Ratchet: Deadlocked User Reviews
Everybody who owned or has even touched a PS2 would've played a Ratchet And Clank game. Everybody who plays that series of games would've played this particular title... and proclaimed that this is not as good as the other games in the series, with "legitamite" complains such as "linear level design" and "not much platforming". Ratchet: Deadlocked (or Gladiator for Europeans and Aussies) is an action platformer that focuses a lot more on action, which is usually the reason why people are so addicted to the series IN THE FIRST GODDAMN PLACE! And now they're all bitching about it? Oh noez, ca...
Retains the fast-paced action that the series is known for; co-op is always fun and makes the game a bit easier; has decent replay value with multiple difficulty levels and multiplayer; multiplayer is entertaining, online and offline; graphics are pretty good; soundtrack is still as upbeat and awesome as it's been for the seriesThe bad:
Gameplay is at its most shallow by ditching a LOT of platforming; story is shallow even for this sort of game.Summary:
Ratchet: Deadlocked (or Gladiator for the Aussie and European readers - will refer this game as Deadlocked from here on out) is the fourth installment in the famous sci-fi third person shooter-platformer hybrid series known as Ratchet and Clank. Throughout the series up until this point, the games have been known to have humorous dialogue, fast-paced shooting action and some platforming. Well, Deadlocked decided to boycott platforming and make the humor as dry as a rancid carcass stranded in a desert after 20 rainless days, all for more action. I'd be willing to accept this wit...
Sounds are good
Too short and too linearSummary:
Ratchet: Gladiator (or Ratchet: Deadlocked), with three fantastic games already in the series, just HAS to be brilliant, correct? Not quite.
The story goes that Ratchet and friends are on a relaxing space flight after stopping the crazed robotic genius Dr. Nefarious from transforming all squishies into robots, destroying his Biobliterator, and leaving him stranded on an asteroid to suffer Lawrence's bass-playing. Ratchet is travelling the stars aboard the Starship Phoenix when Sasha reports in that there is a disturbance in the Shadow Sector. Ratchet, Clank and Big Al head out to investigate...
- Not too many weapons like in past games. All the weapons get used in Deadlocked, unlike in past games where half the weapons you have to use are not used.
- Missions have much more variety than past R&C games. There are so many different tasks you need to complete. Missions are not all the same thing.
- Many different skins that you can where, instead of looking at Ratchet in his suit all the time.
- Your helper bots can be upgraded in color, heads, weapons, and defense. You can customize them the way you want.
- The weapon upgrading system has been perfected. You can upgrade weapons by experience, which is much more realistic that in past games, and you can even upgrade weapons in other ways: alpha and omega mods. Omega mods allow you to attach one mod onto any weapon, which changes its attack in some way (also adds power). Alpha mods allow you to change what the weapon does, such as giving a weapon more ammo or ranger or snipe abilty. You can fully customize your weapons.
- Not only do you have gadgets, but your two helped bots have gadgets too.
- Grind Railing is back and much better. Besides just grinding around and jumping, you can move your body and even shoot your Dual Vipers at enemies.
- The cheat list is great, and filled with many cheats that will add fun to the game, such as the ability to change your HUD color and change a certain enemy to Captain Qwarks.
- There are over 140 skill points to get in the game, compared to the 30 skill points in each of the past games. Much more to do.
- The tournament system is great. It's very rewarding to climb up the DreadZone rankings (which are recorded in an easy to read list).
- The four vehicles that you get to use in the game all different and fun to use. They are incorporated nicely into the missions you do on every planet.
- Humorous, colorful game with fun characters and dialogue. Music suits each level nicely. Many different enemies to face. Tough boss battles that are all unique.
- 5 levels of game difficulty add TONS of challenge to the game, unlike past R&C games, which were never really that hard and did not have difficulty levels. The many difficulties of this game add a lot of replay to it.
- Clank is not a playable character in this game, which is pretty depressing. He is also not on Ratchet's back during game play, so his humor and cutscenes are gone. No more Giant Clank battles, no more little bots or monkeys to control, no more action that is different from Ratchet's action.
- The gadget focus in the game is pretty bad. You hardly use your small list of gadgets, which has been a part of every game. It seems that with every game, the fun factor/gadget use is growing smaller. There are no long swingshot courses, and you barely even use the gadget in this game. There are not enough grind rails, which seems like a waste because they made the grinding much better in this game.
- Almost no ties to the previous R&C games. Hardly any characters return, which seems very strange and is kind of depressing.
- No mining, no special bolts to collect, no trophies, no crystals/moonstones, no real space combat.
- There are no races in this game. Since there were none in UYA, gamers deserved some racing action. With the great vehicles that Deadlocked had, it wouldn't have even been hard to make some races. The new Hoverbike especially had great potential for racing, and there could have even been some Puma racing or even some Hovership races.
- The planets list keeps getting shorter and shorter with every R&C game it seems. Also, the game has small planets and isn't as free-roam as past R&C games. Deadlocked needed more gigantic free-roam planets.
- Deadlocked can be beaten once through in about 7 hours, which is such a waste of a game really. Other R&C games took near 20 hours to get through once.
- The single player revolves around the multiplayer experience. Though fun, it explains why the single player game was basically ruined. Much more focus was needed on the single player and less on the multiplayer.
- Though the whole story is supposed to revolve around how you have a deadlock collar on that explodes if you are too boring or stray from the path of levels, there are no moments in the game where this comes up. There are no moments where you have an opportunity to stray from the path and you can stay in levels and do nothing and nothing happens. Defeats the purpose of the game a little.
- Not as humorous as past R&C games.
- Though most weapons have great lv10 new versions, the purpose of the Arbiter weapon when it reaches lv10 and becomes the Silencer is gone. Once the weapon is able to fire three rockets, its purpose is lost and the weapon becomes nearly useless. Two of the three rockets fire to the side instead of straight ahead and they always hit nothing, which makes them a waste of even being there.
- Like the Arbiter, the Dual Vipers are not as good when they reach their lv10 version. When they reach this level, they fire the same way (straight forward), but a bunch of useless shots fly everywhere. Though some times the shots flying everywhere are useful, they are mostly just annoying to look at. I liked the Dual Vipers better when they just shot normally, not with crazy shots flying everywhere.
- A few framerate issues and the occasinal game freeze.
To quickly point out, this is probably one of my favorite games of the series as a whole, but the game itself just not contain enough to really compete with the rest of the games in the series (if that makes sense).
To sum up, this is a great game, but it really isn't a Ratchet and Clank game. It really is a great game, but Ratchet and Clank fans many be disappointed in the Deadlocked experience (though they will have lots of fun still). Insomniac tried to make a new game experience, and they did, but part of me is very disappointed. Deadlocked just doesn't feel like a Ratchet and Clank game...
- Tons of action. - Great music. - The modding system. - Incredible AI. - Different difficulties. - Great graphics. - Some pretty cool vehicles. - Sounds and voice acting. - Co-op mode. - Very well done multiplayer. - The battlebots are a nice touch.The bad:
- Very unexciting boss fights. - Lack of weapons. - Lack of platforming. - Seems way too dark! - Barely any flashbacks to the previous games. - Too much cussing for R&C series' own good. - Some of the humor gets very old very fast. - Horrific story. - Glitches galore. =P - Hiccuping framerate.Summary:
Ah yes. The 4th game of good ol' Ratchet and Clank. Well.....Ratchet in this case. Clank is left out of the action and becomes a character who helps you by slaughtering you with obvious statements you already know. Anyway, without Clank, that leaves out out most of the platforming. That also leaves out a ton of gadgets. On a bright note, the gadgets are still there. Only now they are used not by you, but by your new battlebots. The battlebots are a nice touch. They have wonderful AI and know when to attack and when not to. The AI of the enemies is fantastic. They use cover, they snipe, a...
- Action Replay MAX Codes 2
- Ratchet: Deadlocked to receive HD treatment on PS3 9
- My Ps2 won't load the disc- help? 4
- Weather Cheat 3
- Maxed out harbringer 5
- Favorite Challenge(s) 28
- Least Favorite Challenge 11
- Health 103
- Favorite Planet 38
- Slugga chat 6
- I need help on ratchet gladiator/deadloked (this was redirected to here) 6
- best wepon 2