Pokémon Conquest FAQ/Walkthrough v0.71 - kyuubitao
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Pokémon Conquest FAQ/Walkthrough

by kyuubitao   Updated to v0.71 on
Pokemon Conquest Walkthrough/FAQ
Written by: kyuubitao
07/21/2012 - 08/17/2012
Contact: kyuubitao@hotmail.com / ArothePack@hotmail.com
(first one is spam mail, for user comments, feedback, and stuff like that;
other is mail I would prefer kept as silent as possible unless you'd like to
provide corrections or help fill information for this FAQ)

||                     SECTION A - Taking Care of Business                   ||

| Table of Contents [A100]                                                    |
                                -Lost? Ctrl+F!-

SECTION A - Taking Care of Business
  -Table of Contents.....................................................[A100]
  -Update List >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[A200]
SECTION B - The Game
  -Game Controls Overview >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B100]
  -The Main Plot.........................................................[B200]
  -Story Mode >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B300]
   --Becoming Aurora's Warlord...........................................[B301]
   --To the Grindstone >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B302]
   --"And so, we Go to War!".............................................[B303]
   --Army Strong >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B304]
   --The Strategist of Greenleaf.........................................[B305]
   --Fontaine and the Rebels >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B306]
   --Veteran Warlord and Suave Wanderer..................................[B307]
   --Let's Play Pokemari! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B308]
   --Gambling Man........................................................[B309]
   --Inner Powers Unleashed! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B310]
   --Kenshin's Resolve...................................................[B311]
   --Shingen's Might >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B312]
   --The Father Figure >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B314]
   --Ninja of Mayhem!....................................................[B315]
   --No Troublemakers Allowed! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B316]
   --One-Eyed Dragon.....................................................[B317]
   --Viper >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B318]
   --Cold Eyes >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B320]
SECTION E - Dat Legal Stuff
  -Who Can Use This, and How?............................................[E100]
  -Permissions >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[E200]
  -To Get Permissions....................................................[E300]
  -Credits >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[E400]
  -Special Thanks........................................................[E500]

| Update List [A200]                                                          |

07-22-12 - v0.20: Submitted to GameFAQs. Finished up to Greenleaf.
07-23-12 - v0.20: GameFAQs graciously posted my partial guide. Must work on it.
07-25-12 - v0.30: Finished up to Violight. Added legal section.
07-29-12 - v0.36: Finished up to Chrysalia. Made some prior adjustments too.
07-31-12 - v0.41: Finished up to Pugilis.
08-01-12 - v0.51: Finished up to Illusio and Terrera.
08-08-12 - v0.61: Finished up to Yaksha.
08-17-12 - v0.71: Finished up to Avia.

| Foreward/Intro [A300]                                                       |

Hello, and welcome to the world of Pokemon... with... warlords? [Oda] Nobunaga?
A Feudal Japan-like land? Conquest and domination of an entire region? Sweet!
Sounds like a good time! Ah, I didn't notice you there! I was just practicing
my opening speech for this FAQ right here. You know, trying to make it sound
awesome and all. But now that that's over and done with, I'd like to say a few
words about the game and the effect it had on me (for real this time).

What can I say? When I first heard of this game, I was just like "Meh, another
Pokemon themed game again? Sorry, but the other ones kind of let me down. I bet
this one will be just as boring." A legitimate thing for a critical gamer to
think when it comes to what he will and won't be willing to buy, right? But
just before its release date, some friend of mine who follows anything and
everything related to Pokemon quite closely told me that it was going to be a
tactics type of game. Let me tell you, that caught my interest enough to just
pay at least some attention. Then, upon release, I went to the local game store
to just ask the salesman a few questions about it. He told me it was supposed
to be some kind of Final Fantasy Tactics/Pokemon mixture game. With FFT being
my #1 favorite game of all time, I just HAD to get this game now! I had to

In all fairness, going into the game with the expectations I originally had,
it's only reasonable to say that I was let down... severely. BUT, given the
basic quality of the game in and of itself, it was still a fairly decent play.
While I felt that that music was somewhat awful, and the story and back-story
were just plain garbage, the gameplay system itself was still pretty dang good,
although not even similar to FFT quality level. Even so, on just the gameplay
alone, I got sucked in for a good 145+ game hours (being the completionist that
I am), and I'm probably going to dabble in it a bit more still, for gallery
completion purposes, wireless battles, wi-fi events, and stuff like that. Gotta
keep on top of this FAQ after all, as well as follow the series that is likely
to follow this game. Normally I avoid sequel media, as they are usually just
reguritations of the less glorious aspects of the originals, but this original
feels like it has potential. Kind of like that Mega Man Battle Network series
for the GBA. Number one might have been a bit dry (somewhat like this game
was), but it led to number three, which is one of the best games out there.

Anyway, enough of this cynic's boring-as-reading-the-dictionary analysis of how
the game made him feel, and on to the walkthrough, right? Just take my advice
and watch this series closely. I have a feeling it could become big if properly
improved upon!


||                             SECTION B - The Game                          ||

| Game Controls Overview [B100]                                               |

The game controls are relatively simple, and self-explanatory for the most
part, so I won't get into too much detail about how the controls work. Most
people will probably skip this chapter anyway.

D-pad(/Joystik) (for 3DS Joystik users) - The directional controls in the game.
The relationship in which they work is exactly as it appears on-screen in your
game. On the world view map, it works by a free roam style, meaning diagonals,
circles, and all other complex types of directional inputs are possible. On the
in-batte maps, everything is divided up into square-shaped spaces. Your
directional controls navigate these spaces in one straight direction at a time,
one space per directional input. In many instances, holding down your
directional input will activate an "autoscroll" movement for your cursor until
you release the button. Quite handy when dealing with units all over different
areas of the map.

A Button - The basic action button for the game. Used to select your many
different possible choices in the game, and used to confirm them.

B Button - The "back" button, if you will. This button generally serves as the
opposite meaning to the A Button, and is a good way to deselect, undo, cancel,
and otherwise unconfirm the selections you have made with the A Button. Not all
choices can be undone once made though, in this game. Make your choices with
extreme deliberation and thought before finalizing them.

X Button - As far as I know, there is only one use for this button in the
entire game, and that is to end your turn from either one of the Battle Maps,
or from the World View map. This is pretty much the only use you will ever need
to know. There is another function it provides in the "Gallery" of the game,
and that is to view "Perfect Link"s from the Warrior Gallery, and "Habitat"s
from the Pokemon Gallery. Almost a useless function.

Y Button - Probably the least important or second-least important button in the
game. On the World View map, it opens up the "Lists" menu, in the Equip view,
it was the "Remove Item" button, in the Gallery it serves as the "Change Order"
function, and in the Warrior Gallery it serves as a "Change Emotion View" type
of function. It is useful, however, as a map rotator button in Battle Maps. I
never once used this button myself in the game, except for the "Remove Item"
action, and as a map rotator. It was so unimportant, using the touchscreen felt
more natural than pushing the button.

Start Button - A somewhat gimmicky button. I can only remember its only use
being to open "The Menu", which was a rare thing to do anyway. I preferred
using the touchscreen over this button, but then again, I am using a 3DS. 3DS
Start and Select buttons are just plain weird to use anyway, being right next
to a button that can effectively make you quit your current game.

Select Button - About as unimportant as the Y button. Used in only a few of the
menus in the game, and as far as I can remember, its only function was to
rearrange the orders of the lists in your menus (and only temporarily). Yet
despite this, I still used the button. Probably because it often has to be used
in succession until you get the right list order you want. Hitting a single
button rapidly is much easier than tapping the touchscreen multiple times,
after all.

L & R Buttons - Serve the same function as each other: to scroll through the
information in certain menus and lists. L scrolls to what can be seen on the
top-left corner of whatever is on that screen, and R scrolls to whatever is
seen on the top-right corner of said screen. In closed menus, when you reach
the end of scrollable information in one direction, pressing the scrolling
button in that direction again WILL loop you to the entirely opposite side of
whatever list you're looking at. In other words, it DOES loop. Very convenient,
if you ask me. I used my L and R buttons a lot, a lot, a lot in this game,
although my L Button likes to not freaking work sometimes, so I often had to
use the touchscreen as well. I have also not tried using L and R on a Battle
Map, but I would imagine there's a 50/50 chance it might scroll through your
troops in listing order. That would be cool. Someone try it and let me know, if
you really want to.

The Touchscreen - It is possible to use the touchscreen for literally every
function in this game, except one. That function is: Scrolling to places you 
annot already see in Battle Maps and the World View Map. You'll need the
D-pad/Joystik for that. I might have forgotten another exception or two to this
rule, but I think I pretty much nailed it on the head here. The touchscreen is
practically universally useful as a substitute for nearly ANY button. It can
even be used to pass through dialogue! Very handy.

| The Main Plot [B200]                                                        |

According to the game, there are 17 kingdoms in the region of Ransei, and
legend has it that if one individual were to conquer and control all 17
kingdoms, a legendary pokemon would appear to that individual. Okay, I guess
that's a pretty basic setup there. Each kingdom is ruled by a "Warlord" that
governs its people and military. Each kingdom also basically specializes in one
of the 17 Pokemon types found in the Pokemon game series. As you might imagine,
each kingdom's Warlord's best pokemon is one of his kingdom's specialty type.
Warlords and "warriors" (like the military underlings to Warlords) each have a
Pokemon they use for battle.

A Warlord/warrior can only use one Pokemon each in every battle they take part
in, but they can OWN more than one. This gives you some options at times. For
example, if your warrior owns both one Poison type Pokemon and one Fighting
type Pokemon, and you're about to go into battle against people with Steel type
Pokemon, you're going to want your warrior to bring his Fighting type, even if
it's not as strong as his Poison type. Why? Well, aside from the fact of type
advantages, in this game, your Pokemon each only know ONE move at a time.
Usually of the same type they are. In other words, taking a Pokemon into battle
against Steel types when it only knows a Poison type move is a good way to make
that warrior and his Pokemon USELESS to you.

Each Pokemon owned by a Warlord/warrior is referred to as a "partner Pokemon".
Every Warlord/warrior has at least one to begin with, but can "form a Link
with" (catch) more, according to that Warlord's/warrior's capacity. If you
reach your capacity you can still Link with more Pokemon, but each new Link you
make will require you to release one of that Warlord's/warrior's previous
partner Pokemon to make room. With these Warlords/warriors and their partner
Pokemon, you can go to battle against other kingdoms to conquer them, and when
certain criteria is met, even recruit members of the opposing army after you
win. Each kingdom has a cpacity of six Warlords/warriors, so to expand your
army size, you're going to need to conquer other kingdoms to give yourself the
room. If you reach your limit and try to recruit new Warlords/warriors, you'll
either have to give up on the new recruits, and/or replace old
Warlords/warriors with the new ones.

As you might have guessed, the main object of this game is to be the one to
use these Warlords/warriors and their parter Pokemon to conquer all 17 kingdoms
in the region. As a part of the story, your motivation to do so it to pre-empt
another Warlord (Nobunaga) in his own goal to do so. According to the game, he
plans to make the legendary Pokemon appear before him so he can use it to
destroy the region. A fairly silly notion, if you ask me, since he would then
already OWN that region. Owning something is almost always better than
destroying it because you can't have it. Know what I mean? Yeah, the plot was
not really thought over very carefully. But anyhow, the main object of the game
is where the fun is at anyway, so moving on.

For those of you either unfamiliar with the Pokemon types in the franchise,
and/or the matchups to each kingdom in the region for each type, I'll list them

Aurora - Normal type. (Also the starting kingdom for the main character.)
Ignis - Fire type. Warlord: Hideyoshi - Male
Greenleaf - Grass type. Warlord: Motonari - Male
Fontaine - Water type. Warlord: Motochika - Male
Violight - Electric type. Warlord: Ginchiyo - Female
Chrysalia - Bug type. Warlord: Yoshimoto - Male
Pugilis - Fighting type. Warlord: Yoshihiro - Male
Illusio - Psychic type. Warlord: Kenshin - Male
Terrera - Ground type. Warlord: Shingen - Male
Cragspur - Rock type. Warlord: Ujiyasu - Male
Yaksha - Dark type. Warlord: Kotaro - Male
Viperia - Poison type. Warlord: Nene - Female
Avia - Flying type. Warlord: Masamune - Male
Spectra - Ghost type. Warlord: No - Female
Valora - Steel type. Warlord: Ieyasu - Male
Nixtorm - Ice type. Warlord: Mitsuhide - Male
Dragnor - Dragon type. Warlord: Nobunaga - Male (This is the main antagonist.)

It might look either extra complex, or extra short to some of you right now,
but this is a pretty balanced amount for this game. These kingdoms, with the
exception of your starting one in the story (Aurora) are all the ones you have
to conquer before Nobunaga conquers them all. In actuality though, you don't
really learn much of Nobunaga and his plan to conquer the region until halfway
through your conquest of the region. And furthermore, it's not very likely that
you can even actually LOSE. The game is heavily in your favor from the start.
In fact, I don't personally think that it IS possible to lose the game. Kind of
a letdown there if you ask me.

| Story Mode [B300]                                                           |

At the very beginning of the game, you will be prompted to choose a gender and
a name for your main character. The stage will then become set by showing a
relatively short cinematic of you finding an Eevee as a child and forming a
link with it. That's right, you get to start out with what is possibly the most
awesome Pokemon to ever be created!

| Becoming Aurora's Warlord [B301] |

Remember the stage setting we just talked about? Well now the timeline has
suddenly jumped years into the future and your character is effectively now a
young adult, and most likely the youngest Warlord in the region (and there are
some seriously old farts you'll be coming across during the story). Anyway, the
game informs you that you have just been made the new warlord of Aurora, and
that the kingdom is now your responsibility. But any time for would-be
celebration is cut short by your very first battle... an attack on your kingdom
from the neighboring Ignis! It turns out that your nextdoor neighbors thought
that the ascension of a new leader over Aurora would be the perfect time to
begin the conquest of your kingdom, because Warlord Hideyoshi just began his
regional conquest campaign... on YOU! I mean seriously, what better time to
attack a kingdom than when its leader is still green, am I right?


Kingdom: Aurora
Difficulty Factor: 0/5
Fun Factor: 0/5
Annoyance Factor: 0/5
Enemies: Koroku - Tepig, Nagayasu - Bidoof.
Enemy Skills: Does not matter. You automatically win this fight before they
ever get a chance to use any.

A standard flat map with only a couple of logs for obstacles (that they
honestly could have done without, in my opinion). Perfect for learning the
ropes of battling. You start out all alone with only your Eevee to take on the
two attacking Pokemon, and the opponents comment on how this will be an easy
fight of two on one. Your character shows a little concern for these odds, but
not overwhelming stress or anything. But just as the battle is about to get
underway, a unique warrior named Oichi shows up with her Jigglypuff and offers
to assist you in your plight. Now it's a fair fight, right? Not really. You had
the advantage all along, in actuality, and now it's just obscenely in your
favor. Oichi will coach you on how to do stuff during this fight. After you
win, your enemies will comment on how their Warlord (Hideyoshi) will be angry
with them for losing to you.


Oichi will also ask to join your army after you win. I never tried saying no,
but I'm positive that the game forces the yes anyway, so you might as well just
let her. She isn't all that bad, you know.

| To the Grindstone [B302] |

After your first battle, the game will briefly tell you about the menu and
saving the game, which is a good idea if you've just started. The World Map
becomes available, and Oichi will tell you that you should take a look at your
kingdom. I doubt you need to read my Controls Overview to know how to do this.
Extremely straightforward, you shouldn't have any trouble viewing a kingdom. As
you enter your kingdom, Oichi will bump into a character you may have noticed
just before your first battle. The encounter is relatively unimportant, so
moving on. Oichi will inform you that there is a farm in your kingdom, and tell
you to select it so you can go training there. Trust me when I say that you'll
want to oblige the request. FINALLY, you get to control your forces somewhat
freely now, but alas, you can't quite use warrior skills on your own just yet,
but your Pokemon's abilities are now useable. After the battle, which you CAN
lose, but seriously have no real reason to, you will then be quickly informed
of how each warrior only gets one turn per month to perform an action, and you
are then prompted to end your turn and proceed to the next month. There's
nothing else you can do, so do it.

After you do so, the game shows a quick rant from Warlord Hideyoshi about how
useless his warriors are, and how they need to stop being so pathetic. He raves
about how he needs to make your kingdom his, and that's it. New month, and your
turn again. Enter your kingdom once again, and a new place to train will
appear. Go there. In this battle, you may now use your warrior skills! End of
month and turn. Go to the next one. And feel free to train as much as you want
to from now on. But a word of caution: don't spend hours upon hours of just
training, thinking that you'll be able to plow through the whole game because
you're so overpowered now. Trust me, the strength of your enemies will
definitely scale up dramatically over the story, and it will be time wasted.
Just train enough to get a significant strength advantage over your next enemy
in line, and then go conquer them. Battles of conquest improve your team's
strength FAR more than training does anyway.

At the start of the next month (it should be the third month of the story), a
few unique characters will show up and talk about how they know you've been
training a lot but not doing any conquering. These three are known as
Mitsunari, Masanori, and Kiyomasa. They will show up many times during the
story, but never really do anything significant. Anyway, they tell you that you
can't just only train every month. You'll have to conquer other kingdoms and
recruit other warriors if you want your kingdom to be strong. Oichi mentions to
you that she knows they are right, and that it might be time to conquer Ignis
now. Honestly, it might serve you best to just do a little bit more training
though before going into battle. While you do have a significant advantage
already, it's best to consolidate everything, since your enemies can't train
their own armies!

| "And so, we Go to War!" [B303] |

When you attack Ignis, the Warlord, Hideyoshi, is surprised to see you on the
attacking side, but mentions how he thinks Oichi is kind of "cute". And I know
you didn't mean to Nintendo, but you really should watch the innuendos, because
Hideyoshi makes one.


Kingdom: Ignis
Difficulty: 1/5
Fun: 2/5
Annoyance: 1/5
Enemies: Hideyoshi - Chimchar, Koroku - Tepig, Nagayasu - Bidoof.
Enemy Skills: I can't seem to recall. Perhaps someone would like to inform me?

With pillars of fire that you cannot travel through, nor douse, there are quite
a few obstacles for you in this map. And if that wasn't enough, there's a huge
lava pit with rock paths across it that takes up about half the map, and only
fire types can cross this lava. Clearly this means that your Pokemon have no
choice but to have Hideyoshi bring the fight to them on land. Don't worry
though, he will. You have two real options here: 1. Either wait near your
starting positions for his warriors to come to you, and take them out as they
come. or 2. Take your battle next to the only open path across the lava, but
stay near the main landmass just in case, because two of the enemy Pokemon have
range! Either of these strategies should put victory in your hands easily.

On his first turn in battle, Hideyoshi mentions how he has big ambitions for
the region of Ransei (we can only assume he means to conquer it), and that he
can't lose to you now. Prove him wrong, eh? On your second turn, Oichi will
inform you about the warrior skills that I just mentioned earlier. Now aren't
you glad I just did that? You already have a head start on how yours work!
Don't worry though, the game does not force you to use them now. On Hideyoshi's
second turn, Nagayasu makes a remark about how useless his bidoof is, because
it can't walk on the lava like Chimchar and Tepig. Every once in a while, rocks
will fall from the sky (they must be part of a volcano you are fighting at the
base of, or something like that...) on random spaces on the map. If they land
on a Pokemon, they will deal Fire type damage to it. These rocks CAN hurt your
enemies as well as you, but most of the time they won't hit anything. Even so
some people just have really good or really bad luck compared to others (I tend
to have really bad luck most of the time, but that's just a personal problem).

I regret to inform you that no matter what you do, no matter how you try, there
are two things you just CANNOT accomplish on this map. 1. Recruit the current
enemies you are fighting. While it is normally possible in many other conquest
battles, it just isn't in this one. 2. Get to those items inside that ring of
fire in the corner of the map. The pillars over there never extinguish on their
own, and you don't currently have the proper Pokemon to put them out yourself.


After you win, Hideyoshi will be upset over losing his castle (and kingdom) to
you, but makes mention that he still plans on seeing the legendary Pokemon. So
THAT'S what his ambitions were! Anyway, he promises to return and defeat you
someday. But for the moment, you are definitely the victor. Oichi congratulates
you on your hard-earned second kingdom, and makes mention that soon you will
have new warriors to join your army at this rate... but that she has no idea
just how to get them. That's when a strange, muscular, unique warrior appears
to you and chides her for not knowing something so clearly basic. He also
congratulates you on your victory, and introduces himself as Keiji. He tells
you that he'll be willing to teach you how to recruit other warriors if you
meet him in Ignis, so let's end this month and get to it!

| Army Strong [B304] |

Let's enter Ignis now, and go meet up with that Keiji guy now. He tells you the
basics of how to recruit new warriors into your army, and points you to your
very first location where you can do this. He then decides to hit the road. You
might as well enter the cave he mentioned now. There will be one warrior in
there, by the name of Takatora, and he is linked with a Charmander, a Pokemon
with a ranged move! The goal here is to defeat Takatora's Charmander by your
fourth turn, which is really quite easy to do. Like your Eevee, the Charmander
also has a movement range of four! After you win, the game will tell you a few
more specifics on ways to recruit enemy warriors, so pay attention. Afterwards,
Mitsunari and the gang will drop by again to comment on how you can't just stop
with two kingdoms, but should keep on going. They even give you a couple of
tips about who you might want to attack next. The kingdoms of Greenleaf and
Fontaine will now become available to attack, but I would suggest you first
build up your forces and train a bit more until you have a crystal, clear-cut
advantage again. Get yourself some fire type Pokemon that only Ignis can
provide you with, and prepare for battle.

| The Strategist of Greenleaf [B305] |

Now that you're even stronger and prepared to take on the next kingdom, it's
time to take a look at your options here. The Grass type kingdom, or the Water
type kingdom? Which to attack? Well, clearly the Grass type kingdom has less
army strength than the Water kingdom, and everyone knows fire is weak against
water, grass is weak against fire, and water is weak against grass, so we'd
better start with Greenleaf so we can get some grass types to go against
Fontaine with next. But before we go, let's drop by the Ponigiri shop this
month to boost up the energy of our Pokemon, because more energy means more
primed stats. By this point, if you have at least five warriors including
yourself and Oichi, then you're doing it right. If not, then don't worry, as
long as your army is about 25% stronger than Motonari's, you're doing fine.
However, now is the time things get serious. It's time to attack a relatively
well-fortified kingdom for the first time. It's time to conquer Greenleaf.


Kingdom: Greenleaf
Diffculty: 3
Fun: 2
Annoyance: 3
Enemies: Motonari - Snivy, Motoharu - Pansage, Takakage - Sewaddle,
Takamoto - Sewaddle.
Enemy Skills: Brotherhood, Mighty Blow, Adrenaline, Brotherhood.

Enter and behold the wondrous greenhouse arena, with secret passage grass
patches, hidden pitfalls, and a vine bridge. Beware your opponents and their
clever placement of those nasty little pitfalls that cancel your current attack
plans and cause you to miss a turn as well! Be most cautious of Takamoto's
Sewaddle, which has and uses the Stealth ability quite often, which makes any
of your attacks upon it miss whenever this ability is triggered. Lions, tigers,
and bears, oh my! This sounds like quite a challenge! Well, to a beginner, yes.
But to a seasoned veteran like myself, who has taken the task upon himself to
guide you through? Nah, not even close.

Unfortunately, I don't currently have a map made with which to mark the warning
zones of the pitfalls, although I sure will make one with time. My main caution
to you is that the pitfall near the center flag tends to be one-to-two spaces
away from it, either below it, or to the right of it (or both below and to the
right of it). There is only one pitfall assigned to each flag in the map, but
they are placed in certain possible "hot zones" randomly at the start of the
battle, so there is no way to KNOW where they are until you fall into them.
The pitfall around the bottom-left flag tends to be either to the right of it
by one-to-two spaces, or below it by one space, or to the right of it by
one-to-two spaces combined with above it by one more space. The pitfall that
goes to the top-right flag is either one-to-two spaces below it, one space
to the right of it, one space to the left of it, or one space to the left and
one space below it combined. Use good judgment when stepping on these "hot
zones", because you might end up in a pitfall, which could turn the battle
around against your favor in a single turn. There is also one more pitfall that
is ALWAYS in the same spot. It's between the middle and bottom-left flags, just
around the corner of the hedge you start by. It's exactly one space to the left
and one space down combined, from the patch of Lime Grass on the side closer to
the middle flag. It's the space right next to the jutting left end of the
hedge, in case that first description was not clear enough. Try and lure your
enemy there, and whatever you do, DO NOT STEP THERE. As far as I know, once
triggered, a pitfall will never reappear. Also a neat trick is that if you kill
an enemy unit and it drops an item on one of the hot zone spaces, that space is
guaranteed to be safe to step on.

Anyway, this battle, if you haven't gathered by now, is not your basic smash
and win type of fight. You must control all three flags (called "banners" in
the game) at once to win. Do not let Motonari's army do this, or you lose. To
take control of a flag, simply step on its space. You also lose if you don't
win in 15 turns, or your army is defeated. Take my advice and just wipe out
Motonari's army before capturing all the flags. Make sure to keep at least one
flag away from his troops' possession at all times, and if you have a lone
Pokemon near a flag with no enemies nearby or approaching, don't hesitate to
take that flag anyway. Be careful about Takamoto's Sewaddle, as it can hold its
ground quite well with its Stealth ability, especially since units on top of
flag spaces get healed every turn. KILL IT WITH FIRE!

At the start of your first turn, Warlord Motonari asks you what you think it
takes to win battles. He tells you that it is not just strength. On Motonari's
first turn, Oichi makes note that you may have to split up your army to take
all the banners.

Unfortunately in this battle, you can never recruit Motonari, no matter how
hard you try. The exception is with a special downloadable Wi-fi event, and
then activating that special event before ever having started your story game.
You CAN, however, recruit any of and even all of his subordinate warriors!


After you win, Motonari claims he suspected you might beat him, and mentions
how he can now have moments of peace for himself again. As he leaves, his only
request is that you take good care of his kingdom. Recruit as many of his
warriors as you can, finish up whatever business you have left for this month,
and get on to the next one! We have a Water type kingdom to take down next!

| Fontaine and the Rebels [B306] |

Now that we've cleaned up two of the three kingdoms we've come across so far,
it's time to set our sights on Fontaine, the last of the kingdoms to surround
Aurora, and the third of the Pokemon series' elementary three types: Water. But
first, I would advise taking just a month or two to recruit a few more
warriors, as we may want them soon (not to mention that gathering a few grass
types for the upcoming battle is a novel idea). If you've been following all my
little pieces of advice so far, your main army's strength should now easily be
at least twice that of the Fontaine army, and you ought to have at least 11
warriors total. If you don't fit either of these descriptions, fear not, for
the upcoming battle is actually a really easy one (especially if you have grass
type pokemon like I told you to get). At this point, my own main attack team
usually consists of an obscenely strong Eevee, and a strong Jigglypuff,
Charmander, Darumaka, Pansage, and Carnivine. Normally this would be a HORRIBLE
team to have, but considering the fact that we're still quite early into the
game, I'm totally going to be fine with zero trouble, and if you have even a
similar setup, the same applies to you. In fact, you could probably take
Fontaine with nothing but your two important warriors and four fire types (but
let's play smart, shall we?). Now has come time to take your next step toward
regional domination!

When you enter Fontaine, Motochika also expresses the same surpise toward your
aggressiveness that Hideyoshi did, but in the end, he seems to relish the


Kingdom: Fontaine
Difficulty: 1
Fun: 2
Annoyance: 0
Enemies: Motochika - Oshawott, Nobuchika - Panpour, Morichika - Wooper,
Chikisama - Piplup
Enemy Skills: Rally, Crack Shot, Eagle Eye, Shout

Before the start of the match, Motochika will open the floodgates in his castle
arena, making it quite difficult for you to approach him without closing them
first. One might think at first that this should count toward the annoyance
rating for this battle, but if you don't open the gates yourself, Motochika
will either just do that anyway, or simply have his Water type units cross the
canals and go to you. Not really annoying at all, so long as you remember that
pretty much every Water type unit in the game has some solid attack range. Once
the floodgates open, Oichi is surprised about all the water everywhere (not too
bright, is she?) so suddenly. Motochika then taunts you about having to deal
with this additional obstacle in your battle. Show him who's boss!

There's not much to know about this battle, since it's extremely short and
straightforward once you close one or both of the floodgates and engage. If you
step on the little buttons on your side of the canals like Motochika's troops
did earlier, it will close the floodgate corresponding to the location of the
button you stepped on. If you step on a button again, it will open that
floodgate again. Pretty basic. You can also try to lure Motochika's units onto
these buttons if you don't want to do it yourself for any reason. If you
brought Carnivine with you into this battle like I did, take note that he can
float over obstacles, including the water. Also, notice that little fountain on
the left side of the map? If you step on a space next to it, you will take
Water type damage from it.

On your first turn, you'll almost certainly spend it merely APPROACHING the
floodgate switches, and that's fine. Either cluster your troops together, or
line them up along the canals and near the switches. Sticking together is the
key to utterly mauling your opponent here. If on Motochika's first turn, he
opts to close the longer of the two floodgates, then great, this match will be
lightning fast in your favor. If not, don't fret; you can either close the same
gate yourself, or close the other one and go around as a unit. Alternatively,
if you're one of those extra timid types, you can wait on your side of the
canals for the enemy to come to you. But not only is this no fun, it lessens
your odds of recruiting enemy warriors if you didn't bring a bunch of grass
types. Sometimes Motochika will opt to wait for YOU to open the gates though,
so you might as well be offensive here for safe measure.

On Motochika's first turn, he mentions that he can feel something big flowing
down from "the North", and asks if you can feel it too. He describes it as a
"crushing, black wave", and claims that it will never sweep him away. On
his second turn, he becomes excited about the battle that you two are going to
have. One of his warriors, Morichika, talks about proving himself in battle.
When you wipe out one or two of his troops, Motochika will comment on how the
fight isn't over yet (Interactive enemies! Now that's what I'm talking about!).

Once again, you cannot ever recruit Motochika without that same Wi-fi event
that enables the recruitment of Motonari, but you can recruit any and all of
his subordinate warriors! If you can, you may want to do so. Nobuchika is a
great long-term recruit with his Panpour (because of what it can evolve into).
Morichika isn't bad either, but in the long-term sense, one Water type will
probably be best. That's right, now we're starting to look toward the bigger


After you win this battle, Motochika tells you that you straight up won, and
that he gives you his kingdom. He says his Pokemon will never leave him though,
despite you defeating him. He then makes a declaration of his nature of
rebellion against fate and leaves.

After all that war business is said and done, Oichi will congratulate you on
your recent victories. She will then relate to you the tale of the legendary
Pokemon of Ransei. Instead of telling you this part, you should just experience
it for yourself, as it's one of the VERY few actual parts of real story
development in this game. Once the EXTREMELY short story piece is done, three
more kingdoms become visible to you: Violight, Chrysalia, and Pugilis. Finish
up business and move to your next month so you can gear up to take over these
little ants as well! Oichi will attempt to describe how fearsome your next
opponents are supposed to be, and why. She also lets you know that these guys
are a bit more aggressive than the most recent two Warlords, and that they will
probably take any openings for invasion that they can. If you've gotten a lot
of warriors by now, you'll be glad you did. Just their presence can make the
difference in how aggressive your enemies will be toward you. And while I
personally view being invaded as a GREAT thing (wonderful opportunity for
battles with your enemies not in full force, and thereby essentially free
experience for your troops if you win), we'll just try to avoid it for now,
since it can become annoying to the less dedicated (or war-loving, in my case)
player rather quickly. Though for those who really do WANT to experience being
invaded, I would advise this procedure of steps to maximize the experience gain
for your troops:

1. Leave only one or two sissy warriors in your border kingdom, or just none at
2. Enemy should feel compelled to attack you if they have a strength advantage.
They will never use ALL of their troops to leave home with, so they won't be at
100% strength compared to if you were attacking their home kingdom.
3. When they attack you, DO NOT DEFEND. Retreat instead.
4. On your turn, gather an attack force together and invade the kingdom the
enemy just took from you.
5. Win. Period. DO NOT LOSE, or the ENEMY will gain experience!
6. In the end, you have the same number of kingdoms, and you just got yourself
a free training session, but much better than the regular ones, since conquest
battles give out way more experience!

This is an easy manipulation of the game's experience system (and not even
necessary in story mode!), and is repeatable as long as you have any enemy
kingdoms at all. If you want to force rapid evolutions for your troops, this is
THE BEST way to do it.

| Veteran Warrior and Suave Wanderer [B307] |

I hope you're ready to take on the next three kingdoms that just appeared! So,
do you think you are? Well maybe... but once again, let's be careful about our
long-term plans (remember? we were just starting to think in those terms now.)
and go back to the grind once again. I know, I know, it's not the most
glamorous thing in the world, but you'll thank me later, I swear. All you
really need to do is take one-to-two more months to recruit a few more
warriors. Water types wouldn't hurt. You can even send troops stationed in
Greenleaf mining for gold if there are no warriors to recruit from there! Now
how about that! You should also not forget to boost your team's energy with
some ponigiri before you go. You don't have to max out or anything, just make
sure your average energy level is at least above the middle rating. Oh, and
whatever you do, avoid any offers for second helpings like the plague. They
drain your energy more often than they fill it. A healthy mixture of types for
your team would probably now be your two unique warriors, one fire type
(I tend to use Takatora or Hideaki), one water type (I personally prefer
Nobuchika), and two grass types (I went with Motoharu and Takeyoshi).

Well, now that you're all equipped and properly geared up to take on the next
kingdom, let's take a look at your neighbors and which one would be the best
target. Hmmm... well, only Violight and Pugilis are currently reachable, and
Pugilis has a considerably stronger army than Violight, as well as the fact
that your unique warriors have a weakness against fighting types... so let's
choose Violight first! Violight is an Electric type kingdom, so our Grass types
will be of great use to us here, but our Water types will struggle. Try to only
send in one Water type, if any, and two or three Grass types. The team I just
mentioned previously would actually be an ideal setup though. If you've been
following my awesome tips so far, you should be almost 80% stronger than the
next enemy's army by the time you're ready to attack.

Upon entering Violight, the Warlord of the kingdom, Ginchiyo, immediately
decides that you will be no match for her. Humph, so much for estimating your
opponents correctly! Immediately after her conclusion, however, her assistant
Muneshige blasts her declaration out of the water by calling her "a child" for
being so quick to judge you. This guy seems a lot more insightful. As the
response to Muneshige's insult, she raves that she will prove her power (as
well as her point) on the battlefield then.


Kingdom: Violight
Difficulty: 1.5
Fun: 1
Annoyance: 1
Enemies: Ginchiyo - Shinx, Muneshige - Starly, Shoun - Pichu, Sorin - Panpour,
Takatane - Mareep
Enemy Skills: Bustle, Marksman, Rally, Rally, Top Speed

When the battle opens up, Ginchiyo tells a bit about her "clan"'s legacy...
battle, battle, battle. She tells you that this place was not intended for you.
Shall we correct her mistake?

Make no mistake though, while the battle is mostly straightforward, the enemies
all have GREAT warrior skills. You may even note that one of them has the same
one as your main character! Bustle will increase the range of the user by one,
and do the same for all adjacent allies! Rally does the same thing, but with
the attack stat instead! And Marksman will increase accuracy and critical hit
rates for THREE TURNS! In this battle obstacles are, for the first time, not
your worst enemies. This time it's your actual enemies! They aren't incredibly
powerful or anything, but they are tougher than the average foes. Still, you
should have a MASSIVE advantage over them anyway. There are also four buttons
to watch out for on this map. When a button is stepped on, it sends a storm
of electrical energy to the corner of the map opposite from it. This storm does
hurt some, but not in worrisome amounts. The "corners" of this map are marked
by colored squares. Everywhere in those colored zones (including the spaces
over the electricity spots that aren't colored, but are within those areas) is
a potential hazard zone for a burst of electricity. Your enemy will often
utilize this fact on their first turn, but then usually not ever again, unless
you fail to engage their force quickly. If you brought Carnivine with you, note
that he can float over electric spaces, and even step on them safely. Other
than this Pokemon (because of its Levitate ability), only Electric types and
Flying types can do the same.

Every once in a while, the arena will become overcharged with electric energy,
and send down bolts that hit a single space each on a few random spaces in the
arena. These do Electric type damage, but usually don't hit anything. I believe
they can also cause paralysis sometimes. They can hit both you and your
enemies, so keep a weather eye out for this. The damage is fairly painful to

For the first time in the game, you can now recruit unique warriors when you
defeat them! All the same basic rules of recruitment apply to them, with one
extra requirement: the killing blow must be dealt to them by another unique
warrior. If you can't tell by now, unique warriors are differentiated not only
by importance in the story, but also by having a YELLOW character window, as
opposed to the gray ones your other warriors have. At this point, the only
unique warriors you should have (unless you did the Wi-fi event) are your
main character, and Oichi. If you fail to recruit a unique warrior, don't
worry; they will eventually show up in the training areas just like regular
warriors do. My advice to you on recruiting unique warriors for Violight is to
focus heavily on MAKING SURE you get Muneshige. He will be one of THE BEST
warriors you can ever get, and infinitely useful. Try to also get Ginchiyo, but
she comes second to Muneshige if you ask me. If you accidentally deal a killing
blow to a unique warrior with a regular warrior, you will NOT get the recruit,
so watch yourself and plan things out carefully. Also, don't overly concern
yourself will collecting all the item drops here, as they serve as more of
distractions than rewards.


After you win, Ginchiyo compliments you on your skill and gives you her castle.
Muneshige seems surprised by this, and she explains that losing to someone just
plain better than you is no shame at all. Recruit all the warriors you can
(hopefully you got Muneshige and Ginchiyo!) and Mitsunari and the gang will run
into you yet again! They will explain a new mechanic of the World Map to you:
Delegation! This makes running everything much easier on you, and can often be
more beneficial than doing thing on your own, if you manipulate things right.
You can either have a kingdom train, develop, or search. Training is exactly
what it sounds like, so I won't go into that. Developing is to have that
kingdom harvest funds for your army so you can buy more stuff at shops (and
outside of story mode, it serves an additional purpose). Searching means that
the delegated kingdom will search for warriors to recruit, and do something
else that you have not yet learned how to do (they can't do it either, until
you learn). All of them train your army in that kingdom a little bit, but
Training will of course train them the most. Try delegating your kingdoms to do
stuff, and you will be able to end your turn without having to manually go
through and MAKE them do the stuff! You should probably set Greenleaf to
Develop, and the rest to Train for now, but that's just my way. You are free to
do as you wish, and it really won't make that different of an impact from what
I said anyway. So seriously, play your OWN style. You can also NEVER delegate
to the kingdom your main character is in. You have to do actions in that
kingdom manually.

End the month and get on with business as usual, and Keiji will make another
appearance as well! He will teach you something called "Linking". And guess
what? That was the second part to the Search delegation as well! It's now going
to officially be unlocked! He doesn't actually SHOW you how to do it, but it's
a function you can perform when you are training with wild Pokemon. It has now
simply been added to the action choices in battle, right up there with
"Attack" and "Wait". To link with a Pokemon you need to do what you might
consider a sort of minigame. Go ahead and train for this month so you can try
it out! But before you do, I would suggest putting Muneshige in your main party
(and maybe Ginchiyo too, if you really want to, although she'll be replaced
pretty soon by someone MUCH better.) just to catch him up on some training. We
want his Starly to evolve as soon as possible! If you're trying to follow my
style to the letter, then I'll let you know that I did indeed put both of them
in my own army, and replaced Motoharu and Takeyoshi to do it. I know, that
Carnivine was really useful, but using it is like a drug. He'll stop getting
stronger just when you need strength the most in this story, despite all the
power he provides RIGHT NOW. Cut loose while you still can. Besides, he's total
junk in the next major battle, so now is the best time to do it.

Now you can either choose to work out for an additional month (that's what I
would do), or just steamroll on in to our next target: Chrysalia! Either choice
is a good one at this point.

| Let's Play Pokemari! [B308] |

Prepare yourself for a strange map indeed, potentially very fun, and sometimes
frustrating too! Chrysalia is one of the best-made maps in the game if you ask
me. What could I possibly be talking about? Oh, you'll find out very soon!

When you first enter Chrysalia, you see the Warlord speaking about how he
enjoys a game called "Pokemari". He's a strange looking fellow to a lot of
people, but anyone with just a little knowledge of Japanese culture might not
find him quite so repulsive as many others probably would. That look was once
all the rage for nobility in Japan during one point in time, I swear. Whether
or not you can't help but think he's weird/ugly/strange/etc., just roll with
it, OK? Anyway, one of his warriors startles the man when he approaches to
inform him of your army's arrival (OK, so he's a total sissy... yeah, maybe I
don't much like him either... "^w^). When they tell him exactly who it is that
has come to challenge him (you), he's even confused as to who they're even
referring to! Then he decides that he doesn't care WHO it is, so long as they
want to play this "Pokemari" game with him. Of course, his subordinates are
somewhat worried by this... but off to battle we go!


Kingdom: Chrysalia
Difficulty: 2
Fun: 3
Annoyance: 3
Enemies: Yoshimoto - Pineco, Ujichika - Venipede, Sessai - Spheal,
Masatsuna - Venipede, Yasumoto - Sewaddle
Enemy Skills: Deep Breath, Temperate, Quick Strike, Rally, Mighty Blow

So you enter the arena, and what are you greeted with? It looks like some kind
of life-sized game board! And there seem to be some interesting spheres of some
kind that are on it as well. These are referred to as "Pokemari Balls". That's
right, you're about to play his little game after all, so get ready for it! You
might want to know a few things about this field before you start though:

 1. If you hit these balls, they will go flying (bouncing, really) in the
direction the impact hit them at. So basically, they are nice little ranged
weapons! Beware, because the foe uses them too!

 2. There are certain spots on this map that behave just like in Greenleaf,
except that instead of pitfalls, they are hidden switches that if stepped on,
will surround your Pokemon with a small fence! And what's more, they can be
reactivated indefinitely! From your starting position, look at the board of the
game, and ignore the rest of the map for a moment. One space up from the
lower-right hand square, there is a permanent switch that triggers a fence.
Now look at the two rocks on this board. The smaller one is closer to you,
right? One space to the left of the larger rock is another permanent fence
switch. And then there's one more switch on the field, and it's always in a
random square on the board, but I have never once seen it on a square adjacent
to either of the two permanent traps (but that doesn't mean it isn't possible,
so someone correct me if I'm wrong). If you brought Muneshige like I have
advised, then you will find that his Flying type Pokemon (Starly) is immune to
these switches because it can fly! It can go anywhere on this map without
needing to worry about terrain traps! Also: On VERY rare occasions known to me
has the trap to the left of the big rock not been there. BEWARE, it is still on
the board, just somewhere unknown.

 3. If you kill an enemy with a Pokemari ball, you CANNOT recruit them. Period.

 4. The Warlord has a crazy skill that causes complete HP restoration on his
Pokemon that he will use when its HP gets low. Either wipe it out all in one
turn, or take it down last, because it will be annoying (because of the
Pokemon's ability, "Jagged Edge", which causes all your physical attacks on it
to deal you recoil damage!) to kill.

Now that you know some of the riskier things about this map, it's time to get
on with the battle, eh? Well actually, there isn't much to talk about here.
Yoshimoto wants to get into it right away, and that's exactly what you do!
While Yoshimoto is recruitable, just like all the warriors in this battle, he's
absolute trash in my opinion. His ability has a good effect... and then a
TERRIBLE effect. If his Pokemon evolves, it becomes harder to kill, but does
nearly NO damage in most situations. My advice is to recruit him only AFTER the
rest of his warriors, if possible at all. Make sure to recruit Sessai though.
While his power is lackluster, it's not horrific. His other stats are great,
his ability is great, his Pokemon's attack is good, and his Pokemon is the
first Ice type you can get at this point! Ice is a REALLY good type overall, so
GET HIM, even if you won't be using him for very long (if even at all). It's
just never a bad idea to recruit good stuff, even if you have better stuff in
your main party. Either defeat him fast to accomplish this, or if you brought
Ginchiyo, kill his Spheal with her Shinx (or both!). Anyway, recruit as many
warriors as you reasonably can and get on with things.


When you win, Yoshimoto will become upset that he can't "play" anymore.
Apparently the dolt doesn't realize that he's just lost more than a game,
because Sessai has to tell him exactly what the cost is here. It takes a moment
to sink in (WOW this guy is dense!)... Just move on to the next month after you
get done with business.

As a natural trigger, some wandering old man will now appear to you (one-time
only in the story) and offer to impart some of his "wisdom" to you. It's up to
you whether or not you want to listen to him, but since I haven't yet explained
everything about what he can, you might as well. It never hurts to know the
game mechanics a little better.

Now prepare yourself for a bit of a challenge, because the Fighting type
kingdom of Pugilis is next, and if you haven't been training at least as much
as I have been suggesting up until this point, Oichi and your main character
are NOT going to have much fun there.

| Gambling Man [B309] |

Take at least one or two more months of training before taking your next step
(I sound like a broken record at this point, don't I?) toward taking Pugilis,
because you seriously shouldn't go in unprepared for it. While I personally
have never lost there no matter my level of disadvantage going in, not everyone
is quite so expert at tactical games as a 17-year veteran like myself, and you
should just never be so overconfident that you go into things underprepared if
you can help it. Like last time, Muneshige will be of great use to you here,
and you should try and see if you can get his Starly to evolve before going
into this next battle so it can be almost godly. It shouldn't even take very
long either. Don't forget to give your main character and Oichi some intensive
training too, because you have to attack both of them in the party, and
Fighting types can really lay down the hurt on Normal types! Once you get all
that standard stuff out of the way, it's time to begin the assault!

When you enter Pugilis, Yoshihiro claims that he has been waiting for you, and
explains that the other Warlords near him are just weaklings that would not
even entertain him if he were to invade. He makes one of those increasingly
common comments about something going on in the North too. He says that he
thinks you'll provide him with the fun he's been looking for.


Kingdom: Pugilis
Difficulty: 3
Fun: 5
Annoyance: 1
Enemies: Yoshihiro - Gurrdurr, Tadamoto - Timburr, Tadatsune - Pansage,
Takahisa - Machop, Kanemori - Timburr
Enemy Skills: Mighty Blow, Fortify, Top Speed, Impact, Brotherhood

Prepare yourself for what is my favorite map in this game, and one of the
better-designed ones, purely for its simplicity but enjoyability. Before going
into battle here though, you should know the special gimmicks of this map.
First off, when a Pokemon is on the edge of the center ring of the map (the
part where the flags are), if it is hit by an attack going in the direction
toward the edge, it will fall out of the ring and have to go all the way back
around to get back up! Muneshige and his Flying type Starly/Staravia will have
no trouble with this, because the ability to fly rids him of the need to go
around to climb back up. He can just fly right up at any time! Second, if a
Pokemon hits the big fight bell on his side of the map, that Pokemon will
receive an attack boost (it is unknown whether this boost is turn limited or
battle limited). If a bell is hit three times, it breaks and goes away. These
bells are highly unnecessary though, and you'll probably never find a good
reason to hit them at all, so just focus on the fight. Also, lining up troops
along the enemy's bridge to the ring is a good way to keep them from getting to
the flags, so if you find yourself losing the battle but in possession of all
the flags, this is a great winning tactic. And if you ever feel like you just
can't kill one of the enemies, but you also can't let it go on a rampage in the
ring either, just knock him off the edge, no problem.

This battle starts off rather quickly, and is completely straightforward, save
for the little gimmicks I mentioned beforehand. Just kick butt like usual, and
capturing the flags should be a piece of cake. Just know, however, that instead
of just needing to control all the flags to win, you need to either control
them for five turns in a row, or control them all once all your enemies are
beaten. It's really not hard to wipe everyone out though, since none of them
can bypass the climbing problem this stage can present, unlike YOU, if you
heeded my advice. Also, if Muneshige has at least a Staravia by this point, he
can recruit Yoshihiro by dealing the killing blow at any time, because Flying
type is super effective against Fighting type! As a matter of fact, Muneshige
can recruit ALL of the enemies because they are ALL weak to Flying type!
Yoshihiro is a good target for recruitment, as his ability and Pokemon are both
very solid throughout the game. Try to get him if you can. So now let's get to
work and take down Pugilis, eh? And as a little tip, more than half of the
enemy team's Pokemon possess an ability called "Thrust", which pushes the
target Pokemon by one space whenever an attack hits. To prevent this ability
from messing up your strategy, you can line up your troops behind each other
to fill the space Thrust would normally send them to. They cannot be pushed to
the space if it is filled!


When you win, Yoshihiro decides that you are worthy of your victory, and shares
a little bit of his philosophy of battle with you. He then tells you that this
battle will not be forgotten by anyone for a long time. Recruit who you can and
get on with business as usual.

Oichi congratulates you on your sweet victory, but Mitsunari kills the
celebration with some very grim news that you should see for yourself. Kiyomasa
and Masanori express their own fears about the situation and Mitsunari tells
you the solution he has come up with for the situation. Just end the month and
get a move on. There's something coming up soon, and you don't want to wait for
this for any longer than you have to!

| Inner Powers Unleashed! [B310] |

As always, the first order of business should be to train. You must be getting
sick of it by now, but if you want to be able to claim that you won without
ever losing a single battle during the course of the game, then it just might
be worth it to you after all (Btw, I'm totally doing a no-save story mode game
as I write this FAQ, and I haven't lost a fight yet, so I guess that's one way
to prove this method.)! Get through it as quickly as possible though, because
something exciting is coming up! You might want to take a MINIMUM of three
months this time though, because the next enemies are not pushovers at all. Try
and even get Muneshige's Staravia to evolve into Staraptor if you can, because
that would be extra useful! I'll let you in on a little secret too, if you
promise to make your own decision, and not just copy me. By this time, I
already got myself a Leafeon (evolved from main character's Eevee). No joke!
Of course, I never would have done that unless it was one of the three best
Eevee evolution choices in this game! If you plan on taking on Terrera next,
then this is a neat idea for people who want the advantage. If you're curious,
to get a Leafeon, your Eevee needs to have 94+ Defense and take a turn in
Greenleaf. Ponigiri or mining is an easy way to spend that turn. But you should
still think long and hard about doing any evolving before you just go and do
it. I personally didn't hesitate because I KNEW what I wanted already. You
should be absolutely certain of any Eevee evolutions before you go for them,
because it's a big deal! You only get to choose one! Admitted, once your Eevee
evolves, you'll have the chance to Link with another wild one, but that's not
the point. The point is to be careful, because you have four more options
coming up in the immediate future too, another in the near future, and one more
near the end of the story! Don't get me wrong, they're all good, but you should
be 100% sure of yourself before going ahead with ANY evolutions.

By this point all your current kingdoms should be full, or you should be close
to it. If not, then get back to the grind again! Having more warriors whether
or not you ever use them is still beneficial to you. Don't oversaturate
yourself if you tend to lose kingdoms to the enemy a lot.

Now that all the boring stuff is out of the way, it's time to challenge either
Illusio or Terrera. It doesn't matter very much which one you try to take,
because you'll trigger an event no matter what. When you enter the target
kingdom, the Warlord deems you as an unworthy opponent and sends you away back
to whatever kingdom you attacked from! He will then send his whole army except
himself to attack YOU! You'll be forced to defend whichever kingdom it was that
you chose to raid from. Honestly though, both Chrysalia and Pugilis are easy
to hold (especially Chrysalia). Win this battle and you will trigger a forced
event through the story. Find out for yourself though! It's too exciting to
tell you right now! Now wasn't that just sweet!? Now you can also attack either
Illusio or Terrera and you'll be accepted into battle regardless.

For newbies, novices, and intermediate skill level players, I would recommend
Illusio. For strong, expert, and master skill level tacticians, I'd dare say
that Terrera would be more fun for you. Not only are the troops in Illusio
weaker than the ones in Terrera, but Psychic isn't as devastating of a type as
Ground type, generally speaking. Additionally, one of the warriors in Illusio
uses an Abra, which only has an attack that cannot deal damage at all,
essentially reducing the enemy troops to 5 instead of 6. While Illusio does
have Aya, who possesses the "Sweet Song" warrior skill (the same skill as
Oichi), which is a huge threat, the overall army toughness in Illusio is just
plain softer. Also, warping through portals is fun for newbies, and irritating
for experienced players (at least from my own experience of the game), and
Illusio is where you'll find those. Terrera has a straightforward battle where
if you have inferior troops you're just going to lose unless you have some
serious luck. While the Warlord of Illusio is better recruit-wise than the
Warlord of Terrera, don't worry about that right now. It'll all come together.
But despite Illusio's Aya, Terrera's subordinate unique warriors are better
than Illusio's, recruit-wise. Also, beware the Rhyhorn in Terrera. That's just
a great Pokemon to have in general. Tougher to kill, but more valuable as a

In short, these battles will be tough. If you're more determined to win than to
recruit, or you're kinda shaky on skill and/or army strength, Illusio is for
you. If you're dead-set on recruiting strong warriors and need a bit more
challenging (and less annoying) of a game, Terrera is the place to go.

On my first play through, I raided Illusio. This time, however, I'm going to
take down Terrera! I REALLY want Yukimura and Kunoichi! Not to mention that
my army strength is already 1621 and my main character is 463 of that, so I'll
be more than OK!

For those of you taking on Illusio, read chapter B311 and skip B312. For those
of you challenging Terrera, skip chapter B311 and read B312.

A decent all-around team at this splitting point that would be able to easily
MANHANDLE either enemy army would consist of... well, what I'M about to go into
battle with:
1. Main Character - (Eevee/)Leafeon!
2. Oichi - Jigglypuff
3. Ginchiyo - Luxio/Luxray
4. Yoshihiro - Gurrdurr/Conkledurr
5. Yoshimoto (even though I hate him and he'll be useless in Terrera) - Pineco
6. Muneshige - Staravia/Staraptor

This is the point where you should be developing your own style though, so
unless you're really insecure, you probably shouldn't copy me. I'm actually
going into this next battle with only two major advantages and FOUR moajor
disadvantages! But because I'm totally insane like that, I'll be perfectly
fine! The real question is, will you? Either way, if you don't bring Muneshige
to EITHER of these battles, you'll make me sad.

| Kenshin's Resolve [B311] |

When you enter Illusio, you will now be greeted by Kenshin in a different
manner than before. Instead of being ridiculed for trying to challenge his
kingdom, he'll take note of a new power that he can sense within you. He will
decide that you are now a worthy adversary, and a challenge as well. Show him
just how challenging you've become!


Kingdom: Illusio
Difficulty: 3
Fun : 3
Annoyance: 3
Enemies: Kenshin - Gallade, Aya - Chubchoo, Kanetsugu - Kirlia,
Kagekatsu - Abra, Yataro - Drilbur, Sen - Ralts
Enemy Skills: Bustle, Sweet Song, Rally, Marksman, Impact, Brotherhood

This is another flag control battle, but one of the last that you'll ever have
to put up with. To get to the enemy you must take the floating cubes (the
little metal bricks in the air) and the portals. Kenshin has bad tactics, and
will often prioritize the capture of flags over fighting. Use this to your
advantage and strike his troops from outside their hitboxes! The portals will
also change colors every one-to-two turns, changing where they lead to as well!
Muneshige's flying Pokemon with a movement range of 4 will be of unlimited use
to you here, because he can cut the cheapest little corners over the pit in the
middle of the map, enabling him to strike from ever so many places. He's even
super-effective against Kenshin's Gallade! Be united with your troops in your
efforts here though, or else Aya might use Sweet Song at the worst possible
moment for you on an enemy you've almost defeated. Take her out first if you
can help it. Play things right and your victory should be assured!


After you win, recruit as many warriors as you can. Kenshin will give his own
little losing speech (like every other Warlord) and then join you. Yes, it is
a story-forced join-up, so recruiting him should ALWAYS be available after the
battle. Shingen from Terrera will also show up and comment on your latest
achievement and automatically join you as well (but not his subordinate

| Shingen's Might [B312] |

When you enter Terrera, you will now be greeted by Shingen in a different
manner than before. Instead of being laughed at for trying to challenge his
kingdom, he'll take note of a new power that he can sense within you. He will
decide that you are now a worthy adversary, and a challenge as well. Show him
just how challenging you've become!


Kingdom: Terrera
Difficulty: 3
Fun: 3
Annoyance: 2
Enemies: Shingen - Rhyperior, Yukimura - Tepig, Kunoichi - Scraggy,
Katsuyori - Rhyhorn, Masatoyo - Drilbur, Kei - Charmander
Enemy Skills: Rally, Mighty Blow, Convalesce, Mighty Blow, Brotherhood,

At the start of the battle Shingen will comment on the "tower" (really, it's
three towers, but whatever) in the middle of his kingdom. He'll tell you that
it's the tallest building in the entire region of Ransei! Guess what? You can't
fly or levitate up there. You have to use the elevator lifts to get up. But
don't be hasty! The on the very first turn that a Pokemon ascends the a lift
(doesn't matter whose team it belongs to), at the end of Shingen's turn on that
round, a sandstorm will blow all elevated Pokemon back onto the ground. The
sandstorm will then blow once every 2-to-3 turns (number changes randomly), so
be careful of it. Whenever a Pokemon gets blown down, the sandstorm deals
Ground type damage, with a couple of exeptions:
1. Ground, Rock, and Steel types are immune to any damage that the storm would
deal. Flying is still immune as well.
2. Pokemon with the Levitate ability will NOT be counted as immune to this
Ground damage.

Enemies killed by the sandstorm CANNOT be recruited.

Other than this, the battle is extremely direct. Shingen has bad tactics and
will be extremely hasty in getting his team on the elevators FIRST AT ALL
COSTS. Punish this bad battle style by just slaughtering his army and ignoring
the flags except in the case of emergency (which shouldn't happen to you if
you're an expert at the game anyway). Once everything is annihilated, collect
your loot and grab the flags. Muneshige is a great flag capturing unit, since
his Flying type is immune to any damage dealt by the sandstorms. Do NOT let
Shingen smack Muneshige with Rock Wrecker, or he's as good as done. If Shingen
doesn't finish him, his warriors will. While Shingen is not a very strategic
battler, he still won't hesitate to finish off any of your Pokemon if given
the clear opportunity. Make sure you keep your strong units up front until
Rhyperior is taken out (for me, that would be Leafeon, Gurrdurr, and
Jigglypuff), and then you can fly Muneshige around with impugnity. Don't
hesitate to put him in the danger zone though, if it furthers your strategy and
gives you a chance to OHKO Rhyperior with a Grass or Water type Pokemon.

If you're here because you're good, then you should have EASILY cleared out the
enemy in ample time to recruit them all, like I just did! Recruit everyone you
can and get on with things.


When you win, Shingen congratulates you and Yukimura sulks about how he should
have done better. Shingen just tells him that he never actually intended on
winning this battle after all, but he was planning to join you no matter what.
Kenshin then appears and declares that the same goes for him too. He
compliments you and joins up with you just like Shingen. No matter how your
battle went, they will both automatically join you, forced by the storyline.
Kenshin is REALLY useful to have, so be glad!

| Allegiance [B313] |

Now that both Kenshin and Shingen have joined you, the plot begins to thicken!
Yeah, that sounded cheesy, I know. But seriously though, you now own more than
half of Ransei... and the other half belongs to none other than your newest and
greatest foe, Nobunaga! It is this man that Kenshin, Shingen, and Oichi begin
to talk with you about going to war against now. BUT FIIIIIIIIRST (old cartoon
reference is old)... it's time to take a break and feast! Notice how only
Kenshin's and Shingen's Pokemon are shown in this image with all the people.
Doesn't Gallade just look awesome? Let's see, who else do we have here? Oh!
Oichi is a given, but lookie at what we have here! Mitsunari, Masanori, and
Kiyomasa! Why are they here? They've done nothing important as of yet, and they
seriously never will. Oh well, it's still a nice picture. Man, is that Gallade
just photogenic, or what? My eyes keep going back to it. *Ahem*. Moving on.

Now we go to a scene of Nobunaga! The man shares his philosophy with someone we
just can't seem to see yet, and we just begin to get an idea of how this guy
operates in his mind. Wait a minute... he's talking to Oichi?! I'll save the
juicy bits for you to find out. No point in me narrating the whole freaking
story, right? Anyway put short, the guy challenges you to conquer your way to
him and see who the ultimate victor will be. Oh, by the way, more story bits
coming up. I'll just zip it now. Get on to the next month once you get the

It's time to prepare for a great series of conquests across the rest of the
region, so get your new team in order here and be ready to steamroll your way
through Nobunaga's kingdoms! If you've been keeping close to my style so far,
then I'll tell you that I'm about to take out Ginchiyo and Yoshimoto in favor
of Kenshin and Shingen. And once I recruit Aya from a training session spot,
I'll be removing Shingen too. Whatever you do, I still strongly suggest you add
Kenshin to your permanent party list, just like I suggested with Muneshige.
This is the time for you to stop being just a little version of me, and to
really develop your OWN style, so please do what you REALLY want to, and not
just what I say. While I do consider myself to be a master of this game, there
is not only one perfect way to master the game. Be yourself. While the
suggestions I make are for your great benefit, I didn't buy YOUR game for you.
I bought mine, so I play it my way. You bought yours, so make sure to enjoy it
your way. Anyway, this is the second of three STRONG suggestions I'm going to
make to you during this storyline. Take my advice however you wish, but I do
promise that it pays to listen.

| The Father Figure [B314] |

I must now share a bit of bad news with you. All your conquest battles will
have a new little change to them that might bother you a bit: No enemy warriors
are recruitable anymore. Yep, you heard me right. It will no longer give you
the opportunity to do so, no matter what you do. No matter what castle you
raid, no matter how you defeat the enemy, and no matter how well you maul them,
they will never join you. Even if you try attacking the other castles in a
different order than this guide goes, there will no longer be conquest
recruitment. All your recruits come from training spots now. So with this in
mind, you can now fight your future battles freely, without the pressure of
having to fight PERFECTLY in order to recruit EVERYONE. Just go right ahead and
slaughter them however you please now, and take however much time you desire!

Anyway, next up is the mountain fortress of Cragspur! Honestly, this may be one
of the only times in the game where you need absolutely zero training to be
ready for the attack. However, it's your choice. I'm actually going to attack
right away, myself. I feel more than confident that my near-2000 strength army
by this point will be able to murder the enemy's 1300 strength army into little
pieces. At this point, my main party consists of (exluding the required ones):
Yoshihiro, Shingen, Kenshin, and Muneshige. I plan to swap out Shingen at a
later time, but let's not worry about that right now.

Now, before we attack, I would like to warn you in advance that since you can't
recruit from battles for new kingdoms, you'll want to push up your army lines
to fill the places your attacking party will leave empty each time. If you
don't, there's a good chance that Nobunaga's army will attack that kingdom and
take it for free. While I find this to be easy experience, we're just going to
play as though this game requires actual REAL war strategy. It's the only way
some of us hardcore strategy gamers can cope with the easiness of this game. Do
whatever you want though, really. I'm not your boss. When you feel ready,
prepare for battle with Cragspur and let's get this ball rolling!

Upon entrance to Cragspur, Ujiyasu, the Warlord of the kingdom will greet you
as though you're some famous person. So wait, we take a few castles and we're
famous now? I guess it's not that hard to become a celebrity these days.
Ujiyasu speaks to you of ambition, and a fight breaks out between Oichi and
Ujiyasu's right hand warrior, Kai. Stage set, and battle begin!


Kingdom: Cragspur
Difficulty: 2.5
Fun: 1.5
Annoyance: 2.5
Enemies: Ujiyasu - Boldore, Kai - Pansear, Tsunashige - Machop,
Ujimasa - Larvitar, Ujiteru - Onix, Ujikuni - Roggenrola
Enemy Skills: Brotherhood, Quick Strike, Marksman, Adrenaline, Shout,

Ujiyasu opens up with a speech of how "protecting" something is his reason for
battle, and tells you that he can't hold back in an apologetic fashion, as
though he could whip you if he tried. Yeah right! He may be our elder, but he's
about to get thouroughly thrashed!

You'll notice that you start inside a rock cage with a button next to you. If
you look even closer, you'll see that there are a couple more buttons outside
the cage too, so the enemy can use them too. Once one button is stepped on, the
doors (should be obvious by how they look) to the cage will open and you can
engage the enemy, and vice-versa. Once a button is stepped on, all the buttons
on the map will disappear forever, making sure that the doors can't be closed
again and the battle will unfold. Just choose someone you don't feel HAS to
leave the cage on your first turn (preferably someone in the back or with low
movement range) and step on it now, before doing anything else. There's no real
point in delaying this.

Now beware; you'll notice rocks at the top of each slope on each side of your
little cage. These rocks, when hit in any way at all, will always roll DOWN the
slopes, rolling right over everything until the rock hits a wall. Everything in
the path of a rolling rock will receive Rock type damage, with two abnormal
immunities to it:
1. Rock types.
2. Ground types.

I don't really know why Steel types are only resistant to the damage, seeing
the pattern the game followed at Terrera with the abnormal immunities, and the
fact that Steel is clearly tougher than Rock. Well, whatever.

The enemy isn't always particularly smart about using these rocks though, as
they seldom roll them down on purpose, so you don't have a whole lot to worry
about in that department, except for the fact that one of your enemies has a
Pansear, whose attack has splash range, which means that they sometimes hit
rocks by complete ACCIDENT. Usually this is a bad thing for you, but sometimes
they're just an idiot and kill themselves with it, which is especially GOOD for
you. Just to be safe, you should avoid lining Muneshige's Staravia/Staraptor
along any of the open rock-fall paths near Kai's Pansear if you brought him.
And last, and probably least worrisome, the enemy Boldore has an ability called
"Sturdy", which means it CANNOT be killed in one hit if it is at full HP, and
if you try, it will retain at least 1 HP every time. It's not too tough to deal
with, but it can sometimes get on one's nerves when you just want to KILL the
little bugger already!

For tactics, I would advise splitting your force through each of the three
doors that open up after you step on the button. You don't have to split
evenly, although it's not inherently bad to do so. In many situations though,
it really is a horrible way to play. It just depends on who you brought.
Divide up either according to balanced strength, or by type-advantages
corresponding with the enemies who will meet you in each respective direction.
The enemies on the left side of the map tend to become isolated from the rest
of their forces with this type of play, so if you have type-advantage troops,
this is a sure way to cripple the enemy, and it's hard to lose. Ujiyasu will
often be the last one to fall, and the one to deal the most damage to your
team, so try to gang up on him after picking off half of his troops if you can.

Finish the job and get on with stuff.


After you win, Kai will freak out about losing "again". Wait, again? Let's find
out more. As it turns out, Nobunaga was the previous person to conquer
Cragspur. So it must be that they were forced to become his allies, and they
didn't actually have a choice in the matter! But then... why do they refuse to
join you? I thought being put into forced servitude would make anyone bitter at
their master! Apparently they must still like Nobunaga more than you, or
they're just idiots. Or both, heheh. But Ujiyasu does wish you victory in your
quest to take down Nobunaga (although he doesn't actually SAY it), so he can't
be all bad.

Keiji will now show up again and note the changes in your main character. He
will then give you a Water Stone, Fire Stone, and Thunder Stone. These will
enable you to evolve certain Pokemon (like Eevee). For Eevee, the Water Stone
will turn it into a Vaporeon, the Fire Stone will evolve it into a Flareon, and
the Thunder Stone will evolve it into a Jolteon. If you have an unevolved
Eevee, then now would be a good time to change that. The best choices are
Vaporeon, Jolteon, or the Leafeon I got earlier on. They are all equal in terms
of which one is "best", so the choice is up to you. On my first playthrough, I
used a Jolteon and never regretted it once. Vaporeon is also a widely popular
choice. As you know by now, I've gone with Leafeon for this playthrough, and I
must say, it's quite good despite being one of the worst types in the Pokemon
franchise (Grass type)! I love its raw strength, at the cost of attack range.
You can also wait until near the end of the game to get yourself a Glaceon,
which will be super-effective at the final castle of the game, but not really
beyond that, so it isn't really the best choice in the end, though still good.

If you want to evolve your Eevee now (highly advised if you haven't done so
yet), choose the one you want the most (while my advice on "best" is useful,
it's not worth it if you just don't have the same love for one of them as you
might for another evolution) and... well... go get it. If you're using a stone
to evolve, then you have to equip that stone and enter that Pokemon into a
battle (training battles count) to make the evolution work. If you want
Leafeon, then you should return to Greenleaf and just do general business
there (assuming your Eevee's stats meet the evolution requirements). If you
want and Espeon (Psychic type) or Umbreon (Dark type), you should wait for just
ONE more chapter before going and getting them. Mostly because you CAN'T get
Umbreon until one chapter later anyway, and Espeon will be useless in the next

After he gives you the stones, Keiji will make his final disappearance, never
to return (at least not in the story). Remember to fill the empty spot you left
when you raided Cragspur, and get on with business as usual. Only next month
and afterward can you use any of those stones to evolve Eevee anyway. Take the
time you planned on evolving your Eevee if you wanted a stone/Greenleaf
evolution, and then continue business as usual afterward.

| Ninja of Mayhem! [B315] |

You may now still choose to continue on your path of conquest, or to take more
training time. I personally don't need any more training at the moment, and
Shingen's replacement warrior hasn't shown up in any of the training spots yet,
so I'm going to keep going straight on through to Yaksha. Once you're ready,
read on ahead.

Upon entrance to Yaksha, Kotaro will greet you by saying he wants the
satisfaction of destroying you. WOW, why does this guy hate us so much? Well,
as it turns out, he doesn't hate us at all. He just enjoys causing chaos and
taking down big targets... for fun. Stage set, begin battle!


Kingdom: Yaksha
Difficulty: 3
Fun: 3
Annoyance: 3
Enemies: Kotaro - Zoroark, Shimoyama - Krokorok, Genba - Pawniard,
Danzo - Scrafty, Yazaemon - Zubat, Isuke - Scraggy
Enemy Skills: Quick Strike, Shout, Top Speed, Crack Shot, Eagle Eye, Top Speed

As always, the Warlord of the castle just HAS to give his little starting
speech, and Kotaro doesn't really say anything revealing. Let's just kick this
ninja's sorry butt and send him packing, shall we?

As always, the map will have some sort of gimmick to it, right? Well, the
secret to this map is kind of an irritating one. Every other turn, a little
"roulette" will randomly select a Pokemon on the battlefield (yours or your
enemy's) and transport it to a secluded little cage full of items, but far from
the battle. You can exit using a familiar transport system from your Greenleaf
battle: grass patches. You can only enter it via roulette or flying though. If
you get a Pokemon transported there, get him back into the battle and ignore
the items. If the enemy gets transported there, he will do the same, so no
worries about cowardice. There are also two dark pools of water in the middle
of the map. There are no special properties to them other than just being
water, so don't worry about being poisoned or somesuch nonsense. And as usual,
that water can only be traveled over via Flying, Levitate, or a Water type.
The roulette can be very irksome, and screw over your team formation during the
battle, but the water can be very advantageous to you if you're a good
tactician. Whether or not you have people who can move over it, its ability to
restrict enemy movement possibilities is a wonderful tool. Use it wisely, and
always keep in mind that the roulette can always undo all your wonderful
planning, as it has a nasty tendency to frequently pick your most critical team
member at the time. So have a backup plan too, just in case.

Other than this, the battle is quite straightforward. The enemy has decent
stats and Pokemon, so this should be either an extremely long battle (if you
have relatively close army strength), or a super-short one (if you have a
significant strength advantage). Also, Kotaro's Zoroark has an Iron Wristband,
so it may be a bit of an effort to take it down, because that item increases
the holder's defense. Fear not though, because there is a chance with each of
your attacks that you can break this item. Whether or not this fight is easy
for you, it will still always have rough patches.


After you secure victory, Kotaro will say that you kept him entertained for the
short period of time that was your battle. He then gets all giddy about the
thought of your eventual fight with Nobunaga and bids you farewell. What a 
weirdo, don't you think? Nah, I think he's just a little off-kilter is all, but
not broken inside or anything. Remember to extend you lines to fill the kingdom
you just came from, and end the month and get on with business.

At the start of the next month, Oichi will say that her Jigglypuff has been
acting strange ever since the battle against Nobunaga's army began, and you get
the one-of-a-kind item "Jigglypuff Charm". I am told that the occurrence of
this particular event is actually random, and not set, and I tend to believe
it, because on my first playthrough, I NEVER had this event happen to me. The
item is supposedly required in order to evolve Oichi later on (after the story
is over), but I also managed to do so without said item, so I'm kind of unsure
about the actual importance of this item. Either way, don't worry too much
about it if the event doesn't occur for you now, or ever. The item is a
regular equip object, and not just a single-use item, and can only be equipped
by Oichi. It grants the holder immunity to status problems. Decent, but hardly
all that desirable, with the exception of in two certain kingdoms we have yet
to learn of.

Anyway, prepare for our next order of business: Invading Viperia! This one can
be rather interesting. If you want to get Espeon or Umbreon now, this is the
time to do so. If you have Kenshin in your party though, I wouldn't advise
Espeon. To get Espeon, you must have at least a 70% link with your Eevee and
just do any kind of business in Illusio. The same requirements stand for
Umbreon, except your business should be done in Yaksha, whatever it may be.

| No Troublemakers Allowed! [B316] |

Trained up and ready to go? Good, because it's time to take Viperia now! So
let's move onward into the other ninja-run kingdom of the Ransei region! By now
you may or may not have encountered a random-event peddler who wanders around
Ransei selling rare and valuable items. It's good to have stockpiled gold for
when these peddlers come around, because the items we want from them are
expensive. They sell things like evolution stones for goodness sake! And at 5k
gold a pop! If you haven't seen one yet, don't worry, you eventually will. If
you have and weren't able to afford anything, don't worry; they come around
again at some other random time. The peddlers will never stop randomly showing
up out of the blue no matter how many times you meet them. BUT, it isn't
frequent, so make sure to get money if you don't have any. You'll want to have
AT LEAST 5k gold for the first time, so you can buy a Moon Stone (the item to
evolving Jigglypuff). These peddlers have some cool stuff, so don't miss out!
If you have enough money for it, feel free to stockpile around four of each
special evolution item they have, and about eight of each evolution stone
(except Moon Stone, of which you should only ever need about FOUR of, EVER,
EVER, EVER). Maybe ten of the Dawn and Dusk Stones, but that just depends on
your call. You can always get more later, so don't feel like you failed if you
didn't get them all NOW. Just remember to stockpile as much money as you can
between each visit from the peddler. To do this, simply make sure all your
kingdoms with mines are full of warriors who are delegated to "Develop".

Upon your arrival in Viperia, Nene, the Warlord will meet you and call you a
"naughty child". Wait... what? Basically she talks about how she's going to
punish you for your "unfriendly" behavior, when Hideyoshi - that's right,
Hideyoshi, in the flesh! - shows up as an EVOLVED Warlord! And his Chimchar is
a Monferno now too! He talks about how he's going to beat you, and the battle
begins thereafter.


Kingdom: Viperia
Difficulty: 2
Fun: 3
Annoyance: 1.5
Enemies: Nene - Golbat, Hideyoshi - Monferno, Hanzo - Spiritomb,
Hatsume - Zubat, Sandayu - Arbok, Chiyome - Ekans
Enemy Skills: Rally, Grand Dream, Marksman, Top Speed, Bustle, Crack Shot

So Nene gives her little opening speech that all the enemy Warlords seem to
feel obligated to, and the fight begins. Blah, blah, blah.

There are four irregularities about this particular map. The first is that
there are poison spills all over the floor. If you step on them your Pokemon
will be poisoned. Fliers and Levitators are immune, as well as the Poison and
Steel types, which can naturally never be poisoned anyway. The second detail is
that there are trapdoors scattered across the map. These trapdoors will
instantly transport anyone that steps on them (unless the other end is blocked,
which is difficult to do). They basically function like the portals in Illusio,
except that they never change which destination they correspond to, and fliers
and Levitators cannot use them. If you place a flier or a Levitator on them,
both ends will be blocked and cannot be used until you move off of that space.
Multiple units can use these trapdoors in a single turn as well, and you can
use them to go back to the original destination they led from at any time. The
third detail to note is a minor one. There are little wooden doors called
"shades" on the top left and right corner rooms of the map. If you attack them,
they will break and open up access to an extra room full of items. I usually
tend to ignore these rooms. The fourth special thing to note is the presence of
little wooden buckets of water on the map. These will heal HP and cure status
ailments, just like the hot springs in Ignis and Terrera. Fliers and Levitators
are unable to use these healing stations. Also, if you equipped the Jigglypuff
Charm to Oichi at this point, then good for you. You can add your Jigglypuff to
the list of Pokemon that are immune to the poison spills.

This map is separated into seven (plus two) different rooms, and the three
running along the center (if you're counting the extra rooms as the "top"
rooms) each have flags in them. Yes, this is another capture the flag battle,
but it is your last one, so don't worry. The strategy here should be to wipe
out all the enemies first, and just hold one flag away from them if possible.
Beware Hanzo and his Spiritomb. Not only does it have NO weaknesses, but the
fact that it's a ghost type means he can walk RIGHT THROUGH your troops (yet
oddly enough, he's still confined to walls...). There are also a lot of other
tough enemies here, and Nene is one of them. Take her down with a Rock,
Psychic, Electric, or Ice type if you're having trouble dealing much damage.
Avoid engaging her with Grass types, because she will maul them! Kenshin will
be most valuable on this map, although he can't hurt Hanzo because of
Spiritomb's second type: Dark. And while Hideyoshi's Warrior Skill is
one-of-a-kind, it sucks, so it's not worrisome. Hanzo is the #1 threat here,
followed closely by Nene as #2. Honestly though, if you ignore all the
trapdoors except the first one (the one that goes up, not left), you'll be in
great shape tactics-wise. It's not necessarily bad to use the trapdoors, it's
just a less controlled battle for you if you do.


Once victory is yours, Nene gets all emotional about losing and "not being able
to protect Viperia and repay Nobunaga." Huh? Repay? Just what does she owe him?
Apparently after he conquered Viperia before, he still let her run her own
kingdom, and that seems to constitute for a debt here... well whatever. Some
people are just weird. If my kingdom had been conquered, I would probably have
thought everything was Nobunaga's FAULT. Then Hideyoshi says that he and Nene
have to go back to Nobunaga, and calls him "the most powerful Warlord of all".
Pffft, after us thrashing him TWO times now, he still can't see it? This guy
will never learn! But at least Nene concedes that "you're not that naughty
after all". As if we cared what she thought in the first place though... She
wishes you to take good care of her Kingdom after she's gone, just like
Motonari once said to you about Greenleaf. Well, I guess her heart's in the
right place. Get on with stuff and get to the next month ASAP.

| One-Eyed Dragon [B317] |

Before beginning the next battle, you may want to take a serious breather and
train, train, train. Manually select some of your delegated warriors and just
make them do general stuff. Chances are you'll see a few Pokemon evolutions
happen now. Woot! Our useless guys got stronger! No but seriously, this will
be helpful in the long run. If you want to use evolution stones/items on these
guys (only recommended if you have a lot stored up), you'll have to make their
order of business battle-training. Work on improving your main team too, and
don't forget to gather lots of gold! Do this for a MINIMUM of three-to-five
months before moving on. Even with my own overpowered team, I'll be much better
off training for a few months before taking on Avia. I'll also be looking to
recruit Aya from a training spot soon if I can help it. She'll be Shingen's
replacement on my team, giving me TWO Sweet Song users. All that said and done,
let's go into Avia now that we're ready to raid.

Upon entry, Masamune will greet you by basically calling you an idiot. Wow,
this guy is a real charmer! Suddenly, Magoichi, Masamune's right-hand man
interjects and tells Masamune that he shouldn't be rude when there's a lady
present. If your main character is female, OK, he could be talking about you,
but if your main is male like mine... wow, so it's fine to be rude to you, but
just not Oichi? Yeah... REAL gentleman here. I think we all know what he really
wants (not gonna say it; there are kids who read these things). But of course,
even if you are a female, it soon becomes quite clear that he IS, in fact,
talking about Oichi, and not you. He then attempts to win her over with a
string of compliments, and she seems to actually LIKE the weirdo. But of
course, leave it to the Warlord of the kingdom to bring us all back down to
Earth (Pun completely intended. You'll have to see the context to get this joke
though.). Anyway, stage set, and prepare for battle!


Kingdom: Avia
Difficulty: 3.5
Fun: 3
Annoyance: 2
Enemies: Masamune - Braviary, Magoichi - Carnivine, Kagetsuna - Starly,
Shigezane - Staravia, Tsunamoto - Golbat, Iroha - Rufflet
Enemy Skills: Bustle, Crack Shot, Fortify, Bustle, Adrenaline, Added Bonus

Masamune gives his little Warlord's speech, whatever, let's get to the fight!
The two only things to note about this map are both very simple. The first is
that there are "jump ramps" on this map, and whenever you step on one, your
Pokemon will be sent hurtling in the direction the arrows indicate and somehow
manage to still land safely at the other end. Frequently, you may end up
landing on another jump ramp, which will automatically trigger that ramp as
well. If all possible landing spots assigned to a jump ramp have a Pokemon
filling them, then that jump ramp will not work until someone moves out of the
way. Fliers and Levitators cannot use the jump ramps, which is actually an
advantage to you here, since ALL of the enemies either fly or Levitate. Jump
ramps are an efficient way to move across large portions of the map quickly.
The second detail to note is that there is a "rope bridge" near the place you
start out (I can't help but just think of it as a plank bridge, since you never
actually see any ROPES). Like the vine bridge in Greenleaf, it will extend and
retract every other turn, unless a Pokemon (or treasure box, for those
interested in little tricks) is on it while extended. In which case, it will
remain extended until conditions change. The bridge is really only useful in a
specific few types of scenarios, so don't work too hard on trying to get
everyone across it. Just use it for fliers and Levitators with movement range
less than four. That's practically all it's good for (aside from some advanced

The enemies mostly have decently strong Pokemon, but nearly all of them have
CRAPPY warrior skills, so your own strength will pretty much determine the
outcome of this match. As for effective strategies, you can either choose to
rush the top platform (if you're confident in having a succesful offense),
choose to meet them at the far right of the map (something I frequently do,
since I can still choose to increase my aggression from there) if you feel that
you will most likely win direct confrontation, you can wait for them in the
largest area and middle of the map if you feel like defense is better for you
here, or if you're extremely worried about losing this fight, you can wait for
them to come to you at your starting spot so you can maul each single enemy as
a group. The more aggressive you are, the faster this match will be, whether
you win or lose, so keep that in mind. Despite the fact that the party I'm
going into this with has only two major advantages and FOUR major
disadvantages, I'm going to be highly aggressive for this match and try to rush
the top with three or more warriors. This should be fun, yet still sadly easy.


After you assure the capture of Avia, Masamune is still too arrogant to admit
that you're better, so he just claims that he let his guard down and went easy
on you. Yeah whatever, sore loser. Magoichi then actually suggests a great
idea, but Masamune shoots it down because he's obviously as blind as the other
Warlords you've defeated. But Magoichi finally acts like a (true) decent guy
and at least tells you he hopes to meet you again. All-in-all, neither of the
two are such bad dudes in my book, but Masamune IS a bit full of himself.

After the whole standard castle capture scene, one of Nobunaga's Generals
approaches you declaring that you are an impressive figure in your recent
winning streak. His name is Mitsuhide, and he's the Warlord of the
second-to-last kingdom we'll be taking in this game. He apparently came to
"inform" you that your actions against Nobunaga will all be for nothing if you
continue to oppose him. Oichi gives you a little pep-talk after Mitsuhide
leaves though. And I suppose now is the time to mention that Mitsuhide is one
of my favorite Warlords in this game. He's... well... cool (no pun intended
this time) in so many ways. He's also probably one of the toughest people
you'll ever have to face off with, so prepare yourself. The next few battles
are actually going to be somewhat more REAL, if you will, than all the past
easy-peasy little skirmishes we've had up to this point. Mostly because the
castle arenas for the kingdoms are ANNOYING, and therefore just more difficult
to navigate safely. In fact, the next place we're going is the MOST annoying
map in the game, hands down. So I hope you've gained some tactical skill since
we started the storyline, because this map even ticks ME off (when I'm the
attacker, anyway; I love defending it).

| Viper [B318] |

The moment you walk into Spectra, the Warlord's aide, Okuni immediately
comments on how "cute" you are. Obviously this could be seen as either just
girlish, or possibly plain creepy. It partially depends on what gender you
chose for your hero, and then how you take the comment. She goes and gets No,
the Warlord of Spectra, who thanks you for making the effort to come out to her
kingdom and then tells you that you'll be leaving with nothing to show for it.
Stage set, and let's do this thing!


Kingdom: Spectra
Difficulty: 4
Annoyance: 5
Fun: 3
Enemies: No - Mismagius, Okuni - Scolipede, Dosan - Lampent,
Ittetsu - Drifloon, Bokuzen - Dusclops, Morinari - Misdreavus
Enemy Skills: Added Bonus, Convalesce, Quick Strike, Rally, Added Bonus, Bustle

No gives the usual opening Warlord speech and makes a comment about on of the
two gimmicks of the map that I'm about to cover.

First of all, those little ghostly lights of purple fire are not condusive to
your health. Avoid touching them. They kind of remind me of the Japanese
culture for "spirits", and that's probably what they are, but anyway... if you
touch one of them, you will be afflicted by a new status problem. If you so
happen to have Oichi's unique item equipped to Jigglypuff, then this won't be
a problem for those two. Also, if you brought a Poison or Steel type, you might
get lucky whenever you touch the things, and the random status problem might be
poison, which those two types are immune from having happen to them. In such a
case, the affliction will "miss", according to the game. These little flames
go out whenever they touch a Pokemon, and will relight in a new location on the
map (seemingly in a preset pattern) on the start of the next player's turn.
Every time you and the enemy end both of your turns, the flames will also take
a turn by moving randomly across the map with a movement range of 2. If any
Pokemon gets close to a flame, it will move TOWARD that Pokemon on purpose. If
you move within the movement range of a flame, they WILL move onto your space
the moment they get the chance. The flames do not discriminate between your two
teams, so both of you are equally endangered by them.

Second thing to know is that on the same turn the little flames take, the
statues that look like models of Misdreavus will also take a turn, with a
movement range of 3. They cannot hurt you, ghosts cannot phase through them
like they can other Pokemon, and they cannot land on a previously occupied
space by anything else. Not all of them move every turn either, and it seems to
be 100% random in which ones move, and where they move to, although they tend
to form lines next to each other. This is the most annoying gimmick in the game
because it changes the very borders and obstacles of the battlefield, and often
forces you to waste turns just getting around them to fight the enemy. The fact
that they always take their turn after the enemy does means that the
battlefield always changes right BEFORE your next turn. So you have to work
harder getting around them when your turn comes, and the enemy can use this
wasted time you took to exploit your troops when they are out of position
(sometimes the statues will separate your army!), or they can simply use the
statues as obstacles that help them run away when they get low on HP, so that
they can waste the rest of your battle turns and make you lose by default!
Spectra is extremely easy to defend because of these statues, and very hard to
conquer. In the extra scenarios after the campaign, I could consistently hold
Spectra with ONE warrior against six of similar strength. You can also fly or
Levitate over the statues. This is why you want as much of a stength advantage
as you can get before coming to Spectra!

If you brought Muneshige with you, then pat yourself on the back. Not only can
he ignore the statues for the most part by flying over them, but his Staraptor
is immune to the attacks of 4/6 of your enemies, due to it's secondary Normal
Type! Ghost attacks can't hurt Normal types (and vice-versa)! But since his
attack is Flying type, they have no immunity to him, and even one weakness
(Okuni and her Scolipede, one of the 2/6 that CAN hurt Staraptor). If you take
out Scolipede and Lampent quickly, then Muneshige will become unkillable unless
you let him get poisoned at any time (by Scolipede or by the "spirits"), and
this battle becomes much easier! However, one of the spirits at the very start
of the battle is placed just so that it effectively splits your army down the
middle, and you'll have to either take two squads around the map and risk being
taken down more easily because of it, or potentially sacrifice one of your
Pokemon by deliberately landing on this flame right away. If you choose to
land on the spirit, I would advise using Oichi, regardless of if the charm is
equipped or not. She's almost useless in this battle anyway, since Jugglypuff
uses Normal attacks, and 5/6 of your enemies are Ghost types. Usually though,
she won't be able to reach it on the first turn, which means you'll just HAVE
to split your troops anyway. We want to fully commit to one strategy after all.

If you brought Yoshihiro with you, then you'll find he's only good for a meat
shield here. The ONE enemy he CAN hurt is still resistant to him, so... I tend
to use him as a placeholder. I put him in spots I DO NOT want the statues to
fill or cross, so the battle goes a little more smoothly for me.

If you brought Kenshin with you, then be careful. While he's just plain useful
almost no matter where you go, the Psychic type in his Gallade makes him weak
to Ghost type attacks. At least they aren't resistant to your Psychic moves
though. Kenshin is still valuable here, as he can give moement range boosts to
people when you need them to have it the most, and that can slightly offset the
trouble the statues give you.

The one other thing I must mention to you here is that the state of the battle
is extremely volatile every turn. Things can suddenly go from excellent to
completely bleak JUST because of the statues and spirits. Whenever you attack
the enemy, focus fire them down one at a time, because if you don't kill them
quickly, they can come back to haunt you (oh look, a pun). Ghost types have
some seriously annoying attacks that can do things like make you miss a turn.
That's already in short supply here! When you decide to make someone die, make
sure they DIE. Don't get yourself too out of position to chase someone though.
That's worse than letting them live, and both the enemy and the statues can
make you suffer for it.


Once you make Spectra yours, No tells you to keep moving forward, and that she
would be disappointed if you didn't. Let's not disappoint her then, eh? Oichi
also tries to ask No more about Nobunaga and what he truly desires... but No
just says to go see him and find out for yourself.

Before you end the month, don't forget to fill in your border kingdom of Avia
if you attacked from there! Get ready to go straight on to the next kingdom
without any waiting!

| Resolution [B319] |

| Cold Eyes [B320] |


||                         SECTION E - Dat Legal Stuff                       ||

I REALLY hate to have to stipulate this stuff THIS early, but I've already been
receiving requests for permission to post this FAQ on other sites, so I figure
that now is the time to get this out there. I don't like getting all lawyer-ey
on people because it makes hostiles quickly, but I don't seem to have much
choice here.

| Who Can Use This, and How? [E100]                                           |

Anyone can view this and apply it to their personal gameplay in whatever manner
they wish, but under no circumstances is anyone to replicate, redistribute,
alter, advertise with, and/or create their own similar version and/or do any of
the aforementioned with said version, without either my WRITTEN consent or the
specific stipulation of permissions put in this section BY ME.

| Permissions [E200]                                                          |

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Reasonable time for updates will be allowed.
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| To Get Permissions [E300]                                                   |

If you are not listed in the Permissions chapter of this FAQ and you wish to be
granted permissions by me, simply send me an e-mail requesting these
permissions. If you wish to be removed from the list, or have the restrictions
changed on your listed permissions, e-mailing me about it is still the best
route to take care of that business. Keep in mind that I am not obligated to
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self-removal requests), and that if I do so, it will be of my own volition.

| Credits [E400]                                                              |

Don't really have any people to mention here yet... except maybe myself for
writing this FAQ? But that sounds conceited, so... maybe GameFAQs for
posting this? I dunno. I'm sure credits will come in soon enough.

| Special Thanks [E500]                                                       |

GameFAQs - For displaying my FAQ for everyone to see. You guys rock!

The music team for Final Fantasy Tactics - Whoever you guys are, your sound
tracks have really kept me going through this as I listen and write!

Sean "Day[9]" Plott - For keeping me entertained with those Funday Mondays,
and always being a great motivator without even realizing it!

Sarah "Chu" Wilson - For creating the best webcomic I've ever read, Slightly
Damned, which has kept me smiling through the weeks, and inspired me more than
you know.

Nintendo - For making this game, and so many other good old classics that I
still enjoy to this day!

All those great people who use my guide - You make what I do important, and
encourage me to do this more often in the future!