: : : : : S2: Silent Storm

[edit] Gameplay

Silent Storm is a true 3D game combining turn-based tactical combats and role-playing set against the background of the WWII. As the war rages on, you will lead a squad of elite troopers deep behind enemy lines to perform secret missions and prevent a disaster the true scale of which could be fully appreciated by neither of the involved parties. Pick your mercenaries from a pool of more than 40 elite soldiers of 30 different nationalities. Equip your squad with over 75 authentic WWII weapons ranging from commando daggers to hand-held rocket launchers, including experimental and rare models. Be sure to assess your troopers' skills adequately before you embark on a mission: you'll only be able to take five of them with you. Your objective is sabotage with no holds barred.

[edit] Features

  • Flexible mission structure
  • Two independent campaigns for Allied forces or the German Axis throughout Europe in 1943
  • 24 non-linear day and night missions; prepare for the decisive combat in numberless randomly generated missions of any style and difficulty
  • Each mission has multiple paths to completion: attack an enemy base head-on or use stealth and guile to sneak undetected behind your foes' backs
  • Three difficulty levels to satisfy both veterans and rookies
  • Gripping plot unites both campaigns Unlimited tactical choices
  • Blow a depot wall to smash the enemies behind it; place a sniper on the roof to remove a sentry with a single shot; use your sneaking skills to silently backstab the enemy officer; distract the guards by exploding the gates...
  • Realistic location-based damage system; aim at body parts
  • Build up your squad carefully for each mission: each character gives you different tactical options
  • Equip your squad with over 75 authentic WWII weapons ranging from commando daggers to hand-held rocket launchers including experimental and rare models; discover hidden enemy cache in the mission to get even more powerful gear
  • Experience radically new gameplay with devious, unique weapons known only by archives Rich character development system
  • Over 40 male and female mercenaries of various nationalities available in two campaigns, each has its unique personality, background, and dialog lines
  • 6 different professions: scout, sniper, soldier, grenadier, medic, and engineer
  • Main character generation: choose his personality and profession, adjust basic properties and skills, customize his face and get movie-quality lip-synch and facial animation thanks to LifeMode technology
  • 9 skills available to any character regardless of profession
  • Skills develop while being used, with different speed for each profession
  • Over 50 additional abilities: choose new abilities with each new experience level
  • Tactical battles have never been closer to reality
  • True 3D, fully interactive in-game world; battles on the open ground and inside buildings, including multi-storey houses and dungeons
  • Fully deformable geometry, realistic object destruction: if you blow up part of a lower storey, the upper ones will collapse depending on the specific construction design
  • Real bullet tracing, collision detection according to properties of penetrated materials and all obstacles on the way: a bullet will ricochet from a concrete wall but go through a wooden door and damage the character standing close enough behind it
  • Realistic trajectories, speed and piercing performance of different types of bullets, grenades, missiles…
  • Real-time "chain reactions": a random shot fired at an ammunition depot can cause fatal consequences
  • Skeletal animation with skinning, inverse kinematics, advanced animation blending; animation system fully interacts with physics system: character movements perfectly fit terrain and environmental objects
  • Per pixel depth based shadows, real-time highlights with variable specular power and gloss maps for realistic gloss on uneven metal surfaces, environmental mapping for realistic reflections on glass
  • 3D sound with Dolby Surround 5.1 support: tell shooting enemy location by ear Fully open architecture
  • Create any kind of custom mods of the game from a single mission map to a full-scale campaign in multi-functional 3D map-editor
  • Construct your own buildings, change terrain, textures, and basic properties of any in-game objects, characters, and weapons, adjust interface and AI, add your own footage movies
  • Add your favourite locations to the random map generator
  • Add new custom 3D characters, objects, and textures (requires appropriate software and skills)
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Release Dates
  • North America: Jan 20, 2004
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Collections Summary
3 own | 0 want | 0 completed