With the Silent Hill series famed for its unsettling blend of psychological and visceral horror, Silent Hill 4: The Room turns the screw even further. Taking the series in a new direction, apprehension and fear immediately run high when the new main character, Henry Townshend, finds himself trapped in his own, cursed apartment.
Only by exploring mysterious portals leading into disturbing alternate worlds will Henry begin to uncover clues as to why he is trapped. However, in true Silent Hill fashion, mysterious new characters, horrendous creatures and the undead will use any means necessary to impede his progress. A tense atmosphere and grotesque enemies will keep the player on edge as Silent Hill 4: The Room delivers a gameplay experience that fans and newcomers will never forget.
Using all-new technology, the Tokyo-based development team has created a host of unique effects designed to add to the game's oppressive atmosphere. Players will notice changes in the environments as the alternate world begins to taint reality, while - in a massive first for the series - the action switches between the traditional third-person view and a new first-person perspective.
Beautifully designed environments, a haunting soundtrack and a roster of macabre and misshapen monsters contribute to one of the scariest games you will ever play, as players travel between Silent Hill 4: The Room's central location and their worst nightmares...
Silent Hill 4's gameplay will be taking a new turn. The trademark radio and flashlight of the series have been removed, and there is now a realtime menu and enemies that can go through walls. These are all elements which are meant to invoke a specific fear of constantly being chased, with no place to rest (hence the lack of a "safe" menu screen). There is also a new feature during fighting, wherein the player gets a power gauge, and can adjust the power of Henry's attack "like a golf game," according to Akira Yamaoka, the game's producer. Another new addition to the series is the first-person view, which will be automatically switched from third-person when the player is in Henry's apartment, and back to third-person for the rest of the game.