Sam & Max: The Tomb of Sammun-Mak FAQ/Walkthrough v1.0
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: : : : Sam & Max: The Tomb of Sammun-Mak FAQ/Walkthrough

Sam & Max: The Tomb of Sammun-Mak FAQ/Walkthrough

by dark52   Updated to v1.0 on
This walkthrough was originally written for Sam & Max: The Tomb of Sammun-Mak on the PS3, but the walkthrough is still applicable to the PC version of the game.
  ______   ___    _____      __    ______    _____      __   ___     __    __
 / ____ \ |__ \  |__   \    /  |  /  __  \  |__   \    /  | |__ \   |_ \  / /
| (____--   /  \    |   \  /   |  | |_ --      |   \  /   |   /  \    \ \/ /
 \____ \   / /\ \   | |\ \/ /| |   > _|----    | |\ \/ /| |  / /\ \    >  <
--____) | / ____ \  |_| \__/ | |  | |__| |     | | \__/ |_| / ____ \  /_/\ \___
\______/_/ /    \ \__        |_|  \______/     |_|       __/ /    \ \_    \___/
       /__/      \___\                                  /___/      \__\
                     _____________
                    / ____    ____/
       _           /_/    |  |                    _                 ___
   _  \ |        /\       |  |   /\              \ |         /\    / __\
 _\ |_| |________\/__     |  | __\/______________| |_____   _\/___/ /__
|_   _   ____________|    |  ||__________________   _____| |_____ | |__|
  | | | |/  \  / _ \      |  |  /  \ \ \/ \_/ \_ | |/  \    / \  _| |_
  | | | |/ \ |/ /_\_\     |  | / /\ \ |  -   -  || |/ \ \  | | ||_   _|
  | | | |  | || \__       |  || |  | || | | | | || |  / /   \_/  / /
   \_//_/  /_/ \___/      |  | \ \/ / | | | | | || |_/ /        /_/   __
                         /  /   \__/ /_/  /_/ / / \___/              \  |
                        /_/                  /_/                      | |
  _____  /\                  /\                     ____  _____   /\  | |
 / __  |_\/__________________\/________________    |    \/     | _\/__| |___
| |  \_________________________________________|    | |\  /|  | |_____   ___|
 \ \    /  \ __  _   _  __  _   _   _   _  ___      | | \/ |  | /  \  | | ___
  \ \  /_/\ \\ \/ \_/ \_\ \/ \_/ \_\ \ \ \\   \     | |    |  |/_/\ \ | |/ __|
   \ \   /   ||  -   -  ||  -   -  || || || /\ \ __ | |    |  |  /   || | /
 _  \ \ / /| || | | | | || | | | | || || || || ||__|| |    |  | / /| || |\ \
| |__| ||    || | | | | || | | | | || \/ || || |    | |    |  | |    || | \ \
|_____/ |_/| |/_/ /_/ / //_/ /_/ / / \__//_/ | |    | |   _|  | |_/| ||_|  \ \
           |_/       /_/        /_/          /_/   |___| |____|    |_/      \_|

               ,---------------,
              |   WALKTHROUGH   |
           ,-------------------------------------------------------,
          |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
          |---------------------------------------------------------|
          |  1 - Introduction.............................[010000]  |
          |      i - Introduction.........................[010100]  |
          |     ii - Controls.............................[010200]  |
          |  2 - Walkthrough..............................[020000]  |
          |      i - Intro................................[020100]  |
          |     ii - Reel 1...............................[020200]  |
          |    iii - Reel 3...............................[020300]  |
          |     iv - Reel 2...............................[020400]  |
          |      v - Reel 3 - Finishing...................[020500]  |
          |     vi - Reel 1 - Finishing...................[020600]  |
          |    vii - Reel 4...............................[020700]  |
          |  3 - Trophies.................................[030000]  |
          |  4 - Just the Clicks..........................[040000]  |
          |      i - Reel 1...............................[040100]  |
          |     ii - Reel 2...............................[040200]  |
          |    iii - Reel 3...............................[040300]  |
          |     iv - Reel 4...............................[040400]  |
          |  5 - FAQs.....................................[050000]  |
          |  6 - Updates..................................[060000]  |
          |  7 - Contact..................................[070000]  |
          |  8 - Copyright................................[080000]  |
          |_________________________________________________________|
               |                                    |
               | Author: dark52                     |
               | Version: 1.0                       |
               | Updated: 28/05/10                  |
               | Website: http://sam.darkspyro.net/ |
               | Email: darkgta(at)gmail(dot)com    |
               |____________________________________|

,-----------------------------------------------------------------------------,
|~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~|
'-----------------------------------------------------------------------------'

 ,--------,                    ,--------------,                     ,--------,
| [010100] |~-~-~-~-~-~-~-~-~-|  Introduction  |~-~-~-~-~-~-~-~-~-~| [010100] |
 '--------'                    '--------------'                     '--------'

Welcome to my guide to the second episode of the third season of Telltale
Games' Sam & Max series; Sam & Max: The Devil's Playhouse - Episode 2: The Tomb
of Sammum-Mak.

This guide was written using the PlayStation 3 version of the game but aside
from references to controls it should be identical and applicable to all other
versions of the game.

If you don't want to read through a full Walkthrough just to find the one thing
you're stuck on, there is also a section called 'Just the Clicks' which
contains just the bare minimum of direction to finish the game.

And there's an FAQs section with answers to some of the more common roadblocks.

 ,--------,                      ,----------,                       ,--------,
| [010200] |~-~-~-~-~-~-~-~-~-~-|  Controls  |~-~-~-~-~-~-~-~-~-~-~| [010200] |
 '--------'                      '----------'                       '--------'

Here are the PlayStation 3 controls. They're listed in the Help & Settings menu
under Controller Map, but just in case:

                  o----------------------------------------o
                  | BUTTON       | ACTION                  |
                  |--------------|-------------------------|
                  | X            | Use, Talk To, Select    |
                  |--------------|-------------------------|
                  | O            | Back, Cancel, Run       |
                  |--------------|-------------------------|
                  | Square       | Use Inventory Item      |
                  |--------------|-------------------------|
                  | Triangle     | Enter Maximus Mode      |
                  |--------------|-------------------------|
                  | L1           | Cycle Selected Object   |
                  |--------------|-------------------------|
                  | R1           | Cycle Selected Object   |
                  |--------------|-------------------------|
                  | R2           | Show Selectable Objects |
                  |--------------|-------------------------|
                  | D-Pad        | Menu Navigation         |
                  |--------------|-------------------------|
                  | Left Analog  | Move, Menu Navigation   |
                  |--------------|-------------------------|
                  | Right Analog | Select Maximus Power    |
                  |--------------|-------------------------|
                  | Select       | Notebook                |
                  |--------------|-------------------------|
                  | Start        | Menu, Pause             |
                  o----------------------------------------o

And the PC controls. Again they're listed in the Help & Settings menu under
Keyboard Map and Mouse Map:

    o---------------------------------------------------------------------o
    | KEY                                     | ACTION                    |
    |-----------------------------------------|---------------------------|
    | WASD, Arrow Keys, 8, 4, 6, 2            | Movement, Menu navigation |
    |-----------------------------------------|---------------------------|
    | Left Button (hold and drag)             | Move                      |
    |-----------------------------------------|---------------------------|
    | Q, M, End, 7                            | Maximus Mode              |
    |-----------------------------------------|---------------------------|
    | N, C, 3, Page Down                      | Open Notebook             |
    |-----------------------------------------|---------------------------|
    | Shift, Right Button (hold while moving) | Run                       |
    |-----------------------------------------|---------------------------|
    | Enter, 5, Left Button                   | Select, Use               |
    |-----------------------------------------|---------------------------|
    | Ctrl, Right Button                      | Cancel, Close             |
    |-----------------------------------------|---------------------------|
    | I, E, Del, Ins, 0, 9, Middle Button     | Open Inventory            |
    |-----------------------------------------|---------------------------|
    | Space                                   | Pause                     |
    o---------------------------------------------------------------------o

You can also use a controller to play, the game's interface will become like
the one you see on the PS3 version.

This episode makes use of a new psychic power, Astral Projection, that allows
you to jump around in the story. If you find yourself unable to answer somebody
correctly then you'll likely need to find the solution in another reel first.

,-----------------------------------------------------------------------------,
|~-[020000]~-~-~-~-~-~-~-~-~-~-~-~WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~[020000]-~|
'-----------------------------------------------------------------------------'

 ,--------,                        ,-------,                        ,--------,
| [020100] |~-~-~-~-~-~-~-~-~-~-~-|  Intro  |~-~-~-~-~-~-~-~-~-~-~-| [020100] |
 '--------'                        '-------'                        '--------'

Once again we begin partway through the story. Your first task is to avoid
Kringle so as to not get shot, you can do that by switching to Maximus and
using one of his psychic powers, the Ventriloquist Dummy, on the large Weird
Squid Statue to the left of Kringle. The intrepid ancestral duo will then
approach some hieroglyphics which unfortunately Sameth won't be able to
remember, select any of the dialogue options to fail and get shot by Kringle.

 ,--------,                       ,--------,                        ,--------,
| [020200] |~-~-~-~-~-~-~-~-~-~-~|  Reel 1  |~-~-~-~-~-~-~-~-~-~-~-| [020200] |
 '--------'                       '--------'                        '--------'

The only reel worth going into right now is the first one, The Sphunx
Challenge. The second one begins with a sequence that you don't have the answer
for (but if you're looking for all the deaths then by all means), the third one
is the one you just got booted out of, and the fourth requires all of the
previous reels to be finished before you can do anything worthwhile.

Approach Kringle and ask him for some cookies, which he'll happily oblige. Ask
him about the Challenge of the Sphunx and then accuse him of being stumped by
it. When he's gone up on the stage to attempt the challenge you can take the
opportunity to search through his bags and discover whereabouts his workers
live in the city.

Follow Kringle up onto the stage and click on the hieroglyphics above the
Sphunx to allow the characters to memorise the sequence. Then on the far left
of the stage you should use the Can o' Nuts that you will have seen during the
introduction to the episode. Unfortunately the elves will take off with the
Can, the Mole Woman will also take after them and leave behind her newspaper.
Take the newspaper and follow them all to Little Arctic Circle.

Ignore the elves for now, there's nothing you can do about the can. Instead,
head into the building where you'd normally find the office to instead find the
Mole Woman casting a curse over one of the elves. Show her the newspaper and
she will tell you a joke involving cutting cucumbers lengthwise, then ask about
the Sphunx Inscription to learn of the secret phrase.

That's all for this reel right now, switch to Maximus and use the Astral
Projection power to switch to Reel 3.

 ,--------,                       ,--------,                        ,--------,
| [020300] |~-~-~-~-~-~-~-~-~-~-~|  Reel 3  |~-~-~-~-~-~-~-~-~-~-~-| [020300] |
 '--------'                       '--------'                        '--------'

Now that they can remember the pronunciation of the hieroglyphics you can
select the correct option, leave the tomb and board The Disorient Express.

Leave the room and head out into the corridor, just down to the right is a pile
of baggage which you will need to search through to find a sarcophagus. Go down
the corridor to the left now, past Sameth & Maximus' room to where Kringle is
staying, pick up the empty glass from the tray and while you're there, deposit
some cookies.

Move on into the next carriage through the door on the left. Go to the far end
and enter the Mole's room. Use the Ventriloquist Dummy on their Steamer Trunk
to give grounds to search it and find the Vampire Reverse-Curse inside. Go out
of the cabin and you'll hear Nefertiti saying that she's going out, use the Can
o' Nuts to hide so that she isn't spooked when she leaves. When you can, use
the Ventriloquist Dummy on her and get her to talk to Jurgen about the Vampire
Reverse-Curse. Have her then tell him that it's in the sarcophagus.

Follow Jurgen through to the next carriage and immediately double back into the
Green Car. Take the letter that Nefertiti delivers to Jurgen's room and then go
all the way through the train into the far carriage. Ignore the elves' room for
now and instead go into Baby Amelia Earhart's room where you'll find her
sleeping with the music box on. Turn off the music box to learn of her
weakness.

Time to switch over to Reel 2 now that you can actually start it.

 ,--------,                       ,--------,                        ,--------,
| [020400] |~-~-~-~-~-~-~-~-~-~-~|  Reel 2  |~-~-~-~-~-~-~-~-~-~-~-| [020400] |
 '--------'                       '--------'                        '--------'

Once Amelia is in the trunk sing some of the song to her and she'll quieten
down and go to sleep. Use the Can o' Nuts to avoid the conductor and finish the
segment on the Disorient Express.

Follow the path down and then up to The Devil's Toybox, Grandpa Mole will
appear and cast a Protection Spell on the box to prevent it from being stolen.
Don't touch the box otherwise you'll experience another one of the game's
gruesome deaths. Attempt to pick up that Dummy you saw flung out of the Toybox
but an Asp will steal it before you can.

Head right and up to the wall where there's a Sconce for you to pull which will
open a door. Go through that door and along the corridor to where you'll find
Grandpa Mole and little Baby Amelia Earhart. Approach too close and you'll be
killed again. Instead click on the Travel Brochures on the table and inform him
that you're from Stuttgart (you need to have picked up the love letter from the
train), he won't like that and will give Maximus a bad luck curse.

Turn around and head back out through the door you came in on, walk a bit
further past the sconce and you'll find a talking picture on the wall. It's
Jurgen. After promising to help him pull the Sconce on the wall to the right
and then walk up the stairs to the left. Take the Bust of Sammun-Mak from the
plinth and you'll be trapped upon the wall. If you've talked to the Mole Woman
about the newspaper that she dropped in the theatre then Play it Straight and
then give the cucumber punchline. If you haven't, switch back to reel 1 and do
so. Warning, if at this point you have already fully completed the first reel
but not talked to the elderly mole about the newspaper then you've
unfortunately run into a dead end and will be stuck here for ETERNITY and not
be able to complete the game.

Now free from the wall, take the door to the left through into a chamber with
Two Doors. Walking through the doors will kill you if you have the bad luck
curse, but luckily you also have the Bust of Sammun-Mak. Throw it through
either door and it'll be chopped in half as well as break the mechanism behind
the deathly doors. You can now safely walk through and go into Nefertiti's
chamber to find the missing Dummy.

Ignore her warnings about the Asp and venture nearer, the idea here is to use
the Can o' Nuts. You'll be eaten if you don't, that's another death. To break
her curse simply switch to Maximus. Now that you have the Dummy you should use
it on her and get her to confess her love for Sameth & Maximus. This will
incite the Mole Man to cast a Sexo Rejexo Hex on you.

Leave the room and head back to Grandpa Mole with the Sexo Rejexo curse still
active. Talk to Amelia and then use the Ventriloquist Dummy on the Sarcophagus
to propel her into the mole's arms. With him distracted you can grab the pile
of hieroglyphic blocks from behind them without getting impaled.

Return to the pedestal where you found the Bust of Sammun-Mak and use the two
halves on the gaps in the wall beneath the Guardians. This will cause them to
form a straight path along their backs. If you wish to finish the Reels in
chronological order this is the point at which you should stop until you finish
the first Reel. Otherwise, press on the pedestal to be transported back into
the wall, walk over the Guardians and then use the blocks on the spell to
finish the Reel.

 ,--------,                 ,--------------------,                  ,--------,
| [020500] |~-~-~-~-~-~-~-~|  Reel 3 - Finishing  |~-~-~-~-~-~-~-~-| [020500] |
 '--------'                 '--------------------'                  '--------'

Go back to the Mole's room and talk to the Mole Man about his daughter and tell
him that she still has a crush on Sameth and Maximus, this will cause the Mole
Man to once again give you the Sexo Rejexo Hexo. Travel down to the far end of
the train and talk to the elves. Ask about the secret project and then claim
that you have a child that can help. Knock on Amelia's door and provided you
still have the curse, she'll fly backwards into the elf's waiting arms.

You now have enough information to finish the first reel, so if you're wanting
to finish them in chronological order you should go do that now. Otherwise,
talk to the Vampire Elf Slushie and tell him that he's wanted by Kringle. Since
Jurgen should be by the sarcophagus he'll now finally become a vampire.

Head back to Jurgen's room now and take a look inside his Steamer Trunk, his
paraphernalia will stop him from preventing you from doing so now. With no sign
of the Toybox yet go and see the Moles again. Show the love letter to the Mole
Man and Nefertiti will turn Maximus into a cow again. Use the empty glass on
the cow to get a full glass of wholesome milk. Use that milk on the tray
outside Kringle's room and then knock on his door, pretend to be room service
and use the Can o' Nuts to hide.

Search his chest to finish the reel (again, make sure to finish Reels 1 and 2
first if you're attempting to do it in chronological order).

 ,--------,                 ,--------------------,                  ,--------,
| [020600] |~-~-~-~-~-~-~-~|  Reel 1 - Finishing  |~-~-~-~-~-~-~-~-| [020600] |
 '--------'                 '--------------------'                  '--------'

Go and see the elves in Little Arctic Circle and tell them of the Toy Biplane
to get the Can o' Nuts from them. Head back to the theatre and approach the
Sphunx. Use the cookies on the nose, give the correct phrase for the
hieroglyphics, and use the Can o' Nuts to go under the grate. That's Reel 1
done.

 ,--------,                       ,--------,                        ,--------,
| [020700] |~-~-~-~-~-~-~-~-~-~-~|  Reel 4  |~-~-~-~-~-~-~-~-~-~-~-| [020700] |
 '--------'                       '--------'                        '--------'

With all three previous reels complete you can now correctly finish the
retelling of the story.

With Sameth in the air it's time to act. Stall for time (or say the correct
phrase and end the world) to let you take control of Sameth again. Use the
newspaper that you've held onto for the entire episode on the torch just below
Sameth and then the flaming newspaper with the counterweight. This will knock
the Ventriloquist Dummy onto the tongue of the Sphunx. Use some more of those
unlimited cookies on the Spunx to get it to throw the dummy to Maximus. If you
wait around too long Sameth'll eventually be lowered into the Ants resulting in
another death.

Switch back to Maximums via clicking on him and trick Papierwaite into looking
into the Toybox. Use the Dummy to get him to say those magic words and complete
the episode.

,-----------------------------------------------------------------------------,
|~-[030000]~-~-~-~-~-~-~-~-~-~-~-~-TROPHIES~-~-~-~-~-~-~-~-~-~-~-~-~[030000]-~|
'-----------------------------------------------------------------------------'

There are twelve different trophies in the PlayStation 3 version of the game,
here are the details of each.

   ,---------------------------------------------------,
  | [030101]      Challenge of the Sphunx      [030101] |
   '---------------------------------------------------'

Completed Monsieur Papierwaite's challenge

Finish the first reel, the point at which it is done is when you successfully
solve the Challenge of the Sphunx with the Can o' Nuts.

   ,------------------------------------------------------,
  | [030102]      Looters of the Lost Toybox      [030102] |
   '------------------------------------------------------'

Successfully raided the Tomb of Sammun-Mak.

The point at which this is triggered is when you insert the extra blocks into
the spell.

   ,------------------------------------------------------------,
  | [030103]      Mystery on the Disorient Express      [030103] |
   '------------------------------------------------------------'

Foiled an onboard sneak-thief.

The reel ends when you finish searching either Jurgen or Kringle's trunks
depending on which you do last.

   ,---------------------------------------,
  | [030104]      Horror Show      [030104] |
   '---------------------------------------'

Stop a seriously sinister ceremony.

Finish the episode by getting Papierwaite to speak the words while in the
circle.

   ,--------------------------------------------------------------,
  | [030105]      Say Hi to the Nice People, Charlie      [030105] |
   '--------------------------------------------------------------'

Throw your voice to every available target.

Use the Ventriloquist Dummy on every target you can. The list of targets is
below:

   1. Tomb Idol - behind you at the start.
   2. Sameth
   3. Kringle
   4. Weird Squid Statue
   5. Guardian
   6. Nefertiti
   7. Mole Man
   8. Grandpa Mole
   9. Amelia
  10. Sarcophagus
  11. Jurgen
  12. Mole trunk
  13. Vampire Slushie
  14. Papierwaite

   ,------------------------------------------,
  | [030106]      Curse the Luck      [030106] |
   '------------------------------------------'

Get zapped with fewer than six Mole Curses.

This means that you should complete the entire game without having to get a
curse reapplied or removed, accidentally or not. The points at which you are
cursed are as follows:

   1. Reel 2 - Bad Luck Curse - Granpa Mole - tell him you're from Stuttgart.
   2. Reel 2 - Holstein Hex - Nefertiti - stealing Dummy.
   3. Reel 2 - Sexo Rejexo - Mole Man - use Dummy to say that Nefertiti is in
      love with Sameth & Maximus.
   4. Reel 3 - Sexo Rejexo - Mole Man - tell him that his daughter is still in
      love with Sameth & Maximus.
   5. Reel 3 - Holstein Hex - Nefertiti - show her love letter to her father.

   ,----------------------------------------------------------,
  | [030107]      Nine Lives of Sameth & Maximus      [030107] |
   '----------------------------------------------------------'

See Sameth and/or Maximus die at nine distinct points in the game.

At various points you'll be able to die in this game. Luckily they're not
permanent deaths and don't really penalise you. The various methods are below:

   1. Fail to say the correct phrase to escape the tomb at the start.
   2. Reel 2 - Wait around at the start and get thrown off the train.
   3. Reel 2 - Click on the Toybox after the Protection Spell has been cast.
   4. Reel 2 - Attempt to enter the Burial Chamber before Amelia has been
      picked up by Grandpa Mole.
   5. Reel 2 - Attempt to walk through the Two Doors whilst under the Bad Luck
      curse.
   6. Reel 2 - Enter Nefertiti's chamber and let the Asp eat you.
   7. Reel 4 - Say the correct phrase to resurrect Yog Soggoth.
   8. Reel 4 - Let Sameth drop into the Ants, this will take a while.
   9. Reel 4 - Finish the game.

   ,----------------------------------------,
  | [030108]      Chrono Logic      [030108] |
   '----------------------------------------'

Complete the four reels in sequential order.

You don't need to do the entirety of a reel before starting the next one, you
just need to do the final actions of the reels in the correct order. So before
putting the blocks into the spell in Reel 2 you need to have solved the
Challenge of the Sphunx. And before you search the final trunk in Reel 3 you
need to have put the blocks into the spell in Reel 2. Reel 4 can't be completed
until the others are so there's no worry there.

   ,----------------------------------------,
  | [030109]      Doppel Fluch      [030109] |
   '----------------------------------------'

Cause German train passenger to be saddled with two curses at the same time.

This means that you need to get Jurgen to be transformed into a Vampire before
you show the Mole Man Nefertiti's letter.

   ,------------------------------------------,
  | [030110]      Double-Crossed      [030110] |
   '------------------------------------------'

Cause your little buddy to lose both his luck and his rabbithood at the same
time.

Simply have the Bad Luck curse from Grandpa Mole on you (tell him you're from
Stuttgart) at the time when you take the Dummy from Nefertiti. That means to
get to her you either need to use the Bust of Sammun-Mak to break the doors or
you need to use the Can o' Nuts when approaching the doors. Otherwise the Bad
Luck curse will kill you.

   ,--------------------------------------------,
  | [030111]      Secret Handshake      [030111] |
   '--------------------------------------------'

Fool a Yog Soggoth devotee into thinking youÂ’re a member of the Brotherhood.

To get this one take a look inside Jurgen's closet to find an idol of Yog
Soggoth in there. Then search Kringle's chest where you'll find a note from The
Brotherhood of Yog Saggoth. Return to Jurgen's room and talk to him about the
Brotherhood. Since you need to have left him in the room you can't get this and
Doppel Fluch on the same playthrough as he will otherwise be at the Sarcophagus
or he won't be a vampire when he gets the Sexo Rejexo Hexo from the Mole Man.

   ,-------------------------------------,
  | [030112]      Open Wide      [030112] |
   '-------------------------------------'

Make it through the Mouth of the Sphunx the first time it opens.

Simply wait to try the challenge until you have the Can o' Nuts from the elves.

,-----------------------------------------------------------------------------,
|~-[040000]~-~-~-~-~-~-~-~-~-~-~JUST THE CLICKS~-~-~-~-~-~-~-~-~-~-~[040000]-~|
'-----------------------------------------------------------------------------'

Switch to Maximus. Use Psychic Ventriloquism on Weird Squid Statue. Say any of
the options.

 ,--------,                       ,--------,                        ,--------,
| [040100] |~-~-~-~-~-~-~-~-~-~-~|  Reel 1  |~-~-~-~-~-~-~-~-~-~-~-| [040100] |
 '--------'                       '--------'                        '--------'

   1. Use Reel 1: "The Sphunx Challenge".

   2. Use "start" button.

   ,------------------------------------,
  | [040101]      Offering      [040101] |
   '------------------------------------'

   1. Use cookie jar.

   ,---------------------------------,
  | [040102]      Grate      [040102] |
   '---------------------------------'

   1. Talk to Nicholas St. Kringle.

   2. Ask about Sphunx Challenge.

   3. Say that he's stumped.

   4. Use bag.

   5. Use Can o' Nuts at other side of stage.

   6. Complete Reel 3 - Secret Project.

   7. Go outside.

   8. Talk to Elves.

   9. Ask about Can o' Nuts.

  10. Tell them of the Toy Biplane.

   ,-----------------------------------------,
  | [040103]      Hieroglyphics      [040103] |
   '-----------------------------------------'

   1. Walk onto stage.

   2. Use hieroglyphics.

   3. Take newspaper from floor.

   4. Exit the theatre.

   5. Enter office building.

   6. Talk to Mole Woman.

   7. Say either option.

   8. Ask about Sphunx Inscription.

   9. Ask about hieroglyphic funnies.

   ,-----------------------------------------,
  | [040104]      The Challenge      [040104] |
   '-----------------------------------------'

   1. Return to the theatre.

   2. Step onto the tongue of the Sphunx.

   3. Use cookies with nostrils.

   4. Recite the hieroglyphics.

   5. Use Can o' Nuts.

 ,--------,                       ,--------,                        ,--------,
| [040200] |~-~-~-~-~-~-~-~-~-~-~|  Reel 2  |~-~-~-~-~-~-~-~-~-~-~-| [040200] |
 '--------'                       '--------'                        '--------'

   1. Activate Astral Projection.

   2. Use Reel 3: "The Train to Egypt".

   3. Use "start" button.

   ,-------------------------------------,
  | [040201]      The Train      [040201] |
   '-------------------------------------'

   1. Complete Reel 3 - Waking Amelia

   2. Use steamer trunk.

   3. Sing Ride of the Valkyries.

   4. Use Can o' Nuts.

   ,------------------------------------,
  | [040202]      The Tomb      [040202] |
   '------------------------------------'

   1. Move towards Toybox.

   2. Go down towards Ventriloquist Dummy.

   ,------------------------------------,
  | [040203]      The Bust      [040203] |
   '------------------------------------'

   1. Use Sconce to the right.

   2. Walk down corridor to The Burial Chamber.

   3. Complete Reel 3 - Love Letter.

   4. Use the Vacation Brochures.

   5. Say you're from Stuttgart.

   6. Go back to central chamber.

   7. Continue past first sconce.

   8. Examine bas relief.

   9. Exit conversation.

  10. Pull on Sconce to the right.

  11. Walk up steps.

  12. Take bust.

  13. Complete Reel 1 - Hieroglyphics.

  14. Talk to guardian.

  15. Straight talk.

  16. Ask for the riddle.

  17. Reply about cucumbers.

  18. Go through door to left.

  19. Approach two doorways.

  20. Use bust with either doorway.

   ,---------------------------------------,
  | [040204]      Sexo Rejexo      [040204] |
   '---------------------------------------'

   1. Walk through either doorway.

   2. Enter Nefertiti's Boudoir.

   3. Walk down steps.

   4. Use Can o' Nuts.

   5. Switch to Maximus.

   6. Use Ventriloquist Dummy on Mole Girl.

   7. Make her say she loves Sameth and Maximus.

   ,--------------------------------------------,
  | [040205]      Protection Spell      [040205] |
   '--------------------------------------------'

   1. Go to Burial Chamger.

   2. Talk to Amelia.

   3. Use Ventriloquist Dummy on Sarcophagus.

   4. Take Hieroglyphic Blocks.

   5. Use bust halves on niches below guardians.

   6. Use trip plate where the Bust was.

   7. Walk to the right.

   8. Use Hieroglyphic Blocks with Marquee.

 ,--------,                       ,--------,                        ,--------,
| [040300] |~-~-~-~-~-~-~-~-~-~-~|  Reel 3  |~-~-~-~-~-~-~-~-~-~-~-| [040300] |
 '--------'                       '--------'                        '--------'

   1. Activate Astral Projection.

   2. Use Reel 3: "The Standoff".

   3. Use "start" button.

   ,----------------------------------,
  | [040301]      Escape      [040301] |
   '----------------------------------'

   1. Complete Reel 1 - Hieroglyphics.

   2. Say Fut Snek Sqwigl Sqwigl Burd.

   ,-----------------------------------------,
  | [040302]      Waking Amelia      [040302] |
   '-----------------------------------------'

   1. Go into Yellow Car.

   2. Enter Baby Amelia's room.

   3. Use music box.

   ,------------------------------------------------------,
  | [040303]      Ventriloquist Conversation      [040303] |
   '------------------------------------------------------'

   1. Throw piles of baggage in Blue Car out the exit.

   2. Go to Green Car.

   3. Enter Mole room.

   4. Use Ventriloquist Dummy on steamer trunk.

   5. Open steamer trunk.

   6. Look at parchment.

   7. Leave Mole room.

   8. Use Can o' Nuts.

   9. Use Ventriloquist Dummy on Mole Girl.

  10. Talk about Vampire reverse-curse.

  11. Tell him it's in the sarcophagus.

   ,---------------------------------------,
  | [040304]      Love Letter      [040304] |
   '---------------------------------------'

   1. Complete Ventriloquist Conversation.

   2. Go into Blue Car.

   3. Go back into Green Car.

   4. Go into Jurgen's room.

   5. Pick up love letter.

   ,-------------------------------------------,
  | [040305]      Kringle's Trunk      [040305] |
   '-------------------------------------------'

   1. Take Drinking Glass from outside Kringle's room.

   2. Complete Love Letter.

   3. Go back to Moles' room.

   4. Give Love Letter to Mole Man.

   5. Use glass on Cow Maximus.

   6. Go to Blue Car.

   7. Use Milk on room service tray.

   8. Use Cookies on room service tray.

   9. Knock on Kringle's door.

  10. Say you're room service.

  11. Use Can o' Nuts.

  12. Open steamer trunk.

   ,------------------------------------------,
  | [040306]      Secret Project      [040306] |
   '------------------------------------------'

   1. Complete Reel 2 - Sexo Rejexo.

   2. Go to Moles' room.

   3. Talk to Mole Man.

   4. Talk about his daughter.

   5. Say she has crush on us.

   6. Go to the Elves' room.

   7. Ask why they're there.

   8. Ask about their Secret Project.

   9. Ask Slushie about Secret Project.

  10. Say you can get a kid.

  11. Open Amelia's door.

   ,------------------------------------------,
  | [040307]      Jurgen's Trunk      [040307] |
   '------------------------------------------'

   1. Complete Secret Project.

   2. Knock on the Elves' door.

   3. Ask about Slushie.

   4. Say Kringle wants him.

   5. Go to Jurgen's room.

   6. Look in steamer trunk.

   ,--------------------------------------,
  | [040308]      Boss Fight      [040308] |
   '--------------------------------------'

   1. Choose any retort.

 ,--------,                       ,--------,                        ,--------,
| [040400] |~-~-~-~-~-~-~-~-~-~-~|  Reel 4  |~-~-~-~-~-~-~-~-~-~-~-| [040400] |
 '--------'                       '--------'                        '--------'

   ,--------------------------------,
  | [040401]      Quiz      [040401] |
   '--------------------------------'

   1. Complete Reel 1

   2. Tell him of the can o' nuts.

   3. Complete Reel 2

   4. Describe undoing the protection spell.

   5. Complete Reel 3

   6. Talk of beating a baby.

   ,------------------------------------,
  | [040402]      Showdown      [040402] |
   '------------------------------------'

   1. Stall for time.

   2. Use newspaper with torch.

   3. Use flaming newspaper with the counterweight for moon.

   4. Use cookies with Sphunx nostrils.

   5. Switch to Maximus via clicking on him.

   6. Trick Papierwaite.

   7. Use Ventriloquist Dummy on Papierwaite.

,-----------------------------------------------------------------------------,
|~-[050000]~-~-~-~-~-~-~-~-~-~-~-~-~-FAQS~-~-~-~-~-~-~-~-~-~-~-~-~-~[050000]-~|
'-----------------------------------------------------------------------------'

      Q: How do I get the Can o' Nuts from the elves?

A: It's at this point that you learn that the game can't be played entirely
chronologically. You'll need to hop around the reels to find the answers to
various puzzles. The Can o' Nuts one requires you to enter Reel 3 and finish a
task involving the Elves' Secret Project. Basically, just read the walkthrough.

      Q: How do I not get thrown off the train?

A: Until you've learnt how to calm Amelia down, you can't. Once you have gone
far enough into Reel 3 to get on board the train, go to Amelia's room and
switch off the music box. Then return to Reel 2 and sing that same tune to her.
Then of course you just need to use the Can o' Nuts to hide yourselves.

      Q: How do I get off the wall? I can't answer the riddle!

A: Hopefully you haven't finished the first reel yet. Show the newspaper to the
Mole Woman in the basement and she'll tell you a joke. If you have finished it
without asking her about the joke then I'm afraid you've stumbled across one of
the game breaking situations. You'll have to either load an earlier save or
start over from scratch.

,-----------------------------------------------------------------------------,
|~-[060000]~-~-~-~-~-~-~-~-~-~-~-~-~UPDATES~-~-~-~-~-~-~-~-~-~-~-~-~[060000]-~|
'-----------------------------------------------------------------------------'

      v1.0 - 28/05/10

Finished the walkthrough.

,-----------------------------------------------------------------------------,
|~-[070000]~-~-~-~-~-~-~-~-~-~-~-~-~CONTACT~-~-~-~-~-~-~-~-~-~-~-~-~[070000]-~|
'-----------------------------------------------------------------------------'

Please contact me at the following email address regarding the game. Make sure
to state the name of the game in your email and to have read the Walkthrough in
order to make sure that your question hasn't already been answered.

      darkgta (at) gmail (dot) com

I am not technical support.

,-----------------------------------------------------------------------------,
|~-[080000]~-~-~-~-~-~-~-~-~-~-~-~-COPYRIGHT~-~-~-~-~-~-~-~-~-~-~-~-[080000]-~|
'-----------------------------------------------------------------------------'

      Copyright 2010 dark52

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

,-----------------------------------------------------------------------------,
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(0.0717/d/web6)