SSX 3 (PS2)
SSX 3 FAQ/Walkthrough v1.0
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SSX 3 FAQ/Walkthrough

by D3R1N   Updated to v1.0 on
SSX 3 FAQ/Walkthrough version 1.0

Playstation 2
Written by Derin Spector (MacAttack)

Table of Contents
II.Basic Controls
III.Character Attributes
IV.Basic Tricks
  b.Flips & Spins
  c.Board Presses & Handplants
V.Advanced Tricks
  a.Boost Bar States
  b.Uber Tricks
  c.Uber Rails
  d.Career Highlights & Monster Tricks
VI.Course Walkthroughs
  a.Peak 1
  b.Peak 2
  c.Peak 3
  d.BIG Challenges
VII.Other Information
  a.Character Bios
  b.Character Accessories/Bolt-Ons
  d.Cheats & Unlockables
VIII.FAQs/Closing Statement

  Welcome to SSX 3. This is the newest installment of the ever-popular
snowboarding series. This game introduces you to many new features, as well
as some old ones. You'll find that there is a plethora of new uber tricks,
along with new characters, a new Conquer the Mountain mode (known as World
Circuit mode in previous SSX titles), in which you travel from mountain to
mountain competing in a wide range of events and even go head-to-head with
specific rivals your chosen character isn't very friendly with. So grab your
board and let's get started!

  I'd like to give a very big thanks to the following people from the message boards for contributing their walkthroughs and other
helpful information: MrChaos, countercycle, ssxtitan, YoshiXL, rascaljb --
thanks for your help and ride on!

II.Basic Controls

On The Ground
Left Analog Stick/D-Pad Left/Right: Turn left/right
Left Analog Stick/D-Pad Up: Build speed
Left Analog Stick/D-Pad Down: Speed check
X: Crouch/Jump
[]: Boost/Wipeout recovery
D-Pad+X: Pre-wind spins/flips before jumps
Right Analog Stick Up/Down: Board presses
R1/R2/L1/L2: Push
R1/R2: Block push

In The Air
R1/R2/L1/L2: Grabs
[]: Tweak grabs
Left Analog Stick: Mid-air adjustments
O: Handplant

Start: Pause game
Select: Reset boarder

III.Character Attributes
  Before we get started, you should know how well your rider performs in each
of these 7 areas:

1.Acceleration: How fast your rider can achieve top speed.
2.Edging: How well your rider goes around turns.
3.Speed: The max speed at which your rider can go.
4.Spin: How fast your rider can flip and/or spin while in mid-air.
5.Stability: Affects how well you land tricks and how well you go around sharp
6.Toughness: How easily your rider can be knocked down.
7.Tricks: Affects how fast or slow you can perform your Uber tricks.

  To purchase Attribute Points, simply go into any lodge on any one of the 3
peaks. I've listed below how much points cost as you continue to buy them
throughout the game.

1.0:    Free
2.0:    $250 x 5 = $ 1,250
3.0:    $500 x 5 = $ 2,500
4.0:    $750 x 5 = $ 3,750
5.0:    $1,000 x 5 = $ 5,000
6.0:    $1,250 x 5 = $ 6,250
7.0:    $1,500 x 5 = $ 7,500
8.0:    $1,750 x 5 = $ 8,750
9.0:    $2,000 x 5 = $10,000
10.0:   $2,500 x 5 = $12,500
11.0:   $5,000 x 5 = $25,000

IV.Basic Tricks

R1          - Stalefish
L1          - Method
R2          - Indy
L2          - Mute
R1+R2       - Tailgrab
L1+L2       - Nosegrab
L1+R1       - Melancholy
L2+R2       - Swiss Cheese
R1+L2       - Lein
L1+R2       - Stiffy
R1+R2+L1    - Chicken Salad
R1+R2+L2    - Spaghetti
L1+L2+R1    - Stalemaskey
L1+L2+R2    - Seatbelt
L1+L2+R1+R2 - Shifty

b.Flips & Spins
  Do faster flips and spins by pre-winding and holding the direction you want
to flip and/or spin and crouching at the same time. For this you should use
the D-Pad mainly because the left analog stick is primarily for turning and
adjusting yourself in mid-air only, so try and become familiar with using the
D-Pad more often.

Down  - Backflip
Up    - Frontflip
Left  - Spin left
Right - Spin right

  You can also do mistys, rodeos, etc. by pressing diagonally down or up to the
left and/or right.

c.Board Presses & Handplants
  These are new to the game and are rather simple to master. Board presses are
basically used to link different moves together to form huge combos. For
example, if you come out of a railslide, simply do a board press by pressing
the analog stick up or down, and then switch back and forth from nose to tail
presses to keep your balance until you reach something else you'd like to trick
off of.
  Handplants can be done on the lips of halfpipes and/or quarterpipes, and are
rather pointless. However, if you hold one of these for 3, 5, or 8 seconds, you
can earn Career Highlights.

V.Advanced Tricks

a.Boost Bar States
  In order to do any uber tricks, you have to fill up the boost bar first. To
do this, just do tricks until the bar is full/glowing. Below are the conditions
in which the boost bar can be when you're riding. Keep in mind that there are
also 3 different levels of uber tricks that you can do (see "Uber Tricks"
section below).

Clear - You have no boost at all.

Red - You've filled up the boost bar but can't do uber tricks yet.

Yellow (glowing) - When your boost bar is this color, you can now do level 1
uber tricks, as the boost bar is on level 1.

White (glowing) - When your boost bar is this color, that means you've spelled
out the word UBER. This means you can now do level 2 uber tricks.

Red (glowing) - When your boost bar is this color, that means you've spelled
out the words SUPER UBER entirely. This means you have unlimited boost for a
period of time and you can do level 3 uber tricks.

b.Uber Tricks
  In this section I will list all the uber tricks you can perform as well as
the cost of new ones in Conquer the Mountain mode. Keep in mind that you can
do different and more advanced uber tricks depending on your character, what
level your boost bar is on, and what ones you purchase.

Springer          Level 1    Default Trick
Tricky Flicky     Level 1    Default Trick
G-Money           Level 2    $10,000
Superman          Level 2    $10,000
Smithereen        Level 3    $15,000
Torpedo           Level 3    $15,000

INDY (R2+[])
Extended Play     Level 1    Default Trick
Can Opener        Level 1    Default Trick
Mattrickulater    Level 2    $10,000
Karolicker        Level 2    $10,000
Judo              Level 3    $15,000
dnL BOOST         Level 3    $15,000

METHOD (L1+[])
Reach Around      Level 1    Default Trick
Mahogany          Level 1    Default Trick
jib-O             Level 2    $10,000
Indian            Level 2    $10,000
Hand in Hand      Level 3    $15,000
Kort Martial      Level 3    $15,000

MUTE (L2+[])
Clean Sweep       Level 1    Default Trick
Counter Point     Level 1    Default Trick
Bar Hop           Level 2    $10,000
SSXorcist         Level 2    $10,000
dnL FlipIt        Level 3    $15,000
Katana            Level 3    $15,000

Amazing Spenco    Level 1    Default Trick
Stanky Cheese     Level 1    Default Trick
Morgan Grinder    Level 2    $10,000
Slinger           Level 2    $10,000
Svelton           Level 3    $15,000
Lukeloo           Level 3    $15,000
Walking the Dog   Level 3    $30,000
Sugar Rush        Level 3    $30,000
LaLaLa Lock Step  Level 3    $30,000
Pirouette Grind   Level 3    $30,000
Guillotine        Level 3    $30,000

Big Unit          Level 1    Default Trick
Kickin A'         Level 1    Default Trick
Madonna           Level 2    $10,000
Vacation          Level 2    $10,000
Footloose         Level 3    $15,000
Trickitello       Level 3    $15,000
Acrobat           Level 3    $30,000
Superman Barspin  Level 3    $30,000
Capo              Level 3    $30,000
Banger            Level 3    $30,000
Pommel Me         Level 3    $30,000

c.Uber Rails
  Uber Rails are new to the SSX series and are great multipliers to your combos.
These are fairly simple to master considering you just need to use the shoulder
buttons (R1, R2, L1, L2) while on a rail to perform these. Make sure you give
yourself enough time to finish the tricks after you dismount the rails or else
you won't be able to get back on your board in time. This will result in a crash
and a loss of whatever combo you might have been in the middle of.

d.Career Highlights & Monster Tricks
  To obtain Monster Tricks, you must first complete specific tasks, called
Career Highlights. Listed below are both the Career Highlights and the Monster
Tricks they unlock individually, followed by a list of what the monster tricks
are and how you perform them.

====                             =====
TASK                             AWARD
====				         =====
Stay on a rail for 25 meters     Da Housecat
Stay on a rail for 120 meters    Thrice
Stay on a rail for 300 meters    Swollen Member
Hold a handplant for 3 seconds   Yellowcard
Hold a handplant for 5 seconds   Alpine Star
Hold a handplant for 8 seconds   MxPx
Stay in air for 5 seconds        Aphrodite
Stay in air for 8 seconds        Ultimate dnL BOOST
Stay in air for 10 seconds       Deepsky
Knock down 3 people in a race    Fischerspoon
Knock down 6 people in a race    Basement Jaxx
Knock down 10 people in a race   N.E.R.D. Fly or Die
Do 5 Uber grinds in one event    Finger 11
Do 8 Uber grinds in one event    Autopilot Off
Do 10 Uber grinds in one event   The Automator
Do 5 Ubers in one event          Black Eyed Peas
Do 8 Ubers in one event          Placebo
Do 10 Ubers in one event         Overseer
Get 150,000 in one event         Chemical Brother
Get 500,000 in one event         Ultimate dnL FlipIt
Get 1,000,000 in one event       X-Ecutioner
Do a 10x combo in an event       Audio Bully
Do a 20x combo in an event       Stoneage
Do a 100x combo in an event      Juana's Addiction

=============                   ================
=============                   ================
Da Housecat                     FS 540 G-Money
Aphrodite                       Triple Backflip Superman
Thrice                          FS Rodeo 720 Smithereen
Swollen Member                  BS 720 Torpedo
Yellowcard                      BS 900 Kickin' the Mattrickulater
Alpine Star                     FS Double Backflip 540 Karolicker
MxPx                            Backflip Nosegrab to Judo
Ultimate Element                FS Rodeo 720 Element
Black Eyed Peas                 BS 900 jib-O
Deepsky                         FS 900 Indian to Late Method
Basement Jaxx                   BS Misty 900 Hand in Hand
Fischerspoon                    BS Backflip 360 Kort Martial to Late Stalefish
Chemical Brother                Double Backflip Bar Hop to Late Mute
X-Ecutioner                     FS Triple Backflip 180 SSXorcist
Ultimate dnL FlipIt	        FS Double Frontflip 360 dnL to Late Indy
Juana's Addiction               BS 720 Indy to Late Katana
Audio Bully                     FS 1080 Morgan Grinder
Finger 11                       BS Backflip 360 Slinger
N.E.R.D. Fly or Die             FS Misty 720 Svelton to Late Nosegrab
Overseer                        Triple Backflip Nosgrab to Late Lukeloo
Stoneage                        BS Double Backflip 180 Madonna
Autopilot Off                   Double Backflip Vacation to Late NIFTY Shifty
The Automator                   BS 360 NIFTY Shifty to Late Footloose
Placebo                         BS 540 Indy to Late Trickitello

  Okay, now before you get too frustrated because you can't figure out how to
do any of those, make sure you have all the Ubers needed to do the monster
tricks already purchased and placed in your active Uber tricks list.

  There are 3 different peaks in the Conquer the Mountain mode. Each peak has
a variety of freestyle, racing, and freeride events. Below I will give you an
in-depth look at all the peaks and their features.

a.Peak 1
Qualifying: 250,000
Gold: 300,000
Platinum: 1,500,000

Walkthrough (written by MrChaos)
*Please note that all moves must be linked together to achieve this high score*

Walkthrough Goal - Between 1 Million and 1.1 Million

1. Immediately out of the gate, do 2 misty/rodeos off the first hill.
2. Get on the very right rail and pre-wind. Launch off the rail hitting an uber
   through the 3X.
3. If you did step #2 right, you should now be on a rail. Toward the end of the
   rail there is a 5X. Do a quick 2 misty/rodeo uber off it for about 40-50K.
4. When you get off the rail, follow the path doing a few misty/rodeos for some
   quick points.
5. You will come to an area with a rail. Get onto the rail and hold a rail uber
   until the end.
6. When you get off, veer to the right and get on a rail holding a rail uber for
   around 12K.
7. Getting off this rail, you will see an upcoming hill. Jump over it with 2
   misty/rodeos. Get ready to pre-wind off the next hill. Launch off it and fly
   through the 5X netting yourself an easy 130K-150K.
8. When you hit the ground, go to the right. You will enter this cave type area.
   Straight ahead you should see a hill with a 3X in the air. Launch off the
   hill doing an uber through the 3X.
9. When you land, if you land right, you will have enough momentum to zoom up
   the pipe and hit a 10X for around 140K. TARGET SCORE: 600K-650K
10. When you land, you will see 3 rails. Get on the very left rail and do a rail
11. Getting off the rail, get onto the tree branch and launch into the air doing
    an uber for about 10-12K.
12. Landing, jump off the right incline doing 2 quick misty/rodeos.
13. If you jumped right, you will land on a huge fallen tree. Speed off it and
    jump through the 3X doing an uber for around 30K.
14. When you land, you will see an upcoming ramp. Launch off it and do an uber
    through the 3X high in the air. This can net you around 80-95K
15. Next, you will see a blue rail. Get on it and hold an uber. Do the same for
    the next rail, but let go halfway into the air.
16. Off the next the ramp to the right, do an uber for about 15K.
17. When you land, get on the right rail and fly through the 10X doing an uber
    for about 120-150K.

Qualifying: 60,000
Gold: 70,000
Platinum: 300,000

Walkthrough (written by MrChaos)
*Please note that all moves must be linked with a board-press if you want to
achieve a high score.. Also this was done with a full powered up Mac.*

Walkthrough Goal - 250,000

1. Immediately out of the gate, do a misty/rodeo.
2. Do 2 misty/rodeos off the next jump. This should give you full adrenaline.
3. Launch off the next ramp doing whatever uber you want with some spins for
   around 20-25K.
4. When you land, get ready to do an uber off the next the pipe ramp also
   nailing the 3000 point bonus... You can get around 20K here...
5. When you land, board-press to finish, but quickly turn around and head
   toward the long rail.
6. If you get on the rail slow enough, you can do a rail uber for about 10K.

Qualifying: 160,000
Gold: 180,000
Platinum: 700,000

Walkthrough (written by MacAttack)
*Make sure to maintain one huge combo throughout the entire course to achieve
a high score*

Walkthrough Goal - Between 700,000 and 800,000

1. Right out of the gate, do a misty/rodeo and land in a board press to start a
2. Hit the first wall with a decent amount of speed and do a huge grab/flip
   combo to fill your boost meter.
3. When you land, DON'T TURN AT ALL. Just keep going back and forth from wall to
   wall. If you do this while maintaining the same speed throughout the entire
   course, you should be able to hit each wall before the combo timer runs out
   without using board presses to help continue the combo (board presses can
   slow you down).
4. Throughout the rest of the course, aim for the multipliers and link together
   multiple Ubers in each air for the most points. Make sure to use your Super
   Ubers when you've spelled either UBER or SUPER UBER.
5. When you reach the end of the pipe, be careful because you can over-rotate or
   flip one too many times, fall, and ruin your whole combo that you've worked
   on from the beginning of the course.
6. Next, make sure you land in the board press to continue the huge combo you've
   been working on, and do whatever you want until you cross the finish line.
7. If you've made it through the whole run while doing one huge combo, and have
   gotten a fair share of multipliers, you should reach the intended score of
   700,000 to 800,000 points.

Heat #1: 3:12
Heat #2: 3:14
Final: 3:00-3:07
For Platinum: 2:30

Walkthrough (written by YoshiXL)
Walkthrough Goal - 2:30

1. Out of the gate, punch someone.
2. At first red jump hit 3 ubers, Follow the next red jump with 6-7 ubers.
3. Take the upcoming right turn on left side take the log, keep the line and
   you' ll find another log when you land positioned the same way. Again keep
   the line.
4. Next, there is an ssx sign to your left, take it a cautious speed.
   Grind the upcoming logs.
5. Straight ahead is a nice red jump, dont take it, instead go left of it and
   keep boosting. Ahead is a trick boost with a jump. Slow down at that point
   so you don't fly out of control plus you want to grind a log thats on your
   right when you land.
6. Keep the line then repeat with 2nd log when you land.
7. Time to refill boost. Jump over next logs on ground with ubers. After the
   2nd log there is a jump thats hard to see, jump it with an uber.
8. Straight ahead is a pair of red jumps, take em with ubers.  After 2nd red
   jump, make a sharp left and jump with your last (hopefully) uber. Now boost
   freely and don't jump!!
9. There should be a hidden log to the left to grind, then another if you
   keep a good line.
10. Now stay on the main path and boost and near the end there is a bridge with
    a trick boost and lots of cables. Grind it if you can then ahead you'll see
    the last red jump. Dont take it, instead head left to it and go smoothly
    but fast to the finish line!!!

Heat #1: 3:07
Heat #2: 3:02
Final: 2:48-2:54
For Platinum: 2:30

Coming soon...

*These challenges pit you against your rival in a one-on-one competition
throughout the backcountry of Peak 1*

Happiness Jam: achieve a score of 65,000-70,000
Happiness Race: 3:15-3:30

Happiness Race Walkthrough (written by Jesster)
*This walkthrough is for Happiness RACE only and is intended to help you
obtain a platinum medal*

1. Start out heading straight forward and as soon as your opponent comes into
   view, knock him down to fill up your boost bar.
2. Cruise down the slope and jump between the last two trees on the left. Do
   two ubers here.
3. At the drop off, jump and do another uber.
4. Cruise around the bend and aim for the log sticking up in the air straight
   ahead. Get plenty of speed, grind the log, and jump at the very tip to get
   as much air as possible (you do not need to flip/spin off this jump). Do 6
   ubers here (This is easiest to do by simply holding the "tweak" button and
   tap each grab button just as the previous uber is finnishing). If you do
   this right, you should land in Super boost mode. You will also likely
   "bounce" onto the tip of the log leading into the tunnel ahead.
5. When you come off the log, release boost and carve a sharp left into the
   tunnel, then carve a sharp right again before going over the lip at the
   tunnel exit. The goal here is to catch a little air (no need to jump) and
   glide down into the little valley between the cliff wall on your right, and
   the hill on your left.
6. When you land, start boosting again, and carve right, but don't get too
   close to the wall. You'll go over another lip and then see a steep ice ramp
   up ahead. Go over the hill to the right of the ramp.
7. Now you should be in a relatively level, open area. Up ahead, you'll see a
   small hill with a couple trees on it. Aim for the left edge of the hill and
   boost straight ahead. This will take you into the first big cave area.
8. Just before you hit the first drop off upon entering the cave push and hold
   left (this will allow you to land while carving left without wiping out).
   When you land, carve left up the hill in order to take the left cave exit.
   There is a lone tree in the middle of this exit. Aim just a bit to the left
   of it.
9. Cruise straight through the open area, and when the path splits go left. You
   should see a log jutting out over a cliff straight ahead. Either grind the
   log, or cruise off the cliff just above or below it.
10. Wait until just after you land and start carving left into the cave.
    Depending on your trajectory, you may need to release the boost button
    momentarily in order to turn sharp enough to avoid the falling rocks along
    the right side of the cave.
11. If you're making good time, your super boost should begin to wear off while
    coasting through this cave. However, it won't quite wear off before you
    exit the cave (if it does, you may need to work on shaving a second or so
    off your time up to this point). After exiting the cave, carve a little to
    the left and jump in center of the next drop off and do two ubers.
12. When the path splits again, go right. You'll see another log angled up on
    the edge of a snow drift. Grind the log, jump and do three ubers.
13. Now you should be in Super boost mode again. Cruise staight through the
    cluster of trees ahead, then veer left to avoid the next tree. Try to stay
    along the left edge of the avalanche zone, as you boost your way down.
14. When the path curves sharply to the right, you should see a small gap
    between the rocks ahead of you. Aim for that gap and boost right off. This
    should drop you right in front of the lip of another drop.
15. This last section is fairly chaotic with lots of hills, valleys, rocks, and
    trees, and its hard to hit the same path exactly each time. If you stay
    along the left you'll end up in a valley that will take you to the left
    most final tunnel. This is the easiest path to take, but probably not the
    fastest. My best advice is to aim just a bit to the right of this valley,
    and skim across the tops of the first couple hills, then drop into the
    second valley from the left. Cruising off the drop off here should put you
    in a pretty good line for the 2nd or 3rd tunnel from the left. Boost down
    the hill and take one of these tunnels and you should be aimed right for
    the "finish line".

*These events have you start from the very top of the peak and your goal is to
race/trick your way to the very bottom of the entire peak*

Peak 1 Jam: achieve a score of 130,000
Peak 1 Race: achieve a time of 13:20

Peak 1 Race Walkthrough (written by Ravage)
Walkthrough Goal: 11:10 or less

1. Get through Happiness
2. The even split after Happiness is at 8:20, which really is quite ridiculous
   since that's only 5 seconds behind the platinum requirement for the course.
   Don't be too worried if you're behind the eight ball at this split, just
   bunker down and be prepared to make up for it further downhill.
3. This transition period is all about the rails, and knowing which ones to
   hit. The primary two that you MUST hit are the two just past the first
   starting gate you will pass in this section. They both wind up over small
   mounds, curving slightly but neither are TOO bad. These are great for
   getting a boost recharge and even getting some rail ubers in on if you can
   do so. Since we're trying for speed here obviously though, only attempt one
   rail uber per rail. Important to note, if you're moving too quickly off of
   the seconds rail you could go further right than you want and land a third
   rail. It's ok if you do, but make sure you grind on the LEFT side of the
   split in the rail or else you're headed Off Limits.
4. Another must-hit rail is not too much further ahead. The path takes a quick
   right-left, and you'll approach the corner and see the rail begin heading up
   to the right just in front of the rock wall. If you avoid the rail
   altogether, you'll neuter your speed. Hit the rail, though, and you'll not
   only pick up some speed but it will spit you directly on the straight line
   towards the end of this area.
5. Here's where you'll need all the boost you can get. There is a large flat
   area of packed powder that you can only max out at 55mph on (with a level 11
   character), but with a healthy dose of boost power you can fly right through
   it and into the top of Snow Jam.
6. OK, you're done with Snow Jam. Hopefully you knew to go off the last jump in
   the course to the RIGHT to avoid the fence blocking the usual finish line,
   since usually the fastest line to the finish line is to stay left. It is
   ABSOLUTELY CRITICAL that you get boost level 3 on that last jump in snow
   jam, and no sooner. You will need all the boost you can get in the upcoming
   transition, and being able to abuse the unlimited boost for as long as
   possible will shave a LOT of time off your final score.
7. You'll take a hard right over a small dropoff, make sure you're ready for it
   and lay off the boost to give your edging a chance to keep you from flinging
   into the course sign on the curve. After that turn you'll go into a rock
   cave... look left directly after you enter the cave and you'll notice an
   alternate route out of the cave that you otherwise may have never noticed.
   Take that path for the quickest way into the meat of this transition area.
8. The split here is even at 5:30, meaning you have that much time until the
   clock reaches zero. You should definitely be around +/- 0 by now, and if not
   you had better have a good line in Metro City. Granted, many new players can
   hit about 3:30 in Metro City and this transition period SHOULDN'T take you
   two minutes to get through, but things can and sometimes do happen.
9. This section isn't so much about the rails (though there are many of them)
   as it is staying out of the powder. It's important that you keep the boost
   on, stay in the middle of the narrow path, and... cut corners when you can.
   There's a lot of out of bounds, but there is right-turn corner in particular
   where you can shave a fistful of seconds off your time by going up and over
   the mound and back down to the track below. I'll leave it up to you to find
   out where that one is, heh.
10. Quite honestly, there aren't really any rails here that I would consider
    "mandatory". Be especially wary of some tempting rails, since many lead to
    situations that will either force you to swerve to avoid an obstacle on the
    other side of it (therefore killing your forward momentum) or putting you
    into a "trick trap" where you may think you're in a slopestyle event. The
    problem with the traps is that with the speed you should be moving, the
    lines won't work properly and you will guarantee yourself a nice faceful of
11. That's just about it. Once you navigate this section, you have another
    fairly large flat of snow to cross before making it to the entrance to
    Metro City. Drop in, and you're almost there. Hopefully you have 3 or 3 and
    a half minutes left on the clock and you can finish the race. If not,
    chances are you might want to work on that Happiness time and bring down
    the defecit you've been forced to try and make up the rest of this race.
    And just practice the lines in the transition zones. The Happiness-Snow Jam
    one is fairly straightforward, but you may want to practice the
    Snow Jam->Metro City one a handful of times to become comfortable with the
    trees and turns. Good luck!

b.Peak 2
Qualifying: 350,000
Gold: 450,000
Platinum: 1,000,000

Walkthrough (written by MrChaos)
*Please note that after every move, you need to link your moves with a board

MASTER RUN - This guide gave me 1,617,510.. *Note.. This was done with a Fully
Powered-up Mac.. Stats are ALL 11*

1. Out of the gate, immediately pre-wind. On the upcoming hill, do AT LEAST 2-3
   misty stiffys (all 4 grabs) If this is done right, you should have your
   adrenaline bar filled up...
2. Landing, get ready to jump off the next hill.. Do whatever uber you want with
   some spins.
3. Do any uber you want off the left jump with some spins through the 2X.
4. Off to the right, you NEED to hit the 10X. Go up the incline a bit and jump
   off doing an uber with some spins through it.
5. Landing, you will see 3 little hills, board-press to the middle hill. If you
   let go slightly before it and boost, you should be able to an uber, with some
   spins, through the 3X in the air.
6. When you land, do a board-press and hold it. Hold it until about half-way up
   that big hill. Let go , of it and boost. If all goes well, you should be able
   to an uber for about 10-15K. TARGET SCORE: 400K
7. Next, you will see a hill. Do 2-3 Misty's with some grabs off it.
8. When you land, you will see a slight green incline. Do an uber off it for
   around 9-10K.
9. Next, you will see a green rail, try to get on it and do a rail uber.
10. When you land, you will see a hill. Go off it doing an uber through the 3X
    for about 45K.
11. Landing, you will see another slight hill. Go off it WITH NO BOOST, doing
    an uber through the 3X for about 30K.
12. Now comes the hardest part of this whole course. Up on this hill, there is
    a lone 10X that is crucial to get if you want a high score. It takes
    launching off the hill at the right angle to get it. Go up the left side of
    the hill and launch off it about midway. If you hit it, you can easily get
13. When you land, you will see a green rail. Get on it and do an uber for about
14. Next, you will see a hill, launch off it and do an uber.
15. Landing, you will see another hill to the right. Launch off it about 2/3 of
    the way up so you can hit the 2X for about 30K.
16. Next, go immediately to the right. Go up the hill and launch off it about
    2/3 of the way up. If all goes well, you will fly over the rocks and hit the
    2X for about 35K. TARGET SCORE: 590K-620K.
17. Landing, you will see a little hill to the left. Board-press and do an uber
    through the 2X.
18. Landing, you will see a hill straight ahead. There is a long 5X in the
    middle of the air. Getting it is very hard. Go up the hill at full boost and
    launch off doing an uber through the 5X. TARGET SCORE: 800K.
19. When you land, go immediately to the left past the house.
20. Going around the house, you will see a rail. Get on it and do a rail uber.
    If you get on it right, you will be able to hold a rail uber all through the
    next 2 rails for about 17K.
21. Getting of fthe rails, you will see an upcoming hill. Go off it and do an
    uber through the 10X. If you do this correctly, you can easily score 200K.
22. Landing, go straight ahead and get on the green loop de loop rail. Go around
    it and prep to do an uber through the 5X.
23. The finish line is straight ahead. Do whatever you want until you want to
    cross it.

Qualifying: 90,000
Gold: 120,000
Platinum: 200,000

Walkthrough (written by MrChaos)
*Please note that all moves must be linked together if you want to achieve a
high score. Also note that this run was done with a fully powered up Mac.*

Walkthrough Goal - 250,000-300,000

1. Out of the gate, do 1 misty off the first hill followed by 2 misty/rodeos.
   This should give you full adrenaline setting you up for the next jump.
2. Do any uber off the nexr hill making sure to hit the 2,000 point bonus.
3. When you land, do another uber off the hill. Make sure to hit the 10,000
   point bonus for it is crucial to getting a high score.
4. Landing, launch off the hill and hit the 5,000 point bonus with an uber.
5. Board-press to the finish line but quickly turn around and head to the rail.
6. Get on the rail and do a rail uber for about 10K before crossing the
   finishing line.

Qualifying: 220,000
Gold: 260,000
Platinum: 800,000

Walkthrough (written by MacAttack)
Walkthrough Goal - 700,000-800,000

1. When you reach a little drop in the beginning, jump and do 2 mistys/rodeos
   and land in a board press to start a combo. Keep this going until you get to
   the first wall.
2. Do a grab/flip combo off of the first wall to help you fill your boost
   meter so you're ready to do some Uber tricks.
3. Next, when you come up to the second or third wall you're about to hit (it
   depends on which pipe you want to transfer into), launch into the air and
   press forward+O to transfer into the next pipe.
4. In each of the two pipes located on the sides of the main pipe, there are
   bigger point bonuses to grab. One of them has 5,000 point bonus icons, and
   the other has 10,000 point icons, but you need monster air to reach these.
5. When you've accomplished the transfer, gain speed and get huge air off of
   every wall you hit, not only to reach the point bonus icons, but to help
   keep your combo going without having to use board presses.
6. When you reach the end, BE CAREFUL! If you launch out of the pipe, make sure
   not to get too carried away or you'll hit the ground unexpectedly and fall,
   thus losing the huge combo you just worked on.
7. So when you launch out of the pipe, simply do a flip or two, straighten out,
   and watch out for the rail that's below you. If you land on it however,
   it'll give you a nice little addition to your combo.

Heat #1: 3:11
Heat #2: 3:04
Final: 3:03-3:14
For Platinum: 2:40

Walkthrough (written by laidback0378)
1. At start, do a rodeo with grabs at first jump.
2. When you land, veer right, going through the blue ssx sign, and get
   on the rail. boost the whole length of the rail.
3. As soon as you land, veer hard to the right, aiming in between the
   two purple flares. jump and do at least a 720.
4. You should land to the RIGHT of the billboard, and should also be
   at lvl 1 uber. (yellow) (your time when you land should be between 24-27 sec)
5. Boost down track, jumping off cannon and doing as many ubers as you can.
   (I usually do six (6) ubers, but 7 or more is possible)
6. Boost down the next segment, doing a quick uber off the next jump.
7. When you meet back up with the main path, your time should be 49-52 sec.
8. Once back on main path, make right handed turn, go down short incline,
   and veer left, up over the snowbank between the two rock walls. If you time
   it right it is possible to jump snowbank altogether.
9. At the next jump, do another uber. Do not jump at the next ramp, as the
   osprey frequently flies above your head at this point, and if you get hit
   you will lose some of your boost.
10. After landing off the ramp that you did not jump off of, bear to the
    left of the next ramp, railing the tree there. DO NOT boost on the tree
    or you will overshoot the next rail. This will put you on a series of rails
    that you can boost on.
11. As you get off end of the last rail, your target time should be 1:30.
12. Use next jump to complete any ubers you need to get lvl 3 uber boost (red).
13. When you land, go through blue ssx sign (underneath the billboard), and
    boost continously through the next 4 turns. Stick to the right side of the
    following jump.
14. When you get to the bottom of this section, go off the right hand ramp,
    jumping over the snow bank but underneath the billboard.
15. Boost through this entire section, avoiding any jumps. This path meets up
    with the main path, just before the huge jump at the very end of this run.
16. Before the ramp, veer off to the right, and then veer back towards the
    center of the track as you boost all the way to the finish line.
17. Enjoy your platinum slaying record time!

Heat 1: 3:17
Heat 2: 3:15
Final: 3:06-3:15
For Platinum: 2:45

Coming soon...

*These challenges pit you against your rival in a one-on-one competition
throughout the backcountry of Peak 2*

Ruthless Jam: achieve a score of 150,000
Ruthless Race: achieve a time of 3:25-3:30

Ruthless Race Walkthrough (written by laidback0378)
1. At start, do a double misty/rodeo off first jump, and then board press until
   you fill boost. Or simply knock down the other character.
2. After landing first jump, at the first split in the course, take either the
   middle or the right path. As you come out of that path, stay right, and go
   off the jump, doing two ubers.
3. When you land, boost, and line yourself up (taking into account the wind) so
   that you go off next jump at the right hand corner.
4. Do as many ubers as you can off of this jump. I personally have done 8 lvl 1
   ubers off of this jump.
5. When you land, you will be at the point where the course splits, one path
   going left, and the other to the right. Go straight, boosting onto the large
   fallen tree trunk. Do any remaining ubers needed to get lvl 3 "infinite"
   boost off of this jump.
6. This will land you straight in front of the next part of this line. Head
   straight towards the hole in the rock wall in front of you, and follow this
   section through to its end.
7. When you land out of the small ice cave, boost, and stick to the bottom of
   the hill to your right. Bear right, and go through that opening.
8. As you land, head just to the right of the lone railable tree on the
   horizon, and just to the left of the two upright trees. Your goal is to just
   barely duck under one tree trunk, and hit the one beneath it. Boost this,
   and just before you are about to land, spin the board so that you catch
   another tree trunk. Boost!
9. When you land, go up the ramp on the left side of course. Your target time
   should be 1:30. At top of ramp, go slighly right, and jump gap (second jump)
   to land on or after a log.
10. Boost this section, and onto next log. Lean to the left a little (while
    boosting) so that you miss the final log in the series. When you land,
    follow the course, railing either of the trees right before the next
11. Your "infinite" boost should run out by this point. Boost over first drop,
    get on the next log, and boost it. If done right, this will land you on
    another log, which will, in turn, land you on a third log.
12. As you come off the last log, stay straight, taking the center path. At the
    bottom of this section, on the right hand side, you will see a large tree
    trunk sticking up into the air. Boost this. It is possible at this point to
    obtain a second lvl 3 "infinite" boost.
13. When you land, stick to the far left side of the course. Boost through ice
14. Upon exiting the tunnel, take the center path again. Boost all the way to
    the finish line.

*These events have you start from the very top of the peak and race/trick your
way to the very bottom of the entire mountain*

Peak 2 Jam: achieve a score of 350,000
Peak 2 Race: achieve a time of 19:00

Peak 2 Race Walkthrough (written by Ravage)
Walkthrough Goal: 16:10 (for gold)

1. Get through Ruthless.
2. The green rail directly ahead of you is your best line, but can be tough to
   hit since it's buried between two rocks. If you don't have a good line on
   it, don't swerve for it. Just blow past and try to stay on the track moving
3. The first checkpoint will be an even split on 12:40. Not too difficult a
   time to hit, but don't sweat it if you're behind a little. There's still the
   whole rest of the mountain left.
4. The important thing to note in the Ruthless->Intimidator area is that there
   are lots of rails... some long and winding, some short and straight. The
   smaller ones are hands-down your best option here! Get the speed bursts from
   riding these rails and don't worry about a "maybe" second of time you might
   have shaved off taking the longer rails. None of them have any real reward,
   and most will send you flying into oblivion if you try and take them too
   fast, no matter how hard you try and balance. Some of those turns can be
   real nasty.
5. That's really it for this section. Just don't get too fancy and Intimidator
   shows up before you know it.
6. Ok, you've finished Intimidator. This is a point where you will 100% want to
   give yourself level 3 boost as you take the last jump, since there is is so
   much powder and packed powder in the transition area ahead. Go through
   Intimidator's finish line to the right, since that path is equidistant as
   going left but will put you straight onto the main path when the two paths
   meet, whereas the left side would force you to lose some speed taking the 90
   degree turn.
7. Hit the first rail you see, this one is really common sense but I thought it
   should be said anyway. Getting down hill faster = good.
8. Nothing else much worthy of noting here unfortunately, but it's a pretty
   simple area altho slow if you dont have your boost. Annnnd... viola, we're
   into the blue rails! See step 3 of the Peak 1 Race guide for the rest of the
   Peak 2 race.
9. One thing to note, the checkpoint after Snow Jam is an even split at 5
   minutes on the nose. That's 30 seconds LESS than the Peak 1 Race gives you
   for an even split, so it's even more critical in this race that you either
   A)have a good lead on the split when you get to this point or B)have a good
   line through Metro City. Good luck!

c.Peak 3
Qualifying: 650,000
Gold: 750,000
Platinum: 1,200,000

Walkthrough (written by MrChaos)
*Please note that all your moves must be linked together if you want to achieve.
AT LEAST the 1 Million. This guide was done with a fully powered up Mac*

Walkthrough Goal - 1,000,000-1,200,000

1. Out of the gate, do two misty/rodeos with some grabs for about 8K.
2. Go into a board-press and let go of it near the upcoming hill. Launch toward
   the left doing 3 misty/rodeos with some grabs through the 2X for about
3. When you land, veer quickly to the right over the little hill. Coming up,
   you will see a little hill with a yellow rail. You can either get on the
   rail and do a rail uber through the 10X for about 50K, OR, you can launch
   off the hill doing an uber through the 10X for about 140K. TARGET SCORE: 170K
4. As soon as you land, you will see an upcoming hill. Go up it almost to the
   top and jump off it doing an uber with some spins for around 20K.
5. When you land, veer to the left. You will see 2 hills, one big and one
   small. Launch off either one through the 2X giving you around 30-35K.
6. If you did step #5 correctly, you will land on a rail which will lead to
   another rail. When you get on the 2nd rail, pre-wind and jump off at the
   end. Do an uber with some spins through the 5X for nearly 80K. TARGET SCORE:
7. When you land, you will see a hill. Launch off it and do whatever uber you
   choose for about 15K.
8. Next, there is an upcoming hill that, if you launch off it correctly, you
   will be able to an uber off it through the 2X for about 25K.
9. Next, is the hardest part of the whole course. There is a hill to the left
   that, if you go it on the right side with some boost, can launch you toward
   a 10X which can net you well over 250K.
10. When you land, there is a hill straight ahead. Launch off it and do an uber
    for about 15K. TARGET SCORE: 700-750K
11. Going into the cave, you will see an upcoming long yellow rail that has a
    3X on it. Get onto the rail slowly and hold a rail uber. This can net you
12. Keep going on the next two rails. When you get off the next two rails,
    there will be a little hill to the left. Do 2 misty/rodeos off it.
13. Landing, you will see an upcoming hill with a yellow rail near a 2X. Launch
    off it with an uber for about 25-30K.
14. Next, you will see a fairly large hill. Launch off it doing an uber for
    around 12K.
15. You want to focus on launching off the very left side of the upcoming hill
    near the end of the stage.
16. If you veer to the very left and are still holding your combo, what you
    want to do is: Hold the board-press(which should currently be a 40-50K
    combo+300K-350K), let go of it and, at the right time, launch off the hill
    into the air. If you did this right (and it does take some practice to
    launch off the hill STILL having the combo) you will hit the 10X with an
    uber for a whopping 300-350K.

*If you followed this guide correctly, your score should be well over 1 million

Qualifying: 160,000
Gold: 180,000
Platinum: 200,000

Walkthrough (written by countercycle)
*This is a very important track, because it's the quickest way to earn money in
the game: $50K for a platinum (200K) in about 2-3 minutes*

Runs for when you don't start with boost:
1. Board press out of the gate, then do a rodeo shifty very quickly. Land, do
   another board press, let go, do another board press, and then take the first
   ramp. Getting your combo high will increase the combo points from the first
   real tricks, so this is important.
2. Off the first ramp, you're going to do a wild spinning rodeo/misty shifty,
   holding it for a very long time. At the same time, rotate the d-pad in a
   semi-slow 360 motion to get more points. If you land near the second ramp
   (the left one, not the right one below), then just continue on: if not, make
   sure to board press your way there.
3. The second ramp is the hardest part of this run: you need to hit this jump,
   do four level one ubers, and most importantly, land on the upper platform.
   Boost up the ramp, and release right at the very top, and you should make.
   the lower area (not all is lost, see 3b). The Can Opener (R1+[]) is your
   slowest level 1 uber. Avoid it. Continuing spinning and d-pad rotating.
3b.If you don't hit the jump platform, make sure to hold that fourth uber as
   long as you can for more points. You'll need to keep your combo going, and
   hit a massive jump on the ramp here (I've had luck with both sides) to get
   back up to the top tier. If you do this, you can usually throw in a held
   level 2 uber to get even more points. If you don't land on the top tier,
4. Land, and you'll have another quick ramp to take: don't take this at full
   speed or you'll overshoot your next landing area, and not be able to make
   the next jump. Do one held level 2 uber.
5. The next jump is very short: just do a one rodeo shifty.
6. Now you've got your big jump: you usually won't have to board press here,
   so just boost, prewind, and take a big jump, and just hold the level 2 uber
   for dear life. Make sure you're using a very long, high-scoring uber like
   the acrobat or superman barspin.
7. You should have 20-25 seconds left, so mess around on the bottom until
   you're all done.

The Even Better Run (when you start with boost) (My record 290K):
1. If you start with a near full boost meter, you should be able to get to
   level 1 uber by the first ramp: on the first ramp, you will usually be able
   to get out three level one ubers.
2. Now, on the second ramp, you can do one long level one or level two uber,
   which will be worth many more points.

Even more improvements:
1. You could mess around at the beginning to get full boost before the first
   jump regardless of heat.
2. While it's more difficult in my opinion, there are more points to be had by
   not taking the top route the entire time, but rather doing one long held
   uber on the second ramp, followed by an uber going back up to the top on
   the next jump.
3. Monster tricks. Obviously.

Qualifying: 500,000
Gold: 540,000
Platinum: 900,000

Coming soon...

Heat #1: 3:00
Heat #2: 2:57
Final: 2:41-2:48
For Platinum: 2:40

Walkthrough (written by rascaljb)
*This walkthrough is designed to help you get a platinum medal*

1. At the beginning you take the left path, knock someone down, and do lots of
2. Then you boost grind the pole to your right that connects to the pole (don't
   turn because you will automatically turn to your right which is faster)
3. Then you try to boost grind all the sides you can until you reach the
   catastrophe at your left.
4. You have to boost grind the poles if you want a fast time.
5. You should be at about 40-45 seconds done with the race.
6. Off the next jump do lots of ubers until you should get full uber.
7. Once you reach the first Out Of Bounds point to your left you take a sharp\
   right into a boost shortcut.
8. Then when you see the next Out Of Bounds point you go and jump the
9. After you boost and jump off the jumps (Boost grind the trees if there is
10. Do ubers off the jumps.
11. Boost until you get to parts with the sudden drops and rails at the side.
    (Boost grind them)
12. After the sharp turn you jump onto the other piece of land straight ahead
    of you.
13. Once you reach the #11 again boost grind the poles and race to the finish.
14. If you don't get platinum try over and over or max out your character.

Goal: 2:40-2:45
For Platinum: 2:25

Walkthrough (written by ssxtitan)
*This walkthrough is for The Throne RACE only and is intended to help you
obtain a platinum medal*

Walkthrough Goal: 2:32 or lower

1. Immediately turn right and jump off the lip, you should land in a crevice
   (don't worry it's a good crevice)
2. land and go through the narrow opening between two large rocks, it's a small
   jump as well, you'll fly over a lil gap and the other half of the jump, land
   and then take a hard right down the hill, you'll see a large gap and jump
   ahead of you. Go over the jump.
3. Land and then try to get on the ice rails ahead of you, these will shoot you
   through a small cave-like opening, and then off a giant icicle thing, grind
   it if u can.
4. Land and head straight ahead to avoid the snow lip falling off. The path
   branches just ahead of u, take the path on the right that goes uphill just
   slightly. This will send u into an ice field with lots of ice mounds.
5. Just haul ass down this trying not to get to much air, there are ice rails
   in here which u can ride for more speed, although I did not use them. Make
   sure u don't go off the avalanche patrol gun at the bottom of the ice field.
6. At the end of the ice field there will be a gap and the other side the
   entrance to a cave, try to be on the left side of the ice field so that u
   can jump into the cave on the left.
7. cross the gap and there will be falling ice chunks so watch out for those,
   fairly quickly u will come to another gap, this one has a jump before it.
   Cross the gap and then try to get on the ice rails, they will shoot u out of
   the cave.
8. Once out of the cave, head to your left and downhill, you will come to a
   ledge, with an ice rail going along the outside edge of it. Get on this rail
   and lean towards the mountain, you will ride the ice rail til u jump, kind
   of makes u jump, so try to really pull off some major tricks on this one.
9. When u land there are two ways to go, right and left, go left, you may have
   to take a pretty hard left depending on how much air u got off the last jump.
10. after going left try to stay high up and you will see a lip like jump ahead
    of u. take it and it will put u into a chute, ride the chute til it ends,
    you will have large rock wall on your left, stay parallel with it til you
    come to a lip, that is right at the end of the rock wall. Don't take the
    lip go down and to the right of it to find a cave entrance.
11. there's a gap u will have to jump very early in the cave, and after that
    there will be some ice waves(best way I can think to describe them), the
    cave will shoot you out in the open and u will see two mounds with logs
    sticking out of em'. Head for the right side of the track and try to shoot
    between the rocks on the right and the mound. This will send u down a big
    chute that has a lil cave at the bottom.
12. Shoot through the lil cave, continue downhill til u see a tree sticking
    horizontally, out of a lip. Grind the tree and u will land in front of the
    ice halfpipes, turn hard left when u land so that you don't go off of one
    of the halfpipes and waste a bunch of time in the air. So go hard left and
    shoot down the halfpipe, don't grind the tree u come to, instead go right
    around, because it shoots in the air to much. You will probably get some
    air as it is a lip that you're going off of.
13. When u land go to the left, and you'll see a mound jump, go to the left of
    it. You'll most likely get a lil air here to, so when u land u will have a
    tree directly in front of you. Grind it, and it will put you into a chute,
    continue down this chute and u will come to grindable log on your left,
    don't take this one, but shortly after this on you will come to another
    tree on your left(kinda hard to see the second one so keep your eyes out),
    grind this one, and it will put you right on the main path to the finish,
    you know your in the right spot if the plane goes cruising overhead.
14. Nothing to do now but just haul ass straight ahead to the finish line,
    and then pat yourself on the back because you just earned a Platinum Medal!
15. good luck- T I T A N

*These events have you start from the very top of the mountain and your goal is
to race/trick your way to the very bottom of the entire mountain (all 3 peaks)*

All Peak Jam: 1,000,000
All Peak Race: 30:00

d.BIG Challenges
  Below is a partial checklist/walkthrough of BIG Challenges that has been
contributed by ssxtitan, so big thanks to him. The finished version will be
written and submitted shortly.

- in the beginning on your right, just past small group of trees.
- pop the 3 balloon animals
- the first is dead ahead the scond is a lil to the left and the third is lil
  right(it's easy just don't go too big).
- right before railroad bridge on the right
- get at least 20m of height off the last jump in the big air event- go for one
  super big jump right away then finish, jump right at the end of the jump and
  use boost for max height
- _ way down on your right
- find the line to keep your air time under 8 seconds/ no wipeouts
- play it safe, go extremely slow, pull back enough on the d-pad so that you
  are barely moving, there is no time limit, so take your time. U will probably
  end up getting maybe 4 or 5 seconds of air, no big deal.
- right before high sided canyon
- dodge the falling ice and beat the timer.
- don't go to fast they give u plenty of time.
- beginning and left
- do the spins as they are called
- remember to go fast and wait for jumps to get the larger spins you'll fly
  right over the second one done
- right in the beginning dead ahead
- jump in air threw the 5 hoops
- try to trick in between hoops to build boost, u will need it
- just before larege tunnel, about _ of the way down
- ride through the entire inner surface of the tunnel which forms a loop
- use boost, and the stick it seems to be easier, and watch out for the rocks
  on upper right part of ceiling
- Just before extremely large jump in begining
- ride through all the race gates before time runs out
- watch out for rails, and one gate is hiding down and to the left of large
  jump I think its like the 10th gate
- beginning down and to right
- do the rail tricks as they are called out
- lots of rails on the right side, long ones too, I kept going back up hill to
  use the same rail
- beginning on right, just before first turn
- make it to the bottom without missing a gate
- you'll probably have to take it a couplt times to remember all the gates,
  and the right path
- beginning on the left
- get 75,000 points on this rade track
- very easy link some tricks on the bigger jumps
- almost at the very end on main path
- do a double backflip then single front flip in the trench ahead
- I went back uphill alil for some speed it helped alot
- Right before the pipe
- break all 7 of the yellow pains of glass within the 2 minutes
- don't use too much boost. to much wasted time in the air
- very beginning, hard to miss
- make it through all the gates
- go slow, theres no time limit. Make sure you boost for the last gate as it
  is right on the other side of a jump.
- very beginning, right in front of gates
- jump and get over the rock outcropping and perform an 1800 dergree spin off
  the next big jump
- take the thinner longer jump ahead of u on the right clear the outcrop, then
  when u land immediately prewind left or right and jump well fot the 1800
spin. Took me a few times.
- very beginning right next to
- do a 360 tailgrab
- do one off the big jump dead ahead, remember its just a 360 tailgrab
  (not much)
- very beginning straight ahead
- get 300,000 points on this track
- link ubers the whole way down and you should have no problem
- behind Chinese houses, where you can euther go left or right toward bottom of
- grind all 3 rails without touching the gr4ound or wiping out
- pretty straight forward, get on rail, pput board horizontal, balance and
  boost. The rail;s are all strsaight ahead, you'll boost right on to the next
- beginning on the left
- find and hit all five moving targets
- do slow so u don't jump over any. Run through them, u just have to hit them,
  not jump and hit them
- very beginning left
- beat the timer to the bottom of style mile
- use the rails and boost and u should have no problem
- hiding in left part of large cave, tucked behind rocks
- backflip through each hoop gate
- ride straight to rocks then reset to get lined up with first one, jump early
  on the second one, jump early and high on the bank on the third and the
  fourth ride the log through the hoop then do backflip
- about 10 seconds into the run dead center in the track
- help a skier(yeah right) pick up 3 pieces of equipment
- go straight ahead til u see the poles( get em'), then go right a lil til u
  see gloves, then on the right you'll see boots or something like that.

VII.Other Information

a.Character Bios
Rider DNA		
Age: 18			 			  	
Height: 5'5"		
Weight: 115 lbs.	
Nationality: American	
AKA: Big Al		
Stance: Goofy
Blood Type: O

Rider Faves
Thing In The World: Boys			  	
Thing to Hate: Boys
Place to Ride: Mt.Hood, USA
Riding Partner: Boys
Victim: Elise Riggs
Other Sport: Skateboarding
Trick: BS 360-inverted
SSX Event: Slopestyle
Secret Spot: A Chute in Chamonix called 6
Food: Caffinated burritos
Accessory: Flying V Electric Guitar
Career Highlight: All of It

Rider Q&A
Boxers or Briefs: Boxers. Men's. Extra small.
Things You Have Broken: Lots of boards.
If You Weren't a Pro: Never happen.
The Word: "Girls do it better."

Signature Uber: Capo Air (L1+L2+[])

Rider Bio
Allegra is, and always has been, a rebel. Fully entrenched in the snowboarding
scene, she is renowned for her jibbing talents as much as she is worshipped as
the embodiment of the ultimate boarding 'Betty' by pizza-faced punks everywhere.
The best description of Allegra? Fresh. She is the real thing, and shows it with
the drive of an Olympic athlete mixed with a healthy blast of teen enthusiasm to
keep it real. Once a girl simply content to ride with the boys, she now leaves
them behind in the clouds of her wake.

Rider DNA
Age: 26
Height: 5'11"
Weight: 150 lbs.
Nationality: Canadian
AKA: Bombshell
Stance: Goofy
Blood Type: O NEG

Rider Faves
Thing In The World: Men
Thing to Hate: Flat places
Place to Ride: Elysium Alps
Riding Partner: Eddie Wachowski
Victim: Marisol
Other Sport: Surfing
Trick: FS half-cab melon grab
SSX Event: Boardercross
Secret Spot: Smillie's Run-Whistler
Food: Portobello mushroom omelette
Career Highlight: Every win

Rider Q&A
Boxers or Briefs: Thong
Things You Have Broken: Multiple records. The odd nail.
If You Weren't a Pro: Whatever I want.
The Word: "Snowboarding is life-the rest is details."

Signature Uber: LaLaLa Lock Step (R1+R2+[])

Rider Bio
Elise has, and always will be, a force to be reckoned with on the SSX Circuit.
She has successfully built her snowboarding success with savvy business and
modeling careers. Nothing about Elise is accidental. It's a pure love for the
mental stimulus of big wave surfing or fresh tracks powder riding that shows
the kink in Elise's titanium personality. She has a passion for the outdoors
and a love for the thrill matched by few others. This season has Elise evolving.
With no sign of relinquishing her hard fought success within the world of SSX,
Elise has set her sights on improving her riding.

Rider DNA
Age: 13
Height: 4'7"
Weight: 75 lbs.
Nationality: American
AKA: Grommet
Stance: Regular
Blood Type: B

Rider Faves
Thing In The World: Video games
Thing to Hate: Going to bed
Place to Ride: Big Bear, California
Riding Partner: Nate Logan
Victim: N/A
Other Sport: Video game marathons
Trick: Sliding any and all rails
SSX Event: Slopestyle
Secret Spot: Rated "M" for Mature
Food: Sugar-coated anything
Accessory: Astronaut helmet
Career Highlight: Winning the Gold in my first comp

Rider Q&A
Boxers of Briefs: Uh...what? You mean my gonch?
Things You Have Broken: I broke Nate's new goggles. Don't tell him.
If You Weren't a Pro: Cowboy. No...a trucker...or maybe a pilot. A jet pilot. A
jet test pilot.
The Word: "Excellent...but the way that guy on TV says it...eeeexcccelant..."

Signature Uber: Sugar Rush (R1+R2+[])

Rider Bio
Griff appeared on the SSX circuit's stage and instantly secured himself a
position as the definitive next gen snowboarding phenom. With skill and
courage far beyond his years Griff has become a major competitor throughout
the tour. There are few photos of the astounding 12 year old where he is in
focus. Explosive excitement/energy/sugar levels keep him in a constant state
of vibration. Griff truly loves the whole SSX gig. His never-ending energy
and love for the sport is contagious amongst the other characters. He is a
highly giddy, walking/riding combination of unbridled energy, uncanny skill,
and fearlessness wrapped up in childish innocence.

Rider DNA
Age: 19
Height: 5'0"
Weight: 105 lbs.
Nationality: Japanese
AKA: Tricky Nishidake
Stance: Regular
Blood Type: B POS

Rider Faves
Thing In The World: Manga
Thing to Hate: Idiots
Place to Ride: Nagano, Japan
Riding Partner: Mac Fraser
Victim: Psymon Stark
Other Sport: Shopping
Trick: Cab 900
SSX Event: Slopestyle
Secret Spot: Big Sky resort,'s so huge!
Food: Tiger Treats
Accessory: Bear Backpack
Career Highlight: Beating Mac in backcountry showdown

Rider Q&A
Boxers or Briefs: You are very strange needing to know this...
Things You Have Broken: My own expectations
If You Weren't a Pro: I'd be shopping
The Word: "Snowboarding is not to be taken's to be enjoyed..."

Signature Uber: Pirouette Grind (R1+R2+[])

Rider Bio
Kaori has built a reputation on the circuit as being extroverted, fun loving,
and gregarious. She has always been tough to upset, but has had little tolerance
for thuggery in competition. Kaori has achieved a celebrity status few female
athletes in Japan could dream of. Fame and recognition have helped Kaori to grow
up and radiate a more sophisticated air. Her riding has progressed to a more
assured and confident level. The boundless energy is still evident, but now it's
channeled and harnessed to get what she wants.

Rider DNA
Age: 18
Height: 5'7"
Weight: 140 lbs.
Nationality: American
AKA: Mac "Smack" Fraser
Stance: Regular
Blood Type: AB

Rider Faves
Thing In The World: Thumpin' Tunes
Thing to Hate: Skiers in the park
Riding Partner: Kaori Nishidake
Victim: JP Arsenault
Other Sport: Skateboarding
Trick: Rail -- switch nosepress to hella pop to switch BS lipslide
SSX Event: Superpipe, Big Air
Secret Spot: Heidi's Playground
Food: Lemonade
Accessory: MP3 player and headphones
Career Highlight: Every time I ride

Rider Q&A
Boxers or Briefs: Uhh...lemme check -- boxers! No -- briefs!
Things You Have Broken: Hearts baby -- hearts
If You Weren't a Pro: An extra in a zombie film
The Word: "I may not be much, but I'm all I think about."

Signature Uber: Walking the Dog (R1+R2+[])

Rider Bio
Mac is always first on the parks and pipes each morning and the last to
pack it in at the end of the day. The new SSX Circuit sees an older,
more mature and confident Mac Fraser. Mixing his passion for music and
riding has given Mac a constant groove and positive vibe that draws
others to him. Some would say he is unaware or ambivalent of most things
around him - in actuality it's more accurate to say that he is highly
selective of what he wants or cares to acknowledge. Mac's quiet confidence
almost guarantees him a season-long spot up on the podium.

Rider DNA
Age: 20
Height: 5'10"
Weight: 195 lbs.
Nationality: British
AKA: Mr. Jones
Stance: Goofy
Blood Type: A NEG

Rider Faves
Thing In The World: Footy
Thing to Hate: Small talk
Place to Ride: Chamonix, France
Riding Partner: Zoe Payne
Victim: Mac Fraser
Other Sport: BMX
Trick: FS inverts on anything
SSX Event: Boardercross
Secret Spot: Short Squaw -- Red Mountain, BC
Food: Roti
Accessory: Downhill armor
Career Highlight: A Gold in all disciplines -- in one weekend

Rider Q&A
Boxers or Briefs: Freedom in boxers, mate
Things You Have Broken: Left shoulder, jaw, most of me toes, an' all me fingers
If You Weren't a Pro: A spy
The Word: "I am what I always is."

Signature Uber: Superman Barspin (L1+L2+[])

Rider Bio
Raised in the rough and tough streets of Brixton, England, Moby used
a BMX bike to get him on the path to international recognition of his
extreme athlete prowess. Recognized as fearless and aggressive no one
went bigger or better. This time around Moby has raised the level of his
confidence and balanced it with a newfound chill. The opportunity to be
challenged in every event, every ride, has left him with a mindset that
is cool, calculating and strategic. He knows there are young riders lined
up to knock him of his perch and calmly rejects their ambition. He is
often described as a machine - able to win and ride with an almost
superhuman proficiency.

Rider DNA
Age: 26
Height: 6'2"
Weight: 215 lbs.
Nationality: American
AKA: Bull
Stance: Regular
Blood Type: A

Rider Faves
Thing In The World: Riding backcountry
Thing to Hate: Cities, golfers
Place to Ride: Colorado, USA
Riding Partner: Griff Simmons
Victim: Psymon Stark
Other Sport: Motocross
Trick: Misty
SSX Event: Boardercross, Big Air
Secret Spot: Kicker built on his folks' property
Food: Steak
Accessory: My lucky hat
Career Highlight: Winning a race with only one binding

Rider Q&A
Boxers or Briefs: White boxer briefs only
Things You Have Broken: Horses, trucks, nose, someone else's nose
If You Weren't a Pro: Still riding everyday
The Word: "Life's better in the mountains."

Signature Uber: Banger (L1+L2+[])

Rider Bio
Nate Logan hails from the mountains of Colorado where two
things were a constant in his life - ranching and snowboarding. In the
end he realized his daydreams would always be about riding the slopes -
not farming cattle. The rise to fame and success for Nate was not a
long one - but it definitely wasn't easy. He earned his winter lift
money each summer by bouncing in backwater bars, logging, forest
firefighting, or working construction - whatever it took. Winters were
spent following the circuit living out of his truck. He secured himself
a solid spot on the circuit through hard work and determination.

Rider DNA
Age: 28
Height: 5'9"
Weight: 180 lbs.
Nationality: Canuck
AKA: Sketchy Psymon
Stance: Goofy
Blood Type: B

Rider Faves
Thing In The World: Explosives
Thing To Hate: Cease-fire agreements
Place To Ride: Mount Seymour, BC, Canada
Riding Partner: Zoe Payne
Victim: Kaori Nishidake
Other Sport: Mountain biking
Trick: Guillotine
SSX Event: Boardercross
Secret Spot: Wildman's Wingding
Food: Pretty much anything cooked "rare"
Accessory: Chainsaw
Career Highlight: Making a certain male competitor cry

Rider Q&A
Boxers Or Briefs: Jock Strap
Things You Have Broken: Everything I own, at least once
If You Weren't A Pro: Inmate
The Word: "Give me air - or give me death."

Signature Uber: Guillotine (R1+R2+[])

Rider Bio
Psymon has been a maniac ever since he was electrocuted during an attempt to
jump his bike over some power lines on a dare. With the latest SSX season
underway, one thing seems clear - Psymon Stark has lost it altogether.
Psymon has raised an already high bar with tricks once thought impossible,
airs deemed improbable. Psymon manages to rage against it all. His riding
is faster and looser - his airs no longer astonishing but purely frightening.
He has rediscovered his strongest motivator - fear.

Rider DNA
Age: 19
Height: 5'8"
Weight: 170 lbs.
Nationality: Swedish
AKA: Scanner
Stance: Regular
Blood Type: B

Rider Faves
Thing In The World: Sponsor parties
Thing To Hate: The next day
Place To Ride: Talma
Riding Partner: Allegra Sauvagess
Victim: Nate Logan
Other Sport: Hot tub diving
Trick: Switch backside double helicopter
SSX Event: Big Air, Superpipe
Secret Spot: A certain face in Alaska
Food: Sushi
Accessory: Mjolnjir
Career Highlight: Being known for the biggest air in Europe

Rider Q&A
Boxers Or Briefs: Monogrammed satin high cut teal bikini briefs
Things You Have Broken: Nothing so far...
If You Weren't A Pro: Comic book artist
The Word: "Always though neuralblast was cool."

Signature Uber: Acrobat (L1+L2+[])

Rider Bio
With parents working as high level ski instructors, Swedish born Viggo
has lived in nearly every major ski resort in the world. He continues
the mountain hopping tradition by relocating on a regular basis.
Throughout it all Viggo grew into a happy-go-lucky beacon of mischief,
tom-foolery, and daredevilry. He snowboards because, to him, it is the
ultimate celebration of everything that is good in life. He means no
harm - but inevitably leaves in his wake destroyed furniture, hefty
tabs, and demented dudes unable to stop their girls from falling all
over the oblivious-to-it-all Viggo.

Rider DNA
Age: 22
Height: 5'6"
Weight: 130 lbs.
Nationality: American
AKA: Royal Payne
Stance: Regular
Blood Type: B NEG

Rider Faves
Thing In The World: Cutting loose
Thing To Hate: Inline skaters
Place To Ride: Crystal Mt., Washington
Riding Partner: Moby Jones
Victim: Griff Simmons
Other Sport: Mountain biking
Trick: Cab
SSX Event: Boardercross
Secret Spot: Refused answer based on "It wouldn't be a secret then."
Food: Turbo smoothies
Accessory: Piercings
Career Highlight: Anytime I beat Elise

Rider Q&A
Boxers Or Briefs: What do you think?
Things You Have Broken: The sound barrier
If You Weren't A Pro: Owning my own bike/coffee shop.
The Word: "Less talk, more riding"

Signature Uber: Pommel Me (L1+L2+[])

Rider Bio
Zoe's style has always pegged her as someone who gives little thought to fads
or trends. Instead, she starts new ones. To her, image is nothing, brand names
inconsequential, and the opinions of her peers secondary to her own self-image.
Zoe enters the new season with a fresh perspective and renewed commitment. The
off-season for Zoe was all about finding a balance. She took off on a series of
grueling and gnarly solo bike treks into the deepest and most treacherous
jungles, and across isolated mountain ranges. Her only motivation was herself.
Physically and mentally, she is now at a level few could ever hope to

- Scorched T-shirt
- Green Machine
- Unexpected
- Braids
- Bracelets
- Black Elbow Support

Starting Inventory
- Inferno
- Unfair Advantage
- Leather Straps

Peak 1
- Face Factor
- Sunrise Bandana
- Fifi Choker
- Mural Pack
- Spray Cans

Peak 2
- Vintage Flyer
- Relief
- Cherry Chopstick
- Broken Wrist
- Spare Change

Peak 3
- Your Pal
- Buckeye
- Rocket
- Road Trip

- Overtime
- Fake Fur
- What the --?
- Ladies' Dude
- Quick Exit
- Shag

Starting Inventory
- Super Fly
- Break It
- Actioneer
- Fly By
- Ice Cold

Peak 1
- Troublemaker
- Life of the Party
- Grunt Flapper
- Backcountry Pack
- Rocket Fuel

Peak 2
- Old Skooler
- Yeppers
- Paper or Plastic
- Mo Dat
- Bright Idea

Peak 3
- Blue Cheese
- Nicely Done
- Invincible
- Heater

ELISE (in-depth bolt-on list written by rascaljb)
- Drift: White top with long sleeves.
- MotoXtacy: Black pants with red and white on bottom.
- Ladyfingers: White gloves.
- Catwalkers: Boots.
- Ponytail: Hairstyle in which her hair is in a ponytail.

Starting Inventory
- Blue Zip Up: Blue coat with white shirt underneath.
- Sky Scream: Blue short-cutted pants.
- Shadow Like: Black short-cutted pants.
- Roughrider: Large brown cowboy hat.
- Jacked In

Peak 1
- Tricky Tog: Top with long sleeves that is black, red, and white.
- Black Zip Up: Basically Blue Zip up but the coat is blue.
- Black Turtleneck: The name speaks for itself.
- Tricky Zippered: Light blue pants with black and white markings all over it.
- Horns: The name speaks for itself. (on forehead)

Peak 2
- Navy V: Blue and black long sleeve shirt
- Canadian Pride: Swimsuit top with the maple lief in front.
- Hotpants: Black bikini set bottom.
- Jean Shorts: Jean short-shorts
- Law Maker: Police hat.

Peak 3
- Nice Huh?: Black bikini set top.
- Stingers: Huge boxing gloves
- Halo: Angel's yellow ring above head.
- Angel Wings: White wings of an angel attached to back.

- Chilled layered T
- Commando
- Grippy Grips
- Kickers
- Messy Lid

Starting Inventory
- Cloaked
- Astro
- Burn Out
- Blast Shields
- Retro'd

Peak 1
- Neato
- Comic Cool
- Geyser 3000
- Health Food
- 2 Way Radio

Peak 2
- Pumpkin Head
- Loogie Hawk
- Tall Rider
- Night Peekers
- Galaxy IV

Peak 3
- Junk Food Junkie
- Alien Invasion
- Spacewalker
- Stover

- Happy Joy
- Ladies Only
- Huggers
- Cotton Candy
- Goin' Around

Starting Inventory
- Nicely Done
- Flashers
- Dancers
- Blue Art Deco
- SnowPink

Peak 1
- Ice Cold
- Vacationer
- Super Mix
- Rainbow
- Power Lollipop

Peak 2
- Spicy Lemon
- Dialed
- Jeans
- Kitty Paws
- Kuma-Chan

Peak 3
- Buchi Neko Hat
- Nin Nin
- Cellphomono
- Cuteo Cho Chou

MAC (in-depth bolt-on list written by rascaljb)
- O'Reilly: Orange Hat.
- Eye Candy: Red-rimmed goggles with clear lenses.
- Sheath: White and black jacket.
- Goin' In: Light grey pants.
- Squad: Camoflage gloves.
- Curbmasters: Standard boots.
- Bedhead: Starting hairstyle for Mac. The name speaks for itself.

Starting Inventory
- Infiltrator: Black hooded sweatshirt.
- Supertweak: Green pants.

Peak 1
- Plaid Shirt: Shirt that is white with black stripes.
- Basic Balaclava: A black Balaclava
- Decibel Phones: Basic headphones.
- Undercover: Infiltrator but with hood on.
- The Demander: A special black backpack.

Peak 2
- Ton o' Tunes: A Big Boombox
- Smile Balaclava!: A black balaclava with a smile at the mouth part.
- Fro What?: An black afro with a hairbrush stuck in it
- MF chain: Gold chain with MF on it. Bling Bling!
- Wheeled One: Demander with skateboard attached to it.

Peak 3
- Monkey Brains: A monkey mask.
- Saaaa-WAT: A helmet in which people use to shield there face when using blue
- Turntable: A turntable (DJ equipment) attached to back.
- Disc Player: CD Player that is put near the legs.

"Galaxy" Board- Board in which FireBrandX made. To get you must beat all
the Rival races and freestyle events until you unlock it.
It's a black board with blue F-B-X on bottom and blue trim.

- Sleekers
- The Classic
- Timeless
- Jacko
- Haz Beens
- So Bankable
- Medium Dreads

Starting Inventory
- Down n' Out
- Blacklight
- Groovin' Bandana
- Bling

Peak 1
- Tough Guy
- Skull Face Paint
- Hair Loss
- Aye Aye
- Morning News

Peak 2
- Funk Tek
- Knight
- Chivalrous
- Revenger
- Crown

Peak 3
- Color String Dreads
- Sir Whoa
- Disco
- Deflector

- Shaved Head
- In Range
- Digital Ops
- Action Fingers
- Outlaws

Starting Inventory
- Niiiiice
- Out of Range
- The Wahoo
- Branders
- Eazy
- Loner

Peak 1
- Cushy
- Blue Denim
- Spec Ops
- The Ancestor
- Headphones

Peak 2
- Poncho Azteca
- Bandit
- Mountain Pack
- Badge
- Rubber Bullets

Peak 3
- City Slicker
- Campfire Tunes
- Spurs
- Cap Gun

PSYMON (in depth bolt-on list written by rascaljb)
- Fury: White and black jacket with skull on the back.
- Shattered: Black pants with white lines across it.
- Venom: Black and red gloves.
- Snackers: Black Shoes.
- Entry Burn: Regular hairstyle for Psymon. Spiked hair and beard.

Starting Inventory
- Fugitive: Black shirt with one sleeve that is white.
- In Stitches: Dark red pants with big blue crosses across it.
- Razzers: Metal glasses and see-through middle.
- The Rippler: A wifebeater.
- Skulker: Black winter hat.

Peak 1
- Brimstone- Construction worker shoes. (Peak 1 Lodge)
- Charred Soul: Black skin tone for face.
- Clench: Black skeletal gloves. (Peak 1 Lodge)
- High Waters: Dark brown shoes. (Peak 1 Lodge)
- Horn Dog: Two horns on top of head with beard.
- Laughing Gas: A laughing gas mask.
- Spikey: A hat with spikes across the top.
- Standard Issue: Orange pants.
- Vice Grips: Black gloves with holes in them.

Peak 2
- Chew Strap: One strap for arm (used during electricution). (Peak 2 Lodge)
- Firecracker: Dynamite. (Peak 2 Lodge)
- Jailbreakers: Basically strong hedgeclippers. (lol) (Peak 2 Lodge)
- Mind Reader: Big rock hat. (Not sure if it's only for Psymon) (Peak 2 Lodge)
- Neurons Bakey: Stuff used during electrocution at the head and sparkle.
  (Peak 2 Lodge)
- Programmer T-Shirt: A white t-shirt with a tie.
- Psymonized: Bald but with a beard. (Peak 2 Lodge)
- Snaked: Snake leather pants. (Peak 3 Lodge?)
- Sniffin' Napalm: Green skin tone for face.
- Tranquilizer Armor: Armor with spikes along the top.
- Uranium Miner: A yellow scientist mask (used in real life when dealing with
- Wait A Minute: Weight blocks are used for shoes (Peak 2 Lodge)
- Wound Up: Basically Fury but the color is black and dark red.

Peak 3
- Bundle of Joy: A straight jacket.
- Delirious: Black wifebeater. (Peak 3 Lodge?)
- Fish Bait: A black shirt with fish stuck to it.
- Fish 'n' Chips: Scuba Diver equipment. (head only)
- Horror Show: Pants that match Wound Up.
- Just A Pinch: Wooden cross on his behind. (Peak 3 Lodge)

- Blacked Out
- Manhandlers
- Rocked Out
- Half Wits
- Busters
- Banger

Starting Inventory
- Junker
- Trouble
- Zennish
- Bare Back
- Dangerous
- Wicked Spex

Peak 1
- Stripes
- Ripped Jeans
- Warpaint
- Snowball's Chance
- Giddyap!

Peak 2
- Divine
- Dooke Rolls
- Full Brain Load
- Mega Booster
- Mega Masher

Peak 3
- Slickhawk
- Mega Head
- Bat Wings
- Fast Food

c.Music (section written by YoshiXL)
Intro: What is SSX 3 without sweet music? Who knows but I sure don't want to
know. With SSX having such an awesome soundtrack and SSX Tricky topping it,
SSX 3 has it's work cut out for it. SSX 3 does deliver a little bit of a
"different" soundtrack than what we are used to in the series but I think it is
for the better since it is a "different" game. Although in my oppinion it does
not beat SSX Tricky's amazing soundtrack I can assure you that it is better
than most garbage out there. Here is a list of the music you will find in the
original soundtrack as well as the game soundtrack.

*** - OST by Astralwerks

*** Fatboy Slim - Don't Let The Man Get You Down (Electronica/Funk)
This one is quite bizzare indeed. In fact it doesn't even seem like this song
should belong in the game but in a way it does. It has a very slow tempo and a
funky funny beat. By the 3 rd time you hear the vocals, you probably memorized
the entire song! "And the sign said long haired freaky people need not apply"

9/10- definetly one of my favourites! Reccomendations - Astralwerks
compilations for Fatboy Slim rares!

*** Kinky - Mas (Electronica)
Spanish electronica? This is it. It took a while for me to appreciate this one.
I actually ranked it very low in another review but that has very much changed.
If you are a chemical brothers fan, the beats will sound kinda in the same
vein. Vocals are in spanish and translates into "more and more" Although I now
love this song it is not a great dance song.

8/10 Good cruising song.

***N.E.R.D. -  Rock Star(Nevin's Club Blaster Edit) (Techno/Rock)
If this song wasn't great already, this remix totally tops the original. It
starts off very weak with the usual thump thumps of dance music, then it
errupts to the main part. Loud and fast vocals rule! It;s just nice to see
different styles of music combined. Very good choice for ssx3 music.
10/10  Best song on OST! Also check out the original and compare!

Aphrodite - Wobble (Drum n Bass)
This is actually my favourite song in the entire game. I love DnB, It's too bad
this is the only DnB song in the game =( There are no vocals on this one but
the speed and drum beats more than make up for it. It is a great "underground"
dance song and goes fantastic in racing. The bass on this is kinda repeatable
but its very catchy.

10/10  Best song in the game IMO. Check out Urban Jungle or Aftershock by

Overseer - Screw Up (Breaks)
The theme song of this game.  Too bad this was not in the OST because it
is a great song with cool vocals.  Very repetative but some of us like our
music that way.  NOt too much energy on this one but it  is nice to Just listen
to. I do think there are more bass lines than an actual melody and again some
people do like that.

9/10 Fits nicely in the game but does not compare to theme song It's Tricky!

***Basement Jaxx - Do Your Thing(Jaxx Club Remixx) (House)
Sorry to any Basement Jaxx fans out there but they suck! I wonder why EA put
this garbage in the soundtrack.  The vocals by the female are annoying and the
melody is wild and crazy but not in a good way.  It sounds like a bunch of kids
just messing around with very expensive sound equipment.

1/10 Pure garbage...

***The Faint - Glass Danse(Paul Oakenfold Remix) (Dance)
I have never heard of The Faint until SSX3 and this ain't too bad.  I like Paul
Oakenfold remixes and this is just another remix, that is not a bad thing
either. This track has lots of synth and is actually not repetative compared to
most dance music. There are also male vocals that go really good to the music
even though it really does not make sense.

7/10 Average but does go pretty good with the game. Check out Perfecto Records

***Royksopp - Poor Leno(edit) (House)
Weeee! I get to review another piece of crap. This is not as bad as Basement
Jaxx but it is pretty bad.  This will not get a dance crowd moving and why the
heck is it in the OST?! Its really lame house music with a steady beat and
repeats throughout most of the track. Male vocals top off this song....poor

2/10 Shame shame...

***K-Os - Freeze (Hip-Hop)
Finally we see a decent hip hop song in the soundtrack. This has a very
repetative drum beat but that is typical of alot of hip hop. The rap vocals are
pretty cool too and they don't rap about bling bling and 20's! There is really
not much to say about this song other than it also fits pretty good in certain
courses in the game.

7/10 Another average song

***Swollen Members - All Night (Hip Hop/Rap)
Now this is a much better beat for a hip hop song. It does have those same
repetative drums but desguises that with a funky melody that sounds a bit of
electronica. Vocals are awesome,  and are done also by male vocalist, but near
the end a female does a few vocals also. Also a great new addition to SSX

8/10  Will go great in most courses in the game, or in your cd player.

***Audio Bullys - We Don't Care(edit) (Dance/house)
This one is hard to categorize, it has some great dance/house elements that
make it difficult to say what exactly it is.  It is also a song that took a
while to grow on me but now I respect it and like it.  Very repetative vocals
with a very catchy melody and if you are not careful you may be humming this in
your car on the way to work...scary thought haha!

8/10  Good track, but don't get caught in it's catchyness!

***X-Ecutioners - Like This (Breaks)
Starts off with weird vocals, actually all the vocals have something funny
about them.  This song is fast and has good energy then calms down then goes a
bit fast again.  I found myself not always liking this song but only in certain
courses, especially freestyle tracks. And despite this the vocals are some of
the best in the whole OST. The drum beats round off this weird track.

7/10  Although vocals are great, the rest is not all that

***Placebo - The Bitter End(Junior Sanchez' Output Remix) (Electronica/Rock)
This is the stuff!!! I had never heard of Placebo before SSX3. The first time
I heard the soundtrack and I hear this song I loved it so much.  I like it
because it borrows from different genres like the Rock Star remix.  It has bits
of alternative rock, electronica, and I could swear it borrows from ska!! The
vocals are great and clean too! The bpm is fast and does not slow down at all.
Definetly one of the better songs in the OST. Im gonna look for more Placebo

10/10  Great vocals, great melody, great beat...what more do you want!?

Yellowcard - Way Away (Alternative)
When I heard this song in the EA website for SSX3 I was like "what the hell!?"
I thought that they were trying to make an "extreme" snowboarding game with
alternative music and I don't like that.  Man I was wrong, this song is
beautiful.  I love going down Metro City Breakdown and Way Away's vocals in the
background.  The melody is nice and fast and the vocals actually make sense.
I don't even care about the beat on this one because it is all about the melody
and guitar riffs!

10/10 Top tier of the entire soundtrack.

Alpine Stars - Snow Patrol (House)
Why do I like this song? Well, let's see,  the vocals seem like they fit to the
game and even though the bpm is slow it just seems so right for the game for
some weird reason.  The melody is also slow and there is alot of synth and the
thumpin drums combine so well.  Maybe this song just rules on the half pipe.
I would never get caught listening to this in the car haha.

8/10  Don't even ask....

Andy Hunter - Go (Electronica)
This is the intro song in SSX3 and it's not a bad song.  Vocaless electronica
is something else I fancy.  The bass on this on is kick-ass if you have a home
theatre setup.  In the end this is the best part of the song.  The synth is
very silent but kinda fast but it just seems funny how the bass just surpasses
the melody but hey, it works.

7/10  An average song that could have been better maybe with added vocals.

Thrice - Stare At The Sun (Alternative)
Yellowcard's main competition on the alternative side of things, Thrice does
everything nice...lame I know.  I don't like this as much as Yellowcard but it
is not inferior either.  In fact if Yellowcard was not in the soundtrack this
would be the alternative song of choice. The vocals are beautiful and also make
sense and the melody is also down tempo then hit you hard out of nowhere with
loud guitar and hard vocals.

9/10 Very dynamic song.

Autopilot Off - Clockworks (Alternative)
Yet another competitor in the Alternative arena, this one fails to deliver.
It's not horrible but once you hear Yellowcard and Thrice this one just pales
in comparison.  It has a fast beat and if you listen closely it sounds like
they wanna be like The Offspring but fail miserably at the attempt.  The guitar
riffs are not bad they keep a steady melody to fast drums but I guess what
ruined this song is that it sounds too generic and the vocals just plain suck.

6/10  Example of a generic alternative song.

Jane's Addiction - ? (Alternative)
This one is LOUD.  Usually I have to turn the volume down when this song plays.
It is full of hard energy that does not translate well.  Guitar is awfully loud
as well as the vocals.  You can't even tell what the guy is saying. Some people
might actually like this though according to your alternative music taste.
I don't find playing SSX 3 with this song fun at all.

4/10  This is probably the worst of the alternative songs

Black Eyed Peas - Labor Day(It's a Holiday) (Hip-Hop)
Hehe, here is another song for that ol' half-pipe.  It's has cool vocals but I
think that the beat could have been a little more original.  The melody is
pretty bad too. I believe that if the melody was fixed the vocals might have
sounded better also. This is by no means a bad song but being a big soundtrack
there is much better in the soundtrack.

5/10  Great vocals ruined by a bad melody and generic beat.

Caesars - Jerk It Out (???)
I have no clue where to catagorize this crap. Why does EA feel like it's gotta
throw crappy music with badass music? Maybe they have sympathy haha!  In all
seriousness, this is the worst melody in the soundtrack and the male vocals are
horrible!!!! They hurt my ears and the beat is probably the only decent thing
going for it but everything else is just ear shatteringly annoying.

1/10  Joins the Basement Jaxx for worst of the worst

Dan The Automator - Bear Witness III (Hip-Hop)
Finally a sweet beat in a hip hop song from the soundtrack!  This will suit
well in those half-pipe courses or big air events.  Lots of scratching but not
much in the  vocals department, in fact the vocals are repetative and don't say
much.  The beat is probably the best part of this song, If there was more
vocals then yeah, this song would have been not to be messed with.

7/10  Decent hip hop with some of the best beats in the soundtrack.

Deepsky - Ride (Dance)
The usual thumps of dance music.  Takes a while to build up. There is not much
synth on this song, in fact, it seems to focus more on the thumps and vocals,
which are not very  good and moving. It is a very chilled out song and not in
any way full of energy.  Maybe if you just wanna chill out and cruise the snow
I guess it is not so bad, but if you are craving more energy and synth look

6/10   I can only stand so much of this song

Felix The Housecat - Silver Screen Shower Scene(Static Revenger Remix) (House)
Probably one of the better of the house music put in the game.  I actually like
the beat which is rare for a house track.  The vocals are done by female I
think hehe, but sound funny and are funny too.  The only thing that keeps the
song by sounding repetative are the vocals and you'll just probably be laughing
too much to care.

7/10  I can't believe I actually like a house track....scary.

Ima Robot - A Is For Action (Rock/Alternative)
Worst vocals in a rock/alternative song from the soundtrack, yuck!  The melody
is actually quite good and the guitar and drums rock!! Once the vocals come in
the song is pretty much ruined.  If they had taken out the vocals then the fast
hard rock melody would've been sweet but hey we can't have everything can we?

4/10 Great song gone to waste due to horrible vocals.

Dilated Peoples - Who's Who (Hip-Hop)
Yeah!  Awesome rap vocals round off this great hip hop track.  I have never
hear Dilated Peoples before and I like em! This is one of the lesser repetative
songs out there.  The beat sounds really undergroundy(YES ITS A WORD!) and the
melody just bumps it up, it actually songs like one of Notorious B.I.G's songs
lol. But oh man, those vocals just kick ass y0, I wish more hip hop songs in
the game would have such as good vocals too.

8/10 Like I said a million time, the vocals just own.

Finger 11 - Good Times (Rock)
This is not my cup of tea but others may find it enjoyable.  It is not quite
repetative but theres just something about it that makes it seem like it does
not even belong in the game. Alternative I can stand but not this kind of
stuff.  Its not the worst of songs here and this is probably a really biased
review but then again, I did the reivew so =P   The guitar/drums and melody are
hard and loud, well now that I think about it I do like the drums on the song
but that is about it.

4/10 Just doesn't belong in this type of game.

Fischerspooner - Emerge(Junkie XL Remix) (Dance/Electronica)
Very quiet song compared to most on soundtrack.  It has the usual thump thumps
of dance music and the vocals aren't annoying but are very quiet. It goes great
with racing but all you'll get here is drums, bass and silent vocals. If you
can stand all that you will probably like this song, I guess I do like it then,
but I do expect better from Junkie XL and his remixes...dissapointing.

5/10 As average as dance music gets.

MxPx - Play It Loud (Alternative)
Hahahaha!!! This song is so typical of "extreme" sports games.  I guess EA
felt that the game was extreme enough to have a song to fit it. It is extremely
fast and has vocals to fit it, and it has fast drums and guitar and its not too
loud or annoyingly loud either. I just think it's funny how they have to have
a song like this in the game.

3/10 lame.....

Queens Of The Stoneage - No One Knows(U.N.K.L.E. Remix) (Electronica)
Most original of beats in the whole soundtrack. It has fast drums that are well
in place and keeps a good bpm. The vocals aren't the greatest but still good
nonetheless. I can actually play this song anywhere in the game, it is in no
way repetative so it is hard for it to get old. I wish more of the music in the
game followed this formula but like I have said before, you can't really have
it all.

8/10 Ass kicking beats!

Red Hot Chili Peppers vs.The X-Ecutioners - Higher Ground (Rock/Electronica)
This one is HARD to review, I HATE half the song but LOVE the other half!! I
hate half the vocals but love the other half, same goes with the beat and
melody, I guess if I have to pick I guess l have to say I love The X-Ecutioners
part the best because they do the electronica/mixing/dance part of the song so
props to them!!!

2/10 Red Hot Chili Peppers part
9/10 The X-Cutioners part

Swollen Members - Deep End(Utah Saints Remix) (Drum n Bass)
This is F***in' awesome. This truly stands out as top tier for greatest song in
the game.  Mixes fast drum n bass with some badass vocals that are really sped
up.  Sometimes it feels like the song is too fast to keep up with. The most
perfect example of combining different styles of music into one, and in this
case,  dnb/hip hop/electronica.

10/10 pure genius, I wish there were more songs like this one

Closing: I hope people find this list useful in a way but I did not make it
with the intention of making people buy the soundtrack or the game in some
cases.  I did this because I love music and I love reviewing it.  Most
importantly I like to introduce people to different types of music by telling
them the strong point of the tracks.  Music is a very powerful tool and serves
many purposes, in this case it attempts to provide the player with motivation
and tries to emerge the player into the game with it's tracks.  Without music
life would be plain....

Thanks to:  First and foremost I would like to thank Derin for providing me the
opportunity to write this music review, fans of music lovers everywhere, SSX
fans, the members of TMC and Gravitude Bar @,  gondee for
providing a cool place to chill after work, EA for this amazing game,
Astralwerks and all of it's artists that are just incredible, anyone who
actually finds interest in these reviews.

If you want information on reccomendations or whatever else ssx3 info I can
provide you can email me:  I welcome any mail just dont
send me viruses haha!

d.Cheats & Unlockables  (written by rascaljb)
To get these cheats go to the options screen.  Then you click cheats. Once
you're there type in the cheat you want (case sensitive). Don't forget that
once you have the cheat and save it you can't get rid of it.

Cheat                          Effect
=====                          ======
worm                           Unlocks Eddie skin
bronco                         Unlocks Luther skin
zenmaster                      Unlocks Brodi skin
wheresyourtail                 Unlocks Bunny San skin
slicksuit                      Unlocks Hiro skin
brokenleg                      Unlocks Jurgen skin
back2future                    Unlocks Marty skin
notsosvelte                    Unlocks Svelte Luther skin
shopping spree                 Unlocks all Peak 1 lodge accessories

Cheat Characters (Skins):
Character-Description (How to Unlock Them)
Brodi- Character who Meditates from SSX Tricky (Buy from Peak 1 Lodge $20000)
Bunny San- Sumo Wrestler with bunny mask on (Collect All The Art)
Cannuck- Beaver with Log Board (Complete Freeride on Peak 3)
Churchill- Robot with smoke coming out of head and has pipes as board (Complete
Freestyle on Peak 3)
Cudmore- Cow with fence as board (Collect 1 Million Dollars)
Eddie- Disco Fever Character with fro and was from SSX and SSX Tricky (Buy from
Peak 2 Lodge $40000)
Far East Myth- Yeti (or Bigfoot) with ice as board (Complete 100% of Mountain)
Gutless- Skeleton with coffin as board (Get a medal in all events including
Hiro- Character from SSX (Collect all trading cards)
JP- French European from SSX and SSX Tricky (Buy from Peak 1 Lodge $20000)
Jurgen- Fat dude from SSX (Complete all goals in Peak 1)
Luther- Fat Texas guy from SSX Tricky (Buy from Peak 2 Lodge $40000)
Marisol- Spanish chick from SSX Tricky (Buy from Peak 1 Lodge $20000)
Marty- European version of Mac from SSX Tricky (Buy from Peak 2 Lodge $40000)
NW Legend- Far East Myth but without the board (Complete all Peak 3 goals)
Seeiah- Bald ugly lady from SSX Tricky (Buy from Peak 2 Lodge $40000)
Snowballs- Snowman with sled as board (Complete all peak 2 goals)
Stretch- Basketball character from NBA Street (Collect all the posters)
Svelte Luther- Luther in a blue Speedos (Collect all the toys)
Unknown Rider- Sub-Zero but a little different (Complete all Peak 3 Race goals)

Special Ubers for Cheat Characters
Stretch: Moves his board out a bit and gets a ball out and tosses it through
his legs and around his board.

Gutless: Lays down in his board with his arms crossed.

Snowballs: Turns into one big snowball and spins above the board.

Canuck: Goes on one side of the board and bites to the other side.

VIII.FAQs/Closing Statement
FAQs coming soon...

  Well, this is the end of my SSX 3 FAQ/Walkthrough. I hope you've found every
bit of this guide helpful to you, and I appreciate you all using my guide very
much. Keep in mind that this guide is not yet completed, and only a few parts
remain to be finished. Until then, have fun and ride on!