News articles search results by Leo Chan
Epic throws its support behind Capcom's latest brawler
Capcom will license Epic's Unreal Engine 4 as the development framework for its newly announced Street Fighter V, marking the first time the publisher turns to any version of the Unreal Engine for the series instead of using a custom, inhouse solution as was the case for Street Fighter IV.
It may be disappointing to learn that Street Fighter V will not prove to be a showcase for Capcom's own next-gen "Panta Rhei" engine, but the game joins Tekken 7 and Guilty Gear Xrd in the ring of fighting games that have adopted Epic's Unreal Engine for development purposes. Capcom has certainly make progress with it: producer Yoshinori Ono recently confirmed to Famitsu magazine that production on the PS4 and PC exclusive title is now about twenty percent complete.
Guess amiibos really are that hard to keep in stock
Super Smash Bros. for Wii U would prove to the third best-selling title in the U.S. last month by the NPD Group's reckoning, bested only by Call of Duty: Advanced Warfare and Grand Theft Auto V's fine return to the charts. Nintendo confirms that Super Smash Bros. for Wii U scored nearly 710,000 units in sales during its first 10 days on the market.
What's more, Nintendo is also claiming that sales for its amiibo NFC-enabled figurines are "approximately equal to sales" of Super Smash Bros. for Wii U "so far." According to the console giant, the top three amiibos from the wave one release are:
You'll note that none of these are the amiibos which several retailers, including GameStop, have reason to believe will be discontinued after selling through their initial stock: Marth, Wii Fit Trainer, and Villager. For its part, Nintendo has only offered questionable reassurance that the hard-to-find amiibos may yet return to markets like the U.S., Canada and Latin America "at a later stage."
Call of Duty: Advanced Warfare tops charts, while GTAV returns to the top ten
Despite November witnessing the official launch of several major gaming titles across all platforms, the NPD Group earlier today confirms that industry sales in the U.S. still ended up falling 11 percent year-over-year to $2.41 billion USD. What's more, November 2014 marked the first time since the launch of the PlayStation 4 and Xbox One consoles that hardware sales actually fell ($1.10 billion compared to $1.31 billion in November 2013). On the plus side, monthly software sales didn't suffer from a similarly drastic drop for a change, sliding just one percent year-over-year to $1.09 billion.
Now the part you're probably more interested in: did the Xbox One manage to beat the PS4 in sales last month like Microsoft boasted? While NPD's monthly report card failed to provide unit sales numbers as usual, Microsoft already announced that the Xbox One managed to reclaim the crown for best-selling console hardware in both the U.S. and U.K. during November. The Xbox One will ring in a fine anniversary for the last time it outsold the PS4, assuming the console can keep the momentum through this December. MIcrosoft also confirms that Xbox One software outsold those for the PS4 in November, making for a record-setting month for the number of Xbox Live users.
Call of Duty: Advanced Warfare perhaps predictably topped the industry charts on the software front for November, though interestingly the best-selling platform for Activision's latest CoD entry would prove to be the Xbox 360. Grand Theft Auto V also makes a triumphant return to the NPD software top ten thanks to the high-definition re-release of Rockstar's record-setting game on PS4 and Xbox One, with the PS4 version selling the best.
Nintendo also made a fine showing for itself with no less than three titles on the NPD software top ten. You'll never ever guess what their bestselling game in November was (honest!), but you may be interested to learn that Pokemon Alpha Sapphire was the better selling Generation VI game, outpacing even Ubisoft's Far Cry 4. Guess you can't have too much water in Hoenn after all. Speaking of Ubisoft, Assassin's Creed: Unity still managed to land in ninth place in spite of its technical woes.
Halo: The Master Chief Collection meanwhile barely squeezed into the charts, highlighting another platform exclusive title which managed to make NPD's software top ten.
|1.||Call of Duty: Advanced Warfare||Activision||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|2.||Grand Theft Auto V||Rockstar||PS4 / Xbox One / PS3 / Xbox 360||11/2014|
|3.||Super Smash Bros. for Wii U||Nintendo||Wii U||11/2014|
|4.||Madden NFL 15||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2014|
|5.||Pokémon Alpha Sapphire||Nintendo||3DS||11/2014|
|6.||Far Cry 4||Ubisoft||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|7.||Pokémon Omega Ruby||Nintendo||3DS||11/2014|
|8.||NBA 2K15||2K Games||PS4 / Xbox One / PS3 / Xbox 360 / PC||10/2014|
|9.||Assassin's Creed: Unity||Ubisoft||PS4 / Xbox One / PC||11/2014|
|10.||Halo: The Master Chief Collection||Microsoft Game Studios||Xbox One||11/2014|
Lawsuits across four regions terminated as a result of reaching settlement
Philips Electronics confirms it is no longer embroiled in a patent infringement dispute with Nintendo over the motion and gesture-tracking tech in the console giant's gaming hardware like the Wii and Wii U. The Danish technology company has reached an agreement with Nintendo today where both companies will henceforth cross license each other's patent portfolios.
While Philips did not reveal any financial details concerning its settlement, the company will drop patent infringement proceedings against Nintendo not only in Britain where it had already won its patent infringement case back in June, but Germany, France, and the U.S. as well. Indeed, this represents all four jurisdictions where Philips had previously filed complaints against Nintendo.
Not quite Pokemon X & Y's levels, but Europe hasn't hit the new Hoenn train... yet
In case there was any doubt at this point in Pokemon's life, Pokemon Omega Ruby and Alpha Sapphire sold pretty darn well right out of the gates. Nintendo confirms that Game Freak's latest pair of Pokemon titles for the 3DS achieved sales of over 3 million units across the U.S., Japan, Australia and South Korea.
Japanese sales accounted for roughly half the combined total at 1,534,593 units, with the three global regions making up the current remainder over the course of three days (Nov. 21st to 23rd). Pokemon Omega Ruby and Alpha Sapphire are officially the fourth set of 3DS titles that scored launch weekend sales of over one million units in Japan, joining the esteemed ranks of Monster Hunter 4, Monster Hunter 4 Ultimate, and... Pokemon X and Y.
Pokemon Omega Ruby and Alpha Sapphire's launch weekend sales unfortunately didn't quite reach the record-setting levels of Pokemon X and Y back when they hit last year, but it's worth noting that this year's flagship Pokemon entries have yet to launch in Europe.
Take a walk through Final Fantasy XV's neck of the woods in open world gameplay footage, now in 1080p
Square Enix at last releases direct-feed videos of the Final Fantasy XV footage it originally showcased at the Paris Games Week trade fair during late October. These videos won't offer anything new for anyone who already snuck a peek at them elsewhere last month, but they are in next-gen 1080p this time around.
The walkthrough video starts with a another look at Noctis and the lads in their car and magnificent Roen-designed duds, but the party soon disembarks to explore the surroundings on foot for the rest of the (10 minute long) preview. It's an excellent early look at FFXV's detailed environments, which serve as the backdrop for open world gameplay including real time exploration and combat without loading screens.
The tech demo footage (volume one of hopefully lots) meanwhile showcases the tech and capabilities of Square Enix's Luminous Engine used as the foundation for FFXV. This video in particular has a scant few more seconds of battle footage, providing a teaser of things to come. It also has some hairdressing, which is always important in the bold new world of Final Fantasy.
The Evil Within sets a new first-month milestone for survival horror games
There's no spooky Halloween surprise for the gaming indusrty last month, as the NPD Group confirms US retail sales slid less than a single percentage year-over-year to $790.7 million USD. PS4 and Xbox One hardware continue to comprise the bulk of monthly sales in October, growing a whopping 59 percent over the previous year to $273.6 million.
You'll note that it will soon be a year since the PS4 and Xbox One launched in North America, meaning October 2014's report will be the last before both consoles will start getting annual performance comparisons. In the meantime, the PS4 and Xbox One will rest easy knowing they never managed to fall below PS3 and Xbox 360 sales during their first year on the market. Indeed, NPD confirms that the combined first year sales for the PS4 and Xbox One were 70 percent higher than those for the PS3 and 360.
While Sony claims retail hardware sales mastery again for the month of October with the PS4, Microsoft yesterday boasted how the Xbox One has been outselling its next-gen rival for the past two weeks in the US thanks to the console's recent limited-time price cut.
While monthly (physical retail) software sales continued to disappoint by sliding 28 percent to $350.3 million on account of Grand Theft Auto V's continued show-stealing performance at retail last October. That said, NPD's software top ten enjoyed an excellent showing from actual new releases with 2K's NBA 2K15 taking top honors. The 3DS version of Super Smash Bros. has already done Nintendo proud with worldwide sales of 2.8 million units just days after the North American launch, but admittedly the bulk of US sales had already occured during NPD's September reporting period. Meanwhile, The Evil Within's third place finish which has been hailed by NPD as the best first-month showing yet for a survival horror IP (and an all-new one to boot).
|1.||NBA 2K15||2K Games||PS4 / Xbox One / PS3 / Xbox 360 / PC||10/2014|
|2.||Super Smash Bros. for 3DS||Nintendo||3DS||10/2014|
|3.||The Evil Within||Bethesda Softworks||PS4 / Xbox One / PS3 / Xbox 360 / PC||10/2014|
|4.||Borderlands: The Pre-Sequel||2K Games||PS3 / Xbox 360 / PC||10/2014|
|5.||Destiny||Activision||PS4 / Xbox One / PS3 / Xbox 360||09/2014|
|6.||Skylanders: Trap Team||Activision||PS4 / Xbox One / Wii U / PS3 / Xbox 360 / Wii / 3DS||10/2014|
|7.||FIFA 15||Electronic Arts||PS4 / Xbox One / PS3 / Xbox 360 / Wii / Vita / 3DS||09/2014|
|8.||Madden NFL 15||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2014|
|9.||Middle-earth: Shadow of Mordor||Warner Bros. Interactive Entertainment||PS4 / Xbox One / PC||09/2014|
|10.||Minecraft||Microsoft Game Studios / Sony Computer Entertainment||PS4 / PS3 / Xbox 360||05/2014|
Already surpasses combined launch week sales for past three top-sellers this year
Perhaps to little surprise, Call of Duty: Advanced Warfare was the top-selling title in the UK last week. Gfk Chart-Track reports that the latest Sledgehammer-developed entry managed to "convincingly" outperform Call of Duty: Ghosts' week one showing in the process, granting Advanced Warfare the fifth best-selling launch week sales in series history for the UK.
Advanced Warfare's first week sales also represent the best yet for calendar year 2014, outpacing the combined total for the last three title holders (Destiny, Titanfall AND Wolfenstein) by 14 percent. Activision's latest sales chart victory also means FIFA 15's six-week tenure as best-seller in the UK has ended, for now.
|1.||Call of Duty: Advanced Warfare||Activision||PS4 / Xbox One / PS3 / Xbox 360 / PC|
|2.||FIFA 15||EA Sports||PS4 / Xbox One / PS3 / Xbox 360 / PC / Wii / Vita / PSP / 3DS|
|3.||Football Manager 2015||Sega||PC|
|4.||Alien: Isolation||Sega||PS4 / Xbox One / PS3 / Xbox 360 / PC|
|5.||Destiny||Activision||PS4 / Xbox One / PS3 / Xbox 360|
|6.||Minecraft: PlayStation Edition||Sony Computer Entertainment||PS4 / PS3|
|7.||Skylanders Trap Team||Activision||PS4 / Xbox One / PS3 / Xbox 360 / Wii U / 3DS|
|8.||Sunset Overdrive||Microsoft||Xbox One|
|9.||The Evil Within||Bethesda Softworks||PS4 / Xbox One / PS3 / Xbox 360 / PC|
|10.||Minecraft: Xbox Edition||Microsoft||Xbox One / Xbox 360|
We're sure you won't let the whole 30fps thing sully this sort of experience
Who needs to shiver to the bite of winter when we're finally this close to the PS4 port of Akiba's Trip: Undead & Undressed. Publisher XSEED confirms that the high-definition remake of Acquire's PS3 and Vita brawler set in the mean otaku streets of Akihabara will be hitting stores this November 25th, with all DLC included.
Akiba's Trip is the tale of a young man who is saved from an affliction caused by mysterious vampire-like beings called "Synthisters" who strut about in broad daylight looking for their next victims. Now he must become part of the resistance dedicated to stopping the Synthister menace by beating the crap outta their clothes with whatever they can get their hands on. Once the Synthisters' clothes come off, they'll get a lethal dose of our praise-worthy sun and... become vaporized.
It's all for the good of the citizens of Akihabara, and it's all going to be in 1080p and 30fps for the upcoming PS4 version. Note that the game leverages "between-frame processing" to make it look as if it were running at 60fps. If you ask us, the Akiba's Trip experience is already plenty weird even if it didn't have that 60fps feeling that's apparently "too real" for some people.
The PS4 version of Akiba's Trip also supports livestreaming, and viewers have the opportunity to make a mess of things by commenting with special keywords during streams to trigger a variety of saucy effects for the player. Also new is the "Bust wave" system where players can use the DS4 controller's built-in touch pad "under certain very specific circumstances" to make something magical happen when you get, uh, touchy with some of the characters.
If you're not in the mood for jumping through the hoops to unlock anything, the PS4 version of the game introduces the Toybox Mode where you can jump into Akihabara with everything unlocked for you as you engage in some stripping within your own personal sandbox with no goals... or regrets.
Not exactly unlocking new racers, but maybe Mario Kart isn't ready for Captain Falcon in the flesh
One of the highlights from Nintendo's latest Direct stream today happens to be amiibo support for Mario Kart 8. It was no secret that Nintendo's NFC-enabled figurines can be used with Mario Kart 8 based on early peeks of amiibo store displays, but it until today wasn't exactly clear to what end.
An update for Mario Kart 8, scheduled to go live on November 13th, will allow the title to scan data stored in Nintendo's upcoming amiibo figures. So far the only application for amiibo support in Mario Kart 8 is unlocking new racing suits for the players' Mii racers. Scan a Kirby amiibo through the Wii U GamePad for example, and get Kirby-centric gear that basically lets your Mii proclaim his/her allegiance to the pink puffball in-game.
Considering the Villager and Isabelle from Animal Crossing: New Leaf as well as The Legend of Zelda's Link himself were revealed as roster updates via DLC packs, it's wishful thinking to hope for amiibos to unlock their respective characters as actual playable racers in the game. Then again, we'll have to hang tight to see if there might be more amiibo features in store for Mario Kart 8.
The race is on outside of DriveClub to fix server load
Assuming PS Plus subscribers are still holding on to any hope of trying the free-to-play version of DriveClub at this point, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida breaks the bad news that the PS Plus Edition's release has officially been placed on the backburner until further notice.
In a post on DriveClub's Facebook page, Yoshida apologized for the PS4 racing title's ongoing online connectivity issues, explaining that both Evolution Studios and SCE WWS must continue to prioritize alleviating server load and congestion before they are confident in finally releasing the DriveClub PS Plus Edition.
It's just over three weeks since the launch of DriveClub for the PS4 and unfortunately the road to server stability remains bumpy, with congestion keeping the online racing experience far from optimal for many players. Acknowledging that player patience is wearing thin, SCE WWS has pledged to assist developer Evolution with "additional engineering resources." The issue now is a matter of when exactly these promised server improvements will roll out, which Yoshida cautions will take longer than expected.
That next-gen feel ultimately requires next-gen hardware
Techland was able to bump up the release of Dying Light to early January next year, but sadly something got left behind in the process. The developer confirms it had to scrap the release of its free-running zombie apocalypse survival adventure on both the PlayStation 3 and Xbox 360, citing in a now-deleted Facebook post that both platforms just didn't have what it took to run the game to its liking.
The developer explains that it struggled to realize Dying Light's "core gameplay pillars" on last-gen platforms, specifically the parkour elements, open world environments, and character development systems. Trying to get all these working alongside the physics-based lighting tech, on top of generating some 200,000 in-game objects at once, proved too tall a task for the PS3/Xbox 360 versions of Dying Light.
Techland was unwilling to water down any of these elements for the sake of releasing the game on both platforms, and made the call to cancel the title for last-gen. On the bright side, the developer doesn't intend on making any compromises for Dying Light on PC, PS4 and Xbox One at this point.
But Microsoft's Destiny fragrance didn't smell too bad after all
September saw the launch of Activision and Bungie's Destiny, and so it would come to rule U.S. retail that month by the NPD Group's reckoning. The market research firm confirms that the online shooter for PS4 and Xbox One led console software sales. NPD also backs Destiny's claim to enjoying the best launch month for a new IP yet (we already know the title scored $325 million USD in sales worldwide in its first five days), and it certainly played no small part in driving hardware sales to boot.
Indeed, console hardware continued to display growth last month with sales doubling from August to hit $432.7 million USD. That also makes for a 136 percent year-over-year growth in console hardware sales from September 2013. Sony wasted no time in boasting how the PS4 remained the top-selling console last month, tripling in sales over August. No doubt the console and electronics giant pointed to the "overwhelming popularity" of the limited-edition Destiny PS4 bundle as a major factor.
The Xbox One continued to tail behind the PS4 in hardware sales even with the free game offer, though it's worth noting Destiny reportedly sold better on Microsoft's next-gen platform in terms of unit sales as those opting for the PS4 version jumped aboard with the aforementioned hardware bundle instead.
For all the good Destiny did for PS4 and Xbox One sales, total software sales last month would ultimately drop 36 percent year-over-year to $481.2 million. Recall that September 2013 saw the release of Grand Theft Auto V, which alone secured sales of $800 million in just 24 hours. It goes to show that GTA is still one tough act to follow.
While Super Smash Bros. 3DS was technically an October release, it actually squeezed into the final two days of NPD's reporting period for August and still managed to secure fourth place on the monthly top ten ahead of similarly well-received new releases like Middle-Earth: Shadow of Mordor. Global sales for Super Smash Bros. on handheld were sitting at 2.8 million units as of last week, and Nintendo confirms U.S. sales alone were 705,000 units. The new Disney Infinity titles endorsed by Marvel Super Heroes also made a fine accounting of themselves during August.
|1.||Destiny||Activision||PS4 / Xbox One / PS3 / Xbox 360||09/2014|
|2.||Madden NFL 15||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2014|
|3.||FIFA 15||Activision||PS4 / Xbox One / PS3 / Xbox 360 / Wii / Vita / 3DS||09/2014|
|4.||Super Smash Bros. for 3DS||Nintendo||3DS||10/2014|
|5.||Middle-earth: Shadow of Mordor||Warner Bros. Interactive Entertainment||PS4 / Xbox One / PC||09/2014|
|6.||NHL 15||Electronic Arts||PS4 / Xbox One / PS3 / Xbox 360||09/2014|
|7.||Minecraft||Microsoft Game Studios / Sony Computer Entertainment||Xbox 360 / PS3||05/2014|
|8.||The Sims 4||Electronics Arts||PC||09/2014|
|9.||Disney Infinity 2.0: Marvel Super Heroes||Disney Interactive||PS4 / Xbox One / PS3 / Xbox 360 / Wii U||09/2014|
|10.||Diablo III: Reapear of Souls||Blizzard Entertainment||PS4 / Xbox One / PS3 / Xbox 360 / PC||08/2014|
Gamarket is in danger, let the parodies commence
Soon all the Hyperdimension Neptunia fans outside of Japan will be able to realize their dark dreams of dancing to the tune of Lastation's Noire, as Idea Factory confirms Hyperdevotion Noire: Goddess Black Heart for PlayStation Vita will be making its way to North America and Europe in early 2015.
Previously released in Japan back in May, Hyperdevotion Noire is a strategy RPG spinoff of Compile Heart's Hyperdimension Neptunia series. In addition to the four hallmark CPU (Console Patron Unit) characters from the main Hyperdimension games, you'll be able to recruit 18 brand new characters designed as parodies of game franchises like Street Fighter, Final Fantasy, Dragon Quest and Monster Hunter.
Now it wouldn't be a hyperdimension game without a list of equally hyperdimensional features... like having your characters kiss each other (on the cheek) during battle to unleash their ultra-special powers.
The "Lily" system encourages you to develop bonds between characters during battle, and the stronger the bonds, the more powerful your party can be activating Lily Boosts and Lily Points with a kiss.
A Moe Army Awaits! You ain't never seen the CPUs like this! Lead them in their first-ever foray into strategy RPG gameplay, taking on enemies in a whole new way. You'll fight off hordes of enemies in turn-based strategy, dodging laser beams and flaming pits, and using dangerous environments against your enemy.
Link up with the "Lily System" The more often characters are in battle together, the higher their bond becomes. Activating the "Lily Boost" grants special stats and abilities, while "Lily Points" can be used to activate ultra-special moves and even goddess transformations. Don't be shy to build up those battle relationships and seal it all with a kiss!
Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.
Item Customization! You'll get tons of replay value with so many ways to boost your gear's stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!
Livin' the Noire Life! Life's not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the "Sim Noire" mode you'll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is. She'll also get to go out with friends and build up her social level!
Click here to see more images
The free-to-play PS Plus release of DriveClub remains held back as developer Evolution must prioritize the server woes plaguing the retail edition of the PS4 racing title which launched earlier this week. The good news is that any PS Plus subscriber who previously pre-ordered the full game upgrade won't be affected by the delay, as they are already eligible to download the complete digital release right now.
To alleviate congestion from the crush of players attempting to get online and socially relevant with one another, Evolution has opted to temporarily implement a queue of sorts where players essentially need to wait their turn to be able to hop in. Who gets in after another goes offline isn't really set in stone as selection will be random, but even then players may encounter further disruptions over the next 24 hours as Evolution runs "essential diagnostics" on DriveClub's servers.
Evolution acknowledges the queue is far from an ideal solution considering the number of players trying to connect, and the studio promises it is hard at work testing and delivering upgrades intended to address the server congestion. Only once these issues have been sufficiently ironed out will Evolution feel the time is right to release the free-to-play download of DriveClub, as well as the My DriveClub app.
Nintendo confirms that Super Smash Bros. for 3DS has already reached a sales milestone of one million units during its first week on the market in Japan. This figure includes both physical retail sales and digital downloads, meaning Smash Bros. on 3DS technically hasn't sold through Nintendo's entire shipment to Japanese retailers just yet.
Nevertheless this puts the new Smash Bros. in seriously good company alongside other first-week million sellers on 3DS in Japan like Pokemon X/Y, Capcom's Monster Hunter 4 and Level-5's Yokai Watch 2. Whether or not this sets the stage for the bar to be raised even higher outside of Japan remains to be seen; the handheld version of the game remains on track for an October 3rd launch across North America and Europe.
Nintendo is currently offering a demo for Smash Bros. on the 3DS eShop for Platinum-level Club Nintendo members, with the floodgates opening for everyone this Sept. 19th.
The Wii U version of the anticipated follow-up to Nintendo's Smash Bros. series meanwhile does not yet have a firm release date this year, but it will also be interesting to see if Super Smash Bros. for Wii U can reach similar heights in light of Mario Kart 8's relative success. Will the Smash Bros. hype last through this holiday season?
PS4 remains top selling console eight months in a row
The NPD Group last week confirmed that PlayStation 4 and Xbox One hardware sales once again accounted for much of the industry growth during the month of August. While console hardware sales grew a stellar 116 percent to $196.2 million USD last month, software sales conversely plummeted 22 percent to $231.6 million at US retail. NPD notes that combined sales for the PS4 and Xbox One consoles year-to-date remain 70 percent higher than their last-gen siblings. And yes, the PS4 still outsold the Xbox One. For the eighth consecutive month.
This is in spite of a major multiplatform game release in the form of EA's Madden NFL 15 last month. While the PS4 and Xbox One versions reportedly sold well, the last-gen flavors simply couldn't pick up the slack. It's becoming a bit of a trend in the industry, and sadly not even Madden could buck it. NPD points to PS3, Xbox 360 and Wii software sales in general dropping up to 57 percent.
On the other hand, Madden NFL 15 still managed to top NPD's software sales chart for August despite being available for only five days during the industry tracker's reporting period. Incidentally the only other August release that made it into the top ten was Plants vs. Zombies: Garden Warfare, also published by EA.
|1.||Madden NFL 15||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2014|
|2.||Diablo III: Reapear of Souls||Blizzard Entertainment||PS4 / Xbox One / PS3 / Xbox 360 / PC||08/2014|
|3.||Minecraft||Microsoft Game Studios / Sony Computer Entertainment||Xbox 360 / PS3||05/2014|
|4.||The Last of Us: Remastered||Sony Computer Entertainment||PS4 / PS3||07/2014|
|5.||Call of Duty: Ghosts||Activision||PS4 / Xbox One / PS3 / Xbox 360 / Wii U / PC||11/2013|
|6.||LEGO Marvel Super Heroes||Warner Bros. Interactive Entertainment||PS4 / Xbox One / PS3 / Xbox 360 / Wii U / Vita / 3DS / DS / PC||10/2013|
|7.||Plants vs. Zombies: Garden Warfare||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2014|
|8.||Watch Dogs||Ubisoft||PS4 / Xbox One / PS3 / Xbox 360 / PC||05/2014|
|9.||Battlefield 4||Electronics Arts||PS4 / Xbox One / PS3 / Xbox 360 / PC||10/2013|
|10.||The LEGO Movie Videogame||Warner Bros. Interactive Entertainment||PS4 / Xbox One / PS3 / Xbox 360 / Wii U / 3DS / Vita||02/2014|
TriForce-designed Batmobile collectible is fully transformable, like any wonderful toy
Warner Bros. Interactive Entertainment is finally ready to commit to a release date for Batman: Arkham Knight following the disappointing news that the Rocksteady-developed title was pushed back to 2015. Prepare yourself to uncover the mystery behind the Arkham Knight on PC, PS4 and Xbox One next June 2nd, 2015. The great news is that this date applies across North America, Europe, Australia AND New Zealand.
The publisher also reveals two limited-release collector's editions for Arkham Knight, each bundling a different Batman collectible. Choose between an "imposing statue" of the Dark Knight himself that comes exclusive with the $99 USD Limited Edition, or a "fully transformable" Batmobile statue designed by Project TriForce that can be yours with the $199 Batmobile Edition.
Batman: Arkham Knight Limited Edition will include:
- Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
- Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
- Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
- Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
- Batman Memorial Statue – Imposing statue commemorating Gotham’s Protector, the Dark Knight
- Console – $99.99 / 119.99 € / 89.99£
- PC – 99.99€ / 74.99£
Batman: Arkham Knight Batmobile Edition will include:
- Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
- Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
- Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
- Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
- Transforming Batmobile Statue – Fully transformable Batmobile statue realised in exquisite detail by TriForce
- SRP: $199.99 / 199.99€ / 169.99£ (Console only)
There's apparently a lot of offending titles on PS2 and PS3
Japanese news wire Sankei reports that Capcom has taken Koei Tecmo to court over patent infringement, seeking damages of up to 980 million yen ($9.4 million USD).
Capcom is alleging that the publisher of the long-running Dynasty and Samurai Warriors series of titles has infringed on two of its patents, one (filed back in 2002) involving the functionality of unlocking game content in newer games by swapping in the disc for an older release when prompted; the Xtreme Legends releases for Dynasty and Samurai Warriors were cited as examples. Another patent Capcom claims Koei Tecmo has violated concerns the use of force feedback in game controllers as a means of notication to the player when, say, enemies are nearby.
Capcom has apparently done its homework and accuses Koei Tecmo of infringing on these patents across no less than 50 titles on PS2 and PS3 over the years, thus greatly contributing to Koei Tecmo's bottom line at the plaintiff's expense. In addition to the damages mentioned earlier, the company seeks to be awarded 5 to 10 percent of license fees, as well as an injunction of sales on the infringing titles.
Prepare for spoilers, if there is indeed any kernel of truth to the unknown
The official launch of Super Smash Bros. for 3DS is a little over a month away, and some very daring mystery men have been upping the intensity of their Fiend's Scale with appear to be leaks from the upcoming handheld version of the game, including a shot of the full roster. They're even bringing out the shakycam video showcasing as-of-yet-unannounced characters like Bowser Jr. and Ganondorf.
More leaked images also suggest the return of old hands like Wario (as rumored earlier), as well as more newcomers like the freakin' Dog from Duck Hunt and Shulk from Xenoblade Chronicles. Seriously, Shulk has been a rumored character since forever.
These purported leaks certainly count as spoilers, and Nintendo usually doesn't take very kindly to them as demonstrated by their friendly visit to an Instagram leaker during the Pokemon X and Y launch. For the time being however, Nintendo will only say that it has nothing else to announce at this time, oh and please visit the Smash Bros. site for the currently known roster of characters.
Update: Leaked videos have since been removed from YouTube.