Pokémon Black / White FAQ/Walkthrough
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Pokémon Black / White FAQ/Walkthrough

by austyn12344   Updated on
                        GUILD TO 
                  ______     ___ 
       		  |  __ \    | |
                  | |__) |__ | | _ ___ _ __ ___   ___  _ __
                  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                  | |  | (_) |   <  __/ | | | | | (_) | | | |
                  |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|

FIRST OF ALL i claim no rights to any thing i have written here. by that i 
mean that i do not own
pokemon so they have all right to delete this but i dont want people tring 
to make ripoffs of this
or just copy and paste this and call it there own like have seen before so 
dont try it. also I would
also like to give thanks to my family for the support on this guild and 
the"constuctive critisium"
my friends gave about this even though it only took a few weeks to make this 
list. and i give thanks
to www.blue-reflections.net for the info on missingno and pokemon gods
how to search this guide
1. do ctrl+f
2.  type what catagory you want to go to

table of contents for list of pokemon
1.list of all pokemon
2.list of all pokemon abillitys
3.list of all pokemon moves
4.pokemon myths
6.list of all pokemon items
7.indepth pokemon info

list of all pokemon
1.  Generation I
Kdex	 Ndex	 	Pokémon	 	Type 
#001	 #001		Bulbasaur	Grass	Poison
#002	 #002		Ivysaur		Grass	Poison
#003	 #003		Venusaur	Grass	Poison
#004	 #004		Charmander	Fire
#005	 #005		Charmeleon	Fire
#006	 #006		Charizard	Fire	Flying
#007	 #007		Squirtle	Water
#008	 #008		Wartortle	Water
#009	 #009		Blastoise	Water
#010	 #010		Caterpie	Bug
#011	 #011		Metapod		Bug
#012	 #012		Butterfree	Bug	Flying
#013	 #013		Weedle		Bug	Poison
#014	 #014		Kakuna		Bug	Poison
#015	 #015		Beedrill	Bug	Poison
#016	 #016		Pidgey		Normal	Flying
#017	 #017		Pidgeotto	Normal	Flying
#018	 #018		Pidgeot		Normal	Flying
#019	 #019		Rattata		Normal
#020	 #020		Raticate	Normal
#021	 #021		Spearow		Normal	Flying
#022	 #022		Fearow		Normal	Flying
#023	 #023		Ekans		Poison
#024	 #024		Arbok		Poison
#025	 #025		Pikachu		Electric
#026	 #026		Raichu		Electric
#027	 #027		Sandshrew	Ground
#028	 #028		Sandslash	Ground
#029	 #029		Nidoran?	Poison
#030	 #030		Nidorina	Poison
#031	 #031		Nidoqueen	Poison	Ground
#032	 #032		Nidoran?	Poison
#033	 #033		Nidorino	Poison
#034	 #034		Nidoking	Poison	Ground
#035	 #035		Clefairy	Normal
#036	 #036		Clefable	Normal
#037	 #037		Vulpix		Fire
#038	 #038		Ninetales	Fire
#039	 #039		Jigglypuff	Normal
#040	 #040		Wigglytuff	Normal
#041	 #041		Zubat		Poison	Flying
#042	 #042		Golbat		Poison	Flying
#043	 #043		Oddish		Grass	Poison
#044	 #044		Gloom		Grass	Poison
#045	 #045		Vileplume	Grass	Poison
#046	 #046		Paras		Bug	Grass
#047	 #047		Parasect	Bug	Grass
#048	 #048		Venonat		Bug	Poison
#049	 #049		Venomoth	Bug	Poison
#050	 #050		Diglett		Ground
#051	 #051		Dugtrio		Ground
#052	 #052		Meowth		Normal
#053	 #053		Persian		Normal
#054	 #054		Psyduck		Water
#055	 #055		Golduck		Water
#056	 #056		Mankey		Fighting
#057	 #057		Primeape	Fighting
#058	 #058		Growlithe	Fire
#059	 #059		Arcanine	Fire
#060	 #060		Poliwag		Water
#061	 #061		Poliwhirl	Water
#062	 #062		Poliwrath	Water	Fighting
#063	 #063		Abra		Psychic
#064	 #064		Kadabra		Psychic
#065	 #065		Alakazam	Psychic
#066	 #066		Machop		Fighting
#067	 #067		Machoke		Fighting
#068	 #068		Machamp		Fighting
#069	 #069		Bellsprout	Grass	Poison
#070	 #070		Weepinbell	Grass	Poison
#071	 #071		Victreebel	Grass	Poison
#072	 #072		Tentacool	Water	Poison
#073	 #073		Tentacruel	Water	Poison
#074	 #074		Geodude		Rock	Ground
#075	 #075		Graveler	Rock	Ground
#076	 #076		Golem		Rock	Ground
#077	 #077		Ponyta		Fire
#078	 #078		Rapidash	Fire
#079	 #079		Slowpoke	Water	Psychic
#080	 #080		Slowbro		Water	Psychic
#081	 #081		Magnemite	Electric	Steel
#082	 #082		Magneton	Electric	Steel
#083	 #083		Farfetch'd	Normal	Flying
#084	 #084		Doduo		Normal	Flying
#085	 #085		Dodrio		Normal	Flying
#086	 #086		Seel		Water
#087	 #087		Dewgong		Water	Ice
#088	 #088		Grimer		Poison
#089	 #089		Muk		Poison
#090	 #090		Shellder	Water
#091	 #091		Cloyster	Water	Ice
#092	 #092		Gastly		Ghost	Poison
#093	 #093		Haunter		Ghost	Poison
#094	 #094		Gengar		Ghost	Poison
#095	 #095		Onix		Rock	Ground
#096	 #096		Drowzee		Psychic
#097	 #097		Hypno		Psychic
#098	 #098		Krabby		Water
#099	 #099		Kingler		Water
#100	 #100		Voltorb		Electric
#101	 #101		Electrode	Electric
#102	 #102		Exeggcute	Grass	Psychic
#103	 #103		Exeggutor	Grass	Psychic
#104	 #104		Cubone		Ground
#105	 #105		Marowak		Ground
#106	 #106		Hitmonlee	Fighting
#107	 #107		Hitmonchan	Fighting
#108	 #108		Lickitung	Normal
#109	 #109		Koffing		Poison
#110	 #110		Weezing		Poison
#111	 #111		Rhyhorn		Ground	Rock
#112	 #112		Rhydon		Ground	Rock
#113	 #113		Chansey		Normal
#114	 #114		Tangela		Grass
#115	 #115		Kangaskhan	Normal
#116	 #116		Horsea		Water
#117	 #117		Seadra		Water
#118	 #118		Goldeen		Water
#119	 #119		Seaking		Water
#120	 #120		Staryu		Water
#121	 #121		Starmie		Water	Psychic
#122	 #122		Mr. Mime	Psychic
#123	 #123		Scyther		Bug	Flying
#124	 #124		Jynx		Ice	Psychic
#125	 #125		Electabuzz	Electric
#126	 #126		Magmar		Fire
#127	 #127		Pinsir		Bug
#128	 #128		Tauros		Normal
#129	 #129		Magikarp	Water
#130	 #130		Gyarados	Water	Flying
#131	 #131		Lapras		Water	Ice
#132	 #132		Ditto		Normal
#133	 #133		Eevee		Normal
#134	 #134		Vaporeon	Water
#135	 #135		Jolteon		Electric
#136	 #136		Flareon		Fire
#137	 #137		Porygon		Normal
#138	 #138		Omanyte		Rock	Water
#139	 #139		Omastar		Rock	Water
#140	 #140		Kabuto		Rock	Water
#141	 #141		Kabutops	Rock	Water
#142	 #142		Aerodactyl	Rock	Flying
#143	 #143		Snorlax		Normal
#144	 #144		Articuno	Ice	Flying
#145	 #145		Zapdos		Electric	Flying
#146	 #146		Moltres		Fire	Flying
#147	 #147		Dratini		Dragon
#148	 #148		Dragonair	Dragon
#149	 #149		Dragonite	Dragon	Flying
#150	 #150		Mewtwo		Psychic
#151	 #151		Mew		Psychic
Generation II
Jdex	 Ndex	 	 Pokémon	 Type
#001	 #152		Chikorita	Grass
#002	 #153		Bayleef		Grass
#003	 #154		Meganium	Grass
#004	 #155		Cyndaquil	Fire
#005	 #156		Quilava		Fire
#006	 #157		Typhlosion	Fire
#007	 #158		Totodile	Water
#008	 #159		Croconaw	Water
#009	 #160		Feraligatr	Water
#019	 #161		Sentret		Normal
#020	 #162		Furret		Normal
#015	 #163		Hoothoot	Normal	Flying
#016	 #164		Noctowl		Normal	Flying
#030	 #165		Ledyba		Bug	Flying
#031	 #166		Ledian		Bug	Flying
#032	 #167		Spinarak	Bug	Poison
#033	 #168		Ariados		Bug	Poison
#039	 #169		Crobat		Poison	Flying
#176	 #170		Chinchou	Water	Electric
#177	 #171		Lanturn		Water	Electric
#021	 #172		Pichu		Electric
#040	 #173		Cleffa		Normal
#044	 #174		Igglybuff	Normal
#046	 #175		Togepi		Normal
#047	 #176		Togetic		Normal	Flying
#161	 #177		Natu		Psychic	Flying
#162	 #178		Xatu		Psychic	Flying
#053	 #179		Mareep		Electric
#054	 #180		Flaaffy		Electric
#055	 #181		Ampharos	Electric
#086	 #182		Bellossom	Grass
#132	 #183		Marill		Water
#133	 #184		Azumarill	Water
#107	 #185		Sudowoodo	Rock
#075	 #186		Politoed	Water
#067	 #187		Hoppip		Grass	Flying
#068	 #188		Skiploom	Grass	Flying
#069	 #189		Jumpluff	Grass	Flying
#123	 #190		Aipom		Normal
#103	 #191		Sunkern		Grass
#104	 #192		Sunflora	Grass
#101	 #193		Yanma		Bug	Flying
#056	 #194		Wooper		Water	Ground
#057	 #195		Quagsire	Water	Ground
#188	 #196		Espeon		Psychic
#189	 #197		Umbreon		Dark
#213	 #198		Murkrow		Dark	Flying
#082	 #199		Slowking	Water	Psychic
#219	 #200		Misdreavus	Ghost
#061	 #201		Unown		Psychic
#108	 #202		Wobbuffet	Psychic
#149	 #203		Girafarig	Normal	Psychic
#093	 #204		Pineco		Bug
#094	 #205		Forretress	Bug	Steel
#052	 #206		Dunsparce	Normal
#193	 #207		Gligar		Ground	Flying
#063	 #208		Steelix		Steel	Ground
#125	 #209		Snubbull	Normal
#126	 #210		Granbull	Normal
#163	 #211		Qwilfish	Water	Poison
#112	 #212		Scizor		Bug	Steel
#168	 #213		Shuckle		Bug	Rock
#114	 #214		Heracross	Bug	Fighting
#218	 #215		Sneasel		Dark	Ice
#198	 #216		Teddiursa	Normal
#199	 #217		Ursaring	Normal
#216	 #218		Slugma		Fire
#217	 #219		Magcargo	Fire	Rock
#195	 #220		Swinub		Ice	Ground
#196	 #221		Piloswine	Ice	Ground
#173	 #222		Corsola		Water	Rock
#174	 #223		Remoraid	Water
#175	 #224		Octillery	Water
#194	 #225		Delibird	Ice	Flying
#202	 #226		Mantine		Water	Flying
#203	 #227		Skarmory	Steel	Flying
#214	 #228		Houndour	Dark	Fire
#215	 #229		Houndoom	Dark	Fire
#192	 #230		Kingdra		Water	Dragon
#200	 #231		Phanpy		Ground
#201	 #232		Donphan		Ground
#221	 #233		Porygon2	Normal
#131	 #234		Stantler	Normal
#159	 #235		Smeargle	Normal
#145	 #236		Tyrogue		Fighting
#148	 #237		Hitmontop	Fighting
#154	 #238		Smoochum	Ice	Psychic
#156	 #239		Elekid		Electric
#152	 #240		Magby		Fire
#151	 #241		Miltank		Normal
#223	 #242		Blissey		Normal
#243	 #243		Raikou		Electric
#244	 #244		Entei		Fire
#245	 #245		Suicune		Water
#249	 #246		Larvitar	Rock	Ground
#250	 #247		Pupitar		Rock	Ground
#251	 #248		Tyranitar	Rock	Dark
#252	 #249		Lugia		Psychic	Flying
#253	 #250		Ho-Oh		Fire	Flying
#256	 #251		Celebi		Psychic	Grass
Generation III
Hdex	 Ndex	 	 Pokémon	 Type
#001	 #252		Treecko		Grass
#002	 #253		Grovyle		Grass
#003	 #254		Sceptile	Grass
#004	 #255		Torchic		Fire
#005	 #256		Combusken	Fire	Fighting
#006	 #257		Blaziken	Fire	Fighting
#007	 #258		Mudkip		Water
#008	 #259		Marshtomp	Water	Ground
#009	 #260		Swampert	Water	Ground
#010	 #261		Poochyena	Dark
#011	 #262		Mightyena	Dark
#012	 #263		Zigzagoon	Normal
#013	 #264		Linoone		Normal
#014	 #265		Wurmple		Bug
#015	 #266		Silcoon		Bug
#016	 #267		Beautifly	Bug	Flying
#017	 #268		Cascoon		Bug
#018	 #269		Dustox		Bug	Poison
#019	 #270		Lotad		Water	Grass
#020	 #271		Lombre		Water	Grass
#021	 #272		Ludicolo	Water	Grass
#022	 #273		Seedot		Grass
#023	 #274		Nuzleaf		Grass	Dark
#024	 #275		Shiftry		Grass	Dark
#025	 #276		Taillow		Normal	Flying
#026	 #277		Swellow		Normal	Flying
#027	 #278		Wingull		Water	Flying
#028	 #279		Pelipper	Water	Flying
#029	 #280		Ralts		Psychic
#030	 #281		Kirlia		Psychic
#031	 #282		Gardevoir	Psychic
#032	 #283		Surskit		Bug	Water
#033	 #284		Masquerain	Bug	Flying
#034	 #285		Shroomish	Grass
#035	 #286		Breloom		Grass	Fighting
#036	 #287		Slakoth		Normal
#037	 #288		Vigoroth	Normal
#038	 #289		Slaking		Normal
#042	 #290		Nincada		Bug	Ground
#043	 #291		Ninjask		Bug	Flying
#044	 #292		Shedinja	Bug	Ghost
#045	 #293		Whismur		Normal
#046	 #294		Loudred		Normal
#047	 #295		Exploud		Normal
#048	 #296		Makuhita	Fighting
#049	 #297		Hariyama	Fighting
#054	 #298		Azurill		Normal
#060	 #299		Nosepass	Rock
#061	 #300		Skitty		Normal
#062	 #301		Delcatty	Normal
#068	 #302		Sableye		Dark	Ghost
#069	 #303		Mawile		Steel
#070	 #304		Aron		Steel	Rock
#071	 #305		Lairon		Steel	Rock
#072	 #306		Aggron		Steel	Rock
#076	 #307		Meditite	Fighting	Psychic
#077	 #308		Medicham	Fighting	Psychic
#078	 #309		Electrike	Electric
#079	 #310		Manectric	Electric
#080	 #311		Plusle		Electric
#081	 #312		Minun		Electric
#086	 #313		Volbeat		Bug
#087	 #314		Illumise	Bug
#094	 #315		Roselia		Grass	Poison
#095	 #316		Gulpin		Poison
#096	 #317		Swalot		Poison
#097	 #318		Carvanha	Water	Dark
#098	 #319		Sharpedo	Water	Dark
#099	 #320		Wailmer		Water
#100	 #321		Wailord		Water
#101	 #322		Numel		Fire	Ground
#102	 #323		Camerupt	Fire	Ground
#105	 #324		Torkoal		Fire
#110	 #325		Spoink		Psychic
#111	 #326		Grumpig		Psychic
#114	 #327		Spinda		Normal
#116	 #328		Trapinch	Ground
#117	 #329		Vibrava		Ground	Dragon
#118	 #330		Flygon		Ground	Dragon
#119	 #331		Cacnea		Grass
#120	 #332		Cacturne	Grass	Dark
#121	 #333		Swablu		Normal	Flying
#122	 #334		Altaria		Dragon	Flying
#123	 #335		Zangoose	Normal
#124	 #336		Seviper		Poison
#125	 #337		Lunatone	Rock	Psychic
#126	 #338		Solrock		Rock	Psychic
#127	 #339		Barboach	Water	Ground
#128	 #340		Whiscash	Water	Ground
#129	 #341		Corphish	Water
#130	 #342		Crawdaunt	Water	Dark
#131	 #343		Baltoy		Ground	Psychic
#132	 #344		Claydol		Ground	Psychic
#133	 #345		Lileep		Rock	Grass
#134	 #346		Cradily		Rock	Grass
#135	 #347		Anorith		Rock	Bug
#136	 #348		Armaldo		Rock	Bug
#140	 #349		Feebas		Water
#141	 #350		Milotic		Water
#142	 #351		Castform	Normal
#142	 #351		Castform	Fire
#142	 #351		Castform	Water
#142	 #351		Castform	Ice
#145	 #352		Kecleon		Normal
#146	 #353		Shuppet		Ghost
#147	 #354		Banette		Ghost
#148	 #355		Duskull		Ghost
#149	 #356		Dusclops	Ghost
#150	 #357		Tropius		Grass	Flying
#151	 #358		Chimecho	Psychic
#152	 #359		Absol		Dark
#160	 #360		Wynaut		Psychic
#171	 #361		Snorunt		Ice
#172	 #362		Glalie		Ice
#173	 #363		Spheal		Ice	Water
#174	 #364		Sealeo		Ice	Water
#175	 #365		Walrein		Ice	Water
#176	 #366		Clamperl	Water
#177	 #367		Huntail		Water
#178	 #368		Gorebyss	Water
#179	 #369		Relicanth	Water	Rock
#183	 #370		Luvdisc		Water
#187	 #371		Bagon		Dragon
#188	 #372		Shelgon		Dragon
#189	 #373		Salamence	Dragon	Flying
#190	 #374		Beldum		Steel	Psychic
#191	 #375		Metang		Steel	Psychic
#192	 #376		Metagross	Steel	Psychic
#193	 #377		Regirock	Rock
#194	 #378		Regice		Ice
#195	 #379		Registeel	Steel
#196	 #380		Latias		Dragon	Psychic
#197	 #381		Latios		Dragon	Psychic
#198	 #382		Kyogre		Water
#199	 #383		Groudon		Ground
#200	 #384		Rayquaza	Dragon	Flying
#201	 #385		Jirachi		Steel	Psychic
#202	 #386		Deoxys		Psychic
#202	 #386		Deoxys		Psychic
#202	 #386		Deoxys		Psychic
#202	 #386		Deoxys		Psychic
Generation IV
Sdex	 Ndex	 	 Pokémon	 Type
#001	 #387		Turtwig		Grass
#002	 #388		Grotle		Grass
#003	 #389		Torterra	Grass	Ground
#004	 #390		Chimchar	Fire
#005	 #391		Monferno	Fire	Fighting
#006	 #392		Infernape	Fire	Fighting
#007	 #393		Piplup		Water
#008	 #394		Prinplup	Water
#009	 #395		Empoleon	Water	Steel
#010	 #396		Starly		Normal	Flying
#011	 #397		Staravia	Normal	Flying
#012	 #398		Staraptor	Normal	Flying
#013	 #399		Bidoof		Normal
#014	 #400		Bibarel		Normal	Water
#015	 #401		Kricketot	Bug
#016	 #402		Kricketune	Bug
#017	 #403		Shinx		Electric
#018	 #404		Luxio		Electric
#019	 #405		Luxray		Electric
#025	 #406		Budew		Grass	Poison
#027	 #407		Roserade	Grass	Poison
#036	 #408		Cranidos	Rock
#037	 #409		Rampardos	Rock
#038	 #410		Shieldon	Rock	Steel
#039	 #411		Bastiodon	Rock	Steel
#045	 #412		Burmy		Bug
#045	 #412		Burmy		Bug
#045	 #412		Burmy		Bug
#046	 #413		Wormadam	Bug	Grass
#046	 #413		Wormadam	Bug	Ground
#046	 #413		Wormadam	Bug	Steel
#047	 #414		Mothim		Bug	Flying
#053	 #415		Combee		Bug	Flying
#054	 #416		Vespiquen	Bug	Flying
#055	 #417		Pachirisu	Electric
#056	 #418		Buizel		Water
#057	 #419		Floatzel	Water
#058	 #420		Cherubi		Grass
#059	 #421		Cherrim		Grass
#060	 #422		Shellos		Water
#060	 #422		Shellos		Water
#061	 #423		Gastrodon	Water	Ground
#061	 #423		Gastrodon	Water	Ground
#064	 #424		Ambipom		Normal
#065	 #425		Drifloon	Ghost	Flying
#066	 #426		Drifblim	Ghost	Flying
#067	 #427		Buneary		Normal
#068	 #428		Lopunny		Normal
#073	 #429		Mismagius	Ghost
#075	 #430		Honchkrow	Dark	Flying
#076	 #431		Glameow		Normal
#077	 #432		Purugly		Normal
#082	 #433		Chingling	Psychic
#084	 #434		Stunky		Poison	Dark
#085	 #435		Skuntank	Poison	Dark
#088	 #436		Bronzor		Steel	Psychic
#089	 #437		Bronzong	Steel	Psychic
#092	 #438		Bonsly		Rock
#094	 #439		Mime Jr.	Psychic
#096	 #440		Happiny		Normal
#102	 #441		Chatot		Normal	Flying
#108	 #442		Spiritomb	Ghost	Dark
#109	 #443		Gible		Dragon	Ground
#110	 #444		Gabite		Dragon	Ground
#111	 #445		Garchomp	Dragon	Ground
#112	 #446		Munchlax	Normal
#115	 #447		Riolu		Fighting
#116	 #448		Lucario		Fighting	Steel
#122	 #449		Hippopotas	Ground
#123	 #450		Hippowdon	Ground
#127	 #451		Skorupi		Poison	Bug
#128	 #452		Drapion		Poison	Dark
#129	 #453		Croagunk	Poison	Fighting
#130	 #454		Toxicroak	Poison	Fighting
#131	 #455		Carnivine	Grass
#134	 #456		Finneon		Water
#135	 #457		Lumineon	Water
#140	 #458		Mantyke		Water	Flying
#142	 #459		Snover		Grass	Ice
#143	 #460		Abomasnow	Grass	Ice
#145	 #461		Weavile		Dark	Ice
#180	 #462		Magnezone	Electric	Steel
#162	 #463		Lickilicky	Normal
#188	 #464		Rhyperior	Ground	Rock
#182	 #465		Tangrowth	Grass
#199	 #466		Electivire	Electric
#202	 #467		Magmortar	Fire
#175	 #468		Togekiss	Normal	Flying
#184	 #469		Yanmega		Bug	Flying
#169	 #470		Leafeon		Grass
#170	 #471		Glaceon		Ice
#154	 #472		Gliscor		Ground	Flying
#205	 #473		Mamoswine	Ice	Ground
#194	 #474		Porygon-Z	Normal
#160	 #475		Gallade		Psychic	Fighting
#156	 #476		Probopass	Rock	Steel
#191	 #477		Dusknoir	Ghost
#208	 #478		Froslass	Ice	Ghost
#152	 #479		Rotom		Electric	Ghost
#152	 #479		Rotom		Electric	Fire
#152	 #479		Rotom		Electric	Water
#152	 #479		Rotom		Electric	Ice
#152	 #479		Rotom		Electric	Flying
#152	 #479		Rotom		Electric	Grass
#146	 #480		Uxie		Psychic
#147	 #481		Mesprit		Psychic
#148	 #482		Azelf		Psychic
#149	 #483		Dialga		Steel	Dragon
#150	 #484		Palkia		Water	Dragon
#151	 #485		Heatran		Fire	Steel
#152	 #486		Regigigas	Normal
#153	 #487		Giratina	Ghost	Dragon
	 #488		Cresselia	Psychic
 	 #489		Phione		Water
#151	 #490		Manaphy		Water
 	 #491		Darkrai		Dark
 	 #492		Shaymin		Grass
 	 #492		Shaymin		Grass	Flying
 	 #493		Arceus		Normal
Generation V
Udex	 Ndex	 	 Pokémon	 Type
#000	 #494		Victini		Psychic	Fire
#001	 #495		Snivy		Grass
#002	 #496		Servine		Grass
#003	 #497		Serperior	Grass
#004	 #498		Tepig		Fire
#005	 #499		Pignite		Fire	Fighting
#006	 #500		Emboar		Fire	Fighting
#007	 #501		Oshawott	Water
#008	 #502		Dewott		Water
#009	 #503		Samurott	Water
#010	 #504		Patrat		Normal
#011	 #505		Watchog		Normal
#012	 #506		Lillipup	Normal
#013	 #507		Herdier		Normal
#014	 #508		Stoutland	Normal
#015	 #509		Purrloin	Dark
#016	 #510		Liepard		Dark
#017	 #511		Pansage		Grass
#018	 #512		Simisage	Grass
#019	 #513		Pansear		Fire
#020	 #514		Simisear	Fire
#021	 #515		Panpour		Water
#022	 #516		Simipour	Water
#023	 #517		Munna		Psychic
#024	 #518		Musharna	Psychic
#025	 #519		Pidove		Normal	Flying
#026	 #520		Tranquill	Normal	Flying
#027	 #521		Unfezant	Normal	Flying
#027	 #521		Unfezant	Normal	Flying
#028	 #522		Blitzle		Electric
#029	 #523		Zebstrika	Electric
#030	 #524		Roggenrola	Rock
#031	 #525		Boldore		Rock
#032	 #526		Gigalith	Rock
#033	 #527		Woobat		Psychic	Flying
#034	 #528		Swoobat		Psychic	Flying
#035	 #529		Drilbur		Ground
#036	 #530		Excadrill	Ground	Steel
#037	 #531		Audino		Normal
#038	 #532		Timburr		Fighting
#039	 #533		Gurdurr		Fighting
#040	 #534		Conkeldurr	Fighting
#041	 #535		Tympole		Water
#042	 #536		Palpitoad	Water	Ground
#043	 #537		Seismitoad	Water	Ground
#044	 #538		Throh		Fighting
#045	 #539		Sawk		Fighting
#046	 #540		Sewaddle	Bug	Grass
#047	 #541		Swadloon	Bug	Grass
#048	 #542		Leavanny	Bug	Grass
#049	 #543		Venipede	Bug	Poison
#050	 #544		Whirlipede	Bug	Poison
#051	 #545		Scolipede	Bug	Poison
#052	 #546		Cottonee	Grass
#053	 #547		Whimsicott	Grass
#054	 #548		Petilil		Grass
#055	 #549		Lilligant	Grass
#056	 #550		Basculin	Water
#056	 #550		Basculin	Water
#057	 #551		Sandile 	Ground	Dark
#058	 #552		Krokorok	Ground	Dark
#059	 #553		Krookodile	Ground	Dark
#060	 #554		Darumaka	Fire
#061	 #555		Darmanitan	Fire
#061	 #555		Darmanitan	Fire	Psychic
#062	 #556		Maractus	Grass
#063	 #557		Dwebble		Bug	Rock
#064	 #558		Crustle		Bug	Rock
#065	 #559		Scraggy		Dark	Fighting
#066	 #560		Scrafty		Dark	Fighting
#067	 #561		Sigilyph	Psychic	Flying
#068	 #562		Yamask		Ghost
#069	 #563		Cofagrigus	Ghost
#070	 #564		Tirtouga	Water	Rock
#071	 #565		Carracosta	Water	Rock
#072	 #566		Archen		Rock	Flying
#073	 #567		Archeops	Rock	Flying
#074	 #568		Trubbish	Poison
#075	 #569		Garbodor	Poison
#076	 #570		Zorua		Dark
#077	 #571		Zoroark		Dark
#078	 #572		Minccino	Normal
#079	 #573		Cinccino	Normal
#080	 #574		Gothita		Psychic
#081	 #575		Gothorita	Psychic
#082	 #576		Gothitelle	Psychic
#083	 #577		Solosis		Psychic
#084	 #578		Duosion		Psychic
#085	 #579		Reuniclus	Psychic
#086	 #580		Ducklett	Water	Flying
#087	 #581		Swanna		Water	Flying
#088	 #582		Vanillite	Ice
#089	 #583		Vanillish	Ice
#090	 #584		Vanilluxe	Ice
#091	 #585		Deerling	Normal	Grass
#092	 #586		Sawsbuck	Normal	Grass
#093	 #587		Emolga		Electric	Flying
#094	 #588		Karrablast	Bug
#095	 #589		Escavalier	Bug	Steel
#096	 #590		Foongus		Grass	Poison
#097	 #591		Amoonguss	Grass	Poison
#098	 #592		Frillish	Water	Ghost
#098	 #592		Frillish	Water	Ghost
#099	 #593		Jellicent	Water	Ghost
#099	 #593		Jellicent	Water	Ghost
#100	 #594		Alomomola	Water
#101	 #595		Joltik		Bug	Electric
#102	 #596		Galvantula	Bug	Electric
#103	 #597		Ferroseed	Grass	Steel
#104	 #598		Ferrothorn	Grass	Steel
#105	 #599		Klink		Steel
#106	 #600		Klang		Steel
#107	 #601		Klinklang	Steel
#108	 #602		Tynamo		Electric
#109	 #603		Eelektrik	Electric
#110	 #604		Eelektross	Electric
#111	 #605		Elgyem		Psychic
#112	 #606		Beheeyem	Psychic
#113	 #607		Litwick		Ghost	Fire
#114	 #608		Lampent		Ghost	Fire
#115	 #609		Chandelure	Ghost	Fire
#116	 #610		Axew		Dragon
#117	 #611		Fraxure		Dragon
#118	 #612		Haxorus		Dragon
#119	 #613		Cubchoo		Ice
#120	 #614		Beartic		Ice
#121	 #615		Cryogonal	Ice
#122	 #616		Shelmet			Bug
#123	 #617		Accelgor	Bug
#124	 #618		Stunfisk	Ground	Electric
#125	 #619		Mienfoo		Fighting
#126	 #620		Mienshao	Fighting
#127	 #621		Druddigon	Dragon
#128	 #622		Golett		Ground	Ghost
#129	 #623		Golurk		Ground	Ghost
#130	 #624		Pawniard	Dark	Steel
#131	 #625		Bisharp		Dark	Steel
#132	 #626		Bouffalant	Normal
#133	 #627		Rufflet		Normal	Flying
#134	 #628		Braviary	Normal	Flying
#135	 #629		Vullaby		Dark	Flying
#136	 #630		Mandibuzz	Dark	Flying
#137	 #631		Heatmor		Fire
#138	 #632		Durant		Bug	Steel
#139	 #633		Deino		Dark	Dragon
#140	 #634		Zweilous	Dark	Dragon
#141	 #635		Hydreigon	Dark	Dragon
#142	 #636		Larvesta	Bug	Fire
#143	 #637		Volcarona	Bug	Fire
#144	 #638		Cobalion	Steel	Fighting
#145	 #639		Terrakion	Rock	Fighting
#146	 #640		Virizion	Grass	Fighting
#147	 #641		Tornadus	Flying
#148	 #642		Thundurus	Electric	Flying
#149	 #643		Reshiram	Dragon	Fire
#150	 #644		Zekrom		Dragon	Electric
#151	 #645		Landorus	Ground	Flying
#152	 #646		Kyurem		Dragon	Ice
#153	 #647		Keldeo		Water	Fighting
#154	 #648		Meloetta	Normal	Psychic
#154	 #648		Meloetta	Normal	Fighting
#155	 #649		Genesect	Bug	Steel

2.  list of pokemon abillitys

Adaptability		Powers up moves of the same type.		
Aftermath		Damages the attacker landing the finishing hit.	
Air Lock		Eliminates the effects of weather.		
Analytic		Boosts move power when the Pokémon moves last.	
Anger Point		Maxes Attack after taking a critical hit.	
Anticipation		Senses a foe's dangerous moves.			
Arena Trap		Prevents the foe from fleeing.			

Bad Dreams		Reduces a sleeping foe's HP.			
Battle Armor		The Pokémon is protected against critical hits.	
Big Pecks		Protects the Pokémon from Defense-lowering attacks.	
Blaze			Powers up Fire-type moves in a pinch.			

Chlorophyll		Boosts the Pokémon's Speed in sunshine.	
Clear Body		Prevents other Pokémon from lowering its stats.	
Cloud Nine		Eliminates the effects of weather.	
Color Change		Changes the Pokémon's type to the foe's move.	
Compoundeyes		The Pokémon's accuracy is boosted.	
Contrary		Makes stat changes have an opposite effect.	
Cursed Body		May disable a move used on the Pokémon.	
Cute Charm		Contact with the Pokémon may cause infatuation.	

Damp			Prevents the use of self-destructing moves.	
Defeatist		Lowers stats when HP becomes half or less.	
Defiant			When its stats are lowered its Attack increases.	
Download		Adjusts power according to a foe's defenses.	
Drizzle			The Pokémon makes it rain if it appears in battle.	
Drought			Turns the sunlight harsh if it is in battle.	
Dry Skin		Reduces HP if it is hot. Water restores HP.	

Early Bird		The Pokémon awakens quickly from sleep.	
Effect Spore		Contact may poison or cause paralysis or sleep.	

Filter			Reduces damage from supereffective attacks.	
Flame Body		Contact with the Pokémon may burn the attacker.	
Flare Boost		Powers up special attacks when burned.	
Flash Fire		It powers up Fire-type moves if it's hit by one.	
Flower Gift		Powers up party Pokémon when it is sunny.	
Forecast		Castform transforms with the weather.	
Forewarn		Determines what moves a foe has.	
Friend Guard		Reduces damage done to allies.	
Frisk			The Pokémon can check a foe's held item.	

Gluttony		Encourages the early use of a held Berry.	
Guts			Boosts Attack if there is a status problem.	

Harvest			May create another Berry after one is used.	
Healer			May heal an ally's status conditions.	
Heatproof		Weakens the power of Fire-type moves.	
Heavy Metal		Doubles the Pokémon's weight.	
Honey Gather		The Pokémon may gather Honey from somewhere.	
Huge Power		Raises the Pokémon's Attack stat.	
Hustle			Boosts the Attack stat, but lowers accuracy.	
Hydration		Heals status problems if it is raining.	
Hyper Cutter		Prevents other Pokémon from lowering Attack stat.	

Ice Body		The Pokémon gradually regains HP in a hailstorm.	
Illuminate		Raises the likelihood of meeting wild Pokémon.	
Illusion		Comes out disguised as the Pokémon in back.	
Immunity		Prevents the Pokémon from getting poisoned.	
Imposter		It transforms itself into the Pokémon it is facing.	
Infiltrator		Passes through the foe's barrier and strikes.	
Inner Focus		The Pokémon is protected from flinching.	
Insomnia		Prevents the Pokémon from falling asleep.	
Intimidate		Lowers the foe's Attack stat.	3
Iron Barbs		Inflicts damage to the Pokémon on contact.	
Iron Fist		Boosts the power of punching moves.	

Justified		Raises Attack when hit by a Dark-type move.	

Keen Eye		Prevents other Pokémon from lowering accuracy.	
Klutz			The Pokémon can't use any held items.	

Leaf Guard		Prevents problems with status in sunny weather.	
Levitate		Gives immunity to Ground type moves.	
Light Metal		Halves the Pokémon's weight.	
Lightningrod		Draws in all Electric-type moves to up Sp. Attack.	
Limber			The Pokémon is protected from paralysis.
Liquid Ooze		Damages attackers using any draining move.	

Magic Bounce		Reflects status- changing moves.	
Magic Guard		The Pokémon only takes damage from attacks.	
Magma Armor		Prevents the Pokémon from becoming frozen.	
Magnet Pull		Prevents Steel-type Pokémon from escaping.	
Marvel Scale		Ups Defense if there is a status problem.	
Minus			Ups Sp. Atk if another Pokémon has Plus or Minus.	
Mold Breaker		Moves can be used regardless of Abilities.	
Moody			Raises one stat and lowers another.	
Motor Drive		Raises Speed if hit by an Electric-type move.	
Moxie			Boosts Attack after knocking out any Pokémon.	
Multiscale		Reduces damage when HP is full.	
Multitype		Changes type to match the held Plate.	
Mummy			Contact with this Pokémon spreads this Ability.	

Natural Cure		All status problems heal when it switches out.	
No Guard		Ensures attacks by or against the Pokémon land.	
Normalize		All the Pokémon's moves become the Normal type.	

Oblivious		Prevents it from becoming infatuated.	
Overcoat		Protects the Pokémon from damage from weather.	
Overgrow		Powers up Grass-type moves in a pinch.	
Own Tempo		Prevents the Pokémon from becoming confused.	

Pickpocket		Steals an item when hit by another Pokémon.	
Pickup			The Pokémon may pick up items.	
Plus			Ups Sp. Atk if another Pokémon has Plus or Minus.	
Poison Heal		Restores HP if the Pokémon is poisoned.	
Poison Point		Contact with the Pokémon may poison the attacker.	
Poison Touch		May poison targets when a Pokémon makes contact.	
Prankster		Gives priority to a status move.	
Pressure		The Pokémon raises the foe's PP usage.	
Pure Power		Raises the Pokémon's Attack stat.	

Quick Feet		Boosts Speed if there is a status problem.	

Rain Dish		The Pokémon gradually regains HP in rain.	
Rattled			Bug, Ghost or Dark type moves scare it and boost its Speed.	
Reckless		Powers up moves that have recoil damage.	
Regenerator		Restores a little HP when withdrawn from battle.	
Rivalry			Deals more damage to a Pokémon of same gender.	
Rock Head		Protects the Pokémon from recoil damage.	
Rough Skin		Inflicts damage to the attacker on contact.	
Run Away		Enables a sure getaway from wild Pokémon.	

Sand Force		Boosts certain moves' power in a sandstorm.	
Sand Rush		Boosts the Pokémon's Speed in a sandstorm.	
Sand Stream		The Pokémon summons a sandstorm in battle.	
Sand Veil		Boosts the Pokémon's evasion in a sandstorm.	
Sap Sipper		Boosts Attack when hit by a Grass-type move.	
Scrappy			Enables moves to hit Ghost-type Pokémon.	
Serene Grace		Boosts the likelihood of added effects appearing.	
Shadow Tag		Prevents the foe from escaping.	
Shed Skin		The Pokémon may heal its own status problems.	
Sheer Force		Removes added effects to increase move damage.	
Shell Armor		The Pokémon is protected against critical hits.	
Shield Dust		Blocks the added effects of attacks taken.	
Simple			The Pokémon is prone to wild stat changes.	
Skill Link		Increases the frequency of multi-strike moves.	
Slow Start		Temporarily halves Attack and Speed.	
Sniper			Powers up moves if they become critical hits.	
Snow Cloak		Raises evasion in a hailstorm.	
Snow Warning		The Pokémon summons a hailstorm in battle.	
Solar Power		In sunshine, Sp. Atk is boosted but HP decreases.	
Solid Rock		Reduces damage from supereffective attacks.	
Soundproof		Gives immunity to sound-based moves.	
Speed Boost		Its Speed stat is gradually boosted.	
Stall			The Pokémon moves after all other Pokémon do.	
Static			Contact with the Pokémon may cause paralysis.	
Steadfast		Raises Speed each time the Pokémon flinches.	
Stench			The stench may cause the target to flinch.	
Sticky Hold		Protects the Pokémon from item theft.	
Storm Drain		Draws in all Water-type moves to up Sp. Attack.	
Sturdy			It cannot be knocked out with one hit.	
Suction Cups		Negates all moves that force switching out.	
Super Luck		Heightens the critical- hit ratios of moves.	
Swarm			Powers up Bug-type moves in a pinch.	
Swift Swim		Boosts the Pokémon's Speed in rain.	
Synchronize		Passes a burn, poison, or paralysis to the foe.	

Tangled Feet		Raises evasion if the Pokémon is confused.	
Technician		Powers up the Pokémon's weaker moves.	
Telepathy		Anticipates an ally's attack and dodges it.	
Teravolt		Moves can be used regardless of Abilities.	
Thick Fat		Ups resistance to Fire- and Ice-type moves.	
Tinted Lens		Powers up “not very effective” moves.	
Torrent			Powers up Water-type moves in a pinch.	
Toxic Boost		Powers up physical attacks when poisoned.	
Trace			The Pokémon copies a foe's Ability.	
Truant			Pokémon can't attack on consecutive turns.	
Turboblaze		Moves can be used regardless of Abilities.	

Unaware			Ignores any stat changes in the Pokémon.	
Unburden		Raises Speed if a held item is used.	
Unnerve			Makes the foe nervous and unable to eat Berries.	

Victory Star		Boosts the accuracy of its allies and itself.	
Vital Spirit		Prevents the Pokémon from falling asleep.	
Volt Absorb		Restores HP if hit by an Electric-type move.	

Water Absorb		Restores HP if hit by a Water-type move.
Water Veil		Prevents the Pokémon from getting a burn.	
Weak Armor		Physical attacks lower Defense and raise Speed.	
White Smoke		Prevents other Pokémon from lowering its stats.	
Wonder Guard		Only supereffective moves will hit.	3
Wonder Skin		Makes status-changing moves more likely to miss.	

Zen Mode		Changes the Pokémon's shape when HP is halved.	

3.  list of all pokemon moves

#	Name		Type	 Category      Contest	 PP	Power	Accuracy Gen
1	Pound		Normal	 Physical	Tough	 35	 40	 100%	 I
2	Karate Chop*	Fighting Physical	Tough	 25	 50	 100%	 I
3	DoubleSlap	Normal	 Physical	Tough	 10	 15	 85%	 I
4	Comet Punch	Normal	 Physical	Tough	 15	 18	 85%	 I
5	Mega Punch	Normal	 Physical	Tough	 20	 80	 85%	 I
6	Pay Day		Normal	 Physical	Smart	 20	 40	 100%	 I
7	Fire Punch	Fire	 Physical	Beauty	 15	 75	 100%	 I
8	Ice Punch	Ice	 Physical	Beauty	 15	 75	 100%	 I
9	ThunderPunch	Electric Physical	Cool	 15	 75	 100%	 I
10	Scratch		Normal	 Physical	Tough	 35	 40	 100%	 I
11	ViceGrip	Normal	 Physical	Tough	 30	 55	 100%	 I
12	Guillotine	Normal	 Physical	Cool	 5	 —	 —	 I
13	Razor Wind	Normal	 Special	 Cool	 10	 80	 100%*	 I
14	Swords Dance	Normal	 Status	 	Beauty	 30	 —	 —	 I
15	Cut		Normal	 Physical	Cool	 30	 50	 95%	 I
16	Gust		Flying	 Special	 Smart	 35	 40	 100%	 I
17	Wing Attack	Flying	 Physical	Cool	 35	 60*	 100%	 I
18	Whirlwind	Normal	 Physical	Smart	 15	 90*	 95%	 I
19	Fly		Flying 	 Physical	Smart	 15	 90*	 95%	 I
20	Bind		Normal	 Physical	Tough	 20	 15	 85%*	 I
21	Slam		Normal	 Physical	Tough	 20	 80	 75%	 I
22	Vine Whip	Grass	 Physical	Cool	 15*	 35	 100%	 I
23	Stomp		Normal	 Physical	Tough	 20	 65	 100%	 I
24	Double Kick	Fighting Physical	Cool	 30	 30	 100%	 I
25	Mega Kick	Normal	 Physical	Cool	 5	 120	 75%	 I
26	Jump Kick	Fighting Physical	Cool	 10*	 100*	 95%	 I
27	Rolling Kick	Fighting Physical	Cool	 15	 60	 85%	 I
28	Sand-Attack*	Ground	 Status		Cute	 15	 —	 100%	 I
29	Headbutt	Normal	 Physical	Tough	 15	 70	 100%	 I
30	Horn Attack	Normal	 Physical	Cool	 25	 65	 100%	 I
31	Fury Attack	Normal	 Physical	Cool	 20	 15	 85%	 I
32	Horn Drill	Normal	 Physical	Cool	 5	 —	 —	 I
33	Tackle		Normal	 Physical	Tough	 30	 50*	 100%*	 I
34	Body Slam	Normal	 Physical	Tough	 15	 85	 100%	 I
35	Wrap		Normal	 Physical	Tough	 20	 15	 90%*	 I
36	Take Down	Normal	 Physical	Tough	 20	 90	 85%	 I
37	Thrash		Normal	 Physical	Tough	 10*	 120*	 100%	 I
38	Double-Edge	Normal	 Physical	Tough	 15	 120*	 100%	 I
39	Tail Whip	Normal	 Status	 	Cute	 30	 —	 100%	 I
40	Poison Sting	Poison	 Physical	Smart	 35	 15	 100%	 I
41	Twineedle	Bug	 Physical	Cool	 20	 25	 100%	 I
42	Pin Missile	Bug	 Physical	Cool	 20	 14	 85%	 I
43	Leer		Normal	 Status	 	Cool	 30	 —	 100%	 I
44	Bite*		Dark	 Physical	Tough	 25	 60	 100%	 I
45	Growl		Normal	 Status	 	Cute	 40	 —	 100%	 I
46	Roar		Normal	 Status	 	Cool	 20	 —	 100%	 I
47	Sing		Normal	 Status	 	Cute	 15	 —	 55%	 I
48	Supersonic	Normal	 Status	 	Smart	 20	 —	 55%	 I
49	SonicBoom	Normal	 Special	 Cool	 20	*	 90%	 I
50	Disable		Normal	 Status	 	Smart	 20	 —	 100%*	 I
51	Acid		Poison	 Special	 Smart	 30	 40	 100%	 I
52	Ember		Fire	 Special	 Beauty	 25	 40	 100%	 I
53	Flamethrower	Fire	 Special	 Beauty	 15	 95	 100%	 I
54	Mist		Ice	 Status	 	Beauty	 30	 —	 —	 I
55	Water Gun	Water	 Special	 Cute	 25	 40	 100%	 I
56	Hydro Pump	Water	 Special	 Beauty	 5	 120	 80%	 I
57	Surf		Water	 Special	 Beauty	 15	 95	 100%	 I
58	Ice Beam	Ice	 Special	 Beauty	 10	 95	 100%	 I
59	Blizzard	Ice	 Special	 Beauty	 5	 120	 70%*	 I
60	Psybeam		Psychic	 Special	 Beauty	 20	 65	 100%	 I
61	BubbleBeam	Water	 Special	 Beauty	 20	 65	 100%	 I
62	Aurora Beam	Ice	 Special	 Beauty	 20	 65	 100%	 I
63	Hyper Beam	Normal	 Special	 Cool	 5	 150	 90%	 I
64	Peck		Flying	 Physical	 Cool	 35	 35	 100%	 I
65	Drill Peck	Flying	 Physical	 Cool	 20	 80	 100%	 I
66	Submission	FightingPhysical 	Cool	 25	 80	 80%	 I
67	Low Kick	FightingPhysical 	Tough	 20	 —*	 100%*	 I
68	Counter		FightingPhysical 	Tough	 20	 —	 100%	 I
69	Seismic Toss	FightingPhysical 	Tough	 20	 —	 100%	 I
70	Strength	Normal	Physical 	Tough	 15	 80	 100%	 I
71	Absorb		Grass	Special	 	Smart	 25*	 20	 100%	 I
72	Mega Drain	Grass	Special	 	Smart	 15*	 40	 100%	 I
73	Leech Seed	Grass	Status	 	Smart	 10	 —	 90%	 I
74	Growth		Normal	Status		Beauty	 40	 —	 —	 I
75	Razor Leaf	Grass	Physical	Cool	 25	 55	 95%	 I
76	SolarBeam	Grass	Special		Cool	 10	 120	 100%	 I
77	PoisonPowder	Poison	Status		Smart	 35	 —	 75%	 I
78	Stun Spore	Grass	Status		Smart	 30	 —	 75%	 I
79	Sleep Powder	Grass	Status		Smart	 15	 —	 75%	 I
80	Petal Dance	Grass	Special		Beauty	 10*	 120*	 100%	 I
81	String Shot	Bug	Status		Smart	 40	 —	 95%	 I
82	Dragon Rage	Dragon	Special		Cool	 10	*	 100%	 I
83	Fire Spin	Fire	Special		Beauty	 15	 35*	 85%*	 I
84	ThunderShock	ElectricSpecial		Cool	 30	 40	 100%	 I
85	Thunderbolt	ElectricSpecial		Cool	 15	 95	 100%	 I
86	Thunder Wave	ElectricStatus		Cool	 20	 —	 100%	 I
87	Thunder		ElectricSpecial		Cool	 10	 120	 70%	 I
88	Rock Throw	Rock	Physical	Tough	 15	 50	 90%*	 I
89	Earthquake	Ground	Physical	Tough	 10	 100	 100%	 I
90	Fissure		Ground	Physical	Tough	 5	 —	 —	 I
91	Dig		Ground	Physical	Smart	 10	 80*	 100%	 I
92	Toxic		Poison	Status		Smart	 10	 —	 90%*	 I
93	Confusion	Psychic	Special		Smart	 25	 50	 100%	 I
94	Psychic		Psychic	Special		Smart	 10	 90	 100%	 I
95	Hypnosis	Psychic	Status		Smart	 20	 —	 60%*	 I
96	Meditate	Psychic	Status		Beauty	 40	 —	 —	 I
97	Agility		Psychic	Status		Cool	 30	 —	 —	 I
98	Quick Attack	Normal	Physical	Cool	 30	 40	 100%	 I
99	Rage		Normal	Physical	Cool	 20	 20	 100%	 I
100	Teleport	Psychic	Status		Cool	 20	 —	 —	 I
101	Night Shade	Ghost	Special		Smart	 15	 —	 100%	 I
102	Mimic		Normal	Status		Cute	 10	 —	 100%	 I
103	Screech		Normal	Status		Smart	 40	 —	 85%	 I
104	Double Team	Normal	Status		Cool	 15	 —	 —	 I
105	Recover		Normal	Status		Smart	 10*	 —	 —	 I
106	Harden		Normal	Status		Tough	 30	 —	 —	 I
107	Minimize	Normal	Status		Cute	 20	 —	 —	 I
108	SmokeScreen	Normal	Status		Smart	 20	 —	 100%	 I
109	Confuse Ray	Ghost	Status		Smart	 10	 —	 100%	 I
110	Withdraw	Water	Status		Cute	 40	 —	 —	 I
111	Defense Curl	Normal	Status		Cute	 40	 —	 —	 I
112	Barrier		Psychic	Status		Cool	 30	 —	 —	 I
113	Light Screen	Psychic	Status		Beauty	 30	 —	 —	 I
114	Haze		Ice	Status		Beauty	 30	 —	 —	 I
115	Reflect		Psychic	Status		Smart	 20	 —	 —	 I
116	Focus Energy	Normal	Status		Cool	 30	 —	 —	 I
117	Bide		Normal	Physical	Tough	 10	 —	 100%	 I
118	Metronome	Normal	Status		Cute	 10	 —	 —	 I
119	Mirror Move	Flying	Status		Smart	 20	 —	 —	 I
120	Selfdestruct	Normal	Physical	Beauty	 5	 200	 100%	 I
121	Egg Bomb	Normal	Physical	Tough	 10	 100	 75%	 I
122	Lick		Ghost	Physical	Tough	 30	 20	 100%	 I
123	Smog		Poison	Special		Tough	 20	 20	 70%	 I
124	Sludge		Poison	Special		Tough	 20	 65	 100%	 I
125	Bone Club	Ground	Physical	Tough	 20	 65	 85%	 I
126	Fire Blast	Fire	Special		Beauty	 5	 120	 85%	 I
127	Waterfall	Water	Physical	Tough	 15	 80	 100%	 I
128	Clamp		Water	Physical	Tough	 10	 35	 85%*	 I
129	Swift		Normal	Special		Cool	 20	 60	 —	 I
130	Skull Bash	Normal	Physical	Tough	 15	 100	 100%	 I
131	Spike Cannon	Normal	Physical	Cool	 15	 20	 100%	 I
132	Constrict	Normal	Physical	Tough	 35	 10	 100%	 I
133	Amnesia		Psychic	Status		Cute	 20	 —	 —	 I
134	Kinesis		Psychic	Status		Smart	 15	 —	 80%	 I
135	Softboiled	Normal	Status		Beauty	 10	 —	 —	 I
136	Hi Jump Kick	Fighting Physical	Cool	 10*	 130*	 90%	 I
137	Glare		Normal	Status		Tough	 30	 —	 90%*	 I
138	Dream Eater	Psychic	Special		Smart	 15	 100	 100%	 I
139	Poison Gas	Poison	Status		Smart	 40	 —	 80%*	 I
140	Barrage		Normal	Physical	Tough	 20	 15	 85%	 I
141	Leech Life	Bug	Physical	Smart	 15	 20	 100%	 I
142	Lovely Kiss	Normal	Status		Beauty	 10	 —	 75%	 I
143	Sky Attack	Flying	Physical	Cool	 5	 140	 90%	 I
144	Transform	Normal	Status		Smart	 10	 —	 —	 I
145	Bubble		Water	Special		Cute	 30	 20	 100%	 I
146	Dizzy Punch	Normal	Physical	Cool	 10	 70	 100%	 I
147	Spore		Grass	Status		Beauty	 15	 —	 100%	 I
148	Flash		Normal	Status		Beauty	 20	 —	 100%*	 I
149	Psywave		Psychic	Special		Smart	 15	 —	 80%	 I
150	Splash		Normal	Status		Cute	 40	 —	 —	 I
151	Acid Armor	Poison	Status		Tough	 40	 —	 —	 I
152	Crabhammer	Water	Physical	Tough	 10	 90	 90%*	 I
153	Explosion	Normal	Physical	Beauty	 5	 250	 100%	 I
154	Fury Swipes	Normal	Physical	Tough	 15	 18	 80%	 I
155	Bonemerang	Ground	Physical	Tough	 10	 50	 90%	 I
156	Rest		Psychic	Status		Cute	 10	 —	 —	 I
157	Rock Slide	Rock	Physical	Tough	 10	 75	 90%	 I
158	Hyper Fang	Normal	Physical	Cool	 15	 80	 90%	 I
159	Sharpen		Normal	Status		Cute	 30	 —	 —	 I
160	Conversion	Normal	Status		Beauty	 30	 —	 —	 I
161	Tri Attack	Normal	Special		Beauty	 10	 80	 100%	 I
162	Super Fang	Normal	Physical	Tough	 10	 —	 90%	 I
163	Slash		Normal	Physical	Cool	 20	 70	 100%	 I
164	Substitute	Normal	Status		Smart	 10	 —	 —	 I
165	Struggle	Normal	Physical	Cool	 1	 50	 100%	 I
166	Sketch		Normal	Status		Smart	 1	 —	 —	 II
167	Triple Kick	Fighting Physical	Cool	 10	 10	 90%	 II
168	Thief		Dark	Physical	Tough	 10	 40	 100%	 II
169	Spider Web	Bug	Status		Smart	 10	 —	 100%	 II
170	Mind Reader	Normal	Status		Smart	 5	 —	 100%	 II
171	Nightmare	Ghost	Status		Smart	 15	 —	 100%	 II
172	Flame Wheel	Fire	Physical	Beauty	 25	 60	 100%	 II
173	Snore		Normal	Special		Cute	 15	 40	 100%	 II
174	Curse*		Ghost	Status		Tough	 10	 —	 —	 II
175	Flail		Normal	Physical	Cute	 15	 —	 100%	 II
176	Conversion 2	Normal	Status		Beauty	 30	 —	 100%	 II
177	Aeroblast	Flying	Special		Cool	 5	 100	 95%	 II
178	Cotton Spore	Grass	Status		Beauty	 40	 —	 100%*	 II
179	Reversal	Fighting Physical	Cool	 15	 —	 100%	 II
180	Spite		Ghost	Status		Tough	 10	 —	 100%	 II
181	Powder Snow	Ice	Special		Beauty	 25	 40	 100%	 II
182	Protect		Normal	Status		Cute	 10	 —	 —	 II
183	Mach Punch	Fighting Physical	Cool	 30	 40	 100%	 II
184	Scary Face	Normal	Status		Tough	 10	 —	 100%*	 II
185	Faint Attack	Dark	Physical	Smart	 20	 60	 —	 II
186	Sweet Kiss	Normal	Status		Cute	 10	 —	 75%	 II
187	Belly Drum	Normal	Status		Cute	 10	 —	 —	 II
188	Sludge Bomb	Poison	Special		Tough	 10	 90	 100%	 II
189	Mud-Slap	Ground	Special		Cute	 10	 20	 100%	 II
190	Octazooka	Water	Special		Tough	 10	 65	 85%	 II
191	Spikes		Ground	Status		Smart	 20	 —	 —	 II
192	Zap Cannon	Electric Special	Cool	 5	 120	 50%	 II
193	Foresight	Normal	Status		Smart	 40	 —	 100%	 II
194	Destiny Bond	Ghost	Status		Smart	 5	 —	 —	 II
195	Perish Song	Normal	Status		Beauty	 5	 —	 —	 II
196	Icy Wind	Ice	Special		Beauty	 15	 55	 95%	 II
197	Detect		FightingStatus		Cool	 5	 —	 —	 II
198	Bone Rush	Ground	Physical	Tough	 10	 25	 90%*	 II
199	Lock-On		Normal	Status		Smart	 5	 —	 100%	 II
200	Outrage		Dragon	Physical	Cool	 15	 120*	 100%	 II
201	Sandstorm	Rock	Status		Tough	 10	 —	 —	 II
202	Giga Drain	Grass	Special		Smart	 10*	 75*	 100%	 II
203	Endure		Normal	Status		Tough	 10	 —	 —	 II
204	Charm		Normal	Status		Cute	 20	 —	 100%	 II
205	Rollout		Rock	Physical	Tough	 20	 30	 90%	 II
206	False Swipe	Normal	Physical	Cool	 40	 40	 100%	 II
207	Swagger		Normal	Status		Cute	 15	 —	 90%	 II
208	Milk Drink	Normal	Status		Cute	 10	 —	 —	 II
209	Spark		ElectricPhysical	Cool	 20	 65	 100%	 II
210	Fury Cutter	Bug	Physical	Cool	 20	 20*	 95%	 II
211	Steel Wing	Steel	Physical	Cool	 25	 70	 90%	 II
212	Mean Look	Normal	Status		Beauty	 5	 —	 100%	 II
213	Attract		Normal	Status		Cute	 15	 —	 100%	 II
214	Sleep Talk	Normal	Status		Cute	 10	 —	 —	 II
215	Heal Bell	Normal	Status		Beauty	 5	 —	 —	 II
216	Return		Normal	Physical	Cute	 20	 —	 100%	 II
217	Present		Normal	Physical	Cute	 15	 —	 90%	 II
218	Frustration	Normal	Physical	Cute	 20	 —	 100%	 II
219	Safeguard	Normal	Status		Beauty	 25	 —	 —	 II
220	Pain Split	Normal	Status		Smart	 20	 —	 100%	 II
221	Sacred Fire	Fire	Physical	Beauty	 5	 100	 95%	 II
222	Magnitude	Ground	Physical	Tough	 30	 —	 100%	 II
223	DynamicPunch	FightingPhysical	Cool	 5	 100	 50%	 II
224	Megahorn	Bug	Physical	Cool	 10	 120	 85%	 II
225	DragonBreath	Dragon	Special		Cool	 20	 60	 100%	 II
226	Baton Pass	Normal	Status		Cute	 40	 —	 —	 II
227	Encore		Normal	Status		Cute	 5	 —	 100%	 II
228	Pursuit		Dark	Physical	Smart	 20	 40	 100%	 II
229	Rapid Spin	Normal	Physical	Cool	 40	 20	 100%	 II
230	Sweet Scent	Normal	Status		Cute	 20	 —	 100%	 II
231	Iron Tail	Steel	Physical	Cool	 15	 100	 75%	 II
232	Metal Claw	Steel	Physical	Cool	 35	 50	 95%	 II
233	Vital Throw	FightingPhysical	Cool	 10	 70	 100%	 II
234	Morning Sun	Normal	Status		Beauty	 5	 —	 —	 II
235	Synthesis	Grass	Status		Smart	 5	 —	 —	 II
236	Moonlight	Normal	Status		Beauty	 5	 —	 —	 II
237	Hidden Power	Normal	Special		Smart	 15	 —	 100%	 II
238	Cross Chop	FightingPhysical	Cool	 5	 100	 80%	 II
239	Twister		Dragon	Special		Cool	 20	 40	 100%	 II
240	Rain Dance	Water	Status		Tough	 5	 —	 —	 II
241	Sunny Day	Fire	Status		Beauty	 5	 —	 —	 II
242	Crunch		Dark	Physical	Tough	 15	 80	 100%	 II
243	Mirror Coat	Psychic	Special		Beauty	 20	 —	 100%	 II
244	Psych Up	Normal	Status		Smart	 10	 —	 —	 II
245	ExtremeSpeed	Normal	Physical	Cool	 5	 80	 100%	 II
246	AncientPower	Rock	Special		Tough	 5	 60	 100%	 II
247	Shadow Ball	Ghost	Special		Smart	 15	 80	 100%	 II
248	Future Sight	Psychic	Special		Smart	 10*	 100*	 100%*	 II
249	Rock Smash	Fighting Physical	Tough	 15	 40*	 100%	 II
250	Whirlpool	Water	Special		Beauty	 15	 35*	 85%*	 II
251	Beat Up		Dark	Physical	Smart	 10	 —*	 100%	 II
252	Fake Out	Normal	Physical	Cute	 10	 40	 100%	 III
253	Uproar		Normal	Special		Cute	 10	 90*	 100%	 III
254	Stockpile	Normal	Status		Tough	 20	 —	 —	 III
255	Spit Up		Normal	Special		Tough	 10	 —	 100%	 III
256	Swallow		Normal	Status		Tough	 10	 —	 —	 III
257	Heat Wave	Fire	Special		Beauty	 10	 100	 90%	 III
258	Hail		Ice	Status		Beauty	 10	 —	 —	 III
259	Torment		Dark	Status		Tough	 15	 —	 100%	 III
260	Flatter		Dark	Status		Smart	 15	 —	 100%	 III
261	Will-O-Wisp	Fire	Status		Beauty	 15	 —	 75%	 III
262	Memento		Dark	Status		Tough	 10	 —	 100%	 III
263	Facade		Normal	Physical	Cute	 20	 70	 100%	 III
264	Focus Punch	FightingPhysical	Tough	 20	 150	 100%	 III
265	SmellingSalt	Normal	Physical	Smart	 10	 60	 100%	 III
266	Follow Me	Normal	Status		Cute	 20	 —	 100%	 III
267	Nature Power	Normal	Status		Beauty	 20	 —	 95%	 III
268	Charge		ElectricStatus		Smart	 20	 —	 100%	 III
269	Taunt		Dark	Status		Smart	 20	 —	 100%	 III
270	Helping Hand	Normal	Status		Smart	 20	 —	 100%	 III
271	Trick		Psychic	Status		Smart	 10	 —	 100%	 III
272	Role Play	Psychic	Status		Cute	 10	 —	 100%	 III
273	Wish		Normal	Status		Cute	 10	 —	 100%	 III
274	Assist		Normal	Status		Cute	 20	 —	 100%	 III
275	Ingrain		Grass	Status		Smart	 20	 —	 100%	 III
276	Superpower	FightingPhysical	Tough	 5	 120	 100%	 III
277	Magic Coat	Psychic	Status		Beauty	 15	 —	 100%	 III
278	Recycle		Normal	Status		Smart	 10	 —	 100%	 III
279	Revenge		FightingPhysical	Tough	 10	 60	 100%	 III
280	Brick Break	FightingPhysical	Cool	 15	 75	 100%	 III
281	Yawn		Normal	Status		Cute	 10	 —	 100%	 III
282	Knock Off	Dark	Physical	Smart	 20	 20	 100%	 III
283	Endeavor	Normal	Physical	Tough	 5	 —	 100%	 III
284	Eruption	Fire	Special		Beauty	 5	 —	 100%	 III
285	Skill Swap	Psychic	Status		Smart	 10	 —	 100%	 III
286	Imprison	Psychic	Status		Smart	 10	 —	 100%	 III
287	Refresh		Normal	Status		Cute	 20	 —	 100%	 III
288	Grudge		Ghost	Status		Tough	 5	 —	 100%	 III
289	Snatch		Dark	Status		Smart	 10	 —	 100%	 III
290	Secret Power	Normal	Physical	Smart	 20	 70	 100%	 III
291	Dive		Water	Physical	Beauty	 10	 80	 100%	 III
292	Arm Thrust	FightingPhysical	Tough	 20	 15	 100%	 III
293	Camouflage	Normal	Status		Smart	 20	 —	 100%	 III
294	Tail Glow	Bug	Status		Beauty	 20	 —	 100%	 III
295	Luster Purge	Psychic	Special		Smart	 5	 70	 100%	 III
296	Mist Ball	Psychic	Special		Smart	 5	 70	 100%	 III
297	FeatherDance	Flying	Status		Beauty	 15	 —	 100%	 III
298	Teeter Dance	Normal	Status		Cute	 20	 —	 100%	 III
299	Blaze Kick	Fire	Physical	Beauty	 10	 85	 90%	 III
300	Mud Sport	Ground	Status		Cute	 15	 —	 100%	 III
301	Ice Ball	Ice	Physical	Beauty	 20	 30	 90%	 III
302	Needle Arm	Grass	Physical	Smart	 15	 60	 100%	 III
303	Slack Off	Normal	Status		Cute	 10	 —	 100%	 III
304	Hyper Voice	Normal	Special		Cool	 10	 90	 100%	 III
305	Poison Fang	Poison	Physical	Smart	 15	 50	 100%	 III
306	Crush Claw	Normal	Physical	Cool	 10	 75	 95%	 III
307	Blast Burn	Fire	Special		Beauty	 5	 150	 90%	 III
308	Hydro Cannon	Water	Special		Beauty	 5	 150	 90%	 III
309	Meteor Mash	Steel	Physical	Cool	 10	 100	 85%	 III
310	Astonish	Ghost	Physical	Smart	 15	 30	 100%	 III
311	Weather Ball	Normal	Special		Smart	 10	 50	 100%	 III
312	Aromatherapy	Grass	Status		Smart	 5	 —	 —	 III
313	Fake Tears	Dark	Status		Smart	 20	 —	 100%	 III
314	Air Cutter	Flying	Special		Cool	 25	 55	 95%	 III
315	Overheat	Fire	Special		Beauty	 5	 140	 90%	 III
316	Odor Sleuth	Normal	Status		Smart	 40	 —	 100%	 III
317	Rock Tomb	Rock	Physical	Smart	 10	 50	 80%	 III
318	Silver Wind	Bug	Special		Beauty	 5	 60	 100%	 III
319	Metal Sound	Steel	Status		Smart	 40	 —	 85%	 III
320	GrassWhistle	Grass	Status		Smart	 15	 —	 55%	 III
321	Tickle		Normal	Status		Cute	 20	 —	 100%	 III
322	Cosmic Power	Psychic	Status		Cool	 20	 —	 —	 III
323	Water Spout	Water	Special		Beauty	 5	 —	 100%	 III
324	Signal Beam	Bug	Special		Beauty	 15	 75	 100%	 III
325	Shadow Punch	Ghost	Physical	Smart	 20	 60	 —	 III
326	Extrasensory	Psychic	Special		Cool	 30	 80	 100%	 III
327	Sky Uppercut	FightingPhysical	Cool	 15	 85	 90%	 III
328	Sand Tomb	Ground	Physical	Smart	 15	 35*	 85%*	 III
329	Sheer Cold	Ice	Special		Beauty	 5	 —	 —	 III
330	Muddy Water	Water	Special		Tough	 10	 95	 85%	 III
331	Bullet Seed	Grass	Physical	Cool	 30	 25*	 100%	 III
332	Aerial Ace	Flying	Physical	Cool	 20	 60	 —	 III
333	Icicle Spear	Ice	Physical	Beauty	 30	 25*	 100%	 III
334	Iron Defense	Steel	Status		Tough	 15	 —	 —	 III
335	Block		Normal	Status		Cute	 5	 —	 100%	 III
336	Howl		Normal	Status		Cool	 40	 —	 —	 III
337	Dragon Claw	Dragon	Physical	Cool	 15	 80	 100%	 III
338	Frenzy Plant	Grass	Special		Cool	 5	 150	 90%	 III
339	Bulk Up		FightingStatus		Beauty	 20	 —	 —	 III
340	Bounce		Flying	Physical	Cute	 5	 85	 85%	 III
341	Mud Shot	Ground	Special		Tough	 15	 55	 95%	 III
342	Poison Tail	Poison	Physical	Smart	 25	 50	 100%	 III
343	Covet		Normal	Physical	Cute	 40	 60*	 100%	 III
344	Volt Tackle	ElectricPhysical	Cool	 15	 120	 100%	 III
345	Magical Leaf	Grass	Special		Beauty	 20	 60	 —	 III
346	Water Sport	Water	Status		Cute	 15	 —	 100%	 III
347	Calm Mind	Psychic	Status		Smart	 20	 —	 —	 III
348	Leaf Blade	Grass	Physical	Cool	 15	 90	 100%	 III
349	Dragon Dance	Dragon	Status		Cool	 20	 —	 —	 III
350	Rock Blast	Rock	Physical	Tough	 10	 25	 90%*	 III
351	Shock Wave	ElectricSpecial	Cool	 20	 60	 —	 III
352	Water Pulse	Water	Special		Beauty	 20	 60	 100%	 III
353	Doom Desire	Steel	Special		Cool	 5	 140*	 100%*	 III
354	Psycho Boost	Psychic	Special		Smart	 5	 140	 90%	 III
355	Roost		Flying	Status		Cool	 10	 —	 —	 IV
356	Gravity		Psychic	Status		Cute	 40	 —	 —	 IV
357	Miracle Eye	Psychic	Status		Cute	 40	 —	 —	 IV
358	Wake-Up Slap	FightingPhysical	Smart	 10	 60	 100%	 IV
359	Hammer Arm	FightingPhysical	Cool	 10	 100	 90%	 IV
360	Gyro Ball	Steel	Physical	Beauty	 5	 —	 100%	 IV
361	Healing Wish	Psychic	Status		Cute	 10	 —	 —	 IV
362	Brine		Water	Special		Smart	 10	 65	 100%	 IV
363	Natural Gift	Normal	Physical	Cool	 15	 —	 100%	 IV
364	Feint		Normal	Physical	Beauty	 10	 30*	 100%	 IV
365	Pluck		Flying	Physical	Cute	 20	 60	 100%	 IV
366	Tailwind	Flying	Status		Smart	 30	 —	 —	 IV
367	Acupressure	Normal	Status		Cool	 30	 —	 —	 IV
368	Metal Burst	Steel	Physical	Beauty	 10	 —	 100%	 IV
369	U-turn		Bug	Physical	Cute	 20	 70	 100%	 IV
370	Close Combat	FightingPhysical	Smart	 5	 120	 100%	 IV
371	Payback		Dark	Physical	Cool	 10	 50	 100%	 IV
372	Assurance	Dark	Physical	Beauty	 10	 50	 100%	 IV
373	Embargo		Dark	Status		Cute	 15	 —	 100%	 IV
374	Fling		Dark	Physical	Tough	 10	 —	 100%	 IV
375	Psycho Shift	Psychic	Status		Cool	 10	 —	 90%	 IV
376	Trump Card	Normal	Special		Cool	 5	 —	 —	 IV
377	Heal Block	Psychic	Status		Cute	 15	 —	 100%	 IV
378	Wring Out	Normal	Special		Smart	 5	 —	 100%	 IV
379	Power Trick	Psychic	Status		Cool	 10	 —	 —	 IV
380	Gastro Acid	Poison	Status		Beauty	 10	 —	 100%	 IV
381	Lucky Chant	Normal	Status		Cute	 30	 —	 —	 IV
382	Me First	Normal	Status		Cute	 20	 —	 —	 IV
383	Copycat		Normal	Status		Cool	 20	 —	 —	 IV
384	Power Swap	Psychic	Status		Beauty	 10	 —	 —	 IV
385	Guard Swap	Psychic	Status		Cute	 10	 —	 —	 IV
386	Punishment	Dark	Physical	Smart	 5	 —	 100%	 IV
387	Last Resort	Normal	Physical	Cute	 5	 140*	 100%	 IV
388	Worry Seed	Grass	Status		Beauty	 10	 —	 100%	 IV
389	Sucker Punch	Dark	Physical	Smart	 5	 80	 100%	 IV
390	Toxic Spikes	Poison	Status		Smart	 20	 —	 —	 IV
391	Heart Swap	Psychic	Status		Cool	 10	 —	 —	 IV
392	Aqua Ring	Water	Status		Beauty	 20	 —	 —	 IV
393	Magnet Rise	ElectricStatus		Cute	 10	 —	 —	 IV
394	Flare Blitz	Fire	Physical	Smart	 15	 120	 100%	 IV
395	Force Palm	FightingPhysical	Cool	 10	 60	 100%	 IV
396	Aura Sphere	FightingSpecial		Beauty	 20	 90	 —	 IV
397	Rock Polish	Rock	Status		Tough	 20	 —	 —	 IV
398	Poison Jab	Poison	Physical	Smart	 20	 80	 100%	 IV
399	Dark Pulse	Dark	Special		Cool	 15	 80	 100%	 IV
400	Night Slash	Dark	Physical	Beauty	 15	 70	 100%	 IV
401	Aqua Tail	Water	Physical	Cute	 10	 90	 90%	 IV
402	Seed Bomb	Grass	Physical	Smart	 15	 80	 100%	 IV
403	Air Slash	Flying	Special		Cool	 20	 75	 95%	 IV
404	X-Scissor	Bug	Physical	Beauty	 15	 80	 100%	 IV
405	Bug Buzz	Bug	Special		Cute	 10	 90	 100%	 IV
406	Dragon Pulse	Dragon	Special		Smart	 10	 90	 100%	 IV
407	Dragon Rush	Dragon	Physical	Cool	 10	 100	 75%	 IV
408	Power Gem	Rock	Special		Beauty	 20	 70	 100%	 IV
409	Drain Punch	FightingPhysical	Beauty	 10*	 75*	 100%	 IV
410	Vacuum Wave	FightingSpecial		Smart	 30	 40	 100%	 IV
411	Focus Blast	FightingSpecial		Cool	 5	 120	 70%	 IV
412	Energy Ball	Grass	Special		Beauty	 10	 80	 100%	 IV
413	Brave Bird	Flying	Physical	Cute	 15	 120	 100%	 IV
414	Earth Power	Ground	Special		Smart	 10	 90	 100%	 IV
415	Switcheroo	Dark	Status		Cool	 10	 —	 100%	 IV
416	Giga Impact	Normal	Physical	Beauty	 5	 150	 90%	 IV
417	Nasty Plot	Dark	Status		Cute	 20	 —	 —	 IV
418	Bullet Punch	Steel	Physical	Smart	 30	 40	 100%	 IV
419	Avalanche	Ice	Physical	Cool	 10	 60	 100%	 IV
420	Ice Shard	Ice	Physical	Beauty	 30	 40	 100%	 IV
421	Shadow Claw	Ghost	Physical	Cute	 15	 70	 100%	 IV
422	Thunder Fang	ElectricPhysical	Smart	 15	 65	 95%	 IV
423	Ice Fang	Ice	Physical	Cool	 15	 65	 95%	 IV
424	Fire Fang	Fire	Physical	Beauty	 15	 65	 95%	 IV
425	Shadow Sneak	Ghost	Physical	Smart	 30	 40	 100%	 IV
426	Mud Bomb	Ground	Special		Smart	 10	 65	 85%	 IV
427	Psycho Cut	Psychic	Physical	Cool	 20	 70	 100%	 IV
428	Zen Headbutt	Psychic	Physical	Beauty	 15	 80	 90%	 IV
429	Mirror Shot	Steel	Special		Cute	 10	 65	 85%	 IV
430	Flash Cannon	Steel	Special		Smart	 10	 80	 100%	 IV
431	Rock Climb	Normal	Physical	Cool	 20	 90	 85%	 IV
432	Defog		Flying	Status		Beauty	 15	 —	 —	 IV
433	Trick Room	Psychic	Status		Cute	 5	 —	 —	 IV
434	Draco Meteor	Dragon	Special		Smart	 5	 140	 90%	 IV
435	Discharge	ElectricSpecial		Cool	 15	 80	 100%	 IV
436	Lava Plume	Fire	Special		Tough	 15	 80	 100%	 IV
437	Leaf Storm	Grass	Special		Cute	 5	 140	 90%	 IV
438	Power Whip	Grass	Physical	Beauty	 10	 120	 85%	 IV
439	Rock Wrecker	Rock	Physical	Tough	 5	 150	 90%	 IV
440	Cross Poison	Poison	Physical	Cool	 20	 70	 100%	 IV
441	Gunk Shot	Poison	Physical	Cool	 5	 120	 70%	 IV
442	Iron Head	Steel	Physical	Tough	 15	 80	 100%	 IV
443	Magnet Bomb	Steel	Physical	Cool	 20	 60	 —	 IV
444	Stone Edge	Rock	Physical	Tough	 5	 100	 80%	 IV
445	Captivate	Normal	Status		Beauty	 20	 —	 100%	 IV
446	Stealth Rock	Rock	Status		Cool	 20	 —	 —	 IV
447	Grass Knot	Grass	Special		Smart	 20	 —	 100%	 IV
448	Chatter		Flying	Special		Smart	 20	 60	 100%	 IV
449	Judgment	Normal	Special		Smart	 10	 100	 100%	 IV
450	Bug Bite	Bug	Physical	Tough	 20	 60	 100%	 IV
451	Charge Beam	ElectricSpecial		Beauty	 10	 50	 90%	 IV
452	Wood Hammer	Grass	Physical	Tough	 15	 120	 100%	 IV
453	Aqua Jet	Water	Physical	Beauty	 20	 40	 100%	 IV
454	Attack Order	Bug	Physical	Smart	 15	 90	 100%	 IV
455	Defend Order	Bug	Status		Smart	 10	 —	 —	 IV
456	Heal Order	Bug	Status		Smart	 10	 —	 —	 IV
457	Head Smash	Rock	Physical	Tough	 5	 150	 80%	 IV
458	Double Hit	Normal	Physical	Smart	 10	 35	 90%	 IV
459	Roar of Time	Dragon	Special		Cool	 5	 150	 90%	 IV
460	Spacial Rend	Dragon	Special		Tough	 5	 100	 95%	 IV
461	Lunar Dance	Psychic	Status		Beauty	 10	 —	 —	 IV
462	Crush Grip	Normal	Physical	Tough	 5	 —	 100%	 IV
463	Magma Storm	Fire	Special		Smart	 10	 —	 80%	 IV
465	Seed Flare	Grass	Special		Cool	 5	 120	 85%	 IV
466	Ominous Wind	Ghost	Special		Smart	 5	 60	 100%	 IV
467	Shadow Force	Ghost	Physical	Smart	 5	 120	 100%	 IV
468	Hone Claws	Dark	Status		???	15	—	—	 V
469	Wide Guard	Rock	Status		???	10	—	—	 V
470	Guard Split	Psychic	Status		???	10	—	—	 V
471	Power Split	Psychic	Status		???	10	—	—	 V
472	Wonder Room	Psychic	Status		???	10	—	—	 V
473	Psyshock	Psychic	Special		???	10	80	100%	 V
474	Venoshock	Poison	Special		???	10	65	100%	 V
475	Autotomize	Steel	Status		???	15	—	—	 V
476	Rage Powder	Bug	Status		???	20	—	—	 V
477	Telekinesis	Psychic	Status		???	15	—	—	 V
478	Magic Room	Psychic	Status		???	10	—	—	 V
479	Smack Down	Rock	Physical	???	15	50	100%	 V
480	Storm Throw	FightingPhysical	???	10	40	100%	 V
481	Flame Burst	Fire	Special		???	15	70	100%	 V
482	Sludge Wave	Poison	Special		???	10	95	100%	 V
483	Quiver Dance	Bug	Status		???	20	—	—	 V
484	Heavy Slam	Steel	Physical	???	10	—	100%	 V
485	Synchronoise	Psychic	Special		???	15	70	100%	 V
486	Electro Ball	ElectricSpecial		???	10	—	100%	 V
487	Soak		Water	Status		???	20	—	100%	 V
488	Flame Charge	Fire	Physical	???	20	50	100%	 V
489	Coil		Poison	Status		???	20	—	—	 V
490	Low Sweep	FightingPhysical	???	20	60	100%	 V
491	Acid Spray	Poison	Special		???	20	40	100%	 V
492	Foul Play	Dark	Physical	???	15	95	100%	 V
493	Simple Beam	Normal	Status		???	15	—	100%	 V
494	Entrainment	Normal	Status		???	15	—	100%	 V
495	After You	Normal	Status		???	15	—	—	 V
496	Round		Normal	Special		???	15	60	100%	 V
497	Echoed Voice	Normal	Special		???	15	40	100%	 V
498	Chip Away	Normal	Physical	???	20	70	100%	 V
499	Clear Smog	Poison	Special		???	15	50	—	 V
500	Stored Power	Psychic	Special		???	10	20	100%	 V
501	Quick Guard	FightingStatus		???	15	—	—	 V
502	Ally Switch	Psychic	Status		???	15	—	—	 V
503	Scald		Water	Special		???	15	80	100%	 V
504	Shell Smash	Normal	Status		???	15	—	—	 V
505	Heal Pulse	Psychic	Status		???	10	—	—	 V
506	Hex		Ghost	Special		???	10	50	100%	 V
507	Sky Drop	Flying	Physical	???	10	60	100%	 V
508	Shift Gear	Steel	Status		???	10	—	—	 V
509	Circle Throw	FightingPhysical	???	10	60	90%	 V
510	Incinerate	Fire	Special		???	15	30	100%	 V
511	Quash		Dark	Status		???	15	—	100%	 V
512	Acrobatics	Flying	Physical	???	15	55	100%	 V
513	Reflect Type	Normal	Status		???	15	—	—	 V
514	Retaliate	Normal	Physical	???	5	70	100%	 V
515	Final Gambit	FightingSpecial		???	5	—	100%	 V
516	Bestow		Fire	Special		???	5	100	50%	 V
518	Water Pledge	Water	Special		???	10	50	100%	 V
519	Fire Pledge	Fire	Special		???	10	50	100%	 V
520	Grass Pledge	Grass	Special		???	10	50	100%	 V
521	Volt Switch	ElectricSpecial		???	20	70	100%	 V
522	Struggle Bug	Bug	Special		???	20	30	100%	 V
523	Bulldoze	Ground	Physical	???	20	60	100%	 V
524	Frost Breath	Ice	Special		???	10	40	90%	 V
525	Dragon Tail	Dragon	Physical	???	10	60	90%	 V
526	Work Up		Normal	Status		???	30	—	—	 V
527	Electroweb	ElectricSpecial		???	15	55	95%	 V
528	Wild Charge	ElectricPhysical	???	15	90	100%	 V
529	Drill Run	Ground	Physical	???	10	80	95%	 V
530	Dual Chop	Dragon	Physical	???	15	40	90%	 V
531	Heart Stamp	Psychic	Physical	???	25	60	100%	 V
532	Horn Leech	Grass	Physical	???	10	75	100%	 V
533	Sacred Sword	FightingPhysical	???	20	90	100%	 V
534	Razor Shell	Water	Physical	???	10	75	95%	 V
535	Heat Crash	Fire	Physical	???	10	—	100%	 V
536	Leaf Tornado	Grass	Special		???	10	65	90%	 V
537	Steamroller	Bug	Physical	???	20	65	100%	 V
538	Cotton Guard	Grass	Status		???	10	—	—	 V
539	Night Daze	Dark	Special		???	10	85	95%	 V
540	Psystrike	Psychic	Special		???	10	100	100%	 V
541	Tail Slap	Normal	Physical	???	10	25	85%	 V
542	Hurricane	Flying	Special		???	10	120	70%	 V
543	Head Charge	Normal	Physical	???	15	120	100%	 V
544	Gear Grind	Steel	Physical	???	15	50	85%	 V
545	Searing Shot	Fire	Special		???	5	100	100%	 V
546	Techno Blast	Normal	Special		???	5	85	100%	 V
547	Relic Song	Normal	Special		???	10	75	100%	 V
548	Secret Sword	FightingSpecial		???	10	85	100%	 V
549	Glaciate	Ice	Special		???	10	65	95%	 V
550	Bolt Strike	ElectricPhysical	???	5	130	85%	 V
551	Blue Flare	Fire	Special		???	5	130	85%	 V
552	Fiery Dance	Fire	Special		???	10	80	100%	 V
553	Freeze Shock	Ice	Physical	???	5	140	90%	 V
554	Ice Burn	Ice	Special		???	5	140	90%	 V
555	Snarl		Dark	Special		???	15	55	95%	 V
556	Icicle Crash	Ice	Physical	???	10	85	90%	 V
557	V-create	Fire	Physical	???	5	180	95%	 V
558	Fusion Flare	Fire	Special		???	5	100	100%	 V
559	Fusion Bolt	ElectricPhysical	???	5	100	100%	 V

4.  missingno

These are the known methods of obtaining MissingNo. in the Red and Blue 
Versions without the use of a cheat device.
If you have never captured or encountered MissingNo. before, I strongly 
suggest you read through all of this before trying.

...And just for the sake saying it: CATCH IT AT YOUR OWN RISK.

MissingNo. in Red/Blue

Classic Method (Cinnabar Island)

This is the MissingNo. that started it all. It is unknown to me where the 
"classic" method of encountering MissingNo. originated, but it is probably 
safe to say that it came from Nintendo's [official] Pokemon forums back in 
98 or early 99.
Since there are multiple ways of obtaining MissingNo., I will be referring 
to this one (being the original) as the "classic" method.

In order to do this you will need:
a Pokemon with SURF
a Pokemon with FLY (not really needed but it makes things a lot easier)

First, talk to the old man in Viridian City who catches weedle. Tell him 
that you are not in a hurry and watch him catch it. Immediately after that, 
go to (I recommend you FLY there, though you can SURF and it will still 
work) Cinnabar Island and SURF on the 'half land half water' parts around 
the island.
Only SURF on those parts and you should eventually run into:
A (non glitched) Pokemon that you normally wouldn't see in that area
some combination of the three.

No matter which combination of Pokemon you get, they will always either be 
on level 80 or a level above 100. When a glitch Pokemon is captured using 
this method, it will almost always revert to level 100 after getting any 
experience points.

MissingNo.'s "Cousin"

When using the "classic" method of encountering MissingNo., another Pokemon 
that looks identical to MissingNo. but with a different cry may also appear. 
This Pokemon is commonly known as "M Block" or simply M, though its name 
shows up on the actual game as  'M . The first glitched block in its name 
seems to change according to whichever pokemon (or trainer) is in the left 
corner of the screen.
This Pokemon seems to more commonly appear at level 80 or zero, and is 
almost identical to MissingNo. except for when you try to catch it.

When attempting to capture M it is recommend that you have two empty slots 
in your party. After you throw a Pokeball at M and capture it, you will 
remain in battle and therefore be able to capture it AGAIN. This second M 
will register as a DITTO if caught. If you catch the Ditto or not, not 
having an extra slot in your party (and sending M to the PC) will make your 
game a lot more likely to freeze, and you may have trouble withdrawing it 
from the PC.
It can also be noted that if M gets any experience points it will grow to 
level 100 and evolve into a Kangaskahn.

Side Effects

Encountering MissingNo. in the Red and Blue versions has a few notable side 
effects which one should take heed of:
Duplication of the item in your 6th slot
Whichever item you have in the 6th slot will be duplicated to 100+ of that 
item in both methods. It should be noted that you should MAKE ABSOLUTE SURE 
that you do not have a "key item" (an item the game will not let you delete) 
in the 6th slot, because this can eventually lead to your entire bag being 
filled with something like Town Maps, causing you to be unable to carry any 
other items.

Your hall of fame on the PC will be glitched up
(assuming you have beat the Elite Four already).
This is actually very interesting, as you can see many Pokemon you don't 
own, weird symbols and strange music. If you beat the Elite Four again after 
glitching your hall of fame, the newest hall of fame entry will not be 
glitched up unless you fight MissingNo. again. The glitches you will see 
hall of fame seem to change on their own at times, but they will change 
almost completely if you fight another MissingNo. Once you glitch a hall of 
fame entry, it will never go away.

Graphics Glitches
This one will only happen if you actually CATCH MissingNo. The graphics of 
your Pokemon and Pokemon that you fight in battle will be reversed and 
glitched up whenever they attack. This effect is not permanent and should 
only last about 10-15 minutes before going away on it's own. Sometimes it 
may come back but it should always go away by itself.

Changing into Rhydon
Sometimes when you catch MissingNo. it will randomly turn into a Rhydon. (If 
I remember correctly it happens more commonly if you deposit your MissingNo. 
into the PC.)

What Makes it Possible

When performing the Cinnabar Island trick, people may not get the same 
results as other people. This is because how how the trick works in the 
first place, which is mostly a screw up in the programming on GAMEFREAK's 
When the programmers were creating the map to determine which Pokemon appear 
in which area, they programmed the 'half land half water' edge of Cinnabar 
as a place that wild Pokemon could appear, but they forgot to define which 
Pokemon appeared there. This usually wouldn't be a big deal because it would 
just use the settings from the patch of grass you were in previously.

However... When you talk to the Old Man who catches Weedle, the variables 
assigned to "Your Name" are overwritten with "Old Man" when it says "Old Man 
threw Pokeball!"

But what does this have to do with anything?
Well, when the variables that make up your name are overwritten, they had to 
decide on a place for the variables for "Your Name" to go, so the game could 
recall them later. It just so happens that the programmers had the variables 
for "Your Name" overwrite the slots for what Pokemon you can run into, since 
when you went into a new area they would be re-written, and wouldn't disturb 
the game. Because of this, you can run into MissingNo. and other level 100+ 
Pokemon on the edge of Cinnabar.

Determining Which Pokemon

The letters 2, 4, and 6 of your name will determine the levels of the 
Pokemon you can run into. First, take the NUMERICAL equivalent (A=1, B=2, 
etc.) of those letters, and add 127 for uppercase or 159 for lowercase. In 
addition, the symbols are as follows:
( 154
) 155
: 156
; 157
[ 158
] 159
PK 209
MN 210
? 239
P(monetary symbol) 240
x(times sign) 241
. 242
? 245

Also, at the end of your name, the game inserts an 80 (HEX 50) to designate 
"End of Name". Because of how the variables are used, this means that one of 
the levels your MissingNo. (or  'M ) will be is always Level 80.

While it is determined by name, the lowest number assigned to a character 
(other than the 80 that is assigned to the "End of Name" character) is 128, 
for a capital A. The low numbers like 21 represent glitch characters that 
are not available for naming anything and can only be found with a cheat 

For convenience, here is the table of what Pokemon will appear for each 
letter. Letters 3, 5, and 7 are used to determine this:

A: Golduck
B: Hypno
C: Golbat
D: Mewtwo
E: Snorlax
F: Magikarp
G: MissingNo.
H: MissingNo.
I: Muk
J: MissingNo.
K: Kingler
L: Cloyster
M: MissingNo.
N: Electrode
O: Clefable
P: Weezing
Q: Persian
R: Marowak
S: MissingNo.
T: Haunter
U: Abra
V: Alakazam
W: Pidgeotto
X: Pidgeot
Y: Starmie
Z: Bulbasaur
a: MissingNo.
b: MissingNo.
c: MissingNo.
d: Ponyta
e: Rapidash
f: Rattata
g: Raticate
h: Nidorino
i: Nidorina
j: Geodude
k: Porygon
l: Aerodactyl
m: MissingNo.
n: Magnemite
o: MissingNo.
p: MissingNo.
q: Charmander
r: Squirtle
s: Charmeleon
t: Wartortle
u: Charizard
v: MissingNo.
w: MissingNo.
x: MissingNo.
y: MissingNo.
z: Oddish
Using this as a reference, you can choose which Pokemon (or MissingNo.) will 
appear by changing your name when you start a new file accordingly. (I like 
to use the name "Tobias" in some of my games because both the letters "b" 
and "a" will give MissingNo.)

Be warned not to use any of the special characters in your name, however. In 
which case you may fight a trainer instead of a Pokemon. This is because 
trainer characters are stored as Pokemon data, though treated differently by 
the game. You will not be able to get out of the match, and eventually one 
of their Pokemon will be a glitch that can freeze your game. Also to keep in 
mind, species the third letter goes with level from the second, species from 
the fifth goes with level from the fourth, and species from the seventh goes 
with level from the sixth.

Mew Glitch

This method was originally posted on GameFAQs as a way of getting mew, 
though MissingNo. Can also be obtained though it. (I've tried to get into 
contact with the person who made the FAQ to get permission, but their e-mail 
dosen't work...so I apologize for that, but if you want to see the whole Mew 
FAQ you can, here.)
In order to do this you will need:
a Pokemon with FLY
a Master Ball (or possibly Ultra Balls)

In order for this to work, you must have at least one trainer who appears at 
the edge of the screen that you have NOT fought yet, the most commonly used 
being the Gambler that's facing the door to the underground path on route 8. 
(There are other trainers it works with, but this one is the easiest to 

First, go near one of the trainers without them coming on screen and save. 
For this to work you position yourself so that the trainer you are about to 
use is one square off the screen, so that if you take one step you will see 
For the gambler, stand right in front of the underground path entrance and 
then walk down . QUICKLY press start before the exclamation mark appears 
above his head. 
After this, FLY to Lavender town and go into the Pokemon Tower. While there, 
fight a Channeler then leave. (Note: some of the Channelers will give you 
different Pokemon, I'm not 100% sure which ones will give you which Pokemon, 
but most should give you MissingNo.) Head back to the route where the 
gambler was, and the menu will pop up. When you press B to close it, a level 
7 MissingNo. will appear.
It is very hard to catch, and I do not know if it is even possible to catch 
it with ultra balls (which is why I suggest you use a master ball... I am 
not even sure if it's possible to catch it without a master ball).

MissingNo. obtained using this method will always be on level 7. Unlike the 
MissingNo. obtained in the classic method, MissingNo. caught using the Mew 
Glitch will level up normally when they get any experience points.

Yellow MissingNo.

Since the "classic method" of catching MissingNo. does not work in the 
yellow version, it was long believed that there was no way of encountering 
it. Upon the discovery of the Mew glitch it was realized that MissingNo. 
could in fact be caught in the Yellow version, too.
When catching MissingNo. in the yellow version, simply follow the same steps 
as you would when using the Mew glitch to get it in Red/Blue.

Side Effects

While you can catch MissingNo. using the same method as in Red/Blue, there 
are quite a few additional side effects.
Particularly Weird: 
some REALLY weird stuff will happen to your game during and after you 
capture or encounter MissingNo. on the yellow version. Some of these are:

- When encountering MissingNo. in the yellow version, the screen will stay 
black for much longer than usual and often it will freeze. You may need to 
try several times before you get to fight it.

- The yellow version MissingNo. has no cry, and the battle music does not 
play when you fight it. You will hear no sounds unless your Pokemon's HP 
goes into the red.

- This MissingNo. does not look the same as the Red/Blue MissingNo.

- Instead of knowing two Water Gun's and Sky attack, this MissingNo. will 
know Bind, Pay Day, and Water Gun. (or sometimes just Water Gun and Pay Day)

- You may get various glitches with the pikachu sprite

- Sometimes, after you fight MissingNo. you will see sprites of Red walking 
ALL OVER the screen.

- Unlike in Red/Blue, if this MissingNo gets any exp it will revert to level 
1, and require a glitched amount of exp to reach the next level

- Rather than being type1/Bird, this MissingNo. is type1/Normal while its 
type 2 is glitched blocks that change.
While this MissingNo. sometimes has no cry, at times it will have the cry of 
the red/blue MissingNo.
At other times, rather than there being no music playing when you battle it, 
you will hear some really weird and creepy "music" (I have a recorded of a 
clip of it, which you can listen to here)

I have not yet been successful in battling this MissingNo. on an emulated 
version, though I have come across even more weird stuff.

When first entering battle, it says MissingNo. learned an attack called 
"'v", and afterwards it keeps saying "Missingno is trying to learn" over and 
over again the only way I was able to get out of this was by resetting.
I did manage to take screen shots, though, which can be found on the screen 
shots page.

Trading and Battling MissingNo.

While MissingNo. is considered to be a glitch Pokemon, it is still able to 
be traded to other versions of the game...though sometimes with even 
stranger side effects.

Red/Blue to Red/Blue
Trading a MissingNo. between red/blue versions is not likely to have any 
problems, and neither will battling for the most part. While the graphics 
glitches from encoutering MissingNo. will still be seen (if they haven't 
already gone away) on your screen, your opponent's will be fine and 
MissingNo. will behave as a normal Pokemon in battle.

Red/Blue to Yellow
Here's where some weird stuff starts to happen... If you trade your Red/Blue 
MissingNo. to the Yellow version, it will lose its "BIRD" type and its type 
will change to Type1/Normal and the type 2 will usually have a glitched 
block or number 9.
Its stats will also have different glitched blocks mixed in with the numbers
To get even more weird though, if you trade the MissingNo. BACK to the red 
or blue version afterwords, depending on which MissingNo. it is, it may 
revert to level zero, and not only will the OT and OT number will change, 
but the MissingNo's name will change to "ISSINGNO."
One of my MissingNo. even had a different attack upon trading it back

English to Other Language Versions
Since the French, German etc. versions are apparently compatable with the US 
versions, MissingNo. can be traded to them. This yeilds possibly less 
weirdness than the trades to yellow, but it will still drop the "BIRD" type.
After trading, if the MissingNo. gets any EXP. it will not go to level 100, 
but to level 94 for some reason. I also noticed that once when I sent it 
into battle it fell asleep for no reason.

Red/Blue to Crystal
While you can't actually trade your MissingNo. to the Crystal version from 
Red/Blue, you can view its status screen. If a trade is attempted, the 
Crystal version will get a message that says "Your friend's (pokemon) 
appears to be abnormal!" and it will auto-cancel the trade.
When viewing the stats of R/B MissingNo. on Crystal, they will appear as 
different Pokemon, for example: My 'M appeared as a Slowpoke, while my 'b' 
and 'a' MissingNo.'s appeared as Remoraid and Miltank.
Strangely, no matter what Pokemon your MissingNo. or M appears as, they seem 
to always be holding a CARBOS item.

MissingNo. Myths

Over the years I've heard and read a number of claims regarding MissingNo. 
that just don't have any basis in truth what so ever. They seem to be 
assumptions based only on a lot of "he said, she said" and have never 
happened to myself, or anyone that I know. Some false things about 
MissingNo. are:
"MissingNo. is Mew"
Um... no. Mew is already programmed into the game and there are ways that 
you can (or once could) get it legitimately. I don't know where this whole 
"MissingNo. is Mew" thing started in the first place, but it's pretty stupid.

"MissingNo. will erase your game"
Yeah, you're all gonna want to jump on me for this, but the truth is, 
MissingNo. CAN NOT ERASE YOUR GAME, assuming you used a non-cheat-device 
method of catching it. People seem to jump the gun when they see graphics 
glitches and then blame everything that happens to their games on MissingNo. 
The sad truth is: game files CAN become corrupted, and catching MissingNo. 
or not has NOTHING to do with it.
People also need to realize that these games are getting old, and while the 
batteries are SUPPOSED TO last a long time, many of them went dead way 
before they were supposed to, causing files to be erased and you being 
unable to save.

"MissingNo. can wreck your physical cart!(or GB)"
...This one is just ridiculous. Like the above, just another wild assumption 
with absolutely NO basis. I used to hear all the time that "it's safe to 
encounter MissingNo. on a gameboy pocket or color but not the original 
gameboy"...This is the biggest load of crap I've ever heard. For one thing, 
I caught MissingNo. all the time on my old clunky gameboy and not a thing 
happened. The claim that a MissingNo. can actually destroy your cartrige or 
gameboy is just ridiculous and NOT TRUE.

"When you encounter MissingNo., it writes to your save file!"
People believe this because it says "saving" when encountering MissingNo on 
the stadium games.. HOWEVER. Battles do not in any way, shape, or form, by 
any extent of coding error, NO MATTER WHAT, EVER WRITE TO SRAM. IT CAN'T DO 
The battle engine, even if MissingNo. glitched the game to smitherines, 
could in no way access SRAM. It is in an entirely different range of memory 
so that random events in game can not break it. The only way to access that 
part of the memory is through the save function which is programmed to 
access it when nothing else will effect it, hence the reason why you cant 
move, etc during saving.

MissingNo. are Missing Numbers

One of the most commonly held theories about MissingNo. seems to be that it 
is a "place holder" in the programming for spaces that they didn't use for 
Pokemon. This seems to be the most viable explanation for a few reasons:

In most Game Boy games, the fewest possibilities for a particular variable 
is 256. This starts at HEX 00 and ends at FF.
This is the same case in the early Pokemon games, but since there were only 
151 Pokemon, not 256, they needed to have SOMETHING occupy the other 105 
So looking at this, MissingNo. is present in the games because it had to be.

This would still leave open the possibility for there to have been Pokemon 
that they put in, but later removed, but the absence of any unused sprites 
makes this kind of unlikely. (Even ruby/sapphire had some unused sprites, 
while not of POKEMON!)

With this in mind, MissingNo. and M turn into Kangaskahn and Rhydon because 
they are so early in the hex listings in an attempt by the game to 'fix' 
what happened (since we were never meant to encounter MissingNo.... 
according to Nintendo) 
You can see what I mean by the hex listings by looking at this screen shot 
from a hex editor.
As you can see, MissingNo. literally is a "MISSING NUMBER"

missingno: because i cant tell you everything about missingno down to the 
last detail ill just say what people thought he was and his entree in 
bulbapedia and what he really is

5.  The Pokegods: Secrets and Rumors

The early days of Pokemon's popularity have come and gone. The Red and Blue 
versions have now been analyzed down to their programming code and brought 
us to a point where there isn't much that we don't know about how they work. 
Some people may not realize it, but there was a time when this level of 
extreme understanding and access to information was not possible.

When the Red and Blue versions were first released, the world was a much 
different place. The Internet was young and unutilized for the masses, and 
as of yet unable to share the information it does now. ROM hacking was 
virtually an unknown niche hobby, with many not even taking into 
consideration the programming that went into the inner-workings of a game. 
Pokemon itself had not yet reached the popularity it would for anyone to 
even consider diving into the game's coding in search of its secrets. With 
this environment in mind, speculation easily arose about what might lay 
hidden just beyond the borders of the games' set boundaries. What exactly 
was there, just out of reach, in places that seemed to hold so much promise? 
What Pokemon may exist beyond the official 150? Perhaps there were secret 
Pokemon, some more powerful than any encountered in the main game and so 
rare that almost no one knew of them. Maybe there were Pokemon that even the 
creators didn't want fans to know about, removed during production or only 
accessible in the exotic "Japanese version".

This type of speculation dominated the fan community's attention for a long 
while, with debates raging on just what was true and what was not. Theories 
and "evidence" abounded, with no one ever being quite sure what to believe. 
Most importantly out of all of this, did these "PokeGods" exist, and where 
could I catch one?

Nowadays it seems that if anyone mentions the "PokeGods" they get laughed 
off as a troll, or ranted at about how anyone that believed in them was 
gullible or naive. Many of the early web sites discussing the PokeGods have 
long been abandoned or disappeared along with their host as the owners 
either learned more or simply stopped caring about Pokemon. Of those that 
survived to become the "big name" sites frequented today, the PokeGods are 
an untouchable topic. They are simply ignored, or if they are mentioned, it 
is only briefly. Because of this, when the newer generation of fans hear 
about these so-called "PokeGods" and go in search of information, they are 
only met with sites that haven't been updated in over 10 years and those 
that react negatively and provide misinformation.

It seems as though many Pokemon fans today want to just shrug off the early 
days of when everything was mysterious and Gold and Silver were just around 
the corner. However, to those at the RAGECANDYBAR, the whole "PokeGods" 
craze was an important part of the Pokemon fandom that shouldn't simply be 
forgotten. We have decided to salvage and archive some of the old codes and 
rumors and finally examine them from a more serious perspective. The origins 
and spread of these early beliefs have been lost for too long, and if they 
aren't examined now, they could be forgotten forever. This project aims to 
finally clear up the mystery that has accumulated over the years and provide 
a definitive repository of information for anyone to access, whether for 
nostalgia or research of their own.

What are the Pokegods?

The PokeGods are (or were) as their name implies, supposedly god-like 
Pokemon that could find their origin in one of four different categories, 
though they were often combined or overlapped.

Supposed evolutions of Pokemon that already existed
Misnamed MissingNo.-like glitch Pokemon
Pokemon planned for the Gold and Silver versions (or any species above 150)
Seemingly fabricated or just random
No matter which group a particular "PokeGod" fell into, almost all of them 
were claimed to be ridiculously powerful. It was commonly believed that if 
you managed to obtain one, having it "faint" in battle would result in its 
actual death (meaning it would die and you could never use it again). For 
this reason, it was often warned never to use one PokeGod against another 
due to the risk.

The rumors and codes circulated to obtain such PokeGods were often 
ridiculously extreme or convoluted in such a way that it would take a person 
hours to perform and test out on their own. Due to the vagueness of these 
codes, one could never be entirely sure if they performed a code 
"correctly", which often times only lent towards a code's perceived truth, 
since if it was so difficult to perform, many people assumed they might 
actually be true. Another contributing factor to the difficulty in testing 
was that some codes would claim to only work if the player had never used 
any form of cheat device on their game. This cut out a large percentage of 
the fanbase from even attempting to prove or disprove them as code devices 
were widely in use.

The PokeGods seem to have appeared in three main waves, each triggered by 
different reasons and met with a different reaction by the fans.

The first wave was triggered largely by early beta and pre-release artwork 
for the Gold and Silver versions released in Japan, mostly from the 
Spaceworld game trade show. This art and sparsely translated information on 
the upcoming games was found by American fans while Gold and Silver were 
still in production and mostly unknown to the rest of the world (having been 
mentioned only very briefly in a Nintendo Power issue dating before the 
Red/Blue versions were even announced). In an effort to understand and 
explain this artwork, the concept of the PokeGods was born. Most of the 
PokeGods and their rumors at this time spread by word-of-mouth, later 
finding its way onto the Internet and spreading even further.

The second wave began due to the release of later pre-release artwork and 
information for Gold and Silver, this time directed at English-speaking 
audiences, as well as the appearances of new Pokemon in the second movie, 
Revelation Lugia (titled "The Power of One" in America). While this new 
information helped further some of the older rumors and establish several 
PokeGods, it also was the start of the end for the PokeGod phenomenon. At 
this time many people had been playing the Red and Blue versions for nearly 
two years, and information was readily-available that showed them just what 
Gold and Silver was. The new Pokemon, rather than being believed to be in 
the current games, were accurately believed to appear in the upcoming games. 
Because of all this, only a few of the new Pokemon were rumored as PokeGods, 
and even then the methods for obtaining them were limited.

The third and final wave of PokeGods appeared just before or after the 
release of the Gold and Silver versions. Most of these PokeGods were found 
only on compiled lists, and unlike previous PokeGods, many seem to have been 
entirely fabricated (as opposed to being derived from pre-existing official 
artworks). Some sources indicate a few may be fan-given names for Gold and 
Silver Pokemon, though not enough are available for cross-reference.

How exactly did all this start though? Though the pre-release and beta 
artwork for Gold and Silver would seem to be the dominating factor, the 
exact beginnings of the PokeGod phenomenon can actually be found in a much 
more official source: Mew.


Mew seems to be the original "Pokegod". The secret, super-powerful Pokemon 
that held a number greater than 150. Though common knowledge today, to some 
Mew was just as "mysterious" as the other rumored Pokegods. With lack of 
official sources, and even the Internet lacking much information on it, 
people's imaginations were left to wander. Sure, there were the Nintendo 
contests, but a generally younger fanbase led into a lot of "what if's" 
which turned into rumors and secret codes spread by word of mouth over the 
These rumors would end up on the Internet and tended to fall into a few 
specific archetypes. These Included:
Mew under the truck
As is more or less common knowledge by now, a pickup truck can be found near 
the SS Anne if the player prevents it from leaving until Surf is obtained. 
This truck was the source of many rumors, the most popular being that there 
was some kind of way to move it, usually by using Strength. Generally, it 
was assumed that if one was able to move the truck, Mew could be found 
underneath it. This being said, the actual truck has no ingame use and could 
not be moved, presumably being there simply as a small easter egg for those 
who managed to get to the area (or even to intentionally fuel rumors..?)

Mew after the Elite Four
The assumption that Mew could be obtained by beating the Elite Four with 
certain requirements or a certain number of times. This was often used as a 
step in conjunction with other codes or methods, and the number of times 
required to beat them was usually extremely high, though it varied.

Mew instead of the Diploma
This quite possibly could have been the longest believed "how to get Mew" 
rumor. Many people claimed that in the Japanese version, or in the English 
version (possibly with certain requirements being met), that Mew would be 
given to the player in the place of the diploma which is awarded for 
completing the Pokedex. Since this was easily proven false, it was often 
claimed to be "only in the Japanese Blue version"

Even though none of the rumors actually worked, there was no denying that 
Mew actually existed, its appearance in official media (screenshots, movies, 
etc) being solid proof of this. What is interesting about this rumor is that 
it started the trend of claiming "It was in the Japanese version", which for 
some reason made sense and furthered the mystery for a lot of people. (this 
was echoed in real life in Crystal with the removal of the Celebi event) 
Along the way kids would imagine, "if Mew is real..then what ELSE?" It is 
quite possible that the other Pokegods codes stemmed from the original 'Mew 
codes' in this way.

Reoccurring Elements

Though not Pokegods themselves, there were common archetypes and elements 
shared by many of the codes. These elements were present in nearly every 
code, with other elements and codes sometimes being referenced. These 
elements were quite likely the most popular seen, which inspired others to 
emulate them in new codes. This resulted in a type of foundation for what a 
"good" code would be made up of, with any that did not adhere to these 
elements usually perceived to be a fake and left to fade into obscurity. 
These elements are the following:

Mr. Psychic
A popular belief was that if you put the Legendary birds in your party in 
order along with 3 Geodudes, Mr. Psychic (the NPC who gives out TM29) would 
tell you about the Pokegods. This was pretty consistent, except that 
sometimes it was said that you also had to have all 150 Pokemon, and other 
times the Geodudes were not required.
Many sites said that having Mr. Psychic tell you about them was an "access 
code" that had to be done before any of the other codes would work. Why 
people believed that Mr. Psychic knew something about the Pokegods in the 
first place is unknown. None of the codes could actually get him to tell you 
about them, or anything different from what he would normally say.

Bill's Secret Garden
Several of the Pokegods codes involved finding a way to go behind Bill's 
house and into his garden where rare Pokemon supposedly lived. Some 
variations referred to it as "Bill's Mountain" or "Bill's Forest" (in one 
version he even had a plane >_>). This belief most likely came about due to 
there being an empty space behind Bill's house (instead of being filled with 
trees, etc) that can easily be seen by the player while walking in front of 
it. Similarly, though not as popular, there were also rumors about the 
inaccessible grass on the east and west sides of Pallet Town, most likely 
for the same reasons.
The fact that Bill gives you the tickets to the SS Anne most likely 
influenced the believability of this rumor as well, since the player's 
access to the ship would not have been possible without him.

The PokeGods City
Pretty short and simple, there were several codes circulated that told of 
hidden cities where people had the PokeGods and would willingly trade them 
for common Pokemon. Popular names for this type of city were Cloud City, the 
PokeGod Factory, Pokemon/PokeGod Island, and Brick Town. Other names were 
thrown around, though they weren't nearly as popular. These cities often 
differed in what you could find there, but all shared the supposed presence 
of PokeGods and being able to obtain them easily there.

Most versions of these codes said that you had to beat the Elite Four a 
certain number of times, after which Prof. Oak would show you to the city. 
Possibly the archetypical example went as follows:

There are such things as pokegods. To get them beat the Elite Four 30 times 
without talking to anyone in between the nurse in the pokecentre at Indigo 
Platue or what ever it is, and the riv . On the thirtith times Professer Oak 
will say "I'm getting tired of this" and he will let you walk around the 
hall of fame which leads to a new city where people will swap pokegods.
It should be mentioned that what appears to be a typo ("and the riv .") was 
copied almost every time the code was reposted. It was occasionally 
corrected to "river" but it was most likely intended to be "rival". The 
original version without the "riv" typo seems to have been lost.

Professor Oak's Gift
Often seen in combination with the other types of codes listed, it was 
common to claim that particular Pokegods or items (such as his 'custom 
Pokeball') would be given to you by Prof. Oak after fulfilling some sort of 
requirement. An interesting point is that in later generations the various 
researchers do give you rare Pokemon after completing certain tasks.

Secret HMs
Like the Elemental Stones, HMs beyond the official five were said to exist 
in the game. No matter what their exact function was, their purpose was 
always for entering usually inaccessible areas. These areas were also 
usually "PokeGod Cities", as detailed above. Coincidentally in later 
generations, some HM's very similar to those mentioned in Pokegods rumors 
were introduced (Dive and Rock Smash being good examples).

Catch 150 Pokemon
Many codes were only said to be possible after completion of the Pokedex 
(first 150), which was said to be a sort of access code similar to Mr. 
Psychic and often paired with that access code as well. Some variations said 
you needed 151 Pokemon (with Mew), 152 Pokemon (usually Pikablu), or some 
other random amount of PokeGods on top of the official 150.

This type of rumor saw reality in Gold and Silver and the later games in the 
series, where the player could receive a rare Pokemon, such as a starter, 
upon completing their POKeDEX to a certain number. This was implemented in 
conjunction with the "Professor Oak's Gift" type of code.

Mist Stones
The Mist stones were a type of evolution stone believed to be capable of 
evolving every single Pokemon, even those which were already at their final 
stage of evolution. This stone was said to be found in the Seafoam Island 
after collecting every item in the area, then using the Itemfinder on 
literally every tile. Though it was initially said that there was only one 
Mist Stone, the rumor spread and it eventually became the catch-all secret 
stone that we know today.

Other secret stones were said to exist, with each evolving a specific 
Pokemon rather than being capable of affecting any. These stones were 
typically said to be obtained through use of the same method to obtain a 
Mist Stone, but in different areas.

"Do this x Times.."
Beating the Elite Four x amount of times, talking to certain people x amount 
of times, or use of elemental stones x number of times. The numbers could 
vary dramatically and were usually very high. One reason this 'genre' of 
code may have been so popular is because if the numbers are very high, it is 
difficult for someone to disprove by personally testing.

Fansites as a Rumor Mill

With most information being condensed onto a few large websites, it's easy 
to forget how things were in the past. While there always were larger, more 
dominant sites, but unlike today, these large sites were accompanied by 
thousands upon thousands of smaller personal sites. Any random kid could 
sign up for an account on expage (which was simplified and did not require 
much if any HTML knowledge) geocities, xoom, or one of the other popular web 
hosts to let the world know whatever they had to say about Pokemon.
Though there was no real structure, a sort of community was built through 
these types of amateur websites. Owners would compete with each other for 
hits, and would often offer different codes as a reward to visitors for 
reaching a certain benchmark of views or receiving a certain number of 
votes. While these codes may have occasionally been made up on the spot, the 
vast majority of them were copied and pasted directly from other websites, 
webmasters being able to "get away with" this because of how shoddy search 
engines were at the time (it was often easier to find sites simply by 
navigating other site's links and affiliates rather than searching). This 
practice was not limited to individual codes, though. Lists of Pokegods and 
and entire lists of different codes were also copied word for word, typos 
included, most of the time being left in the same exact order. This became 
the fashionable way of filling out a website for the lazy webmaster. Because 
of the different codes and lists being copied and pasted between hundreds to 
thousands of sites, this makes it very difficult if not impossible to tell 
where most of them originated, but also makes the canon of Pokegods 
'mythology' strangely consistent.

backgrounds and gifs were also circulated
One example of these practices is the site created by a guy called 
"JustinMew". His website was pretty run of the mill for its time and 
contained various "information" on Pokegods as well as fake screen shots and 
things ripped from other sites that specialized in making up fake Pokemon. 
Even though many of the screen shots were very obviously edited, had sprites 
that hardly matched the style or color palette or were never intended to 
fool people, there were still people who saw them on this site and others 
like it and assumed they were real.

What really didn't help the situation is that many people, including 
JustinMew himself (who told me he made the stuff up) flat out lied about 
having captured or seen the Pokegods. This being said, it wasn't only 
JustinMew or site owners in general doing this. You could go to just about 
any forum and there would always be a handful of people who claimed to have 
captured this-or-that Pokegod. (I mostly use JustinMew's site as an example 
because I talked to him and we used to know each other.)

*and because some people seem to get the impression from this that JustinMew 
was some kind of Pokegods expert, I want to point out this was NOT the case. 
His site just happened to be popular. He didn't know any more than me or 
anyone else, he was just someone who spread rumors that were already being 
circulated. In fact... he contacted ME looking for information through an 
earlier version of this very site. And he also doesn't even like/play/care 
about Pokemon any more, so it will do you no good to try and contact him.

Pokemon Factory

There was a website called "Pokemon Factory" which created fake screenshots 
of Pokegods and other made-up Pokemon, not necessarily with the intent to 
fool anyone. Even though these images were watermarked and obviously fake, 
many became widely circulated and contributed a lot to the spread of 
Pokegods rumors (sometimes being used as 'proof' that they existed).

Pokegods Commonly Subject to Rumors

The following are the names of different Pokegods that were being 
circulated, I have tried to group them appropriately. (for now I might have 
some of them in more than one category) Keep in mind that this is by no 
means a complete list. It should be noted that while the list of Pokegods is 
fairly large, many of them did not have as much fan 'mythology' around them 
and were known by name only.

Evolutions of Pokemon that already existed

With a few exceptions, these seem to come from the idea that one could find 
the mist stone which was able to evolve every single Pokemon. Mewthree is a 
bit different because people also thought that pictures of Mewtwo wearing 
armor from the first movie was Mewthree... (detailed below).

Flareth is also an interesting case because of all the Eeveeloutions, it was 
the only one that was thought to evolve again (or at least, the only one 
that was so widely circulated)

Venusaur	 >	Sapusaur/Sapasaur
Charizard	 >	Charcoalt/Charcolt
Blastoise	 >	Rainer
Butterfree	 >	Locustud/Locustod
Beedrill	 >	Beepin
Raticate	 >	Raticlaw
Nidoking	 >	Nidogod
Nidoqueen	 >	Nidogoddess/Nidogodess
Golduck		 >	Pearduck
Sandslash	 >	Sandswipes
Hypno		 >	Dream Master
Onix	 	 >	Dimonix
Gengar	 	 >	Spooky
Flareon	 	 >	Flareth/Flarith
Eevee	 	 >	Lunareon
Eevee	 	 >	Solareon
Omanyte	 	 >	Omnamist
Mew	 	 >	Corona Mew*
Mewtwo	  	 >	Mewthree
*(also called Cyro Mew, Chrona Mew, Chrono Mew, Crono Mew, or Cyber Mew)


While most PokeGods evolved from common Pokemon, and a few from uncommon or 
rare Pokemon, Mewthree was one of only two PokeGods rumored to evolve from a 
Legendary. This is unusual, as it would make sense for evolutions of 
legendary Pokemon to be more popular due to their relative small number at 
the time. The fact that only Mew and Mewtwo had any sort of official 
background may be the reason why they were chosen over the other legendaries 
to have their mythology developed further under the pretense of the PokeGods.

Mewtwo quickly fostered popularity for one reason: it was the most powerful 
Pokemon legally obtainable in the game. At a time when Mew was still largely 
whispered rumors, Mewtwo was a bonus Pokemon you could actually see and even 
catch. It became a rite of passage and instant fame for anyone to complete 
the game and encounter a Mewtwo, then add it to their team and show it off 
on the playground. With a Mewtwo's stats alone beating out many Pokemon, 
combined with its moves and psychic typing, any team would be 
near-unbeatable. It was simply so powerful that there was no 
competition-even more so since "real" competitive battling was even less 

However, rumors soon began to crop of up of a Pokemon even more powerful 
than Mewtwo. People rationalized that since there was already Mew 
("Mewone"), and a MewTWO, there might likely be further numbers of even 
greater power. Compounded with Mewtwo's already-mysterious origin in the 
game, the idea of a "Mewthree" became a popular notion.

While the idea of Mewthree briefly coincided with Mewtwo's armored 
appearance in Mewtwo Strikes Back, it should be noted that the two aren't 
mutually exclusive. Rumors of Mewthree continued on (albeit less 
widely-believed) as they did before the movie, while the armored Mewtwo seen 
in the movie developed its own rumors on how to evolve Mewtwo into that 
form, which usually had names other than Mewthree to describe it. (More on 
Mewthree as inspired by the anime can be read under the "From other Official 
Media" section)

Although Mewthree was the most popular rumored evolution of Mewtwo, there 
were other rumors for a Mewfour and even higher, though those were typically 
ignored as too ridiculous to be believed. An evolution with the name 
"Altanes" was also mentioned which carried a little more weight than the 
others, but its connection (if any) to Mewthree is impossible to determine.


Flareth is an interesting PokeGod, as it was the only one widely circulated 
as a further evolution of an "Eeveelution" rather than directly from Eevee 
itself. One would assume that as Flareth was praised as being "The evolved 
form of Flareon" that use of the Mist Stone would be the method for 
acquiring it, as was true for many other PokeGods said to evolve from an 
existing Pokemon. However, not a single code for obtaining Flareth required 
the use of the Mist Stone. Even more unusual was that Flareon, the Pokemon 
it was said to evolve from, also wasn't needed. Flareth was simply treated 
as if it was a "basic" in and of itself and unrelated to any other Pokemon.
This treatment is especially unusual considering Eevee's status as the only 
Pokemon of the Red and Blue versions with the ability to evolve into more 
than one Pokemon, and the fact that these evolutions didn't evolve any 
further. Jolteon, Vaporeon, and Flareon were all second-stage evolutions 
and, unlike most PokeGods, could have easily had another stage while 
remaining within the established three-stage limit. Evolutions for all three 
should have easily been rumored, yet it appears only Flareon held this 

One likely explanation behind this is that while Fire has always been a 
popular type, Fire-type Pokemon in the Red and Blue versions were few and 
far between. Combined with the tendency of people to relate any 'new' 
pokemon to one that already exists, it can be understood how any PokeGod 
that had a name suggestive of fire would be attached to a pre-existing 
Fire-type Pokemon. This theory is supported by another Fire-type PokeGod, 
Charcolt, which was mainly said to evolve from Charizard, but on occasion 
would instead be said to evolve from Rapidash. Likewise, Flareth was also 
attached to various existing Fire-type Pokemon. While Flareth was 
predominately said to evolve from Flareon, less circulated codes stated it 
could alternatively evolve from Arcanine, Charizard, or Rapidash. Several 
times the name was offered as the actual name for MissingNo. or Ho-Oh (yet 
another Fire-type PokeGod). These things considered, it seems that the 
reason only Flareon was singled out and given a further evolution was 
because of its popularity as a Fire-type Pokemon.

Another possible explanation can be found in what may have been a possible 
inspiration for the creation of Flareth: Pikaflare. Or, rather, the early 
Gold/Silver "Honoguma" artwork which inspired the PokeGod Pikaflare. While 
the name "Honoguma" does not seem to have been commonly circulated alongside 
its artwork (which wasn't that well circulated either), it is possible that 
this discrepancy in its fabled "origin" in comparison to how it is actually 
obtained could come from it originally being an alternate name for 
Pikaflare/Honoguma, which at some point became an entirely separate PokeGod. 
If this is the case, it is likely that once this distinction was made and 
the connection lost, Flareth was later attributed to being a Flareon 
evolution due to the "flare" in its name and the popularity of "evolved 
from" PokeGods.

Despite either of these possible origins for Flareth, the Pokemon Factory 
decided to go in a completely different direction with their fake Pokedex 
sprite. As Flareth was still one of the most popular PokeGods of the Second 
Wave, it was only fitting for the site to attempt a visualization for it. 
This visualization (as seen to the left) is that of a fiery dragon, which is 
clearly a color-edit of Ridley from the Metroid series. As many people 
didn't consider the Pokemon Factory sprites to be real, this depiction was 
often disregarded, but is still notable in that it was yet another variation 
in how Flareth was interpreted. It should be mentioned that while this 
interpretation was not particularly popular for its time (possibly for being 
recognized by many as fake), "modern" interpretations of Flareth seem to 
favor this version and tend to interpret Flareth as some sort of flying 

While there were many codes for obtaining Flareth, as suggested by the 
numerous Pokemon it was said to evolve from or be, the vast majority of them 
were never circulated and thus had little bearing on what people thought of 
the PokeGod. For many, there was only one true code for obtaining Flareth, 
and it was from this code that many of the variations and alternatives 
originated. The code involved talking to the thirsty girl on the top level 
of the Celadon department store with either the three legendary birds in 
your party or four Moltres, with some variations requiring three Geodudes as 
well. After fulfilling this prerequisite, you would then need to talk to the 
girl for a high number of times (usually 100, with the 101st activating the 
code) which would cause her to become annoyed with you and give you Flareth 
if you would "leave her alone", with talking to her again often warned to 
have consequences. The code would sometimes be expanded to have one of two 
required activation codes: the first would require first using the Item 
Finder to locate a bottle or note in the Unknown Dungeon directing you to 
the girl, while the other advised having all 150 Pokemon (a common 

This code seems to be one of the most popular and well remembered of all the 
PokeGod rumors, most likely because of its simplicity and almost pure usage 
of established code archetypes. It is also notable for its similarity to 
both the Mr. Psychic access code and the code for obtaining Charcolt (which 
even took place in the Celadon department store). All three required having 
some variation of the three legendary birds and three Geodudes in your 
active party. The three were sometimes grouped together, which suggests they 
may have been written by the same person, or that one existed first and 
inspired the other two.

Either way, Flareth and the various codes to obtain it mark it as one of the 
definitive PokeGods of the entire phenomenon. The steps of its code closely 
follow the archetypes that served as the foundation of the most circulated 
and believed codes, while the sheer number of variations of the code 
demonstrate the impact a PokeGod's popularity can have on its circulation 
and evolution. Taking all of this into consideration, Flareth can certainly 
be considered one of the prime examples of the height of the PokeGod 
phenomenon. What Mew and Pikablu were for the very beginnings of the First 
Wave, Flareth was to the Second Wave.


"Dimonix" (sometimes "Diminox", "Dimondox", "Dmonix", or "Dimanonix") was a 
rumored evolution of Onix. It had the most variations of name than any other 
PokeGod, making it difficult to tell which was the original or most 
circulated version. However, all variations more or less indicate that this 
supposed evolution was composed of diamonds. For the purposes of this 
article, "Dimonix" will be the name used due to no reason other than 
personal preference.
Dimonix, even counting its numerous names, was not a very popular or 
well-circulated PokeGod. References to it could often be found only on sites 
that didn't copy-and-paste whole code-lists wholesale. While this seclusion 
undoubtedly aided in Dimonix having a lack of publicity, it also resulted in 
the many variations of its name and code. This was likely due to site-owners 
writing the code down from memory after not being able to find it again.

While there were many variants, Dimonix only truly had one code. However, it 
was also prone to variation and would often be worded differently with each 
instance, though the basic method of the code remained a constant: A level 
60 Onix would have to be traded for a certain number of times. Usually the 
Onix would have to be traded with another level 60 Onix, with the number of 
back-and-forth trades being 4, 6, or "a lot".

A few variations of this code added a short description of how Dimonix 
looked, with one suggesting it would have horns and another (possibly later 
one) wings as well as horns. This description could be found under a 
variation that used the name "Dmonix", which can be pronounced as either 
"De-men-ix" or "Dem-on-ix" (similar to "Demonic", but with an "x" end). This 
pronunciation is likely the source for the demonic appearance of horns and 
Why exactly Onix had a PokeGod evolution at all is unusual in itself and 
calls to question its origin. Onix wasn't a particularly popular Pokemon, 
which begs the question why anyone felt it needed an evolution. As evidenced 
by several of the other PokeGods discussed on this site, many PokeGods were 
initially inspired due to official sources, popularity, or third-part 
sources. As just stated, Onix wasn't very popular, so we are left with two 
possible origins for Dimonix. Each will be discussed with points supporting 
and opposing their likelihood, though neither are entirely conclusive.

The most likely origin of Dimonix is the Pokemon Factory, which introduced a 
sprite showcasing a fake Pokemon of the name "Diminox" sometime in 1999. 
This sprite (as seen above) depicts a golem-like rock monster that was 
likely taken from an RPG game. The code for Dimonix was being circulated as 
early as May of 1999 (though possibly even earlier), so the years at least 
coincide. For many people, this sprite is the exact origin that inspired the 
evolution for Onix. However, the two look nothing alike and the Pokemon 
Factory itself assures us that if one of their fake Pokemon shared a name 
with a PokeGod, it was because the code inspired them to create it, not the 
other way around.

Another possible origin for Dimonix (this time from an official source) is 
the Crystal Onix appearing in the anime. While made-up of a different 
mineral, a younger viewer would easily be reminded of the more well-known 
diamond and believe that that was what the Crystal Onix was. The anime 
certainly was responsible for the introduction and popularity of several 
Pokemon before, so briefly causing interest in Onix in such a way where a 
"secret" evolution might exist is one of the more plausible origins for this 
PokeGod. However, like the Pokemon Factory as an origin, this, too, is 
called into question.

The first broadcast of The Crystal Onix in the United States, which featured 
the Pokemon, was February 5th of 2000. This is over half a year after the 
Dimonix codes were being circulated. One could argue that the PokeGod was 
inspired by the Japanese broadcast of that episode, which actually did 
precede the rumors by several months, though this is considered unlikely due 
to the relative "foreign media policy" Japan held at the time. The episode 
simply couldn't be seen earlier than when it was broadcast in the US due to 
the lack of inter-cultural media sharing. So is this possible origin 
debunked? Probably not. But its validity is certainly questioned, which only 
serves in continuing the mystery of this particular PokeGod.

All this aside, Dimonix largely stands out for one reason: its similarity to 
Steelix. While most codes for PokeGods at the time required the Mist Stone 
or simply catching them, Dimonix was one of the few PokeGods involving 
actual trade with another game. Comparing this with the actual method for 
evolving an Onix into a Steelix, one of the few Gold and Silver Pokemon to 
evolve upon trade, it seems like a strong coincidence. In fact, one site 
even name-switched two of the original Dimonix codes with the name Steelix. 
However, it is unlikely that Dimonix was ever inspired by Steelix, and that 
this one site simply believed they were "updating" the code.

Seemingly fabricated Pokegods

While most PokeGods were believed to evolve from a previously-existing 
Pokemon, a few seemingly have neither a connection with any of the original 
151 Pokemon nor a basis in the coming Gold and Silver Pokemon.

These PokeGods usually have the most difficult or confusing methods for 
being acquired, as well as vague implications of their own mythology. This 
is especially unusual considering many of the PokeGods were never mentioned 
outside their own codes, yet were presented as if they are familiar to a 
wide audience. While the reasoning for this is unknown, it is likely that 
this was mainly a tactic used by their creators and spreaders to instill 
some sense of sincerity in their existence.

*Due to our continued research on the PokeGods, many PokeGods once found in 
this section have been found to have legitimate origins and were moved to 
the appropriate area. With this in mind, please realize that some of the 
PokeGods believed to be completely fabricated may actually not be. If any 
evidence arises suggesting they are not, then they will be moved as well.

Doomsay and Doomsday

The PokeGod phenomenon lasted from late 1998 to early 2000, and in that time 
many PokeGods emerged only to fade away after a brief period of popularity. 
Very few could be said to have participated throughout the entirety of that 
time while still maintaining widespread interest and speculation. Of those 
few, two PokeGods stand out for having one of the longest and most diverse 
histories of the entire phenomenon. These two are "Doomsay" and "Doomsday".
Until recently, the exact origin of Doomsday was shrouded in mystery. It was 
previously thought to have originated as a GameShark-obtained PokeGod 
alongside "Doomsay", which was often said to be its pre-evolved form. 
However, no relation between the two was ever stated on the list itself, 
which led most people to assume that "Doomsay" was an attempt at typing 
"Doomsday" that mistakenly omitted the 'd'. Doomsay would have then over 
time been considered a legitimate PokeGod that was included alongside the 
correct "Doomsday", and eventually said to be its pre-evolved form. This 
theory would remain the most popular explanation of how the two were 
connected until only recently, almost a decade later, when new evidence 
shows that both names appear distinct from each other as early as November 
of 1998 on early Gold and Silver coverage sites, which predate the GameShark 
list by several months.

These early sites often provided a list of names said to be the American 
names of Pokemon appearing in the coming Gold and Silver versions, which 
appeared as follows:

152. Houou
153. Topegy
154. Pikablu
155. Tyranticus
156. Primator
157. Doomsay
158. Doomsday
159. Psyke
160. Wizwar
161. NidoGod

What is particularly interesting about this list is that it began to be 
circulated before the PokeGod phenomenon truly began. Note that the Pokemon 
on the list were presented as normal Pokemon and said to appear in the 
coming Gold and Silver versions rather than the existing Red and Blue. From 
this we can infer that these Pokemon were the bridge between early Gold and 
Silver speculation and later Red and Blue-based PokeGod rumors. This makes 
Doomsday and Doomsay two of the earliest PokeGods to emerge without an 
official basis. While the latter seven of the list are all notable, only 
Doomsay and Doomsday would eventually fill so many roles.

Another point of interest about the list is that it offered no description 
for any of the names. Doomsay and Doomsday were left only with what their 
names may imply, which led to the general consensus that they were 
Ghost-types. For this reason, both seemed likely choices for having their 
identities tied to the GameShark code list. This then led to both being seen 
as far more deadly in people's eyes as many of the glitch Pokemon obtained 
via GameShark were known to mess with the graphics of the game or, in 
extreme cases (usually through improper care), delete save-files. This 
reputation only furthered the mystery and danger many already felt for the 
two PokeGods and aided in their future circulation.

In response to their position as popular GameShark PokeGods, people began to 
once again speculate on their unknown appearance. With their names and 
reputation as glitches suggestive of something deadly, it was only a matter 
of representing that theme in an obvious way. Perhaps the first of these 
visualizations were the Pokemon Factory Pokedex entries, as seen to the left.

The sprites for these entries present horrific ghouls for both Doomsay and 
Doomsday. Neither depiction is of the Pokemon-style, with each more closely 
resembling typical RPG monsters (a likely origin). These sprites were 
usually taken as fake Pokemon, as were most of the Pokemon Factory sprites. 
However, the designs still furthered the perception that the two PokeGods 
were extremely powerful and deadly Ghost-types. Interestingly, these fake 
Pokedex entries provide species numbers that match those provided to Doomsay 
and Doomsday on the early list. This suggests the sprites were inspired 
directly from the early coverage site list rather than exclusively by the 
GameShark code-list.
Sometime during the mid-to-late phenomenon, another depiction of Doomsday 
began to be circulated. This depiction, accompanied by a Pokedex entry, (as 
seen below) inspired much controversy concerning its legitimacy. While the 
sprite much more closely matches the official sprite-style used in the 
games, and the Pokedex description more suggestive of an actual entry, there 
was one small detail that lead many to question it. Unlike the Pokemon 
Factory renditions, this version offers Doomsday's species number as #152, 
rather than #158. Many people had become accustomed to considering Ho-Oh as 
the "true" #152, so another Pokemon filling that slot instantly led many 
people to label it a fake. It is unfortunate that this one inconsistency 
prevented the entry from becoming more circulated, as the increased 
popularity would certainly have inspired the original artist to produce more 
The exact origin of this Pokedex entry is unknown as no other circulated 
sprite is done in a similar style, which makes tracking the artist 
difficult. A related sprite for Doomsday, this one of a status screen (as 
seen to the right), offers some perspective as to its origin, as the OT name 
on fake stat entries was usually used as a signature of sorts for the 
original artist. The provided redirect on the top and bottom of the 
stat-sheet also provides a source (the "Poke Mart" site), though that form 
of site redirection is no longer in use so the actual url is unknown. A 
second version of this image could also be found, lacking the border and in 
greyscale, though it is unknown which of the two actually came first.

 	 For the most part, both Doomsay and Doomsday were considered to be 
standalone PokeGods with no connection to pre-existing Pokemon. 
However, as typical, the occasional code did pop up that offered an 
alternate means to obtain them which were never widely circulated. One 
of these alternatives suggested you could obtain a Doomsday by evolving 
it from both Gengar and MissingNo. with a "Ghost Stone", which would 
merge them together, while another had Doomsay evolve from Haunter and 
Doomsday from Gengar. As both PokeGods were commonly thought to be 
Ghost-types of some kind, it would have only been logical for some 
people to believe they would evolve from some of the few Ghost-types 
that already existed.
This trend of attempting to rationalize a PokeGod by attaching it to a 
pre-existing Pokemon would continue far after the PokeGod phenomenon, with 
many believing that Doomsay and Doomsday were actually fan-given names for 
legitimate Gold and Silver version Pokemon. The new Pokemon chosen for this 
role were Houndour and Houndoom, which is surprising as they aren't 
Ghost-types as the two PokeGods were believed to be.

However, many people couldn't overlook the fact that Houndour and Houndoom 
were a two-stage evolution line, with the final stage having the word "doom" 
in its name. And while not exactly ghosts, they were still Dark-types, which 
is a type that carries with it many of the connotations that the PokeGods had.

Unlike most other PokeGods, this shift from rumor to actuality is nearly a 
complete and respectable fit. In fact, many people consider this to be an 
undeniable fact explaining Doomsay and Doomsday, which is undoubtedly an 
extension of the widespread belief that many of the PokeGods were simply 
Gold and Silver version Pokemon seen via early pre-release artwork. However, 
this theory is likely untrue considering the extreme early appearance of the 
two names. There is simply no evidence that any artwork of Houndour or 
Houndoom (official or otherwise) was available online as early as 1998. This 
theory must then be discarded as simple coincidence as well as 
post-phenomenon simplification/rationalization.

Like many PokeGods, Doomsay and Doomsday had a diverse history with many 
variations in what they were believed to be and how they were obtained. 
However, their history and mythology is far greater and longer than often 
remembered. While most of the PokeGods ceased to be rumored in the months 
preceding the release of the Gold and Silver versions, Doomsday continued on 
to the very end as a Pokemon mentioned on short lists of upcoming "new" 
Pokemon alongside others that were actually "real". It seems that Doomsday 
was simply too prevalent during the phenomenon to be ignored during its 
waning days, so people kept it going if only as a name. This is an ironic 
end for the Pokemon as it began as nothing more than a name that inspired 
the PokeGod phenomenon with speculation on what it was, and ended once more 
as a name; this time one that seemed like a false hope attempting to keep 
that speculation alive.

Doomsay and Doomsday are often remembered as nothing more than two "fake" 
Pokemon that no one could possibly believe were real, considering the 
extreme dissonance in the style of the Pokemon Factory sprites. However, as 
shown above, the history of both were far more than that. Neither should be 
relegated to such a single-faceted explanation of what they were. They began 
as the subtle bridge between early Pokemon speculation and the PokeGod 
phenomenon, and ended as a final farewell to that phenomenon. They were 
definitive of the PokeGod phenomenon in a way that even Mew and Pikablu 
cannot match, and for that their true history is finally told.


Tricket is a unique case in that while it was a relatively popular Pokegod, 
there were no visual representations of it. With most other PokeGods that 
saw reasonable popularity, an image (official or otherwise) was generally 
the starting point or if one did not exist, it would end up being created 
later on and combined in later circulations. With Tricket this was not the 
case. This raises the question of how it would be possible for a PokeGod so 
seemingly random to grab the attention of fans. The answer to this most 
likely lies in the suggested code for catching it.

As with the code for Pikablu, the code for obtaining Tricket stands out 
because it was also frequently stated to be "Approved by Nintendo". This 
code found its way onto sites along with the "Official Pikablu Code", almost 
as if they were a set. Other than being touted as "Official, Nintendo 
Approved" the code was relatively well written and structured in such a way 
that made it seem far more believable than many others, and relatively easy 
to perform in comparison. To make things even more strange, this code had no 
variations. Every instance of the Tricket code tended to be copy/pasted 
exactly, with no "from memory" variants to be found.

This being said, the absence of any kind of artwork may have actually aided 
in this believability. After reading around different sites, it could be 
expected that a fan could come to the realization that PokeGods such as 
Pikablu and Togepi were actually intended to be in the Gold/Silver versions, 
and later on became advertised as such. Asking Nintendo about them would 
yield the same answers. Tricket was a different case, though. Lack of 
official images or commentary on this PokeGod put it fans in the position of 
"I don't know if it's true.. but it hasn't been proven as untrue either" and 
lent to making it a little more mysterious.

The code went as follows:

This code is for TRICKET! a new Pokemon for Gold/Silver.

First, you must carry ALL 6 BUG POKEMON in your party in this order: 
Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill. 
Then, open an empty box in your PC without any Pokemon in it. Go into the 
Safari Zone and catch a wild Venonat and a wild Venomoth. You cannot catch 
Venomoth before Venonat.

Then, catch a wild Paras and a wild Parasect. Same rule applies for Parasect 
not before Paras. Keep them all in your PC box and do not change for any new 
ones. You do not need Scyther or Pinsir because they are rather rare to 
find. You'll see them on the Victory Road, however, by catching all of the 
other bug Pokemon. That's a pre-code.

Yes, along with Scyther in Red, Pinsir will be in Red too, and along with 
Pinsir in Blue, Scyther will be in blue! It's the truth. Beat the Elite Four 
all the way through with the 6 Pokemon told. Do not allow Caterpie, Metapod, 
Weedle or Kakuna to continue to evolve, just press B to stop them from 

Its best for them to be on high levels. Such as L50 Caterpie and Weedle, L60 
Metapod and Kakuna and L75 for Butterfree and Beedrill. You can use Rare 
Candies and Gameshark to boost them up. After you win all five(Gary too) 
matches, Professor Oak notices you have all your Bug Pokemon. He asks if 
you're a bug collector, YES or NO. If you answer NO, he says, "my mistake" 
and then the Hall of Fame comes up. If you answer YES, then, he takes you a 
cage where TRICKET the CRICKET lives! He lets you take it and use it for 
future battles.

Tricket is on Level 65, the same level as Gary's final Pokemon. Tricket 
knows Spore, Twineedle, Mega Kick(crickets like to kick their legs) and 
Sing. I do not know if it learns any moves. It has no link with Shadybug. 
Shadybug is an entirely different Pokemon. They're just bug pokemon.

(The owner of this site would like to note this is one of the only codes she 
actually attempted.. Multiple times for fear of having done it incorrectly)

Upon closer examination, there is one major flaw in the way the code is 
written that shows why it most likely wouldn't work. Remark about "Scyther 
in Blue/Pinsir in Red" aside,.the biggest issue is that it requires you to 
have a party consisting entirely of bugs and still make it to the Elite 
Four. While possible, the only way this can be accomplished is with the 
tricky use of an escape rope, since none of the Pokemon required to be in 
the player's party could learn Surf, Fly, or Strength (you'd have to make 
sure the last Pokemon center healed at before starting was the one at the 
Indigo Plateau, and then use an escape rope in any random cave after the 
code was complete, since in RBY escape ropes took you back to the last 
center you healed at rather than the cave entrance)

Another interesting thing about this particular code is the fact that the 
few sentences at the end about "Shadybug" were always copied with it, though 
they seemed irrelevant to anything. This was generally ignored by most 
people, as there were no wild stories on how to capture 'Shadybug' or any 
other details at all relating to it. Both the names of Tricket and 
"Shadybug" apparently originated from one of the more obscure lists of 
Pokegods being circulated. Two versions of the list have been found, and 
what is assumed to be the later of the two included short descriptions of 
each Pokemon along with the names and numbers. Tricket was listed directly 
after Shadybug in said list, described only as being the evolution of 
Shadybug. Shadybug in turn was described as "A bug that protects itself with 
a leaf". Since there are no actual images or other basis for either Pokegod, 
figuring out how/why this was apparently debated is a bit fuzzy and it is 
unclear if the lists came first or if it was the code that inspired the lists.

Merged Pokegods

One type of PokeGod often seen mentioned were those supposedly obtained by 
merging several lesser Pokemon or even several PokeGods into one new 
creature. The codes varied, with most involving steps to merge the Pokemon, 
while others were said to be encountered without any active merging on the 
part of the player. Others simply could be obtained through use of a 
Gameshark code.
It's difficult to be certain which, if any, of these type of PokeGods were 
intended to be anything but a practical joke. While some are clearly more 
outlandish (as you will see), others appear to be perfectly sincere and have 
codes just as thought-out as many of the other, more established types of 

The two most notable merged Pokemon are Venustoise, which appeared in the 
anime, and Zapmolcuno, which appeared in the Pokemon Special manga (as seen 
to the right). It is likely that these two official appearances of merged 
Pokemon fueled speculation into the possibility of other merged Pokemon in 
the games.

Zapmolcuno in particular may have been the original source of most of these 
rumors, due to the unusually large amount of codes for merging the three 
Legendary Birds either with each other or other Pokemon.

A list of some of the most popular and unusual merged Pokegods can be found 

GSC Pokemon with Prereleased Pictures

As is still done with Pokemon games today, before the gold and silver 
versions were released in Japan there were pictures of a select few Pokemon 
that were released to the public and were floating around the Internet.

Pikablu (Marill)

Marill, under the name "Pikablu" or "Pikablue" (sometimes "Ketoblu", "Mew 
Mouse", or "Metamouse"), held the distinction of being the first true 
PokeGod that had a substantial mythology of its own. After Mew, it was 
without a doubt the most well-known and sought after PokeGod.
Pikablu was thought to be a Water-type or Ice-type evolution of Pikachu or 
Raichu (depending on the source) and could have god-like abilities typical 
of the PokeGods or simply be a hidden, bonus Pokemon; this also depended on 
the source. As its mythology grew, Pikablu eventually surpassed its origin 
and the connection to Pikachu was seemingly dropped in favor of it being a 
stand-alone, unevolved Pokemon. This becomes clear when later mentions of 
Pikablu dropped the Electric-typing that connected it to Pikachu.

It's interesting in itself that Marill was almost entirely known as 
"Pikablu" in America. Apparently, its Japanese name, Mariru, had been 
released in English and kana at the same time as its artwork. This was 
ignored in favor of the "Pikablu" moniker, likely due to the Pokemon's close 
resemblance to Pikachu and its blue-coloration (pika(chu) + blu(e) ). Even 
as time went on and the official American name spread, "Pikablu" held sway 
due to preference and old habit.

One common theory as to why the name "Pikablu" arose was that soon after the 
release of the original Red and Green versions, artwork for Marill was 
leaked either accidentally or intentionally by someone at Gamefreak. Some 
person at Nintendo (of America?) then saw it and coined the name "Pikablu" 
to describe it for lack of a released name... Or so the story went.

	 It should be noted that this story is unlikely considering the earliest 
known artwork for Marril was not leaked, but officially-released at the 
Gameboy Spaceworld convention in 1997. Aside from this fact, the 
artwork shows Marill with a pink or purple-coloration rather than the 
final blue, and the name was still provided in script as "Mariru".
While the origins of Pikablu may seem simple, it should be realized that at 
the time of Marill's introduction and Pikablu's evolution from it that the 
Internet and the children browsing it interested in Pokemon were still 
young. Information was difficult to come by, with search engines being in 
their infancy and as of yet unable to provide full search results. Even 
though Marill's Japanese name would be provided alongside the artwork, and 
full coverage of what Gold and Silver and Spaceworld was, those that saw it 
were too young to be able to understand what the Japanese meant. The 
Internet was too young as well for them to easily contact others to ask what 
it meant. Combined with the imagination of children, what little amount of 
information that could be found and understood easily mutated and 
exaggerated itself into something far grander.

As time went on and speculation of these "new" Pokemon evolved into the 
concept of PokeGods, Pikablu took the forefront and began to take on a new 
life. Rumors began to pop up on what exactly a "Pikablu" was, with the most 
common explanation being that it was a secret evolution of either Pikachu 
(the Pokemon it most resembled) or Raichu. It was only a matter of time that 
"evidence" arose in support of this theory.

In the American Red and Blue versions, there is a particular NPC found on 
Cinnabar Island that says something unusual if you trade him a Raichu for an 
Electrode. If you make the trade, then leave the building and return, he 
will say "The RAICHU you traded to me went and evolved!". (As seen in the 
screenshots to the right) The rumors instantly garnered some sense of 
legitimacy to them, with many claiming this was "evidence" that Raichu does 
indeed evolve, and, logically, that that evolution must be Pikablu.
Unfortunately for those arguing the presence of Pikablu in the game, the 
text was eventually revealed to be the case of poor translation. When 
Pokemon was localized for the United States, Nintendo of America used the 
updated Japanese Blue version as a base that was then divided into our Red 
and Blue versions. In the Japanese Blue version the two Pokemon traded were 
not a Raichu and an Electrode, but a Kadabra and a Graveler, which do 
evolve. Upon dividing the Blue version into the Red and Blue we know, the 
Pokemon traded were those appearing in the Red and Green versions (Raichu 
and Electrode), while the Blue version text referencing evolution was still 
used. This error would ultimately mislead many and help bulster the 
already-growing rumors.

This supposed evidence was so widespread and well-known that it even 
received mention in the official Nintendo Power magazine. When the NPC's 
statement was written in for confirmation, the Nintendo Power editorial 
staff simply said that it was incorrect.

As time went on, there became no doubt in the minds of the young Pokemon 
fans that Pikablu was real. Unlike most of the other PokeGods, Pikablu was 
inspired by an actual Pokemon, and because of that there were official 
references to it. Seeing these references hardened the belief of many that 
Pikablu was out there somewhere.

The first of these official references came during the summer of 1999. A 
"special music video" was shown on Kid's WB as a promotion for the 2 B.A 
Master Pokemon CD. This video was created for the song "What kind of Pokemon 
are you?" and contained scenes from the Pikachu's Summer Vacation short, 
even though the movie had not yet been shown in America, and none of the GS 
Pokemon featured in it had been announced. This gave even more exposure to 
"Pikablu", which was not mentioned by name, but shown in both the music 
video and the commercials preceding it. Even though name "Pikablu" and 
countless codes were already in circulation by this time, the video was 
significant because it was the first solid proof for many that this blue 
mouse Pokemon--whatever its name actually was--did indeed exist. This 
considered, there was still the lack of an official name or any other 
information, encouraging the rumors to continue.

Later on, as more official references to the coming Gold and Silver Pokemon 
were released, belief in Pikablu slowly diminished. Rumors of Pikablu 
adapted and the PokeGod shifted from being believed to be in the current 
games to being one of the many PokeGods presumed available in the sequels. 
Many fan sites were closely following the updates on Gold and Silver and 
publishing what information they could, as well as speculation of their own. 
It was at this time that Marill's Japanese name, Mariru, became 
commonly-known. Past beliefs still held sway, however, with these same sites 
suggesting that "Pikablu" would be its American name.
It wasn't until Pokemon the First Movie: Mewtwo Strikes Back that belief in 
Pikablu finally reached a sudden stop. Marill was widely advertised to make 
its official debut in the "Pikachu's Summer Vacation" short playing before 
the movie, with pre-release screens on the Internet and trailers both 
highlighting the new Pokemon. Many people cried out "I knew it!" and 
excitedly awaited the movie to see "Pikablu" at last.

Imagine the young fans' surprise as the short specifically identified the 
Pokemon as "Marill", and, while a skilled swimmer, was nowhere near as 
powerful or rare as once believed.

Disappointment was heavy with many, while others immediately took to their 
sites and vehemently declared that it was NOT Pikablu, but Marril (as the 
name was spelled at the time), and that anyone that continued to use the old 
name was very much incorrect.

It was this event that suddenly shook many away from their pre-conceived 
notions. With "Pikablu" an incorrect belief, then what else might be as 
well? As simply as it started, Pikablu faded away and in the minds of many 
was nothing more than a common Pokemon.

While the name "Pikablu" is still occasionally used, it is met with vague 
amusement or irritation. The origins of the once widely-sought "PokeGod" 
became muddled and many simplified it as "childish stupidity". This 
assessment is an unfair and naive assumption, as perhaps no Pokemon other 
than Mew has garnered so much speculation and attention from both official 
sources and the fans. To overlook the history of Marill before it became 
Marill is ignoring an important part of what it means to be a Pokemon fan. 
The sense of wonder and excitement over a new Pokemon, and speculation of 
what it's "all about" is a defining feature of the fandom to this day.

Information relating to codes on how to obtain Pikablu can be found HERE.

Pikaflare (and other Pikachu/Pikablu Clones)

"Pikaflare" or "Flarechu", was a supposed Fire-type PokeGod said to evolve 
from either Pikachu or Raichu. While it wasn't widely rumored or popular, 
Pikaflare is notable for two things: first, being the first Pikablu-inspired 
clone of Pikachu of another elemental type, and, second, for most likely 
being based off of or drawing inspiration from the beta GS artwork of an 
intended Fire-type starter known as Honoguma (referred to by some as a 'beta 
While the image of "Honoguma" did exist on the internet at the time, 
curiously, it was not that widely circulated. This leads to a situation 
similar to that of "Mewthree" in that while the name and concept for 
"Pikaflare" may have been initially popularized with this artwork, it later 
became less associated with this image (which many did not even know of) and 
known mostly by name only with no specific depiction. Because of this, other 
names such as "Pikared" or "Flarachu" popped up but may or may not have had 
anything to do with the Honoguma artwork ("Pikared" in particular).

Because of Pikablu having such a big influence, it was only a matter of time 
before rumors began to crop up of another "Pikachu". With Pikachu as an 
Electric-type, and Pikablu as a Water-type, the most logical choice for a 
"new" Pikachu was a Fire-type. An Electric-Water-Fire trio was already seen 
with the three Eevee evolutions and the Legendary Bird trio (though Articuno 
was Ice). Some people even went so far as to believe that Pikachu, Pikablu, 
and Pikaflare were a new trio planned for Gold and Silver. Taking this into 
consideration, the conclusion of there being a "Pikaflare" or "Pikared" was 
inevitable, with or without the Honoguma artwork as a basis.

Houou (Ho-oh)

	 "Houou", alongside Pikablu and Togepi, was one of the first PokeGods to 
be widely rumored and more importantly, believed. The reason behind 
this is because similarly to Pikablu and Togepi, "Houou" was inspired 
by an actual Pokemon (in this case Ho-Oh) that appeared in an official 
Ho-Oh was first seen as an unidentified golden bird flying towards a rainbow 
at the end of the very first episode of the anime. Since no name was 
provided, fans began to refer to it as either "Rainbow Bird" or "Golden 
Bird", though by some people it was believed to be MissingNo. It wasn't 
until much later, when more information on the Gold and Silver versions 
began to be released, that the Pokemon took on the Romaji-translated name of 

Despite being the first Pokemon of the Gold and Silver versions to be seen 
by American audiences, Ho-Oh would not become a PokeGod in popular opinion 
until later on. This is due to the initial air-date of the anime in the US, 
which was only seven days before the games were released. Those that had 

Red or Blue would not yet have been able to advance too far into the games 
to really see what Pokemon they held. This short time-difference resulted in 
very little surprise at the sight of the golden bird Pokemon, as many simply 
assumed it was another Pokemon they would encounter later on.

However, as time passed and the games were played through (and in some cases 
beaten), people began to realize that the golden bird didn't seem to 
actually be in the games. Attention returned to the mysterious Pokemon as 
many began to wonder what exactly it was and where they could catch it. As 
the Gold and Silver versions had yet to gain sufficient coverage to be 
widely known about, many people couldn't comprehend that Ho-Oh and the other 
newly-introduced Pokemon would be found in sequels rather than Red and Blue. 
After all, Americans had only just been introduced to the games, so they had 
no reason to expect sequels. In reaction to that, players simply assumed 
that Ho-Oh was hidden somewhere in the games and needed only be found.

Since Ho-Oh wasn't actually in the games, and with no official information 
on it that Americans could readily find, people began to develop theories to 
try to explain what sort of Pokemon it might be. The most popular of these 
theories was that Ho-Oh was some sort of hidden "fourth" legendary bird 
alongside Articuno, Zapdos, and Moltres.
Furthering this "legendary bird" presumption, Ho-Oh's golden and red 
appearance led many to believe that it was a Fire/Flying or Psychic/Flying 
evolution of Moltres. This connection to Moltres, however, was not very 
widespread. Ho-Oh being presumed to be an evolution of Moltres was likely 
simply the rationale for why there would be another Fire-type "legendary 

Other than its status as a rumored "fourth" legendary bird, Ho-Oh had one 
other common belief associated with it. In many references to the Pokemon, 
people would offer the possibility that "Houou" could be found in the Green 
Version of the Pokemon games. The Green version of Pokemon had already been 
rumored to hold many secrets left out of the American versions, so including 
Ho-Oh among them was a simple enough presumption. This idea would also 
likely have been fueled by the retrospective consideration people gave to 
Ho-Oh after they realized it wasn't in Red and Blue. Again, Gold and Silver 
was far over the horizon and largely unknown by everyone... But the Green 
version had already become popular as the "lost" third game to Red and Blue 
(this was before Yellow), so it was perfectly reasonable for people to place 
Ho-Oh there.

As time went on and coverage of Gold and Silver began to become commonplace 
in publications, new images of Ho-Oh began to be seen. For the longest time 
the only visualization people had of the Pokemon was its short appearance in 
the first episode of the anime, which would only have been seen once by most 
people as the series had yet to reach a point of re-runs. It was now that 
people could finally put an image the Pokemon they'd long speculated on.
Any information of Ho-Oh on a fansite was bound to have one of two images: 
the "in-flight" image as seen to the left, or the official artwork as seen 
above. The first image, of Ho-Oh flying, is of questionable origin. The 
coloring suggests it may have been fanwork, or a re-coloring of something 
official. It was less widespread than the other image, though it could 
certainly be seen on a casual search.

The other, official artwork, was mostly a scan taken from its printing in 
the Nintendo Power magazine. While its possible the image or another version 
of it could have been taken from the Pokemon.Com website or a Japanese site, 
many instances of the image include a Nintendo Power watermark or other 
indicating information. At the very least, the image was taken from Nintendo 
Power's website.

In the end, Ho-Oh's position as the PokeGod "Houou" is one of the more rich 
histories. While it didn't have as many codes or popularity as some of the 
other PokeGods, it did have a mythology that rivaled even those of Mew or 

Ho-Oh was the first "new" Pokemon many people saw. It was known and rumored 
even before Mew. Its status as the first new Pokemon is often overlooked by 
people today, with many not

realizing that it helped foster the PokeGod phenomenon nearly as much as 
Mew. Both were instrumental in creating the sense of mystery and "something 
hidden" that made Pokemon so popular. Because of this, it's fair to say that 
Ho-Oh is one of the most important Pokemon of the Red and Blue era, whether 
related to the PokeGod phenomenon or the franchise itself.


"Bruno" was a PokeGod with very few references. It had one main code, which 
could usually be found buried on one of the main lists found on nearly every 
site offering information on the PokeGods. It was just one code of many, 
copied-and-pasted word-for-word along with the rest of the list and quite 
easily forgotten in favor of the Gameshark codes promising more relevant 
PokeGods in the fan's hierarchy. In fact, Bruno would most likely have been 
categorized and unmentioned under the "Seemingly fabricated PokeGods" 
section, had it not been for one thing: latter-day references to the 
seemingly- trivial PokeGod "correcting" previous code-spreaders on misnaming 
it. And what was the correct name? Why, "Buru", of course!
While the name may not mean much to a modern Pokemon fan, it was at the time 
the only name available for the recently-announced Snubbull. It seems Buru, 
being the romaji translation for Snubbull's Japanese name, had somehow been 
corrupted into "Bruno", and evolved a code that slipped under the radar.

Before going further, we should take a look at the actual code for obtaining 
Bruno. It went as follows:

Bruno: This is a weird one.
Go to the unknown dungeon and swim around the right of it. Use the item 
finder and it will say There is an item nearby. Swim around pressing A and 
you find a note in a bottle although it will just say Bottle. Take it to 
Prof. oak and he'll read the note to you. It says something like "The unkown 
dungeon has many secrets but you haven't found them all until you see a dog. 
"Then go back to the unknown dungeon with 5 of the pokegods. It doesn't 
matter which ones just five. Go to the spot where Mewtwo was and you see a 
boulder. Use strenght on it and a staircase will show up. Once you get down 
there you'll see 6 platforms all with a pokemon on it, one of them is a 
bruno. It's position is always different, and if you don't find Bruno on the 
first try they'll all run away. But you can go upstairs and go back down to 
give it a try.

The most notable aspect of this code is the mention of a "dog". Considering 
Snubbull is based on a bulldog and easily resembles a dog, this is our first 
clue that "Bruno" was Snubbull all along. The later corrections and updates 
of the PokeGods name only confirms it.

Moving on, there are other indications of Bruno's connection to Snubbull 
that can be found. While the above code was the most widely-seen method for 
obtaining a Snubbull (due to its inclusion in the spread list), there do 
exist several other codes that are more obscure. Most of them are only found 
on a single site or handful at best. While variations and alternatives of a 
main code to obtain a particular PokeGod were common, Snubbull's gallery of 
codes is notably different in that you can more easily chart at which point 
they most likely were created. This information can be inferred because 
nearly each code uses a different name for Snubbull, revealing the PokeGod's 
name being updated and adapted to a new code with each new update on the 
actual Pokemon.

Other than the main code seen above, there existed two other codes for 
Snubbull using the name "Bruno". One offered a species number (#635), while 
the other simply suggested one could be obtained by evolving a Growlithe 
with a Water Stone. Which Bruno code existed before the others is impossible 
to tell, though the Growlithe-variation is most likely to be the last due to 
only being found on one site with the only other reference being one of the 
final wave PokeGod compilation lists.
Another Snubbull code was an elaborate method of trading between a Japanese 
Yellow version and an American Blue version which would result in a box 
glitch that gave you a "Buru". Due to the name, it's likely this was the 
next code in the series.

Finally, what appears to be the final code for obtaining a Snubble actually 
used the official English name, albeit misspelled. "Snubble" (sic) could be 
obtained via the same code for obtaining a Gobritrog; in fact, the two codes 
are one in the same, with the only differences being Snubbull's name 
switched with Goblitrog's and some text added. It is unknown why a random 
code was cherry-picked and modified in this way, when it would have made far 
more sense to simply modify the already-existent "Bruno" code, but the 
presence of the official English name (albeit misspelled) at least suggests 
it was a fairly-late addition to the plethora of codes found on the 
Internet; a possibility further suggested by the modified code being found 
on only one site and unspread.

On a final note, some details of the Bruno code perhaps coincidentally 
resemble the actual event of the three Legendary Beasts encountered in the 
Gold and Silver versions, where the player drops down into a lower level 
where the Beasts reside on three platforms and will flee if approached. At 
the time, the Beasts were commonly believed to be dogs. While this may be a 
coincidence, the proximity to Gold and Silver's release may suggest yet 
another corruption of official Japanese information; in this case, someone 
may have played the Japanese game and adapted the event to the popular 
PokeGod rumors still in full-swing in the United States, where Gold and 
Silver were still largely unknown.


What commonly became known as "Mewthree" seemed to be based on the incorrect 
assumption that images of Mewtwo wearing armor from the first movie were not 
Mewtwo, but (in most cases) an evolution called "Mewthree". These rumors 
started before the movie was shown or even announced in America, people 
having come across the pictures from Japanese websites, or reposted on 
American sites with little to no context given. Taking this into 
consideration it's easy to see how someone's imagination could run wild.
	 Even after the movie's release, however, the idea of there being an 
evolution of Mewtwo remained strong. Fans who had seen the movie would 
be quick to point out that the armored Mewtwo was the same Pokemon, but 
there were also people who chose to use the name when referring to the 
armored version even when they knew very well it was the same Pokemon. 
(something which continues to this day)
All this aside, the codes kept getting circulated and "Mewthree" kept 
getting mentioned.

One reason probably being that the actual pictures became less circulated 
than the idea of there being a "Mewthree", regardless of what it looked 
like. It was also much quicker and easier to simply copy and paste a code 
(as evidenced by lack of spacing in many of them) than to also copy images 
or other things that went along with it. In short, the name was mostly 
associated with the armored Mewtwo, but not always.

Glitch and Missingno-like Pokemon

There was a particular list of gameshark codes commonly being circulated 
which claimed to be codes for the Pokegods. The Pokemon obtained through 
these codes are actually different types of MissingNo, or "glitch Pokemon". 
For example, the Pokegod, "Mysterio" or "Millenium" is actually the glitch 
Pokemon "M" (also called "M block").

A contributing factor to this could be the fact that there are MissingNo. 
that have Kabutops fossil, Aerodactyl fossil and un-ID'ed "GHOST" sprites. 
Similarly to M, some of the other pokegods were different "missing number" 
Pokemon which take up slots in the programming but are not named "MissingNo".

Pokemon in this category include:


5.  list of all pokemon items

Acro Bike

Gives you the ability to hop up steep steps and narrow bridges, by holding 
down the "B" Button and moving the arrow key in the direction you want to hop.

Mauville City; "Rydel's Cycles"


Amulet Coin

Doubles the money you receive in battles if the Pokekom holding the item 

Littleroot Town; Speak to mother after defeating Norman in Petalburg City



Cures a Pokemon from its Poison Condition

Pokemon Marts throughout Houen / Lilycove Dept. Store



Wakes your pokemon from a sleep condition

Pokemon Marts throughout Houen / Lilycove Dept. Store


Big Pearl

Sells for a high price

Shoal Cave, etc. / Wild Pokemon


Black Belt

Increases the attack power of Fighting-Types

Route 115, after the 5th battle with Blackbelt: Nob.


Black Flute

Repels weak Pokemon

Route 113; 1,000 Steps of walking in the Volcanic Ash


Black Glasses

Increases the attack power of Dark-Types.

Route 116


Blue Flute

Wakes Pokemon with a Sleep Condition

Route 113; 250 Steps of walking in the volcanic Ash


Blue Orb

Contains ancient energy (Pokemon Sapphire Version only)



Blue Scarf

Raises Beauty Condition during Pokemon Contests

Slateport City; Pokemon Fan Club and 1st Pokemon in your party must have the 
condition that reflects on the color of the Scarf you will recieve


Blue Shard

Exchange for Water Stone from Diving Treasure Hunter on Route 124

Route 124 or found / Wild Pokemon


Bread Mail

Has image of the pokemon holding it

Trick House; Eight Maze


Bright Powder

Lowers opponent's Accuracy

Battle Tower; 6th Victory and on


Burn Heal

Heals the Burn Condition of your pokemon

Verdanturf Town / Lavardige Town / Lilycove Dept. Store / Jaggad Pass



Permanently Raises Special Attack

Lilycove Dept. Store / Route 123, as well as various other routes / 
Slateport City; In the Shop Areas



Permanently Raises Speed

Lilycove Dept. Store / Route 121, as well as various other routes / 
Slateport City; In the Shop Areas


Claw Fossil

Resurrects Anorith at the Devon Corporation

Route 111 (Sandstorm Area); Most Northern-Eastern part in the Sandstorm



Increases the Attack Power of Fire-Types

Lavaridge Town


Choice Band

Multiplies move power used first by 1.5; can't use other moves

Battle Tower; 6th Victory and on


Cleanse Tag

Repels Wild Pokemon

Mt.Pyre; First Floor from the lady standing in the North Eastern Corner


Coin Case

Holds coins for the Mauville Game Corner

Mauville City; Trade the Women you see in the first house coming to Mauville 
City from Route 110 Harbor Mail, and in turn she will give you the Coin Case


Contest Pass

Allows you to enter Pokemon Contests

Verdanturf Town



Doubles Clamperl's Special Defense, evolves it during trade, as well

Slateport City; Capt. Stern will give you either the Deepseascale or the 
Deepseatooth after you give him the Scanner which is found in the Abandoned 



Doubles Clamperl's Special Attack, evolves it during trade, as well

Slateport City; Capt. Stern will give you either the Deepseascale or the 
Deepseatooth after you give him the Scanner which is found in the Abandoned 


Devon Goods

Are manufactured for Capt. Stern by the Devon Corporation

Rusturf Tunnel


Devon Scope

Allows you to find invisible Pokemon

Route 120; Talk to Steven standing on the Middle of the Bridge on Route 120 
for him to give you the Devon Scope


Dive Ball

Better against Pokemon on the Ocean Floor Mossdeep City, Abandoned Ship

Mossdeep City / Abandoned Ship


Dire. Hit

Increases Chance of a critical hit for one battle

Mauville City / Fallarbor Town / Lilycove Dept. Store / Route 110


Dragon Fang

Increases the Attack Power of Dragon-Types

Meteor Falls (After 5th Battle with Dragon Tamer Nicolas)


Dragon Scale

Evolves Seadra during Trade Wild Pokemon

Wild Pokemon



Restores 10 PP to all Attacks

Routes 119 and 123 / Sootopolis City; In Sootopolis, go to the house right 
above the Pokemon Center, and settle the dispute between the brothers to win 
the Elixr


Energy Powder

Tastes bitter, but restores 50 HP

Lavaridge Town; Herbal Shop


Energy Root

Tastes bitter, but restores 200 HP

Lavaridge Town; Herbal Shop


Escape Rope

Provides a  quick escape from caves

Pokemon Marts / Lilycove Dept. Store / Granite Cave, etc.



Restores 10 PP to one Attack

Petalburg City / Petalburg Woods / Routes 113 and 116



Prevents your pokemon from evolving when held

Wild Geodude or Gravelar / Granite Cave


Exp. Share

Spreads experience earned to other pokemon

Rustboro City / Lilycove Dept. Store


Fire Stone

Evolves Specific Fire-Type Pokemon

Route 124; Exchange the Red Shard to the Diving Treasure Hunter / Fiery 
Path; After getting strenght


Fluffy Tail

Provides escape from battle with Wild Pokemon

Verdanturf Town / Lilycove Dept. Store


Focus Band

Occasionally prevents a pokemon from fainting

Shoal Cave; Talking to a man deep within Shoal Cave


Fresh Water

Restores 50 HP

Lilycove Dept. Store


Full Heal

Cures all status conditions

Pokemon Mart / Lilycove Dept. Store / Routes 118, 119, and 120


Full Restore

Cures all status conditions and restores all HP

Ever Grande City / Victory Road


Glitter Mail

Has Pikachu printed on it

Fortree City (Located on traded pokemon) / Trick House; Sixth Maze



Allows you to enter the Sandstorm on Route 111

Lavaridge Town after you beat Flannery


Good Rod

Fishes for more pokemon than the Old Rod

Route 118


Great Ball

Catches Pokemon better than a PokeBall

Pokemon Mart / Lilycove Dept. Store / Routes 115, and 117


Green Scarf

Raises Clever Condition during Pokemon Contests

Slateport City; Pokemon Fan Club and 1st Pokemon in your party must have the 
condition that reflects on the color of the Scarf you will recieve


Green Shard

Exchange for Leaf Stone from Diving Treasure Hunter on Route 124

Routes 126 / Wild Relicanth


Guard Spec.

Guards against Special Attacks for one battle

Mauville City / Fallarbor Town / Lilycove Dept. Store / Route 103


Harbor Mail

Has Wingull Printed on it

Slateport City / Abandoned Ship / Trick House; Second Maze


Hard Stone

Increases the Attack Power of Rock-Types

Wild Aron, Lairon / Trick House; Pass through the Third Maze


Heal Powder

Cures all status conditions, but tastes bitter

Lavaridge Town; Herbal Shop


Heart Scale

Give to move tutor for him to re-teach a pokemon a forgotten move

Wild Pokemon such as Luvdisc



Raises maximum HP permanently

Slateport City / Lilycove Dept. Store / Routes 111, 116, etc.


Hyper Potion

Restores 200 HP

Pokemon Mart / Lilycove Dept. Store / Routes 118, 119, 120


Ice Heal

Heals a Pokemon's Ice Condition

Verdanturf Town / Lilycove Dept. Store, Shoal Cave



Raises the Defense of a Pokemon permanently

Lilycove Dept. Store / Routes 105, 115, and 126 / Slateport City; In the 
Shop Areas



Detects hidden Items

Route 10


King's Rock

May cause flinching when oppenet is hit

Wild Hariyama / Mossdeep City; Boy standing near Steven's House


Lava Cookie

Cures any status condition

Mt. Chimney


Lax Incense

Lowers oppenet's accuracy, also encourages the production of an egg from 
Wobbuffet to hatch into a Wynaut while in Day Care

Mt. Pyre; Fifth Floor


Leaf Stone

Evolves specicif Pokemon

Fiery Path / Route 124; Exchange the Green Shard to the Diving Treasure Man



Restores HP gradually during battle

Battle Tower; 6th Victory and on



Restores 80 HP

Lilycove Dept. Store



Is a letter needed to be delivered to Steven

Rustboro City; In the Devon Corporation



Doubles Pikachu's Special Attack

Wild Pokemon


Mach Bike

Allows you to ride up steep slopes and travel faster while riding

Mauville City; "Rydel's Cycles"


Macho Brace

Grows stats better for the Pokemon holding this item when it gains a new 
level, but halves speed

Route 111; Defeat the Winstrate Family



Increases the Attack power of Electric-Types

Trick House; Pass through the Sixth Maze


Master Ball

Catches a Pokemon without fail

Lilycove Dept. Store; Match every number in the lottery /  Team's Hideout


Max Elixir

Restores all PP to all moves

Team's Hideout / Victory Road


Max Ether

Restores all PP to one move

Rusturf Tunnel / Mt.Pyre / Route 113


Max Potion

Restores all HP

Lilycove Dept. Store / Sootopolis City / Ever Grande City / Mt.Pyre


Max Repel

Repels weak Pokemon for 250 Steps

Pokemon Marts / Lilycove Dept. Store


Max Revive

Revives a fainted pokemon and then restores all of its PP and HP

Lilycove Dept. Store / Petalburg City; Surf up through the northern pond / 
Safari Zone


Mental Herb

Prevents your pokemon from becoming attracted to the Oppenet's Pokemon

Fortree City; Return the boy's Wingull back to him to receive Mental Herb


Mech Mail

Has Magnemite Printed on it

Lilycove Dept. Store / Trick House; Fourth Maze


Metal Coat

Increases the Atack Power of Steel-Types

Wild Pokemon



Contains Cosmic Power

Mt. Chimney; Defeat the Team Aqua/Magma Leader


Miracle Seed

Increases the Attack Power of Grass-Types

Petalburg Woods; Talk to the girl in the north-eastern most part of the woods


Moon Stone

Evolves Specific Pokemon

Meteor Falls / Wild Pokemon


Mystic Water

Increases the Power of Water-Type Attacks

Weather Institute; Attached to the Castform you recieve


Nest Ball

Better against Lower Level Pokemon

Verdanturf Town / Team's Hideout / Route 120


Net Ball

Better at catching Bug-Types and Water-Types

Mossdeep City



Increases the Power of Ice-Type Attacks

Shoal Cave; Deepest area where the ice is on the ground



Sells for a high price

Routes 112, 120, and various other routes / Wild Pokemon


Old Rod

Allows you to fish in the water

Dewford Town; Talk to fisherman near the Dewford Gym


Orange Mail

Has Zigzagoon Printed on it

Petalburg City / Trick House; First Maze


Paralyze Heal

Cures a Pokemon's Paralyze Status

Pokemon Marts / Lilycove Dept. Store / Petalburg Woods / New Mauville



Sells High

Routes 124, 126, and 128 (Only on the Ocean Floor)


Pink Scarf

Raises the Cute condition During Pokemon Contests

Slateport City; Pokemon Fan Club and 1st Pokemon in your party must have the 
condition that reflects on the color of the Scarf you will recieve


Poison Barb

Increases the Power of Poison-Type Attacks

Wild Roselia or Cacnea



The basic ball used to catch pokemon

Pokemon Marts throughout Hoeun / Lilycove Dept. Store / Granite Cave / Route 


Pokeblock Case

Hold the Poke'blocks you made from the Berry Blender

Slateport City; Talk to the little girl in the Pokemon Contese Hall



Restores 20 HP

Pokemon Marts throughout Houen / Lilycove Dept. Store / Routes 102 and 104


PP Max

Raises PP to its maximum upper limit permanently

Trick House; Pass through the Seventh Maze



Raises the PP permanently 

Meteor Falls / Victory Road / Routes 104 and 109


Premier Ball

Catches pokemon the same as a Pokeball, only the Premier has a different 

Given to you when you buy 10 Pokeballs at once



Raises the Attack Stat permanently

Slateport City / Lilycove Dept. Store / Routes 106 and 114


Quick Claw

Increases the chance of Attacking the oppenet first

Rustboro City; Talk to Teacher in the Pokemon Trainer's School / Wild Pokemon


Rare Candy

Raises a Pokemon's Level by 1

Routes 106, 110, 114, 119, 120, 123, and 132 / Trick House; Pass through the 
First Maze


Red Flute

Distrupts a Pokemon's attaraction to the other

Route 113; 500 Steps in the Volcanic Ash


Red Orb

Contains ancient energy (Only available in Pokemon Ruby)



Red Scarf

Raises Cool Condition during Pokemon Contests

Slateport City; Pokemon Fan Club and 1st Pokemon in your party must have the 
condition that reflects on the color of the Scarf you will recieve


Red Shard

Exchange for Fire Stone from Diving Treasure Hunter on Route 124

Route 124 / Wild Pokemon


Repeat Ball

Better against Pokemon already caught

Rustboro City; Only appears in the Mart after you already receive the Repeat 
Ball from the Devon Staff member in Rusturf Tunnel / Route 116



Repels weak Pokemon for 100 Steps

Pokemon Mart/ Lilycove Dept. Store / Granite Cave/ Route 116


Revival Herb

Revives fainted pokemon but tastes very bitter

Lavaridge Town; Herbal Pokemon Shop



Revives a fainted Pokemon and restores ½ of its HP

Pokemon Marts / Lilycove Dept. Store / Abandoned Ship / Route 117


RM 1 Key

Must have to unlock Room 1 on the Abandoned Ship

Abandoned Ship; After diving and then emerging, RM1 Key will be located in 
the room on the very right facing frontwards


RM 2 Key

Must have to unlock Room 2 on the Abandoned Ship

Abandoned Ship; After diving and then emerging, RM 2 Key will be located in 
the room in the middle facing the back


RM 4 Key

Must have to unlock Room 4 on the Abandoned Ship

Abandoned Ship; After diving and then emerging, RM 4 Key will be located in 
the room on the very left facing frontwards


RM 6 Key

Must have to unlock Room 6 on the Abandoned Ship

Abandoned Ship; After diving and then emerging, RM 6 Key will be located in 
the room on the very left facing the back


Root Fossil

Resurrects Lileep at the Devon Corporation

Route 111 (Sandstorm Area); Most Northern-Eastern part in the Sandstorm


Safari Ball

Used to only catch Pokemon In the Safari Zone (Quantity: 30)

Safari Zone Entrance Building



Can be exchanged to Capt. Stern for the Deepseatooth or the Deepseascale

Abandoned Ship; After Diving then emerging, the Scanner will be found in the 
central room facing frontwards, but the door will not be unlocked until you 
find the key to unlock it in the rooms next to it or behind it.


Scope Lens

Increases the chances of your Pokemon hitting a Critical Hit

Battle Tower; 6th Victory and on


Sea Incense

Increases the Power of Water-Type Attacks; also encourages the production of 
an egg from Maril to hatch into a Azuril while in Day Care

Mt.Pyre; Fourth Floor


Shadow Mail

Has Duskull printed on it

Sootopolis City / Trick House; Third Maze


Sharp Beak

Increases the power of Flying-Type Attacks

Wild Pokemon


Shell Bell

Restores HP by 1/8 of Damage to the oppenet

Shoal Cave; Exchange 4 Shoal Salts and 4 Shoal Shells to the first man you 
see in Shoal Cave (near entrance)


Shoal Salt

Give four of these and four Shoal Shells to the Shoal Cave Man to get the 
Shell bell

Shoal Cave


Shoal Shell

Give four of these and four Shoal Salts to the Shoal Cave Man to get the 
Shell bell

Shoal Cave


Silk Scarf

Increases the Power of Normal-Type Attacks

Dewford Town; House located on the Right Side of the Pokemon Center


Silver Powder

Increases the Power of Bug-Types

Route 120; After 5th battle with Bug Maniac: Brandon


Smoke Ball

Allows escape from wild Pokemon

Wild Pokemon / Trick House


Soda Pop

Restores 60 HP

Lilycove Dept. Store / Route 109


Soft Sand

Increases the Power of Ground-Type Attacks

Wild Pokemon / Route109


Soot Sack

Gathers Volcanic Ashes while walking in the Ash covered fields (

Route 113; Glass Workshop


Soothe Bell

Speeds the development of a Pokemon's Friendship towards its Trainer

Slateport City; Pokemon Fan Club and if the first pokemon in your party 
likes you enough you will receive the Soothe Bell


Spell Tag

Increases the Power of Ghost-Type Attacks

Wild Duskull, Dusclops


S.S Ticket

Lets you ride on the S.S Tidal

Littleroot Town; After defeating the Elite 4, come to your house to receive 
the S.S. Ticket from your dad



Sells High

Routes 111 / Wild Pokemon



Sells High

Route 133 / Wild Pokemon


Storage Key

Used to enter the Storage Room on the Abandoned Ship

Abandoned Ship


Sun Stone

Evolves Specific Pokemon

Wild Pokemon / Mossdeep City; Talk to the man on the first floor to receive 
the Sun Stone


Super Potion

Restores 50 HP

Pokemon Marts / Lilycove Dept. Store / Route 115


Super Repel

Repels Weak Pokemon for 200 Steps

Pokemon Marts / Lilycove Dept. Store / Routes 113, and 119 / Mt.Pyre; Third 


Super Rod

Fishes for more pokemon than the Good Rod and the Old Rod

Mossdeep City; Go to the house behind the Mossdeep Space Center and talk to 
the Fisherman



Evolves Specific Pokemon

New Mauville / Route Route 124; Exchange the Yellow Shard to the Diving 
Treasure Hunter


Timer Ball

Better success at catching the wild pokemon as the battle grows longer and 

Rustboro City; Only appears in the Mart after you already receive the Repeat 
Ball from the Devon Staff member in Rusturf Tunnel / Trick House; Must pass 
through Maze 2


Tiny Mushroom

Sells Low

Petalburg Woods


Tropic Mail

Has a Bellossom Printed on it

Pacifidlog Town / Trick House; Seventh Maze



Catches Pokemon better than a Greatball

Pokemon Marts / Lilycove Dept. Store / Route 123, as well as various other 


Underground Key

Used to enter New Mauville

Mauville City; After you have received Surf and the Balance Badge, meet 
Wattson outside the Mauville City Gym.


Wailmer Pail

Used to water Berry plants to encourage berry growth

Route 104; Flower Shop


Wave Mail

Has a Wailmer printed on it

Lilycove Dept. Store / Trick House; Second Maze


Water Stone

Evolves Specific Pokemon

Abandoned Ship / Route 124; Exchange the Blue Shard to the Diving Treasure 


White Flute

Allows you to encounter wild pokemon more frequently

Route 113; 1,000 Steps in the Volcanic Ash


White Herb

Cures any status condition

Route 104; Right next to the Flower Shop


Wood Mail

Has a Slakoth printed on it

Fortree City / Trick House; Third Maze


X Accuracy

Increases Accuracy for only one battle

Mauville City / Lilycove Dept. Store / Route104


X Attack

Increases the Attack for only one battle

Pokemon Mart / Lilycove Dept. Store


X Defend

Increases the defense for only one battle

Pokemon Mart / Lilycove Dept. Store


X Special

Raises the Special Attack for only one battle

Pokemon Mart / Lilycove Dept. Store / Route 116


X Speed

Increases the Speed for only one battle

Pokemon Mart / Lilycove Dept. Store


Yellow Flute

Cures a Pokemon's Confuse Condition

Route 113; 500 Steps in the Volcanic Ash


Yellow Scarf

Raises the Tough Condition during Pokemon Contests

Slateport City; Pokemon Fan Club and 1st Pokemon in your party must have the 
condition that reflects on the color of the Scarf you will recieve


Yellow Shard

Exchange for the Thunderstone from the Diving Treasure Hunter on Route 124

Route 124 / Wild Pokemon



Rasies Special Defense permanently

Slateport City / Lilycove Dept. Store / Route 119, 127, and various other