[edit] Background

Our main character, an entity named "Alex Mercer", wakes up to find himself on an experimentation table with no memory of his past. Emerging from a mysterious lab into the bustling city streets of New York, it's quickly apparent that he has a deeper mystery to unravel than a bout of amnesia. Whatever he was before, it's now questionable whether he's even human any more - or if he ever was in the first place. What sets Mercer apart is the disturbing ability to kill and absorb any other person he encounters...

[edit] Gameplay

Play as the most powerful and dynamic character ever created with innovative shapeshifting powers and over the top parkour locomotion movement. Stalk the streets of New York City, searching for the life you lead before. Take the form of anyone in your path, using an arsenal of identities to confound, exploit or annihilate your enemies. Mankind is your mask.

[edit] Features

  • Shapeshifting: Attack with brutal and devastating powers; instantly triggering hundreds of power combinations (Attack, Defensive and Sensory).
  • Disguise: Assume the perfect disguise by transforming into any character and assuming the victim's powers, skills and abilities.
  • Open-World Action Thriller: New York City is your hunting ground! Jam-packed, vibrant, fully interactive city filled with thousands of people and enemies out to destroy you.
  • Conspiracy Based Storyline: Delve to the bottom of a conspiracy that has haunted the American government for decades. Who is responsible for your condition? Only you can find out!
  • Multiplayer: 2 Person Co-Op Online Multiplayer.

Official URL

Official Site

User Reviews

Based on 2 reviews
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Purchase Xbox 360 versions of Singularity, get Prototype free

Two games for the price of one, plus box art

Apr 28, 2010, by Lydia Sung | 3 comments
The most pirated video games of 2009

Console and PC statistics are in

Dec 27, 2009, by Sean Ridgeley | 10 comments
Prototype to appear on HBO's Entourage tonight

Alex Mercer assimilates with mainstream media

Sep 13, 2009, by Lydia Sung | 4 comments
June 2009 NPD: Prototype 360 leads software as industry falls again

Industry sales fall for fourth straight month year-on-year

Jul 17, 2009, by Andrew Yee | 0 comments
[Prototype] Tips n' Tricks video lends a helping hand

Hints, tips, and stupid chopper tricks!

Jul 10, 2009, by Lydia Sung | 8 comments
PS3's Prototype having installation issues

Remember the days when console games didn't have many bugs?

Jun 10, 2009, by Kevin Spiess | 5 comments

Latest Activity

Aug 17, 15 5:28pm
added 12 new screenshots
nasty nappa
Jun 19, 11 10:24am
a gory and and good game with a good free roaming element to it but is very repetetive and needs a better variety of beasts Prototype
Mar 05, 11 7:12pm
just bought this, sorta like the hulk for wii or ps2 but its way better and better graphics, awesome limb transformation,9.8/10 Prototype
Nov 07, 10 9:17pm
Trying to get platinum in all events, so far so good, need time! SOmething i dont have!
Aug 15, 10 11:31am
AMASSING Game! :D :D :D :D :D This Is One Of My Favourite Games And I'm Only Praying For A Number 2 I Highly Recommend It Alex Mercer...
Jul 22, 10 1:46pm
I got overhyped about it. It looks amazing, but it actually gets boring really quickly. Much to my surprise.
May 19, 10 9:12pm

Prototype is a game with fun-as-hell free-roaming, crazy superpowers, and a...

Sapphire Dragon blogged
May 11, 10 12:37am

So over the week I've been playing Prototype on PC. Very fun game.
I also have InFamous for PS3, though, so I decided to post my take on the "Prototype vs InFamous' debate.
I'll grade both games on 7 things: Storyline, Graphics, Movement, Combat, Controls, Gameplay, and Overall. Including the subcatagories of these.
Now obviously it's a little hard to grade games when they're for two different consoles, but bear with me here.

This contains some spoilers.

InFamous had a good storyline but it became a little cliche near the end. At the start it was very intriguing and kept me playing, but as I've already said, near the end it started getting a bit cliche.
Prototype also had a very intriguing storyline but it kept me going throughout the entire game. A couple, minor things here and there were cliche but otherwise the storyline was something new and not just a rendition of some other old movie, book, or game. With the new feature called Web of Intrigue, the storyline was even extended past the end of the game, so that you could still be unlocking new things while running around in freeroam sandbox mode. InFamous kind of did this too, with Dead Drops, but if you're like me you already found them all before the game even ended. I'm giving this one to Prototype.

I had a bit of trouble grading this since I was playing Prototype on my laptop, which has a very bad graphics card. A quick trip to YouTube fixed that.
The graphics in both games aren't anything short of superb. In my opinion, the level and landscape design was better in InFamous, but character interactions, animation, and movement was better in prototype. The landscape in Prototype looked the same after a while, besides the differences between Red and Blue zones, much the same zone differences in InFamous. Although it was nice to see the occasional landmark. InFamous took place on a fictional island, while Prototype took place in Manhattan. Nothing like taking a trip down a street in Chinatown while brutally murdering a few zombies.
Which brings me to another aspect, the gore engine. Obviously InFamous lacked this entirely, I don't even remember any blood in the game at all. The most violent thing you could do was headshot someone with a lightning bolt to the face and even that didn't induce any gore.
Prototype, on the other hand, had enough gore to make up itself and InFamous 10 times over. I mean, come on, two of the weapons in the game are claw fingers and a gigantic blade. Plus, using Musclemass to literally rip somebody in half is a bit over the top, but not in a bad way. :D
Again, I give this one to Prototype.

Quite obviously, Prototype takes this one again. I mean, you can run up walls. For InFamous you just have to mash the X button to try and climb up a building while enemies below shoot the hell out of you. Both characters have a flying/gliding ability, but in Prototype you can combine it with various other movement upgrades to fly across a half a dozen blocks.

Again, this obviously goes to Prototype. There are so many combos and attacks you can do, you basically have over 100 ways to murder a single enemy. In InFamous it's just Run-and-Shoot. Maybe toss the occasional grenade, maybe use your shield a bit, possibly use an alternate attack.

This section is the hardest to grade since I have Prototype for PC and InFamous for PS3. I just looked up a map of the controls for Prototype on PS3.
InFamous had fairly simple, well-mapped controls. Prototype, on the other hand, was a bit of a cluster*bleep*. Press square plus cirlce plus R2 for this, and then R1 plus Triangle for this. The game's basis is on combos, and even those those combos are pretty damn good, it's hard to remember the billion commands you have to memorize to carry them out. Even on PC, using a full keyboard, it does this. Press F plus Mouse1 plus E for this, etc.
But then again, thank god for control options in the pause menu.
I'll give this one to InFamous, though.

Prototype had extremely fun gameplay, and so did InFamous, albeit it less that Prototype. Both suffered from repetition, though. Repetition seems to infect most good games in one way or anoher, be it having to do the same missions over and over or defeating a boss that's just the same as the last one. Prototype suffered from this mainly with it's missions. Of the 30 or so missions, about 9 were either the same or very similar, especially near the end of the game. InFamous suffered from this just overall. When you finish the first island, the second one is unlocked. This island is the same in every aspect except the models of the enemies have changed, the landscape is different, and the missions have different names. InFamous pretty much just duplicated the first island twice, changed these things, and lengthened it's game out a bit.
One major difference is InFamous' Karma System. Basically you get 3-15 points for doing something good and 3-15 for doing something bad. Whichever one you do pushes you further into being evil or being good, which directly affects the storyline but the game ending is still the same. And if you were good, you could only get Hero upgrades. If you were bad, you could only get Evil upgrades. This had a lot of downfalls, though. First of all, there's no neutral zone. What if I want to help people, but one day I feel like blowing up a gas station for the lols? What if I want to be evil at night but good during day? Also, the storyline somewhat pushes you to be on the Good karmatic side. Some of the storyline just turns out better if you're good. But on the other hand, the upgrades for the Evil side are AWESOME. You can Arch lightning as a master upgrade, which is like the epic version of a lightning machine gun. In the good side your master attack upgrade is some dinky little charged sniper rifle like shot. Sorry, I think I'll go with the Machine Gun.
On Prototype, though, you're pretty much always evil. Or good. I dunno. On one of those posters he would probably be "Chaotic Neutral." In one shot you can kill 3 pedestrians, 2 marines and a few infected/zombies but it won't affect how people see you. Citizens are still terrified of you, Marines and Infected still want to kill you. This won't make you lose karma points or whatever.
And then the other subcatagory, points. Both games use a point system for upgrading. On both games you will probably finish the game before you're done upgrading. In InFamous, though, you're screwed if that happens, because then you have to run around for a week killing guys for a measily 5 or so points, when your target goal is like 12k something.
In Prototype, this is no issue. Points come flowing in. You get points for killing citizens, marines, zombies, and all varriants of each. You get points for stealing vehicles, you get points for blowing stuff up with those vehicles, you get points for being stealthy, you get points for being destructive, you get points for doing events and missions. But then again, the upgrades can cost well over 100k. But at least in Prototype you have a lot of choices when it comes to points.

Overall, I'm giving this one to Prototype. It got 5/6 in all catagories, with InFamous winning in Controls.

Now I don't hate InFamous. Although I seemed harsh in grading it, I still love the game. Just because I love Prototype doesn't mean I'll stop playing InFamous.

Thank you for reading.

playstation 3 pc musingsthoughts gaming related

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Apr 21, 10 9:15pm
Almost platinum!!! However, I'm pretty sure I'll never plug this game in again.
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Release Dates
  • North America:
    • Nov 11, 2015 (PS4)
    • Jun 9, 2009 (PC)
  • Japan: Q2 2009
  • Europe: Jun 12, 2009
  • Australia: Jun 10, 2009
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1092 own | 35 want | 102 completed