[edit] Background

Prototype is an action-adventure game that is set in New York City and follows a super powered protagonist named Alex Mercer. The game is set in the city after a mysterious plague outbreak called "the Blacklisth". The Blacklight plague turns the infected into monsters with a need to kill all uninfected life. A military black operations unit called Blackwatch have been deployed to deal with the situation.

The game follows Alex Mercer as he awakens in the aftermath of the plague with no memory of what happened and begins to discover he has acquired new super powers; he is seeking the truth about himself and the outbreak.

It was developed by Radical Entertainment and published by Activision for various platforms. The game was first released in 2009 and later ported in 2015 to the main eighth generation consoles.

[edit] Gameplay

Alex has various super powers at his disposal and his main ability is shapeshifting; he is able to become anyone and is also able to absorb them entirely. This allows him to disguise himself as an enemy and move among them unseen, however this only lasts for as long as he is hidden. He also has immense physical strength and is able to launch himself at enemies using high speeds. The abilities allow him to transform him body in several ways for offence and defence such as Claws or a Shield.

His abilities also allow him to perform enhanced parkour such as running up the sides of skyscrapers, gliding through the air and jumping large distances. Alex takes no fall damage however falls from great heights will leave an impact crater on the ground . Along with his abilities, it is also possible to use various weapons and use military vehicles.

The abilities are used in traversing the environment; when sprinting he will jump over obstacles such as cars without losing any speed, he can also climb any wall he comes into contact with and can charge through crowds without slowing down. He can sprint indefinitely allowing him to travel great distances very quickly.

New abilities can be unlocked and current ones can be improved by upgrades; Prototype uses Evolution Points which can be gained by completing missions. Upgrades become more expensive as the game goes on and Evolution points become more readily available as the story progresses. To get more advanced upgrades, Alex can sneak into Military Bases and steal them or he can gain upgrades from the Infected by collecting data from them.

The Infected are the main enemies in the game and consist of ordinary civilians and Hunters; the Evolved Hunters are one of the most powerful enemies in the game and are difficult for Alex to kill. There are also human enemies in the game which are the Blackwatch, a Specialized part of the Military that is dedicated to combating nuclear and biological warfare.

Military Bases and Infected Hives can be found spread across the city; their numbers increase as the game progresses and the map is split into three zones to display which faction is in control of that area. The Red Territory belongs to the Infected, the Blue Zones are Military controlled and clean of infection while the Purple Zones have an even balance of both factions which are in a battle for control.

[edit] Features

Hide among the enemy – Use disguises to look like another person including enemies

No Exploration Limits – Run up walls, leap from buildings and use super speed to travel around the city

Unlock new abilities – Use Evolution Points to improve and unlock new powerful abilities

Shapeshift – Transform Alex for offensive and defensive capabilities with Claws and Shields

[edit] Players Liked

  • Abilities are fun
  • Good story
  • Close up action

[edit] Players Didn't Like

  • Graphics aren't great
  • No character development
  • Side Missions are repetitive

[edit] Hardware

Prototype is available for the PlayStation 3, Xbox 360 and Windows PC. In 2015 it was also released for the PlayStation 4 and Xbox One.

Windows System Requirements

OS: Windows XP (with Service Pack 3) or Windows Vista

Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 4000+ or better

Memory: Vista 2 GB RAM / XP 1 GB RAM

Graphics: All NVIDIA GeForce 7800 GT 256 MB and better chipsets. All ATI Radeon X1800 256 MB and better chipsets

DirectX: Microsoft DirectX 9.0c

Hard Drive: 8GB of free hard drive space

Official URL

Official Site

User Reviews

Based on 2 reviews
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Purchase Xbox 360 versions of Singularity, get Prototype free

Two games for the price of one, plus box art

Apr 28, 2010, by Lydia Sung | 3 comments
The most pirated video games of 2009

Console and PC statistics are in

Dec 27, 2009, by Sean Ridgeley | 10 comments
Prototype to appear on HBO's Entourage tonight

Alex Mercer assimilates with mainstream media

Sep 13, 2009, by Lydia Sung | 4 comments
June 2009 NPD: Prototype 360 leads software as industry falls again

Industry sales fall for fourth straight month year-on-year

Jul 17, 2009, by Andrew Yee | 0 comments
[Prototype] Tips n' Tricks video lends a helping hand

Hints, tips, and stupid chopper tricks!

Jul 10, 2009, by Lydia Sung | 8 comments
PS3's Prototype having installation issues

Remember the days when console games didn't have many bugs?

Jun 10, 2009, by Kevin Spiess | 5 comments

Latest Activity

Aug 17, 15 5:28pm
added 12 new screenshots
nasty nappa
Jun 19, 11 10:24am
a gory and and good game with a good free roaming element to it but is very repetetive and needs a better variety of beasts Prototype
Mar 5, 11 7:12pm
just bought this, sorta like the hulk for wii or ps2 but its way better and better graphics, awesome limb transformation,9.8/10 Prototype
Nov 7, 10 9:17pm
Trying to get platinum in all events, so far so good, need time! SOmething i dont have!
Aug 15, 10 11:31am
AMASSING Game! :D :D :D :D :D This Is One Of My Favourite Games And I'm Only Praying For A Number 2 I Highly Recommend It Alex Mercer...
Jul 22, 10 1:46pm
I got overhyped about it. It looks amazing, but it actually gets boring really quickly. Much to my surprise.
May 19, 10 9:12pm

Prototype is a game with fun-as-hell free-roaming, crazy superpowers, and a...

Sapphire Dragon blogged
May 11, 10 12:37am

So over the week I've been playing Prototype on PC. Very fun game.
I also have InFamous for PS3, though, so I decided to post my take on the "Prototype vs InFamous' debate.
I'll grade both games on 7 things: Storyline, Graphics, Movement, Combat, Controls, Gameplay, and Overall. Including the subcatagories of these.
Now obviously it's a little hard to grade games when they're for two different consoles, but bear with me here.

This contains some spoilers.

InFamous had a good storyline but it became a little cliche near the end. At the start it was very intriguing and kept me playing, but as I've already said, near the end it started getting a bit cliche.
Prototype also had a very intriguing storyline but it kept me going throughout the entire game. A couple, minor things here and there were cliche but otherwise the storyline was something new and not just a rendition of some other old movie, book, or game. With the new feature called Web of Intrigue, the storyline was even extended past the end of the game, so that you could still be unlocking new things while running around in freeroam sandbox mode. InFamous kind of did this too, with Dead Drops, but if you're like me you already found them all before the game even ended. I'm giving this one to Prototype.

I had a bit of trouble grading this since I was playing Prototype on my laptop, which has a very bad graphics card. A quick trip to YouTube fixed that.
The graphics in both games aren't anything short of superb. In my opinion, the level and landscape design was better in InFamous, but character interactions, animation, and movement was better in prototype. The landscape in Prototype looked the same after a while, besides the differences between Red and Blue zones, much the same zone differences in InFamous. Although it was nice to see the occasional landmark. InFamous took place on a fictional island, while Prototype took place in Manhattan. Nothing like taking a trip down a street in Chinatown while brutally murdering a few zombies.
Which brings me to another aspect, the gore engine. Obviously InFamous lacked this entirely, I don't even remember any blood in the game at all. The most violent thing you could do was headshot someone with a lightning bolt to the face and even that didn't induce any gore.
Prototype, on the other hand, had enough gore to make up itself and InFamous 10 times over. I mean, come on, two of the weapons in the game are claw fingers and a gigantic blade. Plus, using Musclemass to literally rip somebody in half is a bit over the top, but not in a bad way. :D
Again, I give this one to Prototype.

Quite obviously, Prototype takes this one again. I mean, you can run up walls. For InFamous you just have to mash the X button to try and climb up a building while enemies below shoot the hell out of you. Both characters have a flying/gliding ability, but in Prototype you can combine it with various other movement upgrades to fly across a half a dozen blocks.

Again, this obviously goes to Prototype. There are so many combos and attacks you can do, you basically have over 100 ways to murder a single enemy. In InFamous it's just Run-and-Shoot. Maybe toss the occasional grenade, maybe use your shield a bit, possibly use an alternate attack.

This section is the hardest to grade since I have Prototype for PC and InFamous for PS3. I just looked up a map of the controls for Prototype on PS3.
InFamous had fairly simple, well-mapped controls. Prototype, on the other hand, was a bit of a cluster*bleep*. Press square plus cirlce plus R2 for this, and then R1 plus Triangle for this. The game's basis is on combos, and even those those combos are pretty damn good, it's hard to remember the billion commands you have to memorize to carry them out. Even on PC, using a full keyboard, it does this. Press F plus Mouse1 plus E for this, etc.
But then again, thank god for control options in the pause menu.
I'll give this one to InFamous, though.

Prototype had extremely fun gameplay, and so did InFamous, albeit it less that Prototype. Both suffered from repetition, though. Repetition seems to infect most good games in one way or anoher, be it having to do the same missions over and over or defeating a boss that's just the same as the last one. Prototype suffered from this mainly with it's missions. Of the 30 or so missions, about 9 were either the same or very similar, especially near the end of the game. InFamous suffered from this just overall. When you finish the first island, the second one is unlocked. This island is the same in every aspect except the models of the enemies have changed, the landscape is different, and the missions have different names. InFamous pretty much just duplicated the first island twice, changed these things, and lengthened it's game out a bit.
One major difference is InFamous' Karma System. Basically you get 3-15 points for doing something good and 3-15 for doing something bad. Whichever one you do pushes you further into being evil or being good, which directly affects the storyline but the game ending is still the same. And if you were good, you could only get Hero upgrades. If you were bad, you could only get Evil upgrades. This had a lot of downfalls, though. First of all, there's no neutral zone. What if I want to help people, but one day I feel like blowing up a gas station for the lols? What if I want to be evil at night but good during day? Also, the storyline somewhat pushes you to be on the Good karmatic side. Some of the storyline just turns out better if you're good. But on the other hand, the upgrades for the Evil side are AWESOME. You can Arch lightning as a master upgrade, which is like the epic version of a lightning machine gun. In the good side your master attack upgrade is some dinky little charged sniper rifle like shot. Sorry, I think I'll go with the Machine Gun.
On Prototype, though, you're pretty much always evil. Or good. I dunno. On one of those posters he would probably be "Chaotic Neutral." In one shot you can kill 3 pedestrians, 2 marines and a few infected/zombies but it won't affect how people see you. Citizens are still terrified of you, Marines and Infected still want to kill you. This won't make you lose karma points or whatever.
And then the other subcatagory, points. Both games use a point system for upgrading. On both games you will probably finish the game before you're done upgrading. In InFamous, though, you're screwed if that happens, because then you have to run around for a week killing guys for a measily 5 or so points, when your target goal is like 12k something.
In Prototype, this is no issue. Points come flowing in. You get points for killing citizens, marines, zombies, and all varriants of each. You get points for stealing vehicles, you get points for blowing stuff up with those vehicles, you get points for being stealthy, you get points for being destructive, you get points for doing events and missions. But then again, the upgrades can cost well over 100k. But at least in Prototype you have a lot of choices when it comes to points.

Overall, I'm giving this one to Prototype. It got 5/6 in all catagories, with InFamous winning in Controls.

Now I don't hate InFamous. Although I seemed harsh in grading it, I still love the game. Just because I love Prototype doesn't mean I'll stop playing InFamous.

Thank you for reading.

playstation 3 pc musingsthoughts gaming related
Apr 21, 10 9:15pm
Almost platinum!!! However, I'm pretty sure I'll never plug this game in again.
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Release Dates
  • North America:
    • Nov 11, 2015 (PS4)
    • Jun 9, 2009 (PC)
  • Japan: Q2 2009
  • Europe: Jun 12, 2009
  • Australia: Jun 10, 2009
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Collections Summary
1099 own | 36 want | 102 completed