Multiplayer (Co-op) FAQ
Copyright 2007 Jake Lackner
email me at firstname.lastname@example.org or aim me at feenixnine if
you have questions, concerns, or comments. If you want to use my
guide on your site, let me know, and IÕll probably accept.
Table of Contents:
00. Notes (NOTES)
01. Version History (VRHIS)
02. Introduction (INTRD)
03. Gametypes (GMETY)
04. Characters (CHRCT)
05. Weapons/Items/Health (WPITH)
06. Enemies/Bosses (ENMES)
07. Stages/Walkthroughs (STGES)
08. Strategies and Tips (STRTI)
09. Knife Fights (KNFFG)
10. My Thoughts (THGTS)
11. Thanks (THANX)
<< 00. Notes (NOTES) >>
+RE:DS multiplayer is multi-card only. No single card or wifi play
+When I talk about specific rooms (like the Main Hall or Pool
I assume youÕre somewhat familiar with the single player game. The
stages are pretty straightforward though, so, in most cases, just
whereverÕs unlocked and youÕll be fine.
+As of 8/15/07, this guide should only be posted at Gamefaqs.com
<< 01. Version History (VRHIS) >>
7/19/07: Started the guide. Completed intro and gametypes
basic info for most characters.
7/21/07: Did more work on characters. Completed weapons. Started
8/10/07: Added more to the stages and characters section. Finished
combined Weapons, Items, and Health
8/11/07: Submitted guide. Changed format from Multiplayer to Co-op
Combined Enemies and Bosses. Added Knife Fights. Added
8/15/07: Old guide got accepted (first FAQ on Gamefaqs, awesome!)
Combined the Stages and Walkthroughs sections. Added a few more
tips. Added My Thoughts section. Added Notes section. Updated
8/12/07: Finished walkthroughs.
<< 02. Introduction (INTRD) >>
When I first heard about Resident Evil: Deadly Silence (RE:DS), I
by the fact that it would offer a new multiplayer mode.
multiplayer doesn't support wi-fi, which limited its popularity.
As a result, I
haven't seen any guides that focus on this aspect of the game
(most don't touch
on it at all.)
Because RE:DS is one of my favorite games, and my girlfriend and I
had a great
time playing multiplayer together, I thought I would write this
guide. If you
ever do get a chance to play this game with other people, it can
be a blast.
<< 03. Gametypes (GMETY) >>
Like many multiplayer games, RE:DS gives you a few gametypes (ways
to play the
game) to mess around with. In this title, there are two:
The first is VERSUS. Unlike many adversarial games, Versus in
have players directly attacking each other. Instead, the
characters try to get
the highest score (mainly by killing enemies), while escaping from
the level in
the allotted time.
+Special yellow enemies can be killed to make your opponents
face harder foes.
+Special purple enemies can be killed to make your opponents
ability to run.
+Only one person can take items from special blue storage
The second is COOPERATIVE. In Co-op, everyone works together to
try to get to
the goal together.
+All players share the same life bar.
+When all players are in the same room, your weapons are
+You can swap items with item boxes
+Only one person can take items from the special blue storage
The guide is written for the Co-op mode. Many things in this guide
to Versus, but there are definite differences.
<< 04. Characters (CHRCT) >>
Note: No matter what character your teammates pick, they will
always appear as a colored star on your screen.
Unlike in single player, you have more than Chris Redfield and
Jill Valentine to play as in multiplayer. You can select any
operative from the STARS Alpha and Bravo teams (although you have
to unlock every character besides Chris and
Jill.) They all have a different special strength.
How to unlock: Unlocked by default.
Game description: "Large item capacity"
How to unlock: Unlocked by default
Game description: "Good with handguns"
How to unlock: Beat Jill's game in Rebirth Mode.
Game description: "Skilled magnum user"
How to unlock: Beat Chris' game in Rebirth Mode
Game description: "Great at first aid"
How to unlock: Beat Jill's game in Classic Mode
Game description: "Good with heavy weapons"
Kenneth J. Sullivan
How to unlock: Beat Chris' game in Classic Mode
Game description: "Masterful knife expert"
How to unlock: Beat Master of Knifing with a B or higher rank.
Game description: "Master of Firearms"
How to unlock: Beat all levels of Co-op
Game description: "Above average stats"
How to unlock: Beat all levels of Versus
Notes on characters:
+ When the game tells you that a character is good with a weapon
descriptions above), it means they do more damage with it. For
can usually kill a hunter in one shot.
+ Rebecca's healing powers mean that a normal green herb from her
heals 50% of
health, rather than the normal 25% (and so on.)
+ Jill and Forest have 8 inventory slots. Everyone else has 6.
+ Every character starts with a handgun (except in the lab.)
+ When you're picking a character, weigh your options carefully.
picking Forest Speyer might sound good, because an upgraded
sounds awesome, right? However, the grenade launcher isn't as
common as a
handgun, meaning you might not be able to take advantage of his
much. On the flip side, picking Chris Redfield (good with
handguns) might get
you a good advantage at the start of the game, but you won't have
extra to look forward to.
Ultimately though, picking the best character for the job won't
if you don't know how to make a good herb combination or when to
use a shotgun.
That isn't to say whom you pick is meaningless, but it should be
compared to learning how to play properly.
<< 05. Weapons, Items, and Health (WPITH) >>
Note on items: Every player has their own set of items in the
if you pick up the magnum, I can still retrieve it from that same
This is true for every weapon, key, and health item, with the
+Items in blue boxes (the treasure chests in rebirth mode)
+The dormitory key in the Guardhouse stage)
+Items in the storage box.
If you are strategic, you can stockpile lots of ammo for each
player (if you
spread out the weapons.) If you have one guy get the shotgun, and
trades him his or her shotgun shells through the item box, he can
have a lot of
ammo. So, onto the items:
Weapons are your first key to survival (the second are health
weapons you can carry in RE: DS vary in different aspects, but all
unique purposes. Knowing what weapon is appropriate is vital for
If you use a handgun on a chimera or a magnum on a zombie, you can
yourself, either in the long or short run.
(I only list weapons found in multiplayer, so no flamethrower or
Ammo capacity: N/A
Notes: Every character has the knife. It's a weak melee weapon,
but it doesn't
require an inventory slot and has infinite ammo.
Location: In inventory in Mansion and Lab stages.
Ammo capacity: 15 handgun bullets.
Notes: Good for killing small numbers of zombies (1-3), crows, and
Location: Shotgun room in single player (Mansion)
Ammo capacity: 7 shotgun shells.
Notes: A great gun for killing zombies (aim up when they get
and more. While it isn't as flashy as some of the other weapons,
it gets the
Location: In the blue box in under the stairs (Mansion), in blue
box in the
chemical room, (Guardhouse), in blue box outside the jail cell
Ammo capacity: 6 explosive rounds
Notes: A powerful weapon that you usually donÕt get a lot of ammo
kills in a few hits.
Location: In the bar/pool table area (guardhouse), in the blue box
recreation room (Lab)
Ammo capacity: 6 Magnum rounds
Notes: Absolutely lethal, killing almost anything in 1-3 shots.
Ammo can be
scarce, but use it when you need to.
In the game, you'll need keys to unlock different areas. Every
player must pick
up quest items.
Mansion Key-found in the large room with the painting puzzle in
Used to unlock the room leading to the twisting hallway.
Small Key: Found in a couple of different rooms. Used to unlock
the desks to
get magnum rounds.
Guardhouse Key: Found by the pool table, in the chemical room, on
the bed by
the ladder to the basement, and by the puzzle you need the red
book for in
Each player needs to get one. Used to unlock the double doors
leading to the
room where you fight Plant 42 in single player.
Master Key: found by the fireplace in the boss room. Used to
unlock the exit
back by the start.
Lab Key: Found in the room with the computer. Used to unlock the
that lead to the next area of lab rooms (the area that has the
save room and
the power rooms with the chimeras.
In Resident Evil, you have five health states:
Fine (Green): 100-75% of health.
Fine (Yellow): 75-50% of health
Caution (Orange): 50-25% of health
Danger (Red): 25-0% of health
Poison (Purple): Can be added to any of the four states above,
Health can be recovered by using health items, which primarily
herbs. Herbs can be combined to form better combinations. Health
items are as
First aid spray: Recovers 100% of health
Green herb: Recovers 25% of health
Green herb + green herb: Recovers 50% of health
Green herb + green herb+ green herb: Recovers 100% of health
Blue herb: Cures poison
Green herb + blue herb: Recovers 25% of health, cures poison
Green herb + green herb + blue herb: Recovers 50% of health, cures
Green herb + red herb: Recovers 100% of health
Green herb + red herb + blue herb: Recovers 100% of health, cures
Remember that Rebecca Chambers heals more than other characters.
<< 06. Enemies/Bosses (ENMES) >>
Note on enemies: Like items, each player has their own "set" of
enemies in the
stage. Meaning, you might lure a zombie out of the way, while your
them still coming toward her. The good news is, the monsters share
if I kill a zombie, theyÕll be dead on your screen too.
The monsters in Resident Evil garner more attention than almost
because they define the experience. How often do you get tense
think a puzzle might be around the next corner, or worried that
you won't pick
up every file? The enemies in multiplayer are just as important as
player, as they can kill you very quickly if you aren't careful.
Be on your
guard at all times.
+ Grab and bite -low to medium damage.
+ Vomit -low damage.
Found everywhere. Use the handgun or the shotgun (aim up.)
Anything else is
excessive. Be careful though, as they can take a chunk out of your
you mess up.
+ Jump and bite -low to medium damage
+ Tear throat -only done when on low health, kills instantly.
Use the handgun on them. When they run at you, shoot once. Wait
till they get
up and start running again, and shoot again. Repeat until dead.
+ Peck/Sting -low damage
More of an annoyance than anything. One handgun bullet will kill
them if you
decide to bother.
+ Slash -low to medium damage. Can also be done after they jump at
+ Decapitate -kills instantly, only done when on low health.
Some of your toughest foes, use your strongest weaponry on them.
work (keep shooting every time they get up.) If they slash you,
run away to get
to a better point to hit them, as they can keep slashing you
you get an attack in.)
+ Bite -low damage
+ Poison spray -poisons.
Spiders are slow and stupid, so it's better to run away from them
going for the kill. Getting poisoned sucks.
+ Slash -low to medium damage
+ Pounce -low to medium damage, knocks you over.
Notes: These guys are agile and very deadly, inhabiting the power
of the Lab. They constantly jump around the environment looking
for prey. Use
your most powerful weaponry on them if you decide to fight, but I
you to run.
Just like in the main game, the multiplayer portion features
bosses youÕll have
to face off with to finish the stage.
The Tyrant is fought in the main hall. This battle is harder than
boss fights because of your crappy weaponry. At best, youÕll have
rounds and a shotgun with a good supply of shells. Even then, he
can take a lot
of punishment. Just keep hitting him and moving. DonÕt forget
about the first
aid spray in the blue box on the other side of the hall.
BLACK TIGER (Guardhouse)
The lamest boss from the single player mode is back (in the room
usually fight Plant 42), and is significantly less lame. She takes
punishment, considering youÕre likely unloading magnum and grenade
her. She can move fast and poison you, so try to kill her as quick
Just like in single player, you have to face the Tyrant twice,
this time in the
power room where you flip the second switch for the elevator.
Simply hit and
run with your magnum or grenade launcher, and youÕll be alright.
<< 07. Stages/Waltkthroughs (STGES) >>
There are three stages in multiplayer, which make up most of the
cover in the single player game. They are, in order: the mansion,
guardhouse, and the laboratory. As opposed to the section
following this one,
section 08 gives you quick overviews of the levels, as opposed to
Start point: Exit room (to the guardhouse) with moveable staircase
and crank in
End point: Front doors of main hall
Key items: Mansion key
Blue box items: Grenade Launcher, First Aid Spray.
Additional weaponry: Shotgun (where it is in single player)
Typical enemies: Zombies, Dogs
+Push the stairs against the wall, pick up the handgun bullets.
+Enter the covered path. You and your partners should make short
work of the dogs.
+Enter the Dark Hallway. Kill the Zombies and enter the painting
+Be careful, because thereÕs a Hunter in here. With everyone
firing at it, your
handguns should suffice. Pick up the Mansion Key it was guarding.
+From the dark hallway, enter the study and get two handgun clips
(you may want
to do this before the Hunter)
+From the dark hallway, enter the east save room hall. Kill the
and have one player get the grenade launcher from the blue box.
enter the save room to get a first aid spray from the item box.
+Unlock the double doors in the dark corridor. In the twisting
the first zombie, and enter the shotgun room.
+Kill the three zombies. Try not to get mauled by Forest. Pick up
and box of shells.
+Back in the twisting corridor, there is an iron door leading to a
with two dogs (and two boxes of shotgun shells), as well as a
small room with a
bathroom and handgun clip. Enter those rooms if necessary, if not,
go to the
door leading to the L-shaped hallway.
+Finish the knife fight, and dispatch the two dogs. You can push
dresser to get a handgun clip. Enter the blue room at the other
+You can push the stairs by the statue to get a handgun clip, and
dresser out of the way to get to an area with two zombies and a
box of shotgun
shells if you want. When youÕre ready, make sure everyone has
The person with the grenade launcher should have it equipped and
+Enter the main hall, and face the Tyrant. The grenadier should
move in close
to make sure all six grenades hit. Another person should run over
to the other
side of the room to pick up the first aid spray from the blue box.
should pump him full of shells until he dies. Exit through the
Start point: Save room
End point: Door that exits to the garden in single player.
Key items: Dormitory Key, Master Key.
Blue box items: Grenade Launcher
Additional weaponry: Magnum (Lounge with spiders and pool table)
Typical enemies: Hunters, spiders.
Boss: Black Tiger.
+There are two clips of both Magnum rounds and Handgun bullets in
chest, as well as handgun bullets on the bed. You may want to
divide the ammo
up so you have a magnum specialist and a handgun/grenade one if
with two people. Exit to the hallway.
+There are blue herbs on the left by the exit. Anyone that wants a
should go through the red doors.
+In this room, you can find a magnum, magnum rounds, handgun
bullets, and a
first aid spray. Avoid the spiders. There may be a key by the pool
so, pick it up.
+Everyone should regroup back in the first hallway, and enter the
door to the
+After the knife fight, work on killing the three hunters here. Go
down to the
end of the hallway. There are three green herbs and the door to
+In room 002, work on killing the Hunters. There may be a key on
the bed. In
the bathroom, there is a hunter as well as a small key for the
holds magnum rounds. Get everything, then go back down the hallway
the door to the Hornet room.
+In the Hornet room, one player should go in the chemical room,
spider, and get the grenade launcher (especially if this player is
magnum.) There are also magnum rounds and possibly a key in here.
+Meanwhile, another player should be running from the bees around
When they do so 9 times, the room 003 will be unlocked.
+In room 003, there will be one hunter, as well as possibly a key.
bathroom, there will be another Hunter and a red herb. (There also
is a desk
that you can use a small key, found by the bee hive, on to get
+Everybody should be prepared. If you got poisoned, run back to
the start to
get a blue herb if you donÕt have one.
+When everyone has a key, they should use it on the double doors
in the hornet
+Black tiger time! Try to stay away from the poison spit. Use all
rounds you have, and donÕt forget about the grenade launcher. When
pick up the Master key from the fireplace. Everyone needs one.
+Run to the goal, which is right near the start point. The only
thing that will
bother you are new swarms of bees. Get to the door and use the
master key to exit.
Start point: Jail cell.
End point: elevator to the lab with the tyrant in single player.
Key items: Lab key
Blue box items: Grenade Launcher, Magnum
Additional weaponry: N/A
Typical enemies: Zombies, Chimeras, Hunters.
+Everyone should pick up the green herb, and then exit the jail
+One player should pick up the grenade launcher from the blue
chest and finish
off the naked zombies. Then, enter the closet door to the
+After the knife battle, kill the naked zombies. Another player
should get the
Magnum from the blue box. Everyone should pick up the 2 boxes
+Go back out to the hallway and enter the researcher room.
Everyone should pick
up the two Magnum rounds after killing the dog. Then, go back to
and go through the double doors.
+Run forward (not to your right) to get to the PC room. Kill the
take the Lab Key, red herb (combine with the green one from
+Go back out to the main room, and run to the double doors that
you can unlock
with the lab key. YouÕll likely have to kill a hunter.
+In this room, you can head to your left to get to the medical
room (with the
push the staircase against the wall puzzle) in order to get to a
Magnum rounds, but it isnÕt necessary. Instead, go forward, kill
and enter the save room.
+Pick up the green herb. Everyone should pool their ammo in the
ammo box so
that the player with the grenade launcher and the player with the
Magnum has a
lot of ammo.
+Now, itÕs time for the power room. If you have four people, have
one wait at
the elevator. If you have any inexperienced people, you might want
to have them
do the same. Enter the power room.
+Finish the knife fight. If you have three people in the power
room, have one
of them (the one without weapons) activate the switch. (if not,
one of the
weapon-users should do it) The ones with weapons should advance to
power room. Everyone without weapons should retreat to the
+Run through the second power room, past the chimeras, and make it
to the third.
+The Tyrant should go down easy if you have the magnum and the
attacking it. Even if you donÕt, one or the other should suffice.
+Anyone by the elevator should press the blue switch and exit.
Those in the
power room should run for it. There are zombies, dogs, and even a
spider in the
power room instead of Chimeras. Kill them if necessary.
+When youÕre out of the power room, youÕre safe. Run to the
elevator at the end
of the hall, flip the switch, and leave.
<< 08. Strategies and Tips (STRTP) >>
+If every player is in the same room, you get a firepower bonus.
As such, stick
together (unlike every character in single player) to survive
+All players share the same life bar, so recklessly running off
can doom you
and your teammates, especially if you're a beginner. Again, stick
+You can trade items with item boxes. In most cases, only do this
if one player
is badly wounded, because trading every weapon can slow you down.
+Have the more advanced players lead the way, with new players
covering from behind
+If you do split up, regroup as soon as possible. Only go into
with one exit, instead of everyone permanently taking different
+Try not to get hit, as the shared-life factor can ruin your whole
team if you
+Have your team be familiar with the stages. TheyÕre pretty much
the same as
single player, and if you can guide people to landmarks, youÕll be
able to move
+Even if you arenÕt using a particular weapon, collect ammo for it
storage room is nearby.) Giving the player who will need it that
ammo can be a
+Constantly talk to each other in real life. Because this game is
played with a
local connection, that shouldn't be too hard. Tell each other if
you need ammo
or health items, or where you want to go.
+Don't hog weaponry. If you take all the ammo, you're just putting
your team in
+On that note, decide who gets what gun, and let that person have
all the ammo
for it. Having a dedicated grenade launcher user who gets all the
better than a couple people who have all the grenades spread
+If you can, try to kill enemies together. A couple of people
shooting a hunter
with handguns can be even more effective than one person shooting
him with a
shotgun. If you do engage in this strategy, make sure that you
ambushed by enemies while you're busy.
<< 09. Knife Fights (KNFFG)
If youÕve played the rebirth mode of the game, youÕll be familiar
You use your touch screen to stab enemies with the knife. Try to
get a critical
hit (stab right when the enemy is about to attack.
+ Dog hallway: 3 or so zombies, 1 dog.
+ Long hallway (connecting to hornet room, room 002): 3 zombies.
+ Room 003 (three zombies)
+First MO Disc Reader room: 2 zombies, one naked zombie
+Power Room 1: 2 zombies, 1 Hunter.
+Remember that you can access your inventory during knife fights.
This may seem insignificant, but it does mean you can heal.
+Go for slashes (dragging your stylus across the screen) instead
of stabs (poking the screen). Slashes do more damage.
+Go for the critical hit (attacking right before the enemy does).
If you do it right, the enemy will die instantly, which is very
useful for enemies like Hunters.
<< 10. My Thoughts) (THGTS) >>
(This section is kind of a review of sorts, but only for the
multiplayer portion of the game)
All in all, IÕm kind of undecided about RE:DS multiplayer. On one
hand, I thought it was a great addition to the game, and made the
cartridge a better value. On the other hand, a lots of the design
seemed sloppy (making teammates appear as stars, characters all
having the same inventory), a meaningless time limit, etc. These
kind of factors donÕt ruin the experience, but they do get
kind of aggravating.
And, like I said in the beginning, no wifi made experiencing
multiplayer a rare occurrence, even though it sold pretty well. I
think though, that if for a RE:DS 2, Capcom ironed out some of the
kinks and made it so you could play through wireless networks, you
would have an awesome game on your hands, instead of a pretty good
<< 11. Thanks (THANX) >>
Thanks to CJayC for creating and running gamefaqs for so many
years, and to SBAllen for doing a great job so far.
Thanks to Capcom for making this wonderful game and making a great
version for the DS.
Thanks to Shannon, my girlfriend, for buying this game for her DS
and playing way too many rounds of multiplayer with me.
Thanks to all the writers of the guides that used when making this
one, as well as when I was stuck with the game. I canÕt remember
all of them, but off the top of my head, I remember using NakianÕs
outstanding walkthrough for some item locations, as well as using
DEngelÕs maps (you can find them on the page for the PS version.)
Great job guys!
Thanks to you, the reader, for taking the time to look at this
This document is copyright DarthKarim and hosted by Neoseeker with permission.