Tony Hawk's Pro Skater DC Demo FAQ v1.00
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: : : : Tony Hawk's Pro Skater DC Demo FAQ

Tony Hawk's Pro Skater DC Demo FAQ

by mike tru   Updated to v1.00 on
   _______                       _    _                   _     _
  |__   __|                     | |  | |                 | |   ( )
     | |  ___   _ __   _   _    | |__| |  __ _ __      __| | __|/ ___
     | | / _ \ | '_ \ | | | |   |  __  | / _` |\ \ /\ / /| |/ /  / __|
     | || (_) || | | || |_| |   | |  | || (_| | \ V  V / |   <   \__ \
     |_| \___/ |_| |_| \__, |   |_|  |_| \__,_|  \_/\_/  |_|\_\  |___/
                        __/ |
                       |___/
     _____                        _____   _            _
    |  __ \                      /  ___| | |          | |
    | |__) | _ __   ___          | (___  | | __  __ _ | |_  ___  _ __
    |  ___/ | '__| / _ \          \___ \ | |/ / / _` || __|/ _ \| '__|
    | |     | |   | (_) |         ____) ||   < | (_| || |_ | __/| |
    |_|     |_|    \___/         |_____/ |_|\_\ \__,_| \__|\___||_|
              

=======================================================================
                      Tony Hawk's Pro Skater (Demo)
                                Dreamcast
                              Version: 1.00
               Last Updated: Wednesday, December 27, 2001
=======================================================================

Table Of Contents:

I...      About this FAQ
II..      Version History
III.      Controls
IV..      Character
V...      Walkthrough
VI..      General Hints & Tips
VII.      High Scores
VIII      Gap Checklist
IX..      Bonus Point Locations
X...      Cheats
XI..      Notes & Thanks



=======================================================================
I...                      ABOUT THIS FAQ
=======================================================================

This FAQ is a copyrighted work of Mike Truitt. If you would like to use
it on your site e-mail me at mat2810@cs.com and I will be more than
happy to allow you to use it, but I would prefer you ask. Note: This
FAQ is still in its beginning stages, I will update as often as
possible, if you have any questions just send me an email and I should
answer it.


=======================================================================
II..                       VERSION HISTORY
=======================================================================

Version Number                     What I have done

1.00 -    Just started out the FAQ, hopefully I can get everything done
          except the lines on the high score section, which I will get
          some more of in the next update.

Last Updated: Thursday, December 27, 2001


=======================================================================
III.                       CONTROLS
=======================================================================

------------------
On the Ground
------------------

A Button: Ollie
X Button: Nothing
Y Button: Grind on a low rail
B Button: Nothing
Start: Pause the Game
L Trigger: Nothing
R Trigger: Nothing
D-Pad: Steer your skater

------------------
In the Air
------------------

A Button: Nothing
X Button: Perform a kick trick (When paired with D-Pad)
Y Button: Grind on a rail, or Wall Ride
B Button: Perform a grab trick (When paired with D-Pad)
Start: Pause the Game
L Trigger: Spin left
R Trigger: Spin right
D-Pad: Steer your skater (Perform tricks when paired with X or B)


=======================================================================IV..                      
CHARACTER
=======================================================================


                            T O N Y   H A W K

-=-=-=-=-
Stats
=-=-=-=-=

Ollie:   XXX
Speed:   XXXXXXX
Air:     XXXXXXX
Balance: XXXX
Age: 31
Born: USA
Hometown: Carlsbad
Years Pro: 16
Stance: Goofy
Height: 6'2

-=-=-=-=-
Kicktricks
=-=-=-=-=

Up + X:                360 Shove It
Up + Right + X:        Fingerflip
Right + X:             Heelflip
Down + Right + X:      Front Foot Impossible
Down + X:              Impossible
Down + Left + X:       Varial
Left + X:              Kickflip
Up + Left + X:         Kickflip to Indy

-=-=-=-=-
Grabs
=-=-=-=-=

Up + B:                Japan Air
Up + Right + B:        Rocket Air
Right + B:             Method
Down + Right + B:      Benihanna
Down + B:              Tail Grab
Down + Left + B:       Stalefish
Left + B:              Indy Nosebone
Up + Left + B:         Madonna

-=-=-=-=-
Grinds
=-=-=-=-=

Up + Y:                Nose Grind
Up + Right + Y:        Crooked Grind
Right + Y:             Backside Boardslide
Down + Right + Y:      Smith Grind
Down + Y:              5-0 Grind
Down + Left + Y:       Smith Grind
Left + Y:              Frontside Boardslide
Up + Left + Y:         Crooked Grind
Y:                     50-50 Grind

-=-=-=-=-
Specials:
=-=-=-=-=

Left - Left - X:       540 Board Varial
Donw - Right - X:      360 Flip to Mute
Right - Right - B:     Kickflip McTwist
Right - Down - B:      The 900


=======================================================================
V...                        WALKTHROUGH
=======================================================================

------------------
High Score 5000
------------------

This is a very easy score to get. Whatever you do, you should be able
to get this score pretty easily. If you are a better vert skater than
street, then go into the half pipe that is at the base of the right
rollin and tear it up. If you are a better street skater, then just
grind on the quarter pipe on the back wall and just do what you need
to.

------------------
Collect S-K-A-T-E
------------------

S- At the start of the level, go down the left rollin. When you get to
   the bottum, you should see two kicker ramps, jump from one of the
   kicker ramps and to the other.

K- When you land you should see a long quarter pipe on the back wall.
   Follow the quarter pipe to the right and past the convex part. You
   should see a this above a part of the quarter pipe before the high
   rail.

A- When you land you should see a cab that can be used as a funbox.
   Jump off of any end of it, and over the top of it and you should get
   this letter

T- When you land, try to find the half pipe. Use the ramps on the
   outside of the half pipe to jump over the middle of the pipe. This
   should get you the letter T

E- Face the front of the level, and you should see three quarter pipes,
   go to the right most one. Jump out of the quarter pipe and onto the
   next platform. Right in front of you when you land in the letter E

------------------
Find the 5 Boxes
------------------

The first box should be right near you when you start off the level, it
is easy to miss if you do not pay attention. From there, go down the
rollin and jump over the half pipe. When you land, turn to your right
and you should see the boxes on a platform with a high rail on it. Once
you get that, turn and face the convex section of the long quarter
pipe. You should see a set of boxes on the top of that. Once you get
that, face the front of the level. On the right side of the lowest
platform, you should see a platform with a set of boxes in the corner.
Get the boxes and then get off of the platform. Once again face the
front of the level. You should see three quarter pipes. Go to the one
on the far right and jump out of it and you should be on another
platform. Right in front of you is the last box.

------------------
Secret Tape
------------------

At the start of the level go down the rollin on your right. When you
come out, there will be a half pipe in front of you. On the right side
of the half pipe is a room with the secret tape. On the outside of the
half pipe is a ramp, get some air on the quarter pipe and then jump off
of the ramp and into the room. Doing this should get you the secret
tape.

------------------
Pro Score 15 000
------------------

This is still not that hard to get. If you know your characters
specials, then you should have no problem getting this. If you combo
into a special grind, and then out of it, you should be able to get
15,000 points in one or two combos easily.


=======================================================================
VI..                       General Hints & Tips
=======================================================================

1. Do not get frustrated when you play.
2. Always look for a good combo to put into your run.
3. Always remember your characters specials.
4. When you are loosing balance on a grind, you can balance yourself
   using the D-Pad
5. Have Fun!!!


=======================================================================
VII.                       High Scores
=======================================================================

------------------------------------
Hints & Tips
------------------------------------

1. Learn how to grind well, if you do not you will often times fall
   down, when you really should not have fallen down.

2. When you are trying to get high scores, make sure you know what each
   one of your characters moves are. You should know how long each move
   takes, how much each move is worth, weather or not you can do it in
   between manuals, and weather or not you can use them in between
   grinds. Knowing this much will get you on a decent start to getting
   high scores.

3. Learn how to make your character jump out of a half pipe or quarter
   pipe and do a big spin, but still be able to land in a grind on the
   top of that pipe that you jumped out of. If you are able to do this
   well, you can pull off a couple hundred thousand point combo without
   having any good line planned out, and with out using too much skill.

4. When working on a new line try to get parts of it done at a time,
   you should split it up into at least three parts, then when you have
   each part done really well, then you can link them together making
   the combo much easier than what it was before.

5. When you are jumping from grind to grind, try to add a spin in with
   the jump, this will add one to your multiplier and it can get up
   high much quicker than it normally would be able to.

7. If you are having problems with the line check out the Point Bonuses
   in the Extras for some spots that might help you.

------------------------------------
All Around High Scoring
------------------------------------

There are a few ways to get high scores. There are two parts of your score, a
base score and a multiplier. The base score is the score before the
multiplication sign and the multiplier is the number after the multiplication
sign. If this is confusing here is a diagram .......
                                8564 is the base score and 12 is the
Base Score                      multiplier. To figure out the score of
      8564 * 12                 your combo the game figures out 8564*12
             Multiplier         If this was the score of your combo         
                                then you would get a score of 102,768. Some
people have a hard time getting the base score while others have a hard time
getting the multiplier up. If you have trouble with one then you can still get
decent combos, but if you have problems with both then you will not get anything
over 100,000 with the average high combo. To get a high base score is hard to do
at first until you figure out the secrets of it (You don't think that it is just
the line that you take did you?). The first thing that you will need is a long
rail or quarter pipe to grind. Then you will need to find a quarter pipe to end
the combo on. Since there are no special grinds in this then it will be much
harder to get a high combo than in THIS, but it is still possible. The first
thing that you will need to do is get a huge spin
                                 into the grind, because the higher
Degree of Spin  Higher Your MP   degree of the spin the more your
180             1                multiplyer (MP) will go up. This chart
360             2                I hope will explain how spinning adds
540             3                to your multiplyer. If you do a larger
720             4                spin the more your multiplier will get  
900             5                up, and in this game you will need to
1080            6                get a huge multiply, since your base
1260            7                score will be extremely low compared
                                 to THPS 2. Once you have found a good rail to
grind on then you will need to find a good way to get onto that rail. Instead of
just spinning, why don't you add a special grab trick going onto the rail and
get your base score up. You could alternately do a special flip, but you will
not be able to get a higher multiplyer. Once you have got that down, now what
should you do? Well, it is quite simple. At the end of the grind jump off and go
towards a ramp, once there do a special trick off of the ramp. There are two
things you could do... You could do a special flip and 180 or 360 or you could
do a special grab with 900 or 1080. You should do the flip if you have a high
multiplyer and a low base score. You should do the grab trick if you already
have a high base score and need your multiplyer up a little bit.

------------------------------------
Lines for High Scores
------------------------------------

Note: These scores are gotten with special grinds and gotten from the
      final version so they will not be as high when you do them in the
      demo.

~~~~~~~~~~~~~~~~~~
Warehouse
~~~~~~~~~~~~~~~~~~

Line #1
Score ~ 300 000
What you need to do-
At the start of the level go down the rollin and make your way back to the back
wall. You should see a part where the quarter pipe bends. Go to the right side
and jump out of the quarter pipe. Then wallride the wall and jump off doing a
Flip. Land in a grind on the high rail. When you land, quickly jump off and do a
quick special (Double Hardflip Triple Kickflip, 540 Flip....) then land in a
grind on the quarter pipe. At the end of the quarter pipe jump off and land in a
grind on the rail. Then jump off to your left and wall ride and jump off through
the room, and do a flip or a quick special and land in a grind on the top of the
half pipe. Do a couple quick jumps and grinds and finaly jump off and land the
combo


Line #2
Score ~ 125 000
What you need to do-
At the start of the level go down the left rollin and turn around. You should
see three quarter pipes. Grind the one on the far right (You will need some
speed) then jump and do a trick and land in a grind on the middle pipe, then the
far one. At the end of that pipe hold down grind and wallride the wall. Do a
quick special and land in a grind on the top of the half pipe. Do some quick
jumps, tricks and grinds until you get to the end of the ramp.


Line #3
Score ~ 200 000
What you need to do-
At the start of the level go down the rollin and make your way the the back
quarter pipe. Do a trick off of the right side of it. When you land grind the
top edge of the quarter pipe on the right wall, and then jump off and grind the
rail. Wall ride the wall on the left and do a Flip and land in a grind on the
far left quarter pipe on the other wall. Keep on jumping and doing a trick and
grinding the quarter pipe until you get to the end, then do the same for the
next two. At the end of that, wallride the wall and do a trick off of it.

If you can regular grind the ledge on the ground until it gets to the turn, then
jump and special grind it. From there wallride the wall and do a trick and land
in a grind on the back quarter pipe.


Line #4
Score ~ 150 000
What you need to do-
At the start of the level turn around and get some points off of the far left
side of the quarter pipe. When you land the right rollin should be in front of
you. Jump off of the left side of the rollin and wall ride the left wall. Jump
off of the wall and do a Flip. Land in a grind on the top of the half pipe. Jump
off and do a 180 trick to another grind. Do this until you get to the end of the
rail, then wall ride the wall and do a couple of tricks off of that.


=======================================================================
IX..                       Gap Checklist
=======================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Warehouse Woodland Hills
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------
Kicker Gap
------------------

At the start of the level go down the left rollin, at the base of the
rollin, you will see a kicker ramp with a gap in between them. Jump
from one of the kicker ramps and onto the other

------------------
Kicker 2 Ledge
------------------

At the start of the level go down the rollin. You should see two kicker
ramps. Jump off of either kicker ramp and land on the platform in the
corner of the room.

------------------
Channel Gap
------------------

At the start of the level you go down a rollin on either side of the
rollin is a quarter pipe. Jump from one quarter pipe and land on
another quarter pipe

------------------
Over the Pipe
------------------

At the start of the level, go down the right rollin. In front of you
should be a halfpipe with a ramp on either side of it. Jump over the
top of the half pipe and land on the other side

------------------
Taxi Gap
------------------

At the start of the level go down the right rollin and make your way to
the back of the room. You should see a taxi, jump off of the taxi and
land inside the halfpipe.

------------------
Secret Room
------------------

At the start of the level go down the right rollin and then turn to
your right. Jump off of the quarter pipe as close to the wall as
possible. Then when you land jump off of the ramp and through the room
that is suspended above the quarter pipe

------------------
Big Rail
------------------

At the start of the level go down the left rollin. At the bottom you
should see a long rail. Grind from one end of the rail all the way to
the other end.

------------------
Deck 2 Rail
------------------

Work your way around the level until you find the deck near the green
rail. Get a lot of speed from the quarter-pipe, and then jump from the
deck to the rail.

------------------
Face Plant
------------------

At the start of the level go down the rollin and then turn left. There
should be a quarter pipe to your left. Jump from this quarter pipe and
above the quarter pipe on the platform that is behind that.

------------------
High Rail
------------------

At the start of the level go down the rollin and skate to the back
right corner of the room. Above the quarter pipe you should see a rail
that comes out from the wall. Jump up from the quarter pipe and grind
the length of the rail.

------------------
Holy Shi_t Grind
------------------

At the start of the level go down the right rollin. From there turn
right and get some air off of the quarter pipe. Jump off of the ramp by
the halfpipe and land in a grind on the rail on the other side.
Continue to grind the quarter pipe. You must grind the whole quarter
pipe to get this transfer.

------------------
Monster Grind
------------------

At the start of the level go down the rollin and skate to the back
right corner of the room. Above the quarter pipe you should see a rail
that comes out from the wall. Jump up from the quarter pipe and grind
the length of the rail from left to right. Then jump off and grind the
quarter pipe. At the end of the quarter pipe grind the rail that is in
front of it.

------------------
Taxi 2 Rail
------------------

At the start of the level go down the right rollin and make your way to
the back of the room. You should see a taxi, jump off of the taxi and
land in a grind on the long quarter pipe.

------------------
Transition Grind
------------------

At the start of the level go down the right rollin and turn right.
Grind the quarter pipe towards the wall. At the end of the quarter pipe
wall ride the wall, then jump off and land in a grind on the top edge
of the half pipe.


=======================================================================
X...                       Point Bonuses Locations
=======================================================================

------------------
100 Points
------------------

At the start of the level go down the either rollin, then turn around
and you should see three quarter pipes, jump off of the middle quarter
pipe towards the far left quarter pipe and you will get this bonus.


------------------
100 Points
------------------

At the start of the level go down the either rollin, then turn around
and you should see three quarter pipes, jump off of the middle quarter
pipe towards the far right quarter pipe and you will get this bonus.

------------------
100 Points
------------------

At the start of the level go down the left rollin. When you are at the
bottom turn to the left a little bit and go to the kicker ramps. Jump
off of the near kicker ramp and go towards the long quarter pipe that
goes along the back wall. Jump off of the quarter pipe and you should
get this bonus.


=======================================================================
XI..                       Cheats
=======================================================================

Pause the game and then enter the following codes....

-=-=-=-=-
Infinite Special
=-=-=-=-=

Hold L Trigger and press:  A - Y - B - D - Up - Right

-=-=-=-=-
Max Stats
=-=-=-=-=

Hold L Trigger and press:  A - X - X - Y - Up - Down

-=-=-=-=-
Skip to Restart
=-=-=-=-=

Hold L Trigger and press:  X - B - A - Up - Down


This is all that I have found so far, if I fing any more, I will post
them here.


=======================================================================
XII.                       Notes & Thanks
=======================================================================

This is a copyrighted work for  Mike Truitt ,  any usage of this faq
not noted by its author is banned, if you want to have it on you site,
just e-mail me at mat2810@cs.com and I'll be more than happy to allow
you to have it on your site,  but you MUST ask.  This FAQ must have my
name, Mike Truitt on it, if you see it on any site that does not give
me credit, then please notify me.

ゥ2001 Mike Truitt
(0.1712/d/web3)