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News articles search results by Leo Chan


Capcom sues Koei Tecmo over patent infringement in Dynasty & Samurai Warriors expansions

12 comments Leo Chan - Aug 26, 14 11:24am (PST) Like Share

There's apparently a lot of offending titles on PS2 and PS3

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Japanese news wire Sankei reports that Capcom has taken Koei Tecmo to court over patent infringement, seeking damages of up to 980 million yen ($9.4 million USD).

Capcom is alleging that the publisher of the long-running Dynasty and Samurai Warriors series of titles has infringed on two of its patents, one (filed back in 2002) involving the functionality of unlocking game content in newer games by swapping in the disc for an older release when prompted; the Xtreme Legends releases for Dynasty and Samurai Warriors were cited as examples. Another patent Capcom claims Koei Tecmo has violated concerns the use of force feedback in game controllers as a means of notication to the player when, say, enemies are nearby.

Capcom has apparently done its homework and accuses Koei Tecmo of infringing on these patents across no less than 50 titles on PS2 and PS3 over the years, thus greatly contributing to Koei Tecmo's bottom line at the plaintiff's expense. In addition to the damages mentioned earlier, the company seeks to be awarded 5 to 10 percent of license fees, as well as an injunction of sales on the infringing titles.

Categories: Console Games
 
 

Nintendo mum on Super Smash Bros. 3DS roster leaks

80 comments Leo Chan - Aug 25, 14 11:33am (PST) Like (1) Share

Prepare for spoilers, if there is indeed any kernel of truth to the unknown

The official launch of Super Smash Bros. for 3DS is a little over a month away, and some very daring mystery men have been upping the intensity of their Fiend's Scale with appear to be leaks from the upcoming handheld version of the game, including a shot of the full roster. They're even bringing out the shakycam video showcasing as-of-yet-unannounced characters like Bowser Jr. and Ganondorf.

More leaked images also suggest the return of old hands like Wario (as rumored earlier), as well as more newcomers like the freakin' Dog from Duck Hunt and Shulk from Xenoblade Chronicles. Seriously, Shulk has been a rumored character since forever.

These purported leaks certainly count as spoilers, and Nintendo usually doesn't take very kindly to them as demonstrated by their friendly visit to an Instagram leaker during the Pokemon X and Y launch. For the time being however, Nintendo will only say that it has nothing else to announce at this time, oh and plesae visit the Smash Bros. site for the currently known roster of characters.

Update: Leaked videos have since been removed from YouTube.

 
 

Test your game soundtrack repertoire with the Super Smash Bros. for 3DS lineup of composers

18 comments Leo Chan - Aug 22, 14 3:57pm (PST) Like Share

Edwin 503 Double Knee Shoe Cut jeans confirmed for Smash

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Nintendo released a list of music composers who will be contributing tracks to the upcoming 3DS version of Super Smash Bros., and it looks like producer Masahiro Sakurai is keeping some fine company. In addition to Hirokazu "Hip" Tanaka of Metroid and Earthbound fame lending tunes, the 3DS list includes many other esteemed names from across the Japanese industry, not least of these being Yasunori Mitsuda (Chrono series, Xenogears) and Yoko Shimomura (Super Mario RPG, Kingdom Hearts, Mario & Luigi series, Final Fantasy XV).

The list arrives just after word from Sakurai himself that tracks from the 3DS version's Sound collection (sound test) will run even when the handheld itself is in Sleep mode (i.e. clamshell closed), while the L/R shoulder buttons can be used to navigate tracks. We'll have to wait until this October 3rd to hear these tracks for ourselves, and how the following artists got to bring what classic tunes to life in their own way.

Musicians of Nintendo 3DS version
Artist Main Compositions
ACE (TOMOri Kudo / CHiCO) Xenoblade Chronicles
Music for "ONE PIECE exhibition" under the editorship of Eiichiro Oda
Masato Coda (designwave Co., Ltd.) Monster Hunter series
El Shaddai: Ascension of the Metatron
Masashi Hamauzu Final Fantasy XIII
Saga Frontier II
Kenji Ito Romancing SaGa series
Puzzle & Dragons
Noriyuki Iwadare Phoenix Wright: Ace Attorney - Dual Destinies
GRANDIA
Shota Kageyama Pokémon X and Pokémon Y
Pokémon Black Version and Pokémon White Version
Yuzo Koshiro (Ancient-corp.) Etrian Odyssey
Wangan Midnight: Maximum Tune
Yasunori Mitsuda (PROCYON STUDIO) CHRONO TRIGGER
Inazuma Eleven
Michiko Naruke (Naru2 Co., Ltd.) Wild Arms
Nora to Toki no Kōbō: Kiri no Mori no Majo
Keiichi Okabe (MONACA) NieR Replicant / Gestalt
TEKKEN series
Hideki Sakamoto (noisycroak Co., Ltd.​) Toukiden
TIME TRAVELERS
Tetsuya Shibata (Unique Note Co., Ltd.) Devil May Cry 2, 3, 4
Merc Storia
Yoko Shimomura Kingdom Hearts series
Mario & Luigi RPG series
Masafumi Takada (Sound Prestige LLC) Danganronpa series
Earth Defense Force series
Yusuke Takahama (TARGET ENTERTAINMENT INC.) Digital Pinball: Last Gladiators
Super Smash Bros. Brawl
Hirokazu Tanaka Metroid
Dr. Mario
Kumi Tanioka FINAL FANTASY CRYSTAL CHRONICLES series
Ragnarok Odyssey series
Nobuko Toda (FILM SCORE LLC) Metal Gear Solid 4
TIME SCOOP HUNTER
Shohei Tsuchiya (TAITO / ZUNTATA) DARIUSBURST series
GROOVE COASTER series
Atsuko Asahi (Nintendo) Mario Kart 8
Animal Crossing: New Leaf
Daisuke Matsuoka (Nintendo) StreetPass: Find Mii series
Tomodachi Life
Toru Minegishi (Nintendo) The Legend of Zelda: Spirit Tracks
Wii Fit
Ryo Nagamatsu (Nintendo) Nintendo Land
The Legend of Zelda: A Link Between Worlds
Mahito Yokota (Nintendo) Super Mario Galaxy 1&2
Super Mario 3D World
Keiki Kobayashi (BANDAI NAMCO Studios Inc.) ACE COMBAT series
THE IDOLM@STER series
Rio Hamamoto (BANDAI NAMCO Studios Inc.) TEKKEN series
THE IDOLM@STER JUPITER
Hiroki Hashimoto (BANDAI NAMCO Studios Inc.) TANK! TANK! TANK!
PAC-MAN & Galaga DIMENSIONS
Yoshinori Hirai (BANDAI NAMCO Studios Inc.) Taiko: Drum Master series
THE IDOLM@STER
Taku Inoue (BANDAI NAMCO Studios Inc.) TEKKEN series
THE IDOLM@STER series
Jesahm (BANDAI NAMCO Studios Inc.) Donkey Konga series
THE IDOLM@STER series
Saki Kasuga (BANDAI NAMCO Studios Inc.) Fire Emblem series
Paper Mario: The Thousand-Year Door
Hiroyuki Kawada (BANDAI NAMCO Studios Inc.) Walküre series
Shadow Land
LindaAI-CUE (BANDAI NAMCO Studios Inc.) Taiko: Drum Master series
Tokyo Wars
Yuji Masubuchi (BANDAI NAMCO Studios Inc.) Taiko: Drum Master series
Klonoa 2: Lunatea's Veil
Junichi Nakatsuru (BANDAI NAMCO Studios Inc.) SOULCALIBUR series
ACE COMBAT series
Katsuro Tajima (BANDAI NAMCO Studios Inc.) SPLATTERHOUSE
Katamari Damacy
Torine (BANDAI NAMCO Studios Inc.) Taiko:Drum Master series
THE IDOLM@STER
Ryo Watanabe (BANDAI NAMCO Studios Inc.) RIDGE RACER series
THE IDOLM@STER series
Yoshihito Yano (BANDAI NAMCO Studios Inc.) Katamari Damacy series
SOULCALIBUR series
 
 

Azure Striker Gunvolt to launch with free download for Mighty Gunvolt

2 comments Leo Chan - Aug 20, 14 1:30pm (PST) Like Share

Get some 8-bit as part your balanced 16-bit breakfast

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Azure Striker Gunvolt hits the Japanese eShop today with a special surprise: a complimentary download code for the newly announced Mighty Gunvolt, an action platforming title scheduled for a winter 2014 launch that promises to blend Capcom's classic NES Mega Man titles with Konami's Kid Dracula. Even better, the official English Gunvolt Twitter account confirms that the upcoming North American Gunvolt release will also come with free Mighty Gunvolt downloads.

Mighty Gunvolt features Gunvolt, Beck from Mighty No. 9 and... Ekoro from GalGun as they tackle five levels of retro action, right down to the 8-bit NES style graphics. Two Mega Man inspired heroes in a Mega Man inspired title that comes free with another Mega Man (X) inspired title; Inti Creates knows what sort of retro love letters you're looking for, but keep in mind the free Mighty Gunvolt offer won't last forever.

Make sure to grab Azure Striker Gunvolt before November 19th if you want two games for the price of $14.99 USD, as the promotion only lasts three months following the release of the title on eShop this August 29th.

 
 

Evolve wins Gamescom 2014's official Best of Show on top of four other awards

2 comments Leo Chan - Aug 18, 14 11:41am (PST) Like Share

Oculus Rift honored as best gaming hardware

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It seems the idea of 4-on-1 boss battles (where one player gets to be the big bad boss) resonates in Germany as well as it did here in North America, as Evolve this week walks away with the "most coveted award of the European computer and video game industry", otherwise known as Best of Show at Gamescom 2014. Developer Turtle Rock Studios will be placing that trophy right alongside the one it already earned for best of E3 2014 back in July.

Evolve unfortunately won't be making a 2014 debut, but the hype for Turtle Rock's "asymmetrical multiplayer" shooter for PC, PS4 and Xbox One is not even close to dying down as the new IP also won four other categories at Gamescom as determined by a panel of judges drawn from multiple European media outlets, and no Neoseeker was never a part of the panel at any point in case you were wondering/concerned.

including the best Action, Online Multiplayer AND Xbox game. Talk about covering all the bases. We felt the idea was so crazy it actually worked when we tried it back at E3, and it's reassuring to know the sentiment has crossed borders.

Consumers also got to support their own favorite titles during Gamecom and the big winner this year was Super Smash Bros. for 3DS and Wii U. Apparently the idea of Nintendo characters (and guests!) beating the living crap out of each other also has universal appeal, in addition to never going out of style.

Critics however honored Splatoon as the best title for Nintendo platforms, and The Evil Within took top honors for PlayStation platforms. Oculus Rift development kit meanwhile was acknowledged as the best new gaming hardware, meaning VR's potential is catching on worldwide.

Check out the full list of Gamescom 2014 award winners below. In case you were curious about the choices, the official rules point out that only titles that were actually playable on the Gamescom show floor with new content/demos and scheduled for release either in Germany or in the publisher's home market within the year following the current show were eligible for any awards.

Best of Gamescom
Evolve (Take-Two Interactive GmbH/2K)

Consumer's Most Wanted
Super Smash Bros. (Nintendo)

Best Console Game Sony PlayStation
The Evil Within (Bethesda Softworks/ZeniMax Germany GmbH)

Best Console Game Microsoft Xbox
Evolve (Take-Two Interactive GmbH/2K)

Best Console Game Nintendo Wii U
Splatoon (Nintendo)

Best Role Playing Game
Risen 3 (Deep Silver / Koch Media GmbH)

Best Action Game
Evolve (Take-Two Interactive GmbH/2K)

Best Simulation Game
Theatrhythm Final Fantasy Curtain Call (Square Enix GmbH)

Best Sports Game
PES 2015 (Konami Digital Entertainment B.V.)

Best Family Game
LittleBigPlanet 3 (Sony Computer Entertainment Deutschland GmbH)

Best PC Game
Evolve (Take-Two Interactive GmbH/2K)

Best Mobile Game
Super Smash Bros. for Nintendo 3DS (Nintendo)

Best Social / Casual / Online Game
LittleBigPlanet 3 (Sony Computer Entertainment Deutschland GmbH)

Best Online Multiplayer Game
Evolve (Take-Two Interactive GmbH/2K)

Best Hardware (incl. peripherals)
Oculus Rift DK2 (Oculus VR)

 
 

July NPD Number Crunch: The Last of Us makes comeback by topping charts

5 comments Leo Chan - Aug 14, 14 5:19pm (PST) Like Share

Also, PS4 is still the best selling hardware for the seventh month in a row

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Sony and Naughty Dog brought back The Last of Us in a big way last month with an HD remake on PS4, and it paid off as both The Last of Us: Remastered and the PS4 secured top spots on the NPD Group's monthly U.S. sales charts for software and hardware, respectively. The PS4 didn't appear to be in any danger of losing the crown it has now held for seven consecutive months; Sony already confirmed at gamescom earlier this week that worldwide sales for the platform have hit 10 million units since launch last November.

Hardware sales in general proved to be the main attraction as well as the key factor that allowed U.S. industry sales to grow 16 percent year-over-year to $514.3 million USD last month. NPD confirms that hardware sales alone in July grew 100 percent to $198.8 million, almost as good as the 106 percent growth reported for June. With both the PS4 and Xbox One at their nine-month mark, NPD also notes that their combined lifetime-to-date sales remain nearly 80 percent higher than the combined nine-month totals for the PS3 and Xbox 360.

It's a fine reminder that next-gen console platforms remain in demand. Sadly this is not reflected in the console software sales, as next-gen games are not yet selling enough to offset the inevitable decline in "last-gen" software. "Reduced sales for new launches" similarly played their part in causing monthly software sales to drop 15 percent year-over-year to $178.2 million.

According to the NPD Group, a major part of that can be attributed to the lack of an NCAA Football title for consoles this year. EA discontinued its college football video game series last September after reaching a settlement in a lawsuit filed by student-athletes over unpaid use of their likenesses. If you've been following NPD sales reports over the past few years, you may recall that NCAA Football titles from EA typically top the July sales charts.

July 2014 Top Ten Software Sales
  Game Publisher Platform Release
1. The Last of Us: Remastered Sony Computer Entertainment PS4 / PS3 07/2014
2. Minecraft Microsoft Game Studios / Sony Computer Entertainment Xbox 360 / PS3 05/2014
3. FIFA 14 Electronic Arts PS4 / PS3 / Xbox One / Xbox 360 / Vita 09/2013
4. Watch Dogs Ubisoft PS4 / Xbox One / PS3 / Xbox 360 / PC 05/2014
5. Mario Kart 8 Nintendo Wii U 05/2014
6. Call of Duty: Ghosts Activision PS4 / Xbox One / PS3 / Xbox 360 / Wii U / PC 11/2013
7. Grand Theft Auto V Take 2 Interactive PS3 / Xbox 360 09/2013
8. Sniper Elite III 505 Games PS4 / Xbox One / PS3 / Xbox 360 07/2014
9. NBA 2K14 2K Games PS4 / Xbox One / PS3 / Xbox 360 / PC 10/2013
10. LEGO Marvel Super Heroes Warner Bros. Interactive Entertainment PS4 / Xbox One / PS3 / Xbox 360 / Wii U / Vita / 3DS / PC 10/2013
 
 

Azure Striker Gunvolt strikes US eShop this August 29th for $14.99

9 comments Leo Chan - Aug 14, 14 1:35pm (PST) Like Share

Europe will also bear witness to Gunvolt's bare midriff in the near future

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The long road to the release of Azure Striker Gunvolt just got a whole lot shorter, as developer Inti Creates and producer Keiji Inafune today confirm that the spiritual successor to Mega Man will be hitting Nintendo's 3DS eShop this August 29th. That's a little over a week after the Japanese launch on Aug. 20th.

Gunvolt's eShop pricing has also been settled at $14.99 USD, which seems competitive enough for a digital download on 3DS. Inti Creates meanwhile promises that French, German, Italian and Spanish versions of Gunvolt are in the works, but no timeframe for these European releases has been decided at time of writing. It's enough to know it will be happening, given 3DS software remains in hostile region-locked territory.

Categories: Handheld Games
 
 

Obsidian acquires Pathfinder license, but first game won't be a CRPG

4 comments Leo Chan - Aug 13, 14 12:39pm (PST) Like Share

More details to emerge at Gen Con 2014 this week

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Perhaps you've already seen the curious photos ahead of Gen Con 2014 (kicking off tomorrow) advertising Pathfinder and Obsidian Entertainment together, all on one banner. Obsidian today confirms it has acquired the video game publishing license for Paizo's Pathfinder tabletop RPG game franchise. The first confirmed title will be a multiplayer game for tablet devices based on the Pathfinder Adventure Card Game... alright, it probably wasn't the computer RPG (a la Baldur's Gate, etc) fans were expecting, but Obsidian notes this is only the beginning of its Pathfinder ambitions.

Indeed, Paizo CEO Lisa Stevens earlier today assured that a Pathfinder CRPG from Obisidian will eventually emerge, but all in due time. With South Park: The Stick of Truth, the upcoming Pillars of Eternity, oh and Fallout: New Vegas under its belt, Obsidian certainly has a fine track record in bringing all manner of IP to life as video games. The developer is still hard at work on Pillars of Eternity, so perhaps it would be a tad unrealistic to expect a Pathfinder-styled RPG of similar grandeur. My dark fantasies of becoming a vivisectionist schoolgirl idol must remain a fantasy... for now.

Categories: Mobile Games
 
 

Sierra returns as Activision's indie label, complete with new King's Quest and Geometry Wars

3 comments Leo Chan - Aug 12, 14 3:05pm (PST) Like (1) Share

Not strictly Activision's obscure adventure game department

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Sierra will indeed return to gaming as teased late last week, though parent Activision Blizzard confirms it's more along the lines of an indie publishing label that plans to release "edgy and graphically unique games" that probably don't involve the words "Call of Duty." To be sure, one of the first Sierra announcements made at gamescom is in fact a brand new King's Quest game from The Odd Gentlemen (The Misadventures of P.B. Winterbottom) due 2015.

King Graham returns for the new King's Quest, regaling tales of his life's adventures (which players will likely relive firsthand) to his granddaughter and new character Gwendolyn.

Geometry Wars will also be making a comeback courtesy of the new Sierra. Lucid Games brings back Bizarre Creation's arcade shooter series this holiday season with Geometry Wars 3: Dimensions, now with more 3D and battle modes across multiple as-of-yet-unannounced platforms.

We don't recall Sierra needing indie cred, but it's not like it wasn't already known for more than its classic adventure games series even back when (ironically) it was a major publisher. Activision is positioning the new Sierra as the means to help various indie studios launch their own projects through assistance in game development, PR, marketing and digital or even retail distribution. These studios are also invited to try their hand at reviving Sierra's own library of classic IP.

 
 

Alienation for PS4 confirm aliens blow up just as well as zombies in 4-player co-op

0 comments Leo Chan - Aug 12, 14 1:21pm (PST) Like Share

You didn't think the PS4 would be missing out on space marines did you?

Housemarque returns to isometric arcade shooting action with Alienation, its latest PlayStation 4 exclusive billed as a spiritual successor of sorts to the Dead Nation series.

The zombies have made way for aliens as the title suggests, and that gives Housemarque the opportunity to let players explore new ways to blast the hell outta swarms of aggressive extraterrestrial lifeforms with a new breed of weaponry and player classes.

Alienation promises 4-player co-op, and maybe even the opportunity to do some invasions of your own against other players as mercenary bounty hunters in head-to-head multiplayer.

No release details were revealed alongside Housemarque's gamescom announcement, but expect Alienation to be available as a digital down from the PlayStation Store like most of their other titles.



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Square Enix braves new IP for PC and consoles with Life is Strange, from the makers of Remember Me

2 comments Leo Chan - Aug 11, 14 11:59am (PST) Like Share

DONTNOD returns with new episodic game series where you mess with time

Square Enix still isn't one to shy away from new IP even for consoles, as the JRPG publisher teams up with DONTNOD (the makers of Capcom's Remember Me, which if you'll remember we liked) to announce Life is Strange for PC, PS4, Xbox One, PS3 and Xbox 360. In spite of the looming threat of bankruptcy which befell DONTNOD following the release of Remember Me, the Paris-based developer has a new opportunity to strike gold with something that isn't a sequel.

So what could be bold enough for Square Enix to test the next-gen console waters with? Life is Strange is so far confirmed to be an episodic adventure game series where decisions made in earlier chapters may affect how later ones unfold. Okay so maybe it doesn't sound all that bold nowadays (look at any Telltale Games release), but Life is Strange throws in a character that can rewind time.

Life is Strange stars Max Caulfield as she (hey, Max is an androgynous name) returns to her fictional US town of Arcadia Bay, Oregon, reuniting with friend Chloe to investigate the "mysterious and rather uncomfortable" disappearance of fellow senior student Rachel Amber. Max must come to grips with the power to turn back time, and Square Enix promises that how you use this ability will play its part in evolving the overall story.

No, it has nothing to do with Chrono Trigger despite messing with the space-time continuum. Here's hoping for easter eggs though. Hey, even the Thief reboot had one.



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Sierra set to rise from its grave, hopefully in the name of adventure

12 comments Leo Chan - Aug 08, 14 11:29am (PST) Like Share

As to what purpose, we expect to find out next week at Gamescom

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Activision jumps on the Gamescom teaser bandwagon with a clip that actually says something: the Sierra brand is making a comeback. The stage certainly seems set for the revival of the studio famous for classic adventure game series on PC like Gabriel Knight, King's Quest, Space Quest and even Leisure Suit Larry, as Sierra.com is already back online. It even has its own YouTube channel.

Of course it was precisely because of Activision Blizzard's formation back in 2008 that Sierra folded in the first place, but by that time the developer/publisher was a different beast. It's not clear to what end Sierra's resurrection serves for Activision, but the Call of Duty publisher promises more details at Gamescom proper next week in Cologne. Police Quest: Advanced Warfare confirmed? *hides*

Categories: Console Games PC Games
 
 

Ryse: Son of Rome bringing QTE dismemberment to PC with complete DLC and 4K visuals

5 comments Leo Chan - Aug 07, 14 11:33am (PST) Like Share

Looking for another stab at becoming legendary with CRYENGINE

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Crytek reveals it will be porting Ryse: Son of Rome to Windows PC later this fall, promising a definitive version of the Xbox One title which originally launched alongside the console platform last November.

The beleaguered studio believes it still has a good thing going with the CRYENGINE leveraged by Ryse, maintaining it has the "means and technology" to deliver a "benchmark PC graphics showcase" right down to support for 4K resolution. Currently that entails having a 3840 x 2160 px monitor handy, but Crytek seems earnest enough to bring some honor to the hack-and-slash title set in the conveniently dark and gritty times of the ancient Roman Empire.

Ryse on PC is currently slated for a fall 2014 release in both physical boxed and digital download formats, likely without Kinect as a requirement to Become Legendary this time around. The PC version will feature all the DLC from the Xbox One release including the Colosseum, Mars’ Chosen, Duel of Fates, and Morituri Packs, as well as the bonus items originally limited to the special edition release of the game.



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Categories: PC Games
 
 

Square Enix scores quarterly profit despite lack of major new releases over past three months

3 comments Leo Chan - Aug 06, 14 1:25pm (PST) Like Share

Murdered: Soul Suspect was (fortunately) in good company

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Square Enix basks in the warm glow of increased sales and a return to profitability for its first quarter of fiscal 2015. The performance of its MMOs, smartphone games and yes, even console and handheld games allowed Square Enix to start its new year on the right foot.

For the three month period ended June 30th, revenue at Square Enix rose nearly 57 percent to 37.8 billion yen ($368.7 million USD). The publisher also managed to post a profit of 3.4 billion yen ($33.2 million) compared to the 493 million yen ($4.8 million) loss it suffered during the same timeframe last year.

While Square Enix technically released only one new title for consoles during the past three months, Murdered: Soul Suspect (which we thought was alright), it's hardly the only game to its name. Square Enix praised the staying power of titles released last fiscal year, including Bravely Default for 3DS which recently reached a million-unit sales milestone thanks to an international release.

The "favorable progress" of MMORPGs like Final Fantasy XIV: A Realm Reborn and Dragon Quest X similarly kept Square Enix afloat during a quarter where it lacked major releases, as did its lineup of smartphone titles including Dragon Quest Monsters: Super Light and... Schoolgirl Strikers. Schoolgirls and smartphone gaming, you better believe Square Enix was covering all its bases with that lethal combination.

Outside of FFXIV, many of the aforementioned examples remain intended for the Japanese market. Major titles designed for worldwide release like Final Fantasy XV and Kingdom Hearts III are still a ways away, but Square Enix is optimistic the combination of repeat sales of existing console/handheld titles, MMO subscription fees and of course smart device gaming will continue to buoy the publisher's results for the time being.

Indeed, Square Enix has revised its results forecast for the six-month period ending September 30th upward on account of these factors plus some good old fashioned cost-cutting. Looking ahead, the publisher is less confident on adjusting its full-year forecast due to "uncertainties" over the second half of the current year.

 
 

Ultima Forever couldn't last forever as EA pulls plug on iOS RPG this month

6 comments Leo Chan - Aug 01, 14 1:29pm (PST) Like (1) Share

The endless dark of the Black Weep will consume Britannia after all

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EA taps into the mantra of sacrifice once again by announcing the shutdown of Ultima Forever: Quest for the Avatar on iOS devices later this month. Come August 29th, Ultima Forever will be going away... forever.

The shuttering of Ultima Forever follows the closure of its developer, EA Mythic, back in late May. First revealed back in June 2012 and set in the world of Ultima IV, Forever was a free-to-play action RPG that launched in August 2013 for iOS and promised "hundreds of hours of quests and dungeons." as well as co-op with players worldwide.  Oh, and of course in-app purchases in your quest to master the Eight Virtues of the Avatar and become a shining beacon for all of Britannia's inhabitants.

From now until its final hours, players in Ultima Forever can enjoy increased rewards and non-degradable equipment. Seekers and Avatars, make use of your remaining time wisely.

Categories: Mobile Games
 
 

Sony back in black with PlayStation as PS4 outperforms competition at retail

4 comments Leo Chan - Jul 31, 14 11:28am (PST) Like Share

Losing money on hardware was so last-gen

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It's a fine return to form for the PlayStation brand as Sony confirms its video game business achieved profitability during the first quarter of its current financial year. Indeed, the strong performance of games and movies allowed the electronics and console giant as a whole to surprise analysts and naysayers alike with net income of 26.8 billion yen ($261 million USD) for the three month period ended June 30th, a 757 percent year-over-year increase in profit.

Sony's Games & Network Services segment (in charge of all things PlayStation) managed to swing back to profit of 4.3 billion yen ($41.8 million) compared to the 16.4 billion yen ($159.5 million) loss it suffered during the first quarter of last fiscal year. Quarterly revenue also rose nearly 96 percent to 257.5 billion yen ($2.5 billion USD).

The ongoing success of the PS4 at retail no doubt its played its part this reversal of fortunes for Sony's gaming business. The company managed to sell an estimated 3.5 million PS4 and PS3 consoles combined this past quarter, in addition to a combined total of 750,000 PS Vitas, PSPs and PS Vita TVs. Software sales meanwhile reached 85 million units across all PlayStation platforms.

Sony's PlayStation business is doing the company so proud that it's one of the few divisions that it believes will exceed expectations by the end of its current financial year. The company has revised both its sales and profit forecasts for the Games & Network Services segment upward to 1.24 trillion yen ($12 billion) and 25 billion yen ($243 million), respectively. This will likely be a bright spot Sony needs come March 31st 2015, as it is still bracing for a companywide annual loss of 50 billion yen ($486.5 million).



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Mario Kart 8 fails to pull Nintendo out of quarterly loss, as Wii U hardware sales remain sluggish

23 comments Leo Chan - Jul 30, 14 11:53am (PST) Like (1) Share

Nintendo posts nearly $100 million USD in loss despite Mario Kart's global success

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In spite of newfound optimism that arose from the early retail success of titles like Mario Kart 8 and Tomodachi Life, Nintendo's first quarterly earnings report for its current fiscal year unfortunately confirm yet another round of both operating and net losses.

For the three month period ended June 30th, 2014, NIntendo's net sales dropped 8.4 percent year-over-year to 74.7 billion yen ($731.5 million USD). The console giant would post a net loss of 9.9 billion yen ($96.9 million USD), a terrible change of fortune from the 8.6 billion yen in net income it managed to report for the same period last fiscal year.

To be sure, Mario Kart 8 was no slouch with 2.82 million copies sold worldwide (physical and digital combined) just one month after launch, with 885,000 units attributed to the US alone on account of strong retail performance. It's as fine a showing as any Wii U title could ask for at this point, spurring Wii U hardware sales to a modest (but not spectacular) 510,000 units for the three-month reporting period ended June 30th.

A lack of other hit Wii U titles no doubt contributed to poor growth in the platform's hardware sales, which in turn would drag the company back down to quarterly loss. Yet Nintendo maintains that Mario Kart 8's success has set the stage for a new and improved Wii U software lineup this year. The company for the time being is sticking with its annual Wii U sales forecast of 3.6 million consoles, which means it's really expecting hardware sales to seriously ramp up come this holiday season.

The 3DS fared far better for Nintendo with 820,000 handhelds sold during the console giant's first quarter, but unlike the Wii U this actually represented a year-over-year decline from the 1.4 million 3DSes sold during the same timeframe last year.

Fortified with an upcoming lineup of titles which include Super Smash Bros. on both 3DS and Wii U, Hyrule Warriors, and Bayonetta 2, as well as a shot at the potentially lucrative toys-to-life market this holiday season with amiibo, Nintendo believes the pieces are still in place for it to bounce back to a net income of an estimated 20 billion yen ($194.5 million USD) for the current fiscal year ending March 31st, 2015.

 
 

Shadow Warrior revives on PS4 and Xbox One this September with new content

0 comments Leo Chan - Jul 29, 14 11:51am (PST) Like Share

Who doesn't bring a katana to a gunfight these days

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Shadow Warrior was one blast from 90's that managed to make a comeback on PC last year, but soon you'll have to opportunity to let your Lo Wang rise to the occasion on consoles as well later this year. Flying Wild Hog's revival of the 1997 shooter from 3D Realms (yes, the Duke Nukem guys) is now confirmed to be launching for PS4 and Xbox One this September 23rd in North America, and September 26th in Europe. Bandai Namco Games meanwhile reveals it will be handling the European distribution.

While the upcoming console releases of Shadow Warrior still lack any sort of multiplayer, they will feature exclusive new content including a new arena mode and story campaign starring the villain "Orochi Zilla." Hey, the hero is an assassin named "Lo Wang", and he'll still be unabashedly slicing and shooting his way through hordes of demonic foes in old school shooter tradition. Who needs cover shooting mechanics when you've got a katana, after all.

The new Shadow Warrior looks to come across as less of a parody of kung fu flicks like the original game, but it does promise to be not "too serious" without getting all Duke Nukem on us.



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Atlus & NIS America reveal Tears to Tiara II, blending strategy RPG with visual novel

4 comments Leo Chan - Jul 25, 14 1:32pm (PST) Like (1) Share

North America and European releases confirmed starting this October

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Atlus and NIS America are teaming up to release Tears to Tiara II: Heir of the Overlord for PS3 in both North America and Europe later this year. You can guess from the title that this is originally a sequel to an older game that never saw release outside of Japan. While Tears to Tiara II is indeed set in the same world as its predecessor, the main characters and story are new.

Developed by Aquaplus, Tears to Tiara II is a strategy RPG with visual novel storytelling that promises 80 hours of gameplay. Interestingly the announcement only made mention of Japanese voice audio, suggesting there will be no English dub track for the localized release.

If the JRPG-worthy name of "Tears to Tiara" sounds even remotely familiar to an Atlus faithful, that's probably because they tried their hand at Aquapazza: Aquaplus Dream Match. Localized for North America by Atlus last year, this 2D fighting game featured characters drawn from various Aquaplus titles including Tears to Tiara. The first game also received an anime adaptation that was released in English back in 2010 via Sentai Filmworks.

Tears to Tiara II: Heir of the Overlord is currently schedueld for North American release this October 14th for $39.99 USD, while NIS America will release the title for Europe starting November 11th.



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Destiny beta access now open to all who are brave enough

10 comments Leo Chan - Jul 24, 14 5:31pm (PST) Like Share

If you have PlayStation Plus or Xbox Live, you might as well dare to be Guardian

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It's past 4:00PM this fine July 24th, 2014, and you know what that means: Destiny beta access for all, no matter the platform or whether or not you preordered the game. As long as you have PlayStation Plus or Xbox Live for your chosen console, you're eligible to jump into Destiny, create a character and see what Bungie and Activision will be banking on for the next 10 years.

This phase of the Destiny beta ends July 27th and will be the last before the game enters the final preparations for the official launch later this September 9th. Bungie promises something for everyone during this open beta phase, so if you're new be sure to look for the public download on your respective console's online network, no code required.

 
 
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