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Nintendo Wiimote officially aims for 1:1 motion sensing
Leo Chan - Monday, July 14th, 2008 | 10:03AM (PT)


Wiimote to be more than just point and waggle now, hopefully?

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Before specifics of Nintendo's Wii were finally clarified before its original launch, the console's motion sensing would be a subject of debate and anticipation.  The Wiimote offered the possibility of realtime tracking of player's motions, in addition to expected "pointing" and "shaking" (gesture reading).  As it turned out, only the final two features would be fully realized in the Wiimote, though it was believed that developers could incorporate something close to 1:1 motion sensing if they tried really hard.  In any case, this will soon change with a very intriguing new solution.

Nintendo itself announces the "Wii MotionPlus", a peripheral which attaches to the bottom of the Wiimote.  The Wii MotionPlus theoretically allows for "true 1:1 response" in motion sensing, assuming the software is designed to take advantage of the feature in the first place.  Combined with the Wiimote's built-in accelerometer and the console's sensor bar, the attachment supposedly brings us closer to motion sensing in a 3D space; the Wiimote will better interpret realtime movements of the player's arms and hands, instead of relying only on gestures.

In other words, the Wiimote might be on its way to being more than a glorified air mouse for consoles.  Admittedly, it's hard to envision an add-on suddenly opening the doors to "true" 1:1 motion sensing on the Wii, or any games console at the moment.  The MSRP (not yet announced at time of writing) could give us a better idea of what level of tech is being offered.  It remains to be seen if developers are up to the challenge of adapting 1:1 motion sensing for their Wii games, but there are additional challenges that this feature faces outside of the realm of games production as well.  Remember all the folks who injured themselves and/or incurred property damage with the Wiimote while playing Wii Sports because they were too closely mimicking the actions required of the actual sports during gameplay?


Aww, the Wii MotionPlus attachment even has its own jacket to match the Wiimote's.

Source: Nintendo

Alternate Source: GameGrep

Section: Console Games, Nintendo Consoles

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Comments:

July 14th, 2008 12:32PM(PT)
OmegaFury
Yeah. The Wiimote did not require too specific movements to do something >.> When you swung a sword, you only had to move the Wiimote slightly, instead of a full range of motion.
July 14th, 2008 1:14PM(PT)
tallteen86
Interesting, though it sucks that a peripheral is necessary for this shortcut.

Still, if it is cheap enough, and enough games support this, I can see it taking off well enough....
July 14th, 2008 1:21PM(PT)
Gussimotto
I can imagine it now: a first person Star Wars lightsaber dueling game.
July 14th, 2008 4:15PM(PT)
sonyandnintendorule
hell yeah! although from what i‘ve seen there isnt any space to connect the nunchuck
July 14th, 2008 5:00PM(PT)
DeathMonkey
Really? I figured they would have it so you connect the nunchuck onto this new piece. Well I'm hoping this works out well as it could make sword fighting much better on the Wii.
July 15th, 2008 8:58AM(PT)
OmegaFury
Hell yeah, DeathMonkey. Remember Red Steal? *shudders*

- This news story is archived and is closed to new comments now -

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