SD Gundam X (Import) Menu/Unit Guide - Seth0708
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SD Gundam X (Import) Menu/Unit Guide

by Seth0708   Updated on
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===============================================================================
Menu/Unit Guide
by Seth0708
===============================================================================
                                    CONTROLS
===============================================================================
Here are the basic controls (while on the main map)-
A: Select unit; Press to confirms an action 
X: Brings up the menu; Switches between multiple screens of a menu
B: Cycles through the planets; Cancels if in a menu
Y: Hold to make cursor move faster
Select: Cycles through your units
Start: Displays game settings
L: Hold to hide units
R: Hold to hide units

Now, here are the controls for combat-
A: Use weapon A
X: Use weapon X
B: Use weapon B
Y: Use weapon Y

===============================================================================
                                    MENUS
===============================================================================
After the title screen you come to screen kinda like this (without the labels):
 _______________________________________________________________
|                       ______    _____________________________ |
|  [Text1] ##/##       |      |  |  ___________   ___________  ||
|  [Text2] ##/##       |  AA  |  | |           | |           | ||
|  [Text3] ##/##       |______|  | |     1     | |     2     | ||
|                                | |           | |           | ||
|                                | |___________| |___________| ||
|     _____________________      |                             ||
|    |                     |     |  ___________   ___________  ||
|    |  *              *   |     | |           | |           | ||
|    |                     |     | |     3     | |     4     | ||
|    |                     |     | |           | |           | ||
|    |              *      |     | |___________| |___________| ||
|    |          _          |     |_____________________________||
|    |    *    (_)         |                                    |
|    |                     |      _____________________________ |
|    |   *                 |     |                             ||
|    |                *    |     |  ___________   ___________  ||
|    |      *              |     | |           | |           | ||
|    |     *               |     | |     S     | |     S     | ||
|    |_____________________|     | |           | |           | ||
|                                | |___________| |___________| ||
|                                |_____________________________||
|              [------------Some text------------]              |
|_______________________________________________________________|

Here is what all this stuff means-
[Text1]: This displays the number of cities you have, versus the total possible
[Text2]: This displays the number of bases you have, versus the total possible
[Text3]: This displays the number of airports you have, versus total possible
AA: Click on this to change the map (seen on the left)
1: Changes attributes for planet 1
2: Changes attributes for planet 2
3: Changes attributes for planet 3
4: Changes attributes for planet 4
S: Change the number of colonies near a planet

Press START when you've set everything the way you want it.
After pressing START you get this screen:
 _______________________________________________________________
|           _________________       _________________           |
|          |                 |     |                 |          |
|          |        C        |     |        L        |          |
|          |_________________|     |_________________|          |
|    _______    _______________   _______________    _______    |
|   |       |  |               | |               |  |       |   |
|   |   M1  |  |       P1      | |      P2       |  |   M2  |   |
|   |_______|  |_______________| |_______________|  |_______|   |
| ______   ____________________   ____________________   ______ |
||      | |                    | |                    | |      ||
||  T1  | |        $1          | |           $2       | |  T2  ||
||______| |____________________| |____________________| |______||
| _____________________________   _____________________________ |
||                             | |                             ||
||      >      >      >      > | | <      <      <      <      ||
||                             | |                             ||
||_____________________________| |_____________________________||
|              [------------Some text------------]              |
|_______________________________________________________________|

Here is what all this stuff means-
C: Set how may units you can move before your turn ends
L: Set the length (in turns)
M1: Changes the background music for player 1
P1: Select who controls player 1
P2: Select who controls player 2
M2: Changes the background music for player 2
T1: Set the technological level for player 1
$1: Set how much money player 1 starts with
$2: Set how much money player 2 starts with
T2: Set the technological level for player 2
>: Set player 1's affiliation(s)
<: Set player 2's affiliation(s)

Press START to begin the game.

In-game menus-
The menu system is fairly simple, once you know what's in them. When you bring
it up (using the X button) you have five choices. The first choice is will show
your bases. If you don't have any bases then the menu will simply close. The
second choice will display your units. On the first screen are your mobile
suits and the second screen shows your cruisers. Hit X to switch between them.
The third choice will just close the menu. The fourth choice displays a visual
illustration of who is winning the match. The arrow moves back and forth from
the red and blue sides depending on who is in the lead. The last option ends
your turn.

The menu, in english, would look something like this:
 _________
|  BASES  |
|---------|
|  UNITS  |
|---------|
|  CLOSE  |
|---------|
|  SCORE  |
|---------|
|   END   |
|_________|


There is also a smaller menu that is brought up when you select a cruiser. The
first option will allow you to move. The second option will allow you to shoot
at enemy units. The last option will list the mobile suits in the hanger of
your ship (they appear on the bottom of the screen). If you select one it will
deploy alognside the cruiser. Selecting mobile suits doesn't bring up a menu.
To move a mobile suit you simply select anmd chose a destination.

The unit menu, in english, would look something like this:
 __________
|   MOVE   |
|----------|
|   FIRE   |
|----------|
|  DEPLOY  |
|__________|

===============================================================================
                                    UNITS
===============================================================================
-----
 Key
-----
Name
Type: Cruiser
Cost: Cost of mobile suit
Movement: Number of hex-squares ship can move
HP: Number of hit points of cruiser
MP: Special attack points
TN: Number of turns to produce
Initial MS cargo: Number and type of mobile suits that begin with cruiser

Name
Type: Mobile Suit
Requirements: Technology level required to develop suit
Cost: Cost of mobile suit
HP: Number of hit points of mobile suit
MP: Special attack points
TN: Number of turns to produce
Weapons: (Y)Weapon Y (X)Weapon X (B)Weapon B (A)Weapon A


--------------
Axis/Neo Zeon
--------------
Andron
Type: Cruiser
Cost: 45000
Movement: 10
HP: 216
MP: 10
TN: 1
Initial MS cargo: Gaza-C (x3), Ga-Zowmn (x2)

Gwadan
Type: Cruiser
Cost: 80000
Movement: ?
HP: 248
MP: 12
TN: 4
Initial MS cargo: n/a

Mousai
Type: Cruiser
Cost: 33000
Movement: 8
HP: 200
MP: 9
TN: 1
Initial MS cargo: Gaza-C (x2), Ga-Zowmn (x1)

Sazarearn
Type: Cruiser
Cost: 60000
Movement: ?
HP: 232
MP: 13
TN: 2
Initial MS cargo: n/a


Big Zam
Type: Mobile Armor
Requirements: Tech 3
Cost: 20000
HP: 176
MP: 6
TN: 3
Weapons: (Y)Triple Beam Rifle (X)Spear (B)Triple Beam Rifle (A)Hyper Cannon

Capule
Type: Mobile Suit
Requirements: Tech 2
Cost: 2300
HP: 112
MP: 10
TN: 1
Weapons: (Y)????? (X)Claw (B)????? (A)Particle Cannon

Dreissen
Type: Mobile Suit
Requirements: Tech 3
Cost: 2500
HP: 112
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Saber (A)Grenade

Gaza-C
Type: Mobile Suit
Requirements: Tech 1
Cost: 700
HP: 80
MP: 7
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform

Ga-Zowmn
Type: Mobile Suit
Requirements: Tech 1
Cost: 2000
HP: 88
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Double ????? (A)Transform

Hamma-Hamma
Type: Mobile Suit
Requirements: Tech 2
Cost: 9000
HP: 152
MP: 13
TN: 1
Weapons: (Y)Triple Beam Rifle (X)Beam Saber (B)Hyper Cannon (A)Rbit

GLS-J
Type: Mobile Suit
Requirements: Tech 2
Cost: 2000
HP: 104
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

J-Fin
Type: Mobile Suit
Requirements: Tech 2
Cost: 5000
HP: 120
MP: 16
TN: 2
Weapons: (Y)Triple Beam Rifle (X)Machine Gun (B)????? (A)Transform

Marine Zaku
Type: Mobile Suit (aqua)
Requirements: Tech 1
Cost: 500
HP: 72
MP: 6
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Machine Gun

Psycho Mark II
Type: Mobile Armor
Requirements: Tech 3
Cost: 22000
HP: 184
MP: 7
TN: 3
Weapons: (Y)Triple Beam Rifle (X)Hyper Beam Saber (B)Rbit (A)Transform

Quebley
Type: Mobile Suit
Requirements: Tech 3
Cost: 6800
HP: 136
MP: 14
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Funnels

R-JARJA
Type: Mobile Suit
Requirements: Tech 2
Cost: 3600
HP: 112
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

Zaku III
Type: Mobile Suit
Requirements: Tech 3
Cost: 7000
HP: 144
MP: 12
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (X)Machine Gun

ZSSA
Type: Mobile Suit
Requirements: Tech 2
Cost: 3000
HP: 96
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple ????? (A)Grenade


-------------------
Crossbone Vanguard
-------------------
Z-Gess
Type: Cruiser
Cost: 68000
Movement: 9
HP: 224
MP: 13
TN: 1
Initial MS cargo: D-Zon (x2), D-Gei (x3)

Z-Gare
Type: Cruiser
Cost: 77000
Movement: ?
HP: 240
MP: 14
TN: 3
Initial MS cargo: n/a

Z-Giri
Type: Cruiser
Cost: 63000
Movement: ?
HP: 232
MP: 14
TN: 2
Initial MS cargo: n/a

Z-Nada
Type: Cruiser
Cost: 46000
Movement: 11
HP: 208
MP: 11
TN: 1
Initial MS cargo: D-Zon (x2), D-Gei (x1)


Barzam
Type: Mobile Suit
Requirements: Tech 2
Cost: 1500
HP: 88
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

B-Dalas
Type: Mobile Suit
Requirements: Tech 1
Cost: 5400
HP: 128
MP: 13
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Beam Lancer (A)?????

B-Giros
Type: Mobile Suit
Requirements: Tech 2
Cost: 7800
HP: 136
MP: 14
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Beam Lancer (A)Rbit

D-Iris
Type: Mobile Suit
Requirements: Tech 3
Cost: 8800
HP: 144
MP: 14
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (A)Grenade

D-Gei
Type: Mobile Suit
Requirements: Tech 1
Cost: 3700
HP: 112
MP: 12
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)?????

D-Zon
Type: Mobile Suit
Requirements: Tech 1
Cost: 3500
HP: 96
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Beam Lancer (A)Grenade

Gabussray
Type: Mobile Suit
Requirements: Tech 2
Cost: 6000
HP: 128
MP: 13
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (A)Transform


-----------
Federation
-----------
Ahgama
Type: Cruiser
Cost: 45000
Movement: ?
HP: 232
MP: 13
TN: 2
Initial MS cargo: n/a

Ra-Kalium
Type: Cruiser
Cost: 32000
Movement: ?
HP: 240
MP: 13
TN: 3
Initial MS cargo: n/a

Salamis
Type: Cruiser
Cost: 20000
Movement: 9
HP: 192
MP: 9
TN: 1
Initial MS cargo: GM (x2), Nemo (x1)

White Base
Type: Cruiser
Cost: 32000
Movement: 11
HP: 216
MP: 11
TN: 1
Initial MS cargo: GM (x2), Nemo (x2), Gundam (x1)


Aqua GM
Type: Mobile Suit (aqua)
Requirements: Tech 1
Cost: 500
HP: 
MP: 6
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Beam Rifle

GM
Type: Mobile Suit
Requirements: Tech 1
Cost: 500
HP: 72
MP: 6
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)n/a

GM-Diver
Type: Mobile Suit (aqua)
Requirements: Tech 2
Cost: 1500
HP: 112
MP: 9
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)????? (A)Beam Rifle

GM-Heavy Armor
Type: Mobile Suit
Requirements: Tech 3
Cost: 1200
HP: 88
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

Gundam
Type: Mobile Suit
Requirements: Tech 1
Cost: 3000
HP: 96
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Gundam Hammer

Gundam Mark II
Type: Mobile Suit
Requirements: Tech 2
Cost: 2400
HP: 112
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Bazooka

Gundam ZZ
Type: Mobile Suit
Requirements: Tech 3
Cost: 10000
HP: 160
MP: 12
TN: 2
Weapons: (Y)Double Beam Rifle (X)Hyper-Beam Saber (B)Hyper Cannon
	(A)Double ?????

Hyaku-Shiki
Type: Mobile Suit
Requirements: Tech 2
Cost: 4500
HP: 136
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Bazooka (A)Machine Gun

Jegan
Type: Mobile Suit
Requirements: Tech 2
Cost: 750
HP: 80
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

Metas
Type: Mobile Suit
Requirements: Tech 2
Cost: 3000
HP: 120
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform

Nemo
Type: Mobile Suit
Requirements: Tech 1
Cost: 800
HP: 72
MP: 7
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

Rick-Dias
Type: Mobile Suit
Requirements: Tech 2
Cost: 2850
HP: 120
MP: 10
TN: 1
Weapons: (Y)I-Shell (X)Beam Saber (B)Machine Gun (A)Grenade

Zeta Gundam
Type: Mobile Suit
Requirements: Tech 3
Cost: 6000
HP: 152
MP: 12
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Transform


-------------------------------
Principality of Zeon/Neo Zeon
-------------------------------
Leuroula
Type: Cruiser
Cost: 56000
Movement: ?
HP: 232
MP: 13
TN: 2
Initial MS cargo: n/a

Mousai
Type: Cruiser
Cost: 44000
Movement: 9
HP: 200
MP: 9
TN: 1
Initial MS cargo: Zaku II (x2), Dom (x1)

Musaka
Type: Cruiser
Cost: 57000
Movement: 10
HP: 208
MP: 10
TN: 1
Initial MS cargo: Dom (x2), Gelgoog (x2)

Zanzibar
Type: Cruiser
Cost: 55000
Movement: ?
HP: 216
MP: 12
TN: 2
Initial MS cargo: n/a


Bawoo
Type: Mobile Suit
Requirements: Tech 3
Cost: 50000
HP: 120
MP: 12
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform

Dom
Type: Mobile Suit
Requirements: Tech 1
Cost: 650
HP: 72
MP: 6
TN: 1
Weapons: (Y)Shell (X)Heat Saber (B)Grenade (A)n/a

Elemeth
Type: Mobile Armor
Requirements: Tech 1
Cost: 3000
HP: 96
MP: 12
TN: 2
Weapons: (Y)Beam Rifle (X)n/a (B)????? (A)Rbits

D-Wolf
Type: Mobile Suit
Requirements: Tech 3
Cost: 8400
HP: 136
MP: 12
TN: 2
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Hyper Particle Cannon (A)Rbit

K舂pfer
Type: Mobile Suit
Requirements: Tech 2
Cost: 1600
HP: 96
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Bema Saber (B)Machine Gun (A)Grenade

Geara Doga
Type: Mobile Suit
Requirements: Tech 2
Cost: 1000
HP: 80
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

Gelgoog
Type: Mobile Suit
Requirements: Tech 1
Cost: 1000
HP: 80
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Heat Saber (B)Machine Gun (A)Grenade

Jagd-Doga
Type: Mobile Suit
Requirements: Tech 3
Cost: 4400
HP: 112
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Funnels

Marine Zaku
Type: Mobile Suit (aqua)
Requirements: Tech 1
Cost: 500
HP: 72
MP: 6
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Machine Gun

Quin Mantha
Type: Mobile Armor
Requirements: Tech 3
Cost: 20000
HP: 176
MP: 6
TN: 3
Weapons: (Y)Triple Beam Rifle (X)Hyper Beam Saber (B)Hyper Particle Cannon
	(A)Funnels

Zaku II
Type: Mobile Suit
Requirements: Tech 1
Cost: 500
HP: 72
MP: 6
TN: 1
Weapons: (Y)Machine Gun (X)Heathawk (B)Grenade (A)n/a

Ziong
Type: Mobile Armor
Requirements: Tech 2
Cost: 9200
HP: 144
MP: 13
TN: 2
Weapons: (Y)Triple Beam Rifle (X)Triple Beam Rifle (B)Triple Beam Rifle (A)Rbit

Z'Gock
Type: Mobile Suit
Requirements: Tech 2
Cost: 1700
HP: 104
MP: 9
TN: 1
Weapons: (Y)????? (X)Claw (B)????? (A)Beam Rifle


-------
Titans
-------
Alexandria
Type: Cruiser
Cost: 58000
Movement: ?
HP: 224
MP: 12
TN: 2
Initial MS cargo: n/a

Dogosgere
Type: Cruiser
Cost: 62000
Movement: ?
HP: 240
MP: 13
TN: 3
Initial MS cargo: n/a

G-Phantom
Type: Cruiser
Cost: 66000
Movement:
HP: 216
MP: 12
TN: 1
Initial MS cargo: Galbathy Beta (x1), Hi-Zack (x2), Marasai (x2)

Salamis
Type: Cruiser
Cost: 40000
Movement: 
HP: 192
MP: 9
TN: 1
Initial MS cargo: Hi-Zack (x2), Marasai (x2)


Asshimer
Type: Mobile Suit
Requirements: Tech 2
Cost: 2500
HP: 112
MP: 10
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Grenade (A)Transform

Aqua GM
Type: Mobile Suit (aqua)
Requirements: Tech 1
Cost: 500
HP: 
MP: 6
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Beam Rifle

Bound Doc
Type: Mobile Armor
Requirements: Tech 3
Cost: 9000
HP: 144
MP: 12
TN: 2
Weapons: (Y)Triple Beam Rifle (X)Beam Saber (B)Hyper Particle Canon
	(A)Transform

Capule
Type: Mobile Suit
Requirements: Tech 2
Cost: 2300
HP: 112
MP: 10
TN: 1
Weapons: (Y)????? (X)Claw (B)????? (A)Particle Cannon

Galbathy Beta
Type: Mobile Suit
Requirements: Tech 1
Cost: 3500
HP: 104
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)?????

Gaplant
Type: Mobile Suit
Requirements: Tech 2
Cost: 4500
HP: 120
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform

GM-Diver
Type: Mobile Suit (aqua)
Requirements: Tech 2
Cost: 1500
HP: 112
MP: 9
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)????? (A)Beam Rifle

Hambraby
Type: Mobile Suit
Requirements: Tech 2
Cost: 3000
HP: 112
MP: 11
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Grappling Hook (A)Change

Hi-Zack
Type: Mobile Suit
Requirements: Tech 1
Cost: 700
HP: 80
MP: 7
TN: 1
Weapons: (Y)Machine Gun (X)Beam Saber (B)????? (A)Grenade

Marasai
Type: Mobile Suit
Requirements: Tech 1
Cost: 1000
HP: 80
MP: 9
TN: 1
Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade

Marine Zaku
Type: Mobile Suit (aqua)
Requirements: Tech 1
Cost: 500
HP: 72
MP: 6
TN: 1
Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Machine Gun

Palace-Athene
Type: Mobile Armor
Requirements: Tech 3
Cost: 60000
HP: 128
MP: 9
TN: 1
Weapons: (Y)Wide-Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (A)?????

Psycho Gundam
Type: Mobile Armor
Requirements: Tech 3
Cost: 20000
HP: 176
MP: 6
TN: 3
Weapons: (Y)Triple Beam Rifle (X)Double ????? (B)Triple Beam Rifle
	(A)Transform

===============================================================================
                                    CLOSING
===============================================================================
Special Thanks to:
Samuel Lee
--for building the best Zeta Gundam website on the internet
CJayC
--for hosting this FAQ at GameFAQs
Mark Simmons
--for maintaining Gundam Project
Jonathan Matthews Software
--whose program was used to create the ASCII at the top of this guide
Bandai
--for bringing the Gundam shows to the US, without which I would've never
  played this game

SD Gundam X Next is (C) Yutaka 1992

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