[edit] Background

In PixelJunk #4, players pilot a subterranean exploration vehicle to explore the interior of diverse cave-like complexes. The player must affect the surrounding and dynamic terrain to progress. The goal is to safely navigate through each vivid stage and rescue survivors scattered about the cavernous environment. Each stage is in-effect a flow simulation whereby the player attempts to control various types of liquid (water, magma, etc) and solid matter (rock, earth) either by destroying it, manipulating it or moving it. These dynamic fluid effects are at the heart of the game’s visuals.

[edit] Gameplay

Strategy is paramount in PixelJunk #4. The piloted craft is susceptible to extremes of heat, so the player must be careful about the craft’s proximity to magma. If the craft becomes too hot, the player can regain a comfortable temperature by plunging into the nearest water source. Additionally, each stage presents a puzzle scenario for the player to solve in order to safely rescue as many survivors as possible. Both environmental elements and enemies, including Bosses, will attempt to hamper the player’s progress.

[edit] Features

  • Distinctive Visuals and Music - Features several unique stages with stylishly designed graphics and original music.
  • Fluid Dynamics and Effects - The dynamic rendition of water, magma and other substances is the visual centerpiece in PixelJunk #4.
  • Stages as Puzzles - Players attempt to change the terrain and environment around them to progress. It often takes strategy, planning and old-fashioned trial and error to succeed.
  • Online Rankings and YouTube Uploading - Share your scores and game footage with the world
  • Rumble Support - Feel the effects when the craft bumps into the cavern's wall.
  • Remote Play - Supports Remote Play for PSP® system.
  • Trophy Support - PixelJunk #4 will fully support PlayStation Trophies

Forum Posts


PlayStation Plus in June adds second PlayStation 4 game, Terraria for Vita and NBA 2K14 for PS3

Sony: "Fine, you want more free games? Have some more free games"

May 29, 2014, by Rory Young | 8 comments
Q-Games shows off PixelJunk 4am phat beats, unique style at Super7 Event

A unique spin on music synthesizing games

Mar 13, 2012, by Susan Schreck | 0 comments
December 2009 biggest month ever for PlayStation Network

Squall, Cloud and the Pixeljunk posse rise to the top

Jan 14, 2010, by Jim Hargreaves | 0 comments

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May 01, 09 10:10pm
added 10 new screenshots
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Release Dates
  • North America: Dec 10, 2009
  • Japan: Dec 24, 2009
  • Europe: Dec 10, 2009
Collections Summary
9 own | 2 want | 3 completed