Samurai Warriors Edit Character FAQ v1.32
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: : : : Samurai Warriors Edit Character FAQ

Samurai Warriors Edit Character FAQ

by Jia Baoyu   Updated to v1.32 on
Edit Character FAQ v. 1.0

Jia Baoyu-Christopher Schifani

Table of Contents:

1. Introduction
2. Attacks
  a) Sword
  b) Spear
  c) Naginata
  d) General
3. Stage Flowchart
4. Missions
5. Weapons
   a) Swords
   b) Spears
   c) Naginatas
6. Obtaining the 5th weapons (easily)
7. Items
8. Unlocking the extra models
9. To Be Added - Skills you can earn while training
10. Thanks, credits, and contact info

1. Introduction

This FAQ is Copyright 2004 Christopher Schifani. It may not be sold, modified,
or reproduced in any form without the express written consent of the author.
It may not be posted on any website other than http://www.gamefaqs.com,
http:// www.kongming.net, or http://www.neoseeker.com.

NOTE: As of 07 / 31 / 04, I have decided not to grant permission to sites
other than the 3 listed above to post my FAQS. I'll still be glad to answer
any relevant gameplay questions, however.

Keoi, Samurai Warriors, Electronic Arts, Omega Force and all related names and
characters are trademarks of their respective owners.

This FAQ is a character FAQ for the three edit characters in Koei's "Samurai
Warriors" game. It will tell you everything you need to know about the moves,
weapons, stages, and items obtainable for all three edit character types.
Please note that this FAQ will not discuss the method of creating and training
a new general. If you are curious about this, see EChang's excellent FAQ.
While on the subject of EChang, I would like to take the opportunity to thank
him for making available the mission and weapon requirements, without which I
would not have been able to write this FAQ. I have revised and modified them
all to reflect the American names and my personal experience playing the game.
The methods for getting the 5th weapons were all developed by me.

v 1.1 Additions: Fixed grammatical errors, fixed the erroneous mention of
"Arabian Saddle" in the "Obtaining the Tombo-Giri" section, added a (hopefully
soon to be completed) "Skills you can earn while training" section. Any
information about these would be greatly appreciated.

v. 1.2 Additions: Added Kongming's Archive's to the list of sites allowed to
host this guide. Added "Discern" to the "Skills You Can Earn While Training"
section.

v. 1.21 Additions: Added an "addendum" to the method for getting the 5th
Naginata, as so many people on the boards seemed to be having trouble with it.

V 1.3 Additions: Added neoseeker to the list of sites allowed to post the
guide, added a note about HARD mode for 5th weapons, and added info from Bret
Fellers. Credited Bret Fellers for his info.

V 1.31 Additions: Added an addendum to the Douji-kiri section with additional
info on keeping Nobufusa Baba alive. Revised the Douji-kiri strategy to make
it more effective. Thanks to CKJO3@aol.com for inspiring me to recheck the
strategy.

V 1.32 Additions: Added a tip from Richard Smith for getting Okuni to appear
in training. Credited Richard Smith. My apologies for taking so long to
update.

NOTE: PLEASE read the methods and addenda for the 5th weapons, as there are
many helpful hints there that I did not see fit to put into the "Requirements"
sections.

2. Attacks

a) Sword Character:

SSSS(SSSS) - Your character will slash sideways 3 times, his (or her) blade
will light up, and he will slash sideways four more times, ending with a
forward slash that knocks the enemy down.
X+S - Your character will jump and slash forward with his sword.
T(TTT) - Your character's blade will glow as he does a slash up and to the
right. Pressing T multiple times causes him to follow this slash with a
downward slash left, a whirling slash to bring the blade over his head, and
a final downward slash that releases a white "arrow" of energy straight in
front of him.
X=T - Your character will jump, then slam the ground with his swordpoint
facing down, knocking down nearby enemies.
ST(TTT) - Your character will slash; then his blade will glow as he does an
upward slash and leaps into the air after his enemy, dealing several blows
before knocking the enemy down. The impact of the falling enemy can damage
nearby foes, as well.
SST(TTT) - Your character will slash twice, then follow with one powerful
slash upward on each side and one strong slash forward.
SSST(TTT) - Your character will slash 3 times, then slash sideways 5 more
times, moving side to side as he goes. This is similar to the fully-powered
SSSS move, but is much faster and does not end with a forward slash.
Musou - Your character will move forward, slashing with his sword. The True
Musou adds fire damage and a few additional hits, ending with a strong slash
to knock enemies away.

b) Spear Character:

SSSS(SSSS) - A downward slash, followed by a straight slash, a slash upward
bringing the spear behind the character's back, then two slashes up and down
and a final downward slash to knock the opponent away, is the intricate series
of strikes for this attack.
X+S - Your character jumps in the air and slashes with his spear.
T(TTT) - Your character spins his spear over his head 4 times, ending with a
strong downward slash.
X+T - Your character jumps, then slams the ground, knocking down nearby foes.
ST(TTTT) Your character slashes, knocks the opponent into the air, stabs him
with 4 quick forward slashes, knocks him into the air again, then finally
dashes forward to knock him away.
SST(TTT) - Your character slashes twice, then slashes up to bring the spear
behind his back and finally finishes by slamming his spear into the ground in
front of him, knocking away nearby enemies and breaking the guard of those
who block.
SSST(TTT) - Your character slashes 3 times, then holds his spear as he charges
energy, finally whipping the spear in a half-circle arc in front of him,
knocking away all nearby enemies. Additional presses of T will yield longer
charging time but greater damage and attack radius.
Musou - Like the Sword Character, the Spear Character slashes in front of
himself several times. The True Musou adds fire damage and additional hits,
and ends with a whirling slash to knock the opponent away.

c) Naginata Character:

SSSS(SSSS) - Your character slashes 3 times, follows with 4 slashes (2 to the
right and 2 to the left), then finishes with a strong upward slash to knock
the enemy away.
X+S - Your character jumps in the air and slashes with his naginata.
T(TTT): Your character will charge briefly, then slash right, left to bring
the naginata behind his back, and finally right once again.
X+T - Your character will jump, then slam the ground, knocking the foe away.
ST(TTT) - Your character will slash, then slash upward, followed by a
sideways slash and concluding with a strong sideways slash to knock the
opponent away.
SST(TTT) - Your character will slash twice, then slash left, slash right, and
finally slash strongly to the left.
SSST(TTT) - Your character will slash thrice, then slash strongly to the left.
He will then briefly charge, whirl the blade as he brings it over his head,
then slash hard to the right.
Musou - The same as the other two edit characters, but with a Naginata. The
same goes for the true Musou.

d) General: attacks shared by all 3 Edit Characters:

Mounted attack - Your character will slash three times with his weapon, then
stab downward 4 times before finishing with a final thrust. If T is pressed
before the fourth hit, your character will finish his combo with a strong
upward thrust of his weapon.

Ranged Attack - Press R1 to take out your bow, then use S to fire. You have
unlimited ammunition.

3. Stage Flowchart for "A New Hero's Tale": All three character types use the
same set of stages, viz.:

1. The Battle of Okehazama
2. The Battle of Kawanakajima
3. The Battle of Nagashino
4. Siege of Ueda Castle
5a. Siege of Osaka - Summer (upper path, Toyotomi side)
OR
5b. Siege of Osaka - Summer (lower path, Tokugawa side)

Branchpoint: Stage 4, Siege of Ueda Castle. On the final floor, you will face
Hanzo Hattori and Yukimura Sanada. Defeating Hanzo takes you to the upper
route, while defeating Yukimura will take you to the lower one.

4. Missions

As I said above, the requirements for finding some of the missions,
and the conditions for failing a few of them, I obtained from EChang's
"Mission Completion FAQ." The mission names and descriptions are those listed
in the "Vault" menu of the American game.

1. The Battle of Okehazama
I. Advance Force - Defeat the Oda Advance force!

   Appears: stage begins
   Success: Defeat the indicated general
   Failure: Defeat Nobunaga without defeating the indicated general

II. Protect Me! - Defeat Nobunaga Oda and protect the main camp!
   
    Appears: After Nobunaga Oda reaches the main camp
    Success: Nobunaga Oda is defeated
    Failure: Yoshimoto Imagawa is defeated

III. Ieyasu's Doubt - Persuade Ieyasu Tokugawa to defect!

     Appears: When Nobunaga Oda is defeated before reaching your main camp.
     Success: Catch up to Ieyasu before he reaches the indicated point.
     Failure: Ieyasu reaches the indicated point ahead of the player.

IV. Next Assailant - Eliminate Hanzo Hattori!

    Appears: When you approach Ieyasu Tokugawa after failing "Ieyasu's Doubt"
    Success: Hanzo Hattori is defeated before he reaches the main camp
    Failure: Hanzo reaches and launches an attack upom the main camp.
    [Note: This mission is nearly impossible without the Matsukaze Saddle.]

V. No Escape - Occupy the enemy's main camp!

   Appears: When you finish "Ieyasu's Doubt"
   Success: The indicated generals in the main camp are defeated along with
their Reserve Captains
   Failure: Yoshimoto Imagawa is defeated

VI. Momentum - Defeat the Oda Army's main force!

    Appears: After finishing "Next Assailant"
    Success: The indicated Oda generals are defeated
    Failure: Yoshimoto Imagawa is defeated

VII. Viper's Fangs - Defeat the Oda Army's ambush party!

     Appears: When you finish "Protect Me!" with Noh still alive
     Success: Defeat the enemies indicated
     Failure: Yoshimoto Imagawa is defeated, or Noh is defeated, or too much
time elapses

2. The Battle of Kawanakajima
I. Night and Fog - Attack the advance units to deceive the enemy!

   Appears: Stage begins
   Success: Defeat the indicated generals
   Failure: Too much time elapses, or your character approaches Kenshin.

II. Kenshin - Eliminate Kenshin Uesugi!

    Appears: After succeeding at "Night and Fog"
    Success: Kenshin Uesugi is defeated
    Failure: Shingen Takeda is defeated

III. Tide has not changed - Eliminate Kenshin Uesugi!

     Appears: After failing "Kenshin" and "Save Yukimura"
     Success: Kenshin Uesugi is defeated
     Failure: Shingen Takeda is defeated

IV. Save Yukimura - Help Yukimura Sanada descend Mt. Saijyo!

    Appears: When, after succeeding at "Night and Fog," Yukimura reaches Mt.
Saijyo.
    Success: Yukimura Sanada is defended until he descends Mt. Saijyo
    Failure: Yukimra Sanada is routed before descending Mt. Saijyo

3. The Battle of Nagashino
I. Nagashino - Defeat the enemies inside Nagashino castle!

   Appears: Stage begins
   Success: Nobumasa Okudaira and his Reserve Captain are defeated
   Failure: Too much time elapses, or you stray too far from Nagashino castle.

II. Prodigy - Eliminate the enemy ambush party immediately!

    Appears: After some time following the completion (succesful or not) of
"Nagashino"
    Success: The indicated general is defeated
    Failure: Keiji Maeda reaches the Takeda main camp

III. Counterattack - Defeat Nobumasa Okudaira's unit!

     Appears: When Nobumasa Okudaira defeats 25 soldiers
     Success: Nobumasa Okudaira is defeated
     Failure: "Prodigy" is completed while this mission is active, or too much
time elapses

IV. Spear and Musket - Eliminate Keiji Maeda at once!

    Appears: When you approach Keiji after he begins his charge on the main
camp, or when Keiji reaches the main camp
    Success: Keiji Maeda is defeated
    Failure: Katsuyori Takeda is defeated, or Hanzo Hattori arrives at
Nagashino castle

V. Rain of Fire - Eliminate Nobunaga Oda!

   Appears: After defeating Keiji Maeda, then Hanzo Hattori, and entering the
Oda main camp when Katsuyori Takeda has begun his retreat
   Success: Nobunaga Oda is defeated
   Failure: Katsuyori Takeda is defeated or reaches the indicated escape
point

4. Siege of Ueda Castle [Note: this stage has both field and castle sections]
I. Secret Plan - Head for the north gate without being detected!

   Appears: Stage begins
   Success: Player reaches the indicated point without being seen
   Failure: Yukimura Sanada sees the player or senses the Tokugawa assault

II. Quick Strike - Eliminate Mino Kaneko Quickly!

   Appears: After succeeding at "Secret Plan"
   Success: Mino Kaneko is defeated
   Failure: Too much time elapses

III. Invasion - Defeat the enemy officers by the east gate!

     Appears: After succeeding at "Quick Strike" or "Plan Continues"
     Success: The indicated generals are defeated
     Failure: Too much time elapses, or Ieyasu Tokugawa is defeated

IV. Stone in the Water - Thwart the ploy at Toshi castle!

    Appears: After succeeding at "Invasion" and allowing some time to elapse
    Success: The general at the indicated point is defeated
    Failure: Too much time elapses and the flood attack succeeds

V. Badger Hunt - Prevent Kunoichi from entering the main camp!

   Appears: After succeeding at "Stone in the Water"
   Success: Kunoichi is defeated before she enters the main camp
   Failure: Kunoichi successfully enters the main camp

VI. Stop Yukimura - Prevent Yukimura from entering the main camp!

    Appears: After succeeding at "Stone in the Water"
    Success: Yukimura is defeated before he enters the main camp
    Failure: Yukimura successfully enters the main camp

VII. Plan Continues - Defeat the enemy officers by the north gate!

     Appears: After failing "Secret Plan"
     Success: The indicated officers are defeated
     Failure: Ieyasu Tokugawa is defeated

VIII. First Time - Eliminate Kunoichi!

      Appears: When the player encounters Kunoichi on the castle's first floor
      Success: Kunoichi is defeated
      Failure: Player reaches the stairs to the next floor
      [Note: Kunoichi appears in 2 locations. To make describing things
easier, I'll assume you have a lantern. The first location is found by going
right (your arrow points --> on the map) from the start until you can go down.
Instead of going left when you can, continue downward into the next room and
Kunoichi will appear. Kunoichi also appears near the enemy general shown by a
red dot on the in-game map. It doesn't matter which one you choose to defeat.]

IX. Second Time - Eliminate Kunoichi!

    Appears: Upon encountering Kunoichi after completing "First Time" [See
above for her locations]
    Success: Kunoichi is defeated
    Failure: Player reaches the stairs to the next floor

X. Third Time - Eliminate Kunoichi!

    Appears: When you encounter Kunoichi on the castle's second floor
    Success: Kunoichi is defeated
    Failure: Player reaches the stairs to the next floor
    [Note: As before, Kunoichi appears in 2 locations, either of which can be
used fo complete this mission. The first is by the enemy general marked on the
map; the second is inside the square located to the left of the one with the
exit (i.e., you'll get there by pointing your arrow <--).]

XI. Fourth Time - Eliminate Kunoichi!

    Appears: When you encounter Kunoichi after completing "Third Time" [See
above for her locations]
    Success: Kunoichi is defeated
    Failure: Player reaches the stairs to the next floor

XII. Fifth Time - Eliminate Kunoichi!

     Appears: When you encounter Kunoichi on the castle's third floor
     Success: Kunoichi is defeated
     Failure: Player reaches the stairs to the next floor
     [Note: Kunoichi appears in the left corner of the large, horizontal
rectangle that opens on the right into a square. It is below the square
containing the exit.]

XIII. Sixth Time - Eliminate Kunoichi!

      Appears: When Encountering Kunoichi on the castle's fourth floor
      Success: Kunoichi is defeated
      Failure: Player reaches the stairs to the next floor
      [Note: This floor goes straight down, without any turns. Kunoichi
appears in the third room. It is impossible to miss her.]

XIV. Tokugawa Rule - Eliminate Yukimura Sanada!
     Appears: When you encounter Yukimura on the fifth floor of the castle
     Success: Yukimura is defeated
     Failure: Hanzo Hattori is defeated

XV. Sanada Rule - Eliminate Hanzo Hattori!

    Appears: When you encounter Hanzo on the castle's fifth floor
    Success: Hanzo is defeated
    Failure: Yukimura Sanada is defeated

5a. - Siege of Osaka - Summer (upper path)
I. Power of Sanada - Lure the enemy advance force to the Sanada-Maru!

   Appears: Soon after the stage begins
   Success: Indicated generals reach the blue "X"
   Failure: Indicated generals are defeated prior to reaching the blue "X"

II. Cannon - Stop the enemy cannons!

    Appears: After succeeding at "Power of Sanada"
    Success: All 4 enemy cannons are destroyed
    Failure: An enemy cannon reaches the blue "X"
    [Note: to "destroy" a cannon, you can either destroy the cannon itself or
defeat the captain riding it.]

III. Distrust - Help Yukimura Sanada return to camp!

     Appears: After succeeding at "Cannon"
     Success: Yukimura reaches Hideyori Toyotomi
     Failure: An enemy general enters the first keep

IV. Supporter - Do not allow Masamune Date to enter Osaka Castle!

    Appears: A short time after you succeed at "Distrust"
    Success: Masamune Date is defeated
    Failure: Masamune Date enters Osaka Castle's northwest gate
    [Note: Masamune will appear near the far left stronghold in the upper
portion of the stage. Although he won't advance any more once you've engaged
him in battle, you're still not off the hook, because the game doesn't care
if he enters the castle on his feet or on his back; be wary, therefore, of
knocking Masamune into Osaka Castle.]

V. Resolve - Support Yukimura's charge!

   Appears: After "Supporter" finishes, whether successful or not
   Success: Yukimura Sanada enters the MAIN gate of the Tokugawa camp
   Failure: Yukimura Sanada is defeated

VI. Withering Hope - Defeat the Masamune Date army!

    Appears: After failing "Cannon"
    Success: Masamune Date is defeated
    Failure: Hideyori Toyotomi is defeated
    [Note: For this mission, Masamune Date appears in the area just below your
main camp.]

VII. Legendary Maneuver - Assist the Teruzumi Akashi Army!

     Appears: After failing "Distrust" if Tadamasa Honda is still alive
     Success: Tadamasa Honda is defeated
     Failure: Teruzumi Akashi is defeated

VIII. To the Death - Rescue Yukimura Sanada!

      Appears: During "Resolve," when Yukimura enters the Tokugawa camp's
perimeter (by crossing the bridge at bottom center) and is locked in
      Success: Approximately 100 enemies are defeated
      Failure: Yukimura Sanada is defeated
      [Note: If Yukimura beats you inside the perimeter, you'll have to defeat
a Defense Captain to get to him. If you beat him, however, you can start to
defend him right away.]

5b. Siege of Osaka - Summer (lower path) [Note: this stage has both field and
castle portions.]
I. Undying Spirit - Do not allow Yukimura Sanada to enter the fortress!

   Appears: After succeeding at "Sanada-Maru"
   Success: Yukimura is defeated
   Failure: Yukimura enters the indicated fortress

II. Lion's Roar - Prevent Yukimura Sanada from entering the main camp!

    Appears: After succeeding at "Undying Spirit"
    Success: Yukimura is defeated
    Failure: Yukimura successfully enters the main camp

III. Just in Time - Prevent Yukimura Sanada from entering the main camp!

     Appears: After failing "Undying Spirit"
     Success: Yukimura is defeated
     Failure: Yukimura Sanada successfully enters the main camp

IV. Sanada-Maru - Stop the Sanada-Maru's cannon fire!

    Appears: When the stage begins
    Sucess: Defeat the Defense Captains at the indicated points
    Failure: Too much time elapses

V. Just in Time - Eliminate Kunoichi!

   Appears: When you encounter Kunoichi on the castle's second floor
   Success: Kunoichi is defeated
   Failure: Player reaches the stairs to the next floor

VI. Muddle - Eliminate Hideyori Toyotomi!
    Appears: When you encounter Hideyori on the castle's second floor
    Success: Hideyori is defeated
    Failure: Player reaches the stairs to the next floor

VII. True Ninja - Eliminate Kunoichi!

     Appears: When encountering Kunoichi on the castle's third floor
     Success: Kunoichi is defeated
     Failure: Player reaches the stairs to the next floor

VIII. Ruse - Eliminate Hideyori Toyotomi!

      Appears: When you encounter Hideyori on the castle's fourth floor
      Success: Hideyori is defeated
      Failure: Player reaches the stairs to the next floor
------------------------------------------------------------------------------
5. Weapons: Weapons are listed by type and number, with base attack power and
number of possible attacks.

a) Sword:

1. Katana - A standard Japanese sword.
   Base Attack Power: 13
   Number of Attacks: 4

2. Ishi-Kiri - Katana of the great Genji warrior Yoshinira.
   Base Attack Power: 23-29
   Number of Attacks: 6

3. Doudanuki - A powerful katana said to be able to cleave through iron.
   Base Attack Power: 30-39
   Number of Attacks: 8

4. Kanemitsu - Forged by the great smith Kanemitsu.
   Base Attack Power: 41-43
   Number of Attacks: 8

5. Douji-kiri - The legendary blade that took the head of the demon
Shuten-Douji.
    Fire Element
    Base Attack Power: 46
    Musou +47
    Attack +44
    Defense +38
    Attack Range +36
    Number of Attacks: 8

b) Spear:

1. Spear - A standard battle spear.
   Base Attack Power: 15
   Number of Attacks: 4

2. Great Spear - A spear with an immensely long shaft.
   Base Attack Power: 25-29
   Number of Attacks: 6

3. Piercer - An incredibly sharp spear said to be able to pierce through any
armor.
   Base Attack Power: 32-39
   Number of Attacks: 8

4. Nhon-Gou - A spear of renown that belonged to the great general Masanori
Fukushima.
   Base Attack Power: 43
   Number of Attacks: 8

5. Tombo-Giri - A dragonfly that landed on this blade was instantly cut in
two.
    Lightning Element
    Base Attack Power: 48
    Life +41
    Horse Attack +50
    Horse Defense +39
    Jump +32
    Number of Attacks: 8

c) Naginata:

1. Polearm - A standard pole weapon with good range
   Base Attack Power: 14
   Number of Attacks: 4

2. Naginata - The classic polearm of Japan. Very easy to use.
   Base Attack Power: 24-29
   Number of Attacks: 6

3. Onitake: The naginata owned by the great general Onitake
   Base Attack Power: 31-39
   Number of Attacks: 8

4. Tomoe - The naginata of Lady Tomoe, the greatest female warrior of Japan.
   Base Attack Power: 42-43
   Number of Attacks: 8

5. Benkei - The naginata of Benkei, the legendary warrior monk.
    Night Element
    Base Attack Power: 47
    Ranged Attack +42
    Ranged Defense +49
    Speed +48
    Musou Charge +30
    Number of Attacks: 8

6. Getting the 5th weapons (easily)

In this section I will provide a detailed list of the requirements to get each
of the three 5th weapons for the Edit Characters. In addition, I will provide
a list of recommended equipment and a detailed method of how to acquire the
weapon. I recommend that you use the easy AI trick to help you. To use it,
start a game on any difficulty other than Easy, then save and exit. Go to the
options screen, change the difficulty to Easy, then restart your saved game.
The enemies will attack and block less frequently, though their stats will be
unchanged. ALL 5th WEAPONS MUST BE OBTAINED ON HARD DIFFICULTY OR HIGHER.

The requirements for the weapons come initially from EChang's "Level 5 Weapons
FAQ," with modifications (substantial in the case of the Douji-kiri) based on
my own experience. The equipment lists and methods were all devised and tested
by me, however.

Getting the Douji Kiri:

Requirements: In the "Battle of Nagashino" stage:
1) Quickly clear Nagashino Castle of enemies by defeating the reserve captain
and general there
2) Charge into the field and defeat Toshide Maeda, Nagahide Niwa, and Kazimasu
Takigawa (This is not STRICTLY a requirement, but it's so hard to get the
weapon without doing this that it might as well be.) Also seal the stronghold
nearest Nobufusa (again, not a requirement, but it really helps). [Note, the
stronghold will likely be ABOVE your current position.]
3) Dash back to your main camp and defeat the ambush party general there
before Keiji arrives
4) When Keiji arrives and says, "Katsuyori! Ready to part with your head?"
stay near your captain and fight Keiji and his troops, but make sure that
neither you nor your allies defeat Keiji
5) Hanzo Hattori will approach Nagashino Castle. You will fail the mission to
defeat Keiji, but just keep on fending him off, defending your camp, and not
defeating him for now.
6) After a while, Kunoichi or Yukimura will defeat Hanzo. Yukimura will say,
"My lord! Our forces have been routed!" and advise Katsuyori to retreat. If
you did things right, you should receive a message telling you that he's
retreating to the south.
7) By now, Nobufusa Baba should be the ONLY surviving general other than you
and your commander, and only Keiji, Nobunaga, and Nobufusa should be alive on
the enemy side. Get Keiji to follow you (you may have to strike him to do
this), and slowly lure him to Nobufusa's position. If Keiji has enough health,
Nobufusa will be routed. It is possible that Keiji's troops will eventually
defeat him, but this is a surefire way to rout Nobufusa and get the message:
"Nobufusa Baba has died bravely defending the rear flank!" Keiji will say, "A
true warrior's death. I wish I could go that beautifully one day."
8) The supply unit will appear near Nagashino Castle. Defeat the captain for
the weapon.

Recommended Equipment:
Power Bracer
Matsukaze Saddle
Battle Drum
Tengu Sandals
Himiko's Rune
A strong bodyguard team.

The method: There isn't much to say beyond what's listed in the requirements.
Be wary of the horse barricades and musketeers when charging into the field.
Save often when fighting the three generals there to minimize the chance that
they will heal. C2, and your SSSS(SSS) attack work best. When fighting Keiji,
if he pulls off a Musou and knocks you away, it's okay to let him heal. You
can get him to chase you and not harass your commander. While waiting for
Hanzo's defeat, be sure to beat Mitsuhide and any other generals that come to
your camp, taking care not to defeat Keiji while you do. Run to the nearby
strongholds if you need health recovery items.

[Addendum: To save Nobufusa and ensure that he dies at the right time, it is
highly recommended that you take out the gate captains near him and Katsuie
Shibata before thwarting the ambush. Remember that you have until Keiji
arrives at your main camp to thwart it. Clearing the area around Nobufusa of
enemies before rushing back to your camp will help him live until after
Hanzo's defeat at the hands of Kunoichi or Yukimura. After your Yukimura
advises Katsuyori to retreat, you can either wait for Keiji's soldiers to slay
Nobufusa, or slowly lure Keiji himself out of your camp to get him to fight
Nobufusa personally. Either technique should result in Nobufusa's heroic
sacrifice for the Takeda forces and the appearance of the supply unit carrying
the Douji-kiri near Nagashino Castle.]

Getting the Tombo-giri:

Requirements: In the upper-path "Seige of Osaka--Summer" stage:
1) Lure the two enemy generals to the Sanada-Maru as instructed
2) Defeat the enemy cannons before they enter firing range, as instructed
3) Assist Yukimura in returning to his camp
4) Successfully repel Masamune Date's assault on Osaka Castle
5) Support Yukimura's charge on the Tokugawa camp
6) When the camp's MAIN gates open, enter the camp through them before
Yukimura does
7) The supply unit will appear. Defeat the captain for the weapon

Recommended Equipment:
Battle Drum
Matsukaze Saddle
Tengu Sandals
Cloak of Might
War Rations
A strong bodyguard team

The method: The requirements are exactly the same as those for Yukimura, save
the necessity of beating him into the enemy camp's main gates and the
non-necessity of getting 1000 KOs. After you've stopped the cannons, ignore
Yukimura and head to the area below your main camp. Defeat the two generals
there (one is named Uesugi), then proceed to defeat all of the other generals
you can reach while Yukimura heads to his base camp. When he starts returning
to his post, hurry up and finish off any general you happen to be fighting,
then dash up to Osaka Castle to confront Masamune Date when he arrives. Take
care not to let him get knocked forward into Osaka castle, or you will fail
the mission. Also keep a close eye on Yukimura, as it's imperative that he not
lose too much health. When Date is repelled and most of his army obliterated,
seal any strongholds near you and below that you haven't yet reached, but make
sure that you reach the main camp soon after Yukimura does, if not before. If
you manage to reach it ahead of him, you can actually get inside the gates
that close behind him, and not have to worry about the defense captains at
all. Defend him until he has been rescued. When the Tokugawa camp NORTH gates
open, a supply unit will appear. This one carries the Warrior's Tale, NOT the
weapon, so you can let it retreat. Once you've defended Yukimura, he will
defeat the general guarding the camp's main gate. When you get the message
that the main gate is open, dash into it before Yukimura does. The supply
unit will appear; track it down and defeat the captain for the weapon, then
slay Ieyasu Tokugawa to end the stage.

Getting the Benkei:

Requirements: In the "Battle of Okehazama" stage:
1) Defeat all enemy generals and sub-generals other than Nobunaga before he
successfully charges your main camp
2) The supply unit will appear near the enemy camp; track it down and defeat
the captain for the weapon

Recommended Equipment:
Power Bracer
Matsukaze Saddle
Tengu Sandals
Himiko's Rune
An item of your choice (Warrior's Tale, Vixen Tail, or Solar Gem are all good
choices, as is the Battle Drum)
A strong bodyguard team

The method: This method is fairly amusing and easy, at least if you do what I
did. It is useful to have a fourth weapon before attempting this, though a
good third will serve you adequately, if necessary. First, travel up and to
your left, defeating one of the generals there. Continue defeating generals
until you recieve a message to the effect that "Nobunaga Oda's unit is on the
march!" At this point, drop whatever you're doing, dash over to Nobunaga and
knock him off his horse. Now go up and defeat his sub-officer, Hideyoshi.
Next, return to Nobunaga and steal his horse. He will continue to fight your
allies on foot, but it will take him quite a while. In the mean time, move
around the map on his steed, defeating enemy generals. End by going to the Oda
main camp. There is one sub-officer outside, and one general inside. Defeat
them and the supply unit will appear near the camp; hunt it down and defeat
the captain for the weapon, then run back to your main camp and beat Nobunaga.
Finish off the rest of the easy missions to end the stage. Note that you can
use Matsukaze rather than Nobunaga's horse once he's been dismounted if you
prefer; I just enjoy adding insult to injury. 

[Addendum: I've seen so many disgruntled posts on the message board about this
that I decided to add a little bit more info. First, you MUST complete the
first mission given to you to be able to get the weapon, and you must complete
it BEFORE doing any of the others. Second, it can be helpful to defeat the
troops with Hideyoshi and Nobunaga if you have time. Third, Nobunaga won't
advance as quickly if you knock him off his horse and fight him for a while. 
Stealing his horse after fighting with him, using the "Easy AI Trick," and
remembering to equip a Battle Drum can do wonders to make this weapon easier
to obtain. Using a low-level character also helps.]

7. Items: These are items obtainable in Edit Character stages:

Horse Armor: Decreases the chance of being forcefully dismounted.

How to obtain it: In the "Battle of Nagashino" stage, clear "Nagashino" and
"Prodigy," then clear "Spear and Musket" and defeat Hanzo Hattori before he
reaches Nagashino castle. When "Rain of Fire" appears, charge into Nobunaga's
camp without defeating his sub-generals. A supply unit will appear nearby;
defeat the captain for the item.

Warrior's Tale: A training manual for bodyguards [sc. "that is used to make
them stronger in battle"]

How to obtain it: In the upper path "Seige of Osaka - Summer" stage, complete
the missions "Supporter," "Resolve" and "To the Death." When you get the
message that Yukimura has been rescued, the supply unit will appear; defeat
the captain for the weapon.

War Rations: Replenishes the life meter [to 50%] one time when it reaches
zero.

How to obtain it: While training a new general, obtain a Jump rating of over
130 and select Combo. Hanzo will challenge you; defeat him to get this item.
Be warned that he clones himself, so roll and use your True Musou if he is too
much for you to handle. Use the second bonus character model, and have an
initial Jump rating of at least 115. Unlock Combo by beating Melee 3 times,
then beat Burst until your Jump score is high enough. If you memorize the path
you should have no problem getting an "S" rating consistently.

8. Additional Character Models: Though the game gives you several models from
which to choose, you can unlock 4 additional ones. To do so, obtain an Attack
rating greater than 55 by the time you have 8 months left. If no other events
interrupt things at this point, a strike ninja will challenge you. He is VERY
strong and can only be defeated (or, at least, damaged appreciably) by a Musou
attack. Be warned that one charge attack from him will lilkely kill you. He
sometimes brings along another strike ninja, and always brings along several
henchmen. He tends to block your Musou, but after you've used it twice your
Master will drop a Spirit Mirror, and that should give you the edge you need.
It's best to attempt this fight right after you die. Quickly skip the fight's
opening dialogue so you can move, then nail the strike ninja with your Musou
when you can. When you've unlocked the first bonus model, use him to get the
others, as he starts out with a considerable bonus in the Attack rating of at
least one of the three weapons. [Addendum: I have seen on the message boards
that the actual requirement may be a combined Attack / Defense total of 90 in
one melee weapon. I haven't personally confirmed this, and never had trouble
getting the strike ninja to appear when my weapon attack was greater than 55,
but enough people have mentioned it that I think it worth noting.]

9. To Be Added - Skills you can earn while training

Discern - Achieve a Speed rating of 144 or greater and select Burst. Goemon
will challenge you. Beat him and your character will learn the "Discern"
skill.

Reach:

From Bret Fellers: Achieve an attack rating of around 70 and choose Melee to
get Keiji to challenge you. Beat him to learn Reach. (Note: Richard Smith and
others have noted that you may actually need an Attack Rating of 90 to get
Keiji to appear.)

Rage:

Obtain a Mounted Attack rating of around 70 and choose Riding to get Masamune
Date to challenge you. Beat him to learn Rage.

Drive:

From Richard Smith: Achieve a Mounted Defense rating of over 60 and choose 
Melee to get Okuni to appear. Beat the drum 100 times while avoiding Goemon's
attack to learn Drive.

Musket: Not really a skill. If you obtain an archery score of 68 or above
and choose archery, Magoichi will challenge you. Beat him, and your
character's ranged weapon will now be a musket instead of a bow.

I will add these as soon as I know more. I'll be glad to credit anyone who has
information about the exact requirements for making characters appear.
Information on Kunoichi, Ranmaru, and Dokkimaru would be especially
appreciated.

10. And that's it! Thanks again to EChang for his FAQS, to Jeff Veasey for
hosting this FAQ on GameFAQS, and to Koei, Omega Force, and Electronic Arts
for making Samurai Warriors. Thanks to Bret Fellers for his info on skills
obtainable while training. Thanks to CKJO3@aol.com for his questions, which
were the inspiration behind the revision of the Douji-kiri strategy. Thanks
to Richard Smith for his info on getting Okuni to appear during training.

If you have questions, you can e-mail me at magisteragricola (at) hotmail
(dot) com. I will be glad to answer any questions, but please check this FAQ
first, as they may well be answered here. DO NOT send me spam, and do not
write abusive statements. Constructive criticism is fine and appreciated, but
have the grace to be polite. E-mails containing words or references to
excrement, fornication, or perdition will be deleted and in no circumstances
replied to.
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