6.0

Spec Ops: The Line review
Please delete this review, sorry for the hassle.

Summary:

EDIT: Taking this down for use for another site. Lame, I know. Appreciate the discussion, everyone.

That the term linear has become synonymous with primitive has always bothered me. I don't mind set piece games, scripted events, or even the one choice veiled as many trick. I don't mind Walker's destruction being inevitable, and I don't mind the game crossing personal boundaries with that concept. But the way it insists upon itself after being so transparent from the get go, it just really started to grate on me. And I love introspective games like these, absolutely love them. Spec Ops should of been right up my alley, but instead it just reminded me of games that do these things much more elegantly.EDIT: Taking this down for use for another site. Lame, I know. Appreciate the discussion, everyone.

I had just played Hotline Miami beforehand, for example, and what a game that was. It throws a similar curve ball at you halfway in and I'd wager nearly every player fell for it. It doesn't shout in your ear about what it's trying to make you feel, it's just designed to happen.EDIT: Taking this down for use for another site. Lame, I know. Appreciate the discussion, everyone.

I kept playing because Dubai was really beautifully done, and also because I'm not the type of guy to walk out on movies I'm not feeling, much less turn off a game because I'm a little offended. I spent money on it, so yes, I'll continue committing whatever horrible crimes it wants me to.I'll destroy the city's entire water supply and pretend like that's completely logical.I'll act totally surprised when that plan backfires. Whatever it needs me to do for it to work, I'll give it a fair shake. Yeah yeah.EDIT: Taking this down for use for another site. Lame, I know. Appreciate the discussion, everyone.

I think my favorite A.I script was the poor guy who runs to meet you on the receiving end of the zip line. The moment you grab it he just comes out of nowhere and stands there for a good 5 seconds, and then *bam* - dramatic takedown.

And the whole mannequin thing, thought my videocard was done for. When I realized it was part of the game it was pretty cool, though.That's fair enough. That people found the game powerful doesn't surprise me, I'm just curious if anyone else felt rubbed the wrong way by the choice structure or the silliness of Walker.Yeah, thanks for hearing me out here. I'm not deliberately trying to go against the grain, I've just found myself in an odd position where I don't agree with either side. People either praise it as a powerful commentary or criticize it as a poorly executed cover shooter, which, as you said, is a boring way to go about a game like Spec Ops. I'm disagreeing with it on its own terms, or at least I hope I'm coming across that way.EDIT: Taking this down for use for another site. Lame, I know. Appreciate the discussion, everyone.

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