Legacy of Kain: Soul Reaver Walkthrough
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: : : : Legacy of Kain: Soul Reaver Walkthrough

Legacy of Kain: Soul Reaver Walkthrough

by Necrin   Updated on
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Legacy of Kain Soul Reaver Walkthrough by Necrin



This Guide should only appear on the following site

Neoseeker.com

*****************************

[VERSION HISTORY]

11/05/02 First Version

[TABLE OF CONTENTS]

(1) Overview

(2) Some handy hints

(3) Walkthrough

(4) Finding the Glyphs

[1.OVERVIEW]

Soul Reaver is the second although not chronologically in the Blood Omen series.
This time you play Raziel first born of Kain Lieutenants who had been cast into
the abyss by his brethren for his heresy, surpassing his master Kain. Your
objective is clear from the start you must destroy all your brothers and reave
their souls to augment your own powers before you can face Kain in the Oracles
cave. This game is original because it's the first I have seen where you are
immortal. When your body is destroyed in the physical plane you revert back to
the spectral plane where you can gather your power to return using the many
portals scattered around Nosgoth. The spectral plane is also integral to your
success some areas of Nosgoth are forbidden to you; you must transcend planes to
uncover areas previously inaccessible. Your enemies are numerous Nosgoth has
changed much since you walked it's planes Vampires are everywhere and if you are
to defeat them you must use their weakness against them the weaknesses that once
hindered you. I have only touched on a small portion of the content of this game
and with that I begin my guide.

[2. SOME HANDY HINTS]

In combat auto facing with the R1 button is vital without it you are just
striking blindly at your enemies

When in doubt revert to the spectral plane something may become apparent

Vampires can be killed many ways water, fire, impaling are all good methods the
Soul Reaver can also be employed

Note areas where you were blocked maybe one of the many powers you inherit from
your brethren can get you through

Gold artifacts are scattered around Nosgoth some are more hidden than others
collect 5 to increase your lifeforce

Listen to the Elders and Ariel’s advice although cryptic it can help finding
your next destination

Activate all the portals you come across and write down where they lead I don’t
have to tell you how useful they are

Save regularly I know [3] blocks but if you power off the system don’t expect
your progress to be saved

Some enemies may come back to life if you don’t inhale their souls

Each boss has a different weakness look to your surroundings for clues

[3.Walkthrough]

The beginning

Wow nice Fmv huh too bad it was so long they could have added a few more
locations

I assume you are familiar with the controls after the Elders speech head through
the corridor notice how the music changes I love that. When you arrive in the
next room the elder will vaguely explain the portals. Walk onto the green circle
to activate it you will not be able to go to other locations just yet so
continue onwards. When you arrive in the next room the Elder will explain your
new eating pattern do as he says and feed until you energy bar is full then go
through the previously blocked entrance. Get used to jumping here after the two
high jumps the Elder will vaguely explain flying well I guess Raziel doesn’t
have to press X. Walk to the edge of the platform and jump then hold X and
forward to float across then continue into the next corridor. When you arrive in
the next room you will notice two creatures that look like my ex girlfriend
after the Elder has spoken jump down auto face one of them and practice dodging
then finish them and ingest the souls that was fun continue onwards. When you
emerge out of the water you will notice some columns lets call this place
Stonehenge. You will notice a gate to your left which you cant pass through and
if you look up you will notice an gold artifact but you cant get that yet your
only alternative is to approach the portal after the Elders explanation walk
onto it and change to the physical realm. Notice how everything changes the
Elders Sanctum is inaccessible in the Physical plane so go through the corridor
to reach some water after the explanation super jump and glide across go through
the door. You will come across some beasties jump down and begin to attack you
can use the terrain around you to kill them as you wish if you get killed their
is always a portal nearby to return with. When they are dead go into look around
mode to see a ledge you have to move the block near to the ledge so you cant
jump to it continue along the corridor you are welcome to take one of the
torches on the wall buy they are not as effective as they only last one attack
go through the door. After the dialogue take the polearm on the wall nearby use
it to kill the vampires impale them to kill them. You cant enter Kain's fortress
yet so find the opening and follow through kill the vampire and go through the
portal door at the end walk on the pad to activate it remember the symbol also. 
Exit the portal room and continue along the corridor until you reach the abyss
now jump across the drop to the left to enter Raziels clan territory.

Raziels Clan Territory

Follow along the corridor and kill the vampire at the end enter the door. Move
outwards to provoke an attack deal with the vampires their are some Glaives on
the wall if you need one when the vampires are dead the gate ahead will open.
Enter the opened gate to activate another dialogue  continue up the steps and
kill the vampires enter the portal room and activate it exit and go through the
door at the opposite side. Kill the vampire ignore the water and continue upward
kill the two vampires here walk over the poor human and go through the gate.
Their are two vampires in the next area kill them and walk up the winding stairs
when you enter the room at the top a vampire will attack deal with him and press
the switch this will lower a bridge walk across it. Walk through the corridor
into the next area it's raining but you don’t have to worry about that aah the
music has changed again. Walk up the stairs to be introduced to a new enemy jump
down and impale them then go through the gate. In the next room will be a human
if you leave him alone he will you jump up the steps to enter Malchia's
territory

Malchia's Clan Territory

After the intro kill the vampire and search the graves for a cool spear take it
if you need to. Jump up the step into the next room go into look around mode and
push the block where you need to in the next area after the dialogue trade blows
with the vampire and continue up the ramp at the top force the vampires into the
light and go through the door. Go down the fit inducing steps and activate the
portal continue on until you reach the next area. It's raining here too jump to
the nearest ledge and make you way across the water if you die get out of the
water and go through the portal and try again. Once across go through the gate
two vampires will be inside if you lost your weapon continue through the door
walk down the dark tunnel into the next area. Their will no apparent way to go
but fear not revert to the spectral plane. The Elder will explain the wraiths
they are hard to kill so be careful jump up the blocks that jet out from the
wall go through the portal at the top walk across the rafter an jump to the
left. Pull the block from the wall and push it to the step flip it then jump
over it pull it back jump over it again and push it into the alcove to open the
grate. Enter the next room and drop down pick up the staff and use it to kill
the vampires although they will keep returning. You will notice another alcove
by the grate the block is at the end of the room pull it out then walk to it's
side and push it to the edge then push it to the ground below pull it along the
left of the room you may have to contend with a vampire along the way when you
reach the ledge pull it up onto it. Pull it up onto the next ledge go to it's
side and drag it across pull it up again go to it's side pull it across then
back then push it into the alcove phew. This will open the grate go through it
drop the staff and revert to the spectral plane go to the top of the room again
and through the portal then float into the room you were just in. This time jump
to the rafter above and go into look around mode you will notice two things
suspended on ropes jump on one to lower it which will raise the other then go
through the process to return to the rafter but this time change to the spectral
plane jump onto the ledge and super jump across to the next rafter then onto the
portal. Go through the portal and into the next room you will notice two stacked
blocks to the left pull them across to on of the ledges to the left of the gate
and push one of the blocks off. Put one each alcove with the symbols facing out
this will open the gate walk up the hill and go through the two double doors.
Once outside push the block off the ledge jump down and pull it onto the other
block now pull the stacked blocks near where the portal door is and climb up go
through the claustrophobic tunnel. In the next area use the rock to stun the
vampire then throw him into the water walk along the path to the right jump over
the sloping bit and go to the top take the staff and kill the vampire and enter
the building. Walk up the hill and force the two vampires into the sunlight
continue up the hill and kill the green vampire walk to the end of the next room
and press the switch to go to the bottom floor. Go left and up the ramp ignore
the human and go through the door go right and press the switch now go to the
other side of the room and pull the lever this will start the machinery now go
back up the lift to the big room. Pull the lever ahead to lower the floor jump
down you will notice a symbol over one alcove go inside and through the long
tunnel and into the next area see those torches drag then to the wood supports
to burn them. When they are all burned the floor will drop now drag a torch and
push it into the four corners of the design in the center of the room this will
lower the floor once more now drop down and enter the tunnel that goes down
enter the spiky gate to face Malchia.

Boss Malchia

Correction this looks like my Ex. Walk around the room until you reach a spiked
gate that has two openings above it jump above into the opening then go into the
room press and hold the switch when Malchia try’s to go through the gate release
it. Now find another spiked gate room and do the same. A scene will show the
lever being released go to it jump onto the ledge above and fly into the big
circular cage wait for Malchia to enter then jump out. Run over to the switch
before he escapes and pull it and that's the end of Malchia to bad he lived in
such a dangerous room huh.

The phase ability

You now will have inherited an excellent gift revert to the spectral plane
approach the spiky gate and hold down up to phase through it now exit the
building the Elder will tell you where to go next The clans or Kain's
stronghold. Jump into the water here you can get an artifact and the force glyph
walk into the tunnel and into the next area. Use the ledges along the wall to
emerge from the water use the portal to return to the physical plane now go into
the gate room and warp to Kain's area the building with all the flags

The Clans

Use Malchia's gift to phase through the gate on the far right of the building
take the artifact and turn the corner kill the Sluagh and take their souls. Use
the portal to change to the physical plane throw the two vampires into the water
to open the doors go through the door with the pots outside. Use a pot to stun
the vampire inside and proceed to throw him into the water now go back inside
and walk to the right gate and shift to the spectral plane. Phase through the
gate and also the next you come across ingest the soul at the door and change to
the physical plane go through the door for the big showdown.

Boss Kain

This is a much tougher battle than your last Kain will warp around the area and
charge the Soul Reaver when fully charged he will launch a whirling blast at
you, which will kill your physical body instantly. You then will have to battle
the wraiths to return to the fight.  When you return Kain will be in a new
position quickly run there Auto face him and strike it will take three blows to
defeat Kain be patient and you will eventually best him.

The Soul Reaver and The Reaver of Souls

You will now be in possession of the Soul Reaver you can now start to swing it
400 times like I did. The best weapon in the game the Soul Reaver will always be
with you in the spectral plane but in the physical plane you must be at full
health before you can wield it. Once manifest in the physical realm it will keep
your energy at maximum until you receive a blow from an enemy you would then
have to charge up your power before you could wield it again. The Soul Reaver
can be imbued with certain enhancements throughout the game but that will be
explained later.

In search of Zephon

In the pillar room you can recharge your energy using the pad to the left and
your magical energy using the pad to the right you can get advice off Ariel by
walking on the center pad. Now change to the physical plane notice how the color
of the Soul Reaver changes walk to the exit and swipe with the Reaver this will
open the door. Now exit the Clans the elder will tell you where to go next
remember Stonehenge return there practice using the Soul Reaver in battle when
you enemies are weakened use triangle to destroy them. When you arrive at
Stonehenge phase through the gate that was previously inaccessible continue
onwards to find a structure bearing Zephons clan symbol use the portal at the
end to change to the physical realm. Turn around and go through the valley
opposite the structure you will see two vampire hunters at the top if they
attack kill them then continue on and activate the portal then return to the
structure. Cross the bridge notice the Soul Reaver symbol on the doors whenever
you see that symbol on a door use the Soul Reaver to open it when opened you
will see a new type of vampire the spider vampire change to the spectral realm
and pass through the gate. Use the portal nearby to change back planes glide
over the water and kill the vampire jump up the step and walk down the incline
open the two doors at the end you are now in Dark Eden.

Dark Eden

A cut scene will show you where you need to go. The only way is up jump on the
blocks to the right of the gate and onto the hut now see the opening to the left
jump and glide to it. Don’t bother going down the steps instead walk around and
jump on the hut facing where you emerge glide across to the giant hut and jump
off the to reach the cathedral.

Silenced Cathedral

A cut scene will show a vampire cocooning a human go down and kill him jump up
the step to the left then into the opening. Take a halberd off the wall and open
the double doors. Raziel will explain the cathedral history walk down the path
and jump on the ledge at the end notice the drop try not to fall down there just
yet if you do make your way back to the steps I told you not to go down in Dark
Eden then go back to the cathedral. In the cathedral look up you will notice
walkways but how do you reach them? Simple revert to the spectral plane go to
the far left pipe and climb up it carefully walk to the portal and change to the
physical realm. Super jump to the walkway above jump across the opening then to
the door go inside and down the dark tunnel pick up the halberd and kill the
vampires you will see a switch on the wall but you cant activate it yet lets
call this place the shrine. Leave the shrine and continue along the walkway go
past the switch to the next door then go inside. Walk down the incline until you
reach the gate throw the halberd inside then revert to the spectral plane the
phase through the gate and go through the portal. Kill the vampires with the
halberd.

First Block Puzzle

You are now at the games first block puzzle. You have to complete the drawings
using the blocks each block will be lined up to where it has to go use pushing
and toppling techniques to get them into shape. A vampire will attack nearing
it's completion kill the hindrance when the puzzle is completed it will make a
step appear under the switch in the shrine room.

Silenced Cathedral cont

Throw the halberd back through the gate and return to the shrine room pull the
switch to make a wooden platform lower now return to the walkway and jump on the
wooden platform then press the other switch this will lower another platform
jump on it also. This will activate the air conditioning take the plunge and
hold down X to float to the upper section of the cathedral. Jump up the step and
walk past the pipes and into the next area see the two torches go there and down
the incline strike the bell to shatter some glass nearby. Half way up the hill
is a lizard symbol remember its location. Go through the door in the glass wall
and take the first door on the left kill the warriors inside and leave the
halberd outside the gate and change to the spectral plane. Phase through and
change back to the physical plane there is a pipe on the wall use it to kill the
vampires you are now at another block puzzle.

Second Block Puzzle

Push the blocks over to the ledge and push them all off think of this puzzle as
a broken pipe puzzle look at each incline in the wall to see the correct piece
you should use and shape each block accordingly. When you complete the puzzle a
cut scene will show a piece of glass shattering over a switch but you wont reach
this area for a while.

Silenced Cathedral cont

Now go back outside to the piped area and continue up past the bell then go
through the door kill the warriors inside and phase through the gate at the end
and climb up the step and change back to the physical plane. You’re now at block
puzzle number 3

Third Block puzzle

Use the bar on the wall to dispatch the vampires. This puzzle is the same as the
second but on a much larger scale use two L shaped pieces on the left wall an L
shaped piece and a horizontal shaped piece on the middle wall and two horizontal
pieces on the right wall. Finishing this puzzle will break another one of those
glass pieces.

Silenced Cathedral cont

Leave the room and go back to the piped room see the lever to the left pull it
to open the reptile door however it doesn’t stay open for long how will you get
there in time? Pull the Lever and revert to the spectral plane because time
stops or does not exist in the spectral plane. Jump through the opening you made
earlier and return to the Lizard door go through and into the left opening and
change back to the physical plane. Kill the two warriors and turn the dial on
the wall to open the Lizard door for good now go around and through the door in
the glass glide over the bell room and go through the next door. Kill the
warriors inside here and go through the door at the end take a halberd off the
wall and use it to kill the vampires inside continue onwards and phase through
the gate jump up to the portal and phase back you are now at block puzzle the
fourth

Fourth Block Puzzle

No vampires this time this is the same as the first puzzle just line up the
blocks to complete the picture when you have inserted four the remaining blocks
will become available. What happens when you finish this puzzle you ask well you
can get a lovely artifact outside do I need to do this puzzle you ask No you
don’t but it's good practice.

Silenced Cathedral cont

Return to the Lizard door room but this time go through the other opening behind
the Lizard column make your way up the piping and into the winding piped tunnel
take the first left the other way is a dead end. Walk down this bigger tunnel
until you reach the glass switches you saw earlier. Phase through the gate
behind the switches and change back to the physical realm now go either right or
left at the end of each tunnel will be three lids in each room open the center
and right lid to shatter the two remaining glass pieces then return to where the
switches are. Pull each switch so they are facing horizontally this will
activate an air current in front of the switches now float up and glide into the
opening facing the yellow pipe at the top walk through the webbed corridor at
the end another cut scene will show you what you have to do. Kill the vampires
then pull each switch along the wall then change to the spectral plane some
platforms will emerge from the wall use them to climb to the top of the room
notice the strange piping in the center of the wall lets call this place [The
room of 3 conjoined pipes] from the top platform jump and glide across to the
opening you made using the switches phase through the gate at the end your now
in the organ room jump down and change back to the physical realm. Turn the dial
at the foot of the organ to activate some steam across some piping now jump up
the steps to the right of the room and into another tunnel now phase through the
gate and change back to the material realm. Ignore the bell and continue up the
piping to the top of the room go into the next tunnel at the end jump into the
next room and kill the vampires. See the white block pull it from the rubble and
line it up to the dial then turn it to activate more steam. Climb up the rubble
and go into the next tunnel at the end a cut scene will show a vertical pipe and
a dial. Kill the vampires and jump up the piping on the left of the entrance
walk along the pipe until you face the vertical pile then jump behind it now
push it into place walk up the pipe behind and turn the dial. This will activate
some steam in [The room of 3 conjoined pipes] Now make you way back to that room
then go back to the steam room where the four switches were. At the top of the
room will be two more vertical pipes push them into position to make the two
last currents active on the conjoined pipe now go to the conjoined pipe in the
physical plane and use it to float into another area. Take the first right and
go down and activate the portal leave the portal room and continue alone the
tunnel until you reach Zephon.

Boss Zephon

Approach Zephon he will attack you with his legs swipe at them to destroy them
he will them release an egg from his base ignore it and destroy all the legs
first. Attack his egg sack to make him to release another egg pick it up and run
with it to the entrance light it off the flamethrower the human is holding then
turn to Zephon. Go into look around mode aim the egg at Zephons head and press
triangle to throw it. Repeat the process three times to kill Zephon.

Zephons Gift

You now have the ability to scale certain walls in the physical realm
distinguishable by horizontal markings the walls are usually gray also leave
Zephons chamber the Elder will explain where you need to go next.

Murderers enshrined

Return to the pillars and have a chat with Ariel. You will notice a climbable
wall near the entrance  climb up and walk around the circular room until you see
the opening go inside. Eventually you will come to a set of two doors go inside
the left one they both lead to the same area. Jump down and kill the vampire’s
use the spikes on the wall for fun. Pick up the Halberd form the dead vampire
and kill him when he comes alive then continue into the cave you will eventually
reach the tomb of the Seraphim. Change to the spectral plane and go through the
gate entrance then change back kill the vampires and go through the door at the
end. At the end of this room pull the stone from the wall after the cut scene
change to the spectral plane and go down the hole that appears in the floor. Go
through the gate at the end of the next room an use the portal near by to change
back to the physical realm and prepare to meet the boss

Boss Molock

This guys easy compared to the others you have faced simply whack him with your
claws or the Soul Reaver until he is weakened then throw him into the water to
gain his powers.

Force Projectile

You now can use the Force hold triangle to charge then release to fire. It's
useful for hitting switches you can’t reach or defeating certain enemies
needless to say it's vital to your success.

You can now use the door nearby to leave the tomb of the Seraphim or continue
your quest use the force gift on the swirly block to push it down go inside
where it was and jump down kill the vampire and walk into the water. Go straight
ahead and use the portal to change back to the physical realm. Use the force
projectile to knock the vampires into the spikes. Jump across to the block over
the water then jump to the other side pick up the halberd and climb the wall.
Turn to face some stone pillars jump across until you reach the pillar with the
blue orb use the force projectile to knock the block of the last pillar jump to
it and go through the door up the steps.

Rahab's clan territory

Kill the vampire and walk right to the fence and phase through it. Kill the two
adult vampires use the force projectile to knock the block behind the cage
backwards. Change to the spectral plane and phase through the gate now use the
block to get into the opening above. Walk around the passageway until you reach
the portal use it to change back to the physical realm walk up the steps and
through the passageway until you reach the opening. You will see a ship in the
water jump and glide to it walk to the end of it and change to the spectral
plane this will raise the ship then jump to the ledge to the left. Change back
to the physical realm at the end and go inside the passageway go inside the warp
gate room and activate it exit and go through the door on the opposite side.
Walk down the tunnel use the force projectile on the doors at the end to reach
the drowned abbey.

Drowned Abbey

Climb down the mountainside see the brown pillars to the right jump to the first
and also across the next two then jump onto the ledge use that to jump to the
next pillar then to the sloped area to the right. Fight the new vampires then
jump into the opening straight ahead then go through the door. Use the force
projectile to knock the vampire onto the spikes then kill the other go straight
through the room with the brown column. Take a metal bar and go through the gate
kill the vampires and continue through the next gate in the next room use the
gold pillars to make your way across to the other side. Continue through the
opening and go through the gate walk through the winding corridor until you
reach the water jump inside and continue through the tunnel until you reach a
big room. Use the ledges jetting our from the wall to reach the portal go into
look around mode if you cant see it use the portal to change back to the
physical plane. Directly behind you is a scaleable wall use it to reach the
opening at the top of the room take a staff and pray you don’t loose it in the
water. See those rafters you have to make your way across them you might have to
do it 400 times like me or be lucky and get it on your first try. When you are
on the last rafter jump into the opening on the left wall kill the vampires and
break the glass at the end now jump to that reptile head ledge and make your way
across all of them then jump to the big building. Look around until you see
another structure with a rope inside and jump to it now pull the bell to open
the doors below. Continue down the steps and into the water then make your way
to the boss room use the pillars to reach the portal then change back to the
physical realm to meet Rahab.

Boss Rahab

This is another easy battle see those small circular stained glass windows
simply use a force projectile to break each of them when they are all broken the
sun will dissolve Rabab.

Rahab's Gift

You now have the ability to swim as the Elder said you will not revert to the
spectral plane after emersion in water you can now use this ability to enter
areas you could not previously

Now remember the room where you jumped from rafter to rafter go back there again
you can now break the glass that was in that room. Swim down the steps and look
around for some more steps going down go down and eventually you will reach some
stained glass break it and swim into the room. Recharge on the panel to the left
the strike the Soul Reaver off the flame.

Fire Reaver

Now you can imbue the Soul Reaver in fire by striking it over vacant flames. It
can kill vampires much more quickly then the Soul Reaver alone when you jump in
water you loose the effect however.

Now go back into the water and swim up the other stairwell look around to see a
ray of light emitting from the ceiling then swim left and up in the big circular
room ahead there is an opening at the top swim inside. In the next room with the
alcoves there is an opening at the top also swim into the next room then over
the steps to the surface. This place look familiar it should do it's Raziel's
clan area now make your way back to the Vortex now see where the second bridge
is cut jump into the water and super jump up to reach the ledge. Walk through
the passageway and swim over the water and go up the hill to reach the
mountains.

Dumah's Mountain stronghold

First find the warp gate and activate it then Climb the scaleable across from
where you enter the mountains walk to the edge and jump and glide to where the
blue orb is in the center of the fortress. Jump down and open the two double
doors after the cut scene phase through the gate at the end pass through the
next gate to enter a big room. Move the block using the force projectile in
front of the gate where you enter change to the spectral plane go into the cage
and use the block to climb up to the ledge above. Change back to the physical
plane and drop down go left before where you entered the stronghold and pull the
block from the wall then pull it across and jump to the ledge above. Glide over
the room to the other opening go through the passageway until the cut scene
plays jump to the bridge in the middle of the water and pull the lever on the
wall to drain the water. Go down where the water drained near where you entered
and arrange the blocks so you get one on the bridge pull it to the edge and
stack the two blocks on the other side pull them to the bridge and then push the
other block on the bridge to make three stacked blocks pull them near the middle
and glide to them from the bridge then jump to the ledge above. Walk through the
tunnel and jump down into the next room. On one side of the room will be a dial
turn it to activate the gas then go to the other side and pull the lever this
will burn the door behind you down go inside. At the end push the block off into
the floor below this place look familiar stack the blocks and pull them to the
other side and jump up to the ledge. At the end of the passageway change to the
spectral realm to make the side ledges higher jump to them make you way to the
top where the switch then jump across to the portal and change back to the
physical realm. Jump across to the switch stand at the red cog face the switch
and pull it if it doesn’t work keep trying this will open the bridge below glide
down to it and enter the passageway. Go down near the small gate and pull the
block from the wall and drag it to where the light is jump onto the block and
climb up into the next room after the cut scene kill the vampires with the
Glaive nearby. Climb onto the first column and change to the spectral plane this
will elevate them now jump to the column on the same height as you and change
back then do the same until you reach the top then change back to the physical
plane. Jump into the cage where the monument it and push it to crush the gate
and the doors ahead then walk through the new opening go through the double
doors at the end to reach Dumah.

Boss Dumah 

Approach Dumah's body walk on his head if you want but it won’t kill him remove
the spears from his torso until he comes alive. Now run yes RUN from the chamber
Dumah will follow past the monument room to where you entered across the bridge
then go into the entrance opposite to where the brown doors got burnt in the gas
room. Enter the gas room turn the dial to turn the gas on then jump to the other
side and pull the lever to BBQ Dumah.

Dumah's Gift

You now have the ability to constrict simply run in a circle until you see a
blue stream of energy it can be used on enemies and objects you can practice in
the room to the right of Dumah's chamber their is a statue which can be
constricted here.

Now all you have to do is leave Dumah's stronghold the Elder will explain that
Kain is next for the chopping block. There is an opening to the left of Dumah's
area go inside and past the structure you will eventually reach what looks like
a Sun Dial use your new constrict ability to turn it. This will open the
entrance to the Oracles Cave go inside.

Oracles Cave

Walk down the hill and kill the two vampires go through the gate and take the
first right go up the hill and activate the warp gate. Exit and go back to the
hallway but go the other way kill the adult vampire then change to the spectral
plane an opening will appear on the left wall go inside.

Block Symbol Puzzle

Go past the constrictable object and drop into the next room go into the right
section. Take the block from the angel symbol alcove and push it into the room
below drag it to where the big door closed on the opposite side. Go above and
constrict the object to change the big door pattern now return to where you got
the first block and put the other block into the angel symbol alcove

Oracles Cave cont

This will open all the big door's go into the new opening and up the hill kill
the adult vampire constrict the object to open a door inside is a magic
restorative tile. Go up and around and phase through the gate go up the hill and
jump to the other ledge then to the ledge where the portal is change back to the
physical realm then jump back to the ledge. Go into the next room to find
another puzzle.

X Block Puzzle

This one's easy just place the two blocks with the X facing outwards in front of
the alcoves then use the force projectile to knock them into place this will
open the door in front of you

Oracles Cave cont

Go inside the next room and kill the vampires now constrict the pillars so the
gold pieces are diagonally facing the sun this will open the door near where the
Symbol puzzle was. Return there and constrict the object to open the exit the
change to the spectral realm and change back outside. Go into the new opening if
you have played Blood Omen you will be familiar with the sight inside when the
cut scene ends constrict the cauldron. Walk down the opening until you enter a
circular room walk around it until you reach the statue of Mobius your now at
the next puzzle.

Clock Puzzle

This is another easy one the levers control the hour hand and the minute hand
set the clock to six o'clock exactly this will open the entrance below.

Oracles Cave cont

Jump down into the next passageway guess what your now at ANOTHER PUZZLE sheesh

Sunlight Puzzle

Ok see the things that look like disco lights constrict them so the light on the
square symbol behind matches the light on the disco light facing outwards then
constrict the pillar with the emanating light in the center to focus the light
on the symbols. The symbols will appear burnt when done correctly. The singular
lights should be easy to burn the purple one have the first light blue and the
one near the symbol red. This will open the door in the room

Oracles Cave cont

Go through the opening and follow the passageway until you reach the room with
three barrels kill the vampire you’re now at guess what another puzzle.

Moving Wall Puzzle

The objective here is to make an opening in the gold gate ahead look at the
floor below to see a clock face with strange symbols. Look at what color barrel
moves each hand you have to match each hand to the symbols on the wall. This
puzzle shouldn't be too hard to complete once the opening appears go inside.

Oracles Cave cont

Walk through the passageway and drop down kill the vampire and glide across to
the ledge with the spikes on the wall kill the vampire and drop down into the
next room with the cogs. Kill the vampire now pull the blocks away from the cogs
near the wall this will activate the machinery again. Use the raised pillars in
the cogs to jump to the pillar above then jump across to the walkway with the
gray-sloped panels. Walk to the end and jump onto the moving platform and jump
into the opening it passes. Drop down and continue down the passage way use the
force projectile to knock the blocks behind the gates into the room below go
down there and kill the vampire to cease his annoyance. You’re now at another
block puzzle

Block Image Puzzle

See the image on the ground use the blocks to make an exact copy of that image
directly over it. Two of the blocks wont need to be changed just look at the
other two to figure out which one goes where then use pushing and pulling to
make it into shape. When the puzzle is completed the double doors ahead will
open.

Oracles Cave cont

Walk through the new opening and drop down the hole inside continue into the
next room and kill the vampires inside your now at the last puzzle hurrah.

Constrict Symbol Puzzle

Go back to where you entered see the black symbols on the wall the bottom
symbols are the markings on each constrictable object the top symbols represent
what the objects have to face. The point of the cross object has to face the
half square the point on the Z object has to face the circular symbol etc. This
will activate the three moving platforms in each room climb these to the top of
each room and press the switch in the alcove. If you go into the same room twice
remember the switches have to in the up position. This will close the way you
entered and open a new passageway.

Glitch Alert

If you don’t activate the Warp Gate in the next passageway and save your game
just before the Kain fight you will have trouble getting back into this area
again in fact you cant. If this happens return to where the blocked door is and
walk into the left side of it this should make you force your way through even
in the physical realm. Remember to activate the Warp Gate the next time however. 
Don’t ask me what happened here though?

Oracles Cave cont

All that you have to do now is go inside the passageway open make your way
through the corridor until you reach a gat that looks like space this will
activate a scene continue on and watch the other scenes the gates portray. After
the scene where Raziel has the Blood Reaver take the first left and ACTIVATE THE
WARP GATE if you don’t it will make things harder for you if you try and return
here as I have stated above. Exit the warp room and continue on until you reach
a very decorated door save and prepare to fight.

Final Boss Kain

Same as before simply strike Kain with the Soul Reaver on the ground level. Use
the healing panel in the center if you need to. After the first blow Kain will
turn a dial on the time streaming device then move to the next floor simply wait
on the cure panel until you see       
Him then jump up and strike the second time. Kain will then activate the next
switch on the streaming device and go to the top level this can be annoying stay
on the cure panel and observe his movements when you see the slight flicker of
blue get up there and strike. After the third blow you will have defeated Kain
but not killed him. Nice artwork in the ending huh.

[4.FINDING THE GLYPHS]

Force Glyph

This ones the easiest to collect remember the building where you fought Malchia
return but this time drop into the lake outside. Their should be two decorated
gates behind one is a gold artifact phase through the other gate. Walk up the
hill you should see a giant head or Nupraptor simply push the three monuments
down to receive the glyph.

Stone Glyph

Once you can scale walls you can get this. Remember the area where you stacked
the blocks to get to Malchia's building just a little off the Warp Gate room
return there. Jump in the water and go through the tunnel get out of the water
and change back to the physical plane. Climb the wall and walk through the
valley a cut scene will show Nupraptors retreat. Go ahead and climb through the
left eye socket go through the passageway and climb the walls at the end. Jump
onto the beam and change to the spectral plane. Jump to the ledge across then
jump from the there to the other beam above. Jump to the open area and get on
the third beam and use the portal to change back to the physical plane. High
jump to the third beam overhead then look up to find the fourth high jump to
that walk around the staircase and jump to the other side. Jump the ledge above
go up the hill and through the passageway use the force projectile to knock the
vampire off the edge for fun. See the torch in the distance jump and glide to it
walk down the steps and into the big room your now in a puzzle room. Simply slot
the blocks into the alcoves to complete the drawings one block is hidden on a
ledge near the torches where you enter. Solve the puzzle and the stone glyph is
yours.

Sound Glyph

When you have the force projectile ability return to the Silenced Cathedral jump
down onto the big vent near the entrance then go into the dark opening. Walk
through the passageway you will notice some glass with a target on it break it
using the force projectile then climb into the opening. Walk through the tunnel
and phase through the gate use the portal to change back to the physical plane.
Take the Gavel off the wall look up and throw it into one of the alcoves on the
wall don’t worry about missing it will simply land on the ground if you do now
go back to the gate where you entered and climb up the wall. Change to the
spectral plane and jump to the pillar then change back to the physical realm.
Locate the alcove where you thrown the Gavel then jump to the last pillar and
throw the Gavel through the glass change to the spectral plane and jump to the
ledge ahead. Change back to the physical realm pick up the Gavel and use it to
strike the bell ahead this will release the Sound Glyph. Too bas you cant take
the Gavel with you.

Water Glyph

Return to the Lake of the dead to the left of the broken bridge you will see
some shallow water flowing into the lake jump and glide to it. Walk along the
water and jump into the water at the end swim through the tunnel and surface
find the door with the flickering light outside and go inside. Walk up the steps
and stack the blocks to reach the ledge ahead go outside after the cut scene
jump and glide into the opening ahead your now inside the human citadel.
Walkthrough the hall and go through the doors at the end. Jump into the water
and under the bridge use the force projectile to break the grate. Swim up the
pipe past the fan look for the circular opening swim inside until you reach the
next area jump from the water and walk up the steps. You will see a great
looking statue use the camera to ahh admire it go through the door to the right
of the statue. Walk up the steps and pull the block from the wall beside the far
right torch pull and drag it into the big room below then shove it into the
square hole in the ground. Return to the statue to collect the Water Glyph.

Fire Glyph

Go back to Raziel’s clan area remember the water were you emerged from Rahab's
area swim inside. There is an opening on the wall above and opposite the steps
swim inside you will eventually submerge in a circular room. Get out of the
water and find the door in the wall go inside pull the crank to release some
vampires change to the spectral plane to hold the doors open then go inside.
Change back to the physical plane and drop into the next room go into the hall
to see a statue. Turn the crank to open the gate go through but this time take
the door at the end of the long passageway. Change to the spectral plane to make
the pillars descend use them to go into the next room. Swipe the Soul Reaver
over the flame then return to the statue use the Reaver on the statue and you
have the Fire Glyph.

Sun Glyph

Go back to the structure that’s through the gate after Stonehenge or where you
first emerge from the underworld. Jump into the moat and phase through the gate
use the portal inside to change back to the physical plane. Swim through the
tunnel there is on opening in the top of the first big area swim inside and make
your way to the surface. High jump up the mountain side the to the ledge across
then jump to where the fire is and then across to the other ledge jump up until
you reach the opening in the mountain. Walk inside then jump to the lighthouse
and kill the vampires go into the passageway and through the door. Walk down the
path with the pipes sticking out and go through the door on the left. Walk
through the red brick passageway and kill the vampire in the next room then turn
the lever to make the cog spin. Jump up to the top of the vents and push the
block to the floor. Position the block in the opening in the spinning cog it's
near the crank then turn the lever again then run to the block and push it into
the cog when you can. This will light up the torches in the room now exit the
room and continue down the mountainside. Don’t go into the second door just yet
this is where the Sun Glyph will appear later on. Go to the bottom of the
mountain and jump across the circular platforms then go inside the lighthouse
and through the door. Walk through the passageway and into the next obviously
circular room jump to the bottom and kill the vampire then walk through the
passageway. Look at the triangular opening of the rotating wheel and use it to
go through the other wheels then go through the door at the end. Walk down the
passageway and through the double doors in the room with the big wheel jump into
the area below. Use the blocks to join the pipes look at the blocks to see what
should go where when the pipe is completed follow the big pipe into the next
room and turn the dial. Go to the right of the giant wheel and use the gold
steam to get to the air compressor then jump across to the ledge then onto the
other one go to the top of the room and through the door. Drop into the next
room and into the machinery room avoid the holes in the floor and go to the end
of the room and drop down the left hole. Make your way out of the lighthouse and
back to the Glyph room I mentioned earlier the lighthouse will shine a light on
the triangle above the alter change to the spectral plane to get the Sun Glyph.       



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