Samurai Shodown (GENESIS)
Samurai Shodown FAQ/Move List
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Samurai Shodown FAQ/Move List

by FFOGalvatron   Updated on
                                                                      
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Samurai Shodown Mega Drive/Genesis guide
By FFOGalvatron

Welcome to my Samurai Shodown guide. It is for
the SEGA Genesis/Mega Drive version by the way,
but I expect you already know that. And yes, that
logo really is the ASCII version of the logo, I
promise you.


----------------------------------------------------

CONTENTS

1) INTRODUCTION

2) CONTROLS

3) STORY

4) GAME MODES
   -Game start
   -V.S. mode
   -Option

5) GAME PLAY

6) GENERAL MOVES
   -Running
   -Jump backs
   -Throws
   -Locking swords
   -Fighting with no weapon
   -Sword stopping
   -Weapon break
   -Triangle jumps

7) MOVES LIST
   -Haohmaru
   -Nakoruru
   -Ukyo
   -Galford
   -Kyoshiro
   -Wan Fu
   -Charlotte
   -Tam Tam
   -Hanzo
   -Amakusa

8) BONUS GAMES

9) CHEATS

10) DISCLAIMER

----------------------------------------------------




----------------------------------------------------

1) INTRODUCTION

In 1993, SNK released Samurai Shodown (Samurai Spirits
in Japan) in the arcades. It quickly became SNK's
most popular game as it was not seen as another Street
Fighter 2 clone thanks to it's weapons based fighting
action. Due to it being so popular, the game was
announced for several home consoles, and in 1994 the
Mega Drive/Genesis version was released, as well
as for several other consoles.

Takara, who did a lot of SNK game conversions, ported
the game and they did a fairly good job, with them
using the large version of sprites instead of the
small ones the SNES version had. Most people
generally regard this as a good conversion of the
game, although the character "Earthquake" and his stage
was removed from this version.

Like most late SNK/Takara titles, the PAL version of
Samurai Shodown is difficult to find. The US version
is much easier to get, and I don't know about any
other version.

----------------------------------------------------




----------------------------------------------------

2) CONTROLS

Samurai Shodown supports both the SEGA 3 button pad
and 6 button pad. However, the 6 button variant is
vastly superior to the 3 button one and I certainly
say you should get a couple of 6 button pads before
buying this game.

However, I will list both the control lay out for
either pad type, starting with the 3 button version.


3 BUTTON PAD

A= weak slash
B= normal slash
C= hard slash

A+B= weak kick
B+C= normal kick
A+C= hard kick

START= pause


6 BUTTON PAD

X= weak slash
Y= normal slash
Z= hard slash

A= weak kick
B= normal kick
C= hard kick

START= pause


The D-Pad functions are the same for either pad:

U= Up
Press to jump upward.

UF= Up forward
Press to jump forward towards the opponent.

F= Forward
Press to move right

D= Down
Press to duck

DB= Down back
Press to block whilst ducking

B= Back
Press to move left or block

UB= Up backwards
Press to jump backwards

These above functions are for when your character
is facing right. Reverse them when facing left.

----------------------------------------------------




----------------------------------------------------

3) STORY

Across the world the best samurai warriors come
together to fight it out and see who is worthy enough
to fight the evil Shiro Tokisada Amakusa who is
threatening to destroy Japan and then take over the
world for his master.

----------------------------------------------------




----------------------------------------------------

4) GAME MODES

Smaurai Shodown offers a few different modes of play.
When you get past the "press start" title screen you'll
move on to the main select screen which has the
following options:

GAME START

V.S. MODE

OPTION


I'll give a description of each below:

GAME START
This is the arcade mode where you choose a character and
then fight all of the other CPU controlled opponents.
Beat all of the normal characters and you wil face
Amakusa himself in a final fight. Beat him to see
your fighter's ending sequence. A second player can
challenge you at any time by pressing start on pad 2.


V.S. MODE
For 2 players only, where you and a friend can fight
each other. All of the characters, including Amakusa, are
available to choose.

When you select this mode the following options will appear:

V.S. MODE

SHODOWN

V.S. mode is the standard 2 player vs. fight I've already
explained, whilst SHODOWN is where each player chooses
5 characters each and then fight it out team battle 
style. Before you start a match on either mode you can 
mess around at an options screen that appears which lets 
you change your health bar, the time in a round, the items 
appearance and the level you want to fight on.


OPTION

When you enter this screen, several options will appear:

LEVEL
TIME
ITEM
KEY CONFIGURATION
B.G.M
S.E.


LEVEL
Choose the level for the CPU opponents, level 1 is 
the easiest whilst level 8 is the hardest. The default 
is level 4.

TIME
How many seconds in each round can be chosen from 
here. You can have either 30, 60, 99 or infinite 
time from here. The default is 99.

ITEM
This changes how many times the item guy 
appears. You can have either none, min, med or max. 
The default is med.

KEY CONFIGUARTION
Change the button lay out for the pad here.

B.G.M.
Listen to any of the game's 27 music tracks here.

S.E.
Listen to any of the game's 108 sound effects here.

----------------------------------------------------




----------------------------------------------------

5) GAME PLAY

THE RAGE METER
This is the bar at the bottom of the screen, each
fighter has one. When you are attacked, it will fill
up. When it fills up fully your character will turn
red and his/her moves will do much more damage for
a short amount of time before the rage meter
depletes.

The game itself is a one on one weapons based beat
'em up. You simply have to K.O. the opponent to
win the fight. Use slashes, kicks, special moves and
throws to win.

----------------------------------------------------




----------------------------------------------------

6) GENERAL MOVES

RUNNING
Press right (left if you are facing the other way)
twice and hold it to run. Running means you will
move a lot faster than usual and is great to
suddenly dash up and slice your opponent.


JUMP BACKS
Press left (or right if you are facing the other way)
twice to jump backwards. This is useful to evade
opponent attacks.


THROWS
Hold right or left and press HS or HK to throw the
opponent.


LOCKING SWORDS
If both characters run into each other at the same
time, they lock swords. Rapidly press the slash attack
buttons to try and win. If you do, you'll either
push the opponent back, slash the opponent with a
weak slash or flip the opponent's sword/weapon out of
their hands. You can both lose your swords at the
same time sometimes.


FIGHTING WITH NO WEAPON
If you lose your weapon, the slash attacks now
become punches. If you can get your weapon back, move
over it and press a slash button to pick it back up.


SWORD STOPPING
If you have no sword, and the opponent tries to
slash you, press any slash button to grab the
opponent's weapon and push the opponent back. This has
to be timed right for it to work.


WEAPON BREAK
If your weapon takes to much damage from you blocking
to often, it will break and you won't get it
repaired until the next round/fight.


TRIANGLE JUMPS
Some characters can jump off walls. Jump up to a wall
then press the opposite direction to the wall to
jump off it.

----------------------------------------------------




----------------------------------------------------

7) MOVES LIST

All move commands are for when the player is facing
right, reverse the commands when facing the other way.
Remember, if you don't have your weapon you won't be
able to do most of your character's special moves.

LEGEND:
QCF: Quarter circle forward
QCB: Quarter circle backward
DPM: Dragon Punch motion (F,D,DF)
HCF: Half circle forward (B,DB,D,DF,F)
HCB: Half circle backward (F,DF,D,DB,B)
Charge: Charge direction for 2 seconds.
S= Slash (any)
K= Kick (any)

Remember, if you lose your weapon you won't be able to
do most if not all of a characters special moves.




HAOHMARU "The samurai with nerves of steel"

Age: 25
Weapon: The Fugu Blade
Birthplace: Japan

SPECIAL MOVES

Cyclone slash: QCF+S
This is a projectile attack which looks like a cyclone
and when it hits the opponent, it will send them
spinning high into the air.

Crescent moon slash: DPM+S
A super sword uppercut attack which is great to do
against opponents that frequently jump at you.




NAKORURU "The defender of the natural world"

Age: 17
Weapon: Nature's wrath/short sword/Mamahaha
Birthplace: Japan

SPECIAL MOVES

Annu mutsube: QCB+S
Nakoruru dashes across the ground surrounded by energy
and slashes the opponent.

Leai Mutsube: QCF+S
Like the above move, but she rises upward into the air
this time.

Amube Yatoro: HCB+S
Nakoruru calls in Mamahaha to strike the opponent, who
dives straight at them.

Mamahaha flight: QCB+K
Nakoruru jumps up and grabs onto Mamahaha. From here
she can do any of the following:

Yatror Poku: Down with any kick or slash button
Nakoruru dives down at the opponent.




UKYO "The samurai heart-throb"

Age: 24
Weapon: Unnamed (he made his sword by himself though)
Birthplace: Japan

SPECIAL MOVES:

Swallow swipe: HCF+S
A low super slash attack.

Snowfall slash: QCB+S
A rapid attack of many sword slashes to cut the opponent
up with at close range.




JUBEI "The secret agent of the Japanese empire"

Age: 39
Weapon: Tokugawa defender and Orin tiger sabre
Birthplace: Japan

SPECIAL MOVES:

Tsunami Saber: DPM+S
A dashing uppercut attack.

Saber thrash: Press slash buttons rapidly
This attack is where Jubei quickly does lots of slashes to
cut the opponent up.

Geyser thrust: QCF+P
A ground wave projectile attack.




GALFORD "The ninja golden boy"

Age: 20
Weapon: Blade of justice/Poppy
Birthplace: U.S.A

SPECIAL MOVES:

Rush Poppy: QCB+S
Galford sends Poppy forward to strike the opponent.

Plasma blade: QCF+P
A projectile attack of 2 large plasma injected
shurikens.

Head strike: DPM+K (Close to opponent)
Galford grabs the opponent and slams them.

Ninja shadows: R, HCF+ any attack button apart from HS or HK
Galford jumps up and makes 3 replicas of himself which move
around and spin. This is a move that confuses the opponent
most of the time.

Rear replica attack: HCB+K
A replica shadow attack move.

Diving Poppy: QCB+WK
A variant of the rush version.

Machine-gun Poppy: QCB+NK
Another dog attack variant.




KYOSHIRO "The Showbiz Samurai"

Age: 30
Weapon: Kabuki slasher
Birthplace: Japan

SPECIAL MOVES:

Kabuki crush dance: F, HCF+ S
An anti air attack.

Twirling fan: HCF, DF+S
A fan projectile attack.

Jumping lion: QCB+K
using his sword Kyoshiro leaps forward slightly, surrounded
by fire to torch the opponent.

Whirlwind slash: QCB+S
Easier to do version of the twirling fan.




WAN FU "The gargantuan military hero"

Age: 35
Weapon: Sword of the emperor
Birthplace: China

SPECIAL MOVES

Thunder bomb: QCB+S
This move makes Wan Fu lose his sword. He actually 
throws it at the opponent, but most of the time you 
can get it back before the opponent has a chance to attack 
you.

Whirlwind DPM+S
A flying uppercut attack.




CHARLOTTE "The revolutionary leader"

Age: 27
Weapon: Laroche
Birthplace: France

SPECIAL MOVES

Power gradation: HCF+S
A flying uppercut attack.

SPLASH FOUNT: Press any slash button rapidly
Charlotte dashes forward with her weapon slashing
rapidly.




TAM TAM "The Mayan avenger"

Age: 19
Weapon: Hengei-Hengei-Zangei
Birthplace: Ixlpalotal

SPECIAL MOVES

Pagnua deose: QCB+K
With his weapon spinning beneath him, Tam Tam
travels across the ground to deal damage to low
opponents.

Moora Gaboora: QCF+S
A projectile attack where a skull is thrown
at the opponent.

Paguna Paguna: B (Charge) F+S
A spinning sword attack. You can move Tam Tam
by pressing right of left during this special
attack.

Ahow Gaboori: R,DR,D+S
Tam Tam leaps up then spurts out a fireball
that goes diagonally downwards.




GENAN "The scissor-handed slasher"

Age: 26
Weapon: Azami
Birthplace: Japan

SPECIAL MOVES

Slasher spin: DPM+S
Genan rolls and spins towards the opponent.

Poison cloud puff: QCF+S
A Projectile of poison.




HANZO "The master of the shadows"

Age: 34
Weapon: Unnamed
Birthplace: Japan

SPECIAL MOVES

Ninja teleport: HCB+K
Hanzo teleports then re-appears above the
opponent and stabs down with his sword.

Shrike dash: DPM+K (Close to opponent)
Hanzo grabs the opponent and slams them head first
into the ground.

Flying spike: QCF+S
A large ninja star projectile attack.

Ninja shadows: R, HCF+ any attack button apart from HS or HK 
Hanzo jumps up and makes 3 replicas  of himself which move 
around and spin. This is a move that confuses the opponent 
most of the time.





AMAKUSA "The unknown warrior"

Age: Unknown
Weapon: Gadama Jewel
Birthplace: Unknown

SPECIAL MOVES

Forward warp: QCF+S
A teleportation move forwards.

Backward warp: QCF+K
Another teleport, this time backwards.

Underworld apparition attack: QCB+S
A projectile attack.

Spectre sphere: Triangle jump, then S
Amakusa strikes down surrounded in a ball of energy.

Dark thunder: Hold WK for 2 seconds, then release
Another projectile attack


----------------------------------------------------




----------------------------------------------------

8) BONUS GAMES

At various points in the one player mode you'll get
to do a bonus game. It basically involves trying
to slash straw men before they vanish. They pop up
at various points on screen, destroy them by
attacking them. Destroy enough in the time limit
for a points bonus. The more bonus games you do, the
harder it gets.

----------------------------------------------------




----------------------------------------------------

9) CHEATS

Turn off music in first round of any match:
For this rather useless "cheat", let the characters
lock swords just before the fight, and when the
screen goes white hold down the start button to
turn off the music for the first round only.


Alternative colours:
For another boring and fairly useless cheat,
high light the character you want and then press
the hard slash or hard kick button to get a
different colour for your character. Excuse me as I
die from excitement.

----------------------------------------------------




----------------------------------------------------

10) DISCLAIMER

Only GameFAQs and Neoseeker can use this FAQ. Anyone
else must e-mail me. My e-mail is

ffogalvatron@hotmail.co.uk

This may be not be reproduced under any circumstances 
except for personal, private use. It may not be placed 
on any web site or otherwise distributed publicly without 
advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly 
prohibited, and a violation of copyright.

So I mean business. Haw.

2005 FFOGalvatron

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