Editor's Note:

  • The Spore Creature Creator was released prior to the main game itself, and reached number one on the NPD Group's PC software sales ranking chart for the week ending July 21st 2008.
  • More than just a creator creator, gameplay in Spore is divided into phases including cellular evolution, creature interaction, tribe formation, and planetary and (eventually) galaxy colonization.
  • Creatures inhabiting a given world can be the products of other players if you choose to utilize Spore's online networking. Different creatures will appear depending on their abilities in order to maintain "balance" in a planet's ecosystem.
  • Maxis and Electronic Arts faced public outcry due to DRM (digital rights management) which limited not only the maximum number of times the game could be installed to PC, but also allowed only one player account to be created per copy of Spore. Maxis would eventually ease on the latter restriction, allowing up to five screen names supporting their own progress per player account.

Added on: June 16, 2005

[edit] Background

Have you wanted to control the cycle of life? Now you can. In Spore, you start out as a microrganism. You have to eat other organisms, and get bigger. After a while, you can choose the course of how you want to evolve. You can choose from being more humanlike, fishlike, or anything else. After growing and getting bigger, you can invade other planets, and explore new depths. Adapting to your environment and survival are keys to the game. Do you think you have what it takes to survive?

[edit] Gameplay

Remember the Sims? Yes, you once again have full control over something, but not just a household, try this: an entire UNIVERSE. Yes, you start out with a micro-organic population, and you must manage them into evovled species, and this is done through eating other blobs that are other organisms, once your creature is bigger, you are the jury. You decide how it's DNA is going to change, and through this is has new food sources and can reproduce further. This is how life starts, and through the game you're going to deal with many different species in many different worlds of the universe. Sounds gigantic, and it gets bigger when you learn that through online capabilities, other people can explore with their own creatures' mode of travel your worlds, and they can even affect it in different ways, eating organisms, given this, there is so much possibility.

[edit] Features

  • Control Fate - Develop advanced civilizations and planets all from a drop of water. You also determine exticntion and evolution for your creatures, and lead them through time to become "modern".
  • Maxis promises that other people can interact within any of your planets within the "Universe", you wi.

Official URL

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User Reviews

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May 04, 2009, by Lydia Sung | 2 comments
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Nov 26, 2008, by Sean Ridgeley | 0 comments

Latest Activity

Apr 4, 11 1:20pm
very fun and extremely unique. 8/10 Spore
Aug 28, 10 7:10am
lol i just had a blooper in the galactic version XD Spore
Aug 27, 10 8:35pm
pretty creative ive created 500+ or more but the moral lesson is to have fun and to be creative. Spore
Jul 22, 10 12:36pm
Words can't describe how I feel about the creation in this game. I love it. I love everything about it. Well, except Civilization stage. Spore
Mar 19, 10 9:29am
Nov 30, 09 10:08pm
I am not currentely playing Spore, but when I am I like to create adventures and share them with everyone. Spore
Sep 15, 09 2:41am
A brilliant game. Creating your own planets is very fun. Spore
Jun 25, 09 11:13pm

Spore goes through 5 stages of game play. Each stage features New parts (to design...

Jun 12, 09 3:02pm
Great fun for the first 4 stages, but several hours into the final stage, the game loses its point/direction. Spore
May 6, 09 9:34pm
http://www.spore.com/view/profile/tekmosis looks like a lot of my creatures are gone o_O?? Spore
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  • Publisher: Electronic Arts
  • Developer: Maxis
  • Genre: Life Simulation (PC)
  • Perspective(s): First Person
Release Dates
  • North America: Sep 7, 2008
  • Japan: Sep 5, 2008
  • Europe: Sep 5, 2008
  • Australia: Sep 1, 2008
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Collections Summary
291 own | 39 want | 47 completed