Resident Evil 6 review
Better than RE5 Anyday!
-Being able to move and shoot
Oh...I am such a Resident Evil fan. That is the reason why I probably gave this a higher score then any other normal player. My history of RE only goes back to Resident Evil 4 which I know isn't very good, but at least I learnt about the earlier games.
I had this game on my buying list before anything else! I got the demo and I was impressed, it blew the air out of my lungs.
But the full game was even better! To the review!
I pre-ordered RE6 from EB Games Australia, why would you want to know this, the fact is, I got it before the release date. I was crying with shock and joy, oh I loved it so much, first 12 hours I spent just playing the game, then eleven hours the next day and so on.
Let me tell you why this is.
First you start off with a tutorial, it shows you how to play the game, what to do, etc. Although, this actually did confuse me at first, I realized that all they mostly did, was edit one of the later chapters from Leon's campaign and make it the tutorial. But, I was way more glad when it was over.
I first started off with Leon's campaign (I mean it's first on the list) and I did this with a friend. Although, the first level of just walking around got really, really annoying, this game actually did get me at one point.
The atmosphere of the game somehow seemed to remind me of RE4...by a tiny bit! Although, many things were scripted horribly, I enjoyed it. But it's the later chapters that are a lot more awesome.
Skip talking about the chapters and on to the gameplay. Now I know everyone has a go at the QTEs (Quick-Time-Events) in this game, but to me, I honestly didn't care! I love QTEs, but then again, that's me. The graphics of this game are excellent, although not compared with Alice: Madness Returns which had such better visuals, the areas that you visit (Ediona, Tall Oaks and China) all look very well done. And the effects of what would happen if a zombie apcolypse really did happen was cool.
Overall, the gameplay in Leon's shows a tip towards the rest of the RE series, with that campaign only really having zombies involved and other bosses. His by far is the best campaign to play.
Chris'. Could I just say this...sorry Chris but your campaign was the worst. It was like the crappiest spin-off of CoD I have ever seen. The weapons in this campaign are weak against the enemies that Chris and Piers have to fight.
J'avo are the enemies in this campaign and they are a lot more harder to kill then zombies...well that for the fact their not dead.
Are you kidding me...is this another Resident Evil 5?
Well...yes, in a way, although the good thing is, you don't have Sheva with you. You have Piers instead...but at least he doesn't come to you every five minutes with a first-aid spray.
This campaign leans towards a war type of game...and I don't like those types of games. Then again...Capcom was trying to impress everyone with 6, but alas, even that didn't work to plan.
Overall, Chris' campagin has a lot of flaws, plus you can get lost a lot, even the guide doesn't really tell you where to go. I suggest you lay off of Chris' till the time comes.
Jake's. This one I have to say is a beauty. I just love Jake's dialogue. In this campaign most of the time all you really have to do is run, but you fight things as they come in your way. There are a few frustrating parts in this campaign that'll piss you off, but with the outcome, I think this deserves a trophy...oh wait...it does.
Gameplay overall (all campaigns) is rather good, I like the new physical attacks and the shooting part of it. I think it was fairly good of how each of them turned out...but Chris' could be better.
Well, what's a game without unlockables?
Although, mostly everything is unlocked straight away, you have to do certain things to unlock certain stuff.
There may be some spoilers here, just depends whether you've heard about the information or not.
For example, the only way of unlocking Ada's campaign is to finish the other three campaigns on any difficulty.
Then there's the unlocking of Skills.
Oh, I forgot to mention about the Skills menu. There is no money in the game, it is instead replace with skill points and it varys on how you kill the enemy or what you do to earn them. Skills have up to eight slots, which then put three sub-slots for you to equip the skills in.
I find this a good idea...until you realise that you have to place the Infinate ammo things in these as well.
Infinate Ammo doesn't get unlocked till you've completed all four campaigns.
In the Mercenaires, you can also unlock characters as well as their alternate costumes, depending on how high the score is and the stage.
You thought I was never going to make it here. You thought I was going to go on about how awesome this game is...but sorry, it stops here.
Some sad things about this game is how short the chapters are (well, that is of how good you are at them).
I kind of expected Leon's campaign to go further when in the catherdual, but it didn't, it ended in basically two chapters...that just sucks, no wonder I seem to play RE4 more than this.
Anywho, my conclusion is that this game is fairly good, I emphasize the fairly, because Chris' could have been much better.
One thing that this game could have had to make it more awesome...that being of having it be able to go up to four or six players, the only time it goes up to four players is in the story intersections and that's not enough.
I give this a 7.6 out of 10.
Could have been a lot better in many places.
About the author
- Play time 0
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