust on
the floor at Obi's feet. Force push it reveal a saber crystal. Pick
this up and head left, killing clone troopers and blaze troopers, until
you reach a dead end. Saber cut the panel here and slice the conduit
to lower a ray shield somewhere. Now run all the way back to the door.
Force cut the door to leave the area.
Your next objective is to take down clone gunships. Run to the
right until you see the cannon. Just after the last intact pillar
before you arrive at the cannon is a health powerup. You can't miss
it. While you're fighting grenadiers and blazers, the clone gunships
are firing missiles at you. It's best to jump into the cannon after
you collect the powerup, because fighting for very long leaves you open
to missile death. But you can stay and fight if you want. If you
decide to, remember to keep moving. Once you've amputated enough clone
limbs, hop into the cannon and attack the gunships.
First off, you can destroy the missiles in mid air. You will
need to do this if you are going to survive, because the gunships
continue to fire missile at you even as you're blasting them. The
ships will drop in to fire at you and fly off to regroup as they take
damage. In short, they come and go. Usually they appear close to one
another, but sometimes one appears on your extreme left while the other
appears on your extreme right. In this case, just pick one and fire on
it. The gunships' missiles don't seem to do damage if the ships are
out of view. Destroy two gunships to continue.
Now you're in the archive. I thought Anakin was going to be
waiting for you. He's not here now. Maybe he had a hair appointment
and had to jet. Wherever he's gone, he left clone assassins in the
archive to deal with you. There are only two at first. Keep them both
in front of you. The assassins are nimble and can dodge just about
anything you can dish out. You have to attack them as they are winding
up for attacks of their own or after they've just completed an attack.
Keep your guard up and strafe around; don't stay stationary. These
clones aren't really all that difficult - that's why there's more than
one. Their number is their only advantage. Speaking of number, after
you kill the first two assassins four more arrive. Deal with them the
same way. It's important not to let any of these guys get behind you.
The level ends after all the assassins are dead.
16: A Friendship in Flames
Boss Fight: Darth Vader
This is it: the fiery finale! You face your former padawan in and
around the mining installation on planet Mustafar. Sadly, in
comparison to the other lightsaber duals you've had so far this one
isn't anything new. There are no secrets here; it's just straight
combat. Much like Obi-Wan, Darth Vader is a careful and direct
fighter. The fight ranges all over the installation; I won't describe
every stage here because, as I said, everything is cut and dried.
There is no secret strategy. I suggest you press the attack, because
Vader's actually a little reluctant. When it's over, you might want to
look at the mission list again. Just for no reason. There may be a
mission 17. Maybe. Or not. There may be a big sign that says "You
Win" and that gives an address at which shifty-eyed guys in black are
handing out free money.
That's it! Thanks for reading my walkthrough. It's the first I've
ever written and I hope it was informative. Farwell, and may the Farce
be with you.