Resident Evil 5 User Reviews

5.5

Does Not Meet Standards of 'The' Resident Evil Style

The good:

-Co-op
-Graphics

The bad:

-Dialogue
-Weapons
-Trophies
-The mini-games

Summary:

"Resident Evil 5"


Ah, the Resident Evil series. Some say it went down hill after Resident Evil 4. And boy, do I have to agree there. There were so many things that I could think of to improve this game. So, let's talk about the gameplay first.

Okay, so let's say, they copied the third-person style from Resident Evil 4 and that hasn't changed all too much, but now, you have a partner with you and everyone can sort of see, the only real reason she seems to be there is for co-op. But, when she is just AI, things start getting pretty worse for wear.

First things first, she may use up a whole bunch...

3.0

Dog's dinner for two

Summary:

If I were to compare Resident Evil games to metal albums, I'd say that Resident Evil 4 is Sons Of Northern Darkness, and that Resident Evil 5 is All Shall Fall (both albums by Immortal). What do I mean? Well, Sons Of Northern Darkness is Immortal's most accessible album, just like how Resident Evil 4 is the most accessible Resident Evil game, but yet it never feels wrong to enjoy it. However, All Shall Fall is a shameless disgrace to the Immortal name, despite following in Sons Of Northen Darkness's footsteps, and the same could be said about Resident Evil 5. Resident Evil 4 was fun, but I ...

8.0

I'll give you seven minutes

The good:

  • Co-operative plays allows you to enjoy the game on Xbox LIVE, or from the comfort of your home through split screen play
  • Items are transcendent and once a chapter has been completed, will carry over to subsequent play throughs
  • A large arsenal of weaponry will keep the enemies at bay
  • The music is climatic and ambient in all the right places
  • The enemy AI is quite acute, and as such you may often find yourself dying on the more difficult settings
  • The environments are large and incredibly detailed

The bad:

  • Limited number of slots in your inventory means that you have to strategise about what to take with you
  • A heavy reliance on co-operation with your partner, meaning you need to play with someone who's experienced to get the most enjoyment out of the more difficult settings
  • The horror feel of the Resident Evil series seems to have died
  • Ammo runs out pretty quickly, and can be hard to come by unless you are killing everything in sight

Summary:

Unquestionably, the fifth canon game in the Resident Evil series is an extremely enjoyable experience. This made possible through the advent of co-operative play. The story behind Resident Evil 5 if that Chris Redfield has headed to Africa to check out a report concerning a new biochemical weapon, and is partnered with a native woman, Sheva Alomar. Together the two solve the mystery behind a new B.O.W that has been produced, and locate Jill Valentine, one of Chris' old partners.

One of the things that is radically different is that this game does not at all play like a traditional Resident E...

6.0

A residention let down?

The good:

  • well developed graphics
  • The whole feel of being in Africa is nice
  • Nice attempts at voice commands
  • fun and easy to learn multiplayer
  • Intense action parts of the game
  • Fun co-op mode
  • Nice aiming type with the red dot sight

The bad:

  • real time menu option. Time does not stop when opening the menu.
  • No real scary portion of the game left.
  • Can't shoot while running
  • Slowed computer. Sheva isn't as smart as you'd like.

Summary:

I have played just about all the resident evil games that have come out. Every one has left me alone at night, shriveled in my blankets, for fear had strucken me. Each game left me curious, afraid, uknown of what may lie beyond the corner of the wall. That escence of the game made me feel so connected, attracted, and involved. The previous game, Resident evil four, captured that feeling to perfection. The screams and cut-scenes that left me closing my eyes half way as to hope to succor the scary feeling that i loved so much made me feel like i was there. At that scene, in the game. That fee...

7.0

Not bad, but not the best horror on 360.

The good:

+ Co-op is pretty fun
+ Graphic's aren't bad
+ Zombie killing is always fun

The bad:

- The AI
- Script
- No Horror

Summary:

On the whole I've usually enjoyed a good old jumpy game. I don't mean one where all there is is blood and guts all over the place, but genuine shocks, jumps and 'Oh my God did he really just do that?' moments. Fallout 3's a nice example - genuine shock scenes and creepy moments, that keep you on the edge of your seat without having to disembowel everyone in the vicinity.

I've never played a Resident Evil game before, simply because I haven't been able to. I was never allowed the originals on the PSX, and my PS2 broke before I even had the chance to get Resident Evil 4. When I eventually get ...

10

One Of The Greatest Games I've Ever Played

The good:

  • Great Controls
  • Amazing Graphics
  • A Great Selection Of Weapons
  • Great For A Co-Op Experience
  • Great Replayability
  • Terrifying And Interesting Enemies
  • An Interesting Story
  • Quite A Wide Variety Of Enemies
  • Many Locations
  • Versus Mode

    The bad:

  • AI Sheva Can Be Incredibly Stupid
  • Story Can Get Confusing

    Summary:

    Somethings wrong, people in Kijuju are changing, so it's time to investigate, Chris Redfield, after his experience in the mansion in Resident Evil one, now a member of the BSAA(An anti-terrorism unit), has been sent to Kijuju to meet his new parter, Sheva Alomar, so, as they head off to investigate, they are attacked by hostiles, and suddenly are pulled into the world of the "Uroboros Virus", previously believed to be only a rumour, but, throughout the game they meet many monsters who have been infected by the "Uroboros Virus". Along the way, Chris will meet with old enemies, re unite with ...

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