Super Scribblenauts review
Super Scribblenauts Gets Seriously Wordy
When Scribblenauts came out, it had a limited fanbase. Not many people had heard of it at first, but then games magazines reviewed it and described to the world just how wonderful a game it was, and suddenly sales went sky rocketing. It introduced a mechanic never seen before- the ability to create any object you want, just by typing it in a magic notepad. The game featured hundreds of puzzles, which you would have to use your brain, DS, notepad and dictionary to solve. The game saw you going on an adventure with your hero Maxwell and his magic notepad to solve puzzles and just generally mess around. The same concept is carried on to the sequel, Super Scribblenauts, however with a major gameplay twist.
Whereas in the original, you could create something, it had it's own personality that couldn't be changed. Demons would always attack you, men would just walk around and such. But in Super Scribblenauts, the game let's you change their personality and appearance to your leisure, using adjectives, the all-new major gameplay mechanic.
↑ The Super Scribblenauts launch trailer demonstrates the adjectives mechanic
The adjectives, as well as allowing you to make objects the way you like them, is also the key to solving puzzles. Say you have a huge gap you need to cross, and a bridge just doesn't fit and falls through the hole. This can be solved in many ways. One would be to create a huge bridge, which is significantly longer and may get you there. Or, you could create an immovable bridge which doesn't move and fall, meaning that you can jump on and jump off again on the other side. The launch trailer shown on the left demonstrates some ways in which adjectives can be used.
So once you've completed the brief tutorial that gives you the basics about the game, you set search for magical objects called Starites. You get Starites by completing levels and solving puzzles. Notice any Super Mario Galaxy references? Think it's a copy of a great game on DS? the you couldn't be more wrong. Whilst the chubby plumber's adventure sees you running around defeating bosses and stomping on Goombas, Maxwell's adventures focus solely on puzzles for the most part.
Notice how I said 'the most part'. This is because, there are also adjectives and action levels throughout the game. Adjective levels see you reaching and objective by using adjectives to tweak the object/character to your particular needs. Action levels however see you solely trying to reach the Starite, on a sort of mad obstacle course. These are really challenging and are found in Special Constellations, bonus constellations that are unlocked by collecting large numbers of Starites.
You'll have a lot of fun just messing around for the first hour or so, before becoming serious and starting to have a crack at the numerous levels on offer. But for all the time when you get bored or stuck on a level, there is the playground mode and the custom levels to play in.
What's at the end of a rainbow? A pot of gold, right? Wrong! It's a Peacock. ↑
The playground mode is essentially, well, a big playground. It's the title screen, where Maxwell can run around, choose a playground (you can create a custom one too) and play around with different words. It's a brilliant way to pass the time if you're very bored.
Meanwhile, there's also the custom level editor, which lets you build your own level with it's own theme. Sadly this is ruined by the tiny maximum object meter, and prevents you from creating a level exactly the way you want it.
Another thing worth mentioning is that while the game has some true longevity in it, with loads of Starites to be found and thousands of words and adjectives to be put into action, that after a while it can get boring puzzle-solving. There isn't that much of a variety in some of the levels, and most of the adjectives levels are just the same 'create an object with all the same characteristics as the objects around it'.
Another thing is that the audio, while fun and playful at the beginning, does only consist of about five tracks and some noises objects make. It also becomes annoying later on, because you'll be deep in thought, only for it to repeat the same shout for the thousandth time and make you chuck your DS out of the window. Never a good sign.
The graphics aren't brilliant either, and the physics are a bit shoddy.
So, to summarize, should you buy this game? Well, it has it's flaws, but this is certainly an original, fun game and deserves your money.
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