RPG Tsukuru 2003 (Import) User Reviews
- Very flexible system, which let's you create almost anything you would like for your game, which is also easy to use, well layed-out and there is a huge community behind it.The bad:
- Able to create almost anything you want for your game.
- Able to edit, create and custimize your own heros and allys or enemies.
- Able to create your own moves for battle, and choose the animation, sound and colour to go along with it.
- Able to write you own unique storylines and feature for your game.
- Able to type what you want your hero, or anyone else for that matter, to say.
- Choose what your heros and other characters look like, their face, bodys and battle stats. You can choose from a list of different pictures for these, or download or even make your own!
- Able to make your dreams...
- There are more database options to choose from and this makes the game much more flexible.
- Side on battles so you can actually see the enemies attacks.
- More event options to choose from.
- Animated battle sprites.
- Attacks look Great!
- Easy to use
- Ability to create your won resources means limitless flexibility.
- Gamedisc file sizes are too big for people who don't have rm2k3
- No option for the classic 1st person battle system.
- Poor graphic quality (though it is ideal if you want to make it look more retro!).
A truly great gaming program that excels in nearly all categories. Only real problems are the high file sizes when creating a gamedisc for someone who hasn't got rm2k3 and the poor graphics quality. Other than that it's great and really easy to use so that even beginners to RPG Making can have some fun!
Side on battle view
Summons are now easier to do
Depending if you got a translation, good RTP animations
Depending if you got a translation, crud RTP faceset
Copied RTP from RM2K
Despite this being on the internet available for download, RM2K3 is amazing. ASCII don't fail to surprise. I am writing this on a translated copy, so sue me.
Now we get lots of new stuff to boot. A nice side battle system, with some cute sprites available with the RTP. However with the translation I've got, seems to aim you with 200 HP when you start off.
However, if you are starting out in the business, I recommend getting used to using RM2K as it seems too complicated, and even a veteran like me will get lost in the extensive database. Try and find it, as it rules.
New features, realy good battle system and more. Graphics, midi's, a Event search option etc.The bad:
This game/ software isn't realy a gigantic change over RM2K. (RPG Maker 2000).
Enterbrain/ ACII has vever realesed the RM2K and RM2K3 in english so the only option is to get it via illegal translations.
RPG Maker 2003 offers more options, mainly in the Battle System and less in event commands. I have had problems with importing graphics (loss of quality) and a few bugs. (This may be caused by the translation though).
-Variables, the hero's HP, MP etc. and the Monster values can now be even higher.
-New 'class' system.
-New monster graphics.
-Charasets are now shown in battle (Sidevieuw)
-Different graphics for different statuses, poison, attacking, getting hurt.
-Battle animations can now also shake the screen, without any use of Switches
-Automatic Dungeon creator, wich allows to make random dun...
- No such interface supported 0
- How do you set starting party in RPG Maker 2003!!!! 6
- Help: Zelda: A Link To The Past style HUD 0
- Introductions 43
- Importing Charsets and Using them 0
- I need some serious help with this. 1
- RPG Maker 2003 help 0
- Scripts 1
- Help please, regarding charset/battle charset placement 1
- Help please. I'm having problems importing sprites 0
- Tales Of Symphonia:Road to world regeneration 1
- custom monster 1