Has casual gaming ruined us all?
Instead of starving myself by playing GTA IV for hours on end, I'm bringing you editorial news regarding the Rockstar's newest title because my 360 suffered hardware failure (it wasn't RRoD).
Your sympathies aside, it came to my attention that the game is receiving criticism from some gaming communities. No, this isn't wrong because no game is perfect, but the basis for criticism should be sound. There are those who have complained that the game is boring. Go ahead, hit up Google with "boring" and "GTA IV" as key search words, then click a few links to read about it.
Boring? Because it's not Halo and doesn't throw you into an ongoing war within the first 5 minutes? Don't get me wrong, I did enjoy the Halo series, but I also recognize how unsatisfying it and many other recent video game hits are.
Just because a game doesn't smack you with a gunfight as soon as it loads or can't be beaten with a speed run in 4 hours does not mean it costitutes as boring.
In an interview with New York Magazine, which was briefly covered by Neoseeker earlier this week, Houser expressed his feelings toward this affliction of A.D.D. inspired genre of casual gaming:
"Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking...We're hopefully going to prove that there's also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies."
Houser sounds sure of himself, and his confidence borders on obnoxious. But the man has the right to be proud of GTA IV because it tries to be more than just a game by crossing into cinema. There is great care put into the mechanics, reminding us that it bears the core of a good video game, and Rockstar effectively harvests all the game's potential. By taking storytelling into consideration, the company has molded an engaging story littered with complex cast that possess unique charms and character flaws. You know, kind of like a novel or a movie with a functional plotline.
Casual gaming is a novel option for those who don't have the time to spare, but it seems that gamers have been spoiled by all these games that barely suffice as a quickie. While titles like Heavenly Sword and Gears of War are impressive in their own right, developers seem to think it's okay to to whip out a campaign mode that won't last you two days while covering it up with multiplayer content -- that's called a "cop-out."
Is it possible that all this is intentional? Perhaps by making games shorter, they can produce more titles, knowing that gamers will drop the cash for it because the last installment was so unsatisfying.
The sad part is that people are buying into it. Gamers would rather throw money away to start a whole collection of games than spend the extra hours on a single title offering a complete package. GTA IV is not a tease. Instead of tossing out mere pieces of interactive eye candy like the current industry trend, Rockstar has baked an entire cake and put it in a nice box for us.
Would you eat a whole cake by yourself in one day? I certainly hope not. Do yourself a favor and enjoy this game one slice at a time.
I still play RPGs and such, though there is no guarantee I'll finish them. I like the longer stories, and slower pace. Though I do like high-action games too. I liked Resistance, at least....
Some people can't have a long game, either because they don't have the time, or just lack patience....
I fear the ADD generation (not necessarily actually have to have ADD/ADHD, just exhibit the qualities) will lead to a market saturated with short crappy games....Only a few longer games will make it (franchise games, like FF, and some lucky new releases)....
Well, at least in the case of the Wii console. That market runs rampant with shoddy games that hope to sell on Wii popularity and buzz words alone...
PS3 and 360 at least, should cater to at least a somewhat more serious breed of gamer...