[edit] Background

A new 2D fighter being developed for the PS3 and Xbox 360 that brings an amazing art style, tight gameplay, and a rich and deep backstory to the genre.

[edit] Game Play

[edit] Features

  • Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
  • Classic six-button play gives characters a huge variety of attacks and special moves
  • With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A robust anti-infinite combo system keeps competitive play free of abusive tactics
  • Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
  • Official GGPO netcode ensures lag-free fighting online
  • A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world

[edit] Hardware Info

[edit] PC Hardware Info

User Reviews

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April Fools': Skullgirls digs on Street Fighter with playable cloned Fukua character addition

Clone or not, someone's still going to beat you terribly with her

Apr 01, 2014, by Rory Young | 1 comment
Skullgirls Indiegogo reaches $829,000, five characters funded and Mane6 to get their engine from Lab Zero

Aww, a happy story with a happy ending; very My Little Pony, no?

Mar 29, 2013, by Adrian Lok | 19 comments
Skullgirls crowdfund campaign earns over $600K, meaning it's time to vote for the third DLC character

Over 30 potential characters to choose from

Mar 25, 2013, by Lydia Sung | 18 comments
Skullgirls developer to give gaming engine to Mane6 if Indiegogo campaign reaches $725k

Lab Zero has agreed to give its game engine to Mane6... maybe

Mar 18, 2013, by Adrian Lok | 18 comments
Lab Zero Games raises enough funds to pop out another Skullgirls DLC character, Big Band

Something completely different after Squigly

Mar 14, 2013, by Lydia Sung | 2 comments
Skullgirls slated for PC release later in 2012

We wholly approve of this

May 02, 2012, by Lydia Sung | 1 comment

Latest Activity

InsanityS shared a link from
Nov 14, 13 10:09am
Free weekend on Steam - best opportunity yet to understand how amazing this game is. Skullgirls
Nov 06, 13 6:09am

Until recently Steam wasn't really the kind of place you could find 1 on 1 fighting games....

Aug 27, 13 2:19am
When Filia has a bad hair day, it's bad news for everyone else. Skullgirls
May 02, 12 11:05am
added 18 new screenshots
Feb 29, 12 5:34am
added 2 new concept art
Feb 29, 12 5:32am
added 6 new screenshots
Mar 28, 11 8:47pm
added 12 new screenshots
Mar 28, 11 8:03pm
added 12 new screenshots
Mar 25, 11 6:52pm
added 6 new concept art
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Release Dates
  • North America:
    • Apr 11, 2012 (PC)
    • Apr 10, 2012 (PS3)
  • Europe: May 2, 2012
  • Australia: May 2, 2012
Buy Now
Collections Summary
237 own | 4 want | 1 completed
Steam Achievements
  • An Ensemble Cast
  • Breaking the Cycle
  • Call the Wardrobe Department
  • Getting A Head In the Game