Ratchet and Clank: Size Matters Weapons FAQ v0.8
rate this article  useless not bad informative very informative must read!
: : : : Ratchet and Clank: Size Matters Weapons FAQ

Ratchet and Clank: Size Matters Weapons FAQ

by SpaceWalker   Updated to v0.8 on
   ____     ___   _______    ____   _    _    ____   _______
  |  _ \   / _ \ |__   __|  / ___\ | |  | |  / ___\ |__   __|
  | |_|/  | |_| |   | |    | |     | |__| | | |__      | |
  |  _ \  |  _  |   | |    | |     |  __  | |  __|     | |
  | | \ \ | | | |   | |    | |___  | |  | | | |___     | |
  |_|  \/ |_| |_|   |_|     \____/ |_|  |_|  \____/    |_|
         _
     ___| |      ____   __        ___    ___     _   __   __
    / ___ \     / ___\ |  |      / _ \  |   \   | | |  | / /
   | |   | |_  | |     |  |     | |_| | | |\ \  | | |  |/ /
   |  | |   _| | |     |  |     |  _  | | | \ \ | | |    <
   | |___| |   | |___  |  |___  | | | | | |  \ \| | |  |\ \
    \___  /     \____/ |______| |_| |_| |_|   \___| |__| \_\
        |_| 
  ___  ___ ___  ___            _  _____ _____  ___  __   ___
 |___   |   _/ |__    |\  /|  /_\   |     |   |__  |__| |___
  ___| _|_ /__ |___   | \/ | /   \  |     |   |___ |  \  ___|

        ++==========================================++
        ||<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>||
        ||><   RATCHET AND CLANK: SIZE MATTERS    ><||
        ||<> WEAPONS GUIDE/F.A.Q. by SPACEWALKER  <>||
        ||<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>||
        ++==========================================++

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================

++++++++++++++++ !!!MORE COMING NEXT UPDATE!!! +++++++++++++++

--------------------------------------------------------------
                       <> 0. CONTENTS <>
                       =================
(NOTE: To find certain sections of my guide more quickly,
 press Ctrl+F and type in the tag - for example, type WAU03
 into your Finder Box to find the weapon section of the guide)
                                                          |
                                                          V
1) Introduction ...................................... [INT01]
2) Version History ................................... [VER02]
3) Weapons And Upgrades .............................. [WAU03]
  3.1) Original Weapons .............................. [OWP31]
    3.1.1) Lacerator ................................. [LAC01]
    3.1.2) Acid Bomb Glove ........................... [ABG02]
    3.1.3) Concussion Gun ............................ [CCG03]
    3.1.4) Agents of Doom ............................ [ADO04]
    3.1.5) Scorcher .................................. [SCR05]
    3.1.6) Suck Cannon ............................... [SCN06]
    3.1.7) Bee Mine Glove ............................ [BMG07]
    3.1.8) Sniper Mine ............................... [SPM08]
    3.1.9) Mootator .................................. [MOO09]
    3.1.10) Shock Rocket ............................. [SHR10]
    3.1.11) Static Barrier ........................... [SBR11]
    3.1.12) Laser Tracer ............................. [LTR12]
    3.1.13) RYNO (Rip You a New One).................. [RIP13]
  3.2) Upgraded Weapons .............................. [UWP32]
    3.2.1) Dual Lacerators ........................... [DLS01]
    3.2.2) Acid Detonator ............................ [ACD02]
    3.2.3) Concussion Cannon ......................... [CCC03]
    3.2.4) Agents of Dread ........................... [ADR04]
    3.2.5) Incinerator ............................... [INC05]
    3.2.6) Vortex Cannon ............................. [VXC06]
    3.2.7) Killer Bee Mine ........................... [KBM07]
    3.2.8) Deadeye Mine .............................. [DEM08]
    3.2.9) Armoogeddon ............................... [ARM09]
    3.2.10) Electro-Rocket ........................... [ELR10]
    3.2.11) Repulsor Field ........................... [RPF11]
    3.2.12) Optical Maser Array ...................... [OMA12]
    3.2.13) RYNOCIRATOR .............................. [RYN13]
4) Slim's Weapon Modifications ....................... [SWM04]
  4.1) Lacerator/Dual Lacerator Mods ................. [DLMOD]
  4.2) Acid Bomb/Detonator Mods ...................... [ACMOD]
  4.3) Concussion Gun/Cannon Mods .................... [CCMOD]
  4.4) Agents of Doom/Dread Mods ..................... [ADMOD]
  4.5) Scorcher/Incinerator Mods ..................... [SCMOD]
  4.6) Suck/Vortex Cannon Mods ....................... [SVMOD]
  4.7) Killer/Bee Mine Mods .......................... [BMMOD]
  4.8) Sniper/Deadeye Mine Mods ...................... [SMMOD]
  4.9) Mootator/Armoogeddon Mods ..................... [MOMOD]
  4.10) Shock/Electro-Rocket Mods .................... [SRMOD]
  4.11) Static Barrier/Repulsor Field Mods ........... [BRMOD]
  4.12) Lacer Tracer/Optical Maser Array Mods ........ [TMMOD]
  4.13) RYNO Mods .................................... [RYMOD]
5) Strategies ........................................ [STR05]
  5.1) Lacerator ..................................... [LAS01]
  5.2) Acid Bomb ..................................... [ABS02]
  5.3) Concussion Gun ................................ [CCS03]
  5.4) Agents of Doom ................................ [ADS04]
  5.5) Scorcher ...................................... [SCS05]
  5.6) Suck Cannon ................................... [SVS06]
  5.7) Bee Mine ...................................... [BMS07]
  5.8) Sniper Mine ................................... [SDS08]
  5.9) Mootator ...................................... [MOS09]
  5.10) Shock Rocket ................................. [SRS10]
  5.11) Static Barrier ............................... [BRS11]
  5.12) Laser Tracer ................................. [TMS12]
  5.13) RYNO ......................................... [RYS13]
6) Disclaimer ........................................ [DIS06]
7) Contacts and Credits .............................. [CAC07]

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
                     <> 1 - Introduction <>            [INT01]
                     ======================
Hello again, and welcome to my THIRD FAQ! I have already
written a Weapons guide for the original Ratchet and Clank,
and a Technique guide for Digimon World (you can check them
out on Neoseeker.com), so I hope this does my other guides
justice! In this guide I will give you full information on all
thirteen weapons in Ratchet and Clank: Size Matters, plus all
of their modifications and upgrades, and a full strategy guide
for each weapon. Here goes!

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
                   <> 2 - Version History <>           [VER02]
                   =========================

[Version 0.1] = Started guide. Finished contents, header, the
- 5th Apr 09-   general guide layout and started the section
                'Weapons and Upgrades'.

[Version 0.5] = Completed up to and started Suck Cannon.
- 4th May 09-   Coming along well so far.

[Version 0.6] = Long time no see! Sorry about no updates over
-22nd May 09-   the last few weeks, I have been revising for
                GCSE exams, and doing some of them, but I will
                complete this eventually. Anyway, this update
                continues the original weapons.

[Version 0.7] = Okay, finally finished the original weapons
-16th Jun 09-   now that I have finished my GCSE exams. Expect
                major updates over the coming weeks! Submitted
                guide to Neoseeker.

[Version 0.8] = Made a start on the Upgraded Weapons, as well
-1st June 09    as making small additions and correcting
                spelling mistakes in the Acid Bob Glove and
                RYNO sections. First 50 hits on Neoseeker,
                nice start! (Of course i expect lots more once
                I get this guide filled in more) :D

[Version 0.9] =

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
                <> 3 - Weapons and Upgrades <>         [WAU03]
                ==============================

+============================+
|<> 3.1 - Original Weapons <>|                         [OWP31]
+============================+
~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.1) Lacerator ><                                [LAC01]
~~~~~~~~~~~~~~~~~~~~~~~
Notes: The Lacerator is effectively your run-of-the-mill
 pistol, but it shoots little yellow plasma bolts instead of
 bullets. Each blast does minimal damage individually but the
 good range and rate-of-fire make up for it. The weapon also
 has some auto-locking capabilities and can acquire targets
 easily without you having to be very accurate. A good starter
 weapon, but it will feel quite weak after a few levels, when
 even the small enemies take several hits to kill.
First Available: Starting Weapon
Cost: 0 bolts
Difficulty to upgrade: 2/10 - you should have this fully
 upgraded about half way through Dreamtime. Very easy.
Ammo: 60 plasma bolts
Power: 0.5/10
Range: 6/10
Rate of fire: 6/10

>< V.2 ><
~~~~~~~~~
Notes: Plasma bolts are now blue, and do double damage. Also
 has more ammo.
Ammo: 70 plasma bolts
Power: 1/10
Range: 6/10
Rate of fire: 6/10

>< V.3 ><
~~~~~~~~~
Notes: Plasma bolts are purple, resulting in higher power and
 rate of fire. Greatly increased ammo capacity and more range.
Ammo: 90 plasma bolts
Power: 1.5/10
Range: 7/10
Rate of fire: 7/10

Upgrade: Dual Lacerators

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.2) Acid Bomb Glove ><                          [ABG02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: The ABG is the big bomb weapon of Size Matters. This
 weapon chucks a bomb which flies through the air and explodes
 after about one and a half seconds. Not only does it have
 much higher power than your other starting weapon, the blast
 radius is big enough to hit quite a few enemies at once. As
 the name would suggest, the blast also releases a rather
 large amount of green acid which lands on the floor around
 the target and burns anything that goes through it for heavy
 damage. An excellent choice for early and mid-game.
First Available: Starting Weapon
Cost: 0 bolts
Difficulty to upgrade: 1/10 - this should be fully upgraded
 near the end of Ryllus if you use it often, or at most half
 way through. Definitely the easiest weapon to
 upgrade in the game.
Ammo: 8 bombs
Power: 3.5/10
Range: 3/10
*Blast Radius: 5/10
Rate of fire: 2/10

>< V.2 ><
~~~~~~~~~
Notes: Both the blast and acid cause more damage than before,
 plus a slightly increased blast radius.
Ammo: 8 bombs
Power: 4.5/10
Range: 3/10
Rate of fire: 2/10

>< V.3 ><
~~~~~~~~~
Notes: The acid lasts a little longer and does more damage.
 Initial explosion is slightly larger but does no more damage.
Ammo: 8 bombs
Power: 5/10
Range: 3/10
*Blast Radius: 6/10
Rate of fire: 2/10

Upgrade: Acid Detonator

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.3) Concussion Gun ><                           [CCG03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: The classic energy-blast shotgun weapon. The shot is
 wide and can hit two or three enemies at once. However, being
 a shotgun, it has a limited range, and even at medium range,
 damage is minimal. At close range, however, this weapon is
 fairly powerful, at least for the first half of the game.
 Remember that, being a shotgun-type weapon, the extreme end
 of the blast is much wider - and less damaging, than the
 barrel end of the blast.
NOTE: If you do not buy this weapon, you can get it for FREE
 when you go through Medical Outpost Omega, after waking up
 from the dream [ie. when you are finished in Dreamtime] -
 you find it after the first room with enemies in the red
 corridor with a turret.
First Available: Jowai Resort, Pokitaru
Cost: 10,000 bolts / 0 bolts (see above)
Difficulty to upgrade: 3/10 - if bought on Ryllus it should be
 done by the time you're half way through Dreamtime. If you
 grabbed it for free on Omega, the amount of XP you get from
 those enemies means you should have it fully upgraded half
 way through Challax (although you will repeatedly have to use
 vendors because the enemies are so much stronger).
Ammo: 25 blasts
Power: 2/10 (2.5 at close range)
Range: 4.5/10
Rate of fire: 4/10

>< V.2 ><
~~~~~~~~~
Notes: No changes besides power.
Ammo: 25 blasts
Power: 2.5/10 (3 at close range)
Range: 4.5/10
Rate of fire: 4/10

>< V.3 ><
~~~~~~~~~
Notes: Power and ammo increase.
Ammo: 30 blasts
Power: 3/10 (3.5 at close range)
Range: 4.5/10
Rate of fire: 4/10

Upgrade: Concussion Cannon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.4) Agents of Doom ><                           [ADO04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: Look who's returned! The classic agents from two of the
 previous games, with some differences. These guys can now
 attack multiple times before disappearing, since they bite
 enemies to death - quite strongly, too! This glove throws a
 small pod, which instantly bursts open to reveal four small,
 robotic 'Agents', which seek and destroy enemies by biting
 them until they fall. Together, a full set of agents can tear
 apart most enemies for much of the game and even some bosses.
 The downside is that you can only have two sets of agents
 active at any time, and even then, the second set takes ages
 to load up in the glove after you throw down the first set.
 Quite powerful, but the worst rate of fire, period.
First Available: Vetega Jungle, Ryllus
Cost: 25,000 bolts
Difficulty to upgrade: 5/10 - I bought these on Kalidon and
 they were fully upgraded by the end of Challax. Fairly
 difficult upgrade.
Ammo: 6 pods
Power: 4/10
Range: N/A (agents follow you everywhere as long as you don't
 jump up a ledge)
*Agents' Range: 0.5/10
Rate of fire: 0.5/10
*Agents' Rate of attack: 4/10

>< V.2 ><
~~~~~~~~~
Notes: This upgrade is useful - the agents each gain shoulder-
 mounted cannons, so instead of biting at close range they
 shoot small metal balls which not only give the agents some
 ranged capabilites, but are also much stonger than the biting
 attacks of the original agents (probably due to impact
 damage). Very useful, and makes the agents very good against
 Mungo and even large robots later in the game.
Ammo: 6 pods
Power: 5/10
Range: N/A
*Agents' Range: 3/10
Rate of fire: 0.5/10
*Agents' Rate of fire: 4/10

>< V.3 ><
~~~~~~~~~
Notes: Another very good upgrade, the agents have scrapped
 their cannons in favour of deadly energy blasters. These new
 weapons have more power and range than the cannons of their
 predecessors. The glove itself carries two extra pods of
 agents.
Ammo: 8 pods
Power: 6/10
Range: N/A
*Agents' Range: 4/10
Rate of fire: 0.5/10
*Agents' Rate of fire: 4/10

Upgrade: Agents of Dread

~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.5) Scorcher ><                                 [SCR05]
~~~~~~~~~~~~~~~~~~~~~~
Notes: Wow! "Is it hot in here or is it just me?" That's what
 this weapon said to me. Despite being available so early in
 the game, this is one heck of a strong weapon. Its usefulness
 is stifled by its very short range, but increased by firing a
 contant stream of fire (well, it is a flamethrower) rather
 that individual shots. This makes it useful for dense crowds
 of enemies as it can hit several close enemies at once.
 Definitely level this one up ASAP and see its full potential!
 Obviously, larger enemies take a couple of seconds to cook...
 Best of all, that's a lot of ammo for something so strong!
First Available: Technomite Factory, Kalidon
Cost: 25,000 bolts
Difficulty to upgrade: 3/10 - Pretty easy, this gets lots of
 experience from larger enemies such as the Qwarks in the
 Dreamtime level, so it shouldn't take long.
Ammo: 40 fuel canisters
Power: 3.5/10 (per second)
Range: 1/10
Rate of fire: 5/10

NOTE: In this case, rate of fire simply shows how quickly the
 ammo is drained.

>< V.2 ><
~~~~~~~~~
Notes: A hotter flame for more damage, and it can hold extra
 fuel canisters.
Ammo: 50 fuel canisters
Power: 4/10 (per second)
Range: 1/10
Rate of fire: 5/10

>< V.3 ><
~~~~~~~~~
Notes: Drastically increased power (a much hotter flame?) and
 extra fuel canisters.
Ammo: 60 fuel canisters
Power: 5/10 (per second)
Range: 1/10
Rate of fire: 5/10

Upgrade: Incinerator

~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.6) Suck Cannon ><                              [SCN06]
~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: To be honest, this is a crappy weapon. It really does
 suck as much as it name suggests. Don't get me wrong, it can
 be fun sucking up small enemies and shooting them back out.
 again. The problem is that by the time you get this weapon,
 it is just too weak to compare with the other weapons that
 appear within that time frame (Scorcher, Sniper Mine, Bee
 Mine Glove) and the lack of small enemies may force you to
 suck up boxes instead - you don't get as many bolts out of
 them as you normally would by breaking them this way. It just
 isn't worth the cost. HHowever, at its highest form it is
 FAIRLY strong... as long as you have the patience to use it a
 lot. Good rate of fire though.
First Available: Dreamtime
Cost: 30,000 bolts
Difficulty to upgrade: 7/10 - It isn't strong enough and ammo
 is limited to small enemies and nearby crates, so this will
 take a while to level up.
Ammo: N/A
*Max Capacity: 8 objects
Power: 2.5/10
Range: 4/10
Rate of fire: 5.5/10

>< V.2 ><
~~~~~~~~~
Notes: Nothing much has changed... just a higher capacity and
 slightly more power.
Ammo: N/A
*Max Capacity: 10 objects
Power: 3/10
Range: 4/10
Rate of fire: 5.5/10

>< V.3 ><
~~~~~~~~~
Notes: Same as V.2...
Ammo: N/A
*Max Capacity: 12 objects
Power: 3.5/10
Range: 4/10
Rate of fire: 5.5/10

Upgrade: Vortex Cannon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.7) Bee Mine Glove ><                           [BMG07]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: Okay, this weapon has serious ups and downs. The ups:
 it kills enemies for you, it is fun and it is fairly easy to
 upgrade. The downs: each mine only has 8 bees. This weapon
 throws out electronic bee-hives with a swarm (a very small
 swarm at that) of deadly robotic bees which sting enemies.
 Each bee can deal surprising damage but there are so few bees
 in each hive that it sort of nulls its usefulness.
First Available: Surgical Facility, Medical Outpost Omega - in
 the vendor after you get all of your weapons back.
Cost: 50,000 bolts
Difficulty to upgrade: 5/10 - The first couple of levels you
 will struggle to to the fairly low power, but at V.3, it
 actually becomes way easier to level up, so the Killer Bee
 Mine should come quickly - probably by the end of Dayni Moon.
Ammo: 8 hives (64 bees)
Power: 1/10 (per bee)
Range: 2/10
*Range of bees from hive: 4/10
Rate of fire: 1.5/10
*Rate of fire for bees from hive: 6.5/10

>< V.2 ><
~~~~~~~~~
Notes: More damage per bee (ergo, much more useful).
Ammo: 8 hives (64 bees)
Power: 1.5/10 (per bee)
Range: 2/10
*Range of bees from hive: 4/10
Rate of fire: 1.5/10
*Rate of fire for bees from hive: 6.5/10

>< V.3 ><
~~~~~~~~~
Notes: More damage than V.2, and 2 extra hives
Ammo: 10 hives (80 bees)
Power: 2/10 (per bee)
Range: 2/10
*Range of bees from hive: 4/10
Rate of fire: 1.5/10
*Rate of fire for bees from hive: 6.5/10

Upgrade: Killer Bee Mine

~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.8) Sniper Mine ><                              [SPM08]
~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: A rather historic-looking long range weapon. It is a
 powerful sniper rifle which looks like a Crossbow - its shots
 are actually laser darts shaped like crossbow bolts. What's
 more, when you press [SELECT] you go into Sniper Mode, from
 which you can zoom in to amazing magnifications! This weapon
 is actually more powerful the more you zoom in - while in
 Sniper Mode you will see some bullets on the side of the
 screen which glow, one by one, as you zoom in more and more.
 This can help you determine how strong your shot will be.
 Using your sniper rifle without using Sniper Mode is commonly
 known as 'hip-sniping'.
First Available: Technomite City, Challax
Cost: 50,000 bolts
Difficulty to upgrade: 7/10 - It is very powerful, but there
 are very few situations where sniping it useful and it also
 suffers from a lack of ammo, but if you can take out some of
 the big XP enemies such as the giant robots on Dayni Moon,
 you will upgrade it without too much trouble. Don't expect to
 even get V.2 before the end of Challax though.
Ammo: 8 darts
Power: 2.5/10 hip sniping -- 4/10 fully zoomed
Range: 10/10
Rate of fire: 2/10

>< V.2 ><
~~~~~~~~~
Notes: A little more power while hip-sniping, far more power
 when fully zoomed.
Ammo: 8 darts
Power: 3/10 hip sniping -- 5/10 fully zoomed
Range: 10/10
Rate of fire: 2/10

>< V.3 ><
~~~~~~~~~
Notes: A little more power while hip-sniping, far more power
 when fully zoomed.
Ammo: 8 darts
Power: 3.5/10 hip sniping -- 6/10 fully zoomed
Range: 10/10
Rate of fire: 2/10

Upgrade: Deadeye Mine

~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.9) Mootator ><                                 [MOO09]
~~~~~~~~~~~~~~~~~~~~~~
Notes: This rather abnormal weapon is simply designed for
 those moments everybody has when they would rather turn
 something into a cow than blow it up. Come on, admit it, you
 have had those moments, too, right? Well, now they can come
 true! By holding down the constant beam of transmorphication
 energy, you can turn any enemy you see into adorable little
 explosive cows! The more powerful the enemy, the longer it
 takes to morph them, so be cautious when using it on the
 last couple of levels.
First Available: Farming Co-operative, Dayni Moon - beat all
 of the Clank Challenges to obtain this weapon.
Cost: 0 bolts
Difficulty to upgrade: 9/10 - no matter how powerful the
 enemies you morph are, they never give much XP. Don't expect
 to get this fully levelled until about half way through
 Challenge Mode.
Ammo: Infinite
Power: N/A
Range: 2.5/10
Rate of fire: N/A
*Morphing Time (lower is better): 7/10

>< V.2 ><
~~~~~~~~~
Notes: 'Mootates' enemies quicker, and the cows deal damage to
 enemies when they explode.
Ammo: Infinite
Power: 2/10
Range: 2.5/10
Rate of fire: N/A
*Morphing Time (lower is better): 5/10

>< V.3 ><
~~~~~~~~~
Notes: Same upgrades as V.2 really - speed and power increase.
Ammo: Infinite
Power: 3.5/10
Range: 2.5/10
Rate of fire: N/A
*Morphing Time (lower is better): 3.5/10

Upgrade: Armoogeddon

~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.10) Shock Rocket ><                            [SHR10]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: This powerful long range weapon utilises rockets packed
 with an extra electrical kick! Its deadly accuracy, high
 power and decent ammo capacity make it one of the most useful
 weapons in the game. It's not too expensive either, and it
 has excellent range (second only to the Sniper Mine).
First Available: Farming Co-operative, Dayni Moon
Cost: 50,000 bolts
Difficulty to upgrade: 7/10 - the first couple of levels are
 fairly easy, but at V.3 it will take a crapload of XP. Still,
 the enemies are strong enough that by the time you fight Otto
 you should have it upgraded fully.
Ammo: 20 rockets
Power: 5/10
Range: 8.5/10
Rate of fire: 4.5/10

>< V.2 ><
~~~~~~~~~
Notes: Higher power, nothing more.
Ammo: 20 rockets
Power: 5.5/10
Range: 8.5/10
Rate of fire: 4.5/10

>< V.3 ><
~~~~~~~~~
Notes: A generous increase in power, and a couple of extra
 rockets for when the going gets tough.
Ammo: 22 rockets
Power: 6.5/10
Range: 8.5/10
Rate of fire: 4.5/10

Upgrade: Electro Rocket

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.11) Static Barrier ><                          [SBR11]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: A shielding device, this weapon creates an
 electromagnetic forcefield which envelopes Ratchet fully,
 rather like a large, impenetrable bubble. It must be upgraded
 by being hit many times by enemy attacks, as it has no
 offensive capabilities. Once a shield takes enough damage it
 fails and you must put up another to avoid taking damage. I
 find that at V.1 it fails rather too quickly, but upgrade it
 a few times and you can beat the toughest bosses without
 taking a scratch!
First Available: Inside Clank
Cost: 65,000 bolts
Difficulty to upgrade: 8/10 - This will be very difficult to
 level up, but repeatedly going between the later levels and
 letting your shield get hit by powerful enemies over and over
 again will mean that you can get your shield to a high level
 before you fight Otto.
Ammo: 4 shields
Power: N/A
*Damage shield can take: 3.5/10
Range: 0.5/10 (surrounds Ratchet)
Rate of fire: N/A (lasts until it takes too much damage)

>< V.2 ><
~~~~~~~~~
Notes: It can take far more damage, so you won't eat through
 your shields so quickly.
Ammo: 4 shields
Power: N/A
*Damage shield can take: 4.5/10
Range: 0.5/10 (surrounds Ratchet)
Rate of fire: N/A (lasts until it takes too much damage)

>< V.3 ><
~~~~~~~~~
Notes: Same upgrade as V.2, and you get an extra shield.
Ammo: 5 shields
Power: N/A
*Damage shield can take: 5.5/10
Range: 0.5/10 (surrounds Ratchet)
Rate of fire: N/A (lasts until it takes too much damage)

Upgrade: Repulsor Field

~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.1.12) Laser Tracer ><                            [LTR12]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: This devastating handheld cannon fires a thin but
 powerful orange laser capable of burning even the strongest
 enemies in mere seconds - the weaker enemies will be
 virtually instantly vaporised. This weapon gives so much
 kickback that Ratchet must stand still while firing it, but
 while shooting, the cannon also produces a small shield in
 front of Ratchet, protecting him from most incoming fire.
 Definitely a worthy investment of your hard-earned bolts.
 Just be aware that this laser eats up ammo stupidly quickly -
 about 15 charges per second - so make sure you use your ammo
 sparingly unless you have the PDA and a few hundred thousand
 bolts.
First Available: Cloning Factory, Quodrona
Cost: 85,000 bolts
Difficulty to upgrade: 7/10 - This weapons is powerful enough
 that you don't really even need much upgrades, but if you go
 between worlds and fight past enemies a few times you should
 be able to get it to V.3 before long (though getting it to
 V.4 before Challenge Mode is extremely difficult - I tried
 it once).
Ammo: 200 laser charges
Power: 6/10 (per second)
Range: 7.5/10
Rate of fire: 10/10 (constant beam)

>< V.2 ><
~~~~~~~~~
Notes: The laser is now wider, a bright yellow colour, and of
 course does far more damage. The shield in front of you is
 also slightly bigger.
Ammo: 200 laser charges
Power: 7/10 (per second)
Range: 7.5/10
Rate of fire: 10/10 (constant beam)

>< V.3 ><
~~~~~~~~~
Notes: The laser is even wider, and yellow-white because it is
 extremely hot now. The shield in front of you has grown again,
 and you get a generous helping of extra ammo.
Ammo: 300 laser charges
Power: 8/10 (per second)
Range: 7.5/10
Rate of fire: 10/10 (constant beam)

Upgrade: Optical Maser Array

~~~~~~~~~~~~~~~~~~~
>< (3.1.13) RYNO ><                                    [RIP13]
~~~~~~~~~~~~~~~~~~~
Notes: Devastating, deadly and packing firepower equivalent to
 that of several bomber planes, this puppy fires 6 rockets per
 shot that lock onto enemies and blow them up in spectacular
 fashion. It may seem a little weak by the time you get it,
 however that's because it will probably be late in Challenge
 Mode due to the cost. Don't worry, it will still become the
 most deadly weapon in the game by a long shot when upgraded.
 It also comes with a generous helping of ammo. The only
 problem with this weapon is that several of the rockets in
 each barrage tend to go... not where the lock-ons tell them
 to. So it's powerful, but has poor accuracy.
First Available: Jowai Resort, Pokitaru - Challenge Mode only
Cost: 9,999,000 (no joke)
Difficulty to upgrade: 6/10 - Since you can only get it in
 Challenge Mode the enemies you fight give much more XP than
 the normal enemies, so this weapon is actually easier to
 upgrade than several of the earlier weapons.
Ammo: 25 barrages
Power: 8/10
Range: 8/10
Rate of fire: 5/10

>< V.2 ><
~~~~~~~~~
Notes: Basically just more devastating, with extra power and a
 few extra barrages.
Ammo: 30 barrages
Power: 9/10
Range: 8/10
Rate of fire: 5/10

>< V.3 ><
~~~~~~~~~
Notes: Total destructive power and ten - yes, ten - extra
 barrages. And this isn't even the final upgrade! The accuracy
 seems to improve slightly with this upgrade, too - so more
 than one or two missiles will actually go to their targets.
Ammo: 40 barrages
Power: 10/10
Range: 8/10
Rate of fire: 5/10

Upgrade: RYNOCERATOR

+============================+
|<> 3.2 - Upgraded Weapons <>|                         [UWP32]
+============================+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.2.1) Dual Lacerators ><                          [DLS01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: These little beauties may not be powerful in themselves

 (the bolts still don't do much damage) but their very high
 rate of fire means you can punch down powerful enemies with
 surprising ease. And since you have two fully-upgraded
 Lacerators, Ratchet will automatically aim at two seperate
 enemies (if possible) to kill them both at the same time!
 Despite the low power, this is one of the best, most useful
 weapons in the game! (Although against the final boss, it's
 about as damaging as a stapler...)
Ammo: 120 plasma bolts
Power: 1.5/10
Range: 6/10
Rate of fire: 8.5/10
MODS: Lock On, Double Barrel
Titan Version Cost: 250,000 bolts

DUAL LACERATORS RATING: 6.5/10

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.2.2) Acid Detonator ><                           [ACD02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: This is an excellent mid-game weapon, due to the wide
 area of the blast, power of the explosion and the
 high damage of the acid. The total combined power of
 the blast and pool of acid is actually high enough to
 destroy enemies as powerful as WereSheep and Clones, so it
 can be a useful to throw one of these and then
 use another weapon while the acid burns your victim,
 combining damage. Furthermore it's blast radius has
 been increased, so the pool of acid is much bigger. Its
 mod's are some of the most useful in the game, too.
 Unfortunately it still has a very small ammo capacity, a
 short range and very slow rate of fire, making it impractical
 for many of the situations you fnd yourself in, including
 boss battles.
Ammo: 8 bombs
Power: 6.5/10
Range: 3/10
*Blast Radius: 8/10
Rate of fire: 2/10
MODS: Epoxy, Acid Burn
Titan Version Cost: 250,000 bolts

ACID DETONATOR RATING: 5.5/10


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.2.3) Concussion Cannon ><                        [CCC03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: This upgraded shotgun weapon fires more powerful blue
 energy blasts with increased range. However, this weapon is
 just not practical due to its low power at medium range, and
 cannot contend with its other close-range competitor, the
 Incinerator, in power (or usefulness due to the Incinerator's
 constant fire). This is a decent weapon but will fall behind
 many of the others for most of your battles. Note that if you
 buy the charge-up mod you may find yourself using this weapon
 a lot more due to the drastic increase in power that the mod
 provides.
Ammo: 30 blasts
Power: 4/10 (5/10 at close range)
Range: 5.5/10
Rate of Fire: 4/10
MODS: Wide Barrel, Charge-up
Titan Version Cost: 250,000 bolts

CONCUSSION CANNON RATING: 3.5/10 (5/10 with charge up mod)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.2.4) Agents of Dread ><                          [ADR04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes: Now that they fly by your side with their new jetpacks,
 these agents can now follow you across gaps, up ledges and
 glide with you to distant platforms. Their energy guns also
 have increased power and a higher fire rate, making them
 fairly useful for boss battles, although their true abilities
 are shown in firefights with medium-strong enemies, which
 will be annihilated by a shower of energy bullets. Useful and
 fun, if not the most imaginitive (it IS a returning weapon,
 just... tweaked). You also get two more sets of agents.
Ammo: 8 pods
Power: 6.5/10
Range: N/A
*Agents' Range: N/A (infinite, until the agents fade)
Rate of fire: 0.5/10
*Agents' Rate of fire: 5.5/10
Titan Version Cost: 250,000 bolts (notice a pattern?)

AGENTS OF DREAD RATING: 6/10

~~~~~~~~~~~~~~~~~~~~~~~~~
>< (3.2.5) Incinerator ><                              [INC05]
~~~~~~~~~~~~~~~~~~~~~~~~~

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
            <> 4 - Slim's Weapon Modifications <>      [SWM04]
            =====================================

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
                    <> 5 - Strategies <>               [STR05]
                    ====================

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
                    <> 6 - Disclaimer <>               [DIS06]
                    ====================
Only Neoseeker.com may host this guide, and it must be in it's
original, unaltered (except by me) form. You may not use this
guide on your own site. If you wish to, you MUST e-mail me and
ask for my approval. Then, if I give permission, you must not
change it, sell it, or present it as your own work. Believe me
when I say you do not want to find out the full implications
of profiteering from, or unauthorised hosting of,  my work...
you have been warned.
                             ___
                            /   \
                           |() ()|
                            \,,,

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
                <> 7. Contact and Credits <>           [CAC07]
                ============================
E-MAIL: (1) JH_Linkin_Park@sky.com <---- I will check this one
                                         regularly. Contact me
                                         via this if you can.
        (2) JHLinkinPark@hotmail.com <-- This one is rarely
                                         checked. I would much
                                         prefer if you used my
                                         primary e-mail unless
                                         you can't get through
                                         to the first one.

CREDITS: My mum - got me this game for Christmas!
         My brother - it was his PSP!
         Neoseeker - for hosting my guide!
     ... yeah it's a lame credits section but I don't see anyone
         else helping out!

==============================================================
<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
==============================================================
(0.0611/d/web6)