Shadow Hearts: Covenant User Reviews
After ticking Koudelka and Shadow Hearts off my replay list of classics, it was time for the king of the series, the one, the only; Shadow Hearts 2: Covenant. I held this game in such high regard when it was released back in 2005, and I’m surprised that it took me a good decade to finally replay it. I can tell you now; this review is going to be just about all praise, because praise is exactly what Shadow Hearts: Covenant deserves. It is not only by far the best game in the Shadow Hearts series, but perhaps the best RPG on the PS2 system, and we all know there’s some beauties out there.
The Shadow Hearts series has been gaining ground in the world of video games lately, mainly with the latest addition of Shadow Hearts: From the New World. I remember I had never even heard of Shadow Hearts a few years ago, until a friend of mine pointed me in the direction of it. I recieved Shadow Hearts: Covenant as a Christmas gift from a friend in 2004, and not knowing what to expect, I played it. I was very glad I decided to try it, as Shadow Hearts: Covenant is easily one of the best RPGs for the Playstation 2, and is probably one of the most overlooked games for the Playstation 2.
Excellent battle system
Some funny scenes
It's not set in a fictional world as such (which may disappoint some FF fans)
It's a good change from your everyday "in a mystical world with mystical this and mystical that" game. It's set in somewhat of our own world, starting in Germany. Although this is a good thing. It still has that fantasy element that gamers look for as well, which is why is feels like many other games mixed together.
To me, it's a "final fantasy meets castlevania meets history class" type game. It's very historical, has somewhat of a religious feel like castlevania (vatican, demons and the like) and it has that mystical feel of a final fantasy game. It has some humor in it as well, which I lo...
- Turnbased RPG
- Excellent graphics and music in backgrounds
- Historical basis in some cases
- Interesting characters with a variety of backgrounds
- More "real-life" feel
- Deep and twisting storyline
- Judgement Ring leaves little to chance
- Multiple forms of magic
- Characters have personalized abilities
- Combo attacks are complicated, but interesting
- Characters seem a little overflashy
- Some people may have problems with flamboyant homosexuality
- "anime" additions unnesessary
- cutscenes amazingly long
- transfer and change in storyline takes a great deal of time
- some grinding tends to be involved at points in the game
- shattering glass audio is extremely annoying
Shadow Hearts: Covenant was one of the first PS2 RPGs I ever played, as I prefer the PC type of that genre to consoles. However, this game definitely managed to make up for the difference from my usual preferences, although not in the ways you may expect.
Unlike some RPGs out there, with fanciful worlds, SHC manages to use our own history and use specific points in time as points of story change, such as the "death" of Rasputin, and attempted assassination of the Tsar, which really adds some depth to the game. That is, if it wasn't for the sheer fact that you have eight or so characters tha...
item descriptions, character/monster index, save plus files, ring customization much more in-depth compared to acupuncture of the original, mature themes appealing to the modern aging game audienceThe bad:
lame map system, player is given the tools to create an incredibly powerful party but bosses die before being able to dish out any punishmentSummary:
As a rabid fan of the first Shadow Hearts, one may expect me to be heavily biased in its sequel's favor. However, the exact opposite was the case. I was both terrified that a direct sequel would defile Shadow Hearts' perfection, and convinced that the game's plotline didn't leave room for a continuation, leading me to expect Covenant's story to feel tacked on and hollow. I went in an unfair skeptic, and I still came out an unwavering advocate.
The story starts a little slow, but when it picks up steam, it weaves into a glorious gothic opera. For the most part, it stays in bounds of the stand...
The updated and good things about SH: C as follows...
1. Newly updated judgement ring system. For each character, you have the power of customizing the numbers of attack area using the attack boost you obtained while playing the game. As for the hit area, and strike area, you can expand them via usage of hit area item, and strike area expand item. Not only that, the new judgement ring allow players to choose between simple ring style, normal ring style, technical ring style, etc. Players may choose the desired style according how proficient they are in pressing the hit area/ strike area.