Rune Factory: Tides of Destiny FAQ/Walkthrough v1.6
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Rune Factory: Tides of Destiny FAQ/Walkthrough

by InfernoCrossing   Updated to v1.6 on
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+V. 1.6                     +
+FAQ Began:         12/17/11+
+Game Released: 7/10/11(USA)+

COPYRIGHT 2011-2012 InfernoCrossing

The ocean. It drifts in and out... It flows steadily. The tides... They shape
your destiny. That is the basis of the game Rune Factory: Tides of Destiny.
You have control over your ocean of adventure. Which path will you take?

Rune Factory: Tides of Destiny is the second console game in the Rune Factory
series, with the first one being Rune Factory: Frontier. As a massive Rune
Factory fanboy after my nearly blind buy of Rune Factory: Frontier, I couldn't
help but write a FAQ for this game; partially because of the bounty and
partially because there was no FAQ/Walkthrough for it. Mostly because I sunk
over 100 hours in it within a week somehow and found free time afterwards.
I'll try as best as I can to turn those hundreds of hours into valuable info
for those that are stuck in the game somewhere, or for those that want to
learn something new... somehow. Either way, your Rune Factory buddy
InfernoCrossing is on the case!


1. Version History

2. Controls

3. The 10 Maidens

 3.1 Sonja

 3.2 Lily

 3.3 Odette

 3.4 Violet

 3.5 Electra

 3.6 Maerwen

 3.7 Elena

 3.8 Sierra

 3.9 Pandora

 3.10 Mikoto

4. The 4 Bachelors

 4.1 Aden

 4.2 Joe

 4.3 James

 4.4 Bismarck

5. Other Fenith Islanders

 5.1 Beatrix

 5.2 Bacchus

 5.3 Quinn

 5.4 Kelsey

 5.5 Gerard

 5.6 Jocelyn

6. Rune Factory Frontier Cameo Characters

 6.1 Anette

 6.2 Candy

 6.3 Tabatha

7. The Ocean of Destiny

 7.1 Walkthrough Part 1: Down to Earth

 7.2 Walkthrough Part 2: Blazing a Trail

 7.3 Walkthrough Part 3: Swimming in the Stream

 7.4 Walkthrough Part 4: Fly Higher and Higher!

 7.5 Walkthrough Part 5: To Protect the Ones You Love

8. The 4 Sacred Spirit Shrines

 8.1 The Earth Spirit Shrine

  8.1.1 Floor-by-Floor Walkthrough

 8.2 The Flame Spirit Shrine

  8.2.1 Floor-by-Floor Walkthrough 

 8.3 The Water Spirit Shrine

  8.3.1 Floor-by-Floor Walkthrough

 8.4 The Wind Spirit Shrine

  8.4.1 Floor-by-Floor Walkthrough

9. HitTheGroundWal's Accessories and Marriage Candidates Mini-Guide

10, Tips and Tricks

11. Frequently Asked Questions

12. Credits

13. Contact Information

14. Copyrights and Legal Stuff


V. 1.0: December 17-18, 2011

So after finally getting my Wii repaired after it was broken for over a year,
I decided to celebrate by playing Rune Factory: Tides of Destiny which I
bought the weekend it was released. I owned it for almost two hellish months
before I could actually play it. While I played it, though, I noticed there
wasn't a FAQ/Walkthrough up where I can find out which character likes what
item. After another week or so of sitting on my ass doing nothing, I decided
to sit on my arse while making a much-needed Walkthrough for this game.

In this update:

-Skeletal Table of Contents added
-Basic info on all islanders finished
-Small bios for all marriage candidates finished
-Walkthrough Part 1 started
-Info on Earth Shrine started
-Legal Stuff finished
-Contact Information finished
-First attempt to submit to Gamefaqs for approval

It'll take me a bit to get through the actual shrine walkthrough since mapping
out the areas isn't as easy as Frontier. Once you trigger certain levers and
battles, you can't redo them. Because of that problem, I'll be starting the
game over from scratch. Don't rush me, please... :x

Planned for next update:

-Finished Earth Shrine
-Finished bios on all islanders
-Fire Shrine info started
-Walkthrough Part 1 finished
-Walkthrough Part 2 started

V. 1.1: January 5-8, 2012

Well, that was the longest wait I've ever had to wait for a contribution to be
accepted/rejected. In the end, though, it was finally accepted! *streamers*

Alright, well in the half-month I've been waiting, I made and started some
side projects to add to this FAQ and threw them away. Well, one was thrown
away at least. I tried making a "Request" section, but it was too tedious to
actually handle. Next in line are Cooking/Forging/Crafting/Pharmacy section
and possibly even a Bestiary. Those are still just future plans, though. For
now, the actual walkthrough comes first.

In this update:

-12 more steps added for Walkthrough Part 1
-Bios for non-marriage candidates finished
-Monsters added for Earth, Flame, and Water Shrines
-"XXX Shrine"s renamed to "XXX Spirit Shrine"s for accuracy
-"4 Sacred Shrines" renamed to "4 Sacred Spirit Shrines"
-Added another "Liked" food for Bacchus and Quinn
 [Thanks to oscarm for pointing these out]
-Fixed Aden, Odette, and James' "Liked" dishes
 [Big thank you to Lirishae for spotting all of these]

Preparations for the Dungeon section of the Walkthrough are proceeding
smoothly. The next update should have the Earth Spirit Shrine finished, unless
I receive more PMs about some mistakes I've made.

V. 1.2: March 16-18, 2012

Sorry for the long hiatus. I have no excuse whatsoever, so I'm sorry to anyone
that needed this thing to be updated. Since the bounty deadline is approaching
soon, I'll have to kick it into high gear. Hopefully the upcoming wave of
massive updates every few days or so can make it up.

In this update:

-Fixed the amount of steps I had (accidentally skipped over 8)
 [Thanks for pointing this out, Billgus]
-Added Wind Shrine monsters and Boss names
 [Love ya, game_gurl]
-Added HitTheGroundWal's "Accesories and Marriage Candidates" Mini-Guide
 [Thanks for being upfront and asking. I respect that.]
-PS3 Controls added (Because I'd like to make this guide more applicable to
 both systems... even if I prefer the Wii version)
 [Thanks for tossing these to me, LysanderD]
-2 more steps to the Walkthrough added

Next update, expect the Earth Shrine to be finished. Gonna go all out for this

V. 1.3: March 18-20, 2012

Lightning round number two. I'm a bit further ahead than I thought I'd be, but
it looks like I'll be slowing down a bit.

In this update:

-Earth Spirit Shrine Ruins walkthrough complete
-Walkthrough Part 1 is now complete
-Walkthrough Part 2 is now mostly complete
-Fire Spirit Shrine Ruins walkthrough is mostly complete

V. 1.4: September 28-30, 2012

Well, I finally got my game back from my sis, so I can work on this again.
Kinda hard since I don't like rushing through Rune Factory games. I like
taking my time... Oh well.

In this update:
-Fire spirit Shrine Ruins walkthrough is completed
-Walkthrough Part 2 is complete
-Walkthrough Part 3 is well underway
-New section: Tips and Tricks
-4 notes added to Tips and Tricks

V. 1.5: October 1-4, 2012

So... I finally found out that I messed up badly. I forgot to complete the
Jungle Island part, so I couldn't advance the story. I spent a full season
just raising FP to see if that's what I was missing. At least I finally
figured it out.

In this update:
-Water Spirit Shrine Ruins walkthrough is completed
-Wind Spirit Shrine Ruins walkthrough is mostly done
-Walkthrough Part 3 is completed
-Walkthrough Part 4 is completed
-Walkthrough Part 5 is starting up
-4 notes added to Tips and Tricks
-Placed "Tips and Tricks" in the correct section

Since the story is almost done, I've been thinking of adding an extra section
or two before finally wrapping this FAQ up. So far the biggest contender is
a Bestiary that'll also show info about what monsters can do what, as well as
where to find them. Other thoughts include a shopping section that'll show the
items sold at the different stores, a festival guide that'll detail and
provide info about the different kinds of festivals, and Schedule section that
would have info on the villager's habits. Unfortunately, they're all so random
that a Schedule would likely never happen. The others are still up for grabs,

V. 1.6 October 13-17, 2012

This is it, folks! The story walkthrough has finally been completed. With the
skeleton and meat of this FAQ out of the way, I can start working on making it
prettier. In upcoming updates, I'll add some sections that I talked about

In this update:
-Wind Spirit Shrine Ruins walkthrough is complete
-Walkthough Part 5 is complete
-Rage Mode changes for Oblitergator added (Forgot to add this in the first time)
-Names of some gifts changed since they were wrong
-17 typos corrected
-Removed some unnecessary comments in the walkthrough

If you'd like to add something to the FAQ yourself, don't be afraid to get in
touch with me. I'd love to keep adding more content to this to help those
in a pinch. The next section or two (or three) should be revealed around


-As Aden/Sonja-

Control Stick   : Move Aden/Sonja
Directional Pad : Quick Use an item
A Button        : Confirm/Talk/Investigate/Attack
B Button        : Pick Up Item/Put Item Away/Cancel
C Button        : Jump/Double Jump
Z Button        : Center Camera
A+B Buttons     : Special Technique (Varies)
Plus Button     : Open Menu
Minus Button    : Open Quick Equip Menu
1 Button        : Open Map
2 Button        : Enable Teleport
Shake Wiimote   : Call tamed monsters over to you
Shake Nunchuk   : Knock on door

-While controlling Ymir-

Control Stick : Move Ymir
Down D-Pad    : Enable/Disable Overhead View
Up D-Pad      : Return control to Aden/Sonja
A Button      : Punch/Go Ashore/Dash
B Button      : Search for island/Pick up tock/Throw small island/Throw rock
C Button      : Block
Z Button      : Center Camera
A+B Buttons   : Pound Ocean
1 Button      : Open Sea Chart


-Normal Controls-

DualShock 3 Controls:
L1 - Re-Center Camera
L2 - View Map
Left Stick - Walk/Run/Climb/Dodge/Move Cursor
R1 - Pick Up/Put Away Items
R2 - Access Quick Equip Menu
Right Stick - Call Monsters
R3 - Teleport
Triangle - Use Rune Abilities
Circle - Cancel
X - Confirm/Talk/Investigate/Jump
Square - Attack/Craft/Use Equipped Tool or Item
Start - Access Pause Menu
Select - View Map
Direction Pad - Eat/Drink

Playstation Move Controls:
L1 - Re-Center Camera
L2 - Jump/Double Jump
Left Stick - Walk/Run/Climb/Dodge/Move Cursor
Move Button - Confirm/Talk/Investigate/Attack
T Button - Pick Up Items/Cancel
Triangle - Access Quick Equip Menu
Circle - Teleport
X - View Map
Square - Access Pause Menu
Direction Pad - Eat/Drink

-Ymir Controls-

DualShock 3 Controls:
L1 - Re-Center Camera
L2 - View Sea Chart
Left Stick - Move
R1 - Pick Up Islands/Rocks, Throw Islands/Rocks
Triangle - Pound the Ocean
X - Block/Go Ashore
Square - Punch/Dash
Start - Access Pause Menu
Direction Pad - Down: Enter/Exit Overhead View, Up: Stop Controlling Ymir

Playstation Move Controls:
L1 - Re-Center Camera
L2 - Block
Left Stick - Move
Move Button - Dash/Go Ashore/Punch
T Button - Pick Up Islands/Rocks
X - View Sea Chart
Square - Access Pause Menu
Direction Pad - Down: Enter/Exit Overhead View, Up: Stop Controlling Ymir
Swing Controller - Pound the Ocean, Throw Islands/Rocks


Always taking the spotlight in a Rune Factory game is the marriage/affection
system. Each title has several eligible people to marry and Tides of Destiny
doesn't stray from that. Here are the 10 lovely women for you to pick from.


"The Happy Harbinger of Hope"

Sonja is the default female in Tides of Destiny, although you can't really
interact too much with her until the game is beaten. She's a bit airheaded,
but she's very understanding and cares deeply for the male main character.

Birthday: Spring 13
Gift She Loves: Fruit Tart
Gifts She Likes: Candies
                 Similar sugary items
Gift She Hates: Wakame Seaweed


"The Busty Bard"

Lily is apparently one of the older marriage candidates for the game and it...
kinda shows. ...Anywho. She's not really a bard, but a musician with a lute.
She's extremely clumsy and terrible in the kitchen. However, she always wears
a smile on her face and gives everything her all.

Birthday: Spring 26
Gift She Loves: Fruit Parfait
Gifts She Likes: Apple
Gift She Hates: Baked Apple


"The Caring Cook"

Odette is the middle of three sisters and the one that helps you settle into
Fenith Island. If we go by the trend of previous default Rune Factory females,
she really should be the one that the male character goes for if it weren't
for Sonja's existence. Anyways, she's a renown cook on the island and is
always ready to help those she cares about, even if it means getting hurt

Birthday: Summer 8
Gift She Loves: Ratatouille
Gifts She Likes: Salad
                 Fried Veggies
                 Boiled Pumpkin
                 Boiled Spinach
                 Sauteed Spinach
Gift She Hates: Fish Fossil


"The Nervous Nurse"

Violet is the younger of three sisters and studies as the island's only nurse.
From the first time you meet her, it's obvious that she has an obvious crush
on the male main character. It's because of that reason I'm a bit hesitant to
ask her about an examination...

Birthday: Winter 3
Gift She Loves: Emery Flower
Gifts She Likes: Pickles
                 Medicinal Herb
                 Colored Grass
Gift She Hates: Insect Skin


"The Wasteless Worker"

I... I didn't have much to work with her. I'm sorry. For those familiar with
the Rune Factory series, Electra is a De Sainte-Coquille. The twist, however,
is the she's poor and does her own housework. Don't feel so bad, though, since
she rather enjoys doing labor. She even has a part time job at most of the
shops on Fenith Island! Now that's what I call devotion.

Birthday: Spring 6
Gift She Loves: Teardrop
Gifts She Likes: Material for accessories (Yarn, Cheap Cloth, etc.)
Gift She Hates: Jewels (Ruby, Sapphire, etc.)


"The Tsundere Servant"

Maerwen is the last maid for the Fenith Island De Sainte-Coquilles. She's
cruel, mean, and entirely uninterested in the male main character. ...Or is
she? Like the flowers she loves so much, tend to her over time and she will
eventually bloom for you.

Birthday: Winter 1
Gift She Loves: Pom-Pom Flower
Gifts She Likes: Cheap Cloth
Gift She Hates: Spinach


"The Golem Genius"

Elena is a young self-proclaimed genius that runs the local blacksmith
automatically using a golem. She loves golems. I cannot stress that part
enough. From planning, designing and building, Elena will spend most of her
time doing SOMETHING that pertains to golems. She's the only one that sleeps
during the day, since she's apparently up all night building them.

Birthday: Fall 8
Gift She Loves: Small Crystal
Gifts She Likes: Ore (Scrap Iron, Bronze, etc.)
Gift She Hates: Milk


"The Hyper Helper"

Just like Electra, I... didn't really have much to work with here. Moving on,
Sierra is the sister of the local general store owner. She's supposed to help
him with the workload, but she tends to slack off and play all day. Hey,
nothing wrong with that, right? It's not like she slacks off every day, right?

Birthday: Spring 3
Gift She Loves: Sun Pendant
Gifts She Likes: Accessories
Gift She Hates: Salad


"The Sexy Sorceress"

Pandora is your leader. You are but her minion. She's an evil arch-sorceress
that attempted to conquer the world hundreds of years ago, but was finally
subdued by a legion of the world's armies. By that I mean she accidentally
turned herself to stone before she could even attempt to conquer the world
when her own petrification spell rebounded onto her. ...Whoops? She's kinda
crazy, but... kinda hot too.

Birthday: Winter 24
Gift She Loves: Rune Crystal
Gifts She Likes: Jewels (Ruby, Sapphire, etc.)
Gift She Hates: Rosary


"The Bridget of Blades"

I love Guilty Gear references. Mikoto is the island's local guardian. She
practices her katana in the morning and patrols during the day. I can't
really say much else without spoiling too much, but you get the gist. Once
again, just like Mei from RF1 and Uzuki from Frontier, she's from a foreign
land that's the game's equivalent of Japan.

Birthday: Spring 1
Gift She Loves: Tempura Bowl
Gifts She Likes: Fried fishes (Fried Mackerel, Fried Shrimp, etc.)
Gift She Hates: Knife Piece


Rune Factory: Tides of Destiny introduces something new to the Rune Factory
series; the ability to play as a female. Although the female main character
has less than half the choices the male main character has, there is still
some variety in store here.


"The Bladed Badass"

Aden is the game's male main character. By the point you make him an NPC, you
should know him pretty well. Of course, his personality is usually reflective
of how you act to others, but he has a base for it all.

Birthday: Fall 14
Gift He Loves: Sushi
Gifts He Likes: Chestnut Rice
                Bamboo Rice
                Mushroom Rice
Gift He Hates: Cold Medicine


"The Awesome Adventurer"

I don't even know why they bothered giving this guy a jacket if they wanted
the surfer look. Joe is the grandson of Bacchus and plans to surpass him in
every way. Their rivalry tends to bring some nasty words out, but they're
family through and through.

Birthday: Winter 13
Gift He Loves: Protein
Gifts He Likes: Recovery Potions
                Courage Badge
Gift He Hates: Cucumber


"The Mature Merchant"

I didn't have much to work with here, but it does work pretty well. James is,
perhaps, my personal favorite male marriage candidate aside from Aden. He's
mature, cares a lot for his younger sister Elena, and even has a girlfriend.
...Well. Used to, anyways. His downside? A chocolate pudding sweet tooth, but
don't we all have one?

Birthday: Fall 6
Gift He Loves: Chocolate Pudding
Gifts He Likes: Puddings
Gift He Hates: Mushroom


"The Introvertive Extrovert"

I tried... Anyways, Bismarck is the owner of Gemini General Store. He's very
outgoing when it comes to his line of work, but... k-kinda... very sh-shy
elsewhere... At least until Aden shows him some lessons in manliness.
Personally, I hate him, but nothing I can do.

Birthday: Spring 3
Gift He Loves: Seafood Pizza
Gifts He Likes: Pizza
                French Fries
Gift He Hates: Insect Jaw


Of course, the island is completely dominated by people you can marry. If that
was the case, then we'd have a harder time choosing who to pick. There are
numerous other Fenith Islanders that aren't marriage candidates, but are still
just as colorful.


Beatrix is the mother of Electra and mayor of Fenith Island. She's a Sainte
de Coquille woman, which is very new to the series since all of the adult
Sainte de Coquilles have all been very large and boisterous men. She's quite
different, however, since she has more of an adventure sense than her male
counterparts. The love of food, however, is still there.

Birthday: Winter 20
Gift She Loves: Magic Crystal
Gifts She Likes: Food
Gift She Hates: Glue


Bacchus is your local sea salt. He might be old, but LOOK AT THOSE MUSCLES!
that, kids? That's experience and taking the slanted slope instead of the
elevator next to the boat he lives in.

Birthday: Summer 3
Gift He Loves: Friend Fall Flounder
Gifts He Likes: Dried Sardine
Gift He Hates: Honey Toast


Quinn is a young orphan, but that doesn't bring her down. Together with her
brother, she loves to play around the island. However, she does some things
that might make his brother nervous and land her in trouble. Oh well. Girls
will be girls.

Birthday: Winter 6
Gift She Loves: Ultimate Curry
Gifts She Likes: Noodle dishes
                 Curry dishes
Gift She Hates: Carrots


Kelsey is Quinn's younger brother. He's very shy around others and usually
doesn't waste any words. He does eventually open up to you like you're his
own brother, so it's a cutesy little kid moment.

Birthday: Fall 24
Gift He Loves: Magic Ring
Gifts He Likes: Toys
Gift He Hates: Green Pepper


Oh my... It's like Erik from Frontier turned himself into a priest. Gerard is
the island's Father and leader of island security. He's very... outgoing...
but his heart is always in the right place. He loves the island just as much
as anybody and will give is all to protect it. Just, uhh... Just don't ask
about his past. I can't guarantee what'll happen...

Birthday: Fall 3
Gift She Loves: Mixed Ole
Gifts She Likes: Juices (doesn't include Grass Juice)
Gift She Hates: Grass Juice


Jocelyn isn't exactly an islander, but I treat her as one nonetheless. She's
not a marriage candidate (unfortunately) since she's married herself. However,
she is an archaeologist and is willing to share her knowledge for the right
price. She's not greedy at all, and is very kind and courteous. ...WHY DID

Birthday: Winter 19
Gift She Loves: Golden Skull
Gifts She Likes: Paintings
Gift She Hates: Tomato


There are a few Rune Factory Frontier cameos in this game. For those that
didn't get the memo, Rune Factory Frontier is the previous console game for
the series. Talking to any of them instantly replaces the music of Tides of
Destiny with certain pieces from Frontier. Here's a small list:

[Tides of Destiny Song] -> [Frontier Song]
Fenith Island           -> Business District
Fenith Island Evening   -> Clock Tower
Home                    -> Home
Spring Island           -> Spring
Summer Island           -> Summer
Fall Island             -> Fall
winter Island           -> Winter
Random islands          -> Whale Island


"The Mail Maiden"

Anette's baaack! She delivers the mail to the island every season on the 4th.
I'm just kinda curious why she just sorta stands in port all day if that's her
job in this game. Oh well, at least she's here.

Birthday: Winter 4
Gift She Loves: Pumpkin Tart
Gifts She Likes: Strawberry
Gift She Hates: Eggplant


"The Sweet Sweetie"

Sweet sweet little Candy is back and even cuter than ever. She only starts
appearing once the game is over, so don't hold your breath. She visits every
week on a Tuesday, making her the most common cameo. It takes two visits for
you to actually get her name and add her to your "Villagers" list, but the
wait is well worth it for darling Candy. (Now if only she can just grow up
a bit faster...) ...Ahem.

Birthday: Spring 27
Gift She Loves: Apple Pie
Gifts She Likes: Juices
Gift She Hates: Insect Skin


"The Elegant Elf"

Most likely the final cameo you'll encounter out of the three of them, the
beautiful maid and close friend of Bianca de Sainte-Coquille joins the brawl!
Sporting a new look that's  an improvement on her previous two versions, this
is yet another cameo well worth the wait. She visits the Sainte-Coquille
mansion randomly in the afternoons once Electra, Maerwen, and Beatrix reach

Birthday: Fall 12
Gift She Loves: Oatmeal
Gifts She Likes: Porridge
                 Four-Leaf Clover
Gift She Hates: Sashimis


I will not lie. The Ocean of Destiny that you are about to swim in has some
rough waves. (Sorry about all the water puns) This is where the main part of
this FAQ/Walkthrough comes in. I'll keep everything down to a minimal
step-by-step list, so pay attention. Everything will most likely be more
time-consuming and harder than I'm making it look like, so don't fret.



Step 1: Defeat the 3 Orcs (You cannot lose, since any and all damage taken is
                           reduced to a measly 0)
Step 2: Follow Odette throughout the whole Fenith Island tutorial until you
        finally gain control of your character in your house
Step 3: Greet all the characters you can today. Here's a list of who you meet
        and where:

        Lily - Three Sisters Inn
        Bismarck - Gemini General Store
        Sierra - Gemini General Store
        Electra - Villa de Sainte-Coquille
        Maerwen - Villa de Sainte-Coquille
        Beatrix - Garden behind Villa de Sainte-Coquille
        James - Daedalus Blacksmith
        Mikoto - Near the path to the Dragon Shrine
        Gerard - Main church area
        Quinn - Main church area
        Kelsey - Main church area
        Violet - Medical wing of church
        Bacchus - Near Bacchus' Ship (That ship in the port)
        Joe - Near Bacchus' Ship (That ship in the port)

        While you can hold off on greeting all of the characters in one day,
        I recommend doing so.
Step 4: Sleep or start Day 2
Step 5: Get on the golem (Not a choice. Don't even try escaping.)
Step 6: Get in the barn for a quick scene. Afterwards, walk back out
Step 7: Choose a weapon (Any weapon will do fine. However, I heavily recommend
                         either the Dual Blades or the Staff since they're the
                         most useful weapons overall in the game)
Step 8: Reach the top of Verde Island

=Mini Verde Island Guide=
Step 1: Run to the far left and double jump onto the ledge with a small branch
        surrounded by multi-colored spirits
Step 2: Run along that edge and hug the right
Step 3: When you reach a fork with the left path sloping down and the right
        path moving away from it, stick to the right and head towards the
        large white tree stump (once again surrounded by spirits)
Step 4: Rush to the tree with a treasure chest at it's feet
Step 5: Defeat all of the goblin pirates (Note that some random enemies will
                                          be tossed into the fray as well due
                                          to a nearby portal, but try to
                                          ignore them)
Step 6: Continue upwards along the path towards the glowing monument
Step 7: Defeat the three goblins
=End of Mini Verde Island Guide=

Step 9: Start request by Maerwen about an island with animals
Step 10: Walk West with your Golem and dig up Spring Island
Step 11: Accept request from Electra about two boulders causing trouble north
Step 12: Walk straight North from Fenith Island on your golem and pick up +
         toss the two boulders
Step 13: Accept request from Sierra regarding a "ghost"
Step 14: Head Southwest of Fenith Island to a small island and dig it up
Step 15: Greet Jocelyn on a Thursday or Holiday, as she is vital to getting 
         more  storyline island quests
Step 16: Talk to Lily until she mentions someone that has a problem similar to
         the problem Aden and Sonja has
Step 17: Accept Lily's request on the board about a new island
Step 18: Get Ymir over to the designated spot on the ocean and pull out a new
         permanent island
Step 19: Get close to the building in the center to trigger a small scene
Step 20: Destroy all of the monster gates on the island
Step 21: Get inside the now-accessible building
Step 22: Defeat all of the monsters in side (but watch out for the swirling
Step 23: Obtain the Earth Spirit Shrine Key from the chest
Step 24: Accept Odette's request about a tour of Fenith Island... islands
Step 25: Head directly south of Fenith Island on Ymir to the Earth Spirit
         Shrine Island (It looks like a giant yellow crystal on your ocean
Step 26: Step foot on the island, but don't advance
Step 27: Report back to Odette
Step 28: Head back to the Earth Spirit Shrine and conquer it

[For more information on the Earth Spirit Shrine, please visit its section]

Step 29: Head to the Altar of the Earth Spirit Shrine
Step 30: Examine the orb in the middle of the altar
Step 31: Run. Don't even try anything. Just run and only let two of their beam
         attacks hit you.
Step 32: Open the big blue chest and obtain the Green Core
Step 33: Talk to Elena and confirm Ymir's upgrade
Step 34: Wake up the next day to a scene where Elena confirms Ymir's upgrade


Step 1: Accept Joe's request about him teaching you how to read sea charts
        (Because you obviously couldn't read one before, am I right?)
Step 2: Head to the designated area and just get to the exclamation point area
Step 3: Report back to Joe
Step 4: Accept Bacchus' request about raising a sunken boat
Step 5: Head north between the two deep areas of the ocean and raise the boat
Step 6: Get on the new island
Step 7: Just like Shrine Island, approach the center and trigger the scene
Step 8: Destroy all of the monster portals
Step 9: Climb aboard (and bring along all your hopes and dreams~)
Step 10: Beat all of the monsters and claim your treasure
Step 11: Report back to Bacchus
Step 12: Accept Electra's request about the island that grows stone flowers
Step 13: Head a bit northwest of the Sunken Ship and raise the Winter Island
Step 14: Report the discovery back to Electra
Step 15: Bring Winter Island back to normal by letting loose some spirits
Step 16: Accept James' request about fulfilling the last wills of a sunken
         ship's crew
Step 17: Head even further west and raise the Desert Island

=Mini Desert Island Guide=
Step 1: Head north towards the small pool of water
Step 2: Walk up the elevated area to your left
Step 3: Look south (towards Ymir) and jump towards the plateau
Step 4: Head left again and jump across the small platform to the next plateau
Step 5: Run left again and cross the stone bridge
Step 6: Look left yet again and jump your way across the platforms towards the
        final area
Step 7: Follow the path towards a stone ladder and climb up it
Step 8: Get close to the glowing monument and trigger a scene
Step 9: Defeat all of the monsters
Step 10: Open the chest and obtain the Fire Spirit Shrine Key
=End of Mini Desert Island Guide=

Step 18: Report back to James
Step 19: Accept Beatrix's request about exploring an island
Step 20: Head waaaaay down south to the indicated area
Step 21: Step foot on the area, but don't advance
Step 22: Head back and report to Beatrix
Step 23: Ready yourself and blast through the Fire Spirit Shrine

[For more information on the Fire Spirit Shrine, please visit its section]

Step 24: Go all out against the Goblin Pirate Crew
Step 25: Pick up the Red Core
Step 26: Once again, hand the core over to Elena for a Ymir upgrade
         (Note that you have to do this manually from now on)
Step 27: Talk to Elena the next day and she'll mention that she's having
         problems with the core
Step 28: Talk to Elena again the day after and she'll tell you that the 
         problem is done with and she can finally upgrade Ymir
Step 29: Wake up to Elena confirming Ymir's second upgrade


Step 1: Talk to Odette until she mentions that Talynn is leaving
Step 2: Accept Joe's request about going beyond the reef
Step 3: Travel south to the destination and raise Jungle Island
Step 4: Step on the Island to complete request

=Mini Jungle Island Guide=
Step 1: Tread forward until you see a large pillar in the middle of water
Step 2: Climb up the vines on the pillar
Step 3: Trigger the lever at the top to lower a pole
Step 4: Head southeast of the pillar you're on to the new area
Step 5: Head to the left side of this area to find another large pillar
Step 6: Climb up and trigger the lever to lower another pole
Step 7: Run to the opposite side of where you came from to the newest area
Step 8: Turn right towards another large pillar
Step 9: Do what you must to trigger the lever on top of it
Step 10: Run north towards the umpteenth pillar
Step 11: Climb up and trigger it
Step 12: Head back south and turn to your right to the final area
Step 13: Climb up the stairs to the monument
Step 14: Defeat ALL the things
Step 15: Open the treasure chest 
=End of Mini Jungle Island Guide=

Step 5: Report back to Joe
Step 6: Accept Sierra's request about a Summer Island
Step 7: Head northwest from the Jungle Island and a bit east to find the
        resting spot of the Summer Island
Step 8: Raise Summer Island
Step 9: Report back to Sierra
Step 10: Accept Mikoto's request about a rumor she heard
Step 11: Travel east of Fenith Island to the marked area and pick up the giant
Step 12: Get on the head and defeat all the Goblins
Step 13: Open the Blue Box and take the Statue before departing
Step 14: Report to Mikoto
Step 15: Talk to Sierra and have her invite you to some night time fun
Step 16: Head to the harbor and join the group during the evening (They'll be
         outside the tunnel that leads to the beach)
Step 17: Watch cutscene
Step 18: Get to bed and end the day
Step 19: Enjoy the cutscene again
Step 20: Raise Pandora to 1 FP (Note that giving her gifts works the same as
         other characters, so don't hold back on your precious gems)
Step 21: Accept request from Elena about an ancient golem manual
Step 22: Head southeast of Fenith Island to the marked area
Step 23: Raise the island and fight on it
Step 24: Report back to Elena
Step 25: Accept request from Elena again, but this time about golem history
Step 26: Head to the island north of the one we just raised
Step 27: Raise this new island to the surface
Step 28: Get close to the ladder
Step 29: As per usual, destroy all the portals on this island to unblock the
Step 30: Climb up this huge ladder to the top of the head
Step 31: Defeat all the enemies
Step 32: Retrieve Water Spirit Shrine Key
Step 33: Report to Elena
Step 34: Accept request from Violet about a towering island to the east 
         (I wonder what that could be...)
Step 35: Visit the island marked on your map
Step 36: Like the other towers, all you have to do is step on it
Step 37: Report back to Violet
Step 38: Head to the Dragon Shrine to view Talynn depart
Step 39: Rename the egg how you see fit
Step 40: Ready yourself and dive into the Water Spirit Shrine

[For more information on the Water Spirit Shrine, please visit its section]

Step 41: Pick up the Blue Core
Step 42: Hand the Blue Core over to Elena
Step 43: Wake up the next day to Elena confirming Ymir's upgrade


Step 1: Talk to Pandora about the Legendary Golem
Step 2: Accept James' request about the water dragon waterspout
Step 3: Head to any of the areas marked on the ocean map, although the best
        one would be the one northeast of Fenith Island
Step 4: Ride one of the waterspouts to a new ocean area
Step 5: Report back to James
Step 6: Accept Bismarck's request about a Fall Island
Step 7: Head to the marked destination
Step 8: Raise the island and step foot on it
Step 9: Report back to Bismarck
Step 10: Accept Jocelyn's request about a Mystic Ruin (Remember that she only
         appears on certain days)
Step 11: Head to the marked point and raise Mystic Island
Step 12: Step onto the island
Step 13: Report back to Jocelyn and answer her questions 
         [(1) Square and Round (2) Yes (3) Off-white]
Step 14: Accept request from Maerwen about a frozen island
Step 15: Head to the marked area in the north
Step 16: Raise Frost Island and step on it
Step 17: Report back to Maerwen (and grab a fishing rod, since you'll need it)

=Mini Frost Island Guide=
Step 1: Head to the left, but stick close to the high ledge in the center of
        the island
Step 2: When you see some ledges, jump on them and head straight towards the
        sign near the statues
Step 3: Read the sign and get your clue
Step 4: Jump into the center of the island (It has rune spirit spots) and
        break the ice in the middle
Step 5: Keep fishing there until you get at least one of each kind of pond
        smelt (Bronze, Silver, and Gold)
Step 6: Head back toward the statues
Step 7: Pull out the pond smelts individually and approach the statues for
        three scenes where you give them the smelts
Step 8: Walk along the path revealed by the broken ice wall
Step 9: Jump up to the area with the monument and approach it
Step 10: Eliminate the monsters in your way
Step 11: Open the chest to get the Wind Spirit Shrine Key
=End of Mini Frost Island Guide=

Step 18: Accept request from Lily about a strange island to the north
Step 19: Head west from Frost Island towards the marked area, but watch your
         path since the area is somewhat like a maze
Step 20: Step on the Wind Island Shrine
Step 21: Report back to Lily
Step 22: Gear up and go into the Wind Spirit Shrine

[For more information on the Wind Spirit Shrine, please visit its section]

Step 23: After fighting Asmodeus, do NOT engage into combat head-on with the
         dark spirits. You won't be able to kill them or hurt them. Simply hit
         them once or twice and run around the arena Benny Hill style.
Step 24: Cutscene and anime scene, so just watch
Step 25: Get back to Ymir after collecting your rewards (No Core this time)
Step 26: Retreat to Fenith Island


Step 1: Head towards the Dragon Shrine
Step 2: Destroy all the enemies (while enjoying the Spirit Song)
Step 3: Take on Joe's request about a treasure
Step 4: Head to the marked area and raise the island
Step 5: Destroy the monsters in your way
Step 6: Go ahead and end the day
Step 7: Check out back for your golem and view the scene
Step 8: Talk to Pandora
Step 9: End the day when you feel like it
Step 10: After the scene the next morning, go talk to Elena
Step 11:  Head to Ymir
Step 12: Defeat the monster
Step 13: Head to all four Spirit Shrines and gather the spirit souls.
         You'll find them by going to the boss floor of the tower and
         taking the stairs up to the altar. Afterwards, you'll get a
         small scene and then be able to snag the item.
Step 14: At either the third shrine you visit or the Earth Spirit Shrine
         (Forgot to test this), you'll come across the Goblin Pirates.
         Nothing to do but watch a scene, but it's significant enough to note.
Step 15: Visit the Dragon Shrine once you have all the Dragon Souls
Step 16: Visit Odette, Lily, and Violet to weaken the seal 
         (Optional, but recommended)
Step 17: Raise the relationship level of all the marriage candidates to 6
         (Optional, but HIGHLY recommended)
Step 18: Visit the Dragon Shrine to initiate the final confrontation


Despite your attempts to weaken it, the Legendary Golem still hits like a
truck. Block as soon as you gain control just in case. At level 47, it was
able to kill me with just one move (although it hits three times).

Land a combo on it ASAP. Once it's down, wait a bit until it comes up. Land
the first hit of your combo before it's able to block. Keep repeating this
until the Legendary Golem is down. Sure, it's a cheap tactic, but it works.
Besides, it hits like a TRUCK. I can't emphasize that enough.

Once you bring it down to no HP, it'll be dazed. Walk up to it to receive a
prompt to finish the job. Once you trigger, you'll receive a small scene
that'll be followed by the next boss battle.


*Phase 1*

Phase 1 is relatively easy on you. Most of the Masked Man's attacks will be
held back for now. All you have to do to initiate the next phase is to
cut around a fourth of the HP bar off.

*Phase 2*

Hoo boy. Finally unveiled. From here on out, the battle will really start
kicking up.

The first thing you need to know is to not get too close to the Masked Man
when he raises an arm to the sky. If he does so, he'll call forth around 5
dark balls of energy. These hit hard and multiple times. If you get hit by the
first one, you'll be stunned enough for all the other ones to smash into you
as well. Pray that this isn't used consecutively.

There are either two ways to finish this phase. You can either go down in a
blaze of glory by fighting and eventually wearing out your HP, or you can
bring the Masked Man's HP to the brink.

*Phase 3*

This is it. High gear. Everyone is counting on you. Are you ready? Then here's
a complete skill list.

Dark Call: 5 dark balls of energy are called onto the battlefield. These can
           act in a variety of ways. They can roam forward towards you, wander
           around randomly, or head straight towards you. Like before, these
           can combo into each other. What makes things worse is that this can
           stun you long enough for other attacks. I was brought from 50% of
           my health down to around 5-10% because I got careless and he
           chain-stunned me. Watch your back.

Meteor Call: A lone meteor is called towards your position. There's a physical
             queue since he seems to float up a bit and then point at the
             ground. Alone, this deals less damage than Dark Call. However,
             it still stuns and can be used in a combo with it. Watch. Your.

Beam Call: A small group of water beams are called around the arena and shoot
           at you. Just try to stay mobile when this happens.

Fire Ultimatum V1: The Masked Man floats in the air and calls upon a massive
                   pillar of flames. This pillar then shoots three fireballs
                   at you. The fireballs can be avoided by moving erratically
                   and jumping, but it's hard to get the hang of.

Fire Ultimatum V2: The Masked Man floats in the air and calls down a swarm of
                   meteors to devastate the battleground. Try to avoid them as
                   best as you can.

Water Ultimatum: The Masked Man places several balls of water on the
                 battlefield. Afterwards, thin beams start shooting from one
                 ball to another. Try to stick close to one beam without
                 touching it. The beams tend to leave a large gap in between
                 them for your safety.

Wind Ultimatum: EXTREMELY hard to avoid. Several blades of wind spin around
                the middle of the stage while a massive tornado pulls you into
                the center. Expect to take around 4-6 hits of this if you
                couldn't avoid it from the get-go. Just for reference, I
                vaguely remember barely escaping most of the hits from the
                tornado when I was close to the edge of the stage.

Sakura Blade Rush: Three blades of energy are slashed towards you before the
                   Masked Man closes the gap and slashes at you.

Night Spear: This attack is likely only to be used on you from afar. The
             Masked Man aims his sword at your general location and sends out
             four sharp, dark spears.

Light Spike: An attack akin to that of Oblitergator's Leg Spike, hence the
             similar names. Masked Man slams his sword down to the ground and
             causes three spikes to erupt out of the ground and towards you.

Void Reaper: The Masked Man slashes his sword in front of him and causes a
             dark void to appear near him. Stay away from this at all costs.

Quick Strike: This is the most simple attack I can give a name to. Basically,
              the Masked Man rushes towards you, gives you one upper-slash,
              and runs back to his starting position. It's really only one
              hit, though... so...

Illusion Shift: The Masked Man spawns 4 illusions of him that deal the same
                amount of damage as him. These 5 combined have the power to
                bring your HP down to red in a flash if they combo. There
                appears to be a timer for them, but you can also defeat them.

Heavenly Rain: A MASSIVE light attack that engulfs the entire battlefield and
               kills you. Instantly. You can't run from it. All you can do is
               take it in with the love of your friends protecting and
               surrounding you.

You will die this round. I'm not kidding. The Masked Man has a one-hit kill
attack that's unavoidable. Here's the good news, though; you now have more
than one life. The reason I recommended that you raise the relationship level
of all the marriage candidates was for the very reason. Each candidate gives
you an extra life in the battle. At the minimum, you'll have two (Sonja and
the Goblin Captain). At max, you'll have 15 (Base 2 + 13 extra).

The main difference between this fight and the previous phases is the
relentlessness of the combos. If you screw up and let him set you up, you'll
be saying goodbye to a chunk of your health. Handle it the same as before
as much as you can. Depending on the amount of lives you have, this battle can
either be hell or cake. This fits perfectly with Rune Factory's recurring
theme of your ultimate strength being that of the ties you have forged in your
journey. Don't let them down.

For those of you that didn't get everyone up, though, here's the dialogue for
all of the characters during the inspirational scene.

"It's not like you to give up. I know you'll push forward no matter what life
 throws at you. You're too thick-headed to just lie down and surrender!"

"Don't tell me you're throwing in the towel now! Come on, I know you've got a
 lot of fight left in ya! Don't let me down, buddy.

"All we can do for you is cheer you on... But if we can give you some of our
 strength... Please..."

"It is my duty to protect the peace of this island. I am truly sorry to have
 laid this burden on you. I shall guard your back, so focus on the enemy
 before you!"

"Please don't give up. Even if there's only a sliver of hope, fight on.
 Please... The fate of all of us is in your hands."

"I... I wish I could help. But I'm not good in a fight. But let me say this,
 you are not fighting alone. Our hearts are with you."

"Well, everyone dies someday. But I don't want the island to disappear, so you
 better not die today. Well... Good luck. And don't lose!"

"When this all ends, we still have to hang out! So I expect you to win and
 come back in one piece. If you don't, you'll have to answer to me!"

"I love this island and all of its people. I know you feel the same way.
 That's why I'll continue to believe. I know that you'll stand again and be

"All things are destined to break down someday. Even golems... But your time
 hasn't come yet. You can do it!"

"Um... Well... Th-There's soemthing I haven't told you yet... So please...
 Don't die..."

"I've no patience for this languid attitude! As my top underling, I expect
 more of you! This miserable Legendary Golem is not significant enough that I
 need to soil my hands. It's a simple task! Defeat the Legendary Golem.
 You have my permission!"

[Goblin Captain]
"Aye, yer the toughest landlubber I've ever met! This be no time fer laying
 down arms! Stand and fight, me heary! GO!!"

"You've given so much to me, (character name). When I tore my stuffed animal,
 you gave me a toy sword. When I dropped my candy, you shared yours. You even
 let me borrow your body. Words can't express my gratitude. Now it's my turn
 to give you something. Take the strength of my spirit, my soul!"

Step 19: Enjoy the ending credits. You deserve 'em!
Step 20: The next day, accept the golden requests from Odette, Lily, and 
         Violet. Though the dialogue is different, they're all similar in one 
         way; they see you as family and want to give you something special to
         commemorate that fact
Step 21: Talk to Elena
Step 22: Go around Fenith Island and talk to everyone (except Quinn and 
         Kelsey) to collect the 15 golem fragments
Step 23: Report back to Elena
Step 24: End the day when you feel like it, although there's not much to do
         without your golem
Step 25: Wake up the next day and head outside after the wake-up scene with
Step 26: Talk to Pandora
Step 27: Hand the Ancient Tome over to Lily (This scene just makes the
         nostalgia pour out of me)
Step 28: Talk to Bacchus
Step 29: Bounce on over to Joe
Step 30: End the day whenever
Step 31: Head back to Joe to pick up the Friendship Compass
Step 32: Report to Lily
Step 33: If you haven't done so yet, raise the relationship level of all
         marriage candidates to 6
Step 34: Head to the Dragon Shrine and check the Friendship Compass
         (Use the altar) to make sure all the points are lit

[You're about to choose who you want to continue playing as (Aden or Sonja),
 so I recommend saving on a different slot so you can get the full experience]

Step 35: Go back to Lily
Step 36: Choose who you want to continue playing as
Step 37: Enjoy the rest of the scene
Step 38: Report to the Dragon Shrine
Step 39: Finish the ritual
Step 40: Enjoy the rest of the dialogue

That's it! You're pretty much done with Rune Factory: Tides of Destiny at this
point. What's that? You don't feel like you're done? Of course not! 
Rune Factory: Tides of Destiny has much more in store for you that I simply
can't hold your hand through. Make food! Befriend animals! Flirt with your
marriage candidates! Get married! It's all up to you. The plot ends here...
but that doesn't mean your story has finished just yet. What are you waiting
for? Time to make some waves!


Off the coast of Fenith Island, far in each of the four cardinal directions,
lie four sacred shrines. Each shrine is a tribute to one of the four
legendary dragons; Terrable (Earth), Fiersome (Fire), Aquaticus (Water), and
Ventuswill (Wind). These are the four main dungeons of this game, and this
section is dedicated for those that need help getting through them.


For the sake of not over complicating things, I'll try to avoid describing
two specific things: Jailbar Walls and Monster Arenas

Jailbar Walls are temporary walls that are connected by bars and columns.
They can be broken down and passed through easily. The reason I'll try to
avoid them is to save time. I will, however, use them if a room has a lot of

Monster Arenas are certain rooms/areas where all escape routes are sealed off
by a blue energy wall. In order to leave them, you must destroy all of the
portals. Don't worry too much about the monsters. If you're in danger of
fainting, though, you can still teleport back to the entrance. The only bad
thing about this is that your portal-destruction progress in the arena will be
reset next time you trigger it. Since these are one-time only events that can
be easily blasted through, I'll avoid them.


When you're going up the penultimate stairs and Aden warns you about the
strong force he feels and asks if you're ready, just keep going on ahead
anyways. The boss fight doesn't trigger until you're in the middle of the
floor. Besides, it makes things easier since just stepping on that floor will
trigger the teleport pad in the Shrine's first room.


Representing Dragon/Element: Terrable/Earth

Monsters: 1F - Goblin
               Orc Archer
               Red Ant
               Giant Beetle
          2F - Cluckadoodle
               Orc Archer
               Giant Beetle
          3F - Orc
               Orc Archer
               Monster Box
          4F - Boss

Boss: Moleman



Step 1: Travel north until you reach four-way section 
        (It should be the first split path)
Step 2: Travel west from the path towards the two giant blue crystals.
        Don't stop until you're on the same area they are in.
Step 3: Travel north again towards the stairs
Step 4: Head up the stairs to 2F


Step 1: Head north until your path splits into two
Step 2: Head west until you reach a relatively large room with a closed
        door and a lot of jailbar walls
Step 3: Take this room's northern path and follow it until you see a lever
Step 4: Pull the lever to open the previous door you saw
Step 5: Backtrack down the path and head through the door
Step 6: Keep doing down the path the door opened until you see the stairs
        to your right
Step 7: Head up the stairs to 3F


Step 1: Follow the path and run under the bridge
Step 2: Walk up the stairs to your left and pull the lever
Step 3: Go back down the stairs and head directly south
Step 4: When your path finally splits into two, take the left path (east
        on the map) into a small room
Step 5: Walk to the back of the room and up the stairs to trigger another
Step 6: Head back down the path and follow the opposite side (right path/
        western path)
Step 7: In the room at the very end, follow the path left into another small
        room with a lever
Step 8: Like before, walk up the stairs and trigger the lever
Step 9: With all three doors now open, escape this small room and head north
        to the next room
Step 10: Follow the sidepath that takes you across the large bridge and
         through all of the open doors, eventually leading you to the
Step 11: Head the stairs up to 4F


If you think you're ready, head north. If you doubt yourself or feel
underprepared, simply teleport back to the entrance and come back when you're



Mole Festival: One little mole... thing... is tossed onto the battlefield.
               It'll chase you down for a few seconds and try to explode in
               your face.

Molenado: Moleman will shout "COME HEAH" and spin his way towards you. This is
          both a blessing and a curse since it is VERY powerful if you get
          caught. However, once the attack is done, you get a golden chance to
          dish out some damage.

Molepedo: A rarely used attack. Moleman just sorta torpedoes into your
          direction. I've only seen it used from afar.

Tunnel Dive: Moleman dives into the dirt and chases after you. Keep
             running away. Better yet, lead him into one of the stone slabs
             you see on the battlefield. He'll ram into it and come out dazed.

Claw Slash: A rarely used attack. A few slashes from Moleman's claws are sent
            flying out. It's quick, brief, and doesn't give you a chance to
            counter. Try to avoid it if you can.

Moleman is more of a nuisance than a boss. He has a bunch of different attacks
designed to close the gap between you two. However, one of them gives you a
guaranteed chance to counter if you evade, while the other gives you another
chance if you lead him into stone. Just keep your distance and attack him
when he's dazed.

+Rage Mode Changes+

Mole Festival will have three tiny moles out
Molenado will be used three times in rapid succession, although the
opportunity to dish out damage at the end of the final one is still present
Tunnel Dive will last slightly longer and have Moleman use Molepedo randomly
Tunnel Dive will end with a big slam on the ground, but it's easily evaded


Representing Dragon/Element: Fiersome/Fire

Monsters: 1F - High Orc
               Shadow Panther
               Fire Hornet
          2F - High Orc
               Little Mage
               Hercules Beetle
          3F - Little Mage
               Hercules Beetle
               Flame Panther
               Fire Troll
               Fire Elemental
          4F - Flame Panther
               Fire Troll
               summer Flower
          5F - Boss

Boss: Crabotron



Step 1: Head all the way north until you come across a four-way intersection
Step 2: Take the left path and press forward
Step 3: Take the next left you can and head straight south towards the lever
Step 4: Trigger the lever and bring down a platform
Step 5: Travel all the way north from the lever you just pulled towards a new
        lever that you should pull now
Step 6: Head back to the four-way intersection, but now go to the opposite
Step 7: Take the first right and head all the way down to another lever
Step 8: Pull that lever and wait for the final bridge to come down
Step 9: Head all the way north from that lever to the stairs
Step 10: Head up the stairs to 2F


Step 1: Follow the path ahead until it splits into two
Step 2: Take the right path and make an immediate left turn as soon you can
Step 3: Follow the path all the way north
Step 4: Follow the short path to your right until you can move north again on
        a longer road
Step 5: Follow that path all the way north again
Step 6: When you have to turn, take the left/west path and STAY ON THAT PATH
Step 7: If you follow the path correctly, you should end at another split. Take
        the right path
Step 8: When you're confronted by another split, take the right again and
        follow it under and arch with a shining crystal on it
Step 9: Open the door at the end of the path to reveal the stairs
Step 10: Head up the stairs to 3F


Step 1: Head all the way north until you're just about to enter the last
        chamber (the path to your right should be cut off here)
Step 2: Take the path to the left until it splits into two
Step 3: Head deep into the chamber to your right to find a lever hiding
        behind a portal. Pull it.
Step 4: Backtrack until you're back on the first path you took and head into
        the chamber that you stopped at before
Step 5: Pull the lever here and run south
Step 6: When you spot the bridge to your left (headed east on your map), cross
Step 7: Head all the way south to another chamber with a lever. You know the
Step 8: Step out of this chamber and follow the small path east towards
        another split. Go into the southern chamber.
Step 9: Search and trigger this new lever to finish one of the two bridges
Step 10: Backtrack west down this path and work your way north until you see
         the bridge to your right
Step 11: Cross the bridge until it leads you to yet another split path
Step 12: Head into the southern chamber and pull that final lever to complete
         the final bridge
Step 13: Head all the way back to the starting point and spot the bridge (it's
         just after the first chamber you start the floor in)
Step 14: Cross over the bridge
Step 15: Head north/right towards the stairs
Step 16: Head up the stairs to 4F


Step 1: Head north and follow the path all the way to the left
Step 2: Head north again and trigger the lever
Step 3: Backtrack down the path a little and cross over into the new territory
Step 4: Head all the way north and trigger the two levers you see behind a
        jailbar fence
Step 5: Head to the path on the left and cross the bridge
Step 6: Follow the path north briefly and dive to the right (the lever you see
        north of you is not vital to the main bridge, but it does open a path
        to a Silver Ring)
Step 7: Follow the path all the way to a set of stairs with a lever at the top
Step 8: Crank dat lever
Step 9: Backtrack all the way back to those two levers you pulled at the same
Step 10: Go right a little and cross the bridge the other lever triggered
Step 11: Walk up the stairs and pull the next lever
Step 12: Go back down to the main path with the two levers again
Step 13: Follow the path all the way to the right and pull the lever at the
Step 14: Walk back a bit and then dive south into a new route
Step 15: Follow this new route all the way to TWO MORE LEVERS
Step 16: Trigger both of these levers and swing back around the route
Step 17: Head directly north into a new path with a lever just ahead of you
Step 18: Flip this new switch to lower that bridge you passed by twice already
Step 19: Head directly back a little and west into another lever and pull it
Step 20: Head back down and west again into the final lever. Pull this.
Step 21: Backtrack and cross the long bridge you lowered while heading towards
         the stairs all the way to the north
Step 22: Head up the stairs to 5F


If you think you're ready, head north. If you doubt yourself or feel
underprepared, simply teleport back to the entrance and come back when you're



Snip Snip: Crabotron simple slashes its claws at you. Quick and deadly if
           you're low-leveled (16 or less)

Bubble Blast: Crabotron pauses for a brief moment before spewing out a mass of
              bubbles in your direction. You can take advantage of this attack
              since it will more than likely miss. It leaves Crabotron open to
              your attacks, if only for a moment.

Bomb Jump: Crabotron explodes into the air and smashes back down. Easily

Escapeless Bullets: While a battle cry of "You cannot escape", Crabotron
                    launches a few bullets your way. This attack was the most
                    annoying for me, as it is tough to dodge at close range
                    and details rapid, heavy damage. Watch. Out.

Rocket Launchers: Two rockets blast into the sky and swirl down towards you.
                  Tough to dodge, but it's able to be done. Simply wait a bit
                  before double-jumping. You should jump over the rockets. At
                  this point, try to avoid the recoil from the rockets
                  exploding in either the ground or air. Just practice a bit
                  and stay safe.

Crab Mines: Out of some holes in its legs, Crabotron sprays some land mines
            out of one side of it. Easily dodged once they're on the ground,
            but you're in for a world of pain if they're aerial while you're
            on the side they're coming out of.

Crab Mine V2: Same type of attack, except the mines are placed in front of it.
              Pretty much just a chance for you to catch your breath.

Bullet Spray: Crabotron spreads its claws to the side and launches two streams
              of bullets while closing in the gap between the streams. Not too
              hard to dodge. Simply time your double jump correctly. If you
              don't... Ouch.

Delta Cannon: In the blink of an eye, a large pulse of air is hurled towards
              your location. It deals heavy damage, but you'll most likely
              dodge it if you're running. The only reason I was ever hit by
              it is because I was healing.

Crabotron was the most annoying thing in the game to me. Still is. Crabotron
keeps itself away from you with projectiles-a-plenty while still boasting a
decent melee game. In addition, all of these attacks hurt and can typically
be dodged only with near-perfect timing, prediction, and luck. However, there
is an easy weak point.

Crabotron LOVES your animal partners. At level 14, I beat it with three of the
Fire Trolls tanking damage for me. Sure, it still locks on to you every now
and then, but once it's focused on your animal partners, then you pretty much
have free reign over its backside. Dish out damage as hard as you can. Watch
out a bit, though, since the Snip Snip attack has a pretty annoying reach at
the sides of it.


Snip Snip is faster and done twice
Bubble Blast lasts almost twice as long
Rocket Launchers is done three times in a row, making dodging more of a chore
Crab Mines come out on both sides
Bullet Spray is faster and more powerful
Delta Cannon now has virtually no signal ahead of time
A combination attack of Bullet Spray, Delta Cannon, and Rocket Launchers is
now used


Representing Dragon/Element: Aquaticus/Water

How to Unlock:

Monsters: 1F - Duck
               Orc Hunter
               Silver Wolf
          2F - Orc Hunter
               Silver Wolf
               Water Elemental
               Fall Flower
          3F - Fall Flower
          4F - Hobgoblin
               Little Wizard
               Blood Panther
          5F - Hobgoblin
               Little Wizard
               Blood Panther
          6F - Boss

Boss: Oblitergator



Step 1: Follow the path to the right through the series of four rooms and step
        on the teleporting pad
Step 2: Head forward and follow the path to the right
Step 3: Enter the first room to your lef and take the teleport pad in it
Step 4: Head straight forward to the teleport pad
Step 5: Head up the stairs to 2F


Step 1: Follow the corridor all the way to the end
Step 2: Flip the switch you find in the room at the end
Step 3: Backtrack and take the teleport pad you now have access to
Step 4: Turn left and follow this corridor all the way down to the end
Step 5: Flip the lever to gain access to the pad
Step 6: Backtrack all the way to the beginning of this corridor and take the
        new pad
Step 7: Charge forward to the end of this corridor
Step 8: Take stairs up to 3F


Step 1: Head north towards the gate up ahead
Step 2: Take the right just before you reach the gate
Step 3: Head up the stairs at the side and keep going right
Step 4: Keep going south until you reach a lever
Step 5: Pull the lever
Step 6: Backtrack all the way to the main path
Step 7: Enter the area that the lowered gate gave you access to
Step 8: Take the passage at the upperleft of this room
Step 9: Once you reach this new side, head straight south again until you
        hit a lever
Step 10: Pull this second lever
Step 11: Head to the northernmost area of the side of the floor
         (You'll know you're there when you see a lever blocked by a gate)
Step 12: Turn right towards the main path
Step 13: Head south of the broken staircase towards a full one
Step 14: Walk up the staircase and pull the lever
Step 15: Backtrack all the way to the main path and enter the new area
Step 16: Jump over the broken staircase to the east into a new area
Step 17: Head north and take a staircase to the west
Step 18: Pull the lever on top of this staircase
Step 19: Head northeast towards a staircase and take it
Step 20: Move north a bit and trigger the lever
Step 21: Head directly west until you reach the lever you just unblocked
Step 22: Pull this lever
Step 23: Head all the way back to the main path again
Step 24: Move up towards the open staircase to the next floor
Step 25: Take stairs up to 4F


Step 1: Head towards the teleport pad and take it
Step 2: Keep going straight and take the teleport pad to your right
Step 3: Go straight again and take the teleport pad to your left
Step 4: Follow this path and take the teleport pad closest to the gate at the
Step 5: Turn right and take the teleport pad
Step 6: Trigger the lever in this room and step on the teleport pad ahead of you
Step 7: Head straight towards another teleport pad
Step 8: Turn right and follow the path to the end
Step 9: Take the very last teleport pad
Step 10: Head straight forward to a teleport pad
Step 11: Move up and follow the path to another teleport pad
Step 12: Take stairs up to 5F


Step 1: Ignore this area with chests and press forward
Step 2: Destroy the portals in this second area until the gate goes down
Step 3: Press forward and ignore the chests
Step 4: Destroy the portals until this second gate goes down
Step 5: Proceed to the next area with a raised gate
Step 6: Destroy portals until this gate goes down
Step 7: Head to the right of this next area and go up the stairs
Step 8: Keep going forward until you find a lever
Step 9: Pull the lever and walk down the stairs
Step 10: Head towards the staircase
Step 11: Take stairs up to 6F

(Note: Take caution if you decide to open chests. Two have a chance at
 containing treasure, while the third one will trap you in the chest area
 and force you to destroy the portals to leave without teleporting)


If you think you're ready, head north. If you doubt yourself or feel
underprepared, simply teleport back to the entrance and come back when you're



Force Punch: A simple projectile punch. Just keep moving.

Leg Spike: Three spikes of light rocket out of the ground and head towards you
           Like Force Punch, you can easily dodge it by continually moving

Ground Punch: An area attack near Obliteragator. Likely one of the most
              dangerous attacks in his arsenal since it doesn't push you back,
              but draws you in. It also has a high chance to stun you and has
              a large area of effect. One hit from this and you'll likely be
              facing a combo of attacks

Leap Strike: Oblitergator jumps in the air, floats a bit, and then crashes
             down towards you with a kick. Keep moving and this attack should
             always miss you.

Gatoroar: A cone-shaped attack from the mouth. Since you should NEVER be close
          to Oblitergator when he attacks, you should never be hit by this.

The Combo: A mixture of several kicks and punches, followed by a Force Punch,
           Leg Spike, and something that looks like a Dempsey roll. Somewhat
           easy to counter if you run around to his back and pound on him.

Despite his looks, Oblitergator is the easiest boss in the game. After most of
his attacks, he takes several seconds to simply work out and charge up energy
again. Hammer into him during these periods to bring him down. 

However, he finally starts to be a challenge once he starts to rage. Your 
window of opportunity is completely destroyed. His workouts end in the blink
of an eye. His attacks are faster, smoother, and more powerful. At this
point, you're only left with a few options to attack him with. You can either
run in and attack briefly when he works out, unleash on him when he uses his
combo, or charge in and dodge every few seconds just in case. Your safest bet
is to use the second method. Then again, nothing is stopping you from doing
all three.

Keep at it until he finally bites the croc.

His workouts are much quicker
Leg Knife splits into three paths
Gatoroar starts to be used
The Combo starts to be used
Leap Strike now initiates a shockwave similar to Ground Punch upon landing


Representing Dragon/Element: Ventuswill/Wind

How to Unlock:

Monsters: 1F - Claw Dragon
               Dark Slime
               Minotauros King
               Unicorn King
          2F - Goblin Captain
               Hunter Wolf
               Minotauros King
          3F - Goblin Captain
               Master Demon
               Wind Elemental
          4F - Arch Demon
               Hunter Wolf
               Master Demon
               Wind Elemental
          5F - Aerian
               Wind Elemental
               Little Emperor
          6F - Aerian
               Arch Demon
               Gold Dragon
               Little Emperor
               Wind Elemental
          7F - Boss

Boss: Asmodeus



Step 1: Watch the small scene to get a hint of what to do
Step 2: Head north and take the first path on your right
        (It'll be a bit of a walk)
Step 3: Take another right and head south
Step 4: Follow this path south until you reach the altar
Step 5: Destroy the portal on top of the altar
Step 6: Backtrack a bit north towards another altar
Step 7: Destroy the portal at this altar
Step 8: Backtrack a bit more to the main path that leads you to the staircase
        and take the left closest to the raised gates
Step 9: Head to the nearby altar and destroy the portal
Step 10: Head south and follow the path towards the final altar (As long as
         you head directly for the altar, you shouldn't stray)
Step 11: Destroy the portal on this altar
Step 12: Head back towards the main path and make your way to the staircase
Step 13: Head up the stairs to 2F


Step 1: Move up and follow the path to your left
Step 2: Follow the path and take the second path to the left, leading you to a
Step 3: Walk up to the lever and pull it
Step 4: Head north and walk up the stairs
Step 5: Turn to your right and take the next path to your right, making a
Step 6: Keep heading south
Step 7: Take the only available path here that leads to the east
Step 8: Pull the lever in this room
Step 9: Run all the way to the far west side of this floor and across the new
Step 10: Pull this next lever
Step 11: Backtrack all the way to the stairs you used to get up here and turn
         right towards the stairs
Step 12: Walk up the stairs to 3F


Step 1: Head north through the cannon traps
Step 2: Head west a bit, then move south
Step 3: Head west a little more and then north to more traps
Step 4: Head west again and then down south
Step 5: Move to the east a bit and then dive south through more traps
Step 6: Head east until you reach a fork; go south/take a right
Step 7: Take another right into a layer of traps
Step 8: Take one more right and dive through this final layer
Step 9: Walk up the stairs to 4F


Step 1: Head north
Step 2: Head to your right and destroy the portals until the gate falls
Step 3: Keep moving south and destroying portals to lower gates until you
        reach a room much larger than the others
Step 4: Head to the north of the room and pull the lever
Step 5: You can either head west and continue destroying portals and lowering
        gates to make a full circle, or you can teleport out of the floor and
        step on the pedestal for it to return to the beginning. I recommend the
        latter to save you time and pain. Just get back to the beginning in
        any way you can.
Step 6: Cross this new bridge towards the stairs
Step 7: Head up the stairs to 5F


Step 1: Head to your left and follow the path
Step 2: Take the first right you're able to and take another right down a
        flight of stairs
Step 3: Pull the lever near the bottom of the stairs
Step 4: Head north and pull the other lever
Step 5: Backtrack to where you first entered the floor and head down the
        opposite path
Step 6:  Take a left and go down the flight of stairs to your right
Step 7: Pull the lever near the bottom of the stairs
Step 8: Head north and pull the other lever
Step 9: Go back up the stairs and head north
Step 10: Head down the stairs to your left and pull the lever near the bottom
         of the stairs
Step 11: Head south and pull the second lever
Step 12: Go back north towards the stairs, but pull the lever on your right
         that you pass by
Step 13: Head to the middle passage and make your way north
Step 14: Head left when you can and follow the path
Step 15: Go down the stairs to your right
Step 16: Pull the lever near the bottom of the stairs
Step 17: Head south and pull the second lever
Step 18: On your way back north towards the stairs, don't forget to pull the
         third lever to your right
Step 19: Backtrack all the way to the entrance of the floor and then head
         towards the bridge on the west side
Step 20: Head north and cross the bridge towards the stairs
Step 21: Take stairs up to 6F

(Note: If you have problems taking down the portals on the bridge areas with
       traps, you can use the portals as shields)


Step 1: Follow the left path
Step 2: Take the first right turn you can
Step 3: Pull the lever
Step 4: Get back on the path and keep heading north
Step 5: Take the 2nd right turn
Step 6: Pull the lever
Step 7: Get back on the main path
Step 8: Head right and across the bridge before you get to the last area
Step 9: Head south a bit and then turn right
Step 10: Pull the lever
Step 11: Get back on the main path and head south even more
Step 12: Take the 2nd right again
Step 13: Pull the lever
Step 14: Follow the main path back to the beginning
Step 15: Battle your way up the middle bridge and towards the stairs
Step 16: Head up the stairs to 7F


If you think you're ready, head north. If you doubt yourself or feel
underprepared, simply teleport back to the entrance and come back when you're



Delayed Claw: Asmodeus claws in your direction and seemingly misses. However,
              the claw marks will remain in the air for a brief moment before
              suddenly rocketing out towards your location. Easily avoided.

Blade Wing Rush: Asmodeus tucks his bladed wings in and spins towards you.
                 The damage is negligible, but it easily sets you up to
                 receive many more attacks that you could've easily avoided.

Bouncing Blade: A series of compressed air slices its way towards you. They
                bounce, move slowly, and spread out. The best way to avoid
                this is to run back and find choose a gap between the blades
                to run through. Or you can just run back and wait until they

Destructive Ground: Asmodeus jumps high into the air and launches a series of
                    blades at your location. If you're not mobile, you're
                    going to pay for your mistake. After all of the blades hit
                    the ground, a small explosion of light finishes the attack.
                    If you are NOT MOVING, you are goign to GET HURT. ...Why
                    would you be stationary in a boss battle, anyways?

Place Tornado: A simple attack that also punishes you for staying still. I
               barely notice it myself. Simply put, a small tornado is spawned
               where you are standing with a slight delay.

Tornado Cyclone: Asmodeus jumps into the air and looks like he's about to
                 perform Destructive Ground. However, the camera will pan
                 towards the center of the stage. Asmodeus will rush towards
                 it and initiate the attack. Wind will gather around him and
                 then explode outwards. I do NOT know how to avoid this attack
                 every single time. Sometimes it hits and sometimes it misses.
                 I can't quite figure out the rhyme or reason, but I have at
                 least figured out one thing. The closer you are to the edge
                 of the stage, the less likely you are to get hurt. Use that
                 to your advantage.

Asmodeus is the last of the Shrine bosses and has the strength to show it.
While the attacks don't quite hit as hard as you would think, he tends to use
them in tandem with each other. If you let him hit you once when you're
nearby, then you just might be comboed to hell and back.

Unlike most other bosses, Asmodeus does NOT have an obvious point of weakness
in the first stage. I repeat. Asmodeus. Has. No. Weakness. Your best and
safest bet is to have your pets distract him while you dish out the damage.

By the time you bring him down into the red, you'd start thinking that your
life would seen devolve into hell. ...Wrong. Asmodeus is unique. Instead of
getting stronger and healing his point of weakness like other bosses, he gets
MUCH easier to damage. Don't get me wrong. He still gets the speed boost, but
his combos are much shorter and tend to be just two attacks. Max. After he
attacks you, he'll just sit in the air for a bit and laugh. Is this an attack?
No. He just... sits there like a ducks and laughs. If you're using the dual
blades, you can actually rain down on him non-stop by having your ultimate
activate when he attacks. After the invincibility wears off, initiate you can
immediately start another combo since he'll laugh. The exception is when he
flies off and goes somewhere else.

Now, lets go over this again:

1) Keep mocing
2) Go all out during the first stage of the battle
3) Relax and laugh when the battle gets "tougher"


Combos tend to end in just two attacks
All attacks are faster
Destructive Ground blades seem to be increased
Bouncing Blade gains two or so more blades

+HitTheGroundWal's Accesories and Marriage Candidates Mini-Guide+

*All credit/research for this section belongs to HitTheGroundWal*

Ta-da! I discovered the secret behind getting people to wear what you want
them to. James' hat giving you grief? Gave someone a silly hat because you
were mad, but now you want to get rid of it? Or did you run around giving
Sunglasses to everyone? Yes? Well, look no further!

-------The Basic Rules-------

1. Someone can wear up to four non-conflicting accessories at once. This
includes ones that they 'came with'.

2. Say you gave someone a hat, but then wanted to get rid of it, so you
gave them earrings. They're both Head items, so, problem solved, right? Wrong.
As long as the items don't directly conflict with one another, both can be
worn. A hat and earrings are non-conflicting items. As are a bracelet and
a ring. Same goes for a belt and a brooch.

3. Some items, you can't see that well, or at all. These accessories are 
non-invasive. Rings are the perfect example. Gold Earrings also fit the 
bill-varying depending on the hairstyle. Necklaces do too, if you give the
right one to the right person.

-------Above the Basics-------

1. "but you only mentioned 3 non-invasive items"
Indeed, a 4th is the hard part. Brooches, belts, hairpins- you simply need 
to figure out the best one for that particular character. Either the one 
that looks the least ridiculous, or the one thay camouflages with their 
clothes the best.

2. If they already had a default item, and you replaced it, no worries.
Say you gave Lily a Straw hat, but later on you missed the flowers in her 
hair. Don't worry, you can get the recipe for it.

-------My Tests: Simplified-------

1. In my tesing, I gave Elena A Straw Hat. That hat replaced her bow. 
Next I gave her a sick Mask, and then Bismark's glasses. That made 3 
non-conflicting items. A cape, and that makes 4. I handed her a brooch, 
and the Straw hat was gone. A ring, and the Mask went away. Necklace, 
and no more glasses.

As you can see, this demonstrates the 4-item rule, and that the first put
on is the first to go.

2. A while back, I accidentaly gave Bismark a scarf. I wanted to eliminate it.
After handing him 5 pairs of his glasses, the scarf was still in place. Just 
as I expected. So I loaded that test away. Then I gave him Maerwen's glasses,
then sunglasses, then earrings, then a ring, and last, his own glasses.
Finally, a necklace, and the scarf was gone.

This showcasess the Conflicting Items rule.

---Getting Rid of Glasses---

I gave Bismark Gold Earrings (which he only wore one of), a Lucky Strike 
(because it barely showed over his tie), and a ring. One more non-conflicting
item and the glasses would be gone. I chose the Cactus Hairpin personally. 
But that, is up to you.



There's a bunch of information out there that I can't exactly plug into the
key points of this FAQ. If I tried, it'd be too forced and screw up the tempo
of the section. After some thought, I decided to add in this section to help
better your grasp of the game.

*Crafting and saving to victory*

The level at which you can craft/cook/forge, etc. is not actually the limit
you have on you. You can craft items that are up to 20 levels higher than your
current level. The only real drawback is that you have a smaller bar to stop
the marker at.

This is where the save feature comes in. Just save before crafting something
20 levels higher to make sure you don't lose anything. It's easy to learn and
before you know it, you'll just be adding 20 to your current crafting levels.

*Easy gold: Cooking method*

Low on gold? Here's an easy method to gain more. Buy milk from the inn and
then cook it into Hot Milk. Sell it back to them for an easy profit. Lather,
rinse, repeat, until you coat Ymir in platinum.

*Easy gold: Accessory method*

Still low on gold? Here's another method for you. Buy yarn balls from the
General Store and then craft them into Handknit Scarves. Sell it back for even
more profit. Lather, rinse, repeat, until you coat Fenith Island in platinum.

*Dashing and You*

There's a neat technique that moves your character forward a small distance,
but with a burst of speed. In order to pull this off, you have to press
A + C. If you do it properly, your character will lean forward and move a
short distance with a burst of speed. There'll be a sound that plays, too.

Travel-wise, this is useless. You can cover much more ground simply running.

Battle-wise, it's useful to dodge attacks at the last moment.

What really stands out to me about this technique, though, is that you can do
an instant dash attack with it. Instead of running for a few seconds and then
initiating a dash attack, you can simply move forward, dash, and then press
the attack button for a dash attack.

*Consecutive dash attacks*

While we're on the topic about dash attacks, it might be worth it for you to
know that you can pull off more than one dash attack in a row. For both the
Hammer and the Katana set of weapons, you can pull off 3 dash attacks in a
row. As far as I know, other types of weapons can't have their dash attacks be
done more than one time.

*Don't run; Iai Slash!*

Using our previous tip of consecutive dash attacks, it's time to not down one
of my preferred methods of traveling: Iai Slash chaining.

Iai Slash chaining is basically moving using primarily the Katana's dash
attack. By using three dash attacks in a row, you can cover more ground than
you could've covered while running. It keeps you on your toes and ready for

*Escaping your fate with teleport*

When you're trapped in an arena, don't forget that you can teleport yourself
out of harms way. This is useful for dungeons where you pull a lever and have
to backtrack, but get locked in by gates. Simply teleport out and go back into
the floor. So long as you don't have to cross the same area again, you should
be fine.

In addition, there are some circumstances where teleporting out completely
removes the arena altogether. The walls won't come back up and you won't be
trapped. However, I don't advise you to rely on this happening, since you want
to at least make sure you're not underleveled.

*Joe's second shop*

We all know about Joe's technique shop. However, did you know that Joe has a
second shop that sells monster drops? Most people don't seem to know about it,
which is understandable since it opens at a time where you're usually not
interested in shops. He opens his monster drop store on the day of the
Fireworks Festival (Summer 19).

On Summer 19, head to Joe's shop and check out his wares. He sells:

Bird Feather  - - - - - - 250g
Dark Crystal  - - - - - - 5000g
Hard Horn     - - - - - - 250g
Insect Jaw    - - - - - - 250g
Insect Skin   - - - - - - 200g
Knife Piece   - - - - - - 200g
Light Crystal - - - - - - 6000g
Magic Powder  - - - - - - 250g
Quality Cloth - - - - - - 300g
Root          - - - - - - 250g
Sharp Talon   - - - - - - 200g
Solid Point   - - - - - - 250g
Speckled Skin - - - - - - 750g
Toxin         - - - - - - 250g
Yarn Ball     - - - - - - 240g

Useful when you need a monster drop in Summer... but it's not open for most
of the game... Oh well.


1: Q) What is *insert character's name here* bathing time/schedule?
   A) To put it bluntly, I do not know. The bathing times for most of the
      characters are pretty erratic, although they do have a certain slice
      of time that they go into the bath and out. If you really want to know
      there's a topic on the boards called "Bath Schedules Mini-Guide" made by
      HitTheGroundWal. He and many others did some extensive research on this
      topic and composed a nice summary of the bathing times.

2: Q) James disappeared from the island! What should I do?!
   A) James regularly leaves the island once a week. He's a merchant. If you
      don't see him that day, he should definitely be at the island the next.

3: Q) Beatrix abandoned Electra! Where did she go?!
   A) Just like James, Beatrix leaves the island once a week to go treasure
      hunting. Fear not and she shall return. As to WHY you want her on the
      island in the first place... I won't even ask you.

4: Q) I'm missing *insert recipe book name here*. Where do I get it?
   A) I'm planning on adding a section to the character area which shows the
      requests they put up on the board and which recipes they give you. That
      will take a bit since my main game already has all of the requests for
      females done up to 9FP done, so... Just hang tight.

5: Q) Your FAQ needs a "Quick Search" option
   A) No it doesn't. I've realized in my time of using FAQs/Walkthroughs on
      Gamefaqs that "Quick Search" additions are unnecessary unless your guide
      is, like, 200+KB big and you repeat certain keywords. One obvious
      example is a Pokedex FAQ. I don't plan on making this guide larger than
      150KB or even 100KB. Most keywords I used are barely even repeated. Long
      story short, just ctrl+f the words you need and they should be there.

6: Q) May I put this FAQ on my site?
   A) Unfortunately, due to personal issues, my Walkthrough is staying only on
      GameFaqs. CNET affiliates also have permission, such as GameSpot, but
      only if credit is also given to me. If you DO put this on your site
      without my prior consent, I'll take every legal action available to take
      it down. Don't try me.

7: Q) Your FAQ is missing *insert something here*/Your FAQ has *insert
       information here* wrong, it's *insert correct information here*
    A) Well don't just sit there. Send it to me via email. Just check the
       Contact Information section. Just make sure you make yourself clear
       since I'm still dealing with Iris Noire/Blanche stuff from RF: Frontier


InfernoCrossing-For creating this FAQ

GameFaqs-The only intended site to host this FAQ

CJayC-For creating GameFAQS

SBAllen-For leading GameFAQS after CJayC stepped down

Nintendo-For allowing the Rune Factory series to fluorish and bloom on their

Neverland Co-For developing the game

Natsume-For publishing the game

Marvelous Entertainment-For publishing the game

oscarm-Reminding me of some useful tidbits I could add and correcting me on
       Quinn and Bacchus' liked items

Lirishae-Going through quite a bit of research for me and fixing three of the
         character's liked items

Billgus-Pointing out the skipped step

HitTheGroundWal-Letting me add in the mini-guide and doing extensive research
                on their properties

game_gurl_2736-Giving me the Boss names and the names of all the Wind Shrine
               monsters, saving me probably a whole day of collecting

LysanderD-Sending me the PS3 controls


If you have any questions you wish to tell me about, email me at:

Please don't send me spam. Hate mail will be accepted and maybe replied.
Although, I don't check my email often. 

If you have a Gamefaqs account, you can also PM me. (Preferred method)


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