Ninja Gaiden III follows Ryu as he is recruited by the Japanese Self-Defence Force to fight a terrorist group that is threatening the country; the fight takes him to various places around the world as he fights to stop the terrorist organisation and to also save himself from the curse that was placed on him.
Ninja Gaiden III is the third addition to the Ninja Gaiden series and an updated version titled Ninja Gaiden 3: Razor's Edge was released later in the same year of the original release; both versions were released in 2012. The games were both developed by Team Ninja however they had different publishers..
 Game Play
Like the previous games in the series, Ninja Gaiden III is a hack and slash action-adventure game however it does feature some new game mechanics and received a few changes to enhance features from previous games.
Ryu fights with a sword called a Kunai and various changes have been made to the combat system; the new Kunai Climb feature allows Ryu to climb onto certain walls by using his Kunai, this can be used to attack enemies from above by dropping down on them. Stealth is also an option as Ryu is now able to sneak up on an enemy and kill them with a single strike which does not alert other enemies in the vicinity automatically.
The Reverse Wind Technique from previous games was removed and replaced with a new slide maneuver which the player uses to get through small passages, under obstacles and also as a method of attacking enemies. Along with this, the Ultimate Technique has changed to suit Ryu's cursed arm; the technique is called the “Grip of Murder” which becomes available once the player has killed a specific number of enemies, once the number is reached his arm glows red and the player can unleash the devastating attack.
Enemies speak while fighting against Ryu and do not die quickly; in this game they are no longer dismembered or are decapitated in fight, instead they 'suffer' and scream when injured while also bleeding and can become weak when injured.
A new cinematic trick also debuted in this game; the “Steel on Bone” cinematic allows players to cut through the body during a slow-motion sequence. The battle HUD now only appears when Ryu is engaged in battle, it fades out after the battle is finished. At certain points in the game a Falcon will appear; the game saves at this point and Ryu is healed to full health if needed also.
The Muramasa store seen in previous games is no longer in the game and the player receives new swords over the course of the game instead. He also has a shuriken and a high tech bow; the arrows for the bow improve as the game progresses and both of the projectile weapons have limited ammo.
Ryu only has access to one Ninpo that transforms him into a giant dragon; this can only be activated by defeating enough enemies to fill up the bar located beneath the health bar. When the ability is activated it kills all on screen enemies at once and also restores Ryu's health.
There are multiplayer modes for the game which allows the player to have access to other Ninpo also; the competitive deathmatch mode allows up to 8 players in one session who are split into two teams, the goals is to kill the other team however players can also betray their team. The co-op mode allows players to beat tasks and objectives together however these tasks can also be completed solo. Completing the tasks provides Karma which is used to increase the players level and it's also possible to customize the online multiplayer avatar called a 'Ninja'.
Multiplayer – Play co-op with a friend and in team based battles
Character progression – Level up and unlock new weapons in the online mode
Cinematic kills – Cut through the body of an enemy in slow motion with Steel on Bone
 Players Liked
- The graphics
- The balanced controls
- Fast paced battles
 Players didn't like
- Only one sword
- Stages are too linear
- Story is not well detailed
 Hardware Info
Ninja Gaiden III is available on Playstation 3 and Xbox 360.
The Playstation 3 version is compatible with the Playstation Move hardware which allows players to control the sword through the device.