___ _ ___ _
/ _ \_ __(_)_ __ ___ ___ / _ \___ _ __ ___(_) __ _
/ /_)/ '__| | '_ \ / __|/ _ \ / /_)/ _ \ '__/ __| |/ _` |
/ ___/| | | | | | | (__| __/ / ___/ __/ | \__ \ | (_| |
\/ |_| |_|_| |_|\___|\___| OF \/ \___|_| |___/_|\__,_|
| Prince of Persia Guide |
| Created by: Axel7174 |
| FAQ and Walkthrough |
| Copyright 2008 Ryne Gardner|
Version .20 - 12/6/08 - 12/7/08
--First template version up. Working on more. I had hoped to get a good amount
of walkthrough up but unfortunately COD4 has been beckoning of late. I got my
foot in the door with the first area covered. I'll be updating this week to
Version .25 - 12/9/08
--Added a little more to the walkthrough. Fixed up a couple errors I add in
some of the info. Still working diligently on more.
Version .30 - 12/16/08
--I regret to say I haven't been able to push out a larger scale update and
have more or less been going piece by piece so far. I partly blame COD4 for
this, as well as the last stretch of my college semester. The good news is I'm
almost done with all of my finals. Anyway, still working on more, and I added
some more info, including another FAQ question.
Version .35 - 12/31/08
--Yikes, I'm slacking a bit. I mean yeah, I had finals, then the holidays came
and went, but I'll admit I have had some time to do work. I really hoped to be
done with this before the new year. So much for that. Just making steady
progress in this update and hoping to keep it going. Not much else to say.
Happy New Years folks!
Version .40 - 1/05/09
--Holy smokes, my first guide update of the New Year! Well, for starters, I
added a decent sized chunk to the walkthrough. Hoping to get more in very soon
and hoping to stay consistent on that track. I'm also going to add more info to
some of the sections soon.
Version .45 - 1/06/09
--Added even more to the walkthrough. I also fixed a few errors. I realized
that I was mixing up all the names of the powers! Sheesh. Also, in addition,
I laid out some of the Trophy information, including some tips and info on the
combos. Working on more.
Version .60 - 1/07/09
--Well, making good progress. I added a tiny bit more to the Trophy section
that I recently added. Might fix it up a little later. More walkthrough added.
Also, be aware, I recently discovered two new Light Seeds I missed in The
Cavern, so if you've been following this guide for Light Seeds, check the
Cavern and make sure you have them so you can keep up with my numbers. I
decided not to plug them into the original Cavern walkthrough bit, so as not
to confuse anyone and instead tagged them at the end of my current progress.
Besides it was going to be too tedious to update all the Light Seed numbers.
Also fixed an error in the Table of Contents/Walkthrough.
Version .75 - 1/08/09
--Nearing the first full edition of the walkthrough. About time, too. Added
more to the walkthrough but not much else yet. I'm sort of focusing my
attention on that now mostly. Must... resist urge... to play... PSP... Ugh,
my head hurts...
Version 1.00 - 1/09/08
--Huzzah! The first finished version. The walkthrough is done, but I am
considering some changes. I'm hoping anyone using this guide thoroughly has
gotten help for Light Seeds. Drop me a line if something is confusing. In any
case, I'll be working on the other stuff very soon now. Also note that for the
Table of Contents, I bumped all of the numbers in the walkthrough quickjumps
down by 1 number (so pop01 is now pop00 and so on), so take note of that. As
for me... time to rest my poor fingers.
Version 1.10 - 1/15/08
--It's relieving to have the walkthrough finished. So, this time around I
worked on a few little sections. Combos and Combat was one, and I decided to
move the Combo List from the Trophy section there. I also added a little more
to the Bosses section. Other than that, did a huge proofread for errors. Nasty
buggers... Other than a few other adjustments and a new FAQ question, that's
Version 1.20 - 1/29/08
--Well, my freedom is long past. Back to college, yet again. Oh well, I can
still get some work done. Like for example, today, I have a small update. I
included a little more information in the Boss section. I also made a small
note of an Easter Egg, thanks to a tip. Other than that, small changes here
Also worth noting is that Ubisoft has surprised and also proven me wrong about
the game's ending. I thought they wouldn't be releasing any DLC that added
more to the game's plot. I figured at best, they'd release DLC like skins and
stuff. However, on February 26th, there is a DLC package slated to be
released. It will not only have those new skins, but it will also add a new
ending supposedly, among other new bonuses. So if you were dissatisfied with
the game's ending, and you have both a way to connect your console online and
some cash, then you're in luck!
Version 1.40 - 4/17/09
--A nice update in which I've finally added coverage for the Epilogue DLC. I
gave it a spin and I have a walkthrough for it which you can find right after
the end of the main walkthrough. There's also a list of the DLC Trophies as
well as a few tips for those. I also made a few important fixes here and there,
including changing a few formatting issues. That's all for now.
Table of Contents
1. Introduction.................................... [itro]
* About This Guide
* About Prince of Persia
* Using This Guide
2. Pop Quiz - The Basics........................... [pbas]
* Controls........................................ [pctr]
* New Features.................................... [pnew]
* Elika........................................... [peli]
* Platforming..................................... [pfor]
* Combat & Combos................................. [pcom]
* Basic Layout of the Game........................ [pgla]
3. Walkthrough..................................... [wlkt]
* Foreword........................................ [fwiw]
* Prologue - Into the Storm....................... [pop00]
* King's Gate - Ruined Citadel.................... [pop01]
* The Cauldron - The Vale......................... [pop02]
* The Cavern - Royal Palace....................... [pop03]
* City Gate - City of Light....................... [pop04]
* Tower of Ahriman - City of Light................ [pop05]
* Sun Temple - Ruined Citadel..................... [pop06]
* The Windmills - Ruined Citadel.................. [pop07]
* Machinery Ground - The Vale..................... [pop08]
* Queen's Tower - City of Light................... [pop09]
* City of Light - City of Light................... [pop10]
* Tower of Ormazd - City of Light................. [pop11]
* Warrior's Fortress - City of Light.............. [pop12]
* Royal Spire - Royal Palace...................... [pop13]
* Construction Yard - The Vale.................... [pop14]
* Royal Gardens - Royal Palace.................... [pop15]
* Martyr's Tower - Ruined Citadel................. [pop16]
* Reservoir - The Vale............................ [pop17]
* Spire of Dreams - Royal Palace.................. [pop18]
* Marshalling Ground - Ruined Citadel............. [pop19]
* Hunter's Lair - Ruined Citadel.................. [pop20]
* Heaven's Stair - The Vale....................... [pop21]
* The Observatory - The Vale...................... [pop22]
* Coronation Hall - Royal Palace.................. [pop23]
* The Palace Rooms - Royal Palace................. [pop24]
* The Temple - The Final Battle................... [pop25]
* The Epilogue - Out of The Storm................. [popex]
4. Extras.......................................... [exra]
* Bosses.......................................... [exbo]
* Skins........................................... [exsk]
* Trophies/Achievements........................... [exth]
* Other........................................... [exot]
5. Miscellaneous................................... [misl]
* Frequently Asked Questions...................... [afak]
* Credits/Special Thanks
* Contact Info
* Legal Stuff
About This Guide
And so I'll be closing out 2008 with this. With Finals for college and the
holiday looming, chances are I won't be putting out another guide this year. I
had a lot of fun though and I look forward to celebrating the one year
anniversary of my PS3. Hopefully I'll be putting out some more guides soon.
About Prince of Persia
PoP has definitely been one of my favorite series, at least going back to last
gen. I think it is in some ways underrated, especially now that Ubisoft has put
out Assassin's Creed, which was great in its own right. With this game however,
we put aside the Sands of Time prince and welcome a brand new adventure. What
exactly is new? Well, check the New Features section under Basics.
Using This Guide
You can use the quickjumps provided in the Table of Contents along with the
ctrl+f function of your web browser to jump to certain sections of the guide
fast. Use the codes provided to move around quickly if you so desire. Also, if
you have questions, read the FAQ section first before contacting me. If you
have info to submit to me, please read my policy in the Contact Info section.
Please, please read that, because it's important! If you just scroll down to
that section, ignoring all the information and just snag my e-mail and send me
something, I'll be a sad panda. Well, not really, but it's important.
|Pop Quiz - The Basics|
Here's a quick overview of the control scheme for the game. I'll list the
controls as they apply for the PS3 and 360 versions. I'll be referring to the
PS3 controls throughout this guide.
|Action |PS3 Button |360 Button |
|Movement |Left Analog Stick |Left Stick |
|Camera |Right Analog Stick |Right Stick |
|Jump/Confirm |X/Cross |A |
|Attack |Square |X |
|Use/Grab Ring |Circle |B |
|Compass/Elika |Triangle |Y |
|Talk to Elika |L2/L1 |Left Button/Trigger|
|Grip fall/Drop |R2/R1 |R. Button/Trigger |
|Pause |Start |Start |
|Map Screen |Select |Back |
|Action |PS3 Button |360 Button |
|Basic Attack |Square |X |
|Acrobatic Attack |X/Cross |A |
|Lift Attack |Circle |B |
|Elika Attack |Triangle |Y |
|Block/Deflect |R2/R1 |R. Button/Trigger |
|New Features| [pnew]
With its entrance on the next-gen platform, the Prince of Persia series has
deviated from the old saga. The new Prince has a few new tricks up its sleeve.
Many of the game mechanics have changed and this Prince seems totally revamped.
Worry not, for this Prince is just as good, if not better.
Wall Running is far from new in Prince of Persia, but in this iteration, it has
been slightly altered. You will longer run at walls, holding R1 to initiate a
Wall Run. All Wall Running is started by jumping at the walls instead. Also,
you don't have to hold R1. Simply jump toward the wall at the right angle and
the Prince will automatically start running along it for a few seconds. Look
for the scratched surfaces on walls. This is the universal sign in the new PoP
for a Wall-Running surface.
That's the real term used to describe, but I like to refer to it as "using the
Gauntlet" or sliding down walls. Basically, the Prince uses his gauntlet to
slide down a wall slowly. This feature will come in handy a lot, whether to
help you get down from a high spot or to reach a lower ledge without dropping
Rings will be along the walls, there for the Prince to grab to continue his
platforming combo. Grab a ring with Circle just as or when you reach it and the
Prince will continue moving. Fail to press Circle and you will fall off. Rings
will help the Prince Roof Run and they are sometimes attached to special
This new and completely awesome feature lets you, as the name suggests, run
across the roof in gravity defying feats. To initiate a Roof Run, you will
usually start from a column. In areas where there are some columns and rings
attached to a roof, climb the column to the top. Press the Left Analog Stick
toward the next column or ring and the Prince will lean toward it. Hit X to
Roof Run toward it. Remember if you hit a ring that you must press Circle and
the Prince will continue his Roof Run. So in the walkthrough, where I
inevitably say "hit the ring" that means press Circle when you get to the ring.
Some situations will also see you sliding down a wall, hitting a ring which
will bring you under a roof for a Roof Run.
Yes, you can jump twice. The second jump is thanks to Elika's powers. More on
this in the Elika section. There are many gaps in the game which are too large
to traverse just by the Prince's own abilities. You will know immediately if
the gap is too big if the screen starts to fade into black and white. Hit
Triangle and Elika will give you a boost. It's worth noting that if you start
a double jump at the wrong angle, you can correct your direction slightly.
Once you hit Triangle, immediately tilt the Left Analog Stick in another
direction before Elika tosses the Prince. You can't drastically alter your
course this way, but it might get you closer if you mess up a bit.
Ormazd Power Plates
These are colored plates that you'll find in each area of the game. They come
in four colors: Red, Green, Blue, and Yellow. These colors correspond to
certain powers that Elika can obtain. More on this in that section. These
plates add to extra platforming sequences and obtaining the powers allows you
to enter new areas where these plates would permit you entry.
Elika is your best and only companion in this game. She not only helps guide
you along the way with her Compass ability and her advice on the world and
tips for puzzles, but she opens the way for new combat abilities. Perhaps most
importantly however, she'll save your life. Probably countless times. Let's
take a look at Elika's abilities.
Elika In Combat
First and foremost, with Elika at your side, you gain access to some magic
attacks. Press Triangle in combat situations to call her and she'll strike the
enemy for you. This opens the way to new combo possibilities. Her powers are
useful when enemies begin to shield themselves with Corruption, rendering them
impervious to all other attacks from the Prince. Be careful with her though,
as Elika is not invincible. Call her at the wrong time, such as when an enemy
has a different type of shield up and that enemy will knock her out. To bring
her back, walk over to her body and Elika will automatically get up.
Elika With Basic Travel
Go into the map with Select and set a destination for yourself. As long as you
have a destination, you can hit Triangle when moving around to have Elika cast
out a light that will show you the path to that place. This light will not
only point you in the right direction, it will travel the exact path you need
to take! What does this mean? It will divulge the platforming parts you must
take to get there. So if you don't know what ledge is next or simply don't
know what you have to jump to next, the Compass will guide you.
You can also talk to Elika with L2 or L1. What she and the Prince talk about
will depend on where you are and what's going on. If you're in a certain area,
the conversation may be about that and the Corruption there. If you're near a
Boss fight, the topic may be about that too. Other times you might be able to
get her to talk about her past. This will not only get you some Trophies or
Achievements, but it's also interesting. Elika and the Prince have some
entertaining dialogues. There are times however, particularly after Boss
fights and other situations, where Elika won't say anything and it will merely
be the Prince talking to himself. In these cases, just move on.
Elika In Platforming
Ironically enough, the Prince, as gifted as he is at getting around (even more
than the last Prince), will need help from Elika. The first useful ability of
hers in platforming situations is the double jump. As mentioned before, hit
Triangle after your first jump and Elika will lift you again. Remember to watch
for instances where the screen starts to turn black and white and you know you
have to double jump.
There is one other thing worth mentioning, though it is not necessary to
platforming at all. Since Elika follows the Prince rather effectively, you
will often have her occupying the same grab ledge as him and so forth. You can
move toward her on the same ledge and the two will switch places. When the
Prince jumps up to a new ledge, he might take Elika by the hand and hold her.
Push left or right on the Left Analog Stick and he will toss her up to the
ledge so she can grab on. Finally, and perhaps "cute" in a way is that if you
drop down from a ledge, if you do not move, the Prince will catch Elika when
she drops down.
Elika's Powers and the Power Plates
One of the most important parts of the game. Elika can gain four powers in the
game, all of them related to platforming. These will open up new areas and
allow you get around quicker. To obtain a new power, you have to go to the
Temple once you have accrued enough Light Seeds. You can pick any power you
want to progress through the game as you choose.
All of these plates are involved in platforming bits, some in very long chains.
Like any platforming bit, if you fall off, you start over at the last normal
platform. When you reach a plate, hit Triangle to activate it and you'll be
Blue - Hand of Ormazd
Effect: With this, Elika will fly a short distance and throw the Prince a long
distance to another area.
Green - Breath of Ormazd
Effect: Activating this plate allows the Prince to run with a gravity defying
burst of speed along any surface, whether it be on a wall or a ceiling. If he
hits obstacles he will fall off and have to do it over. This lets you scale
buildings and other areas that would normally be inaccessible.
Yellow - Wings of Ormazd
Effect: Elika will take to the sky and fly around as the Prince holds on for
dear life. Well, not really. The path is predetermined and you can only move
slightly left and right or up and down. Most of the flight paths have archways
or buildings you have to dodge so hitting one means you have to do it again.
Red - Step of Ormazd
Effect: Elika will jump through the air and flip, using the momentum to toss
the Prince a short or sometimes a very, very long distance, usually to another
Purple - Energize (DLC EPILOGUE ONLY)
Effect: Elika will as always, take to the air in a manner similar to the blue
plates, but Energize restores solid images of what once used to be in an area.
It will restore images of walls that once stood there but now have crumbled,
creating Wall Running paths for the Prince and Elika.
The Prince of Persia has always possessed some degree of acrobatic prowess and
there is no exception here. Getting around means flinging yourself off walls
and swinging from poles and flying around. Just a quick overview of what you
will be dealing with.
Walls: Pretty simple. Look for walls with the scratched surfaces and you can
perform a Wall-Run. For vertical scaling, jump at a wall and the Prince will
automatically pull himself up and grab a ledge if there is one or otherwise he
will slide down.
Columns: The Prince can leap to columns and slide up and down. Sometimes there
are roofs that you can Roof Run across by going up to the top of the column.
They are found often in some platforming combos. It's important to note that
sometimes, due to the camera angle, it can be tough in the direction you want
to. Remember to turn around the column to the correct side and then jump.
Flagpoles: Another PoP staple. Jump to a flagpole and the Prince will begin
swinging. Press X to jump to the next flagpole or what have you.
Beams: Beams are just small wooden... beams jutting out. You'll often find
them with flagpoles. Unlike past PoP, there is no balancing act you have to
do here so you will never fall off a beam.
Vines: You'll find a lot of vines on walls sometimes. Vines let the Prince
climb across a wall slowly to another area. From the vines, he can Wall Run,
jump, or drop down and slide. When climbing on vines, Elika quickly "snaps" to
the Prince and holds on to his back and lets him do all the work.
Rings: As mentioned before, you'll find rings often on Roof Run platforms and
on certain walls. Grab them with Circle to continue your movement. Typically
there will be more than one in a row or sequence and remember if you don't hit
Circle, you'll fall off.
Power Plates: Not going to get into this much. Refer to the Elika section above
for more info if you need to. These will just basically let you get around in
|Combat & Combos| [pcom]
There is a new combat system in this Prince of Persia. Gone are the days of
fending off multiple opponents and jumping about from one to the other. Sad?
Well, don't be. This new system, despite being 1-on-1 is very efficient.
Basically all enemies are like bosses in that they have health bars. Each
button corresponds to a certain attack and you can link these in certain ways
for interesting and stylish combos.
As mentioned before in the controls, it comes down to this:
Square = Sword/normal attacks
Triangle = Elika/magic attacks
Circle = Gauntlet attacks
X = Acrobatic attacks.
Now for more information.
The most basic of your attacks. Very simple. The Prince simply slashes with
his sword. Probably the most used button will be this one, Square. It retains
its effectiveness for most of the game, until later bosses continually
deflect it. In that case, switch up your combos. These can dispel the blue
Attack Shield worn by enemies and bosses.
You'll gain Elika's help early on and she adds much more variety to your
combos. Her magic attacks are easy to chain in between the Prince's sword
strokes and other moves. The thing to watch out for Elika though is, sending
her as an enemy is attacking or when an enemy or boss has an Attack or Grip
shield up. Elika will be knocked unconscious, forcing the Prince to go to her
to get her back. Elika's attacks are helpful for dispatching the black Magic
Shield that you'll encounter.
The Prince's gauntlet changes things and opens the doorway for new attacks. By
hitting Circle at the beginning or during a combo, the Prince lifts his enemy
up into the air. From that point on, it becomes an airborne combo. It's a great
alternative later in the game to really keep pressure on foes and prevent them
from blocking or deflecting you.
Similar to the Gauntlet attacks, the Acrobatic moves can help the Prince shake
things up. They're very good in conjunction with Elika attacks, and just about
anything else. One very useful ability of these moves is that by hitting X, you
can switch places with your opponent. Helpful if you're looking for a ring out.
Aerial and Throw Combos
If you look at your Combo List and then the Combo Tree, this might seem
confusing to you at first, but trust me, it's easy. Basically, to get into
Aerial Combo mode, you have to hit Circle and then X. The Prince hoists his
opponent up then goes after them. Now you've started an Aerial combo! Look at
your Combo List under Aerial Combos and after Circle, X, you can perform a few
quick combos. Same for Throw, which starts with X, Circle. These moves become
invaluable later as a means to do damage to your opponents without them
Huh? What's a QTE?
Quick Time Event. Remember the name because they'll come up a lot and I'll
be mentioning them. Basically, these are little mini-scenes that temporarily
break the normal flow of your boss fights. They usually involve hitting button
prompts and such. For example, The Warrior can only be beat with a ring out.
To do this, you push him up against the edge, and this starts a QTE in which
you're no longer fighting and instead, The Warrior attempts to stomp on the
Prince, but Elika intervenes and a prompt appears to push Square repeatedly.
Doing so wins the QTE and the fight. Get it?
Many QTEs are out there. Some you'll find early, like against The Hunter and
pushing him up against the wall. Not all are Square mashing affairs though.
In many of the latter fights against each Corrupted, they'll introduce some
quick techniques they have which force you to hit a button or else you'll
suffer damage. I'm still totally unsure of whether these are fixed buttons, as
in, the same one for each particular QTE or if they are random.
Finishers have random button presses however. When a boss or enemy weakens you
enough and then lands another attack, it can finish you. This begins a QTE
where you must hit a random prompt button to save yourself. If not, Elika will
do it for you, at the cost of replenishing some of the enemy's health.
The Combo List
Here is the full list of combos. This takes note of the combos necessary that
aren't actually listed in a sense on the Combo List, such as Square x2 and
Square x3. All of the others should be on your list though, so consult it as
you proceed through.
Square, Square, Square
Square, Square, Square, Square
Square, Square, Triangle
Square, Square, Square, Triangle
Square, Square, Circle
Square, Square, Square, Circle
Square, Square, X
Square, Square, Square, X
(START THESE COMBOS OFF WITH TRIANGLE FIRST)
Square, Triangle, Square
Square, Triangle, Triangle
Square, Triangle, Circle
Square, Triangle, X
(START THESE COMBOS OFF WITH CIRCLE FIRST)
Triangle, Triangle, Square
Triangle, Square, Square
Triangle, Square, Triangle, Square
Triangle, Triangle, Triangle
Triangle, Square, Triangle, Triangle
Triangle, Triangle, Circle
Triangle, Square, Circle
Triangle, Square, Triangle, Circle
Triangle, Triangle, X
Triangle, Square, X
Triangle, Square, Triangle, X
(START THESE COMBOS OFF WITH X FIRST)
Square, Square, Square
Triangle, Triangle, Square
Triangle, Square, Square
Triangle, Square, Triangle, Square
Triangle, Triangle, Triangle
Triangle, Square, Triangle, Triangle
Triangle, Triangle, Circle
Triangle, Square, Circle
Triangle, Square, Triangle, Circle
(START THESE COMBOS OFF WITH X, CIRCLE)
X, Triangle, Square
X, Triangle, Triangle
X, Triangle, Circle
(START THESE COMBOS OFF WITH Circle, X)
|Basic Layout of the Game| [pgla]
Prince of Persia isn't a very linear game, thankfully. You have the option to
choose how you will progress and where you will go next in a limited number of
available areas. The Temple is your base of operations mostly. The Temple is
linked to four "basic" starter areas and these further lead to four large
dominions made of five areas. Each of the areas in these dominions can only be
accessed by a pair of Elika's powers. Once you have a power you can start
visiting some. Gather enough Light Seeds and you'll open more areas. You'll
progress through the areas in these dominions until all four in each dominion
are complete. When that happens... well, you'll find out.
Each dominion is controlled by a certain enemy and you'll inevitably face them
in the respective areas. Each time you face them, they'll grow stronger each
time and gain new powers and defensive capabilities. Every time you "complete"
an area, Light Seeds appear. Once you collect enough, you can gain a new power,
and this will unlock even more areas. The small areas are connected to adjacent
areas and so traveling is easy. You can also teleport between "completed" areas
and also the Temple at will.
|Foreword | [fwiw]
Since the game allows you to choose your path, this is very important. I will
be going a predetermined path in the game. While you are more than free to
choose your own way, I recommend for the sake of this walkthrough, that you go
more or less the same way as I. There may be some changes in the paths that are
available depending on which powers you get and so forth. There might be a lot
of other changes but I'm still looking into that.
As for the style of this guide, I have elected to be more comprehensive.
Despite the fact that you have a trusty exploration tool, the Compass handy,
I will always briefly lay out the path to your next destination? Why? Because
I'm not lazy and saying "just go there." is stupid beyond comprehension. I will
not always describe every obstacle you face along a path, but I do my best to
provide succinct instructions on reaching your goal. As a backup, if you get
lost or confused, the Compass is always there for you.
Well, let's get started.
|Prologue - Into the Storm| Exordium
The introductory scene will play and in little time, you'll be in control.
Follow the woman in white with the Left Analog Stick and jump with X. The game
will give you some tutorials to help you out so I won't be butting in too much
with this stuff.
Jump the first two gaps, then drop down a small ledge. Watch the woman as she
jumps toward the next wall on the left. She'll run along the wall and over to
the other side. Notice the scratched surface of the wall. This means you too
can run along it. Jump toward it at a similar angle and you'll automatically
Wall Run. Do it again on the next wall.
The woman will climb up a bigger ledge. Jump up at it and the Prince will pull
himself up automatically. Next, jump a larger gap and watch as the woman goes
around the outer wall here. Follow her, and at the end of your Wall Run, hit
X to jump and propel yourself to the opposite ledge. Drop down a few more
ledges after that, and you'll find the woman, cornered by two guards. When
the Prince intervenes, one of them confronts him.
Again, the game will take the time to hold your hand in the outset of the game
and that includes your first taste of combat. Hit Square for basic attacks,
Circle to use your gauntlet, and then Square again for a follow up attack. Then
the enemy's life bar will appear. The next tutorial tells you to block, so do
so with R2. You can also attempt to deflect attacks by blocking at the moment
of impact. Try to get a handle on this early as it will come in handy later.
Once you're done with that, you can fight normally. Use the same combo as
before, Square, Circle, Square to deal some damage. Block or deflect any hits
and strike back right afterwards. One thing to take note of is that the
environment will play a role in your fights. Every time you attack, unless it
is deflected, you'll push your enemy back. If their back is against the wall,
you will start a little quick time event where you will do a quick attack of
some sort that you'll either watch or have to hit a button for. For this fight,
if you get the guard up against the wall, the Prince will push them up against
the wall, then pick them up and throw the body.
After that, there is another quick scene. Follow the woman up the wall. Start
on the right and jump up near the wall and the Prince will pull himself up a
little. Immediately jump to the opposite wall after that and he'll do it again,
pulling himself up to the ledge. Turn right and enter the next valley. Follow
the woman by jumping a gap and Wall Running.
At this point, you'll get the woman's name by an unseen voice. Elika. Follow
Elika to the left and enter a slightly more narrow area. Wall Run on the right
wall, then jump to the left wall before you lose all of your momentum. The
Prince will automatically Wall Run again. Do this to reach the other side and
follow Elika across the bridge as a scene takes over.
After that, carry Elika around the corner and another scene will take place,
followed by another battle. This guard battle will introduce one more tutorial
for acrobatic attacks, initiated by X. Do what it says, then finish the fight
Once you gain control again, talk to Elika with L2. The Prince will inquire
about the Temple you're headed to. You'll also unlock a Trophy/Achievement
(hereafter referred to as Trophies but the same will apply for both) for this,
Where's That Temple?. You probably also unlocked Into The Storm upon starting
this part. Continue on by climbing up the wall in front of you.
Jump the gap, Wall Run on the right, then jump to the platform on the left.
Wall Run on this wall, then from the next platform, jump to the right wall
that's being hit by the sunlight. Wall Run here and then jump to the left wall
and Wall Run again. You'll finally come to a large platform where another
guard is waiting. Approach for another fight.
The tutorial will give you a quick and easy gauntlet combo, Circle, Circle.
Go ahead and try it out, then finish the fight however you see fit. Another
guard will appear and another combo will be introduced. Square, Circle, X,
Square. There are a lot of combos out there, and there's still another button
missing so be prepared to start trying different combinations soon.
Another scene plays and a man in black appears, calling out for Elika. When
that's over, move toward the ledge and the Prince will drop down and grab the
edge. Hit R2 at this point and using his gauntlet, the Prince will slide down
the ledge slowly. Elika will also follow, so don't worry. Now follow her
across the desert toward the big Temple in the distance.
Elika will have a good head start on you, so follow her up the stairs and to the
area on the side of the door. Watch as she climbs up and follow her. Jump to
the first ledge, then the next one. The fissure makes a backwards L shape, so
move to the vertical part and you can climb up. From there, jump to the ledge
and you'll find Elika waiting and a crank that you two can pull together. Grab
it with Circle and turn it to open the door. Now slide down the wall and enter
the now open doorway.
Head straight down the hallway as the Prince and Elika discuss the true purpose
of this Temple. At the very end is a closed door and a switch mechanism to the
right. Run up and grab the ring and the Prince will automatically pull it down.
Enter the seal room and drop down to the magical glowing tree. A scene takes
over and then you've got your first boss fight! Ulp!
Despite the King's intimidating stature, he is a pushover. He may attack first
so be ready to block or deflect if you can. Attack him with any of the combos
you've learned so far, or feel free to test out new ones. Also refer to the
Combo List from the Options submenu of the Pause menu.
Get the King up against a wall and there will be another QTE where the Prince
headbutts him a few times, then throws him to the ground. If this occurs at
the end of even a small combo, you'll probably finish this fight pretty fast
After that, the King will cut the tree and a lot of crazy stuff will start
happening. Before you can escape, another fight begins against a mysterious
This dark creature wields a sword, but the fight itself will be started off
with another tutorial. Now Elika can wield her magic for you with Triangle.
The combo is Triangle, X, Triangle, Triangle, Triangle. After that, try any
other moves you want and end this fight. You'll win automatically if you manage
to pin this creature up against a wall or a ledge.
One other thing to take note of, since this foe might be a little more
aggressive than the last. If you get hurt, the corners of the screen will
flash red. This puts you in a state where an enemy, with one more attack, can
knock you down and then attempt to finish you off. Sounds bad, I know, but the
enemy finisher attacks can always be dodged by hitting the right button as
the prompt shows. Hit the wrong button or wait too long, and the creature will
attempt to deliver the coup de grace. Elika will save you with her magic at the
last second however. So what's the big deal then, you ask? Well, as a cost for
being saved, the enemy will regain some lost health. So it's helpful in the
long run to try and win these little bouts and dodge the finishers
With that out of the way, jump across the two gaps and then Wall Run, jump,
Wall Run to the fissure. Climb across the fissure to the left and then Wall Run
and jump to the platform to your left. Jump the gap, head up the ramp, jump
again and then you'll fight another creature.
Fight it the same way as before but again, be wary of its more aggressive
nature. You can always end the fight easily by cornering it and attacking. Once
you've dealt with that, turn to the doorway. Grab the ring to activate the
switch and then flee.
Things will start getting really hectic here. Head forward, favoring the right
side as the floor collapses. Jump over and then Wall Run on the left. Jump back
to the right, Wall Run again, and then jump back to the left. Jump the next
gap to the small platform right in the middle in front of you. The tutorial
will quickly tell you about a double jump. Jump this next gap and hit Triangle
in mid-air and Elika will boost you to the other side. A scene takes over at
|King's Gate - Ruined Citadel| Virtus
Now that the whole world has gone to hell, take the time to pay attention to
the next few tutorials, introducing the map and your way of getting around for
the entire game. You'll open the map with Select, pick a destination with X,
then head there. To guide you along your way, you can hit Triangle and just
about any time and Elika will use her Compass power to light the way.
Take a look at all the areas. The map is comprised of five very large circles.
The bottom one is the Temple, where you are now. The other four are in the
west, northwest, northeast, and east. I'll be referring to these as dominions
from now on. Each of these dominions is made up of four areas, plus one area
connecting them to the Temple, and a sixth area that is unlocked after all
the others are cleared. From left to right (or west to east), they are: the
Ruined Citadel, the Vale, the Royal Palace, and the City of Light.
Each dominion has two powers that are necessary to hold in order to even get
in. As you have none, these areas are blocked off and the only ones available
are the four just beyond the temple, connecting to each dominion. The choice is
yours on which to pick, but for the purpose of this guide we'll start from the
left. Go into your map and choose the closest circle to the west. Set the
King's Gate as your destination and then fire up the Compass and head that
When you cross the desert, Elika will stop you and show you a quick vision of
hers. This will give you a very brief glimpse at the baddies you'll be facing
on your journey. Oh, terrific. Jump the gap with Elika's help. Hop up the
ledges, then climb onto the fissure and move along the wall here to cross the
small chasm. Drop down on the other side and move on. You'll encounter another
wall and this one has a ring on it. Jump up and then grab the ring with circle
to continue moving upward for a boost. You'll reach the top this way but if you
don't hit Circle, you'll just drop down.
Climb the platform on your left and simply jump the next gap. You'll hit the
wall, but the Prince will pull himself up to the ledge. Now Wall Run the
next gap. You'll hit a ring halfway through so press Circle at that moment and
you will Wall Run again to reach the other side.
You'll be at a fork. Hit Triangle and Elika's Compass will point you in the
right direction. Go left and jump to the flagpole. Swing across the gap and
then climb up the wall, hitting the two rings and reaching the top. Swing
and jump from the two flagpoles. On the next platform, walk out onto the beam
and then leap to the next ledge. Jump the next gap to another beam, and then
again to the next platform. Climb up the fissure here and at the top, jump up
to reach the ledge.
At the next wall, get under the beam and climb up to get onto it. Face the
wall and then climb up to the fissure. Go around the corner and the fissure
will stop. Wall Run from the fissure by leaning in the right direction and
hitting X. You'll reach another fissure. Again, move around the side until you
can finally climb up.
Elika will give you a heads up about your opponent, now that you've reached
the Ruined Citadel dominion. If you ever feel lost, consult the Compass. For
now, jump the beams and the flagpole. Cross the next beam and then jump to the
column. From the column, jump to the next platform. Here, climb up to the
vines and Elika will snap onto the Prince's back. Cross the vines going left
and drop down to the ground below with R2.
Talk to Elika now, if you wish. She might tell you a little more info about
this place. You might also manage to snag the Getting To Know You Trophy. For
now, jump to the next two columns, then Wall Run to the vines. On the next
side, jump to the next column and climb to the near top so you can jump to the
wooden floor across from you. You'll reach another column. Climb this one to
the top and you'll see a ring on the roof. Lean forward and then hit X and the
Prince will Roof Run. Press Circle when you get to the ring to keep moving and
you'll cross successfully.
On this side, jump the two columns and then Wall Run to the vines. Climb the
vines as high as you can go, then press up and X to climb up to the ledge. You
have made it to the top, but unfortunately.... someone else has as well.
The first of Ahriman's Corrupted army has appeared. Each of them protects all
of the areas in each dominion and it just so happens that the Hunter is in
charge of all of the areas in the Ruined Citadel. Lucky for you though, he is
not too tough.
This first foe doesn't bring much to the table besides standard attacks. Just
be careful because he is definitely aggressive at times. If you get hurt, make
sure to hit the prompt before he attempts to finish you off. Also, the quick
time event for the Hunter will occur if you pin him up against a wall. For him,
the QTE has you hitting Square repeatedly in a deadlock. Win this and the
Prince will deal some damage to him as the Hunter is pushed up against the wall
and then thrown in the other direction.
The Hunter will mostly attack with his blade in his right hand, but may also
make a very sudden sneak attack with his left hand as he tries to swat you.
If you're any good at deflecting attacks be sure to take advantage of the
opportunities. Deflect five of his attacks and you'll earn the Trophy, Hunter
String together a nice combo, deflect his attacks and you'll be able to defeat
the Hunter with little trouble.
Once the fight is complete, the Hunter flees and the Prince and Elika are left
alone with the glowing blue dais. When Elika enters, hit Triangle repeatedly
and Elika will purify the Fertile Ground here in the King's Gate. You're one
step closer to your goal!
That whole "healing" process is what you're gonna be doing in every area of
the game. Healing the land rids it of Ahriman's influence. They are all guarded
by his Corrupted however, so beware.
Something else has happened now that the land is healed however. You probably
notice the Light Seeds. As Elika will state, she needs these. You'll gain your
first automatically in the scene. The rest are surrounding you in this area
and some are easier to find than others. As you can see, you only need 60 to
get your first power. This will open up more areas than the four you've started
with so let's get to collecting.
Start by grabbing the next two in front of the gate and on the ring which you
need to run up and pull to open it (3/60). Walk out onto the beam for another
(4/60), then jump and double jump to the column across from you. Slide down to
the bottom of this column for another seed (5/60), then climb back up. Jump
from there to the vines and slide down the wall here with your gauntlet. Slide
down on the left side to grab another Light Seed, then move to the right and
get the next one (7/60). Across from where you land is another one in front of
a beam (7/60) so get that and then go to the left. Jump to the wall and pull
yourself up. Jump and swing from the two flagpoles to the beam to collect
another seed, then swing from the next flagpole and double jump to the vines
for one more (8/60).
Climb from the top of the vines to the ledge above. There's another flagpole in
front of you, but there's another Light Seed on the wall to your left. Stand
near the edge and jump straight up to climb the wall and reach this one (10/60).
Now swing from the flagpole and double jump to the slippery platform. Slide
down this and jump at the end onto the wall to Wall Run. You'll nab another
seed, and then jump to the next wall to continue your run (12/60).
Here you'll find another of Ahriman's minions, a regular enemy. If you had
gotten here fast enough, there would only be a black spiral of energy which
you can run up to and attack with Square to prevent the fight completely. This
is unlikely if you grabbed that Light Seed before so you might have to fight.
It's not too much trouble though. Just try to pin the enemy against a wall for
an easy win. There are no more seeds this way, so turn around and go back.
Start by climbing the ledge in the corner.
In front of you is another sliding platform. Don't jump to it yet. Climb up the
wall on your right to find another Light Seed (13/60). Now go across, sliding
down and then jumping straight across to the wall. You'll pull yourself up and
there will be a large gap followed by two sliding platforms. Don't go down this
path just yet. From where you're standing, turn to your right. You can see an
alcove in the cliffside with two Light Seeds just waiting. Jump over to grab
them, then jump back (15/60). With those in hand, start by invoking Elika's
power to cross the first gap, then jump to the second for a seed (16/60). This
will bring you back to the original platform and you'll need Elika's boost for
that too. Keep in mind if you miss a jump and fall, Elika will save you.
From where you are now, back on this platform, jump to the beam. Swing from
the two first flagpoles for another seed, then double jump to reach the third
(17/60). Cross the beam for the next seed, then jump to the vines, sliding down
for another (19/60). Drop down and then go left and jump to the column. Jump
toward the structure. Go to the right and there should be two Light Seeds
right there, one in front of you, and the other on the column (21/60). Climb to
the top of this column and jump to the wooden platform. Go around the perimeter
in this direction for more.
Jump to and climb up the column. There are two Light Seeds on the roof here.
The first one is obvious, in front of you. The other is behind you, believe it
or not. Roof Run in both directions by using the column to grab them both. For
the one in front of you, hit the ring and then land on the platform there at
the next corner (23/60).
Turn the corner and either Wall-Run or double jump to the beam. Jump from there
to the platform and then to the column for another seed. Go to the next
platform and then Wall Run to the vines. Collect your next seed (25/60). Now
climb up and you'll be back to the main area of the Fertile Ground.
Repeat the process from earlier, jumping to the column and then sliding down.
This time however, when you reach the bottom, go left. Cross all these beams
and flagpoles for a total of 6 more Light Seeds (31/60). Turn around and swing
from the two flagpoles back to that small half grass, half wooden platform.
There are vines on the wall here. Climb up to grab them. Head to the right and
then Wall Run from the vines and leap to the column. You'll find another seed
here (32/60). Jump to the next column, and then to the vines. Climb up to get
two more seeds (34/60).
At the very top of the vines, you may see there's a platform behind you. To
reach it, just hit X without pushing the Left Analog Stick in any direction.
Wall Run from this platform to the strange red emblem on the wall to grab
another seed (35/60). Slide down with your gauntlet and catch the vines. That
red emblem is one of the Power Plates and it's of course, inactive as you
don't possess the appropriate power yet. This means you can't get all the Light
Seeds in this area just yet unfortunately, but we'll come back.
For now, drop down and head to the left, across the flagpoles and such. You
might as well set your next destination, so go into the map and select the
northwest area, The Cauldron, part of the Vale dominion. Exit this area now in
this direction. Wall Run to the ring and then to the next platform. Jump to
the fissure and slide across, then down. Go across this cliffside to the next
one and slide down again for another Light Seed (36/60).
Instead of going forward, go to the right and turn around as if to go back in
the direction you just came from. Jump to the beam and then to the platform.
Climb up the fissure and at the top, cross the two beams for the next Light
Seed (37/60). Climb up this beam to the fissure and go across and Wall Run to
the next one, collecting another seed in the process (38/60). You're back at
the King's Gate. Turn around yet again and return, going the same way as you
did the first time, Wall Running to the ring, etc. Get back to that platform
where I told you to turn around instead of going forward. If you get confused,
just use Elika's Compass.
Talk to Elika now if you like and you might learn more about her, and the
Prince as well. I'll be reminding you every so often but you should be talking
to her all the time. Before a boss, after a boss, entering a new area, leaving
a new area.
Once you're at the right spot, jump to the small platform with the beam on it.
Swing from the next two flagpoles and you'll reach another platform. Wall Run
and hit the ring to grab the fissure. Slide across and then down for another
seed (39/60). Now turn around and you'll see a wall with two rings and another
seed. Jump here and climb up the rings to just grab the seed. Drop down after
that and jump the gap again to where you were. Go to the left and you should
see a seed along the wall here. Wall Run to it and then immediately jump and
double jump to try and reach that platform (41/60). If you miss, no big deal.
Light Seeds 42-45 are all visible in the main area but are unfortunately out
of reach so continue on your way and remember to consult Elika's Compass if
you get lost or confused.
|The Cauldron - The Vale| Virtus
From the fork, the Compass should point you toward a dark corridor. Start by
climbing the purple vines here. Use them to get around this cliff and drop
down on the other side. Wall Run here to the small fissure, then Wall Run again
to the platform. Wall Run to the two fissures here and cross to the other side.
Wall Run on the right to the vines, and continue from the next platform by
Wall Running to and from two more sets of vines to another platform. Climb
straight up the wall to two sets of vines and Wall Run to the left to reach
a platform. Confused yet? Sorry. You're finally here more or less. Jump a few
gaps and then turn left when you see an opening.
This is a bizarre area. The Vale is probably the most distinguished dominion in
the game. Talk to Elika for some info if you care to know about it and a little
about the Alchemist. If you're ready to get started then jump to the vines on
the left as Elika suggests and climb up.
The Corruption in this area will suddenly rise. Cross the beam and get moving.
Jump to the sliding platform and then on the next ground, climb up the vines.
Cross the beams and then climb up more vines. Jump to the next sliding
platform as the Corruption rises more. Climb the next wall and then cross a
beam to a platform, and from there to a column. At the top of this column, Roof
Run to the smaller one. Roof Run again and you'll find a uniquely placed ring.
Hit this ring as you reach the end of the roof and you'll automatically swing
up the wall. Schwing! Climb up now and on the next platform, jump to the left
toward the center tower. Jump to the platform on the right and then double
jump the large gap on your right to another one.
Climb up the wall here to grab a beam. Jump left from the beam to the wooden
platform. From there, jump to a long slide and take it to the Fertile Ground.
The beam of blue light is of course being guarded by a new foe!
The Alchemist is more into magical than physical combat. He's all about using
the Corruption against you so most of his attacks will see black energy masses
being thrown at you.
In this fight as you attack, you'll probably find the Alchemist is the first
one to actually deflect your attacks. If this happens, watch out for a counter
so be ready to block. If you have impeccable timing, you might even be able to
deflect the counterattack. String together a good combo and try to get some of
his life off. The Alchemist can't be cornered against a wall, as he will just
disappear and reappear behind you. There is a mini-game though and if the
Alchemist grabs you with Corruption, hit Square repeatedly to break free.
His finisher will happen if you get knocked down when injured. He'll lunge
at you so push the prompt button to save yourself or Elika will have to do it.
Although the Alchemist can't be pinned up against a wall, you can ring him out.
This arena only has one ledge so try to pin him up against it if you want and
attack him to knock him down for an easy win.
Do what you have to and take the bastard down.
With that out of the way, move over to the Fertile Ground. Like before, hit
Triangle to initiate the healing. Keep tapping it until Elika releases her
power. Another area healed and more Light Seeds to collect. Hooray.
Start by collecting the four Light Seeds directly in front of you on this
platform (45/60). Double jump across to the vines and slide all the way down
for three more seeds (48/60).
Go left across this platform for the next seed (49/60). You should see there
is a big tunnel area in front of you. Cross the gap and go inside here. Wall
Run to the red fissure for a seed (50/60). Go over to the next fissure and
point the Left Analog Stick until you see the Prince leaning back. You're
aiming for a platform behind you. Double jump to reach an alcove where two more
Light Seeds await (52/60). Go back across and Wall Run on the left, then jump
to the right and Wall Run to another fissure, grabbing the next seed in the
process (53/60). Go to the next fissure and Wall run again to the next wall to
get another seed, then go to the vines (54/60). Climb all the way up and an
enemy will be spawning. Cut down the Corruption to prevent the fight if you
can. Otherwise, you'll just have to fight.
Now go left across this platform to where you see a Light Seed on the next
wall. Wall Run here to grab it and get to a fissure (55/60). Now follow it over
and down to reach a previous fissure. Go back across through this tunnel to get
back to the main area.
Jump across the wooden platform right in front of you as you exit the tunnel.
Next, jump to the wall and Wall Run, grabbing the seed, and reaching the vines.
At the vines, jump straight up the wall to reach another seed (57/60). Climb
across now and Wall Run to a seed and jump to the next platform where there
is yet another Light Seed (59/60). Jump to the next wall and Wall Run to vines.
Don't Wall Run from these vines yet. Climb straight up instead to find a
cleverly hidden area. On this platform rests another seed (60/60). Climb back
down now and from the vines, Wall Run for another three Light Seeds (63/170).
You now have enough for your first power. You can teleport back to the Temple
to get it if you'd like but we're not done here yet. Although the counter stops
at 60, you can gain more.
You'll be back at the entrance. Climb up the wooden wall with the vines. At
the top, cross the beam and jump to the sliding platform. Keep going, crossing
the beams, climbing vines, etc until you reach the next slide. Just drop down
instead of jumping and grab the Light Seed (64/170). The counter will say
64/60 but your next goal will be 170 so I'm putting that.
On this cliff now, go around to find a bunch of wooden planks on the wall.
Climb up for another seed (65/170). Now go back and climb up those vines. Jump
across the beam and then over to the column. This is the Roof Run column, but
instead of doing that, point the Prince toward the center of the area. See
that next column? Double jump to it for a Light Seed, then jump into the alcove
for another (67/170). Head back and now Roof Run from the columns, hit the
ring and get up to the platform. From here just cross the various platforms
until you get back to the Fertile Ground. You're done with Light Seeds in this
main area. You can see in the far corner some more, but you can't reach them
just yet. For now, follow the path from the Fertile Ground all the way back
to the entrance where the path splits.
From here, go right first. Start by jumping to the wooden platform. Get onto
the railing here and then jump left to the wall and the Prince will pull
himself up to the Light Seed (68/170). Now Wall Run to the vines and drop down,
getting the next seed in the process. Cross two more sets of vines via the
Wall Run and you'll get another seed (70/170). Keep going until you get to the
fissures. Cross the wall using the fissures for two more seeds (72/170). Also,
on the platform just before the one with the vines, grab the ledge and then
drop down and slide to a fissure along the face of this rock. There is another
seed here (73/170). Now go across to the vines and climb up to grab the last
one along this path (74/170). Teleport back to the Temple now by highlighting
it on the map and hitting Triangle. As long as you are in the area or pathway
of an area that is healed, you can teleport.
Once back, you can talk to Elika to learn more about the Temple, Ahriman, and
the Corrupted. You should have earned the "Getting To Know You" Trophy by now,
and all this talking may just get you the "Good Company" Trophy.
As you can see, the four emblems on the ground are lit up. Each of them is
holding a power for Elika to learn. You can redeem 60 of your Light Seeds for
one (you won't lose them though) and only one. For the purpose of this guide,
choose the blue power, the Hand of Ormazd. Step onto it and like the Fertile
Ground lights, hit Triangle repeatedly to activate it.
You'll be brought to a blue spirit-like world. This is where you'll get some
quick practice with your new power. Wall Run on the right wall to reach the
power plate. Hit Triangle when you reach it and Elika will toss the Prince to
a new platform. Wall Run again and use the next plate. Do it a third time to
reach the platform where a large doorway of light is waiting. Enter to be
brought back to the Temple.
Once back, there will be a scene and the Mourning King will appear. After that,
you are free to continue your journey. If you look at your map, you will see
four new areas are open to you in the Royal Palace and the City of Light
dominions, two places you have not been two yet, which means two more of
Ahriman's Corrupted are guarding them. We're not going to tackle the new areas
just yet. For now, let's knock out the remaining two beginning areas. Teleport
back to The Cauldron.
You'll be back at the Fertile Ground spot. Just climb down until you get back
to the fork area. Go left down the other path you didn't take before. Start by
jumping to the platform. Wall Run to the vines, grabbing a Light Seed (75/170).
Now Wall Run on the left, hitting the two rings and nabbing the next seed. On
the next platform, turn around and Wall Run back to grab another seed (77/170).
To prevent yourself from falling, double jump to the opposite wall and you
should be fine. Now cross back over again on the rings.
Drop down from this platform to the one below to find a seed (78/170). Wall Run
to and from the vines for another, then go to the next set of vines to grab
the next one (80/170). Run to the next platform. At the edge, grab the last
Light Seed and then jump down (81/170). You're at another fork, and the right
leads back to the Temple so go more or less straight, to the dark blue
|The Cavern - Royal Palace| Virtus
Start by leaping to the column to reach a platform. From there, jump to two
more columns. Cross the next platform to a fourth column. Climb this to a
height that is sufficient enough for you to jump to the next platform. Jump to
the next column and then to the next platform. The last column you can reach
by Wall Running. Jump off it into another Wall Run to reach the platform with
a big wall. Climb up the fissures and you will have arrived.
Talk to Elika a few times if you want information. Elika will mention the
Concubine, the Corrupted that guards this dominion. You can see the blue light
of the Fertile Ground below you, so let's get started.
Jump to the flagpoles and swing to the next platform. The opening to your left
leads to the main areas of the Royal Palace dominion. Ignore it for now and
instead jump to columns, going toward the center of the area. The first one you
will leap to will suddenly vanish however!
Well, you've reached the Fertile Ground anyway. Unfortunately, you're not
alone. The Concubine traps Elika and awaits on a far platform. The Fertile
Ground can be exited by two ways. Each have a small beam, a column and a wall.
One wall has a ring and the other doesn't. Take the path with the no-ring wall.
Climb up the column to the top and jump to the wall. Go right, jumping from a
beam to two flagpoles and finally into a Wall Run that will take you to the
Concubine. Strike at her and she will disappear.
She'll appear on another platform. Jump back into the center and then take the
same path as before. Once you reach the top of the wall, go left this time.
Slide down the sliding platforms and you'll reach the Concubine again. Strike
at her and she'll again disappear. Gah! Stay still, bitch! *Ahem* Sorry.
The Concubine will appear opposite you this time. Drop back down to the center
and take the path to the right this time, the one with the ring on the wall.
Climb up and go left. Slide down a platform, jump to and then swing from the
flagpoles, slide again and you'll reach her. Another attempt, another
disappearing act. The last however. The Concubine will finally stay in the
center now and she'll release Elika. Time to fight.
As this is just the first fight against her, the Concubine won't have many
tricks to throw at you. She simply attacks with her staff mostly. She, like
the others has a wall mini-game for pinning them against a wall. The problem
here however is that this arena has no walls. The Concubine is also not
susceptible to ring-outs as she will just disappear so you're gonna have to
fight her straight on and deplete all of her health.
Still, she's not hard. If she catches you off guard when you're standing near
the edge, it will begin the mini-game you would normally get if you could pin
her up against a wall. Hit Square repeatedly to win this deadlock and it will
turn her around. She'll often strike back immediately after this so be wary.
For her finisher, she'll spin around and then grab the Prince's head as he is
laying on the ground. At that point, the prompt button will appear. For all
finishers, it's random and it changes each time so just be ready to push the
one that appears.
Other than that, just attack her straight on and use whatever combos you want.
Remember to keep experimenting and refer to the combo list to see what combos
link into each other. Eventually, the Concubine should go down.
With that annoyance out of the way, approach the Fertile Ground and purge the
land of the Corruption. More Light Seeds appear, so you know what that means!
Let's get started by grabbing all four on the edges of this main platform, two
of which are on the beams (85/170). Go to the right (east--take a quick peek at
your map to see which way the player arrow is pointing) side and climb up here.
From the column to the wall you'll nab two more seeds (87/170). Next, climb all
the way up and then jump to the ledge to pull yourself up. Another Light Seed
awaits at the top (88/170).
Here, jump to the left and take the sliding platforms that will ultimately lead
you back to the center, grabbing one more seed along the way (89/170). Climb
back up the same way. Go to the right this time. Across a beam for a seed, then
to the next platform (90/170). Next, jump to the flagpole and swing to the next
and then into a Wall Run for another seed (91/170). Now, back in the center,
go to the left (west) side of the main platform and climb up that way.
Climb the column for one seed, then jump to the wall for another, grabbing the
ring to reach the top of the platform (93/170). Turn to your right and look
down and you can see a lower ledge. Slide down here and grab the two Light
Seeds waiting (95/170). You can't climb back up from here, so double jump to
the sliding platform to reach the center again. Climb back up on the same side
again. Go left this time, across the flagpoles and down the sliding platform to
finally reach one more seed (96/170). Now, for the third time, climb up the
same side again (the one with the ring in case you're confused).
Once you reach the top, climb straight up the wall by hitting two rings. You'll
encounter another Light Seed (97/170) and be in front of the path that leads
to the last area you came from. Go this way to get the Light Seeds littered
Start by double jumping to the column and from there, jumping to the wall for
a Wall Run, grabbing another seed too. The Wall Run will take you to a fissure
so slide down and over for the next seed (99/170). From the next platform, jump
to the column and ignore the seed right there. Jump to the left and find a
different seed on the next platform (100/170). If this is indeed your 100th
Light Seed, you'll be awarded with the Trophy, "Light Seeds Finder". Good job.
Keep moving now. Go to the next column, slide down, and then go across two more
columns to finally reach the last pit before the fork. A Light Seed rests on
the platform here (101/170). Time to turn around so head back now.
When you climb the very long column and jump to the platform near that stranded
Light Seed we passed earlier, here's how to get it. Wall Run on the left wall
and you'll nab it, then double jump to the adjacent wall to Wall run again and
you should reach the other side safely (102/170).
In the next little valley, Wall Run on the left to reach the column, then leap
to the right into another Wall Run to reach the platform. Climb up to the
fissure and a Light Seed, then to the top to enter the Fertile Ground we just
left (103/170). We'll be taking another detour very soon though so don't worry.
Start by swinging across the flagpoles right in front of you to reach the
column. Double jump to the next column and at the top, grab the Light Seed
On this platform, there is that opening to the left again, that leads to the
main part of the Royal Palace. We're not going there yet, but we can cross the
path for some more Light Seeds so let's do that.
Start from the beam on the right and double jump to the column. Double jump to
the next column, then jump to the wall for a Wall Run and a Light Seed
(105/170). Double jump to another column and get a seed, then jump to the wall
and hit three rings consecutively to climb up (106/170). Now double jump to the
left and an enemy will be spawning. Cut the Corruption down to stop it if you
can. If you look to the wall that is stained with the darkness of the
Corruption, that leads to the Royal Palace. There are no more Light Seeds that
way so ignore it.
Instead, double jump from this perch to a sliding platform. It will bring you
into a Wall Run and another seed. Slide down the next platform and ride it all
the way to two more Wall Runs and another seed (108/170).
You're back at the Fertile Ground again. From this main platform, jump straight
across toward the center, grabbing the column. This is the same spot where you
fell off when the Concubine made one of the columns disappear. Well, it's still
gone so you have to double jump to reach the other side and two Light Seeds
(110/170). Now go back across. You'll surely notice a Light Seed on the right
that seems to be floating in the middle of nowhere. You can grab it now but it
will cost you one save from Elika, which could be big if you're trying to be
careful and get the "Be Gentle With Her" Trophy. You can get it later with no
risk but it's up to you. I decided to leave it for now.
Back across, go to the right, across two flagpoles and landing on a column. At
the top, Roof Run for a seed, then from the next column, Roof Run again for
the next one (112/170). On this platform, you're staring down the next route
that leads to a new Fertile Ground, the last of the main ones. Before going,
slide down the ledge of this platform you're standing on, the side with the
rings and you'll grab another Light Seed (113/170). Now venture down the path
to the next Fertile Ground.
Jump to the column and a seed. Then double jump to cross this big gap to the
next column. There's a Light Seed on the wall, so get even or slightly below it
on the column and jump to it. When you hit the wall, push off and jump again
and hopefully you should veer to the right and land safely on the platform.
There's another Light Seed right there so grab it (116/170). Now Wall run on
the right, hitting the rings and grabbing the next seed to reach the next
platform (117/170). Wall Run on the next wall to reach the column. Then jump to
the left to Wall Run again for a seed and reach the next platform (118/170).
Leap from the two columns to the next ledge and another seed, the last you'll
find along this way (119/170). Cross the remaining columns and the gap to reach
the fork area. Your destination should be fairly obvious; the dark and dreary
passage on your left.
|City Gate - City of Light| Virtus
Start by riding all the sliding platforms until you reach a wall with some
rings. Climb up and then slide down one more and look at that! You're there
already! Get moving by going down the next two sliding platforms to reach a
new platform. There, you'll spot the next member of Ahriman's happy fellowship,
the Warrior. He's sitting right on the Fertile Ground unfortunately. The only
way to go is toward him, but talk to Elika a few times to learn more about him
but nothing helpful for the upcoming fight. Nothing else to do but slide down
the platforms to reach the big lug.
As soon as you hit the sliding platform, the Warrior roars and a stalactite
will fall down, destroying it as you're moving! Quickly adjust and the detour
will take you to the right. Climb up the vines in front of you and then Wall
Run as the Warrior destroys even more of the area. From the vines, Wall Run
again to the next platform, then jump to the column and to the other side.
Cross two more columns, sliding down the second one so you can jump to the
platform in front of you. From this platform, jump toward the center and you'll
finally confront the Warrior.
A lot of people tend to get confused here, but this fight is perhaps the
easiest of them all. The game quickly throws out the disclaimer at the start of
the fight, "He cannot be harmed by swords or magic." or something to that
effect. Great. So what do you do? Well, it also says use the "environment" to
defeat him. What could that mean? Simple, my dear Watson.
Ring him the hell out. If you followed my strategy against the Alchemist, I
made a mention of this. The Warrior is completely impervious to all of your
attacks so this is your only option. He will swing his mighty fists at you
and so deflect his attacks when you can. If you get hurt, his finisher will
see him trying to stomp on you. Hit the prompt button to escape.
As I said, your only option is to ring this guy out. There are two ways to
do this. The easiest is to lure him slowly to the edge and wait. When he
attacks, deflect and then counter. Use any combo that starts with an Acrobatic
attack (X or A) and you'll switch places with him. Immediately follow up with
normal attacks and it will start a ring-out mini-game. Elika will stop the
Warrior from stomping on you with her magic, and thus will begin a small tug
of war game. As the Prince gives her support, tap Square repeatedly to throw
him out. That's that.
Now go ahead and heal this area. As usual, the Light Seeds appear so it's time
for more painstaking collecting. Let's get to it.
Start by grabbing the one on the slightly broken doorway set in the wall
(120/170). There are four more on this platform so grab those (124/170). There
are more though. Drop down so that you grab the ledge of this big platform.
Slide across the two sides to uncover two more Light Seeds, cleverly hidden
There's only one way to go from here, so head to the right, down a sliding
platform for one seed. When you reach the other side, climb straight up the
wall on the right for one more (128/170). Climb up the other wall now to reach
the vines. Cross each patch of vines up and to the left for two more seeds
(130/170). Wall Run and then jump to reach the column. On your right are two
more seeds. Slide down and jump to reach them both. Remember that the Prince
pulls himself up when he hits a wall, so if you miss one, wait and let him
slide down, but remember to jump back to the column (132/170).
Now climb this column to the top and Roof Run across to the next two columns,
getting another seed in the process. When you Roof Run again, you'll land on
another one (134/170).
From this next platform, there are two ways you can go. If you go to the right
you can find another Light Seed and if you look down the chasm, that is your
next destination (135/170). We won't be heading that way just yet though, so
instead go down the large wooden sliding platform to a new ledge. You'll nab
one seed along the way, and another when you climb up (137/170). On the side,
near the wall is another. Grab it and then jump to the nearby sliding platform
that leads back to where you were. You'll grab another seed at the end
(139/170). Return to that platform again now.
There are two other sliding platforms, one on the left, and the other more
centered. Take the left one, leading to a wall. If you took the Hand of
Ormazd power as I told you, this power plate on the wall will be lit up. Grab
the seed at the end of the slide and then climb up the vines when you get
there (140/170). From the vines, lean right and then Wall Run to the plate. Hit
Triangle when you reach it and you'll be whisked away. You'll land on a tower
and another plate. Activate this one and you'll reach your final destination.
When you land you'll probably obtain one seed. There are a bunch more here.
Grab the other seed at the small indent in the platform here. Slide down this
indent to grab three more (145/170). You'll be back at this little "main"
platform. Take the sliding path to the left again to reach the vines. Hit the
power plates again to reach that same platform you were just at. Instead of
sliding down the indent, go to the far edge of this platform and slide down.
Immediately start veering to the left and you'll see a seed down the wall that
you can reach. Once you get it, immediately turn to the right and try to grab
the ledge so you won't fall (146/170).
Back on that platform, for a third consecutive time, go to the left, down the
sliding platform to the vines wall. However, do not take the power plate this
time. Instead, climb straight up from the vines to the top of the platform.
You should see the reason for this detour in the distance. Wall Run to and
from the vines, then cross the columns to grab the lone Light Seed (147/170)
by jumping to the wall and then back to the column. You can either go this
way and reach the Fertile Ground or go back the way you came. If you choose the
latter, you'll have to take the power plates to get back to that "main"
platform. Either way, get back to said platform to proceed.
Now you can finally go with the road not taken (ala Robert Frost) and choose
the right set of sliding platforms. You'll get two Light Seeds for this
(149/170). Immediately turn around though and take the other side of slides
back to grab three more (152/170). Turn around again and return to the other
This path leads to the fork and it has a few more Light Seeds to grab. Wall
Run on the left to a ring and then to a fissure. Climb up and over and then
you can Wall run to a platform with a Light Seed (153/170). Double jump to a
sliding platform, then again to the next, then again to the other side, and
grab a seed as you go along (154/170). Now you're on the other side so let's
throw it in reverse.
Take the sliding platform on the left for another seed. At the top of this
platform there is a seed on the wall to the right. Double jump to it and then
slide down to grab it, then immediately double jump back to the ledge
(156/170). Continue down the next two sliding platforms for two more seeds and
you're done on this path (158/170).
Back in the main area, take the sliding platforms to that one that I keep
referring to as "main". Slide again on the left to reach that ledge where we
looked down the chasm before. We're finally going this way so Wall Run on the
right for a seed and to reach the vines. Run over to the next patch of vines
and then from there, climb straight up to uncover two more Light Seeds
(161/170). Now take the next sliding platform, grabbing the seed on the right,
and you'll inevitably enter the new area (162/170).
Wall Run from the vines and jump to a sliding platform. Jump and climb up the
platform to find an enemy spawning. Finish it quick, and then go left. Find
the sliding platform and go down to reach a seed. Climb up the vines and then
go over to the next patch for the last seed in this area (164/170). Nice, you
collected all the Light Seeds in the City Gate area!
From the vines, jump over to the sliding platform and then this will return you
to the fork area. Go back across the wall on the right to reach that same area
where the enemy was spawning. Go there now.
|Tower of Ahriman - City of Light| Vires
This will be your first foray into the main areas of one of the dominions. You
are still in the City of Light so you should know who guards this place. Take
the other sliding platform into a wall and Wall Run to and from some vines to
reach another slide. This will bring you to a small gap. Jump it for a quick
The path might not seem immediately clear so check your compass. Climb up the
column in the center to begin. Find the side of this rafter with a ring at
the end. Roof Run to it and hit the ring to pull up the adjacent wall. When
you get as high as you can, jump to the opposite wall. You'll be pulled up to
a power plate. Activate the plate and with the Hand of Ormazd you'll be
taken to a wall. Climb up the fissures to the top.
Cross this bridge area, avoiding the Corruption to the other side. On the
left there is a gap in the railing and on the wall there is a fissure. Jump to
it and climb up to the next one. Jump up from this one even though there is
nothing above it. When you get up, jump to the opposite ledge and you'll be
able to pull yourself up.
Head out to the balcony now. Go to the left and climb up the vertical fissure.
Jump up and you'll reach a metal device with a slot to grab. From here, Wall
Run to the fissure on the right. Wall Run again to the right from there but
be careful you don't go straight up instead into the Corruption. The angle and
everything here may make you go the wrong way so just be aware of that.
***Once you reach this side there is a ring switch here. When you pull it, it
brings down another one of those mechanisms so you can create a path for
yourself. I've had this happen once where I pulled the switch and nothing
happened, leaving me stuck pretty much. I saved the game and reloaded it and
all of this was undone and the switch worked a second time. Just take note of
this and if this happens to you save before or after like I did and reload.
Climb up the fissure and then jump up to the mechanism that the switch lowered
for you. From there, run to the left to another fissure, then across there to
Here you'll find a crank. Turn it to spin the device in the center of the
adjacent wall so that the fissure is vertical. Now get a good head start by
jumping and then Wall Run to it. You should make it. Climb up and then hop up
to another fissure. Go over and Wall Run to the next platform. The switch here
should lower two more mechanisms. Climb up the fissure and Wall Run to and
from each of them to the other side.
You'll find another crank and your first major puzzle of the game. Start by
crossing this large gap to the other side. You can only do this via a Wall Run
on the right, then jumping. Find the switch on the wall here and pull it down
to lower the two mechanisms. Now use the crank here which operates the left
device. Turn it so that the fissure is in a backwards "L" shape. Now cross back
over to the first crank. This crank turns both of them, so turn it clockwise
once and this should put both of the dials in the right position. They should
both be in an "L" shape position.
Now climb up the mechanism and run over to the fissure in the first dial. Go
up and jump to the second mechanism. Wall run to the other dial and climb up.
You'll reach a normal fissure. Wall Run and then jump to the wall on the right
and Wall Run again to a power plate. Activate it and you'll land on a column.
Climb up and double jump to the platform. When you arrive, you'll soon learn
that you have a guest.
Big boy is back for more eh? This is again, a super easy fight. The Warrior
has one new attack. He'll make a gesture like he's "powering up" and an aura
of Corruption will spew out from the ground around him. Its only meant to push
the Prince back and won't do much else.
Only one real change is present and that is the columns in this arena. You can
push the Warrior up against them and it makes for a neat little QTE, but it
doesn't do anything helpful for you as the Warrior is invincible still.
So, how do we win? Why the same way as before! Note that one edge of this arena
is covered by a wall, and the opposite side, half covered by a wall. Lure him
to one of the open edges and do the same as before. Start with acrobatic and
switch to normal attacks to start the mini-game. Win and you'll be done with
Also keep in mind that since you can't hurt the Warrior, this would not be a
bad time to throw a few combos out to start checking them off toward the
Trophy. Remember that a lot of them cannot be used against the Warrior like
Lift combos since he's so big, but try a few if you want.
Heal this land now and well, with another Fertile Ground conquered, you know
what that means. Start the Light Seed hunt up yet again by collecting the four
around the Fertile Ground (168/170). That's all up here, so make your way to
that large panel that opened up during the cutscene. Jump to it and start
sliding down with the gauntlet.
This part will have a "side-scroller" kind of camera view which can be a little
tricky. Be sure to jump to the sliding platform before you fall off the wall.
Ride this to the end and jump to the next wall, and you'll get a seed that way
(169/170). Jump to the next platform and slide down, jump the gap and slide
down a smaller one. Jump again to the wall on the left here. Slide down this
wall and jump to the next slide, grabbing a seed, and then double jumping to
the next wall (170/170). If you've been following diligently, you'll have
enough for the next power, but we'll hold off on going back to the temple.
We're kind of in the middle of something anyway.
Slide down the next wall and take the next Light Seed (171/340). Jump to the
left and slide down the platform and jump to the wall. Slide down with your
gauntlet and just wait until you hit the fissure. Climb to the right and just
easily slide down the wall to the ground below.
Start by going around the perimeter of this balcony, going to the left. On the
adjacent side is a seed, which means there's another on the opposite side so
walk around to get that one too (173/340). Return to the doorway and enter. A
Light Seed rests in the center. Take it and then go straight ahead to the end
of this platform where the railing is broken in one area (174/340). Drop down
and slide along this wall. You'll get another seed and eventually reach a ring
so hit Circle and Roof Run to the column (175/340). Slide down and you'll be
at the starting area again. Four seeds dot the ends of this platform so nab
them all (179/340).
There are three ways to go now. Go west (check the map to see which way the
player indicator arrow is pointing) and jump to the sliding platform. Ride it
down and then Wall Run to the vines. Climb straight up the wall here and grab
the two Light Seeds that are very close together for some reason (181/340). Now
Wall Run on the two walls, grabbing a seed (182/340). You'll be brought back to
the platform where a soldier of Ahriman was. Turn right and the path that will
bring you back is clearly delineated by some remaining Light Seeds. First, we
need to take a strange detour.
From this platform if you look in the opposite direction, you'll see a new
Light Seed hanging in the air. This one is along the path you got all Light
Seeds on for the City Gate area, so it's kind of strange. You have to go back
around by going down the two sliding platforms and then Wall Running to the
vines. Then from there, climb up and run to the next sliding platform which
will bring you to the other side. Wall Run again on the right wall to go back
and follow this path all the way until you Wall Run from the vines along the
wall and finally get this pesky Light Seed (183/340).
Back at the "spawn" platform, return your focus on the path which should be
right in front of you, the one peppered with more Light Seeds. Slide down the
first platform to reach a seed, then jump into a Wall Run to get to the vines.
You'll Wall Run and jump to another slide where another Light Seed waits
(185/340). Now go across to reach the center of this area again.
It would be good to set our next destination. Since I prefer to just go to
the closest areas, this means we're going to be staying in this dominion to go
to the City of Light, which is also the name of the entire dominion, so don't
be confused. Set that as your destination and you'll see there's a gap of two
inaccessible areas in between on both sides. We need to go partly both ways to
collect Light Seeds, but to get there ultimately, we'll go right. So for now,
go left (north, northwest) along the path to the Tower of Ormazd area for more
Jump the gap and then take the sliding platform with a seed down to a column
(186/340). Jump from here to the next sliding platform and seed that leads to
another column (187/340). Climb this column to the top and there will be two
Light Seeds up against the wall. Jump to them and jump back (189/340). Slide
back down and jump into the cave to slide down to a platform where a soldier
of Ahriman is waiting to spawn. Cut him down beforehand or fight. There are no
more Light Seeds along this path, so head back by finding the column to the
left. Climb up and jump to the slide. You'll reach that column again, but be
in good position to jump to the next two sliding platforms, each with Light
Seeds upon them (191/340).
You're back at the center again. The path to the right, that leads to the
Queen's Tower is the only one left. Before going that way, let's get two very
well hidden Light Seeds first. Where? Oh right beneath this platform. On the
north and south sides of this platform, you can slide down. Doing so leads to
a ring. Hit the ring and you'll Roof Run under the platform in a chain leading
to two Light Seeds (193/340).
Now, go toward the Queen's Tower. Head that way, going east-northeast. Jump
the first gap and then double jump the next one to reach the fissure. Climb up
for a Light Seed and then go over to the next one (194/340). From there, Wall
Run and jump to the slide and ride it through a Light Seed (195/340). You'll
jump and Wall Run, getting another seed, then jump to another slide. Jump the
gap to the next slide, grab the next Seed and then double jump to where the
enemy is spawning (197/340). Cut him down or fight, then move on.
Find the wall with the fissure on it and jump to it. Climb this up and around,
then Wall Run and jump to the slide. Grab the Light Seed, double jump to the
next slide, get another Light Seed, and finally, double jump again to reach the
platform (199/340). You've got all the Light Seeds along the side paths
leading from this area. There's still some left so let's climb back up to the
Fertile Ground. Climb up the center column again and Roof Run, etc, to get to
the Power Plate. Activate it and you'll be able to climb back up to the next
Go out onto the balcony and climb the fissure. Jump up and grab the slot in the
mechanism. Run over to the next fissure and take the Light Seed there. Wall Run
over to the right to the next platform. Climb the fissure here and jump to the
next mechanism. Wall Run left to the fissure and grab the Light Seed. Wall Run
to the platform with the crank next (201/340). From the crank, Wall Run to the
fissure in the dial. Climb up and then go over to the next platform. You can
climb up this fissure and then go over the wall via the two mechanisms. You'll
easily find two more Light Seeds too as you go across (203/340). This will
bring you to the puzzle cranks. It's already solved so just go across the
mechanisms and fissures, finding a Light Seed near the top left dial (204/340).
Eventually you'll be at the top again. Instead of climbing back down by sliding
on the walls and platforms again, let's teleport back to the Temple and redeem
those Light Seeds. Yes, let's do just that.
Once you're standing before the temple again, approach the glowing powers and
a scene will take over. The King is back, but... oh boy!
This guy doesn't have any new tricks up his sleeve. How disappointing. He is
just a little more aggressive and unless you deflect, he can attack a few times
in a row. Other than that, this is a cakewalk. Try out some new combos to keep
adding up to the list for the Trophy. Just keep in mind Elika won't join you in
this fight so you can't do any combos with her, which does limit you quite a
bit. You can still have the QTE with him by forcing him up against the edges
of the arena. Other than that, just block, deflect, and then counter and
you'll soar through this one just fine.
After losing more than half of his life, the King will turn tail and flee.
Following the conclusion of the scene, approach the glowing emblems. It's time
to select a new power. Again, the choice is ultimately yours, but this guide
will continue in a specific way. Select the red power this time, the Step of
Ormazd. Again you'll be brought to the blue world. Run to the first plate and
activate it. This power will have Elika flip through the air and launching the
Prince a great distance, almost similar to the blue power. Cross the area and
exit to return to the Temple.
Now that you have this power you can get a few more Light Seeds that were
previously unavailable. We'll take a little detour for just that purpose.
Light Seed Foraging Part I
Start by teleporting to the first area we went to, King's Gate of the Ruined
Citadel. From the Fertile Ground, go to the exit near the used switch and jump
from the beam to the column. Jump to the vines and then slide down. From here,
go to the left and go across the beams and flagpoles until you reach the first
platform. Climb up the wall here to get to the vines. Go up and to the right,
then Wall Run and jump to the column. Leap to the next column, and then to the
vines. Climb up and then without pressing anything on the Left Analog Stick,
just jump and you'll grab the platform behind you.
Walk to the end of this platform and then Wall Run on the right to hit the
newly active Power Plate. Use the power to be cast to another plate with a seed
on it. Activate the next one and you'll land on the outside wall of the Fertile
Ground. Wall Run and hit the rings to grab these last three Light Seeds
(208/340). That's all in this area!
Now, teleport back to the area we just left, the Tower of Ahriman. Climb down
until you get to the balcony. Enter the tower and then find the corner with
the fissures. Climb up to the next floor. As soon as you get there, the Power
Plate will be right across from you. Jump to it and activate it. You'll go
across the room to the next plate which holds a seed. Keep moving and you'll
go around the room, getting another four seeds (213/340). You've got all of
them here, too. Well, that was a fun detour. We've been collecting Light Seeds
for too long now though. Time to get back to business.
You've opened up another four new areas, which, along with the other three we
haven't been to yet, gives us seven possible destinations. The choice is yours
but since we've been hanging around in the Royal Palace and the City of Light
lately, let's go back to an old area. Make your next destination, the Sun
Temple of the Ruined Citadel. Start by teleporting to the nearest location, the
King's Gate. To get in the right direction, climb down from the Fertile Ground
and go right, across the flagpoles and sliding platforms to where an enemy is
spawning. Get rid of him and then the path into the canyon is where your next
|Sun Temple - Ruined Citadel| Astus
Jump to the wall and climb the fissure. Wall Run twice and you'll reach a
platform. Jump to the slide and take it down to the main area. The way forward
is right before you. From the short beam, double jump over to the rock and use
the Power Plate. You'll activate but as you are flying through the air, The
Hunter will make a surprise appearance! Hey, that's not nice!
It's been a while. The Hunter has the same base attacks. His new trick is
rather dastardly. He'll make a blot of Corruption cover the screen which will
obstruct your view slightly. You'll still be able to see, although it will be
a little more difficult. You can still time attacks right and hopefully be able
to deflect them.
This arena has small walls so you can't ring The Hunter out. You can still pin
him against the wall for a QTE. Hit Square repeatedly as usual to win. You also
might notice that the boss takes less damage from your attacks than before.
After you take out about half of his life, The Hunter will flee to higher
ground. Go up the wall in this arena and use the Power Plates to get to a new
platform. The Hunter will do something unexpected, using his power to make the
Corruption crawl up and down the walls. This will be a recurring obstacle now
in some areas. Run to the first fissure and watch the first Corruption spot and
move when it's safe. At the next fissure, again, watch the Corruption and crawl
down when you can. Keep going until you can get to a Power Plate. It will take
you to another, and that will take you to a new platform.
Climb up this fissure and at the top of it, climb up the wall. The boost that
the Prince gives himself is high enough so jump away from the wall and you can
reach the column. Climb up this a short way and jump back to the wall to reach
the next fissure. Do the same thing and climb up and jump to the column. Be
careful that the camera angle here doesn't make you jump out into space. Jump
to the wall and hit the fissure. More Corruption spots dot your path, including
two at the corner ahead. Avoid them all and move to the left. Next, slide down
with your gauntlet, avoiding three more Corruption spots. At this point, you
don't want to have to do all that platforming over again, so make sure you
avoid this stuff!
When you reach the bottom, one more spot of Corruption blocks your way to the
Power Plate. It will launch you all the way across to another, and that one
will bring you to a wall. Wall Run and jump to the column. From there, jump
to the flagpole and then double jump to the next one. Double jump finally to
the platform where the Fertile Ground is. The Hunter is waiting though so let's
finish him off.
He's very aggressive so beware and he will deflect some of your attacks so try
to mix it up. Remember to keep going down the list of combos from the pause
menu (under options, remember?) and keep tallying them off. Remember that if
the combo is interrupted by a deflection, ring out, QTE, or anything else that
prevents you from landing the last hit, it won't count.
Keep up the fight and you should come out just fine.
Heal the Fertile Ground as usual and that will reveal the Light Seeds. Start
with the three immediately surrounding you, then move to the wall on the right
with the power plate (216/340). Run up and grab the Light Seed and activate
the plate (217/340). The plate will throw you to another, and from there you'll
be returned to the entrance.
Start by turning around and collecting the seeds along the path you used to
get here. Double jump to the sliding platform on the left and collect the seed
there. Ride it to the end and climb up the wall there. On the right side of
this platform, face the direction you just came from and slide down onto a
beam below that holds two more Light Seeds (220/340). Climb back up and then
go to the right corner of this platform (if you look on your map, your arrow
should point northwest). You'll see a rock wall here. Jump to it to climb up it
a short way to reach a Light Seed (221/340).
Next, Wall Run on the walls to get another seed (222/340). That's all you'll
find this way as the path returns to the King's Gate. On your way back, there
will be another Light Seed on the sliding platform that returns you to the main
Back on the main platform, there are three routes in front of you. The left and
right paths each lead to Fertile Grounds you don't have access to yet. We have
to go halfway along both routes to get their Light Seeds, and if we want to go
to the closest Fertile Ground, we have to take one of these routes to the other
side. For now however, go straight and jump across the gap to the Power Plate,
just like how we started this off.
This time, without The Hunter to interrupt you, the Power Plates will draw you
to one far off platform. To your left is a wall with a very high Light Seed
hovering there. Turn around and find the wall with the fissure. Grab onto the
fissure and hang there. Now, double jump in the opposite direction (behind you)
and that should be sufficient enough to climb the wall and get that seed
(224/340). You're not done yet though. Start on the left wall this time and
climb up, then double jump to the opposite wall. Allow the Prince to pull
himself up, then double jump back. Continue to do this and you'll gain some
height. Eventually, you'll be able to reach a cross of beams. Climb onto them
and get the two Light Seeds here (226/340). Slide back down now.
Get back on the fissure and climb across. Wall Run to the next, probably
skipping over a Light Seed on the wall. When you reach the next fissure, just
Wall Run back and you should get it (227/340). Wall Run to the next fissure,
getting another seed. Wall Run to the Power Plates and be whisked away to the
next platform. Do as you did before here, climbing back and forth between the
wall and the column. At the top of the column is a Light Seed to collect. Jump
back to the wall and climb across the fissures to get to the point where you
can slide down and collect two more Light Seeds (231/340).
As you land on this platform, hang over the right side and collect the seed
there (232/340). Wall Run to the plate and this combo will bring you into a
Wall Run along the cliff. Jump to the column and grab the seed there (233/340).
You're back to where you started the hunt. Use the plate to return to the main
Let's go left first. Collect the Light Seed on the short beam here and then
double jump to the two flagpoles and get another seed there (235/340). Now, get
onto the beams and spy two Light Seeds high up on the wall to your left. From
the beam, jump to the rock wall on the right, climb up, then jump back to the
opposite wall. If you let the Prince pull himself up high enough, you should
be able to get at least one of the seeds. Repeat this again to get the other
one (237/340). Jump to the next beam for another Light Seed, then jump to the
next beam, connected to a grassy platform (238/340).
Two more Light Seeds in this little shelter. Climb up the wall on your left to
reach the first, then jump to the opposite wall and climb up to get the other
(240/340). Now go from the next flagpole to a beam for a Light Seed, then
double jump from the last flagpole to the fissure. Climb along this fissure to
the left and at the end of the fissure, climb straight up to find one seed.
Next, Wall Run back to the flagpole to get another seed (243/340). Go back to
the fissure but don't move this time. Just climb straight up the rock wall and
find another seed there (244/340). You're done on this side, so return to the
Take the right path this time, leaping to the column first for a Light Seed
(245/340). Jump to the next column and then from there, jump to the wall on
your right and slide down a little to reach the seed. Once you have it, jump
right back and continue across (246/340). The next column also has a Light
Seed, so take that and then double jump from the next one to the platform. A
Light Seed hovers above the gap between the beam and the flagpole. Nab it as
you soar by (248/340). Double jump to the column and get another seed. Next,
jump to the beam on your left, being careful not to overshoot it. Climb up the
wall from the beam for another pair of Light Seeds (251/340). Make sure you get
both as you might not get them in one try. Return to the column.
Roof Run across the ceiling and grab the Light Seed, then hit the rings to
reach the other side. Slide down the column and take the Light Seed near the
bottom (253/340). You'll surely see an enemy spawning on the next platform.
Go ahead and take it out. You have all the Light Seeds you can get for now.
The remaining five are only available once you have the green power. So, for
now, set your next destination. Go to your map and set it as the closest area
to your current location, The Windmills. Head there now.
|The Windmills - Ruined Citadel| Astus
From the enemy platform, cross the columns with some Roof Runs. Jump from the
last column to the flagpole. Cross the beam and then the next flagpole to the
platform. You'll swing from a flagpole into a Wall Run, and this will land you
on a fissure on the next wall. Wall Run and then jump to the next fissure.
Climb up from here. Double Jump across the gap between the long beams. Go
around until you get to the platform where you can see those Corruption spots
again like before.
Wall Run when it's safe to the flagpole. Watch the Corruption down this next
corridor. Time it right so you can make it. You have to swing off the flagpole
into a Wall Run, and hit two rings, so make sure you have enough time. You'll
land on another flagpole. Watch the next spot of Corruption, then leap and
Wall Run to the platform where another enemy waits. Fight it or cut it down
if you got there fast enough. You're halfway to your destination, so find the
tiny beam sticking out from this platform and jump to the wall.
Wall Run here and hit the ring on the corner. At the end, leap to the flagpole
and you'll do the exact same steps to reach the platform on the other side.
Jump to the wall and use the ring to climb up. Wall Run along the wood on the
wall to your right, hitting a ring along the way. From the next platform, Wall
Run and hit two rings to get to a flagpole. Jump from there to reach the main
platform. You made it, finally.
This small platform is the "main" platform here. You came from one side, and
the opposite path leads to the other Fertile Ground we didn't pass through.
To your right however, you'll see a peculiar sight. A tall pair of black doors
surrounded by Corruption are impassable now. It's called the Black Gate, but
we'll get around to that later. For now, go toward the center by running down
the wooden ramp and jumping to the Power Plate. Two jumps takes you to a Wall
Run with two rings. These lead to another plate, so activate it to reach a
tower. Climb up, hit the ring and reach the next plate.
You'll be able to enter this tower. It's home to yet another nefarious puzzle.
Study your surroundings quickly and you'll see that there are two Power Plates.
One is guarded by some mesh on gears. Each mesh has an opening for the Power
Plate. The two cranks have to do with it. Now, pay attention to what each
The left crank changes the operation and movement of the gears. You'll see on
the wall above that when you turn the crank, the panels change. The arrows
tell you which way the gears will turn, clockwise or counterclockwise.
The panels can also change from one gear turning, to both turning, to one going
one way, and another going the opposite way. The colors also are important.
Blue turns are a quarter turn, while red are half turns.
And, as you have no doubt deduced, the right crank puts it into action,
according to what the panels say. Got that? Left crank controls the panels and
ultimately, where the gears turn, and the right crank makes them turn that way.
So, we have one Power Plate already lined up, but the other is not. The other
is a quarter turn away from being lined up. Blue is a quarter, but as you can
see, there is no way to just simply move the right gear.
You're probably thinking, "Stop explaining everything and tell me how to solve
it already! Sheesh!" No problem. Start by turning the left crank until the
panels show the red arrow for the left gear, and the blue arrow for the right
gear. Do this, and turn the crank on the right once in any direction, it won't
matter. The right one is lined up, but the left one isn't anymore. Go back to
the first crank and make the panels show blue arrows on both, going clockwise
(the same direction, this is important!) Don't choose the two blue arrows that
are going in different directions. Once you have those panels, go back to the
right crank and turn it twice. The left one will be lined up again. On the
left crank again, turn it so that the left panel is blank, but the right one is
red. Go back to the right crank and turn it once. Both Power Plates should be
visible now. Climb up to the left one and activate it.
The plates will bring you a Wall Run. Hit the ring and keep going. Swing from
the flagpole and then jump and climb up the wall until you get to the top.
This next part is tricky. There are two Corruption spots along the wall, but
more importantly there is a large gear turning in the distance. It has a wooden
path on it, and it needs to be lined up horizontally for you to cross. Watch
the gear carefully. It will turn to a vertical position, then turn again. Do
not cross yet. The gear will make a full 360 degree turn and then finally rest
in the horizontal position. Time yourself to be moving before it gets there
and then you should be able to cross it to the beam.
Once you're on the beam, wait for the gear to shift back into vertical. Run up
the wall and then jump behind you the other beam. Cross the gap now to the
other side and you'll have another puzzle. This one has three gears you need
to manage, so it's more complicated. This is easy though so pay attention.
Remember! Blue = quarter turn. Red = half turn!
1) Using the left crank, get the panels to show quarter turn, half turn, blank
in that order.
2) Use the right crank and turn it once clockwise.
3) Return to the left crank and get the panels to show all quarter turns.
4) Turn the right crank once, clockwise again.
5) On the left crank, get it to show blank, quarter turn, quarter turn.
6) Turn the right crank one more time, clockwise again.
That should do it. Again, climb up to the left plate and then jump all around
until you land on a platform leading outside. Watch the Corruption and Wall
Run when it's safe. On the other side, jump to the sloping platform and go
around to a wall with a ring. Watch the Corruption again, and ascend carefully.
At the top, jump from the beam into the large chamber in front of you. A not
so friendly face shows up just in time.
Not much has changed in your time apart. He still attacks the same and he will
also use that "ink blot" attack that impairs your vision on the screen. If you
have been practicing a lot, you should be able to deflect his attacks even when
he does this move. Otherwise, back away because he becomes very aggressive in
Try out some new combos, and after a while, you will be witness to a new form
of trickery. Being that this is the third time you've squared off with The
Hunter, his new trick this time is one that all of the Corrupted can do
eventually. He'll use a shield that blocks all of your attacks but one. The
type of shield and which Corrupted uses it first will depend very heavily on
the path you've taken thus far. If you have been following this guide
thoroughly, then The Hunter should use the attack shield. This shield renders
him impervious to all attacks except Square ones. Hit him with a basic Square
attack to bring down the shield and you can fight him regularly until he casts
it again. Be mindful of this because attacking with the wrong button can get
you hurt. If you attack with Elika, she can be knocked out so be careful.
The Hunter may also do a small sweep of his arm as a means of countering but
it will only hit if you're close to him. If he has his shield on and he uses
the ink blot move, the shield automatically falls. The Hunter may also actually
dodge your attack and immediately counter by lunging forward with his little
clippers so beware. Other than that, test out some new combos and string some
really good ones together to bring him down. The QTE is always available to
string at the end of a combo. Also make sure he doesn't finish you off, as
usual. Of course, you can purposely lose the finisher (at a cost of one Elika
save) to get the enemy's life back for more combos to perform.
Either way, keep up the fight until he backs off. You might be able to see the
light of the Fertile Ground. Climb up from the chamber's other side, using the
ring to reach it. Heal the place, and then more Light Seeds appear. What a
surprise! Time to hunt them down.
The first one is on the platform, and if you turned the game off and loaded
your save file here, like I did, you'll automatically get this one when you get
control (254/340). From the platform you stand on currently, turn to the left
and cross the gap with the flagpole to find two Light Seeds (256/340). Return
to the platform and go out onto the beam for one seed, then double jump to the
beam for another (258/340). Drop down to the ground below and find another
seed in front of the Black Gate (259/340).
From this junction, we'll again start by retracing our steps so go down the
wooden ramp in the center and jump to the Power Plate. After the plates, Wall
Runs, rings, and so forth, you'll finally land on a grass platform and nab the
seed there (260/340). Walk into the tower now.
As you enter, there is a gear on your right like before. Wait for it to stay
horizontal, then Wall Run to get the seed (261/340). Hit the ring and jump at
the end to make sure you don't fall off. Jump to the center platform now and
find a seed nestled between the cranks. Ride the Power Plates and land into
a Wall Run, getting another seed (263/340). Go across the flagpoles and climb
up until you get to that pesky gear again that you need to Wall Run to. The
Corruption is gone so just focus on timing it well. When you get to the beam,
get the Light Seed perched there (264/340). Jump to the next platform with the
other cranks and do your thing on the Power Plates to get one seed. Land on the
next platform for another (266/340).
Go outside and around the tower to a large gap. Wall Run and hit the ring. On
the other side, go around the corner and find a large wall on your right. Climb
and jump between the walls to get a Light Seed at the top (267/340). Next,
approach the next gap but first hang over the edge and you should get another
seed (268/340). Jump the gap now and go around the corner to where the ring is.
Don't climb it. Spy the flagpole down the other way and jump to it. It will
take you to a sliding platform. Jump at the end into a Wall Run, hit the ring
and you'll be brought to a platform with three seeds (271/340). You can't go
back that way so Wall Run the next wall to get back to a familiar platform. Go
around the tower again to get to that ring we passed just a moment ago.
Climb up these rings to a platform and a beam. Under the beam is another Light
Seed so take it (272/340). Now enter the chamber where you fought the big bad
Hunter. Climb up the other side, the exit side, but don't leave. Turn back
toward the center of the chamber and double jump to the column to get a Light
Seed hovering there (273/340). Go back outside now, to where the Fertile Ground
was. Turn left again and jump to that flagpole again. At the platform on the
other side, just drop down to the platform below, where the big stone wall is.
From there, drop down again where there's a gap between the walls. You'll find
two more seeds here (275/340). Go left around this corner and past the blue
Power Plate. Run up the wall at the end for another seed (276/340). Climb back
up the wooden platform and now Wall Run to the blue Power Plate and activate
It will take you to an out of reach flagpole with another seed (277/340).
Double jump ahead to safety. You're now on the right-hand branch to the
southwestern area of the Ruined Citadel dominion. Face south and go to the
right side of this platform and jump to the column with the Light Seed on it.
Jump to the wall and Wall Run, then jump to the next column. Roof Run, going
north, hitting two rings and getting one more seed. Roof Run to another ring
and yet another seed (280/340). This brings you to an enemy platform. You might
have to fight, so beware that this lowly soldier can use the Attack Shield just
like the Hunter did!
These enemy platforms are like the "halfway" marks between each Fertile Ground
so there are no more Light Seeds past this point so time to turn it around.
Start by going out onto the beam and then facing the left wall. Jump to the
fissures and climb up. Go to the right along the third fissure and Wall Run
to two seeds (282/340). Jump after you collect them to get back to the enemy
platform. Now go back across the columns, Roof Running and hitting the rings
with Circle. On your way back, you'll get another Light Seed at the end of
the Roof Running sequence (283/340).
Jump to the flagpoles and swing across for a Light Seed. When you reach the
next platform, turn to the left and Wall Run up the taller wall and get another
seed (285/340). Swing across the next few flagpoles for the next seed, then
double jump to the wall and climb up (286/340). Turn around and go in reverse,
taking the sliding platforms for one more seed (287/340). Head back now, but
on the flagpoles, drop down from the middle flagpole to one below, and one more
below that. Double jump the gap from this flagpole and reach the next platform.
First, enter the nook on the left and jump to the wall and climb up the rings
to get a seed (288/340). Next, Wall Run from the beam to the blue Power Plate
and activate it.
It will take you into a Wall Run combo. Wall Run between the two walls, then
hit the ring and reach another plate. The third plate you land on has a Light
Seed (289/340). This one will bring you to a familiar platform, but you got
all the seeds here so take that blue Power Plate back to the flagpole. Climb
across the flagpoles and such to reach the center platform. Time to take the
Start by sliding down the platforms for one seed. When you reach the end,
double jump to the next landing. Turn around and climb up the wall here with
the rings on it. Turn around again at the top of this platform and jump to the
beam with the two Light Seeds on it (292/340). Return and then Wall Run across
these wooden walls with the rings to collect two more Light Seeds (294/340).
Turn around again and continue. Jump to the flagpole and get a seed, then
continue this Wall Run, flagpole combo for two more seeds, plus another when
you land on the next platform (298/340). That's all of the Light Seeds here.
Great! The enemy will spawn most likely, so deal with it. We're done here so
it's time to move on to the next area. Go to the map and mark your next
destination: the Machinery Ground of the Vale. You can go there from the next
area over, the Martyr's Tower, or from The Cauldron. Since we're already close
to the Martyr's Tower from the enemy platform, let's just head that way.
Watch the corruption and Wall Run and jump throughout this area to the other
side. Wall Run and jump one more gap to the platform where there's an opening
with a high ledge in the corner. Climb up to that ledge. Remember to consult
the compass if you get lost.
|Machinery Ground - The Vale| Fides
Double jump to and from the pole to the other side. Turn left inside here and
cross the gaps. Double jump another gap to a ledge below. Jump across these
various platforms now until you get to some Wall Runs. Wall Run between the
mountain walls, but watch out for the Corruption, so make sure you get the
most out of your runs before you jump. Keep Wall running and watch for the
slithering Corruption spots now. Go around the corner and double jump two gaps
to finally reach your destination.
As Elika points out, the Power Plate is right in front of you. Wall Run to it
and activate it to be brought into a Wall Run. Hit the ring-switch and then
activate two more plates to reach the platform. The Alchemist makes his
He'll be a little bit more aggressive than last time, but this is only the
second time you've fought him, and we just came from The Hunter so you should
be used to this. He'll also be deflecting attacks this time, but again, nothing
completely new. Like the first time, you can't pin the Alchemist up against the
wall for a QTE. The Corruption totally surrounds this platform so you can't
even ring him out either.
Like The Hunter, The Alchemist will change into the Attack Shield. Hit him
with Square to end it so you can hit him with any other moves afterwards.
If you deflect his attacks, he'll keep attacking you constantly, so make sure
you counter when you deflect. If he pushes you up against the Corruption, it
will start that little tug of war QTE. Hit Square repeatedly to escape.
Even though there are no walls, there are a few pillars. If you are able, you
can string a combo together and push The Alchemist up against the wall to have
the Prince smash him through it.
After you deal enough damage to deplete more than half of his life bar, the
Alchemist will zap both Elika and the Prince with some Corruption. For the
latter, this proves to be potentially deadly. The Alchemist flees and leaves
the Prince to rot. Elika attempts to help, but it will take the healing of the
Fertile Ground to remove this problem.
Your screen is now a little bit encompassed by a dark green glare, but it's
hardly a problem. I don't even know if a true time limit exists for this
Corrupted problem. I did seem to notice the green glare get bigger over time
but maybe it's just me. In any case, let's just get moving, mmkay?
The way forward may not seem immediately apparent so activate the Compass and
Elika will point you to a platform across a small gap. Jump over there. Climb
up the wall and hit the ring to get to a beam. From the end of the beam, jump
over to the rock wall and climb up two more rings to a patch of vines. Go over
and then Wall Run to the left, hit the ring and land on the next platform. A
large wheel will spin and it's surrounded by Corruption. Wait for it to stop
and jump through the small gap. Watch the next two Corruption spots and Wall
Run, hitting two rings. As you Wall Run again, jump to the flagpole. From
there, land on two beams, and swing from one more flagpole to the next landing.
Wall Run again, avoiding the Corruption to a ring-switch that will stop the
spinning wheel, letting you pass through to some vines. Climb up and then Wall
Run over and do the same thing to get to the next platform. Jump to the beam
and from there, to the column. Roof Run and hit the two rings to flip up the
wall and onto some vines. Go to the right edge and then Wall Run, hit the ring,
and jump to the column. Roof Run again and hit two rings then just let the
Prince fall onto the flagpole. Swing and double jump to the fissure. Slide down
this wall by gripfalling (I hate saying that for some reason) and hit the ring
at the bottom to Roof Run to a column. Roof Run again to the next platform
(boy, this is taking a while!)
Wall Run and hit the switch to stop the next wheel like before (make sure you
press Circle!) and then reach another ring and continue your Wall Run. You'll
reach a fissure. Slide down and drop onto the beam. Jump to the platform and
then Wall Run to the next ring, leading to more vines. At the top right part
of the vines, Wall Run to a ring, and then another ring, which is also a switch
to stop the next wheel from turning. This takes you to a flagpole and two
beams. Double jump from the second beam to the wall, slide down, hit the
ring and Roof Run. Hit the other ring at the end to flip up the other side.
Climb the fissure, the rings, and the vines to at last, reach the top. Run up
to the Fertile Ground and heal it. The land will be healed, and the Prince will
be as well. Huzzah!
It's that joyous time of year again! No, not that one! Light Seeds collecting
time! Before you get started however, it's important to note that you're
standing on a very important platform! Yes! Find the beam at the northeast
corner. It's facing a very large structure in the distance. Stand at the edge
of this beam for just a moment and you'll be awarded with the "Titanic View"
Trophy. Schwing! Now, for Light Seeds.
Start by getting the four on this platform, inevitably leading you to an easy
Power Plate (302/340). Take this plate to a far off platform. Go right (West)
and across the flagpoles for one seed, then Wall run for another (304/340).
On the vines climb up to the top and jump up to reach a Light Seed at the top
(305/340). Next, Wall Run from the vines to reach the platform you entered this
area from. Face the corridor you entered from and start down this path for more
Double jump the gap and climb up for the first seed. Double jump across the
next two platforms in this valley for two more (308/340). If you look to the
northwest, toward a small waterfall, there are two seeds on the wall. Double
jump to their location and the Prince will nab them as he pulls himself up
(310/340). Jump back and then continue on your way.
After two Wall Runs, grab the next seed (311/340). Return to the entrance of
the Machinery Grounds now. Go to the Power Plate we first used here and
activate it again. It will bring you to the platform where you fought The
Alchemist. Exit the same way to a small platform to the west. Climb up to the
beam and take the seed there. Climb up the wall and the vines and all that to
get to the top. Cross the next platform with the wheel (that's stopped) and
Wall Run, hitting two rings. Jump to the flagpole for the next seed, then cross
the beams (313/340). On the second beam, stop. On the wall to your right is a
ring. Climb up and hit two of them. Right after the Prince pulls himself above
the second ring, double jump from the wall. You should land on a suspended
platform. A Light Seed is there. Grab it, then jump to the second platform for
another (315/340). Return to the beams and continue.
Wall Run here and grab the ring-switch, even though the wheel doesn't need to
be stopped. Climb up the vines and take the seed in between. Climb up and over
to the next platform, then jump from the beam to the column. Keep Roof Running
and moving until you Roof Run and land onto that flagpole. Jump to the fissure
and slide down, grabbing the seed (317/340). Use the rings to Roof Run under
here to grab the column. Look to your left and see the small alcove. Jump into
it from the column and take the seed there (318/340). Jump back and then cross
Wall Run, using the next two rings to get to the fissure. Slide and drop down
onto the beam for a seed. Wall Run around the corner to the vines, and from
there to the rings and flagpole. Swing to the beams and on the second beam,
run up the wall and grab the seed there (320/340). Double jump to the fissure,
slide down, Roof Run, grab the next seed, and then climb up the other side
You're at the top again so use the red Power Plate again to return. From the
landing, turn around and take the "center" path by jumping to the flagpole and
the Light Seed there (322/340). Move to the end of this platform with the beam
and you might automatically snatch the Light Seed underneath it. If not, hang
over the edge to grab it (323/340). Jump into a Wall Run, hit the ring, and
jump to the beam. Jump to the next platform and then to another flagpole and
Light Seed. Go across two sliding platforms, each adorned with a seed to reach
the enemy platform (326/340). Fight if you must, then continue.
One path leads to the next Fertile Ground, which isn't open to us yet. Take the
sliding platform that isn't surrounded by an air of evil and creepiness and
take the Light Seed there. Wall Run to some vines, but don't move! Stay right
there, because you're very close to two very sneaky Light Seeds! From this
patch of vines, drop down to a lower patch just below you. Slide down to it and
then climb across this patch as it curves around this structure. There are the
two Light Seeds! (329/340). Climb back up to the first patch and Wall Run and
jump to another slide and another seed (330/340). Return to the platform that
you landed on from the red Power Plates.
Take the left fork this time. Swing across two flagpoles for a seed to reach
the beams. Face the wall and climb up to the ring and get another two seeds.
Double jump from the end of the beams to reach a seed and then Wall Run to
the ring-switch. You'll activate a beam nearby and also grab one more seed at
the end of your run (335/340). Jump to the beam column and climb straight up
the column to get a seed (336/340). You'll be at the enemy platform so fight
or just ignore it and turn around.
You want to return to the platform where we fought The Alchemist. If you can't
recall, just go right from that "center" platform, across the vines and such
to the red Power Plate you have to Wall Run to. On this large platform, find
the side facing a wall with a blue Power Plate. Hang over the edge here and
near the corner you can spy a ring almost tucked underneath. Align with it and
slide down. Grab the ring and you'll land onto a beam and a Light Seed
(337/340). Jump across to the nook with another seed and a red Power Plate
(338/340). Activate it and you'll be brought back to the center platform.
Return yet again to The Alchemist's platform. Cross the small gap to the west
again, as if you were gonna start climbing up that wall. Don't, however, and
instead, go to the northwest edge of this platform. You have room to Wall Run
so do so and activate the blue Power Plate. You'll travel through the air,
collecting two seeds, plus a third when you land into a Wall Run (341/540).
Activate the next plate and you'll easily snag the next two (343/540). Schwing!
If you followed this part thoroughly (and I know it can get confusing at
times), you not only go all of the Light Seeds in this area, but you have more
than enough for a new power! Teleport back to the Temple at once!
Once again, at the Temple, the two remaining emblems glow. Approach them and
you will find no hindrances this time around. Yellow and Green remain. For the
purposes of following this guide, choose green, the Breath of Ormazd. Once
again, you'll be brought to the weird blue spirit world. And once again, you'll
get a trial run of your new power. Run up to the plate and activate it. The
Breath of Ormazd lets the Prince run with a burst of speed, straight up walls!
Use the Left Analog Stick to steer him away from obstacles, because if he hits
one, you have to start over.
Wall Run to another plate, and it will send you to a third one. Activate this
plate too, and avoid some more obstacles as you run to the top. Exit through
the illuminated door.
Back on the outside, a quick scene greets you. After that, it's time to round
up some more Light Seeds that were at one point, unreachable.
Light Seed Foraging Part II
Start by teleporting to The Cauldron, the first area of the Vale we visited,
second area overall. From where you are teleported to, return to that platform
I always referred to as "main". In case you forgot, jump to the vines, climb
down the two patches to the platform. Move to the right and go across a
platform and Wall Run to and from one more vine patch. You're there, at the
main junction of this area. Seem familiar?
From here, climb up the wooden wall ahead of you, the one with the vines. Climb
it to the top and go across the beam there. As soon as you reach the end of
this beam and the next platform, drop over the left edge. From there, slide
down to some hidden vines. Now, carefully align yourself a bit to the left and
drop down onto the beam. Walk to the end of this beam and you'll see your new
green Power Plate. Jump to it and activate it. You'll be sent to another so
activate that one too. Now you've got to steer clear of all these obstacles
so be careful. For the second obstacle, just slip in between the beams. You
will eventually reach the top and get one seed. The next three are there for
the taking, and you can take the final one by sliding down the niche there to
the vines (348/540). That's all of them.
Next, teleport to the Sun Temple of the Ruined Citadel, a place we were at
not too long ago. From where you'll appear, take the nearby Power Plate and
jump around until you land on that "main" platform. Take the left branch, going
west. Swing across the flagpoles to get to the beam. Jump from there to the
center beam. Climb up the wall here to the green Power Plate and activate it.
Avoid the two wooden platforms and grab the two Light Seeds near the top. When
you get to the peak, snag three more there (353/540).
You're done for now so let's continue the adventure. Instead of going in order
this time, let's head to a new dominion. Set your destination as the Queen's
Tower in the City of Light dominion. Teleport to the closest spot, the Tower
of Ahriman. You'll be at the top of the tower so climb all the way down to the
platform with the column. Take the right-hand path out of here.
Jump the gap and double jump to the fissures and climb up. Slide, Wall Run and
slide some more to reach the enemy platform. Dispatch it and continue. Spy the
wall on your right with the fissure. Jump to it.
|Queen's Tower - City of Light| Vires
Climb to the left of this fissure and then jump up to the next one. Go over
even more, then watch the Corruption and Wall Run when it's safe. Jump to the
sliding platform, then jump again, Wall Run, and slide once more. Double jump
at the end to reach the main area of the Queen's Tower.
Talk to Elika some, if you wish. Face the southeast wall and jump to it and
activate the Power Plate. You'll run quite a ways and reach the next floor.
Double jump over this large puddle of Corruption and activate the next plate.
Watch for the hanging lamp and avoid it to reach the next plate in this
sequence. The third plate you'll reach easily. From there, avoid two more
lanterns and then straighten your path to reach the fourth plate. Don't mess up
now or you'll have to do this all over! From the fourth plate, you reach the
fifth easily. Avoid one easy obstacle to get to the sixth. After going around
one structure, you'll come up to another obstacle, so avoid that and reach the
seventh plate. Dodge the next immediate obstacle and activate the eighth. Go
around another bend and dodge again to reach the next one. Finally, navigate
between these little barriers to reach the top.
Out on this balcony, Wall Run to the ring and from there to two more plates.
They'll take you to the top, where an old friend is waiting.
It's been a little while since we last faced off against this guy. He may be
a little hard to deflect if you've been getting used to the timings and attacks
of other enemies so be careful. If he deflects your attacks, his counter is
just very slightly delayed so learn the timing of that too.
Like The Hunter and The Alchemist before him, The Warrior will activate the
Attack Shield. Hit him with a normal Square attack first to deactivate it as
before. Remember that the Warrior is invincible too so this actually doesn't
matter much in the grand scheme of things. Also be on guard for a new move.
The Warrior will make a geyser of Corruption appear below you. Hit the prompt
button when it appears to save your skin. He will also lunge at you sometimes
so press the button that appears to avoid that as well.
So how to beat him this time around? As you may notice, during the course of
this fight, the three doors at the ends of this platform will take turns
opening. You need to lure The Warrior to an open door and then force him off
the edge like the last two times. Switch places with him with an Acrobatic
attack first, then knock him out. This can only be done if the door is open
however! Corner him and then send him off with a smile.
With that out of the way, head over to the light of the Fertile Ground and have
Elika do her thing.
Elika will automatically gain the first Light Seed here so pay attention to
that (354/540). After that, grab the next three around the center (357/540).
Exit through the only open door and slide down the wall. When you reach the
fissure, you'll gain a seed. Jump over to the next wall and slide down. Use
the rings to Roof Run underneath and reach the next fissure. Jump over to the
next one. Another seed hovers above you but it can be tricky. Make sure the
Prince is leaning up so when you jump he'll go up and not behind him. Grab that
seed, then slide down (359/540). You'll reach another fissure so jump over to
the one on the left, slide down, etc. Roof Run here to get another seed and
climb up the other side (360/540). Jump over to the other wall and grab the
fissure, then slide down. At the end, double jump over to the next fissure.
Slide down again to reach a platform, and slide down from there to reach the
From where you land, go to the balcony railing and look to the far wall. Two
Light Seeds float there. Get on the railing and double jump to them, then jump
back quickly (362/540). Now enter the tower and jump across the gap. Nab the
Light Seed in the center, and another up the wall on your left (364/540). On
the wall directly opposite this one is another with two more seeds on it. Jump
the gap and climb up to reach them, then jump back (366/540). Now return to the
wall that is to the left of the Power Plate. Go to the railing on either side
of this area and drop over the edge. Slide down and grab the ring there and you
will Roof Run underneath for two hidden Light Seeds (368/540). Now, get back up
and return to the Power Plate. Activate it and get moving!
From the first to the second, avoid the lantern and grab the first seed. From
the third plate, get one seed immediately before having to dodge two more
lanterns. From the fifth plate, dodge to the right and grab the seed way out
there and return to the next plate. As you go around the bend from the sixth
plate, you'll get another seed. After the bend, dodge to the right and grab
the next seed. From the eighth plate, you'll go around another bend so move
very slightly to the left and grab the seed there (374/540). When you reach
the top finally, grab the seed in front of you. Climb up and jump back and
forth from the walls between the doorway to get another seed above (376/540).
Now, Wall Run to the ring and then to the plates. The second one holds a seed
and then launches you to the top where you just fought The Warrior (377/540).
It's tedious I know, but return to lower balcony again.
Instead of jumping the gap to enter the tower, simply drop over the edge and
slide down to reach a blue Power Plate. Activate it once you get there and you
will get five more Light Seeds before landing on the platform below (382/540).
Get the four Light Seeds at the edges of the center platform next (386/540).
You have two paths remaining. Take the left one, the one leading back to the
Tower of Ahriman that is. Jump the gap, then double jump to the fissure. Climb
over and jump to the slide. Take this down for one seed, then jump to the next
for another (388/540). This is the enemy platform so return the way you used
to get there in the first place, up the fissure. Jump to it but do not go over
yet. Instead slide down from this fissure. Yeah, you heard me, err... read me!
Slide down from that fissure and you'll find another one below. Go around the
edge here and Wall Run and jump and Wall Run again to get two seeds (390/540).
Wall Run and double jump to get to the safety of another fissure. Climb
straight up from there. Now, jump back to the fissure and this time, go up and
over to the slide and collect the next seed. Wall Run and jump to the next
slide for the last one along this path (392/540).
Cross the gaps and watch a short scene. When you gain control, jump to the
column. Align yourself on the column and then jump into a Wall Run and take
the seed there. Hit the rings and leap to the next column. Slide down to take
that seed hanging there (394/540). Jump to the sliding platform and then jump
to the wall and climb up. The enemy is waiting, either for you to dispatch it
or fight it. If you fight, beware the shield like the bosses.
Turn it around and face the southeast corner of this platform. Wall Run to the
seed and hit the ring. Jump to the column and Roof Run across for another seed
and then slide down the platform to the column. From the column, jump to the
right toward the wall there and Wall Run, get the seed, jump, Wall Run again
and collect another seed (398/540). Take the sliding platform again to the
column, but this time, jump to the next slide. You have all of the Light Seeds
in this area. Good job. Let's move on to the next area. Set your destination
as the City of Light in... the City of Light! It's the next closest area so
let's just head that way.
|City of Light - City of Light| Vires
Go back down the path you just went down for the last few Light Seeds and get
back to the enemy platform. This time, go north however. Double jump to the
column and then Roof Run to the slide. Jump to the column, and from there,
double jump to the next column. Go across all these columns to reach a slide.
Jump off that into a Wall Run and then jump from there to a flagpole. Swing
to a beam, then jump to another flagpole. Double jump to the next platform.
Don't climb up here and instead, Wall run to the left to reach the blue Power
Plate. When you land, a short scene takes over. The Warrior introduces a new
obstacle for you. Oh, goodie! Similar to The Hunter's Corruption blobs, you'll
know have to deal with these wells that spring out tentacles. Oh God... They
are easy to time however so it makes them easy.
Wall Run past two and then jump to a fissure. Climb over and then slide down
past the Corruption well to another. Wall Run safely past the next well to a
Power Plate. Activate it to reach another fissure, where you'll need to avoid
another Corruption well to activate the next plate. When you land on the next
wall, you should just narrowly avoid three wells! Jump to the other wall and
keep Wall Running past more and activate the plate at the end. Take the slide
to the end and then Wall Run past six Corruption wells onto a new slide. Jump
to the platform and then Wall Run past a whole chain of Corruption wells to
finally reach a fissure. Keep this up and keep Wall Running past these traps
to finally reach a Power Plate.
This will finally bring you to the arena. Been waiting long, buster?
Elika pretty much spills out the strategy for this fight for you. The arena
has a lot of masonry in the corners. Lure the Warrior into each of these and
press him into them one by one. This will actually do damage to him!
The difficulty is his use of the Attack Shield and his constant deflecting
of your attacks. It's tough to time his attacks to deflect them too! Be
careful and try to avoid having Elika save you too much if you can avoid it.
His one-two punch combo can break your guard so if you can't deflect it, back
away from the second punch.
Keep luring him and avoiding his attacks. If it becomes really tough, try to
use some other combos to mix things up, so he won't be able to deflect. Just
make sure he doesn't have that shield up. Win the QTE's in three of the
corners to bring the house down on him and win the battle.
The house is actually coming down though, so let's flee. Find the corner of
the room with the rings and climb up. Jump over to the wall and pull yourself
up. Go out onto the balcony and Wall Run to the ring, but watch out for the
Corruption wells. You'll reach some vines. Climb over and then up, hitting the
ring to reach the next floor.
Things will start coming down, including some stairs. Just Wall Run on the left
wall and jump to the next platform. Jump the next gap, hit the ring, and then
jump to the opposite wall and climb up. Go out onto the next balcony and Wall
Run to your left to two rings and finally to a patch of vines. From the second
vine patch, Wall Run to some rings and then jump to the next balcony. Watch
the Corruption wells here and then Wall Run again around this corner to more
vines. Climb up to the second patch and then Wall Run to the right when it's
safe. Hit the ring, Wall Run, jump, Wall Run, and keep going until you get to
another vine patch. Time the next Corruption wells and Wall Run to the ring
and then continue Wall Running to yet another patch of vines. Here, four
Corruption wells surround a green Power Plate. This can be tough. Start moving
just as the wells start to recede and activate the plate immediately. You
should escape before the wells open again.
The plate takes you to the top of the Fertile Ground. The Warrior however
decides he wants to be Tim Allen and does a little Home Improvement. The top
of the tower collapses, the Fertile Ground going with it. Left in the wake of
this disaster however is a new path. Jump to the slides and take them down,
Wall Running and double jumping when necessary. You'll eventually come back
to the outer wall of the tower, landing on a fissure. Climb over and down, and
just slide down the wall from there. Enter the doorway to find the Fertile
Ground. Heal it at once.
As Elika explains, the first Black Gate is opened. I chose to tackle the
Warrior first because he can be really annoying if he is handled any later in
the game. We'll go there though, after we collect the Light Seeds here.
Start by collecting two in the corners (440/540). Exit onto the balcony and
climb onto the railing to collect another. Go around the perimeter of the
tower and you'll find three more on the sides of each railing (444/540). Go
back inside the tower and climb the wall with the ring to take the seed in
front of the inactive plate (445/540). Find the corner with the rings now, the
one we climbed before. Ascend it again and then jump from the top ledge, back
toward the wall to collect a seed (446/540). Do the same for the other side of
this platform, jumping toward the opposite wall to get another seed (447/540).
Exit onto the balcony, collecting the seed right there on the railing
(448/540). You can go two ways from here. Facing the railing of the balcony,
go right and Wall Run to the ring. You'll reach some vines, but instead of
climbing up, run across the gap to the other patch. Wall Run to a ring and
go around the corner to another patch. Two Light Seeds are here to collect
(450/540). Run to the next two rings and you'll go around the corner with
nothing left to grab so just slide down. You most likely saw another seed, but
we'll get that in a moment. Return to the first balcony and this time run on
the left wall and hit the ring there. You'll grab the two seeds you saw before
(452/540). Unfortunately, there's no way up from here so we have to go down.
Enter the tower and find that hatch that opened up in the cutscene. Drop down
and start sliding. Use the curve of the wall to slide along to the other side.
You'll get one seed and then drop down to the Power Plate. Don't activate it
and just drop onto another seed (454/540). Collect the next four on this
platform (458/540). You've got three paths now. Start on the right one, going
toward the Tower of Ahriman.
Cross the gap and collect the first seed there (459/540). Double jump the next
gap. Hang over this edge and drop down and land on the one below. Enter this
nook to collect another pair of seeds (461/540). To get back up, jump back
toward the first platform, climb up, then double jump back to climb up onto
the ledge. Jump to the columns next. Reach the next platform and collect the
seed there. Ride the sliding platform and get the seed there to reach the
enemy platform (463/540). Turn around by jumping to the column. Climb it and
jump to the slide. Ride it, collect the seed, jump to the next one, get another
seed, then double jump to the platform (465/540). Double jump back to the tower
Elect to go straight across, taking the left path, leading toward the Royal
Palace dominion. Jump the gap and collect the seed there (466/540). Double jump
to the platform and climb up the left side. Take the seed at the top and enter
the next corridor (467/540). Jump from the first platform to the second for a
seed (468/540). Keep jumping from platform to platform, ignoring the Light
Seeds winking you in the face. Just keep going all the way toward the creepy
grayish blue platforms.
Climb up to the top of the these platforms and face the opposite direction,
back toward the healed corridor. You're high enough to reach the upper ledges
now. Jump to the first one on the left. Double jump to the right to reach the
lower one there. Double jump to the next one ahead to collect a seed. The next
platform is on the left so double jump to it, then jump to the next one ahead.
From this platform, you can reach two high on the wall to your right. Double
jump and let the Prince climb up to collect them. If you miss one, try again,
but make sure you double jump back to the platform or else you have to climb up
again from the Corruption side. Next, jump to the platform below you for yet
another seed (472/540). That's all along this path, so return to the tower.
Now, take the only path you haven't gone down yet, the center path, back to
the City of Light. Hop the gap and nab the first seed (473/540). Jump to the
beam and use it to run up the wall to collect another. Jump to the slide and
then Wall Run to another, collecting a seed in the process (475/540). Go across
the three flagpoles, taking the seed on the third and double jump to the enemy
platform (476/540). Turn back now.
Wall Run on the left wall for one seed. Swing to the middle flagpole and drop
down to the beams below to collect two more (479/540). Run up the wall to grab
the flagpole again and swing across to the slides. Ride them back to the tower.
That's all you can get for now, so let's head to your final destination. As
if you haven't already guessed! Go to your map and set it for the Warrior's
Fortress! Teleport to the City of Light first.
From the city square, Wall Run to the Power Plate and engage it. Climb up to
the platform and go across the flagpoles and slides to reach the Black Gate.
Approach it for a quick scene as the doors disintegrate.
|Warrior's Fortress - City of Light| Vires
Dealing with the big guy four times in a row might seem boring, but it'll
be good to finally knock off one of Ahriman's underlings.
Start off by jumping from the beam to the green Power Plate. Activate it and
move up and slightly right to the next plate. For this run, move to the right,
then back to the left to use the blue plate. You'll reach another green one.
When you activate this, you'll run around a huge curve, keep moving to the
right as much as you can or else you'll fall off. You'll activate another
blue plate and land on a wooden platform; a good checkpoint. Run to the green
plate now and activate it. Again, you need to run around a small curve, then
keep straight. After this, it'll be pretty straightforward. Just go from plate
to plate, until you reach a green one and have to curve to the left to get to
the final blue one. Activate it and you'll land on the platform where the final
There's not much to say here. All of his attacks you should be familiar with.
This being the sixth time we've fought him, the third in a row, you should be
able to keep up with the big lug fairly well.
The platform is surrounded by Corruption except in one spot. That spot happens
to be behind you, luckily enough. Just fall back and wait for him to come
closer. Deflect his attack and then trade places with him and do your best
to force him toward the edge. The best way is to get him after a deflection,
but countering with any other moves except square attacks (ones he can deflect)
and forcing him to the edge. Win the QTE and he'll fall to his doom. Huzzah!
Oh crap. It's not over yet! The platform collapses partly and you'll slide down
to another arena. Enter The Warrior again, Jack Nicholson style! Hereeeeeeee's
Johnny! Erm, well, anyways...
The bastard is on fire. There's no strategy involved here except keep the
hell away from him. You'll notice how his life is slowly draining. Just keep
back and avoid him until it depletes. As time goes by, the platform you're on
will slowly collapse more, limiting your fighting space. Just keep avoiding,
because you can't attack him anyway, as he'll just brush you back. So don't
let him corner you and just wait it out, then watch the end of The Warrior.
For winning, you'll instantly gain 25 more Light Seeds (504/540). Not only
that, you'll obtain the "Death of a Warrior King" Trophy. Schwing! Watch the
scene, then walk to the end of the platform with Elika for another quick
scene. After that, jump to the green Power Plate and use it to reach the top.
Go across this long stretch of platform and double jump the collapsing parts.
Take the slide down and double jump to safety.
Time to move on. We're finished in the City of Light for the time being. Let's
head over to the Royal Palace now. Set your next destination as the Royal
Spire. Teleport to the closest area, The Tower of Ormazd.
From the Fertile Ground, slide down to the bottom of the tower and take the
left exit, heading north. Jump the gap and climb up. Hop your way across all
of these platforms to reach the Corrupted side of the chasm.
|Royal Spire - Royal Palace| Dolus
Keep scaling these platforms, but watch out for the Corruption on some of them.
Eventually you'll enter a more enclosed space. Keep jumping and you'll come to
the entrance of this area in due time.
The plate is right in front of you, but it's on a spinning wall mechanism. Jump
over to it, and time it right. Climb up and activate the plate to get moving.
Not long after, you'll hear the incessant harping of The Concubine. From the
column you'll reach, watch out for the Corruption well ahead. Time it well and
run to the next plate. Wall Run between the next two columns, then from the
next one, double jump to a Wall Run (watch the Corruption well) to reach a
Up here, another platform leads to a spinning mechanism with another plate.
Time it right, as Elika suggests and double jump to it and use the plate. After
the second plate, double jump after Elika lets go of you to reach the next
platform. Double jump from the beam, minding the Corruption well, and run to
the plate. Once again, after Elika lets go of the Prince, double jump to reach
the column. Keep up the good timing and continue climbing up until you get to
the top platform. Jump over to the elevator mechanism with the crank on it and
fire it up to get moving. When you get to the top, the penthouse will be
awfully lonely, oh, except for *that*.
Like before, the Concubine will trap Elika momentarily so you won't have
access to her powers at the outset of the fight. This will limit your attack
options so try to make full use of X and Circle because The Concubine will
deflect your sword attacks constantly.
Rely on the sword when The Concubine puts up the Attack Shield however.
Dispatch it and get in some good combos, at least, what you can make of them
and do some hurting on her. You'll notice that her attacks aren't that hard
to deflect, although if you've gotten used to the timing of The Warrior, I
can't blame you.
The Concubine will introduce a new shield here most likely. The Grip Shield
means you can't hurt her with anything except Circle. Start off your combos
with Circle attacks to dispatch the shield first. She'll flip back and forth
between the two shields as the fight progresses, so watch out for them.
Most likely after The Concubine loses about 1/3rd of her health, Elika will
be freed. Now you've got full combat freedom again. Now wouldn't be a bad time
to stretch out that 14 Hit Combo (see the Trophy section) if you haven't done
it yet already. Other than that, keep attacking and make full use of all of
A new attack she'll introduce is another little QTE where she twirls her staff.
Like others it's a random button prompt so hit the right button that appears
to avoid some damage. She'll also use a move to grab the Prince with Corruption
which another prompt QTE.
Keep it up and eventually she'll retreat.
Heal the land as always. What do I see in your future? Light Seeds. Get to
collecting, starting with the three leading to the edge of the platform
(507/540). Hang over the edge and start sliding down. The scratched out path
along the wall makes it pretty clear which way to go. As you descend, collect
another four Light Seeds, then land on the balcony below (511/540). You'll be
outside of the tower and facing a large rock wall across a chasm. Go that way
Jump to the columns, then Wall Run for two seeds (513/540). Wall Run from the
next platform to two vine patches, each with a seed on them (515/540). Wall
Run and jump to the column around the bend here. Now, point the Prince toward
that alcove to the left with two Light Seeds. Wall Run in there and grab the
vines to claim them, then return. Continue toward the enemy platform by Wall
Running and take another two seeds (519/540). Fight the enemy and then turn
around and head back to the tower.
On your way back, you'll surely notice some Light Seeds below the returning
platform to the tower. Stand there and then on the right side (facing the door
into the tower), hang over the ledge and drop down to the ledge below. Collect
the two seeds here and then grab the ring-switch on the wall to lower the gate
(521/540). You can jump to the column now and climb back up. Jump over and go
into the tower now.
From this platform, go left, Wall Running between two columns for two Light
Seeds (523/540). Enter the door here on the platform you land on. In this tight
corridor, Wall Run to the column, then Roof Run for two Light Seeds to reach
the next one (525/540). Roof Run again to collect another seed and land on the
enemy platform. Kill it before it spawns, then collect the two seeds here. One
is in the corner, and another on the right-hand wall (528/540). Make your way
back across (make sure you're going in the right direction) and Roof Run from
the second column to get another Light Seed, before landing in front of the
As you enter, Wall Run on the wall to your left to get a seed and grab the
fissure. Wall Run from the top of the fissure to get another and then jump to
the next platform (531/540). Enter this corridor too now, leading back toward
the City of Light dominion.
Start hopping platforms until you double jump the big gap and make a left turn.
Once you do that, start looking for Light Seeds. Hop down to one platform for
the first seed. Double jump to the platform on the left for another. A platform
just below has another one. Jump to that large platform that once served as
the halfway point between here and the City of Light. It's hard to describe,
but you had to wall kick up to this ledge coming from the CoL. Hang over the
edge on this platform (toward the CoL) and find two more Light Seeds here that
you can reach by jumping to the wall from the lower platform, then jumping back
(536/540). That's all so head back now. When you enter the enclosed area again
and make the right turn this time, you'll see another seed that you can jump
to before climbing up to the next ledge (537/540).
When you enter the tower again, Wall Run to the left, to and from a fissure to
collect two more seeds (539/540). Wall Run back to that platform you just came
from now. From here, jump toward the center platform just like before. Time
the plate and then run up to it and activate it. Go all the way up, activating
all the plates until you land on a platform with a Light Seed on it (540/540).
Keep going up again until you reach the elevator and take the Light Seed
nearby (541/540). You've got enough for your last power so there's no need to
count toward a goal anymore. Let's keep looking however. From here, Wall Run
along the gold wall on your left and then slide down to a platform below. There
is a seed in the center here; take it (542). Jump to the nearby Power Plate
and get back up to the elevator and take that up again.
When you reach the top again, find the small ledge jutting out and slide
back down to the balcony like before. Now, activate the nearby green Power
Plate. Use the plates and go up. Watch for the third plate, far to the left
on the gold part of the tower. From the third plate, move slowly to the right
up the obvious path and go up the large ramp to a platform. This platform will
award you with a nest of five new Light Seeds (547). Take the next plate
up to the top, then slide down again.
Enter the tower and return to the center platform with the blue plate on the
spinning mechanism. Take the plate again but when you land on the wall below
the second plate do NOT let the Prince pull himself up to it! Hit R2 as soon
as you land and start sliding down. If you get up to the plate you'll fall and
have to be saved. Slide down before that and land on the platform below.
Wall Run to the left to the fissure, then to another, and finally to a platform
where you can see a new blue Power Plate. Again, it's on a mechanism so time
it right to activate it. You'll reach a fissure. Climb to the left to get the
Light Seed (548). Drop down and return to the center again and use the plate
once again. Go all the way up until you reach the second mechanism, the one
with the Power Plate on the large gate/fence thing that spins. Use the plates
until you land on the next platform. Go to where the small beam is and hang
from the ledge (NOT THE BEAM). Hang from the ledge and drop down below to find
a seed underneath you (549). If you drop from the beam, you might have to be
saved by Elika. Run to the next platform and then find a way to slide down from
there, preferably to a fissure. You've collected all of the Light Seeds here
now so let's go to the Temple now.
Approach the last emblem. Once again, things are quiet. Too quiet... Stand in
the light and activate the last power to receive the Wings of Ormazd. In the
blue world, activate the plate and give it a trial run. The Wings of Ormazd
allow you to fly a short distance. Like the green plates, there are obstacles
involved so you can sometimes have to do these over. Use the Left Analog Stick
to move around a little while flying but there won't be much to dodge in this
trial. Reach the exit and return to the Temple.
After that, wouldn't you know it, here comes company!
Unlike the previous fights, there is no Corruption here surrounding the
platform. You have the freedom therefore, to push The Alchemist up to the
edge and ring him out for a super easy victory. That's your choice though. If
you'd rather string out some combos, make the fight last as long as you can.
Like the rest of his ilk, The Alchemist will deploy the Attack and Grip Shields
so deal with them appropriately. He seems to deflect attacks less than the
rest have been lately, so again, I'll stick the reminder in about the 14-Hit
The Alchemist will still rely on the Corruption to attack so he's somewhat
easier to deflect. His new moves are button prompt moves, like the rest of them
have been employing. One is easy to see coming. The Alchemist will stretch out
his arms and his robe like wings and almost hover toward you. Several bands of
Corruption will lunge at the Prince. Mash Square to swat them away with his
sword. He'll follow up by using the Corruption to lift the Prince into the
air. Hit the random button prompt to break free.
The fight isn't too hard and again, he seems to deflect less attacks so make
full use of your combos.
Time to scour this land for Light Seeds. Begin by using the yellow Power Plate
right before you. You'll set out and make a curve as you fly. Veer left for the
first seed (566). Quickly veer right after that, then left again for two more.
You'll fly between some columns and approach two walls. Grab the seed on the
left first, then steer between the two walls. As soon as you slip through, veer
back to the left to collect the last seed on this voyage (570). After that,
enjoy the rest of the ride and land back on the Fertile Ground.
Now go across the gap toward the base of the rotating platforms puzzle, taking
the seed before jumping (571). You can get another three on this platform
(574). After that, cross to the other side and climb that wall you used to
get up there, the one with the two rings. You'll get one seed on your way up.
When you get to the top, drop over the back side of the beam and find another
seed behind the wall here (576). Now, jump to the first rotating platform.
From here, simply jump to the top left platform and take the seed there (577).
This just so happens to be the platform with the crank that makes them all
revolve around the base too, so turn the crank so that your platform moves to
the top right. Let go and take the next seed. Turn the crank again in the same
direction to get the seed in the bottom right (579).
You're not done yet though. This next part is a trifle more complicated. Start
by turning the same crank back once in the opposite direction so that the
platform with the long beam is in the bottom right. Now, use the top left crank
and keep turning it until the long beam on the bottom right facing to the top
right platform. Once you have that, use the bottom left crank to make it point
toward you so you can jump to it. Turn the crank twice to point toward the
distant platform to the northeast. Double jump to it for two Light Seeds (581).
Get off this merry-go-round and return to the platform before you climbed up.
You need to use the rotating platforms to get off though, because dropping off
is too long of a fall for the Prince.
Near the wall you climbed to get up there is another wall with a wooden door
in it. Climb up this wall using the ring, and get the Light Seed (582). Ahead
of you, at the top, is a small gap and a flagpole. Drop into the gap and then
immediately hang over the left ledge. Slide down to the green Power Plate and
use it. Go around the structure again to collect one measly Light Seed (583).
Return to the top and swing across aforementioned flagpole to the other side
and take the next seed there (584). From here, look to your right, to the west.
See that platform? Double jump to it. There's nothing here, so it seems but
drop over the far edge and you'll discover two Light Seeds on a lower balcony
(586). Climb back up and return to the main platform. Drop down from here to
the right to land in the spot near the river.
Take the same path you used to enter this place, the one leading back to the
Machinery Ground. Start by Wall Running on the left wall for one seed, then
jumping to the flagpole for another (588). Drop down from the vines and don't
press Circle at the ring to let the Prince fall to the next patch, as well as
collect the Light Seed there. Swing across the flagpoles next and get two more
Light Seeds before and after using the ring-switch (591). Jump to the platform
after your run and then jump to the second one. Hang over the edge of this
platform to collect the seed under there (592). Wall Run to the former enemy
platform for one last seed along the wall (593). Head back to the Construction
Yard now. On your way back, when you reach the flagpole, drop down to another
flagpole below. Swing from this one to jump to the wall and collect two Light
Seeds there (595). Return the rest of the way now.
Cross the river and face the south exit, a somewhat dreary path leading back
to The Cauldron. Wall Run to the red fissure for one seed (596). Wall Run and
jump to the next one for another seed. Move along the fissures to reach the
next seed and a platform (598). Hang over the edge of this platform and slide
down the wooden wall to a fissure. Take two more Light Seeds then use the
fissure to climb back up. Collect the Light Seed near the edge of this platform
and you're done for this path (601). Turn back now and return to the river.
Take the only other path you haven't explored yet, to the northeast. Swing
across the flagpoles for one seed (602). Land on the beam and climb up the
column to gather the next seed. Double jump and Wall Run to the following seed,
then land on the next platform (604). Wall Run a few times to collect one seed
and reach a vine patch. Climb straight up from this first patch and use the
ring to pull yourself up to two Light Seeds (607). Wall Run to the next patch
to claim another seed. Don't Wall Run to the wooden wall ahead. Instead, climb
straight up to another vine patch. Wall Run and jump to the wall on your left
and take the seed there, then jump again to reach the other side of this chasm.
The enemy platform is here so drop down and deal with it. Now, return and this
time, use the wooden platform and hit the two rings to collect that seed (610).
That's all of the Light Seeds here so you're done. Time to set your next
destination. Make it the Royal Gardens, of the Royal Palace. Teleport to the
From the Fertile Ground, climb up and just make your way across the columns
or whatever to get to the doorway right next to the yellow Power Plate. Cross
all of these columns to climb up the three rings. Dispatch the Ahriman soldier
and then jump to the dark blue wall, obviously leading you in the right
|Royal Gardens - Royal Palace| Dolus
When you get to a column, watch out for the Corruption wells, and Wall Run to
the next one. Wall Run along the next cavern wall and you'll finally land
before the entrance. Head in and listen to Elika clamor on.
Head down the stairs and activate the yellow Power Plate. You'll fly a very
short distance and Wall Run between two walls to use the next plate. Use the
third plate and you'll finally make your landing.
And oh, did you pick a fine spot (ok, well I picked it but...). This place is
home to perhaps the most dastardly puzzle of all. Can't you just picture a guy
in your head with a big nose, a crafty grin, twirling a tiny evil guy
moustache and going "nah hah ha!" You can't? Well... *ahem*
As Elika suggests, make your way to the left side first. You need to use the
cranks to set the flow of the Corruption so that it enters the large pool in
the center. Then you need to do this on the other side as well to proceed.
The way this puzzle works is that there are four cranks, and each turns
surrounding pools. The pools are connected by small sluices, and the way
the Corruption flows is by lining up the arrows on each pool with the sluice
paths. Confused yet? It will become simple in a minute.
First, know which cranks are which so you can follow the steps. Find the small
beam like wall near the center of this area. When you get near it, Elika will
say you can't cross yet. Find this beam and face the four cranks (the Prince
should be facing directly east on your map). Notice the two cranks in the back
are on a higher level than the two in front of you. Use this to help you
identify them as I go through the steps. Going from the bottom right clockwise,
you have the lower right crank, the lower left crank, the top left crank, and
the bottom right crank. Got that?
1) Turn the upper left crank clockwise once. The Corruption will flow one pool
over and one down.
2) Turn the lower left crank counterclockwise once. The Corruption will fill
more pools now.
3) Turn the upper right crank counterclockwise once. The flow stops in some
4) Turn the lower right crank clockwise once. The puzzle is solved.
Not too bad, huh? Make your way over to the other side. Once again, the same
idea applies. Facing west, you have the lower right crank, lower left, upper
left, upper right, etc. This one is much more complicated and even more
aggravating so focus!
1) Turn the upper right crank clockwise once. The Corruption will flow straight
into three pools.
2) Turn the upper left crank clockwise once. Nothing changes.
3) Turn the lower right crank counterclockwise once. Nothing changes.
4) Turn the lower left crank clockwise twice. The flow will move the Corruption
all the way to the end.
Problem solved! Return to the center and double jump the gap. Activate the
Power Plate and get to flying! You won't have to dodge anything so enjoy the
flight until you land on the Fertile Ground platform. Strangely, nothing seems
to be hindering you to the Fertile Ground itself. Approach it and have Elika
start the healing, when... Ah, jeez! The Concubine appears and ruins the party.
Elika will be trapped again, although it shouldn't be for very long. Once she
is free, you have full access to all your combos.
One of The Concubine's new moves starts with her twirling her staff. It begins
a small QTE with Square mashing. You have to act on it quick though or else
you'll lose. Win this QTE however and she'll follow up another, using her staff
as a vault and attacking the Prince with her legs. Hit Circle to ward it off
and watch out for the third one. The Concubine will end this QTE chain by
leaping into the air and trying to strike you from above. Press X to dodge.
These are some of I think, very few QTEs that have fixed button pressed,
besides the mashing ones.
Even her staff attacks seem more deliberate and swift now and so you may have
trouble even deflecting. She also still carries the same two Shields you've
been dealing with, nothing new there.
You'll probably be dodging a few finishers so be careful. Try and string out
a very long combo because she won't deflect you that much. Note that you can't
pin her up against the Corruption. She'll just swat you away. Keep piling on
combos though and avoid her QTE attacks to win this one handily. I managed to
get my Combo Specialist Trophy after defeating her. Hope you're keeping up!
Now you can go ahead with the healing. That brings out the Light Seeds as per
usual. Collect the four right by you on this platform first (614). Next, go to
the right and jump down to the balcony here. Cross the flagpoles, then double
jump and Wall Run so you can jump to a beam, connected to a long chain like
walkway. Take this down for two more seeds, then Wall Run for another and reach
the flagpole (617). Don't swing toward the enemy platform (even though this
means the enemy will spawn). Instead, turn the other way on the flagpole and
swing to a hidden platform behind you. Collect the two Light Seeds here and
then finally land on the enemy platform (619). Deal with the nuisance and then
we can move on. The enemy platform always marks the halfway point between areas
but there's one more Light Seed nearby that you can probably see. Jump to the
beam with the blue flag draped over it. Next, Wall Run on the wall past two
Corruption wells to snag the last Light Seed (620). Head back toward the
Fertile Ground now.
Go along the balcony and toward the columns. Double jump to the first one to
get a seed. Jump to the next column for another. From there, Wall Run to the
vines, take the seed, then Wall Run to the column and jump to the nearby
platform (623). Enter this corridor now, leading back toward The Cavern.
Wall Run to the left and take two sliding platforms with two seeds to a
column (625). Turn on this column and face the alcove to your left. Double jump
to the platform and claim the pair of hidden Light Seeds (627). Return to the
column and keep moving. You'll inevitably end up back at the former enemy
platform. Turn around and climb up that wall with the rings. Claim a seed
before reaching the top. After the columns, Wall Run to collect the last seed
and return to the entrance (629).
Back at the entrance go straight, down the stairs and activate that yellow plate
again. You'll Wall Run when you land, so jump to the other wall and take the
Light Seed in mid-air, then activate the next plate. Keep going and you'll land
on the platform between the two crank puzzles.
Go to the left side first and head to the northern part of this platform
(check your map) and find this small basin. Hang over the edge here to find
two Light Seeds (632). Now go to the opposite end and find a Light Seed in the
corner, near the yellow Power Plate (633). Right near this one, drop into the
empty pool, the same one you filled with Corruption earlier. Inside, you'll
find another Light Seed. Climb onto the floodgate and run up against the side
of the column to take yet another Light Seed (635).
Cross over to the other side now, and on the opposite floodgate, climb up that
column too, to find a Light Seed (636). Drop into the empty pool here too for
the next seed. In the south corner, there is a high ledge with two more seeds
but they seem unreachable. To the right, on the wall is a column that is
partly embedded in the wall. Stand to the left of this column, and climb up it
then jump toward the ledge. The Prince should have enough height to climb over
the fence and reach the two Light Seeds there (639). Move to the north end of
this platform to the other basin, just like the other side. Hang over the edge
and place your hands on two more Light Seeds (641).
Cross the pools now and jump the gap to the yellow Power Plate. Use it to get
back to the Fertile Ground. Go to the other end of the platform you didn't go
down before (east end). Drop down to this balcony. Wall Run for a seed and jump
to the column (642). Grab a seed in mid-air as you jump to the next column.
Wall Run to the vines to collect the next seed. Climb to the top of this vine
patch and then jump straight up to another patch. Take the two seeds here
(646). Wall Run to the column and take the last seed (647). Return to the
When you get back, cross the columns on this side of the chamber for two more
Light Seeds (649). Before moving on, jump back to the first column. From here,
jump toward the wall and the Prince should be able to reach a fissure. Take the
fissures over to a red Power Plate. Use it to reach a balcony with three Light
Seeds (652). Drop down to the platform below. Jump to the column on your left
and use it to jump toward the wall to collect one seed, then jump back (653).
On this platform, just go around, past the doorway to the other set of columns.
Go around here until you get to the last column just before the other balcony.
Instead of jumping toward it, get as high on this column as you can, then jump
to the wall on your left. Another set of fissures will lead you to another red
Power Plate chain and another balcony for two Light Seeds (655). You're all
done with Light Seeds here too. You know what that means.
Pull up the map and make your next destination the Martyr's Tower, of the
Ruined Citadel. Teleport to the Sun Temple to get there quickly.
As we sweep up the last few Fertile Grounds, we'll be following a pretty basic
pattern, or at least I will be. Anyways, once you're at the Sun Temple, use
the red Power Plates to descend. From there, cross the right path, the one
with the columns. Keep going down this way, then across a platform and a
flagpole to another column. From here, just Roof Run to the enemy platform.
Get rid of it, then continue. Where we're going, we don't need roads. Er..
|Martyr's Tower - Ruined Citadel| Astus
For what it's worth, I hope you've been enjoying your tenure with this game.
I know that's come out of leftfield, but we're nearing the end soon.
Jump from the enemy platform to the column. Roof Run across this expanse. Next,
cross the beams and flagpoles to the next platform. Be mindful of the
Corruption wells, then scale up the next wall. Climb up using the fissure,
then go down the beams. When you reach this platform, a rather unnerving hiss
sound will ring throughout the air. o_O Use the nearby yellow Power Plate.
No obstacles to dodge. Just land on the next wall and use the second plate.
For this one, when you start heading down, dodge the platform and then keep
going to the third plate. Move under the low overhang and then keep flying to
reach the top finally.
You confront The Hunter, only to wind up in a totally new area after he
springs his little trap. Use the fissure to your right to get down, then slide
along the wall. You'll be deposited in a rather depressing place, surrounded
by Corruption. Talk to Elika here for a funny conversation, then get moving.
Start by Wall Running past three Corruption spots to reach a flagpole. Jump
to the next wall and grab onto the fissure. Keep going around the room until
you reach the next platform. Climb up the ledges and then jump to the beam.
Jump to the next beam that this one is pointing at. The path around here should
be fairly easy to identify. Just keep jumping from beam to beam until you reach
two parallel beams. Jump from one side to the other out to a short beam with
seemingly no place to go. Look closer at the wall in front of you. Double jump
to it and grab the fissure.
From the fissure, Wall Run to the right. Be careful not to accidentally jump
up into the Corruption, as the camera can mess you up here. Stay high on the
fissure and Wall Run to the right and jump to hopefully grab the flagpole.
Swing from here to the wall and just simply Wall Run to the fissure. Climb to
a new beam and then jump from here to another flagpole. Swing to yet another
fissure and take this over so you can climb up and out. A short scene takes
over. Payback time!
The Hunter is as fierce as ever. Deflect his attacks and string out some good
combos. Try to avoid constant Square attacks as he'll deflect you a lot. The
basic principle of this fight has not changed much if at all however. The
Hunter still has that annoying ink blot attack. He'll also have access to both
the Grip and Attack Shields as well.
You can force him up against the column to break through for a tiny amount of
damage added to the end of your combo. After a while, The Hunter may exhibit
some odd behavior and start backing away from you. He may have a shield on
so he's just waiting, hoping you'll attack with the wrong move. Other than
this, he doesn't have anything really new to throw at you. His attacks can
be fierce at times though and if he gets into finishing position, don't let
him do it! He'll regain half of his life if you fail the button prompt.
String together some good combos and send The Hunter packing.
Now that you have some quiet time, how's about we get out of here. Scale the
wall using the fissures. Wall Run and then jump to the hard to see flagpole.
Double jump to the next one, then to the beam, and finally, jump to the
fissure. Wall Run to the next fissure and take it up. Wall Run to the right
side of this platform (the left is covered in Corruption).
Cross the large opening in the center with the beams. Climb the fissure on
the right and when the Corruption spot has passed, run to the ring-switch and
grab it with Circle. Keep moving to ultimately land on a new beam that puts
you in position to reach the yellow Power Plate. Cross the series of flagpoles
and then climb out to fresh air.
Turn around and enter the light of the Fertile Ground. Heal the land and in
come the Light Seeds again. Start by taking the three around the Fertile Ground
(658). Engage the nearby yellow Power Plate for a seed and then take to the
sky (659). You'll land near the other plate and gather another seed (660). You
have two beams. Take the one leading back to the Sun Temple. Jump the gap and
then turn around. Wall Run on the right to collect that Light Seed, then jump
to land on the beam (661). Turn around again and keep going this way.
Jump to the wooden platform for the next seed (662). Wall Run to the fissure
and slide down from there. On the nearby wall, jump and climb up to reach the
Light Seed. Set out on the beam and cross the flagpoles to find another seed
at the last one. From the column, Roof Run to the next column to grab the next
seed. Roof Run again and then slide down this column to find the next seed
(666). Eeek! The mark of the beast! Anyways, from this column spy the wall to
the right. See that fissure? Slide down the column and double jump to that
fissure. Climb around here to uncover two cleverly hidden Light Seeds (668).
Now, make your way back to the platform just before the one with the Power
Here, you should see a corridor to your right. Climb inside and find a seed
on the floor below. Climb up the other end. Two more paths here. Go straight
and hop the gap to the red platform. Grab the seed here and follow this
passage as it turns right (670). Jump to the small platform ahead and take the
Light Seed on top. The next two are to the left, along the wall, separated by
a small crevice. Jump to the wall and you should enter a Wall Run to grab the
left one. Jump over the crevice to Wall Run again and take the second one
(673). Hop across the next two platforms for another seed. Wall Run through
this passage to reach one more platform with a wooden ledge. Collect the last
seed here and then turn back (675).
When you return to the grassy platform and the fork. Take the other narrow
corridor, to the right, this time. Ignore the flagpole in the center and just
take the Light Seed below (676). When you come out the other side, you'll be
on the other platform just next to the yellow Plate platform. Wall Run on the
left wall to grab that seed there and then jump to the beam (677). Turn around
and now take this path that leads toward The Windmills area.
Wall Run on the right wall to take the first seed (678). Wall Run again to the
flagpole for another. Swing from the flagpole and Wall Run, hitting some rings
to claim three Light Seeds in succession (682). You'll eventually land on a
platform with some columns in the corners. At the top of the left pillar, there
are two Light Seeds. These can be tricky. Find the wall opposite this pillar.
It's the one with a metal gate and a lot of sand tucked into the corner. Jump
up this wall and make sure the Prince pulls himself up. Double jump behind you
toward the pillar. Again, let the Prince gather more height, then jump back.
Keep doing this until you have both Light Seeds (684).
Head all the way back now to the yellow Power Plate and activate it. Use all
the plates to fly back up the same way you did before, ignoring any Light Seeds
you may see along the way. Now, drop into the open hole here and slide down
inside the tower. It's the same one you fell into before when The Hunter sprung
Slide down this wall but jump to the opposite wall so you can grab that Light
Seed on your way down (685). Jump back and slide the rest of the way down,
taking another seed before you land. Drop down to the floor below, which is
now free of Corruption. Find the pillars on the east side and jump between them
to collect a Light Seed (687). Do this again but get up REALLY high to collect
another Light Seed (688). You can also use this to skip all of the platforming
and Wall Running. Just hop between the pillars and catch the fissure. Climb
out into the arena where you fought The Hunter.
Climb up the same fissure, but this time, Wall Run to the left. You'll reach
another fissure, leading to the outside. Take the Light Seed here, then go up
the stairs to find two more (691). Right where you find these two Light Seeds
is a beam pointing out from the ledge. Stand out on the end of this beam for
a moment and you'll get the "Assassin View" Trophy. Schwing! Return to the
previous room you just left and drop back down. Climb up that fissure again,
but Wall Run to the right like the first time. Jump to the flagpole for a seed
and then keep going along this wall until you reach the fissure at the end
Climb up into the above chamber and get off the fissure on either side. Take
the seed in the center by jumping from one beam to the other (693). Exit out
to the west now, and you'll be back outside, at the same place you found the
Assassin View. Where the stairs begin, there is a gap in the railing. Hang over
the ledge here and slide down to a platform with two seeds (695). From here,
Wall Run to the fissure, and then climb down. From the lowest fissure, Wall Run
to the left and jump to the platform.
Now, from where the yellow Power Plate is, go along the beams that lead back to
the Sun Temple, but stay on the first beam. Jump toward the fissure on the
wall. Climb up to the green Power Plate and activate it. Run up and move partly
left, as the path shows to the next plate. Run straight up from there to the
next plate and a seed (696). Run along the next wall, then veer a little to the
left to activate the last plate, grab the next seed, and reach this pesky
ledge. It holds another three Light Seeds for you (700). For obtaining this
many Light Seeds, you'll get the "Light Seeds Gatherer" Trophy. Schwing! Use
the fissure above to get out of this place.
You've got all the Light Seeds, so you're finished with this place. Your next
destination is the Reservoir of The Vale. Mark it on your map and teleport to
the Construction Yard.
You'll have to go across the large platform first, then take the left path,
across the flagpoles, and then past the mountain walls. Consult Elika's compass
if you get lost. Keep moving until you reach the enemy platform. Get rid of it
and then dive into the darkness yet again.
|Reservoir - The Vale| Fides
The contrast you can observe just from this platform by looking at the right
mountain wall, and the left one is actually kind of impressive. In any case,
climb up the more dark vines and get past the Corruption spots, Wall Running
to the left. As you move between the walls, time the rest of your jumps and
runs well to move past the Corruption.
As you move around the corner, you'll see Corruption wells. Time these too as
you move to the fissures. Eventually, you'll reach the target platform. Move
down the ledge to the left, near the plate and you'll get a nice view of the
area. When the talking is done, activate the red plate and take off. You'll
eventually land on another platform with another plate. Use this one too, of
course, to keep moving. This one will throw you into a small "tube" like
tunnel and you'll slide and then Wall Run to the next plate. Use the next few
plates to reach a slide. Jump off and Wall Run to yet another plate. The rest
of the path will assume a similar pattern, until you reach an isolated slide.
Make a double jump to the next slide, then jump to the next plate. This will
finally land you inside the Fertile Ground.
Unfortunately, The Alchemist has been waiting...
This arena will be surrounded by Corruption so take note of that. Watch out
for the Alchemist's new prompt attacks. It looks similar to some of his old
ones, as he grabs the Prince with corruption. Hit the button that appears to
break free. The other, he'll grab the Prince with his bare hand and keep him
in a chokehold. Last but not least, he'll use the Corruption to lift his body
way up and then attack. All of the old prompt attacks will return as well so
have those thumbs ready!
The most notable addition to The Alchemist's repertoire is the addition of the
newest shield, the Magic Shield. This shield covers him in Corruption and it
can only be taken down by Elika. Lead your attacks with Triangle when he uses
this. He'll sometimes swap these three shields very quickly so be careful.
The Alchemist is not significantly better this time around in terms of straight
combat. Try some acrobatic or aerial combos to get him up in the air though,
because he might be able to stop your combos midway through by deflecting any
sword attacks you have in them. Try to keep him up in the air with a good combo
and make use of Elika and your gauntlet for this fight. Stay aggressive too,
because you may not have noticed this, but The Alchemist will be regening his
health while deploying shields! Yes. So keep him honest with constant attacks.
Eventually you should be able to bring the bastard down.
Go ahead and heal this place once that's done with. Beauty is restored to this
drab, creepy place. The Light Seeds also spring up.
For once, there are no immediate Light Seeds around you. The first one is up
near the red Power Plate so get it, and start the merry-go-round (701). As you
move about from plate to plate, you'll obtain three more seeds (704). The last
one will throw you back to the entrance with the nice view, which is even more
Let's start by going straight back to the Reservoir. Use the red Power Plate
again. When you land near the second plate, you'll Wall Run for one seed (705).
You'll drop onto the platform with the next red plate, but now, there's a
yellow one too. We'll come back here later. For now, climb up and take the next
seed and activate the red plate (706). Be ready, as you land in the tube and
onto the slide, veer to the left to grab the seed or else you'll miss it. Once
you have it, Wall Run to the next plate (707).
Keep going along the various walls and slides to reach all the plates. The next
three seeds are all found near the plates. When you land on the first of two
slides, double jump to the second one and steer into the seed on the right,
then jump to the next plate. The final plates will take you back toward the
reservoir, but not before collecting another Light Seed. After all of that, you
should have five new Light Seeds (712). Use the plates to get back out.
When you return to the entrance, engage the red Power Plate again. Get to that
platform with the red and the yellow plates. This time, opt for the yellow
plate and use it. Be ready to collect some Light Seeds right away. As soon as
you start heading downward, move left, right, and left again to get three
straight seeds (715). As you straighten out, dodge all of the pillars and
structures, including the column supporting the sliding platform by moving to
the left. You'll then fly up toward the sun. Fly down and then up to collect
another pair of seeds (717). After that, you'll land back on the platform with
the plates. Use the red one to return, getting any seeds you might have missed
before if necessary.
Back at the entrance again, you've got three paths to explore for more Light
Seeds. Start by taking the middle path, back toward the Royal Palace. Double
jump to the grassy platform, then again, and again as you go around the corner.
From the third platform, jump to the one on the left for a Light Seed (718).
Jump the other platforms and reach the narrow corridor ahead. Some Corruption
traps are far up ahead, which means you're near the halfway point. Wall Run
through here for another seed (719). Jump onto the dark platform ahead, then
make an about face.
Use the camera here to help you see below. There's a lower platform. Jump back
into the corridor and hang over the west ledge. Drop down and even though the
screen threatens to turn black and white, you should be able to grab the lower
ledge. Take the seed here first (720). Now, Wall Run through here and you'll
come back to the chasm but on the lower platforms. When you reach the opening,
Wall Run on the left and just slide down to the platform with the Light Seed
on it (721). To the right of this platform are two more Light Seeds but they're
very low on the wall. Do a normal jump to them and you should hopefully grab
them before the Prince pulls himself up. If not, slide down and jump back as
soon as your body touches them. Take these seeds in hand and jump to the next
platform (723). Keep going and climb out of this chasm, returning to the
Take the left path now, toward the Construction Yard again. Wall Run to the
first fissure to get one seed (724). Climb up from the left side of this
fissure to get another seed on the wall above. Run to the subsequent fissure
and from there, to the vine patch. Claim one more seed here, then slide down
from the vines to a fissure below. Take this over and Wall Run to another
hidden vine patch. Grab the Light Seed under the platform, then head back up
and Wall Run to the top of this platform (727).
Wall Run to the ring on the next corner and take the following Light Seed and
reach a vine patch (728). Climb up the wall from here to collect one seed above
you (729). Next, drop down to a lower vine patch and Wall Run from here. Jump
to the wood wall to collect a seed and land on another patch. Climb up from
this vine patch to get another (you can get this by wall running but just get
it now) on the wall above you (731). Now, return to the mountain vine patch and
climb back up to the higher one. Wall Run from here, and keep vaulting back
and forth between the two walls. Get one seed when you land on the rock wall
again (732). You'll reach another vine patch, with another Light Seed above it,
so jump up and snatch it (733). You're done on this path, so head all the way
back. You know where to go next.
The right path presents you with a lot of slides in succession. Ride them down
and partake of all the Light Seeds to end up with three new ones (736). Wall
Run from the next platform to the vines, collecting one seed, then another
when you Wall Run toward the column (738). Roof Run from this column to collect
another two seeds and land on the enemy platform. Deal with it, but don't
return just yet. Find the beam leading toward a column, on the way to the
Heaven's Stair Fertile Ground. Jump to this column and slide down. Turn back
toward the platform now and spy the two Light Seeds up against the wood wall
down here. Jump to them and then quickly jump back to the column (742).
Start heading back toward the Reservoir. Several more Light Seeds are ready to
greet you on your return trip. Get to a sliding platform that leads to a vine
patch. Hold on and then climb up above to a fissure. Run over to the next
fissure to your left and take the two Light Seeds there (744). Descend back
to the vines and take them over to the right to another fissure. Climb up and
over. Wall Run and jump to a slide that holds this area's last Light Seed
On the map, make your next destination the Spire of Dreams in the Royal Palace.
You're close to there, so need to teleport this time. Take the central chasm
again and traverse all the platforms, then Wall Run down the corridor to find
the Corruption filled part of the valley.
|Spire of Dreams - Royal Palace| Dolus
Wall Run past the Corruption well to the platform. The next Wall Run
requires you to get a lot of distance, or else when you jump to the opposite
wall, the next Wall Run won't register. Get a good run, then jump and Wall Run
on the other wall to the next platform. Clear the next gap, then jump down to
the following passage, leading left around the corner. Jump to the entrance
into the palace.
When Elika is done boring the hell out of me, er, you, I mean... when she's
done talking, start making your way up. Wall Run to the Power Plate on the
left, avoiding the Corruption spot. Fire up the plate and let Ormazd take you
onward. Wall Run along the following walls, hitting the rings and finding each
subsequent plate. It will be a very short trip to reach the platform where an
elevator awaits. Use the crank and it'll raise you up to the next floor.
The elevator stops and as you arrive, The Concubine traps Elika like always.
The fight hasn't begun yet so target her and swing, but of course, she'll
disappear. "Catch me if you can!" Oh, I will, bitch. *ahem* Wall Run along the
right wall, using the ring to extend your run, then jump to the column. Roof
Run to the next column, then jump, Wall Run, and jump again to the following
platform. Strike at The Concubine's stupid clone image again and watch her
vanish again. Return to Elika and strike at The Concubine again with the same
results. Do it again and a scene will take over.
Elika is free now, which bodes well for the upcoming fight. Now, to proceed,
go all around the room another time, but on your way back to the elevator
platform, grab onto the column. Climb up and then Roof Run here to a ring and
then to another column. Wall Run across to the next platform, then again past
some Corruption spots to the blue Power Plate. On the next platform, Wall Run
again to another plate, but watch out for the Corruption as those two spots
can be tricky.
This plate takes you to a flagpole. Swing and double jump to the wall for a
Wall Run. Hit the rings and activate the plate. Swing across the next two
flagpoles and then activate the next plate after you do another Wall Run. This
spire is more like a spiral, as you continue to move up this way, using more
and more blue plates. Keep going, double jumping larger gaps when necessary
to reach the blue plates. And just wondering. Is The Concubine's constant
clamoring pissing you off too? Good.
When you reach a fissure, climb up and then Wall Run over to the platform where
another elevator awaits. Operate the crank and you'll reach the top. Time to
shut you up...
The Concubine is annoying as ever. She has her staff attacks, she has her
prompt attacks. As far as basic fighting goes, she's still easy to deflect.
Take advantage of this and pepper her with some good combos.
Dispatch her shields, including the Magic Shield which was just recently
introduced. Other than that, this fight is really simple. Despite the fact that
a big part of the arena is missing due to the elevator disappearing, you have
a good amount of room to string some decent combos. Just let all that
frustration out and beat her face in.
Heal the land and you'll feel much better. Light Seeds... all I see are...
You'll find an easy first two right near you, then another near the ledge
sticking out from the tower (748). Don't go down just yet. Try to angle the
camera down and you should see a platform just below you with some seeds on it.
There's some flagpoles leading to it, so move over to a spot on the top of the
tower and hang over the edge. Try to land on top of the beam and drop down.
From there, drop to the flagpole and then swing over to the platform (750).
Now that you have those seeds, Wall Run to the right and you can start sliding
down the scratched out path. Pick up another pair of Light Seeds on your way
down to the balcony (752). Go ahead and activate the green plate right near
you. From the second to the third plate, stay to the right. From there, ride
up to the platform where you'll find five more Light Seeds (757). Schwing!
You'll end up a the top of the tower. Slide down again, but this time, ignore
the path and steer hard to the right. Avoid falling off and catch that Light
Seed out there (758).
Decline to enter the tower and instead take the path opposite the entrance,
heading toward the Royal Gardens. Start by getting two seeds right underneath
the green plate platform just outside the tower entrance. Hang over the right
side (facing away from the doorway) of the platform and drop down. Grab the two
Light Seeds here and activate the switch to jump to the column (760).
Jump to the next column, then to the platform for one seed (761). Take the
next column to a Wall Run for another seed, then double jump off and land on
the beam (762). Walk down the chain walkway to gather two more Light Seeds.
Then, drop down over the right side of this beam to land on a perpendicular
beam below. Double jump from this one to a platform and partake of two more
seeds (766). Make your way all the way back and enter the tower.
Go left from the entrance, across a flagpole into a Wall Run for two seeds,
then jumping to a beam for two more (770). Climb onto the platform and take
the left out of the tower again, onto the path toward the Reservoir.
Double jump to the mountain platform, and go around this next corner to enter
the valley. Take the path on the right across the platforms. Collect the two
seeds on the following platforms, then Wall Run through the next passage (772).
This area should look familiar. You're on the lower ledge of the path you took
earlier going from the Reservoir. You need to get on the higher ledge to get
back. So keep going toward the Reservoir, Wall Running through this narrow
corridor. You have to go almost all the way back to the Reservoir and climb up
that platform near the turn in the passage, then turn around. From there, you
can take the high platforms back. Do so now.
When you Wall Run out of the high corridor this time, jump to the next platform
and then Wall Run to the platform with the Light Seed on it (773). Wall Run
again, then jump to the next platform with another seed. From this platform,
jump to the cave wall on your left and climb up to gather two more seeds (776).
Jump back and then continue back toward the Spire of Dreams.
Back inside the tower, just go out onto the beam from this platform and jump
to the one on the other side. Take the flagpoles on your left across to the
next platform. Enter this passage, which is a narrow corridor with columns
leading to the Coronation Hall. Start by Wall Running on the left for two seeds
and then jumping to the column (778). Keep Wall Running on the walls between
each columns and scoop up four more seeds (782).
You'll land on the enemy platform so get rid of it before it spawns. In case
you haven't noticed, even the lowly soldiers of Ahriman have been beefing up
on Corruption roids, gaining the shields that the Corrupted have shown you. Not
only that, their health doesn't deplete nearly as easily, so ring outs help if
you need to fight. In any case, make your way back to the spire now.
When you enter the tower again, you'll see the two Light Seeds on your right.
This are tough to get and may require Elika to save you. Find a good angle and
double jump to the wall (a normal jump will not get you enough height) and Wall
Run to the two seeds, then wait til the end of your run and double jump to the
platform if you can reach it (784). If you didn't land on the platform, get
there now, but go the safer way around in the other direction. Wall Run from up
here to the plate and activate it.
Take all these plates up and it will be pretty lonely along the way to the
elevator. Operate the crank and take it to the next floor. Wall Run to the
right, to a ring and then to a column. Roof Run to the next column, then jump,
Wall Run, and jump again to the next platform. Take the seed here (785), then
Wall Run and jump to the column near the elevator. Climb this upward so you
can Roof Run, then Wall Run from the following column.
From here, you can reach the next plate so take it up to another platform with
another seed (786). Keep using the plates until you swing off a flagpole into
a Wall Run to one plate which is directly below another plate. You'll easily
get a seed as you Wall Run to this plate (787). Keep going up until you finally
reach the next elevator. Collect the Light Seed near the crank first. Next,
jump to the west wall to gather another seed in between the red curtains (789).
Find the last seed by walking to the northeast side of this platform. You may
not need to hang over the edge to get it, but if you don't, it's right under
the lip of this platform (790).
You're finally done with this place. Bring up the map and set your next
destination as the Marshalling Ground of the Ruined Citadel. Time to finish
that dominion off. Teleport to either the Sun Temple or The Windmills, but for
the purpose of this guide, go to The Windmills.
From the Fertile Ground, go out onto the beam and double jump to the flagpole.
Drop down twice to land before the Black Gate. Soon... Head to the left as
Elika's Compass will show you. Slide down some platforms to reach a column.
Wall Run to the next one, then Roof Run across this pit to the enemy platform.
Take care of business, because we've got much bigger things on the horizon.
|Marshalling Ground - Ruined Citadel| Astus
From here, enter the next corridor and cross the beams. Double jump to the
column. Look out for the Corruption spots then Wall Run twice to the next
platform. You'll have arrived, but you're not quite in the right spot yet.
Wall Run down the next corridor, where some Corruption wells are and use the
flagpoles and rings to get across. The platform you land on is the one you
Wall Run along the nearby wall to the yellow plate and activate it. Be prepared
to dodge two large rock spires by going left and right, as well as a third
obstacle before landing on the next platform. Another plate awaits there so
fire it up. Dodge down, up, and then down again to avoid three more obstacles,
then dodge right when you turn slightly. You'll reach yet another plate so use
that as well. This next part gets hectic so be prepared to fly out of the way
of a lot of things. You'll eventually land on the arena.
Oh, Hunter, come out to play-ayyyyy...
The Hunter will make a beeline for you so get ready to block and deflect. I'm
sure you've realized this by now but deflecting is better not only because it
lets you counter, but if you block an attack, the enemy simply follows up with
another one right after that.
The Hunter will not be holding back this time. He'll introduce some new prompt
button QTEs. He'll grab the Prince with his arm for one. These should be fixed
buttons, not random ones so if he grabs the Prince, hit Circle. He'll follow
this one by leaping into the air and spinning, then coming down with his
weapon. Hit X to avoid that one. The third one has The Hunter flailing at the
Prince so mash Square to knock him back. The final QTE takes a page out of The
Alchemist's book. The Hunter will grab the Prince with Corruption. Triangle
should be the button to break out of that.
If you're not too good at pressing the buttons at the prompts, try to stay
defensive when The Hunter deploys his ink blot move, because he always tries
to attack you at least twice during that. If you've become very proficient at
deflecting though, stand your ground and strike back. Like before, you want to
avoid using Square too much and use combos that will throw him into the air.
Throw him up against the wall at the end of a good combo to get another QTE.
When he loses about 1/3rd of his life, The Hunter will collapse the center
of the arena and you'll fall to the floor below. As if you didn't see that
coming. It honestly doesn't change anything about this fight except how much
room you have, so keep at him. Knock him down to less than half and The Hunter
will again make a scenic change.
This time you'll land on a platform. Jump over the Corruption and slide, then
double jump and slide some more. Keep jumping over the gaps that appear and
ride this down to some Wall Runs. Double jump to one more Wall Run, then jump
to the last slide. This takes you to the final arena.
This area is surrounded by Corruption so no wall QTEs this time. Instead, just
rely on the combos you can toss at him. He's only got a little health left so
don't let him finish you off. This is his last stand, so he won't let you push
him around. Be cunning and decisive as well as totally focused. Fend off his
attacks and deliver the final blow.
The finale goes off with a bang. You'll obtain 25 more Light Seeds, as well
as the "Now who's the Hunter?" Trophy (860). As the Prince suggests however,
it is time to move it. Use the red plates to escape to the outside and you'll
reach a yellow plate. Activate this and you'll notice the house is coming down.
Dodge up and then down to avoid the walls. Dodge left around the first cage,
then up above the second one.
This will see you out. After the scene, you're off to the next land. You've
conquered two of the Corrupted, and now only two more remain. Mark your next
destination as the Heaven's Stair in The Vale. Teleport to the Reservoir.
Use all of the red plates to get out, then take the left path. Use the slides
and then shortly after that, the columns to reach the enemy platform. Take care
of that, and then make your way to the right, to a new column.
|Heaven's Stair - The Vale| Fides
Roof Run across, and from the next column, be careful of the Corruption (as
always!) and run to the two vine patches. Wall Run from there and jump to the
next two columns. Wall Run when it's safe to the fissure. Be careful the camera
angle doesn't mess up your trajectory here and Wall Run to the right so you
can jump to the column, and ultimately, the platform.
Activate the green power plate here. This will begin one of the most arduous
climbs you have ever endured in this game. But with a name like Heaven's Stair,
I guess it's not that surprising.
From the second plate, slip between all the gears and dodge other obstacles to
reach the next one. This will send you up to a room inside the tower, where
by some really strange occurrence, you'll run into a normal enemy. Defeat it,
then move to the other opening. Jump to the next green plate now and fire it
Navigate the narrow wooden path and after the second plate, you'll wind up at
another floor. Enter here and you'll watch your way up disappear. You've got
to do a little mini puzzle and throw a bunch of switches to bring the elevator
back. You'll notice the green power plates surrounding you on these glass
structures. Run up to the first one on your left from the entrance and activate
it to get to the top of it.
Jump to the column and then to the fissure. Wall Run and jump to the next
column and Roof Run from here. When you get to the next platform, a scene
will take over and some Corrupted air will spill into this chamber. Like the
Corruption spots and wells, this is a trap that, after this area, would start
popping up in other areas. Since we're nearly done with the game though, you
won't find it around too much.
Anyways, Wall Run to the ring-switch and pull it with Circle. You'll land on
a fissure. Take this down and slide down to the floor below, entering the
Corrupted air. Over time this will slowly compile and I guess after enough time
it will kill you, though this has never happened to me.
In any case, you'll notice that plate you used is now inactive. Take the next
plate over to your left and use that. From the column, climb a bunch of
fissures to reach the next platform. Wall Run from here to reach the next
switch. Descend again and choose another green plate. Keep going until you've
pulled all four switches.
When you descend, the air will have cleared up. The elevator is also now open.
Go inside and use the crank to lift yourself to the next floor. Jump to the
column and then go outside onto this balcony. Go to the right and you'll see
the next green plate. Use it and get moving.
You'll quickly run into a gear in front of you, making your path very narrow
so just slip by on the left. Veer right to avoid the next one. You'll dodge
even more on your way to the next plate. This will send you up to a platform
and from there, you can jump to the Fertile Ground. At last! As soon as you
land though... trouble!
Luckily, The Alchemist still has not gotten as good as The Hunter as far as
fighting goes. You'll have a much easier time stringing normal combos as he
won't deflect nearly as often. This gives you a little extra freedom in this
fight so go ahead and run through the gamut of combos and make him hurt.
As if you didn't already know, The Alchemist brings all of his old tricks back,
including all three shields. His QTE prompts are back and they have fixed
buttons too. Circle if he lifts you up with Corruption, X if he uses the
Corruption to make himself really tall, and mash Square if he spreads his
arms and hovers toward you with Corruption. Also remember that in the Attack
Shield, he'll recover health so quickly dispatch it and keep attacking.
His attacks are pretty lame though, and you should be able to deflect most of
them. Just stay aggressive against him and don't hold back. Eventually, The
Alchemist will again retreat.
Now that you and the Fertile Ground are alone together, why not cozy up and
heal it. More Light Seeds.
As Elika informs you, the next Black Gate is ready to be cracked open. It
happens to be right next to you, but we're not going there yet unfortunately,
not without the next 45 Light Seeds.
Unfortunately, you have to open the door to get the seeds in front of it, so
just watch the cutscene and then when it's over, ignore the doorway. You may
get one seed during the cutscene, so take the other three for four total in
this room (864). Next, open the gate on the nearby door by grabbing the
ring-switch. You'll find a long tube to slide down. Collect one seed on your
way in and avoid the ledges sticking out as you go. Take one more seed near
the bottom and then exit (866).
You'll be at the bottom again, which is also the fork area so time to take a
path. First however, grab two seeds to the right of the Power Plate, tucked
behind the wall there (868). Now, start by going back toward the Reservoir. Jump
to the fissure for one seed, then Wall Run to and from the fissure for another
two (871). From the subsequent columns, jump and Wall Run on the mountain wall
for a seed and to reach a vine patch. Wall Run from this vine patch to the next
for one seed, then from those vines to a column for another (874). Roof Run and
collect the last seed here (875). Turn around and head back now.
Take the other path now and jump to the column for a seed (876). Cross the next
two columns, then Roof Run for a Light Seed. From this column, double jump to
the next one and collect the seed in front of it (878). From this next
platform, take the two slides down for two more Light Seeds. This platform is
the halfway point, but don't turn back just yet. Go to the west end of this
platform (it has a nice view) and hang over the edge. You can slide down to
some vines below and then go over to the right for two more Light Seeds (882).
Now, take the slides back and collect another pair of seeds (884). Return to
the main platform.
To the left of the green Power Plate is a ledge. Climb up and then jump to the
column there. Slide down for one seed, then jump to the column under here and
get two more (887). Climb back up and return. Now, use the green plate.
From the second plate, slip between the two gears on the right to get a seed
(888). You should easily get the next one between two more obstacles. The
room where you fought the soldier of Ahriman is empty so move on to the next
plate. Start down the narrow path for the first seed (890). Get another on
the right side after some more running, just before you reach the next plate.
You'll be back in the room with the switches and the elevator. Start by getting
two seeds under the staircases to your left and right (893). Now, use the
green plates like before to get up both sides of this room. Climb the same
way before until you reach the area where the switches are. Run to them and
so you can reach the fissures. Both fissures have a seed near the bottom so
climb up both sides and get them (895). When you're done, take the elevator up.
Jump to the column, then to the ledge and get the seed there (896). Go outside
and collect the two seeds here. Enter the tower again through the other doorway
and use the blue plate. This will let you jump and then Wall Run to another
seed and another plate. Use this one to reach the next wall. Wall Run, using
the rings, and collect another two seeds, then another two on the next
platform (903). You should have enough now, if you've been following this
guide explicitly for Light Seeds, to obtain the "Light Seeds Protector" Trophy.
To get out of this nook, use the switch nearby and open the door. Now, approach
the green plate and activate it. Start running, avoiding all the obstacles in
your way. Collect two Light Seeds easily, then dodge the gear near the end and
use the last plate to get up to the top (905).
Good timing. You've got all of the seeds here, and you're back at the top where
the Black Gate is. Head over and enter this area now. It's finally time to
silence The Alchemist.
|The Observatory - The Vale| Fides
Walk out onto the beam and jump to the plate. Let's ride! Hit the red plate
ahead and use that to reach another. Now, be ready. This next red plate will
send you to a large balloon. You'll hit a ring so be ready to hit Circle and
pull yourself up to the next plate. This one will send you to another balloon,
with another ring, and a green plate. Run to the red plate, which will then
transport you to a platform. Checkpoint.
Wall Run and hit the ring to zip around the corner to a green plate. The rest
of this will be fairly easy. Just remember to hit the rings when they're
present and dodge any obstacles with the green plates. You'll be thrown to
another balloon and another green plate. Run through all the gates on the
balloon to another plate. Keep going from here, and you should eventually
arrive at your destination. At last...
All I can say is go after him. Don't hold back. You know all of his tricks,
the shields, all of that stuff. Just be aggressive, because even though he is
going to deflect you slightly more often than before, he's still not going to
do it all the time. For that reason though, stick to longer combos and try to
get him in the air. His life seems to drop quickly too so just go for it.
The arena will be constantly shifting around you in this climatic showdown.
Corruption will surround the room and it will slowly cover more and more of
your fighting space.
All of his prompt QTEs are back too so be ready for those. A new one he seems
to have has him firing up Corruption like a geyser, and then using it to grab
you and slam you into the ground. The prompt button should be Triangle for
When The Alchemist is down to 1/3rd of his health, he runs. And boy, does he
run far away. Take the red plates up to a platform with an Ahriman soldier.
Try to ring it out easily and then move on. Use the next few red plates, then
activate the ring-switch to form your exit. The next plate will throw you to
a platform outside. Yet another lowly grunt is waiting for you though. Gah!
Defeat it and then use the next plate. This will take you to the final
platform, where the Alchemist is waiting.
Your space is tight, but The Alchemist is on his last legs. Pepper him with
short combos and deflect his attacks. You should be able to emerge the victor
with little trouble.
The Alchemist fades and you should be awarded with two new Trophies, "Traitor's
End" and "Climbing to New Heights!". Furthermore, you'll have another 25 Light
Seeds to your name (930). Schwing! Time to escape. Run to the red plate and
that will take you a very long way to a balloon. Wall Run along and use the two
rings to reach the next plate. Do the same thing on the next balloon, only with
a green plate. You won't have to do any special steering so just run to the
next red one. These will take you to another balloon and another green plate
running session. For this, you'll have to steer a little bit to slip through
all the openings on the balloon's surface to reach the red plate.
You'll land safely back near the top of Heaven's Stair. Time to move on to the
next area. Bring up your map, and... look at that! Only two areas left, one
Fertile Ground. Make the Coronation Hall your destination and teleport to the
Spire of Dreams.
Slide all the way down the tower and enter. Go right, across the flagpoles and
enter that doorway on the next platform. Wall Run to and from all the columns
in this area to reach the enemy platform. Dispatch it before it spawns, then
continue down the next corridor. The finale is approaching...
|Coronation Hall - Royal Palace| Dolus
This corridor has Corruption spots, as well as the Corrupted air that was just
introduced recently. You won't be seeing any of these after a little while
though. Dodge the Corruption spots and traverse this passage using the columns
and wall rings.
You'll enter a new room and jump a gap to a platform. Look to your right and
you will see the Fertile Ground. Can't reach it from here though, so use the
nearby yellow Power Plate.
Unfortunately, for some dumb reason, you can't just fly 100 feet to the Fertile
Ground. No, it has to be hard, of course. Dodge the large hanging contraption
near the ceiling and you'll exit this building to the outside. Dodge one large
rocky structure to the left, then the next one to the right. You'll fly back
inside and land near the Fertile Ground. A scene takes over however.
Elika becomes trapped and The Concubine appears. Jump over the Corruption and
run up to her. As if you didn't already guess, when you attack, she'll vanish.
While she's flapping her gums, or... whatever it is she has... she'll appear
near the door in the corner. Attack again and the gate will open. Proceed in
and wait for her to reappear. Strike her image again and the next gate opens.
Jump into the next hallway and slide down all the platforms, using the columns
to jump to the next one when necessary. Eventually, you'll arrive in a large
The Concubine appears again so strike and she'll run off. Elika is free now
though so let's get out of here. Climb the structure in the corner here by
using the ring. Wall Run to the switch and pull it, then jump to the platform
that lowers before you. The Concubine will send out a new trap, and for some
reason, I found this to be the most annoying of them all. Luckily, we're nearly
done with the game, but my first time through, I had to deal with this trap
early in the game and it just bugged the hell out of me. It's a Corruption
"Crow" and it's relatively harmless, but it can annoy you if you give it time.
In any case, use the flagpoles to get across, then climb up the wall. Jump to
the columns and then when you get to the wall with the Corruption spots,
carefully time your jump and Wall Run past them, hitting the ring-switch.
This moves a column for you, so jump to it and climb up. Jump to the Fertile
Ground for a quick scene. Time to shut you up...
Her attacks are more swift than those of The Alchemist, whom you just fought
twice so be on your guard. She won't waste time attacking after you deflect
her, or after you narrowly dodge her finisher attempts. She'll be really
aggressive, which just annoys the hell out of you, doesn't it?
Break all of her shields and start putting together some good combos. The
Concubine will introduce a new trick in this fight. She'll cast a spell that
reverses your movement. Forward will become back on the Left Analog Stick and
vice versa. Adjust accordingly and wait until it's over. The Concubine will
also pose, and run her hand down her leg. This is a trap. If you attack with
your sword, she'll automatically deflect you. Her other attacks remain the
It might take a few minutes to adjust to this opponent again, but you should
be fine. Attack her with everything you've got and beware of her spell. With
a little effort, she'll be silenced, for now...
Free of that nuisance, go ahead and purge this land of Corruption by having
Elika do the healing. You've healed all of the Fertile Grounds! The last Black
Gate is also open, but we have Light Seeds to gather. We're almost done with
Begin by gathering the four right near the yellow plate (934). Next, enter the
hallway in the corner where you had to chase The Concubine. Find one seed
inside before entering the slide area. Slide to the first column and get two
more seeds along the way (937). Take another on the next column, then jump
off and you'll find the next seed on the following slide platform. Keep going
and you should find two more (941).
You'll be deposited into that room again. Take the Light Seed in the center,
then climb up the platform in the corner to find another one (943). Wall Run
to the ring-switch and get another seed. Jump to the platform and cross to
the next landing using the flagpoles. You'll get another seed and then be able
to climb up (945). On the following columns, a seed rests on the second one,
so get that. Wall Run to the rings to get another one and finally jump to the
last column (947). Climb up to get back to the Fertile Ground.
Now fire up the yellow plate. This will simply take you over to the other side.
Try and grab the Light Seed near the Black Gate without starting that scene
(948). Now, jump the gap to the east, leading outside. You'll find one seed on
this ledge out here. To your right however, you can see a path for Wall Running
so do that and go across to another platform with another seed (950). Jump to
the column but don't jump to the next one. Instead, slide down and collect a
seed near the bottom. Then, double jump to the column under the platform for
another (952). Return now, and cross the columns until you Wall Run into the
next area for two more seeds (954).
In this passage, climb up the column and Roof Run over for two seeds (956).
Roof Run to the last column for one more. Make your way back and Roof Run from
the last column to gather the last seed here (958). Return back to the hall
now. On your way there, you'll see two Light Seeds under the first ledge
leading from the doorway. To get these, return to the doorway and let the
camera show you what's down there. A platform just to the right is reachable
if you slide down the wall. From there, jump the gap and claim the two Light
Seeds, jump back across and then use a ring around the corner to climb up
near the Black Gate (960). Watch that scene, then ignore the gate.
Go back inside and now hop across the gap to your right. This is the path that
leads back to the Spire of Dreams. Take one seed here, then double jump a gap
to your left (961). Grab the seed here, then approach the edge where a red
plate is waiting. Don't go that way yet however. Hang over the edge and slide
down the wall, past two rings. From here, you can jump across two columns to
reach a pair of Light Seeds (964). Go back across and use the rings to climb
Wall Run to the red plate nearby and use it. After two jumps, you'll reach a
platform with five more Light Seeds (969). Take the next plate, and you'll
inevitably wind up back outside on the other side, where we just were a moment
ago. Wall Run from the platform and make your way back inside. Cross the gap
again and return to the path toward the Spire of Dreams.
This time, make your way across the columns to a passage, suspended in the
air by numerous supports. Wall Run down both sides of this hall, to and from
the columns to gather up another four Light Seeds (973). Jump to the platform
at the end and take another Light Seed in the corner. Across from that, there
is another one in the other corner, but high up on the wall. Climb up and get
it for the final seed here (975). You've got all of them here, and now, only
one more area stands in your way. What are you waiting for? Get back to the
Black Gate now.
|The Palace Rooms - Royal Palace| Dolus
Double jump the gap to the yellow plate. As you fly through, dodge a few towers
and such, until you reach the next plate. During this flight, be ready to dodge
right, then left and eventually wind up on a platform with a blue plate.
Activate that now and cross the next plate to reach another yellow one. Fly
past several more obstacles and you'll wind up at another blue one, which of
course, sends you to a yellow one. This one will take you to the entrance.
This took long enough...
Start by swiping at all of her images, while she runs her mouth for far too
long. Eventually, the real fight begins. You know her attacks. She may be a
little less aggressive this time around than the last fight but this might
change so be ready to deflect. She'll still have the shields, the prompt QTE
attacks, and that new spell of hers. Have each in mind and be prepared.
She still does not deflect very often, so feel free to use whatever combos you
wish, but of course, the bigger, the better. After you knock out about 1/3rd
of her life, she'll run away.
The gate opens and it reveals more Power Plates. Use these to ascend to the
next floor. Very straight forward with no dodging involved. Just be ready to
double jump when you exit flight mode so you can reach the platform.
The fight resumes. Elika will be knocked out so just walk over to her and she
will be back in a moment. Watch out for The Concubine's new prompt QTE, where
she makes a very acrobatic leap over the Prince's head. The button for this
one is X so hit it to dodge. After that, just keep stringing out combos and
watch out for all of her shields. When she loses another chunk of life, she'll
Another gate will let you escape outside, so use the plates to ascend to the
In this final stage, The Concubine reaches deep into her bag of tricks and
pulls out a doozy. She'll make multiple images of Elika and force you into a
potentially tedious guessing game. You can slice these images, but after a
while, you'll see it does no good. What to do then? If you want to try and
figure it out yourself, I'll give you a hint: What's something only the real
Elika can do for the Prince? Think about it. If you still can't figure out,
Time to test your faith. Jump off the edge and the real Elika will catch you,
as always. That dispels the images and now the fight finally resumes. You have
plenty of room now so don't hold back. String out some good combos and silence
The Concubine forever.
For winning, you'll get the "Death of a Concubine" Trophy, and also another 25
Light Seeds, totaling you at 1000! Schwing! Time to head for the hills though
so let's get the hell out of here. All you'll need is one yellow plate and you
won't have to dodge anything. Just fly out of there and you'll be done.
Elika seems a little uneasy, despite how close we are now. Oh well. You have
one last destination.
***IF YOU STILL HAVE MORE WORK TO DO LIKE GETTING LIGHT SEEDS/TROPHIES DO NOT
TELEPORT BACK TO THE TEMPLE JUST YET. MAKE A SEPARATE SAVE FILE SO YOU CAN
GO BACK AND GET EVERYTHING YOU WANT BECAUSE YOU CANNOT LEAVE THE TEMPLE ONCE
YOU GO INSIDE.***
If you're ready to go, take a deep breath and teleport to the Temple at once.
|The Temple - The Final Battle| Terminus
Back at the Temple, ascend the stairs and enter the glowing door of light. This
will transport you back to that blue spirit world. Here, you'll have to use a
long combo of all of the Power Plates to get across. It's fairly straight
forward, just watch out for the rings on the walls. They can be hard to
identify due to their look in this world. Use Circle as always when you get to
them to keep moving. When you get to the yellow plate, dodge left, up, and
down while flying, then down right and left.
By the time you reach the second yellow plate, you really don't want to mess
up and have to do all of this over again. When you exit flight, Wall Run and
be sure to hit the ring to reach the red plate. Keep going, and you'll soon
find the exit.
When you arrive, things are pretty well.... dark. Not only that, an unexpected
guest will soon arrive. The Mourning King is back and oh, he's not looking too
Now a new member of The Corrupted, The Mourning King has really stepped up in
terms of fighting. His basic attacks are the same, but you remember your last
fight and all those new moves? Yeah, they'll be back, plus more.
He'll deflect and counter pretty often so be ready to mix up your attacks.
Dispel all of his shields and stay aggressive. You can perform a new version
of the QTE with this guy by forcing him up against the wall. It assumes a
similar look as the Prince and the King both grab each other, but this time,
Elika tries to interfere and the King simply punches her in the face! Hey,
that's not nice! The other difference is this has a button mashing to it, so
tap Square to win.
The Mourning King's most dangerous element however, is borrowed powers from
all of the other Corrupted! Yes! He'll have The Concubine's reversal spell,
The Warrior's aura attack, The Alchemist's health regen ability while in
Attack Shield, and the Hunter's ink blot attack! You're familiar with all of
these though, so you should be ok. Adjust or stay defensive if you need to
take a moment. Don't get caught out and don't let him try and finish you.
Watch out for some new prompt QTEs after you start taking out more of his
health. There will be a Square mashing one as The Mourning King assaults you
with his sword. A jumping attack can be solved by hitting X, and the third is
when he grabs the Prince by the neck (it seems). Avoid that by pressing Circle.
This arena is pretty small so you can push out some combos and force him into
the wall several times for that QTE to tag at the end, getting you a little
extra damage on him. Always dispel his Attack Shield since that's when he
regains health. Besides that, this fight shouldn't be too hard after everything
you've been through. Keep it up and eventually it will be over.
However, big trouble will appear shortly after, and big doesn't even begin
to describe it! Ahriman appears and now you've got another, albeit unorthodox
boss fight on your hands!
Like I said, this isn't a true boss fight with a life bar, but it's the final
showdown nonetheless. First, the black and white here makes things really
difficult, let's just get that out of the way. Some things will be harder to
see like this so we just gotta deal with it.
Start by Wall Running to the right. Ahriman's view is the camera angle so you
have to dodge his fists and his Corruption attacks. As soon as you reach the
vines, the latter will start springing up at you. See that orb of light on
the wall? Climb up to this and enter it. The Corruption cannot touch this
area so you'll be protected. After that, flee from this shelter and keep moving
to avoid one of Ahriman's mighty fists. Wall Run to the fissure and climb
around the wall here, Wall Running to each subsequent fissure.
Wall Run to the next vine patch, then the one after that. Quickly seek out the
shelter of the light orb, to protect you from the surging Corruption. When it
recedes, climb down and over as Ahriman strikes again. Wall Run to the platform
to the right to find a Fertile Ground. Heal it immediately and you'll do some
damage to Ahriman's "invisible" life bar.
Wall Run again to the right and cross the next two vine patches and reach the
orb of light. When the Corruption fades, Wall Run to the fissure and climb
around here, using the rings to guide you. When you reach the next vine patch,
climb straight up as quick as you can to reach the orb of light and avoid the
Corruption. Next, cross all of the following vine patches as Ahriman keeps
missing you with his fists. Must be in a drunken rage or something. When you
reach the next light orb, let it protect you from the Corruption, then Wall
Run to the next Fertile Ground. Activate it and then continue.
Go across the next two patches and take refuge in the orb of light. Then, Wall
Run and use the ring to reach the next patch. Keep climbing over and then go
up to the patch above you. Climb over and reach the orb of light. After that,
Wall Run to the platform. The Fertile Ground is above you but you can't reach
it, so go around the base and Wall Run to the next vine patch. Use the orb of
light for protection, then keep moving.
Go across this platform and sections will start to crumble so be ready to
jump. One will collapse into a beam, so jump to that and then to the next
part. The next gap after that is a double jump so get Elika to help you across.
Double jump again, then move to the beam. You have to keep moving or else the
darkness will catch up to you and you'll have to do the last part over again.
Stay as close to the wall as you can on this beam, then Wall Run to the next
vine patch. Use the rings to Wall Run to the next vine patch, then seek out
the orb of light. You're almost there! Wall Run to the next platform and use
the Fertile Ground. This will dispel the Corruption.
On the wall behind you there is a plate. Run up to it and activate it. Jump
around from plate to plate until you finally land inside Ahriman's mighty jaws.
A prompt will appear, so mash Triangle and Elika will dispel the darkness that
Watch the scene, and it will be a doozy. After the scene is over and you get
control again, don't touch anything! Just let the controller sit for a minute
and wait. After a minute, you'll get the Trophy, "Precious Time". Good. Now you
can get moving. Walk all the way out of the temple and approach the pedestal
for a scene. A tough decision has come to this...
For the finale, you'll see the four seals now active across the desert. Head
toward each one and cut down each seal. You have to climb up using fissures,
rings and so forth to get to them. When you cut down all four, return to the
Temple. Enter again and cut down the final seal inside. You'll obtain the final
Light Seed from the seal (1001). If you have them all, you'll get the "Light
Seeds Master" Trophy. Take the Light Seed back to the pedestal. Now, sit back
and watch the ending.
Congratulations! You've beaten Prince of Persia!
|The Epilogue (DLC)|
Are you one of the whiners out there dissatisfied with the ending? Willing to
cough up some dough to change that? Well then, this DLC is for you! The
Epilogue, availble for purchase for $9.99 offers you a little bit more
gameplay, more abilities, a challenging last dungeon and a new ending.
What the DLC offers:
-New combat ability "Sprint"
-New Ormazd power "Energize"
-An additional 3 Hours of gameplay *
-A new ending
* 3 Hours is based on the description. It'll take most players less time to
First off, the biggest question you must have is, "Is it worth it?" The answer
to this question depends really on how much you liked the game itself. If you
loved Prince of Persia, then the DLC is most definitely worth your time. Let's
take a closer look however. Here are some of the good and bad points of the
-A Better Ending: I actually liked the ending, but a lot of people complained,
so whatever. In any case, the ending moves in a better way and also opens up
into the inevitable sequel a little better as well.
-Sprint: This ability isn't amazingly useful, but it's very cool nonetheless.
What I think it adds to the combat is a more fast-paced feel of "adrenaline"
that you would actually think goes into a duel.
-Energize: The new ability for Elika to learn is again, cool.
-The Difficulty: The traps and platforming sequences here are significantly
more difficult than they were in the main game. Expect to be saved by Elika a
lot as you make your way through. Part of the difficulty is that some
platforming chains are long, meaning that if you mess up near the end, you got
to do the whole thing over again. Also, the main boss of this DLC has a lot of
new tricks up his sleeve, and actually gets a little tough.
-More Trophies/Achievements: If you consider yourself a Trophy whore, then the
DLC will satisfy your hunger with a few more to collect.
-The Length: The description says 3 Hours, but it's not too hard to beat it
in under 3. The fact that the DLC is one big dungeon makes it feel long though
and that's good enough, and while I personally don't mind, if you're looking
to get your money's worth, you might want to consider time here.
-Repeating Bosses Again: You really only have one "main" boss and he is a
familiar foe from the main game. The other periodical enemies that dot your
path are sometimes comprised of rehashed bosses. Was one really unique boss too
much to ask for?
Without further ado, let's get on to the walkthrough. Time to wrap things up!
CHASING HER DOWN... AGAIN
During the scene, Elika will get pretty pissed at the Prince for his choice at
the end of the game. She won't say a word though, not a peep, which is a little
odd. She'll flee behind a gate which locks afterwards. Now the Prince has to
hunt her down again.
Start by going forward, slightly to the right to a beam. Time to stretch the
old legs out again. Go from beam to flagpole to beam and on and on until you
cross to the other ledge. Slide down the wall here and then Wall Run to the
ring and hit Circle like you always did, to keep moving. Jump again to Wall
Run on the adjacent wall and reach a beam.
Jump straight across from this beam to a fissure. Wall Run to a ring, then
again to another fissure. Wall Run again to the platform, then Wall Run, jump
and Wall Run around the next corner to another landing.
Wall Run on the left wall as much as you can and then jump to land on the end
of the beam. Jump across again like before to reach a fissure. Go across to
the next fissure via a Wall Run, then slide down. Wall Run to the next one and
then reach a slide. It will deposit you right into the middle of an interesting
THEY DON'T DIE EASILY
Daddy is back and he's still out for helping Ahriman and stopping the Prince
and Elika. Even though you've caught up with her, the Mourning King will stun
her so its' a one-on-one fight for now. Let's rock!
The key to remember is that without Elika, your combos are severely limited.
We'll get her back in a moment though, so no worries. Also, don't think this
guy is a pushover like he was before. He takes a lot less damage from your
attacks so it really will take a lot of attacks to weather him down. He also
still has those abilities he stole from the other members of The Corrupted so
At the outset of the battle, you're notified of a new ability granted to you
in this Epilogue: Sprint. When you're not hurt, tap X to initiate a QTE of
your own. It's usually just a one button prompt that if you hit it, will let
you stun the enemy temporarily. Try it out and then get a free combo on the
After this, make your way to Elika's body and when you're close enough, she'll
get up. Now you're equipped with her magic attacks again, fully restoring all
of your combos. No need to hold back now... Let the swords and magic fly!
Be careful and watch out for his counters. His attack pattern has changed and
he often lets loose some quick sword and elbow/push type combos that will
likely catch you off guard. They're quick so they're actually really tough to
deflect or even block sometimes so be warned.
You can still pin him up against the wall for the button mashing QTE to hurt
him more. Watch out that he doesn't regen his health. Deplete that shield and
the others he deploys with the right moves; hopefully you haven't forgotten.
After you take out about 2/3 of his health, the boss will end the fight
ON THE MOVE AGAIN
After that scene, as well as all the others, at this point, you're probably
thinking the same thing I was: why isn't Elika saying a single word? She spoke
during the boss fight, but it was rehashed dialogue from the main game. When
the Prince asks if she's alright, she merely nods. All of this may lead you
to believe that for the DLC, they could not get Kari Wahlgren, Elika's voice
actor, to return. I think this was merely a joke or a ploy on the part of
Ubisoft however. Although I still think it's strange Elika doesn't speak for
the first few minutes, you can quickly verify she does have new lines. Just
speak to her freely like you would always do in the main game by hitting L2.
Keep talking until Elika finally says something. Yes, Elika actually does have
a lot of new lines in the DLC, so no worries. Talk to her more if you want,
then get going.
Start by facing the next wall you need to traverse. It's covered with moving
corruption spots. They're placed in a more difficult way so you really need
to time it well this time around. Make you way across to a flagpole, then
leap off and run past some corruption wells and more corruption spots to a
column to grab onto.
Face the next wall and watch the corruption carefully. Align yourself with the
wall properly and then jump and Wall Run when you see the chance. Double jump
into a flagpole, then time the next corruption well and double jump again,
Wall Run, and jump to another column. Now, Wall Run on the left wall, past
some corruption spots, double jump, and Wall Run again. You'll reach a new
The first of seven soldiers of Ahriman are waiting here. If you can get here
quickly enough, you can dispatch it before it spawns. This isn't likely though
if you have ventured here for the first time. If you can though, it will work
toward getting a tough Trophy.
Whether you can cut him down or you have to fight, move on afterwards. This
next part you need to time exceptionally well. A ring is guarded by three
corruption spots. The two outer ones move with the same timing. Wait for them
to start moving up and then immediately begin your Wall Run before the center
one comes down. If you time this right, the rest of this platforming sequence
should fall into place with ease so keep moving quickly until you land on a
Again, timing will be key from here, so wait for the first two corruption spots
to move up before making your move. Once again, as long as you move very fast
through this sequence, you should avoid all the perils as you make your way
across from ring to ring.
You'll land on another enemy platform. Cut him down if you got here fast
enough. Wall Run on the wall to your right and then double jump to Wall Run
again. The third soldier of Ahriman appears so slice him down easily before
Wall Run on the right wall and hit the ring. Double jump to and from the
flagpole. Go around the next wall using the rings and finally leap to the
column. Quickly jump to the next platform where the fourth enemy is waiting
to spawn. Cut him down and then keep moving. Simply double jump the gap and
enter the hall.
WHEN DARKNESS FALLS
Hop some small pools of Corruption, but watch out for the Corruption well on
the last one. Use the ring on the wall to your left to ascend up to a fissure.
Wrap around the wall to the left using the fissure to reach a spot where you
can climb up, evading the reach of a Corruption well to grab a ring. It pulls
you up to yet another fissure. Go across this one to a gap that you need to
jump with another Corruption Well. It's easy to time, the trick is making
sure you are in the right position to jump. Tilt the Left Analog Stick until
the Prince looks like he's ready to leap behind him, then do it.
Pull yourself onto the ledge then hop the gap to the other one. Turn and then
double jump across three flagpoles to reach a fissure. This one hangs
precariously over a Corruption Well so just make sure you're not moving when
it's about to activate. Wall Run to the ring and then make your way to the
fissure. Climb up and at the top, time the Corruption Well to jump up and grab
the ring. Use the fissure to climb onto a beam, and from there, jump to the
This area is filled with Corrupted air so move quickly I guess. Scale the wall
and then make your way left across the fissure but stop when you see the
Corruption surrounding you. Wait for the camera to pan to the right, revealing
your destination. Again, this is tricky, so tilt the stick so that the Prince
will jump the way you want. Get a boost from Elika, then climb up, hitting two
rings until finally, you grab a hold of a fissure. Run past a Corruption well
to a ring and then you'll reach the next platform safely.
You'll be shown a strange mural on the wall high above. This is a Fresco and
it's necessary to "collect" them for some Trophies. You only need to touch them
with some platforming moves so it's pretty simple. Some are hidden though.
To get this one, climb up the wall on the right side, using the ring. Go across
the fissures and you can easily Wall Run across the first Fresco to collect it.
You'll get the "A Fresco of Light" Trophy for this.
Drop down and enter the next chamber. Use the crank once to lower the wall
ahead of you so that the rings are aligned. Now, just watch out for those
Corruption spots before you make your way across. When you reach the fissure,
Wall Run to the right and slide down the path. Watch out for the Corruption
well below. If it looks like it's gonna activate while you're slipping by, just
go around it instead and just correct your path afterwards to land safely.
Use the crank here to flatten the next wall, then Wall Run across. Go across
the fissure and then climb straight up using the ring to reach some vines.
Climb the vines to the top and then time the Corruption well so you can use
the next ring to make it to another vine patch. Wall Run now across three
straight rings and then just let the Prince slide down the wall. Move to the
right while sliding and then just enjoy the ride.
Turn this crank once to change the position of the structure behind you. Now
double jump to it and use the fissure to move around. Position yourself well
on the other side to make the correct jump and then Wall Run to another
fissure. Go down and then over. Wall Run through three straight rings and jump
to a structure with another fissure. Go around here and jump to the platform
with the crank.
Turn it twice to bring down the wall, allowing you to Wall Run across. Go all
the way across to reach another crank. Turn this one four times to rotate the
wall panel so it's even with the rest of the wall. Wall Run across this wall
too now. You'll reach a fissure. Climb up and then begin climbing over using
Wall Runs and fissures. After you hit the ring, just slide down the wall.
DON'T LOOK DOWN
Jump across to a beam. On your left and right are two columns. From the beam,
climb up the left column to reach a small fissure. Slide down the other side
to another beam. Jump the gap to the next one. Look to your right from here
and double jump to the beam across the way. You'll hit more Corrupted air here
but just keep moving. Climb up the column and use the fissure to get around so
you can drop onto the next beam. This one has a center beam stretching out to
a gap. There's a beam on the far side of this gap but it's too far to jump so
don't try it. Instead, jump to the beam parallel to this one on your right.
Then use this one to jump a smaller gap. Double jump to the beam on the left.
Climb up this column and use the ring to hoist yourself up to a fissure. Go
around and slide to the final beam. Double jump from the center piece to a
platform. You can just tell something is waiting for you here...
It's.... The Warrior?! No, it's something else!
Yes, this is the Shapeshifter, a lazy boss fight choice. As his name and
initial appearance imply, he is capable of changing into the various Corrupted
minions you're familiar with. He always starts out as The Warrior, then changes
into The Hunter and so on.
He starts this fight by charging straight at you like an angry bull. Wait for
the prompt to appear then hit it to stop him in his tracks. Follow up with
some attacks. Remember that as The Warrior, most acrobatic and gauntlet attacks
will not work against him, so rely on your sword and Elika's combo moves to
do the job. There are no walls on this arena, so you know you can easily push
him off the edge. Make that your goal.
Like the Mourning King, The Warrior seems to have some sort of upgrade that
slightly alters his attack combos. Be ready to be hit a few times but don't
worry. Force him to an edge and then that little mashing QTE will begin. It
seems you've won, but then The Shapeshifter pushes you back as he changes!
Now he becomes The Hunter. If you try to take his health down in this form, he
will change again. Since he should still be aligned with the edge of the arena
try to ring him out again. Close the gap and string together some combos,
keeping in mind that you can now use acrobatic and gautlet moves. Try to force
him out and this will end the fight. If you can do this, you'll get the
"Change Once, Then Die" Trophy.
After that is over with, carefully double jump the next gap to reach a new
chamber. There's another Fresco in here so we'll get that now.
Spot the ring on the left wall. Use it to climb up the wall slightly, then
immediately push off into a jump. You'll land on a column. Position yourself
on the column then Roof Run across, using two rings and you'll hit the Fresco.
You should land just before a well. Jump across to the fissure instead of just
sliding down immediately. Slide down from this side so that you'll hit a ring
on the way down. You'll land safely before a gate.
THE JOURNEY DOWNWARD
This room is incredibly annoying and you'll likely accumulate a few Elika
saves here. Try to cut down on it because yes, there is a Trophy for limited
number of saves. Do your best to avoid these situations.
Begin by Wall Running across to the left until you reach a fissure with a
Corruption spot that slowly makes its way toward you. You need to move out of
the way and wait for it to go back. After that, drop down to the below fissure,
but watch out for a Corruption spot down here too. Move across and then climb
up when it's safe.
You'll reach a fissure above a wall where a few Corruption spots are
traveling upwards toward you. You have to slide down this wall and avoid them.
They form from the larger grates on the wall and die in the smaller ones, so
those are the things you have to avoid. It shouldn't be too hard to slide down
Wall Run across now to another set of fissures with Corruption spots. Wait for
the Corruption spot above you to start moving back to the left and then climb
up to the second fissure. Do basically the same thing to climb up to the next
fissure. Wall Run to a ring past some Corruption spots and then to a fissure.
This is another wall you have to slide down carefully. Try not to waste any
time though and just move, because an enemy is waiting to spawn below.
Ahriman soldier number five is waiting. Take him out and continue. From this
platform you have to jump to the next wall where you must slide down through
another perilous series of traps. Slide down to the fissure below and then
Wall Run across to another. Continue to time these spots well and climb up.
Wall Run to the ring and then to the fissure. Slide down this next wall,
staying slightly to the right because the large vents where the Corruption
spots are coming out of are on the left. Keep veering left and right to stay
out of the projected paths of these dangers and you'll get to the bottom. When
you reach the end, you MUST double jump to the platform. Don't forget this!
If you mess up, you have to do the whole thing over again.
When you safely leap to the next platform, enter the following corridor. The
next trap is perhaps one of the most annoying in the Epilogue. The timing here
is so strict it can be very frustrating. Wait for the trio of Corruption spots
on the right wall to move away from you. Wait no longer than a second after
they make the about face and start your Wall Run. You want to be chasing them
very, very closely (yes, almost close enough that you would run into them) and
then jump to the next wall. Repeat, using the ring to continue your run and
then jump again. The idea is that on the third wall, you want to land in front
of the Corruption spots. If you do that, you timed it well. If you landed on
them, you gotta be faster on the first wall and follow those spots even
When you make it across, go around the next corner, Wall Running through. You
will come to another large chamber. Climb the wall and jump away to reach a
column. Double jump to the next column, then jump and Wall Run from there to
jump to another column. Wall Run again and just land onto the fissure that is
well hidden. Climb across and then Wall Run to safety.
SOME SPRING INTO YOUR STEP...
Turn the crank and it opens up a gate. Enter here and find the wall you can
scale up. Do so and jump away to grab onto the column. Double jump to the
next one. Jump and Wall Run to go from a ring to a fissure. Ah, there's a
familiar sight! Go up and over with the fissure to reach a platform and a
A new plate becomes active. It's the Energize plate. Activate it and you'll
fly across the room and hit some red plates too. It seems like nothing has
happened but when you finally land on a new platform, you'll see what Energize
really does. It recreates old walls and things and allows you cross. For using
it successfully once, you should earn the "What Once was There" Trophy. From
the platform you arrive at, Wall Run to the fissure, but don't go any further.
There's a hidden Fresco to get.
From the fissure, slide down the wall below. Immediately veer to the right so
you'll catch the fissure below. Now go across to the right, Wall Running with
some rings and past some Corruption spots. You'll hit the Fresco and then a
red Power Plate. Activate it to return to the first Energize plate.
Activate it again and return to that fissure where we took the detour. Climb
across this time, quickly, and then Wall Run over the recreated walls. Jump
at the end to land on the platform. Turn the crank here to lower the Corruption
a little. This also activates the plate behind you. Take it to a new platform.
From here, approach the hole in the corner and jump and Wall Run around here
to reach the rings. Wall Run back and forth between the walls until you reach
the Energize plate. Activate it and then keep moving. Continue to run back and
forth on each of the walls and then land on the next platform.
Turn this crank to continue the job. Now Wall Run across using the ring and
find another Energize plate in the corner. It'll bound you up a recreated wall,
so when you hit it, jump away and then reach the fissure on the wall above
the Corruption. Climb up and over to find another Energize plate. You'll be
doing a lot of running and jumping, activating more plates along the way. Watch
for the one gap near the end that you need to double jump. Use the red plates
to land on the platform with the third crank.
Before turning the crank, hunt down the nearby hidden Fresco. Face the center
of the room and then stand behind the pillar on your right. Climb up it as
high as you can and then double jump away from it to the opposite wall. If you
don't get enough height, you'll land in the Corruption. If you do it right, you
can grab onto a fissure. Now you have to climb up this wall carefully past a
lot of Corruption spots. They're pretty easy to avoid though. When you get to
the last fissure, slide down to the Energize plate and activate it.
Wall Run across the recreated wall and then double jump to the opposite wall
to keep running. Hit the rings and then keep Wall Running until you finally
can just slide down the wall. Hit the red plate near the bottom and you'll
be thrown to a Fresco. Climb up from there to a red plate that will bring you
back to the crank.
Turn this one now and it will totally lower the Corruption. Use the red plate
behind you and sail across the room several times to finally land in the pit.
The Shapeshifter is waiting...
He'll turn back into The Warrior again immediately as the fight begins. There
isn't much strategy to this at all. The goal is the same. You have four
possible openings, one on each side of the room that you can push this guy
into. Once you do that, he changes into The Hunter again. No worries.
Parry any of his attacks and counter. Try to force him down one of the pits
again to end the fight quickly. If you do, you can get the Trophy for it if
you didn't before. If you try to deplete his health, he may change back into
The Warrior (I'm not even sure if he changes into the other two). If he does
that, you can't beat him as The Warrior so he'll have to change again. Just
lop him into one of the holes when he is The Hunter to win the fight.
Once he's dealt with, you can only enter one of the holes, the only one that
is not surrounded with Corruption, so go that way. Jump in and grab onto the
fissure on the back wall. Stay to the far right and start sliding down,
immediately moving right to avoid the large Corruption area just below you.
Move slightly back to the left so you'll catch the fissure near the bottom.
Move left along this one, but don't slide down just yet. A Corruption spot
travels up this wall so you don't want to slide into it. Wait for it to move
back down and it will veer to the right. Use this opportunity to slide down
and catch the fissure on the left. When the Corruption spot heads back up,
Wall Run to the right and down to the floor.
Double jump over the large pool of Corruption, then head up the wall using
the fissure. Climb up the wall from the top, then jump away, using the flagpole
to swing to another wall and fissure. Continue to scale up the walls this way,
using a double jump after the next flagpole+wall jump combo. Watch the
Corruption spot at the top of the last fissure, and then double jump to reach
the final platform.
Wall Run on the left when the Corruption is not there to reach a fissure. Climb
to the top, then Wall Run over when it's safe. Clmb down and then again Wall
Run when it's clear. Down here, Wall Run again to the ring, then when you
reach the end of your run after that, double jump to the opposite wall, run,
then double jump again. HIt the ring on the corner to wind up on a fissure.
Climb over to the next one. Wait for the Corruption spot above you to move to
the right, then climb up. Continue to watch the Corruption spots as you slowly
make your way over to the right. Wall Run from the last fissure to a ring, and
then jump to an enemy platform where the sixth soldier of Ahriman waits. If you
got here fast enough, cut it down. If you've gotten all the others like this
up to this point, you only need one more for a tough Trophy.
Wall Run to the ring and then continue to climb up fissures. Try to move fast
and watch where all the Corruption spots are. You'll Wall Run over a large
distance and slide into another fissure below. Take this up, then Wall Run to
the ring on the corner and go around to another fissure. This Corruption spot
doesn't seem passable, especially with the Corruption that surrounds you on
both sides of the wall. Just slide down and move carefully left, avoiding the
Corruption spot. The Corruption on the wall will move toward you, but it won't
grab you. You'll land on the fissure below.
Wall Run and make your way across the walls to the final enemy spawn. This can
be the hardest one to get to quickly enough and can ruin your chance for the
Trophy/Achievement "Born Dead".
Either way, once it's over with, pull the ring switch on the wall to open the
A STONE'S THROW AWAY
In this room, you have two cranks. Before we even get into that, you've got
two Frescoes to find.
Face the giant gap in front of you and move to the left side of the platform
you're standing on. Step onto the railing and face the flat wall. Climb up and
use the ring to get more height before jumping away. Use two more rings to get
to a plate and use that to start moving. You'll eventually start a long Wall
Running sequence so just keep hitting each ring in succession. After you hit
the last one, you'll use your gauntlet to slide down the wall. Make sure you
go down the center and you'll inevitably hit the Fresco. Use the plate to
Now, how do you suppose you're gonna get the next one? Easy!
Do the same thing as before, except start on the right side of the platform
this time. You'll reach a plate and that will take you into a Wall Running
sequence again. This time, there are no rings, so instead, jump between the
walls to continue your run. Eventually, you'll hit one ring around the corner
and from there, you can slide to the right and down to the Fresco.
Return to the platform again. You have a large gap, a column, two towers, and
two cranks. The left crank moves the two towers closer or farther apart. The
right crank rotates the column. What you need to do is operate both of these
cranks in different configurations so that you can release some locks on the
-Turn the left crank counterclockwise twice.
-Turn the right crank in any direction once.
-Climb onto the column and climb to the top.
-Double jump to the left and run along the higher wall of the left tower.
-Hit the ring and then leap to the column.
-Jump to the next column and climb to the top.
-Jump to the wall and climb up using the rings.
-At the peak height, double jump away from the wall to the column.
-Climb up just a little bit, then double jump to the grey stone wall ahead.
-You should enter a Wall Run.
-Hit R2 the moment you're positioned over the ring below to start sliding.
-Use the rings to Roof Run and reach the platform.
Release the first lock by pulling the ring on the wall. Use the plate on the
adjacent wall to return now.
-Turn the left crank counterclockwise once.
-Climb onto the column and face northwest.
-Jump onto the lower side of the left tower to initiate a Wall Run.
-Double jump to the opposite tower and hit the ring.
-After you turn the corner, run a bit, then double jump.
-Keep Wall Running until you hit some vines.
-Climb up the walls, going back and forth, using double jumps.
-Reach the column, then double jump to the next one.
-Roof run, hit the rings, then double jump up the walls and to the platform.
Grab the ring-switch here to release the next lock. Now, use the plates to
-Turn the left crank counterclockwise once (towers should be touching).
-Turn the right crank once in any direction (column should be straight).
-Climb the colum to the top and jump to the vine patch on the right tower.
-Wall Run to the right and then slide down.
-Use the rings to Roof Run.
-When you start climbing up, jump back and forth between the two walls.
-Keep going until you climb onto the ledge.
Release the third lock and then use the plates to return again. The door opens
but it almost appears as though there's no way across still. A few seconds
later however, a new column and a platform will appear. Jump to the new column
from the first one (positioned straight), and then double jump to the platform.
PACT OF DARKNESS
Enter the next room and slide down the wall. Approach the center of this
chamber, and sure enough, a boss fight begins!
He's the exact same as he was the first time, which is still totally different
than he was in the main game. He'll start off by using Sprint so be ready to
hit that button. After that, just watch his shields (he uses Magic and Attack
shields the most) and respond appropriately. Remember that he regens health
too while in Attack Shield mode.
This boss can sometimes be a real annoyance in his constant deflecting, but
at other moments, he won't deflect anything. Try to find a way to string
toegether a really good combo because he'll go down fast. If you can get him
into the air, even better. There's always the wall QTE as well to tack on a
little extra damage. Just be wary of his new attack combos because they'll
probably still seem pretty unexpected and catch you off guard.
Really, just keep attacking. Try to make it so that he won't be able to attack
you (so be wary of deflections), that way you won't even have to worry about
his new attacks. The fight should end easily enough.
Preferred combo: Square, Square, Square, X, Triangle, Square, Triangle, Circle,
X, Triangle, Triangle.
Once you've dealt with that pest, jump to the next column. From the top, double
jump to the wall and use the rings to climb up.
RUSHING JUST TO SLOW DOWN
You'll see a green plate, which is the first you've seen in the Epilogue. Wall
Run and use the ring to reach it, then fire it up. As you enter the tunnel,
you can for the most part, use the scratched out path on the wall as a guide.
Slip through the small openings along the wall as you curve up to the left,
and then glide back to the right to reach another green plate.
Use the scratched out path again to guide you here. You'll travel up and over
a hill. As soon as you clear that, veer to the right to reach the next plate.
Now carefully go up this tower, leaning left and right to avoid obstacles. It
will take you to the top and to a small checkpoint of sorts.
Wall Run around the walls and you'll get to another green plate. Be careful
as you enter the tunnel, because you'll move over a hill first, and the
obstacles will appear almost suddenly. Veer left and then from there, just
follow the path. From the next green plate, keep moving, past the obstacles.
You'll exit the tunnel, and when you do, make a hard left and then continue
up the tower.
Now just Wall Run and then double jump to deposit yourself in this walled off
area. Just in time for another boss fight! Oh good, it's been forever since we
had one of those!
This is your last fight against him, so it's also your last chance to get the
Trophy if you didn't already get it. Combat wise, your strategy is the exact
same. You want to push him to an edge as The Warrior, forcing him to change
into The Hunter. Then, just ring him out for a quick win.
The obstacle this time around is that there's only one spot to ring him out,
and it's sealed by a gate. The switch is placed on your side of this narrow
arena. It'll be opened when the fight starts, but if the gate somehow closes,
you have to go back and step on it again. If you're quick enough though, this
will not even become an issue.
Assault The Warrior, making sure to use the right combos. When you win the
button mashing battle at the edge of the arena, he'll change of course. Now
be careful when he changes into The Hunter. He seems to have a penchant for
deflecting just about every sword attack you throw at him, so resort to other
combos if necessary. Just do your best to push him straight back and keep him
aligned with that doorway. If he uses his inkblot move, he might use that
chance to strafe left or right. Keep him lined up, then push him over the edge
by winning the QTE. If you're unable to do this quickly enough, he'll change
back into The Warrior and you'll have to repeat this process.
Now that he's gone forever, hop the gap to the tower and use the green plate.
This one can be tricky. Veer slightly to the right, following the path for
the most part. As soon as you see yourself entering the tunnel above, make a
hard break for the right. You want to avoid the Corruption on the left side
of the wall so make sure you get all the way over to the right. This trip will
be short after that. You'll eventually reach a new area.
NO CRANK UNTURNED
You'll have two cranks and an Energize plate. Start with either crank. It
doesn't really matter; they're not big puzzle levers. Turn the left one to
lower some sections of wall. Turn the crank until the two sections are even
with the middle one. Turn the right crank now to rotate them so that the walls
are flat and even like the center one, and all the rings are pointed outward.
Now, fire up the Energize plate and get moving! You'll Wall Run and hit the
two rings. Next, jump on the recreated wall, then double jump to the next one.
Slide down this wall to activate another Energize plate. Wall Run from one wall
to the adjacent one, hit the ring, Wall Run some more, then leap to the next
Two more cranks and another plate. Before you deal with them though, there's a
nearby Fresco to collect.
Face the Energize plate. Now, move to the left side of the platform and hang
over the railing. Keep moving over to your left and you'll enter a fissure.
Wall Run to a plate to be launched into a Wall Run. Hit the rings and slide
down the wall. Hit the bottom ring to begin a Roof Run. On the other side,
you'll touch the Fresco, and then wind up on a plate. Activate it and you'll
be back at the platform.
You have three cranks to work with here. Again, order won't matter at all. Two
of the cranks each control one section of wall. The other rotates them. Just
lower the walls so they're level with the middle piece, then use the other
crank to rotate them so they're flat and even. Go ahead and activate the
Energize plate now.
You'll Wall Run to the ring. Hit it, then jump to the Energized wall. Jump
back, hit another ring, then slide down. Activate another plate here and you'll
Wall Run along three more walls. Double jump at the end to reach the next
platform. Another Fresco awaits here.
Do the exact same thing you did on the last platform. Face the Energize plate,
and then go left, over the railing. Climb along the fissure, then Wall Run to
the plate. Use it to enter a Wall Run. You'll slide down before you touch that
Corruption. Hit the ring at the bottom to Roof Run. On the adjacent wall,
climb up, hit one more ring, then climb up some more. At the top of your climb,
jump away from the wall and you'll be able to ascend the opposite wall for the
Fresco. Use the plate to return now.
Three more cranks. Two wall sections, both need to be rotated. You get the
picture, I'm sure. Align them all the right way, then again, use the plate
behind you to start the fun.
Start the Wall Running sequence by hitting the ring, then jumping to the
recreated wall. Double jump off of this, then double jump from the last one
to the slide wall. Use your gautlent and gently slide down to the next plate.
Activate it and continue across three more walls to a solid wall with a ring.
Hit the ring and then slide down to an Energize wall. Travel the path here,
staying away from the edges and finally landing on the walkway below.
Hop over the gap and enter the next chamber. You-know-who is waiting.
Something does seem different about this guy, and I still can't quite put my
finger on it. He seems to not take any damage from your attacks at random
moments. Either that, or he takes very little damage. I think it has something
to do with the tomb in the center of the room, but I'm not sure. Either way,
it may take a moment before your attacks actually start taking life off of his
He'll counter just a little bit more often this time and he seems to like
using his Attack Shield often to regen health so don't afford him the chance.
String together another good combo and the fight will be nearly over.
Watch out for his shields, and so on and so forth. There's not much point in
repeating myself at this juncture. Do what you can.
After that, go through the unsealed gate and double jump over the broken
bridge. Wall Run on the left when it's safe to reach a fissure. You can easily
bypass all the Corruption spots by climbing up to the fissure above you. Take
this over to the right, then slide down. Wall Run past the Corruption well and
climb up the next fissure.
As you move to the right on this one, watch out for a Corruption spot moving
at you. Back away if you have to, or just slide down to the fissure below. Wait
for the Corruption spot to move to the left, then climb back up and move over.
Wall Run past a Corruption well and slide down from the subsequent fissure to
land on a beam. Jump from here to the arena, where yes, a boss fight awaits!
This guy is getting on my nerves now. Your predicament is similar to the one
before. You've got an open doorway, but now there are two floor switches
instead of one.
Begin the fight the same way. The Warrior should hopefully not charge you, but
if he does, just hit the button and fight him back. Get him to the edge by
just staying aggressive. When he changes into The Hunter, follow up quickly,
because he seems to only spend about two minutes, maybe less as The Hunter
before he changes back.
If the gate is ever sealed, you may have to retreat all the way to the rear
switch to open it again. Hopefully you won't have to do this while he is in
The Hunter state. Fend off his attacks, QTEs, and other moves, then when the
gate is open, force him over the edge like before. Nothing to it, right?
Take a breather, then jump to the flagpole. Leap from there, to the wall.
Climb up from the fissure to the ring and another fissure. Dodge the plethora
of Corruption traps along this wall as you make your way along. Watch out for
one Corruption spot traveling down the left end of one of the next fissures.
When you reach the end, take a peek down and watch the three Corruption spots.
Time them right and slide down the wall past them. You'll land on a beam. Jump
from here to a small platform. Climb up the wall using the ring.
Go from fissure to fissure again here. Eventually, you'll hit two rings in a
Wall Run and land safely on the next platform.
A ROYAL PAIN IN THE...
Enter this chamber and drop down the ledge. Elika moves on ahead, but an old
friend stops the Prince from following.
You'll be without Elika for the first part of this fight. Your goal here is to
force him into a ring out by pushing him down to the area below. You can
accomplish this fairly easily by just rushing him with Sprint from the get go.
Follow up with a good combo (remember not to hit Triangle). Force him down
by winning the QTE. Now it's 2-on-1, a fair fight! Er...
The music begins. Time to finish this guy off. He'll probably charge you with
Sprint. Deflect the attack, then follow up with X, X to switch places. Now,
force him toward the next edge. With all of your moves at your disposal, this
should be too tricky. Just watch out if he changes into one of his shields.
Force him down to the bottom level and your goal should be pretty obvious. You
should be able to push him into the throne. It'll be some distance so start
hammering on him, or lure him closer if you want. Stringing together good
combos is made difficult by his constant deflections of your sword attacks.
He also has a nasty four hit combo that is tough to deflect or even block
because of the timing.
Get him closer. Use simple combos like Circle, Circle to get him in really
good position. When you're before the throne, hit him with some attacks to
start the QTE. Win that and the fight is finally over.
Climb up the right wall now, using the ring. Use the green plate to send
yourself around the wall to an Energize plate. Activate this to reach a
green plate on a path with the recreated walls. Move to the right once you
clear the walls and avoid that large area of Corruption. Move along some more
Energize walls and after a while, you'll make another plate come to life. Go
along the next path, steering correctly across the recreated path. You'll
eventually hit some rings and ultimately jump to another green plate.
Cross the Energized path to another Energize plate. You won't go ver far before
reaching another one. Activate it and just keep going. The rest of this should
be simple. You'll eventually land on the high platform with the exit. A scene
will take over.
A MESSENGER OF DEATH
Uh-oh, Ahriman is coming! Best to get moving. Enter the next chamber but don't
drop off this ledge or anything. There's another Fresco to find.
Face the vast pool of Corruption in front of you. Go to the right side of
this platform and turn around. Locate the ring on the wall and use it to
climb up. From the vines, Wall Run, jump, and Wall Run again to hit the ring.
Jump to the left wall, run a bit, then just slide down the wall instead of
jumping. Use the ring to Roof Run, and you should find the Fresco and a plate.
Now, back at the platform, step onto the beam. Double jump to the flagpole, and
then swing and double jump to the wall. Climb up immediately as the Corruption
threatens to rise up and engulf you. Take shelter within the light of the
emblem on the wall. Yes, this part is very reminiscent of the end of the main
game, only you don't have Ahriman's giant fists to worry about this time.
When the Corruption recedes, Wall Run to the Energize plate and fire it up.
Run along two Energized walls, then double jump from there to the adjacent
wall. The ring will bring you to another emblem. Wait here until the Corruption
goes down again.
Wall Run and activate Energize again. Wall Run for just a really long time and
double jump a few times to finally reach the end. You'll land on a platform
with a blue plate on the wall. Before activating it, let's find the final
Facing the plate, Wall Run on the wall to the right. Double jump and then Wall
Run to the ring. You'll hit a flagpole. Double jump to the wall, and use the
rings to climb up. After the second ring, double jump away from the wall, climb
up, then double jump back. Now, you have enough height. Start sliding, but
immediately veer to the right so that you'll land onto the Fresco at the
bottom. That should get you the "All the Frescos" Trophy if you got them all.
Now, just activate the blue plate. Double jump after Elika lets go and grab
the flagpole. Jump to the vines and climb up to the emblem. Wait for the
Corruption to go down, then move to the top left corner. Wall Run to the ring.
Use the next ring to go around the corner and find an Energize plate. Use it
to reach a blue plate. Activate this and keep Wall Running along the recreated
walls to a ring. Hit that, and the next one to go around the next corner.
Double jump from here to reach a blue plate on the next wall.
This chain is getting long, so don't mess up now! Double jump from the end of
Elika's blue plate power jump. Run along the next few Energize walls. One you
need to double jump to. Use two more rings to reach another blue plate. Double
jump yet again and land below yet another blue plate. Double jump, and this
one will deposit you on the balcony for a scene.
After that, the Epilogue is finished. You're now truly done with Prince of
A few other things to go over beyond the main walkthrough. This includes some
tips for unlocking extra goodies and just other helpful information.
There are four main bosses in the game, and you'll fight each of them six times
throughout. They each get progressively stronger each time you face them. One
way is through new techniques. None of them will show off any of their special
attacks the first time but will after that. They will also gain defensive
states that they can change to. This is important. There are three states or
shields as I like to call them. You may encounter them in any order depending
on what path you take. If you follow the path I use in the walkthrough, you'll
encounter them in this order:
Magic shield. Again, this merely signifies that the shield protects against
everything *but* magic. Use Elika to start your combos and the shield will be
dispelled. It's easy to identify, as the boss or enemy covers him/herself in
The second is the grip shield. To dispel this shield you have to use your
gauntlet with Circle.
The third is the sword shield. Simply attack your enemy with only your sword
first to get rid of it.
This also applies to normal Corrupted soldiers that you encounter too. They
will also gain these abilities as you progress through the game. Also, remember
that to dispel the enemy's shield, you must use the appropriate attack first.
This is important in regards to Elika with any but the magic shield. If you
let's say, attack an enemy with the grip shield with a Triangle attack, they
may attack Elika and knock her out. If Elika is knocked out, you have to walk
over to her body to get her back up.
When it comes to boss fights, you should know each will get progressively
harder as you move along. This applies mostly to each individual Corrupted
however. For example, if you fought The Hunter several times in a row, you'd
notice how tough he gets each time. Then if you go fight The Alchemist for
just the 2nd time, he'll be a lot easier to knock off. Each foe also develops
a specialty technique, as well as several QTE moves that they like to chain
together. Here's a really quick overview of each foe. Note that these are NOT
strategies, just simple general tips. Check the walkthrough for help on each
Fierce and agile. His main weapon is the pointed weapon on his hand that
folds out into three prongs. The Hunter is very aggressive so being good at
deflecting helps. He also eventually becomes very good at deflecting your
attacks as well over time so it's good to use a variety of moves against him.
Keep him airborne and take advantage of the longer combos to keep the pressure
-Special Skill: "Inkblot" attack. The Hunter unleashes a patch of Corruption
that covers the screen in an attempt to block your vision of the fight. As soon
as he does this, he likes to attack at least two times. You are actually
capable of seeing somewhat well in this state though. The main problem is not
the impairment, but rather the distraction and how it breaks your focus if only
for a moment.
The Alchemist is all about making the Corruption into a weapon. His main
attacks and QTE's consist of flinging the dark gooey stuff at you or holding
you down. A few of his fights also have Corruption present in the arenas,
both limiting your fighting space and preventing you from ringing him out. The
Alchemist is easy to deflect as he attacks at a normal pace. Take advantage
of deflections but vary your moves as always.
-Special Skill: Health regen. When deploying his Attack shield, The Alchemist
regains his health slowly. You might not even notice this at first unless you
are looking carefully. Simply attack with your sword to dispel the shield and
his health will stop regenerating.
The Concubine's speciality is deception. She makes use of it mostly outside of
battle though so it hardly becomes a factor when you're fighting her. Due to
the difference in her attack speed and movement as compared to other bosses,
you might lose the right timing to deflect her sometimes. The Concubine can
never be the victim of a ring out, as she'll just teleport away from the edge.
She never gets very good at deflecting attacks either, even at the end of
the game, so you can sometimes take advantage of your full arsenal of combos
-Special Skill: Reversal spell. The Concubine will cast a spell that reverses
your movement on the Left Analog stick. Beware and adjust accordingly. Keep
attacking or simply avoid her until the spell passes.
The Warrior is a hulking mass of aggression. He attacks by throwing his giant
fists at you, and they come surprisingly quick. He can never be hurt by your
attacks alone, so every fight requires you to be creative and dispose of him
in another way. Ringing him out or forcing him into a corner is the usual
method. Slowly force or lure him toward the edge. If it's the latter, use a
combo starting with an Acrobatic attack to switch places with him, then follow
up with a number of varied attacks (to avoid his deflections) to force him
out. The fight ends with a QTE button masher which is pretty easy to win.
-Special Skill: Aura attack. Pretty lame skill because it's entirely defensive.
The Warrior roars and the ground around him cracks as the air intensifies and
Corruption can be seen surrounding him. The attack backs you off from him and
simply protects him for a moment. It really poses no major threat to you
though so just be patient.
Don't like the duds that the new Prince has on? Get some new skins! You can
unlock a few for both the Prince and Elika. Unfortunately, you can't put them
on from the pause menu. To change, you have to go to the Extras menu from the
Main Menu and select it.
Notes: The Prince's default attire
Unlocked: Already unlocked
Skin: Sands of Time Prince
Notes: A skin of the Prince from the Sands of Time saga, without his shirt
Unlocked: Put in 525858542 in the Skins Manager
Notes: Altair's white robe from Assassin's Creed with unusable equipment
Unlocked: You need to be able to go online and create a Ubisoft Account by
pressing Triangle on the Extras menu for "Additional Content".
Skin: Prototype Prince
Notes: A presumably original concept design for the Prince's outfit
Unlocked: * Beat the game with all 1001 Light Seeds (PC Version)
* Purchase the DLC (consoles)
Notes: Elika's default appearance
Unlocked: Already unlocked
Notes: The Sands of Time Prince's female companion
Notes: Jade from Beyond Good and Evil
Unlocked: Beat the game
Skin: Prototype Elika
Notes: A presumably early concept design for Elika
Unlocked: * Beat the game with all 1001 Light Seeds (PC Version)
* Purchase the DLC (consoles)
Thanks to a few people for info on the last skins.
It was almost unconfirmed for a long time, but Prince of Persia does have some
Trophies to collect, or Achievements for you 360 users. Here's the list and
below, some tips for collecting some.
Trophy: Into the Storm... (secret)
Unlocked: Enter the Canyon.
Trophy: Saved! (secret)
Unlocked: Unlock Elika's Saving Ability.
Unlocked: Completing the Canyon.
Unlocked: Use the Compass.
Trophy: Now who's the Hunter? (secret)
Unlocked: Kill the Hunter in his Lair.
Trophy: Death of a Warrior King (secret)
Unlocked: Kill the Warrior in his Fortress.
Trophy: Death of a Concubine (secret)
Unlocked: Kill the Concubine in her Palace.
Trophy: Traitor's End (secret)
Unlocked: Kill the Alchemist in his Observatory.
Unlocked: Explore every part of every region.
Trophy: Block Master
Unlocked: Block 50 attacks.
Trophy: Deflect Master
Unlocked: Deflect 20 attacks.
Trophy: Sword Master
Unlocked: Perform 14 hits in one combo.
Unlocked: Use the environment against an enemy.
Trophy: Up against it
Unlocked: Win a wall mini-game in combat.
Trophy: Ruined Citadel Runner
Unlocked: Run from the Sun Temple's Fertile Ground to the Fertile Ground in
Windmills in 5 minutes.
Trophy: Vale Runner
Unlocked: Run between the Fertile Grounds in the Construction Yards and
Heaven's Stair in 6 minutes.
Trophy: Warrior Special
Unlocked: Dodge the Warrior's attacks 20 times in one battle.
Trophy: Hunter Special
Unlocked: Deflect the Hunter's attacks 5 times in one battle.
Trophy: Alchemist Special
Unlocked: Defeat the Alchemist without using the acrobatic attack.
Trophy: Concubine Special
Unlocked: Defeat the Concubine without using grab.
Trophy: Light Seeds Finder
Unlocked: Collect 100 Light Seeds.
Trophy: Light Seeds Collector
Unlocked: Collect 200 Light Seeds.
Trophy: Light Seeds Provider
Unlocked: Collect 300 Light Seeds.
Trophy: Light Seeds Locator
Unlocked: Collect 400 Light Seeds.
Trophy: Light Seeds Harvester
Unlocked: Collect 500 Light Seeds.
Trophy: Light Seeds Hoarder
Unlocked: Collect 600 Light Seeds.
Trophy: Light Seeds Gatherer
Unlocked: Collect 700 Light Seeds.
Trophy: Light Seeds Accumulator
Unlocked: Collect 800 Light Seeds.
Trophy: Light Seeds Protector
Unlocked: Collect 900 Light Seeds.
Trophy: Speed Kill
Unlocked: Kill 10 generic enemies before they spawn.
Trophy: Throw Master
Unlocked: Throw 10 Soldiers of Ahriman into pits.
Trophy: Assassin View
Unlocked: Find the Assassin's view.
Trophy: Titanic view
Unlocked: Find the Titanic View.
Trophy: In Harmony
Unlocked: 500 coop jumps.
Trophy: Precious Time
Unlocked: Take one minute to think.
Trophy: Where's that Temple?
Unlocked: Talk to Elika.
Trophy: Getting to Know You
Unlocked: Get to know Elika by talking to her.
Trophy: Good Company
Unlocked: Learn about the world, and Elika's history.
Trophy: Climbing to New Heights!
Unlocked: Find the highest point in the world.
Trophy: Sinking to New Depths!
Unlocked: Find the lowest point in the world.
Trophy: Speed Demon
Unlocked: Finish the game in under 12 hours.
Trophy: Combo Specialist
Unlocked: Find every combo in the game.
Trophy: Heal the Land
Unlocked: First Healing.
Trophy: From Darkness... Light! (secret)
Unlocked: Reimprison Ahriman.
Trophy: Royal Palace Runner
Unlocked: Run between the Fertile Grounds in the Royal Gardens and Coronation
Halls in 4 minutes.
Trophy: City of Light Runner
Unlocked: Run between the Fertile Grounds in the Tower of Ahriman and City of
Light in 7 minutes.
Trophy: Light Seeds Master
Unlocked: Collect 1001 Light Seeds.
Trophy: Saviour of the City of Light
Unlocked: Final Healing.
Trophy: Be gentle with her
Unlocked: Elika saves you fewer than 100 times in the whole game.
Trophy: To be continued... (secret)
Unlocked: The End.
Unlocked: Unlock all trophies.
These trophies automatically are added to the list when you download the
latest software update for Prince of Persia. That means if you don't buy the
DLC, you can never truly get 100%. You can still get a Platinum Trophy, but
you'll never get 100% without the DLC. I decided to separate them from the
main list, but they'll be organized the same exact way.
Trophy: A Fresco of Light
Unlocked: Reach one Ormazd's Fresco in the Epilogue.
Trophy: All the Frescos
Unlocked: Reach all Ormazd's Frescos in the Epilogue.
Trophy: What Once was There
Unlocked: First use of Energize in the Epilogue.
Trophy: Bouncing From Here to There
Unlocked: Complete the puzzle with rebound in the Epilogue.
Trophy: Leaving the Storm
Unlocked: Complete the Epilogue.
Trophy: The Best Offence is Good Defence
Unlocked: Defeat any enemy of the Epilogue by only starting a combo with a
Deflect and Counter-Attack.
Trophy: Change Once, Then Die
Unlocked: In the Epilogue, defeat the Shapeshifter with only one shape change.
Trophy: Born Dead
Unlocked: Kill all the soldiers of the Epilogue before they spawn.
Trophy: I Only Need a Hand or Twenty
Unlocked: Elika saves you fewer than 20 times in the whole Epilogue.
Trophy: No Time to Waste
Unlocked: Complete the Epilogue in less than 2 hours.
Now for a little more in depth help with some of these. A lot of the Trophies
will be impossible to miss, but others will take more work.
Sword Master seems like a tall order. 14 hits in one combo? Over the course
of your adventure, you'll likely become more skilled at stringing out longer
combos, and find out how to branch into new moves. To get the 14 hits you
need, try this combo. It's been proven to work and satisfies the requirement.
Square, Square, Square, Triangle, Square, Triangle, X, Triangle, Square,
Triangle, Circle, X, Triangle, Square.
Timing will be important especially when Elika is involved, so don't just
tap out all the buttons in haste.
The other thing is choosing an opponent. There's pretty much no way you can
pull this off against a lowly soldier. you need a boss enemy, and a big arena.
The Warrior is instantly a no-go, so find a good arena, early if you can and
try it out against a boss. The earlier, the better.
As with the upcoming Combo Specialist Trophy, you need the very last hit to
land for it to count, so if the enemy is thrown off the edge by the last hit,
it might not work. This happened to me, on the very last hit, leading to a QTE.
Listen well, because this might help you out. When I got into the QTE after the
14th, I had the option to mash Square and push the Alchemist (the one I was
fighting at the time) off the edge. I declined and instead lost the QTE. I got
the Trophy right after that. Got that? If you get into a button mashing QTE on
the last hit of the 14-Hit Combo, intentionally lose it and you might luck out!
This one might seem strange at first, but it's easy. You need to use the
environment against the enemy. Find an arena with pillars (one of the Warrior
fights has some, as do one of the Alchemist's) and force the enemy up against
the pillar. They'll crash through it for a small amount of damage and you'll
get the Trophy.
Teleport to the Martyr's Tower. Go there and from the Fertile Ground, drop down
the nearby hatch. From there, find the door to the sloping path outside the
tower. Take this down until you find a beam jutting out into the air with a
nice view. Stand on this beam for a moment to get this one.
Like the previous one, you need to find a beam with a great view. Teleport to
the Machinery Ground area and from the Fertile Ground just go toward the corner
(away from the Power Plate) and find the beam. Stand on it for a moment.
Another sneaky one. The description says 500 "coop" jumps. You're probably
thinking, what the hell is a "coop" jump? It's actually supposed to be co-op
as in cooperative. This means double jumps. Do 500 double jumps with Elika's
help. Getting 500 over the course of the game might not happen easily. An easy
way to accumulate more is to short-jump a lot of the easy jumps in the games.
By this I mean on the shorter jumps, jump earlier than you would normally so
that you would probably end up falling. Instead, invoke Elika's help to make
it across. Or you can run around a very flat surface (like in front of the
Temple) and just spam the jump several times until you lose your sanity.
This is slightly spoilerish so don't read unless you're very close to the end
of the game. The description is vague. When you return to the temple, you have
to reimprison Ahriman. After that fight is concluded, a scene takes over. You
end up getting control with the Prince carrying Elika. Don't touch anything!
Just let the game sit for a minute and you should unlock the Trophy.
x-Climbing to New Heights!-x
This is pretty easy to get and most should get it, but I'll make a quick note
of it anyway. You should normally get this one just by playing through the
game. It's in The Observatory of the Vale dominion. Just ascend up all the
platforms until you face The Alchemist. Beat him and you should get it just
x-Sinking to New Depths!-x
Unlike the previous one, this Trophy is out of the way, but not much. Face the
Temple, and go around the perimeter of it, going left. Keep moving until you
find a nook to enter, just under the giant roots. Go down here for a moment
(there's absolutely nothing there besides a higher platform leading to an exit)
and you should get this Trophy.
Here's a tough one. Cause of some frustration. Basically, all your combos are
on your Combo List. Go to the pause menu, under options to scope it out. I will
officially list all the Combos for those who need it, but a lot are on the
pause menu list. For the others, they're kind of obvious but not listed (like
Square, Square, something you'd think you'd get for doing Square, Square,
FOR THE COMBO LIST CHECK THE COMBAT SECTION ABOVE!
A few tips...
-Remember, for the special combos, (Elika, Throw, Acrobatic, etc) you need to
START the combo with that button. For example, you're not doing an Elika combo
if the first button you hit isn't Triangle. Understand? You need to start the
combo off right with the appropriate button. So the first Elika combo isn't
really Square, Square, it's actually Triangle, Square, Square. Get it?
-Your combos must be completed. They cannot be interrupted by an enemy
deflection. All the hits must land. It will not count if the enemy is killed
before or during the last hit, if the enemy is thrown over the edge, or if a
QTE occurs. You must land the last hit and have the enemy still be there.
-Keep a checklist and know which ones you've completed. If you're not sure of
one, try it again until you're sure you've performed it.
-After you do all of these combos, kill the last enemy you fought to obtain
it. Note that sometimes there are complications with this and it may not
x-All the Frescos-x
This isn't a strategy. If you need help finding the Frescos, check the DLC
section. This is just something I figured was worth noting. There are 10
Frescos in all and they're all pointed out in the walkthrough.
x-The Best Offence is Good Defence-x
The description might not make complete sense at first, but this one is pretty
simple if you've been good at combat in Prince of Persia. Basically, to get
this Trophy, you have to defeat an enemy by only using counterattacks after
deflections. There are seven Ahriman soldiers in the Epilogue, so you take your
pick. It's very simple to position yourself, deflect an attack, then counter
and attack enough so that the enemy is pinned up against the wall or the edge
of the arena. Instant win and a Trophy. Easy!
x-Change Once, Then Die-x
This one is also really easy. The Shapeshifter always changes from The Warrior
into The Hunter. Basically, just ring him out immediately at that point. It
should be simple because he'll always still be lined up with the edge of the
ring. Just make a good combo that he can't deflect and you should be able to
do it. If you wait too long, he'll go back to The Warrior and you'll miss your
Here's one that can be pretty tough. Basically, you have seven normal enemies
in The Epilogue. You've got to get to each of them and cut them down before
they spawn. Several of them are found very close to each other, while others
are separated by long platforming sequences. The last two in particular, but
the very last enemy especially, can be really tough to get to in time. It
requires you to platform fast, be able to predict the movement of Corruption
so you can slip by fast, and have some luck too maybe. Make things easier by
saving your game every so often so that if you miss one, you can go back.
Also, don't worry if you don't see the Trophy unlock after the seventh enemy.
It won't unlock until after you beat the Epilogue.
x-I Only Need a Hand or Twenty-x
Another toughie. You need to have less than 20 Elika saves throughout. It's
easy in the respect that The Epilogue is short. So, if you've played through
it at least once, you have a good advantage. If you're not trying to get any
other Trophies like "No Time to Waste", you shouldn't rush through and just
take it slow. Also keep in mind that saves in battle count too, so don't let
the bosses finish you off! Once again, you can save your game early and if you
mess up several times at a certain point, you can just reload. Just be sure to
keep count of how many times Elika has saved the Prince.
Here's a little Easter Egg that's interesting. Provided by a tip from Arshia001
so thanks there.
-Elika's Persian Tongue-
"Today,when I was making my way to the next bit of land,I had to stop
and use the compass.Then,I thought the usually unrecognizable words
suddenly seemed familiar(you know,the spells-like stuff Elika says).I
tried again,and I totally realized what was going on.It made sense
See,It's called Prince Of PERSIA.Well,the spells were totally
PERSIAN!What I heard her say the first time was "Rah Ra Neshan Deh"
which means "Show the way".I also got "Raham Dorost Bashad" meaning
"Let my way be correct" and "Rahe Dorost" meaning "The correct way".I
also think I heard her say "Parvaz" (Fly) during a double jump.I'm
currently working on the rest of what she says,but I'm fairly sure the
rest will be meaningful phrases as well." [Arshia001]
That's actually pretty cool. Thank you!
The ending portion of this guide. Time to wrap things up, folks!
Frequently Asked Questions [afak]
1) I'm stuck in a certain area. Not sure where to jump to/go to now. Help?
A) Consult the Compass. It will almost always show you the exact way you need
to go in platforming sequences.
2) What's the last skin and how do I get it?
A) They are the Prototype skins. If you own the PC version, you can get them
for getting all 1001 Light Seeds. If you own the console versions, you need
to purchase The Epilogue DLC.
3) How do I unlock the Trophy/Achievement "Precious Time"?
A) Without spoiling anything, you'll be in the Temple at the end of the game
and there will be a big event and then you'll have to leave. Instead of running
out right away, stay where you are for a minute or so and you should get it.
4) How do I beat that uh, guy, the one who you have to "use the environment"
A) Strange how nobody seems to know that "guy"'s name. To beat THE WARRIOR, you
have to ring him out on three occasions. For the other three, you will have
to do different strategies. In the closed off area with the scaffolding in
each corner, lure him to each and push him in to damage him. For the fight in
the city square, lure and push him into the cage to trap him. For the final
fight behind the Black Gate, when he is pushed off, he returns and is covered
in fire. Just avoid him the entire fight and his health will slowly be
5) Is there an alternate ending?
A) Now there is. Yes. Buy The Epilogue.
Who to thank, who to thank? Hm, hm, hm...
Well I guess I can start with gameFAQs as always.
Ubisoft for the Prince of Persia series. I now have an ache to play through the
old saga again.
www.patorjk.com/software/taag/ for some ascii text help
That's about it for now
Feel free to ask questions on anything for help or whatever. I usually get back
to most e-mails within 1-2 days. If you have tips or suggestions or need
something else, so long as it is relevant to the game, please don't be afraid
to drop me a line. My e-mail inbox is usually working over time, but I will
do my best to get back to you.
When it comes to accepting tips or strategies, it's important to know what my
policy is for this. If you do have something worth submitting, I like to credit
people when possible. So if you e-mail me and want credit for a submission,
please leave me a screenname or alias that you go by, as I do not disclose
real names or e-mail addresses. If you don't need credit, please tell me so and
I will use it, but not before I know either way. I will generally ask those
who do not leave me a screen name to provide one, and if they don't get back to
me, I will not pursue the issue any further and the tip, no matter how good,
will not be used. Keep this in mind!
However, as I said, if you have something really good or just have questions,
feel free to drop me a line. I also have AIM and MSN which I choose not to
disclose here but if you request this info, I will probably not refuse to give
it to you. You can also request to have my PSN if you're interested.
Last but not least, the very important/boring stuff. This guide is my sole
creation. Do not try to steal it and either post it on your site without
permission or try to pass it off as your own. If you want to host it, please
e-mail me first, unless you have been pre-approved by me already. That said,
the following sites have permission to host this guide:
Thank you and good night!
This document is copyright Axel7174 and hosted by Neoseeker with permission.