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------------------------------------------------- P S P
NEW MAPS/ LEVELS WALKTHROUGH v. 0.80
DISCLAIMER AND LEGAL STUFF
This walkthrough can be posted on:
and their associates only, unless authorized by me. You may contact me
at lestor underscore wong at yahoo dot com for this purpose.
FAQ thieves will be prosecuted, which involve torturing their feet
with a feather, sending them to the Blue Coral Club, or throwing them
into a mall infested with zombies.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
If you're likely to get offended by spoilers, please don't use a guide.
1. Contact Information
3. The Fortress [ RVSD01 ]
4. The Lower City [ RVSD02 ]
5. The Balconies [ RVSD03 ]
6. The Temple Rooftops [ RVSD04 ]
7. The Market District [ RVSD05 ]
8. The Upper City [ RVSD06 ]
8. The City Gardens [ RVSD07 ]
Appendix 1: Version history
Appendix 2: Credits
1. CONTACT INFORMATION
Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker". Feedback for this document can be directed to
lestor underscore wong at yahoo dot com. You may check out my other
The Prince of Persia series has always been a favorite franchise of
mine. I've played the console versions of the trilogy countless times,
and still hold fond memories of them. Prince of Persia: Rival Swords
is a PSP port of the concluding chapter of the series. Like Ubisoft's
previous PSP Prince of Persia offering, this game comes with additional
levels that are not found on the console versions of the game. This
document is written with the purpose of providing a walkthrough for
these fun, challenging, and sometimes deviously painful-to-navigate
To use this document, you must be reasonable familiar with the basics
of the game. I won't go through stuff like controls, combat skills and
speed kills techniques. If you're stuck on other areas not related to
the additional levels, you may refer to any Prince of Persia: The Two
Thrones walkthrough on GameFAQs.com for assistance.
You may wonder where these new levels are found? Well, they'll be
activated when you attempt to snag a sand gate. The Prince will be
"sucked" into a new platforming environment whenever he tries to
enter those beam of lights shooting out from the ground. Quite a neat
way to include the new puzzles, I must say.
3. THE FORTRESS [ RVSD01 ]
The first sand gate is found just after "The Fortress" save point.
After you quick kill the two sand guardians, activate the sand gate to
enter the first bonus level.
THE WATER WHEELS
In front of you are some large water wheels. Notice the horizontal
bars on these wheels? You need to use them to get to the other side,
but their locations are somewhat awkward to get to. Your immediate task
is therefore to align them properly.
To begin, look behind to find a statue of a mermaid. It's standing
right in front of a block of wall. To the left and right of this wall,
you can find walls that you can use to do the multiple wall-jumps up to
At the top, there are two dials on the left and right. Turn one first,
and then jump to the next dial via the middle platform to turn the
other. Once done, the wheels will be turned in such a way that the
horizontal bars are now aligned.
Jump back to the middle platform, and drop down to one of the hands of
the statue. Hang on the hand, and drop back down to where you begin.
You can now swing/ jump from bar to bar until you reach the other end
of the temple. Be careful when you jump though, as it's entirely
possible to misjudge the gap and fall to your death.
THE DEADLY TRAPS
In front of you now should be a large, empty room. Don't enter first.
Instead, go to your left to find a dagger plate. Activate it, and a
scene will show as some traps are activated in the supposedly empty
room. Beyond the traps are some flights of stairs.
Wait for the first row to move to one side, and then walk in its
opposite direction, and then sneak past the rest of the traps in
similar fashion - you've got to do this quickly, since this is a timed
Beyond the traps, quickly wall run up the stairs, step by step, until
you reach the top.
Your path is blocked by a large, brown wall. On the ground are three
buttons. If you step on the wrong one, you'll be hurt, badly. Step on
the left plate to remove the wall.
Next wall, plus three more buttons. This time, step on the right
One more wall, and three more buttons, again. Step on the middle button
to finally see the ray of hope - the sand beam is right in front!
Proceed on the linear path towards the beam, and you'll automatically
activate the sand gate for your reward - a new sand tank.
THE WAY BACK
The walls begin to crumble now. You need to get out of here, fast.
Ignore the two fountains-like thing nearby, since you can't drink from
there nor save your game with them. Instead, go left to find a gap in
the wall. Jump through this gap.
Hang on this gap and jump towards the opposite platform. You can now
do a wall run on the right wall, before jumping to the left platform
ahead. Time your jump right, or you'll end up missing the boat.
Jump past the trunk blocking your path on this platform, and you can
wall run on the left wall this time. At the end of the run, jump to
the right platform.
Now, wall run on the right wall before jumping to the left ledge. From
here, you can jump to the opposite, higher ledge, and then walk to the
front of this ledge.
From here, jump to the tree branch in front. You should now be able to
swing/ jump to the ledge ahead. See the two narrows walls thing? Jump
towards it, and slide all the way downwards.
A dagger plate is screaming for you here. Jump towards it and hang on
to it. Now, wall run on the right wall to reach a ledge.
Drop down the ledge, and you'd have return to where you begin. Run
towards the circular platform to get out of this place.
---------------------------------------------------- THE FORTRESS: END
4. THE LOWER CITY [ RVSD02 ]
This is one of the easier bonus levels available in the game. The sand
gate near you won't work unless you kill all the creatures guarding it.
Problem is, they're all found on the other side of a locked door. Your
job is to find a way to them, eliminate them, and return to activate
There are two pile of crates around this area. You need to climb on
top of the pile that is nearer to the L-shaped structure - if your
camera angle changes when you walk near the crates, you're on the
When on top, jump to the ledge on the wall. Shimmy to the left to get
onto some sort of a roof/ platform.
Wall run on the right wall until you can jump towards the top of the
L-shaped structure. Shimmy left and you should now see a window to
the left of the screen. Jump towards the window and climb through.
THE TREASURE VAULT
Once in, a scene will show you a room full of treasures, plus three
sand guardians roaming around. Drop down to the lower platform, and
wall run on the right wall. At the end of the run, jump left to the
Go right/ forward and walk to the end, where you'll be on some
platforms. Go left, and then wall run on the right wall. At the end,
jump left to the horizontal bar.
Swing/ jump from bar to bar until the next platform. Ignore the window
ahead, as it'll bring you back to the previous section. Instead, look
left of where you stand, and you should find a wall with a ledge. This
wall is situated somewhere in the middle of the room.
Jump towards the ledge, and shimmy left until you see two horizontal
beams, one on top of the other. You'll be on the top beam, so drop
down to the lower beam. Wait patiently until the head guardian (red)
looks away, and drop down to double speed kill the other two morons.
With the two out of the way, sneak behind the red moron and speed kill
THE WAY BACK
There's a box with some sand credits near the locked door if you want.
Opposite the door is a wall with a button on it. Wall run up to touch
it, and the door will open. Run through the door back to where you
begin. You'll automatically activate the sand gate for the reward of
100 sand credits.
-------------------------------------------------- THE LOWER CITY: END
5. THE BALCONIES [ RVSD03 ]
Some time after "The Balconies" save point, you'll find a sand gate
leading to this area. I don't really consider this a level though,
since there's no puzzle to solve whatsoever.
EYE OF THE STORM
To proceed, simply walk forward, get past the bridge, and go up the
stairs to reach a fountain. Drink from it to get one of the most
important sand powers in the game - The Eye of the Storm. This helps
you to slow time.
From here, walk back to the starting point to get out of here.
--------------------------------------------------- THE BALCONIES: END
6. THE TEMPLE ROOFTOPS [ RVSD04 ]
I like this level. It's pretty challenging, but not to the extent of
You'll begin opposite the king's flagship. Three morons are patrolling
on it. Wait until all of them are not looking at your direction, and
then jump to the T-shaped horizontal beam that is at the "two o'clock"
Move along the beam to its front, and then hop onto the beam above.
Jump to the rounded platform in the middle of the ship, and navigate
to the beam beyond it. You should now be facing the upper deck of the
ship, where a guard is. When his back is turned against you, drop to
the deck and speed kill him.
Wait till both guards at the lower deck are not looking, and then drop
down to speed kill them if you want.
To save time, however, I'd recommend to simply drop down from the T-
shaped beam and dispose them with combat. But seriously, it's your
Once the guards are disposed, head towards the front end of the ship.
You should be standing beside a wall on the left. Wall run on this,
and jump on the deflecting shuttle. It'll send you into a window that
leads to an abandoned tower.
NOTE: Make sure your sand tanks are full before you proceed.
THE RISING SAND
In the tower, you'll find yourself atop a flight of stairs. Don't
bother going down. Instead, go left, and you'll hit a scene. It seems
that some sand are rising quickly, thus submerging the tower in the
process. If you don't get out of this soon, you'll be swallowed!
NOTE: You must do the following sequence *very* quickly, and you must
continuously slow time whenever you can.
Wall run on the right wall to the next platform. Slow time now, and
quickly go left again to do another wall run to the next platform.
Do another wall run now, and at the end of it, jump to the horizontal
Climb up the beam, and jump to the platform ahead. Slow time if needed,
and go left again until you see another horizontal beam. Wall run up
the right wall, and rebound off the wall to this beam.
Shimmy to the right of the beam, and jump to the beam ahead. From here,
you can jump to the platform ahead. You can now go left, and exit via
the window there.
If you do this fast enough, you should see a cliff with some ledges in
front of you. Jump to one of the ledges, and continue to jump up ledge
by ledge until you reach to the top. If you don't see any ledges, it
means that you're too late.
At the top, go towards the sand portal to activate it. You'll gain a
new sand tank for your efforts.
THE WAY BACK
After the cut-scene, you'll transform into the Dark Prince. Your sand
tanks should more or less be depleted, but you can fully replenish it
by heading to the left of this area to find a sand box. Snag some sand
credits from the box, and refill all your tanks in the process.
Now, head right, and right again. A scene will show you the way out of
this place. Once you resume control, run forward quickly - a wall is
moving out from the left wall, and you don't want it to block your
path. It's not necessary to slow time for this, since you should have
enough time to get past the wall.
Beyond the moving wall, you'll reach the end of this pathway. The
camera angle will change. Wall run on the left wall, and then jump to
the pole on the ship. You won't reach it by merely jumping though, so
quickly use the Dark Prince's daggertail (press triangle after jumping)
to swing towards the pole. If done correctly, you'll end up hugging the
pole. Slow time now.
You should see the sand portal behind you here. Align towards that
direction, and jump towards it, while using your daggertail to swing
to the opposite walkway.
Go left and you should see a closing door. Quickly roll under it (slow
time if needed). Run towards the wall at the far end, and wall run
along it to reach the sand portal. As you land, you'll hit water, and
will transform back into the Prince.
Head towards the sand portal to leave.
--------------------------------------------- THE TEMPLE ROOFTOPS: END
7. THE MARKET DISTRICT [ RVSD05 ]
Another treasure vault level, and like the previous one, it's pretty
ON A PLATER
Head to the bottom left corner of where you begin to find two facing
walls. Use them to perform multiple wall-jumps up to the top. At the
top, jump to the dagger plate. From here, climb up to the platform
Do a wall run along the left wall to reach the ledge just above the
window ahead of you. Shimmy right on the ledge until you're above the
window, and drop down. Climb through the window.
A scene will now show you the locations of the three guardians. Drop
down to the lower platform, and wall run on the right wall to reach
the dagger plate.
Jump to the opposite dagger plate, and perform a wall run on the left
wall to the next available plate. From here, you can wall run to a
ledge/ gap on a large pole.
Shimmy right, and climb up to the platform. Wall run up to the dagger
plate here, and wall run along the left wall to the next plate. Here,
jump up the dagger plate above.
You can now run along the left wall to the very faraway dagger plate.
Note that if you attempt to perform this run on the lower dagger plate,
you'll never make it. Anyway, from here, jump to the platform behind
Do yet another wall run along the left to yet another dagger plate.
Drop down to the plate below, and jump to the ledge/ gap in the wall
behind you. Here, drop down to the ledge/ gap below.
Shimmy right first, and tweak the camera angle to check the head guard
at the far side. Once he turns to look to the right, quickly shimmy
left. You can now double speed kill the two morons below. There's every
chance that, while you're doing these kills, the head guard will turn
back to look at your direction. If that happens, you've no choice but
Anyway, if you successfully pull off the kills, use the wall here as
cover to check the head guard. Once he looks to the right again, sneak
towards his back quickly, and speed kill him. It's not necessary to slow
time here, unless you really have problems reaching him before he turns
to look in your direction again.
There's a sand box in the small alcove beyond/ to the left of this
last guard. Snag it for some sand credits, and to replenish your sand
tanks if you're low on sand.
You can now return to the sand portal to get your reward of 150 sand
Alternatively, from where you begin, simply run in to kill all the
three morons head on. Once you enter, the door will be locked, so the
head guard won't be able to call for reinforcement. Once you kill them,
wall run up to hit the button near the locked door to unlock it, and
go back to the sand portal. I won't recommend this method though,
since the platforming approach is so much more satisfying to do.
--------------------------------------------- THE MARKET DISTRICT: END
8. THE UPPER CITY [ RVSD06 ]
Like The Balconies, this is merely a resting level. Walk across the
bridge and up the stairs to reach the fountain. Drink from it to get
a new sand power - the Winds of Sands.
-------------------------------------------------- THE UPPER CITY: END
9. THE CITY GARDENS [ RVSD07 ]
This is by far the most difficult map among the new levels. It's also
extremely frustrating to do, due to camera and controls issues. Don't
be surprised if you've to redo it a few times.
RACE AGAINST TIME
You'll transform into the Dark Prince from the onset. From where you
begin, go left, and jump across the gap to the platform ahead. There's
a pot here if you need to replenish sands. Here, run along the left
wall, and at its end, jump towards the chainswing. As usual, use the
daggertail to swing across to the opposite platform.
NOTE: Precision is needed for this jump. Sometimes, you may even miss
the platform even if you managed to connect to the chainswing, which
makes it very frustrating.
The platform that you're hanging on is unstable, so quickly slow time.
Shimmy to the right, and around the platform until you can see another
platform to the left. Jump towards that.
This platform is equally shaky, but its area is smaller, so you should
be able to shimmy right and around it without having to slow time. At
the end of the shimmy, you should find an angled wall with a ledge
behind you. Leap towards it.
Climb up, and shimmy left. Jump to the large, red column behind. You
may consider slowing time here. You'll be hanging onto a ledge. All you
need to do is to shimmy right, and then drop down to the ledge below.
Problem is, the column is sinking, which is why slowing time may help
your plight. A little.
Once you drop down to a ledge with a pot, you've reach the bottom. A
pole is behind, across the lava. Quickly jump towards it, and climb up.
Again, the ground holding the pole is submerging as well, so you may
want to slow time. It's entirely possible to climb up to the top
without slowing time though, so the choice is up to you.
At the top, the camera angle will show a chainswing to the upper right.
Jump towards it, and use the daggertail to swing to a ledge on the
opposite wall. Drop down to the ledges below (or, if you're slow, the
ledges will break anyway).
FIRE AND DRAGON
At the bottom, head left to find a platform with two pots. Grab them,
and jump across the lava to the platform on the right. Here, you can
run up the wall to grab a ledge. Climb up to the ledge above, which
is connected to a platform.
You need to jump to the right, but a fire dragon statue is moving in
and out of the wall, and splurting fire. Wait for it to go into the
wall, and then quickly jump to the ledge on the right.
Adjust your camera angle and look down. You should see a small platform
with a pot. Drop down and break the pots to refill your health. You
need to go right, but another fire dragon statue awaits you. Again,
wait for itn to go into the wall, and then run along the left wall to
the far ledge.
This is one of the most frustrating segments of the level. You'll need
to perform multiple wall jumps up the walls here. Some ledges will be
available for you to rest, but don't think that it's easy. Somehow,
fire is splurting down from above. You'll have to wait for it to go
away, before wall-jumping to the next available ledge. The lousy
camera angle, however, makes it difficult to gauge whether the fire is
still there or not. If you remember, you're playing as the Dark Prince,
and your health continuously gets drained for nothing, I've to wish
you all the best as you transverse your way up.
RUSH TO THE PORTAL
On top, wait for the fire to disappear (duh!) before jumping to the
right beam. Here, quickly jump to the horizontal bar ahead, since your
health should be rather low now. Climb up to the top of the bar, and
turn around. You should see another bar, so jump towards it.
From here, jump to the small platform in front that has two pots.
On this platform, go left, and balance yourself onto the beam. Walk
towards its end, and jump left to the horizontal beam. Slow time here
if you want, since the bar will start to shake. Walk on this beam to
the right, and then left, until the end. You can now jump to a long,
thin horizontal pole.
Hang on this pole, and shimmy left, down and left again. You should
find a balcony at the top right corner of the screen (automatic camera
angle)... or at least the ledge on it. Jump to the ledge, and shimmy
left until you can climb into the balcony.
Break the pot here, and then jump over and hang onto the railing. A
scene will show two chainswings, and the camera will pan to a left-to-
right view. Jump to the right, and chainswing twice. You'll hopefully
reach a chain. Descend it to finally reach the sand portal, phew!
You'll get a new sand tank for your efforts - the sixth, and final
one, by the way.
THE WAY BACK
You'll still have to get back to the starting area. From where you
begin, head right to find a pot. Break it for sands, and then head
towards the far wall. Hug the wall, and drop down to a hidden ledge.
NOTE: A glitch here will prevent you from dropping down to the ledge
easily. If you head towards the ledge area directly, you may find the
Dark Prince suddenly "swimming" in mid-air. If you're lucky, a few
stabs at the buttons will free him. If not, he'll somehow plunge to
Walk forward a little on on this hidden ledge, and a scene will show
the lamps along the left wall. Run along the wall, and use the dagger-
tail to chainswing further (twice) to land onto a ladder. Notice that
as you run along the wall, it begins to break. If you're worried, you
can slow time, but it's not essential.
Climb the ladder up to the top. There's another pot here. Break it,
and then slow time. Jump across the lava from platform to platform (on
the right of the pot) until you're on safe ground again. The platforms
will start to tilt once you step onto them, which is why slowing time
Break the pot here, and then wall run up the grey structure to hang on
to the ledge. Shimmy right all the way, and then climb up. Shimmy right
until you see a ledge opposite you.
DON'T, I repeat, DON'T even attempt to jump across to the opposite
ledge. Two bouts of fire are guarding the walls, and you'll never make
it. Instead, hang onto the ledge on that small, squarish platform.
Make sure that your back is facing you.
You won't be able to see what's behind, but take the leap of faith to
land onto a narrow ledge. Be careful not to over-jump, or you'll fall
to your death. This ledge leads to the opposite platform that you
couldn't jump to earlier, so simply walk up to the next area.
Ahead, you'll find one of those narrow walls thing. Drop into these
walls, and slide all the way down. Drop down into the water below to
transform back into the Prince.
There's a chain to your left. Jump towards it, and slide down to the
sand portal. I'm sure you're glad that you're finally leaving this
hell of a place.
------------------------------------------------- THE CITY GARDENS: END
+ + + MORE TO COME! + + +
APPENDIX 1. VERSION HISTORY
Version 0.70: Guide done up to the 4th sand gate. (4/25)
Version 0.80: Guide done up to the 7th sand gate. (4/27)
APPENDIX 2. CREDITS
ASCII Generator (@ http://www.network-science.de/ascii/)
Copyright Lestor Wong 2007.
This document is copyright neeker and hosted by Neoseeker with permission.