RollerCoaster Tycoon 3 Platinum

  • Released on Nov 13, 2006
  • By ATARI for PC

RollerCoaster Tycoon 3 Platinum User Reviews


A Worthy Successor, But Missing Something Special

The good:

~ The full 360 viewing of the park is definitely an improvement over past games, where the player was only able turn the camera in ninety-degree intervals.
~ Guests (or 'peeps' as they are called in the game) are more individualized than they were in past games, and have more complex interests, preferences and habits.
~ First-person views on rides and from the guests' eyes are a nice, interactive touch and yet another way to run the park effectively.
~ Audio is more realistic than in past titles, and the music is quite catchy.
~ New features, such as the ability to import content from other games or user-made content, are useful, interesting improvements.
~ Career Mode is challenging without placing stressful deadlines on the player, as past titles did.

The bad:

~ Graphics are sometimes blocky and glitchy, especially on the guests, and are generally not that impressive especially given the relatively low age of the game.
~ The guests' AI is consistently faulty - guests will avoid shops, rides and bathrooms even if they are currently seeking one out, for example.
~ The game has more than a few glitches, that range from being merely annoying to making the game almost unplayable.
~ The absence of the original game's creator, Chris Sawyer, is very apparent in the general feel of the game.
~The controls can sometimes be a little awkward, especially if not playing with a mouse.


When Roller Coaster Tycoon was released in 1999, it was wildly successful due to its realism and its novelty. It was also highly enjoyable to play, with plenty of challenges to overcome and a high level of freedom to build whatever the player's heart desired. In fact, this formula was so successful that when the sequel came out, it did little to change anything element of the last game. Then, there was Roller Coaster Tycoon 3, the third game in the series and the first to be produced without the direct involvement of Chris Sawyer, the series' founder. While RCT3 retains the creative sty...


In with the new, but out with the old

The good:

The graphics are definitely the best part of the game, as far as what you can see, and what you can't. The ability to view the ride as if you actually are riding it is a great feature in the game. The 3D makes it look all the more real, but it's almost cartoons.

The bad:

It lost the Classic feel to it. The original and second version of the game had a nice feel to it, with it being instant classics, but I just don't feel the same way with this version.


First off, this game seems more kid oriented, and no longer has a classic feel. This is the main reason why I made the rating for this game as low as I did. The first two games seemed like they were made with both kids and teens in mind, but this one left teens out of the picture.

The graphics have both their positives and negatives. First off, they are in 3D, which is the first in the series to offer it. On the downside, it has a cartoon feel to it, which took what could have been a great thing, and ruined it.

Roller Coaster Tycoon is a game that lets players build parks, adding various ride...


Roller Coaster Tycoon 3: Platinum

The good:

It features a full 3-D gaming overworld as opposed to it's 2-D bretheren RCT and RCT2. When comparing it to these two games, it exceeds expectations in every aspect. However, in comparison to the original RCT3 and RCT3: Gold, it's still better as this game includes the two expansion packs 'Soaked!' and 'Wild!'.

This game is special in the fact that it comes with it's own in-game recording system. When hitting the keystroke Control+Shif+F11, the game will start recording all on-screen processes, excluding your cursor. No matter what your computer is running, the game will slow down during this process, however you will get a high quality outcome, no matter what your computer is like. Along with this function is the Flying Camera Route Editor, which lets you create a flyby route to disply your park with, and the ability to record it. Much better than any HyperCam program.

There are also many new features of the game that include a Scenario Editor that lets you create your own scenario like that provided in the 'story mode' of the game. There is also a coaster and building creators like in past games, and a new Peep Creator that lets you create the visitors of your park. And like previous game RCT2, you can import old coasters you built in any of the preceding games as well, so nothing is left behind.

In the advent of true in-game play, it features a wide selection of rides for you to choose from, everything from Alpine Coaster down to the Zipper. And if you’re the type who just isn’t that fond of making up your mind or should you just think that there’s too many rides, they unlock as you progress through the game, meaning that you will always have a limited amount of materials to work with every time you begin, with different options with different scenarios. This also holds true to Sandbox mode. It just assures you that you aren’t building mighty Giga Coasters right off the bat or that you’ll never get bored with building the same thing as your park demands an upgrade. There is also a similar act that applies to premade coasters and other rides that come with the game, unlocking themselves as you progress completely independent from one another.

In this game, you’re also presented with some random challenges; not necessarily meaning the challenges presented in each Scenario, but challenges that just pop up out of nowhere adding to your set ones. It’ll ask you to complete some sort of action and you’ll be presented with some sort of award, usually just cash bonuses and a physical award that’s listed in your ‘Park Rewards’ section of your interface. Awards can also just come randomly if you take good care of your park, with ones such as ‘Best Scenery’ award or ‘Cleanest Park’ award. However, not all of these awards are positive. You can also get awards such as ‘Dirtiest Park’ that actually subtract your money, like a bill of sorts, so beware of that.

The bad:

The overall of the game is just great, but there are quite a few bad things to deal with too. The most common factor and probably the first thing people will catch is that the placement of some items such as walls and park rides won’t allow you to set them places that common sense would tell you, they would such as near paths, due to low height limits, or even for some attractions the water depth is too low. Speaking of water, it’s also tricky to control and any waterfalls (which is a new attraction to RCT due to ‘Soaked!’) are highly fragile and any change to the water or surrounding land instantly stops your progress with a message box telling you that you have to delete it and make it again later.

Aside from these frustrating problems, you’ll also see that prices for lots of rides and scenery cost a lot and will break the bank without much preplanning in no time. This guarantees that you have to play your game for hours on end to collect a profit to build more attractions. Other games might sound like they do this, but what you don’t know is that other games let you accumulate skill as you play while this game requires no skill whatsoever. This means that other games go much faster after you get used to them, but this game cannot move any faster than a couple of hours. Weather this sounds good or bad to you, it does sap a lot of your time you could be spending elsewhere.

There are also some very cheap defaults, most notably the size of your building area. With 128 x 128 tile squares, it sounds pretty big. But in reality it’s not big enough if you want an extremely large park, lots of scenery, or both. This can be edited in the Scenario Editor, however, to become over quadruple this size, but if you’re in a scenario you don’t have this option. Another default is where your park entrance is placed. It’s off centered, plus it really isn’t all that pretty either and doesn’t fit some themes you might want your park. This can also be changed in Scenario Editor if you like. One more default that must be noted is the background of your park. The default is a grassy landscape full of rolling hills, which really gets old after a while. Again, you can go to the scenario editor to change this as well.


Roller Coaster Tycoon 3: Platinum is, in short, a game that lets you build roller coasters and other attractions to make your characters, called ‘Peeps’, happy along with yourself if you enjoy the game. But that’s just RCT3 in a nutshell; the real game includes two modes. The first is what everyone knows and loves, and that’s the Sandbox mode where all rules involving finances are cast away giving you unlimited money to spend and no time limits or any other challenges to worry about. The other mode is Career mode that presents lots of scenarios that you must complete. However, these sce...

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