Police Quest FAQ/Walkthrough v1.1
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Police Quest FAQ/Walkthrough

by THayes   Updated to v1.1 on
===============================================================================

                              FAQ/Walkthrough for
                  POLICE QUEST: IN PURSUIT OF THE DEATH ANGEL

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Debug Information
6. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008   (Format update)
1.0:  20th April, 2003  (First version)


===============================================================================

1.                                Introduction

===============================================================================


The original Police Quest game was made in 1987 by Sierra On-Line. The main
character is Sonny Bonds, a police officer in the city of Lytton. Much of the
game involves driving around the city and waiting for a message from dispatch
telling you what location to go to or what action to perform next. The events
range from dealing with a drunk driver and a potential shootout in early parts
of the game to later parts where Sonny goes undercover to arrest The Death
Angel, the drug dealer that has been threatening Lytton. Although the actions
in the game often get repetitive (safety checking the car by walking around it
for example), this will appeal to players that like realistic adventure games.


===============================================================================

2.                                Walkthrough

===============================================================================


STATION
-------

The game starts in the hall. Walk south-east to the locker room. OPEN LOCKER
and GET ALL. OPEN CASE and GET ALL from it. CLOSE CASE. CLOSE the LOCKER. Walk
west and north-east to the briefing room. READ PAPER and DROP PAPER. Walk to
the top-right table and wait for the briefing to start. WRITE NOTES after the
briefing and enter any text. Walk to the third pigeonhole and LOOK IN HOLE.
Walk west to the hall. GET KEY and GET RADIO. Walk west twice. Walk around the
bottom-left car to perform the safety check. OPEN DOOR and press F4 to get in.
CLOSE DOOR. Press F4. Drivie until the message is received from dispatch. Drive
to B2 and stop near the green car. Press F4.


LONNY WEST
----------

OPEN DOOR and press F4 to get out. Walk to the green car and LOOK MAN twice.
Walk to the crowd and TALK MAN. USE RADIO. Wait for Hamilton and Dooley to
arrive. Walk to the patrol car and press F4 to get in. CLOSE DOOR. Press F4.
Drive until the message is received from Steve. Drive to A3 and stop outside
Carol's Caffeine Castle. Press F4.


CAROL'S CAFFEINE CASTLE
-----------------------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter Carol's Caffeine Castle.
SIT near Steve and wait for the phonecall. STAND up. USE PHONE. Exit Carol's
Caffeine castle. Walk to the patrol car and OPEN DOOR. Press F4. CLOSE DOOR.
Drive until a red car passes through a red light. Press F10 to turn the siren
on. Drive behind the car until it pulls over. Press F4.


HELEN HOTS
----------

OPEN DOOR and press F4 to get out. USE RADIO. LOOK HELEN. ASK FOR LICENSE.
WRITE TICKET. Answer NO twice. GIVE LICSENSE. SIGN TICKET. GIVE TICKET to
Helen. Walk to the patrol car and OPEN DOOR. Press F4 to get in. CLOSE DOOR.
Drive until the message is received from dispatch. Drive to A3 and stop outside
Carol's Caffeine Castle. Press F4.


CAROL'S CAFFEINE CASTLE
-----------------------

OPEN DOOR and GET NIGHTSTICK. Press F4 to get out. CLOSE DOOR. Enter Carol's
Caffeine Castle and TALK CAROL. Exit Carol's Caffeine Castle. Enter Wino
Willy's and tell the bikers to MOVE BIKES. Press F10 to draw the nightstick and
the bikers will then leave Wino Willy's. ASK ABOUT DRUGS. Exit Wino Willy's.
Walk to the car and OPEN DOOR. Press F4. CLOSE DOOR. Press F4. Drive until the
erratically moving vehicle is seen. Press F10. Drive behind the car until it
pulls over. Press F4.


ART SERABIAN
------------

USE RADIO. OPEN DOOR and press F4 to get out. Walk to the left car and tell Art
to GET OUT. Move away from the car so that he gets out. GIVE TEST to Art. CUFF
MAN. Answer NO to his question. Tell him to FOLLOW ME. Walk to the back door of
the patrol car and OPEN DOOR. Move away and wait for Art to get in. CLOSE DOOR.
Move to the front door and press F4 to get in. Press F4. Drive to D3 and stop
in the car park outside the jail. Press F4.


JAIL
----

OPEN DOOR and press F4 to get out. CLOSE DOOR. Walk to the back door and OPEN
DOOR. Move away and wait for Art to get out. CLOSE DOOR. OPEN LOCKER and PUT
GUN IN LOCKER. CLOSE LOCKER. PUSH BUTTON. Enter the jail. Book Art for DRUNK
DRIVING. GET HANDCUFFS. Wait for Laura. Walk to the jailer. Exit the jail. OPEN
LOCKER and GET GUN. CLOSE LOCKER. Walk to the car and OPEN DOOR. Press F4 to
get in. CLOSE DOOR. Press F4. Drive to C3 and stop in the station car park.
Press F4.


STATION
-------

DROP NIGHTSTICK. OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter the
station. Walk east and OPEN DOOR to enter the office. OPEN DOOR. Walk
south-east to the locker room. OPEN LOCKER. GET TOWEL. CLOSE LOCKER. TURN ON
SHOWER. TURN OFF SHOWER. OPEN LOCKER. GET SUIT. GET KEYS. CLOSE LOCKER. Walk
west to the hall. DROP KEY. DROP RADIO. Walk west and WRITE MEMO. PUT MEMO IN
BASKET. Walk west to the car park. Walk to the blue car and OPEN DOOR. Press F4
to get in. CLOSE DOOR. Press F4. Drive to B4 and stop outside The Blue Room.
Press F4.


THE BLUE ROOM
-------------

GET WALLET from the car. OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter
The Blue Room and SIT at the table. STAND up. Exit The Blue Room. Walk to the
car. OPEN DOOR and press F4 to get in. CLOSE DOOR. Press F4. Drive to C3 and
stop in the station car park. Press F4.


STATION
-------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter the station. Walk east and
south-east to the locker room. OPEN LOCKER. GET TOWEL. CLOSE LOCKER. Walk west
and north-east. Walk to the top-right table and wait for the briefing to end.
Walk to the third pigeonhole and LOOK IN the HOLE. Walk west. GET KEY and GET
RADIO. Walk west twice. Walk around the bottom-left car until the message is
displayed. OPEN DOOR and press F4 to get in. CLOSE DOOR. Press F4. Drive until
the message is received from dispatch. Press F10. Drive behind the light blue
car until it pulls over. Press F4.


HOFFMAN
-------

USE RADIO and then wait for Jack to arrive at the scene. OPEN DOOR and press F4
to get out. LOAD GUN. DRAW GUN. Tell Hoffman to GET OUT OF CAR WITH HANDS UP.
Tell him to LIE DOWN. PUT GUN AWAY. Walk to Hoffman and CUFF HOFFMAN. SEARCH
HOFFMAN. Tell him to STAND. READ RIGHTS. FOLLOW ME. Walk to the back door of
the patrol car and OPEN DOOR. Move away from the door and wait for Hoffman to
get in. CLOSE DOOR. GET GUN before Jack leaves the area. DROP GUN. Walk to
Hoffman's car and OPEN TRUNK to look inside. CLOSE TRUNK. Walk to the front
door of Hoffman's car and LOOK DOOR. OPEN COMPARTMENT. READ BOOK. DROP BOOK.
LOOK LICENSES. CLOSE COMPARTMENT. Walk to the patrol car and press F4 to get
in. CLOSE DOOR. Press F4. Drive to D3 and stop in the jail car park. Press F4.


JAIL
----

OPEN DOOR and press F4 to get out. CLOSE DOOR. Walk to the back door and OPEN
DOOR. Move away and wait for Hoffman to get out. CLOSE DOOR. OPEN LOCKER and
PUT GUN IN LOCKER. CLOSE LOCKER. PUSH BUTTON. Enter the jail. Book Hoffman for
DRUGS. GET HANDCUFFS. Exit the jail. OPEN LOCKER and GET GUN. CLOSE LOCKER.
Walk to the patrol car and OPEN DOOR. Press F4 to get in. CLOSE DOOR. Press F4.
Drive to C3 and stop in the car park of the station. Press F4.


STATION
-------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter the station and walk east.
OPEN DOOR. READ MEMO. Walk east and south-east to the locker room. OPEN LOCKER
and GET TOWEL. CLOSE LOCKER. TURN ON SHOWER. TURN OFF SHOWER. OPEN LOCKER. GET
SUIT. GET ALL. CLOSE LOCKER. Walk west and DROP KEY on the board. Walk west.
OPEN DOOR. Walk to the desk. Walk south and north-east to the office. Wait for
Laura to leave. OPEN CABINET. READ HOFFMAN FILE. GET FILE. GET KEY. GET
CLIPBOARD. Turn to page five and GET POSTER. DROP CLIPBOARD. Walk south and
west to the car park. Walk around the top-right car until the message is
displayed. OPEN DOOR and press F4 to get in. CLOSE DOOR. Press F4. Drive to D3
and stop outside the courthouse. Press F4.


COURTHOUSE
----------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Walk to the courthouse door and
OPEN DOOR. Walk to the window and say that there is an EMERGENCY. Wait for the
clerk to return. OPEN DOOR and say HOFFMAN to the judge. GIVE FILE and GIVE
POSTER to the judge. Mention the TATTOO. Walk south to exit the courthouse.
OPEN DOOR and press F4 to get in. CLOSE DOOR. Press F4. Stop in the car park
outside the jail. Press F4.


JAIL
----

OPEN DOOR and press F4 to get out. CLOSE DOOR. OPEN LOCKER and PUT GUN IN
LOCKER. CLOSE LOCKER. PUSH BUTTON. Enter the jail. GIVE WARRANT to the jailer.
Exit the jail. OPEN LOCKER and GET GUN. CLOSE LOCKER. Walk to the patrol car
and OPEN DOOR. Press F4 to get in. CLOSE DOOR. Press F4. Drive to C3 and stop
in the car park of the station. Press F4 and wait for Laura to get in the car.
Press F4. Drive to B1 and stop in the car park outside the park. Press F4.


PARK
----

OPEN DOOR and press F4 to get out. CLOSE DOOR. Walk north to the park. Walk
behind the top-right bush and USE RADIO. Wait for the men to start arguing.
LOAD GUN. DRAW GUN. USE RADIO. SAY HALT. PUT GUN AWAY. CUFF SIMMS and READ
RIGHTS. FOLLOW ME. Walk south. SEARCH SIMMS. TALK COLBY twice. TALK SIMMS
twice. Walk to the back door of the patrol car and OPEN DOOR. Move out of the
way and then CLOSE DOOR. Move to the front door and OPEN DOOR. Press F4 to get
in. CLOSE DOOR. Press F4. USE RADIO. Drive to D3 and stop in the car park
outside the jail. Press F4.


JAIL
----

OPEN DOOR and press F4 to get out. CLOSE DOOR. Walk to the back door of the car
and OPEN DOOR. Move away and then CLOSE DOOR. OPEN LOCKER. PUT GUN IN LOCKER.
CLOSE LOCKER. PUSH BUTTON. Book Colby and Simms for DRUGS. GET HANDCUFFS. Exit
the jail. OPEN LOCKER and GET GUN. CLOSE LOCKER. Walk to the car and OPEN DOOR.
Press F4 to get in. CLOSE DOOR. Press F4. Drive to C3 and stop in the car park
outside the station. Press F4 twice. Drive to B4 and stop outside The Blue
Room. Press F4.


THE BLUE ROOM
-------------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter The Blue Room and SIT at
the table with Jack. TALK JACK. Wait for Keith. STAND and exit The Blue Room.
Walk to the car and OPEN DOOR. Press F4 to get in. CLOSE DOOR. Press F4. Drive
to C3 and stop in the car park of the station. Press F4.


STATION
-------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter the station. OPEN DOOR to
enter the office. LOOK PHONE. Move south, east and north to the computer room.
TURN ON COMPUTER and enter the license SW9764912. EXIT the computer. Walk
south, west and north-east. USE PHONE and dial 555-4522. Answer SONNY and
HOFFMAN to the questions. USE PHONE again and dial 1-312-555-3382. Answer
HOFFMAN. Walk south, north and south. OPEN DOOR. Walk south and west to the car
park. Walk around the top-right car until the message appears. OPEN DOOR and
press F4 to get in. CLOSE DOOR. Press F4. Drive to D3 and stop in the car park
outside the jail. Press F4.


JAIL
----

OPEN DOOR and press F4 to get out. CLOSE DOOR. OPEN LOCKER and PUT GUN IN
LOCKER. CLOSE LOCKER. PUSH BUTTON. Enter the jail. Walk to Marie and ask her to
HELP WITH OPERATION. Exit the jail. OPEN LOCKER and GET GUN. CLOSE LOCKER. Walk
to the patrol car and OPEN DOOR. Press F4 to get in. CLOSE DOOR. Press F4.
Drive to D3 and stop in the car park at Cotton Cove. Press F4.


COTTON COVE
-----------

OPEN DOOR and press F4 to get out. MOVE BLANKET and LOOK HOFFMAN. USE RADIO.
Walk to the patrol car and press F4 to get in. CLOSE DOOR. Press F4. Drive to
C3 and stop in the car park of the station. Press F4.


STATION
-------

OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter the station. OPEN DOOR and
walk to the desk. Walk south and north-east. USE PHONE and dial 555-2622. Walk
south, east and south-east. OPEN LOCKER. GET TOWEL. CLOSE LOCKER. TURN ON
SHOWER. USE BLEACH. RINSE HAIR. TURN OFF SHOWER. OPEN LOCKER. GET SUIT. CLOSE
LOCKER. Walk west to the hall and DROP RADIO. Walk west and OPEN DOOR. Walk to
the desk. Walk south and west to the car park. Walk around the top-right car
until the message appears. OPEN DOOR and press F4 to get in. CLOSE DOOR. Press
F4. Drive to A2 and stop in the Hotel Delphoria car park Press F4.


HOTEL DELPHORIA
---------------


OPEN DOOR and press F4 to get out. CLOSE DOOR. Enter the hotel. RING BELL and
RENT ROOM when the clerk appears. PAY CLERK. Walk west to the bar and ORDER
BEER. PAY BARTENDER. Sonny will sit down. STAND and PAY BARTENDER again. Walk
east. Enter the elevator and go to floor TWO. Walk east and UNLOCK DOOR to room
204. USE PHONE and dial 555-6674. Answer SONNY. USE PHONE and dial 555-9222.
Answer HOTEL. Walk south and west. Enter the elevator and go to floor ONE.

Walk west to the bar and PAY BARTENDER. Walk west and SIT at the table to play
poker. Win at least $300 in the poker game. Walk south and east twice. Enter
the elevator and go to floor TWO. Walk east and UNLOCK DOOR to room 204. Wait
for the detectives to arrive. ASK FOR TRANSMITTER. Walk south and west. Enter
the elevator and go to floor ONE. Walk west and tell Woody that FRANK SENT ME.
Walk west and SIT at the table again. Win at least $300. Say YES to Frank after
the poker game has finished. STAND and then say YES again. Walk east and follow
Frank up the stairs to the fourth floor hall. Stop outside room 404 and USE
TRANSMITTER. Enter room 404 to complete the game.


===============================================================================

3.                                Item List

===============================================================================


AMMUNITION
  Found in the locker at the station. It is used to load the revolver.


BRIEFCASE
  Found in the locker at the station. It is opened to find the note book, pen
  and ticket book.


CADILLAC KEYS
  Found on the board in the narcotics office at the station. They are used to
  drive the cadillac.


CORVETTE KEYS
  Found in the locker at the station. They are used to drive the Corvette.


HAIR BLEACH
  Morgan gives Sonny the hair bleach before he travels to the Hotel Delphoria.
  It is used on Sonny in the shower at the station.


HANDCUFFS
  Found in the locker at the station. They are used on Art, Hoffman and Simms.


HOFFMAN FILE
  Found in the file cabinet in the narcotics office at the station. It is given
  to the judge at the courthouse.


LOADED REVOLVER
  Made by loading the revolver with the ammunition. It is put in the locker
  before entering the jail. It is used when arresting Hoffman and Simms.


LYTTON TRIBUNE
  Found in the briefing room at the station. It can be picked up and read.


MARKED MONEY
  Morgan will give Sonny the marked money before he travels to the Hotel
  Delphoria. It is used to play poker.


NIGHTSTICK
  Found in the patrol car. It is used to defend against the bikers in Wino
  Willy's bar.


NO BAIL WARRANT
  The judge in the courhouse will give Sonny the no bail warrant after she has
  been told of Hoffman, the file, the poster and the tattoo.


NOTE BOOK
  Found in the briefcase. It is used with the pen to write notes in the
  briefings at the station.


PATROL CAR KEYS
  Found on the board at the left side of the hallway at the start of the game.
  They are used to drive the patrol car.


PEN
  Found in the briefcase. It is used with the note book to write notes in the
  briefings at the station.


RADIO EXTENDER
  Found on the table at the top of the hallway at the start of the game. It is
  used to receive messages throughout the game.


REVOLVER
  Found in the locker at the station. It is loaded with the ammunition to make
  the loaded revolver.


ROOM KEY
  The clerk at the desk in the Hotel Delphoria will give Sonny the room key
  when he pays for the room. It is used to unlock the door to room 204.


TICKET BOOK
  Found in the briefcase. It is used to write a ticket for Helen in the red
  sports car.


TRANSMITTER PEN
  The detective will give Sonny the transmitter pen when he enters room 204
  after the first poker game. It is used before entering room 404.


TRICK CANE
  Morgan will give Sonny the trick cane before he travels to the Hotel
  Delphoria. It is used as part of the undercover disguise.


WALLET
  The wallet is found in the Corvette. It is taken from the Corvette before
  entering The Blue Room for the first time.


WANTED POSTER
  Found on page five of the clipboard in the narcotics office at the station.
  It is given to the judge at the courthouse.


===============================================================================

4.                                Point List

===============================================================================


            STATION
            -------
1      1    Open the locker.
4      3    Get all from the locker.
5      1    Open the briefcase.
8      3    Get all from the briefcase.
9      1    Get the patrol car key.
11     2    Get the radio extender.
16     5    Read the paper in the briefing room.
24     8    Sit through the briefing.
25     1    Write notes after the briefing.
27     2    Find the note in the third pigeonhole.
32     5    Safety check the patrol car.


            LONNY WEST
            ----------
35     3    Stop near the green car at B2.
40     5    Complete the green car investigation.


            CAROL'S CAFFEINE CASTLE
            -----------------------
43     3    Stop outside Carol's Caffeine Castle at A3.
45     2    Answer the phone in Carol's Caffeine Castle.


            HELEN HOTS
            ----------
49     4    Pull over the red sports car.
50     1    Use the radio.
56     7    Give the ticket to Helen Hots.


            CAROL'S CAFFEINE CASTLE
            -----------------------
60     3    Get the nightstick from the patrol car.
63     3    Talk to Carol in Carol's Caffeine Castle.
68     5    Use the nightstick in Wino Willy's bar.
71     3    Ask Marie about drugs in Wino Willy's bar.


            ART SERABIAN
            ------------
74     3    Pull over the erratically moving vehicle.
77     3    Test the man.
80     3    Ask Art to follow.
81     1    Use the radio.


            JAIL
            ----
83     2    Put the revolver in the locker at the jail.
85     2    Book Art for drunk driving.


            STATION
            -------
87     2    Put the towel away after using the shower.
88     1    Get the Corvette keys from the locker.
90     2    Put the memo in the basket at the station.


            THE BLUE ROOM
            -------------
92     2    Stop outside The Blue Room at B4.
95     3    Get the wallet from the Corvette.
97     2    Attend Jack's party at The Blue Room.


            STATION
            -------
98     1    Sit through the briefing.
101    3    Find the envelope in the third pigeonhole.


            HOFFMAN
            -------
106    5    Pull over the light blue car.
110    4    Load the revolver.
114    4    Tell the man to get out with hands up.
116    2    Tell the man to lie down.
118    2    Search the man.
119    1    Read rights to the man.
123    4    Get the handgun from Jack.
125    2    Open the trunk of the light blue car.
127    2    Look at the door.
129    2    Read the book in the glove compartment.
131    2    Read the licenses in the glove compartment.


            JAIL
            ----
134    3    Book the man for drugs.


            STATION
            -------
136    2    Read the memo in Dooley's office.
137    1    Talk to Morgan in his office.
139    2    Get the Hoffman file from the file cabinet.
142    3    Get the undercover car keys from the board.
144    2    Get the poster from the clipboard.


            COURTHOUSE
            ----------
145    1    Stop outside the courthouse at D3.
148    3    Tell the clerk there is an emergency.
155    7    Get the no bail warrant from the courtroom.


            JAIL
            ----
157    2    Give the no bail warrant to the jailer.


            PARK
            ----
158    1    Stop outside the park at B1.
163    5    Interrupt the argument in the park.
164    1    Cuff the man in the park (Simms).
165    1    Read rights to Simms.
171    6    Search Colby and Simms.
174    3    Talk to Colby twice.
176    2    Talk to Simms twice.
177    1    Use the radio outside the park.


            JAIL
            ----
179    2    Book the men for drugs.


            THE BLUE ROOM
            -------------
180    1    Exit The Blue Room after meeting Jack.


            STATION
            -------
181    1    Talk to Morgan in his office.
183    2    Look at the phone in Morgan's office.
185    2    Use the computer to search for SW9764912.
190    5    Use the phone to talk to Detective Williams.
195    5    Use the phone to talk to Detective Taber.


            JAIL
            ----
200    5    Ask Marie to help with operation.


            COTTON COVE
            -----------
202    2    Stop at Cotton Cove.
204    2    Look at Hoffman.
207    3    Use the radio.


            STATION
            -------
209    2    Talk to Morgan in his office.
212    3    Use the phone to call the Cobb residence.
215    3    Bleach hair in the shower.
216    1    Talk to Morgan in his office.


            HOTEL DELPHORIA
            ---------------
217    1    Stop outside the Hotel Delphoria at A2.
220    3    Pay the clerk for the room.
223    3    Pay the bartender twice.
224    1    Unlock the door to room 204.
227    3    Use the phone to ring Morgan.
230    3    Use the phone to order a taxi.
231    1    Pay the bartender.
234    3    Win the first poker game.
239    5    Ask for the transmitter pen.
242    3    Win the second poker game.
247    5    Use the transmitter outside room 404.


            COURTHOUSE
            ----------
251    4    Get the keys to the city.


===============================================================================

5.                            Debug Information

===============================================================================


Type "stink bug" to access the debug mode. Type "get object" followed by a
number to collect any item in the game, "gimme gimme" to collect all items, or
"TP" followed by a number to teleport to a new location.


-------------------------------------------------------------------------------
5.1.                                Items
-------------------------------------------------------------------------------


1  Patrol Car Keys  7  Briefcase       13 Nightstick       19 Hair Bleach
2  Corvette Keys    8  Note Book       14 Loaded Revolver  20 Marked Money
3  Cadillac Keys    9  Pen             15 Hoffman File     21 Transmitter Pen
4  Radio Extender   10 Ticket Book     16 Wanted Poster    22 Room Key
5  Revolver         11 Lytton Tribune  17 White Suit       23 No Bail Warrant
6  Ammunition       12 Wallet          18 Trick Cane       24 Handcuffs


-------------------------------------------------------------------------------
5.2.                              Locations
-------------------------------------------------------------------------------


4   Station briefing room               54  Courthouse reception room
5   Station locker room                 55  Courthouse courtroom
6   Station east hall                   56  Park entrance
7   Station car park                    57  Park
26  Accident scene                      60  Cotton Cove
33  The Blue Room exterior              63  Hotel Delphoria exterior
34  The Blue Room interior              64  Hotel Delphoria lobby
35  Carol's Caffeine Castle exterior    65  Hotel Delphoria 2nd floor east hall
36  Carol's Caffeine Castle interior    66  Hotel Delphoria 2nd floor west hall
37  Wino Willy's interior               67  Hotel Delphoria room 204
40  Jail interior                       68  Hotel Delphoria lounge
41  Jail exterior                       69  Hotel Delphoria storage room
42  Station Dooley's office             70  Hotel Delphoria poker room
43  Station Morgan's office             71  Hotel Delphoria back room
49  Station Narcotics office            76  Hotel Delphoria 4th floor stairs
51  Station computer room               77  Hotel Delphoria 3rd floor stairs
52  Station west hall                   78  Hotel Delphoria 2nd floor stairs
53  Courthouse exterior                 79  Hotel Delphoria room 404


===============================================================================

6.                          Copyright Information

===============================================================================


This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.
(0.1251/d/www3)