News articles search results by Leo Chan
It's the finest hour yet for PlayStation and Xbox hardware launches
It was the most exciting month for the gaming industry yet this year, as November marked the launch of no less than two amazing new consoles to officially kick off the next-generation of gaming. The NPD Group confirms that as a result of the new hardware launches, the physical retail market in the US generated $2.7 billion USD in revenue last month.
That represents a seven percent year-on-year increase from November 2012's results, and as you might've guessed, console hardware sales pulled most of the weight. Hardware pulled in $1.33 billion USD alone, a 58 percent year-on-year improvement. In fact, November 2013 was the finest on record yet for console hardware sales, topping even the past Novembers that saw the PS3 and Xbox 360 debut. Unfortunately, phyiscal software sales were not able to keep up even with the new hardware launches, falling 24 percent year-on-year to $1.09 billion.
The list of chart toppers for NPD's software top ten for November probably won't surprise anyone, with Call of Duty: Ghosts and Battlefield 4 handily taking first and second place, respectively. All-star multiplatform titles ruled November, with PS4 versions outselling the competing Xbox One counterparts with the exception of Just Dance 2014 and Skylanders: Swap Force. What might surprise you is that ACIV and NBA 2K14 on PS4 actually outsold the PS3 versions.
Sony was no doubt quick to announce even ahead of NPD that the PlayStation 4 was the "top-selling next-gen platform for both hardware and software in November." Actual sales figures were not disclosed by either Sony or NPD, so it's hard to say what the gap between the PS4 and the Xbox One looked like in the US alone last month though we do know that Sony managed to sell 1 million PS4s within 24 hours.
Microsoft meanwhile since confirmed it sold some 909,132 Xbox One consoles within the final nine days of November, which would in fact make it faster selling by units per day. The Xbox One also outsold the trusty old Xbox 360 three to one last month. In any case, both companies are scrambling to get stock in stores worldwide as quickly as they can while the holiday shopping season is still on.
The PS4 and Xbox One hardware sales also put an end of the 3DS' run as the top-selling gaming device, though NPD notes that 3DS hardware sales still managed to grow "15% year-to-date through November."
|1.||Call of Duty: Ghosts||Activision||PS4 / PS3 / Xbox One / Xbox 360 / Wii U / PC||11/2013|
|2.||Battlefield 4||Electronic Arts||PS3 / Xbox 360 / PC||10/2013|
|3.||Assassin's Creed IV: Black Flag||Ubisoft||PS4 / PS3 / Xbox One / Xbox 360 / Wii U||10/2013|
|4.||Madden NFL 25||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2013|
|5.||Grand Theft Auto V||Rockstar Games||PS3 / Xbox 360||09/2013|
|6.||NBA 2K14||2K Games||PS4 / PS3 / Xbox One / Xbox 360 / PC||10/2013|
|7.||Skylanders SWAP Force||Activision Blizzard||PS4 / PS3 / Xbox One / Xbox 360 / Wii U / Wii / 3DS||10/2013|
|8.||Just Dance 2014||Ubisoft||PS4 / PS3 / Xbox One / Xbox 360 / Wii U / Wii||10/2013|
|9.||Disney Infinity||Disney Interactive||PS3 / Xbox 360 / Wii U / 3DS||08/2013|
|10.||FIFA 14||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360 / Vita||09/2013|
Now that's what I call an alchemical recipe for success
Tecmo Koei has alchemisized (yes I just made up that word) a whole messload of new screens for the Atelier Escha & Logy: Alchemists of the Dusk Sky localization due for release March 2014. The publisher also reveals additional bonuses for Atelier fans who preorder the upcoming title: DLC costumes for main characters Escha Malier and Logix "Logy" Fiscario.
Pre-order Atelier Escha & Logy: Alchemists of the Dusk Sky at either GameStop or Amazon to receive three excluive costumes: the absolutely charming Apple Pirate and Enchanted Witch costumes for Escha, and the suave and sophisticated Tails Butler getup for Logy being that he is an intelligent connoisseur who enjoys the finer points in life.
Apple Pirate (GameStop)
Enchanted Witch (Amazon)
Tails Butler (GameStop)
Don't miss the anime opening for Atelier Escha & Logy: Alchemists of the Dusk Sky as well, featuring a great track from Japanese band Chirinuruwowaka.
Atelier Escha & Logy Opening Movie - Youtube
Oh did we mention this game is coming out March 14th, 2014? Enjoy the wait!
Click here to see more images
Greatness does indeed await those who a tad launch later
The PlayStation 4 launched in Europe this past Friday, and hardware sales have already shattered records in the United Kingdom. According to Chart-Track, the PlayStation 4 has become the fastest selling console yet in the history of the UK gaming industry with sales of some 250,000 units during the first 48 hours.
That's a fair bit more than the 150,000 Xbox Ones sold in the UK alone over the course of two days, and approximately 75,000 units higher than the Wii U's launch sales back in 2012. The PS4 launch also breaks the record previously held by the original PlayStation Portable, which made its debut in the region eight years ago to sales of 180,000 units.
In terms of software, the best-selling PS4 exclusive was Killzone: Shadow Fall which succeeded in making Chart-Track's software top ten for last week. Knack was the runner-up, but it landed in thirteenth place which admittedly was just ahead of Super Mario 3D World.
|1.||Call of Duty: Ghosts||Activision||PS3 / Xbox 360 / PC / Wii U|
|2.||FIFA 14||EA Sports||PS3 / Xbox 360 / PC / Wii / Vita / PSP / 3DS / PS2|
|3.||Battlefield 4||Electronic Arts||PS3 / Xbox 360 / PC|
|4.||Killzone: Shadow Fall||Sony Computer Entertainment||PS4|
|5.||Assassin's Creed IV: Black Flag||Ubisoft||PS3 / Xbox 360 / Wii U / PC|
|6.||LEGO Marvel Super Heroes||Warner Bros. Interactive||PS4 / Xbox One / PS3 / Xbox 360 / Wii U / Vita / 3DS / DS / PC|
|7.||Grand Theft Auto V||Take-Two Interactive||PS3 / Xbox 360|
|8.||Need For Speed: Rivals||Electronic Arts||PS4 / Xbox One / PS3 / Xbox 360 / PC|
|9.||Just Dance 2014||Ubisoft||PS4 / Xbox One / PS3 / Xbox 360 / Wii U / Wii|
|10.||Batman: Arkham Origins||Warner Bros. Interactive||PS3 / Xbox 360 / Wii U / PC|
In a rather disappointing (but perhaps not altogether unexpected) turn of events for fans of the Shenmue adventure series, Sega itself has confirmed that it had nothing to do with the Shenmue III trademark application filed earlier this week with the European Office of Harmonization for the Internal Market (OHIM) covering "computer game programs," "computer game software," and "video game discs and cartridges."
In fact, the company outright called the application a fake, and will be investigating how exactly it occured in the first place. The false trademark has since been removed from the OHIM.
The last official Shenmue release on console was the sequel, localized in English for the Xbox back in 2002. Celebrated Sega game designer (and the man behind Shenmue) Yu Suzuki himself originally intended the series to consist of some 16 chapters, with the first two games covering five and a manga spinoff containing another. The final chapters were originally planned to be included in a third title, but as of now the series remains "on hold" following the poor sales and high production costs incurred from the first two games.
Not that they are expecting anything truly serious at this point
The next few hours are going to be exciting for our pals in the PAL gaming region looking forward to getting their hands on the PlayStation 4, as the platform will at last launch in Europe a full two weeks after North America. Sony's PS4 debut on our side of the pond was not without issue, as reports surfaced of users being hit with hardware issues like the "Blue Light of Death" even during the first 24 hours. The console and electronics giant conceded that around one percent of the total PS4 hardware shipped at the time basically ended up "dead on arrival."
This failure rate was within Sony's expectations for the North American launch, and the company expects this figure to be even lower still for the new batch of PS4s all lined up for Europe. According to Sony UK VP and managing director Fergal Gara, the company has used the time in between the North American and European launches to "fine tune" both hardware and software.
"We are looking into causes of those low level problems - and there are certain learnings that have already been taken which means we can potentially further reduce that low level down to as close to zero as we can possibly get it.
"It's a privilege to go first, but there's actually quite a few advantages of going second. With the two week window, had there been anything serious, I'm not sure we would have fixed all of it in two weeks anyway. So the great news is there isn't anything serious."
Gara did note that Sony has already prepared an allotment of replacement consoles for Europe to cover for any faulty hardware as quickly as possible.
Strong new releases lift software sales, but hardware sales continue to sink
The NPD Group's video game industry retail sales report card for the month of October has come in, and it highlights how software sales continue to climb on account of some very big new releases including Pokemon X and Y, Assassin's Creed IV, Batman: Arkham Origins and Battlefield 4.
First of all, what a great month it was for new releases; nearly all of the software top ten titles were released that same month. They still don't get much bigger than Grand Theft Auto V, which retains the crown of monthly bestseller with over 1 million copies sold last month, but Pokemon would have what it takes to dethrone GTA had the unit sales for X and Y been combined into one entry: 1.7 million sold in North America alone.
Less impressive were console hardware sales, which remain in decline. This is not necessarily a surprise this time around as anticipation for the new PS4 and Xbox One platforms launching this month was still building as of last month. Nintendo's 3DS remained the top-selling gaming device during October with over 452,000 handhelds sold thanks in no small party to the new Pokemon titles, while Microsoft's Xbox 360 was still the top-selling console.
October 2013 US Games Industry Summary
Total Industry Sales - $755.7 million USD (+5%)
Console Hardware Sales - $187.4 million USD (-8%)
Total Software Sales - $432.6 million USD (+12%)
Accessory Sales - $135.6 million USD (+1%)
|1.||Grand Theft Auto V||Take 2 Interactive||PS3 / Xbox 360||09/2013|
|4.||Battlefield 4||Electronic Arts||PS3 / Xbox 360 / PC||10/2013|
|5.||Batman: Arkham Origins||Warner Bros. Interactive||PS3 / Xbox 360 / Wii U / PC||10/2013|
|6.||Assassin's Creed IV: Black Flag||Ubisoft||PS3 / Xbox 360 / Wii U||10/2013|
|7.||NBA 2K14||Take 2 Interactive||PS3 / Xbox 360 / PC||10/2013|
|8.||Skylanders SWAP Force||Activision Blizzard||PS3 / Xbox 360 / Wii U / Wii / 3DS||10/2013|
|9.||LEGO Marvel Super Heroes||Warner Bros. Interactive||PS3 / Xbox 360 / Wii U / 3DS / Vita / PC||10/2013|
|10.||WWE 2K14||Take 2 Interactive||PS3 / Xbox 360||10/2013|
Active misuse was leading to headaches for Nintendo
What happens when 3DS users start getting freaky/nasty with each other using Swapnote? No more note swapping via SpotPass, as yesterday Nintendo has pulled the plug on the functionality for the built-in messaging application until further notice.
At issue was the fact that certain 3DS users ("including minors") apparently had this habit of sending offensive material to one another by way Swapnote, after going through the usual exchanging of Friend Codes. Nintendo's solution to curb Swapnote misuse in this manner was to disable the ability for users to share notes via 3DS Spotpass (always-on network connectivity through WiFi hotspots) altogether.
Considering Spotpass was one of the main ways to actually send and receive Swapnote messages, Nintendo basically culled a major feature from the application. You'll still be able to exchange notes with your registered friends via StreetPass, but that's assuming you ever bump into each other on the mean streets of wherever you are. Stay safe, Swapnote travellers.
Service stop date: Thursday, Oct. 31, 2013, 7 p.m. PT
Service being stopped: Nintendo 3DS software Swapnote – Sending and receiving notes using SpotPass
Affected regions: All regions where the service was offered
Xbox One delights inside, but only if you can unlock it
There's Xbox Huge, and then there's plain huge Xboxes big enough to fill up a parking space or ten. As anticipation builds over the Xbox One launch next month, Microsoft Canada has unveiled a ridiculously large Xbox One right here in Neoseeker's backyard of Vancouver, Canada.
They're inviting Xbox gamers across Canada to see what's inside this 40-foot long Xbox One as part of their launch campaign dubbed "One Source" which starts today and runs until November 22nd, 2013: day one for Xbox One. One Source is part contest where gamers can submit their Xbox gamertags to Microsoft's special One Source portal (either through the portal or via Xbox Live) for a chance to win one of several prize packs, many which will include an Xbox One console of course. Gamers actually in Vancouver can also submit their gamertags in person by dropping by the gargantuan Xbox One itself, located in the downtown core at 1001 Seymour Street, BC V6B.
As Microsoft gathers more gamertags from Canadian players, we'll get closer to cracking open this whopper of an Xbox One to find out what's inside. Progress can be tracked by visiting the One Source contest site. In truth, Microsoft is expecting the contents to be revealed very soon: the contest kicked off earlier today and its already at 36 percent to the goal at time of writing. Oh who are we kidding, it's gonna be a venue full of Xbox One titles to try out ahead of the official launch day event in Toronto. At least you won't have to worry about the power brick.
Pikmin 3 and Wind Waker HD did not turn the tide for console
Nintendo confirms that they secured profitability during the first half of their current financial year and as you may guessed, it's largely on account of the 3DS and handheld sales in general. The console giant posted profits of 600 million yen ($6.1 million USD) for the six month period ended September 30th, 2013. That's a big improvement from the 28 billion yen ($285.2 million) loss that Nintendo had to swallow during the same period just a year earlier.
Revenue dipped slightly by 2.2 percent to 196.5 billion yen ($2 billion) year-over-year, but the low point of Nintendo's financial report proved to be Wii U hardware and software sales which remained a "negative impact" on profit.
Around 460,000 Wii U consoles sold worldwide during the entire first half of fiscal year 2014. Some consolation can be found in the fact that hardware sales jumped from 160,000 to 300,000 during the second quarter of that timeframe, likely on account of titles like Pikmin 3 and The Legend of Zelda: The Wind Waker HD. Unfortunately, not even these higher profile releases could greatly swing the Wii U's fortunes at retail thus far. Hope for the Wii U remains in Super Mario 3D World, due later this November in time for the holiday season.
On the flip side, 3DS hardware sales hit 3.89 million units during the first half. This adds up to 34.98 million 3DS's sold since the handheld first launched in its original flavor. Nintendo is betting on 3DS sales rising further still for the rest of the year thanks in no small part to (you guessed it) Pokemon X and Y, which launched after the reporting period.
Pokeman fans on Neo kept themselves (and our servers) real busy this weekend
If this past weekend's sales figures for Pokemon X/Y were any indication, the Pokemon franchise itself just underwent a Mega Evolution... and if this weekend's traffic was any indication so did the number of Pokemaniacs on Neoseeker! The number of concurrent users online at Neo exploded by 50 percent starting Saturday, which means you guys had one productive Pokemon weekend.
But what exactly are fans talking about on Neo? Perhaps we can assist you with this handy collection of community threads that are both trendy and trending! Check out our top threads, and keep on wanting to be the very best like no one ever was.
Hints and Help
- Mega Stone Locations Guide
- XY Tips and Tricks
- Farming Stones from Super Secret Training
- Move Relearners & Heart Scales
- Catching Eevee in X & Y!
- The Official XY Friend Code Database
- Your Current XY Team
- Official Neoseeker XY Shinies Thread
- The Evil Zoroark Game (Community game)
- I Choose You! Skrelp vs. Clauncher
More Community Links
Also you've been hit by the dastardly "frozen save" glitch as a result of saving outside of a building in Lumiose City, we've posted a possible fix for that in the Pokemon X/Y hints and cheats pages. Let us know if it helps!
This update finally has pirates. And killer whales with moustaches.
You won't have a chance to appeal Capcom's decision to keep Phoenix Wright: Ace Attorney - Dual Destinies a 3DS eShop exclusive outside of Japan, but don't let that hold you back from at least giving the game a (free) trial.
The demo for Ace Attorney: Dual Destinies is now available for download on the eShop, at last giving fans a chance to see the franchise come to life for the first time on a new platform.
Meanwhile, Capcom confirms that the first DLC for Dual Destinies will indeed be the costume pack, featuring alternate outfits for Phoenix Wright, Apollo Justice and Athena Cykes. The costumes will be available for download right at the game's release on October 24th, and will be free until November 7th. You'll have to pony up $0.99 for the Costume Pack later if you miss out on this two-week promotional period.
Capcom also has plans to release the additional "Turnabout Reclaimed" DLC episode "shortly after release of the main game." This bonus episode introduces Orla Shipley the whale and her pirate trainer, Sasha Buckler; whales, in a Phoenix Wright case? Like you're surprised.
The publisher promises more details regarding the DLC episode's release and pricing (unfortunately it will not be free) soon.
Click here to see more images
First week sales down 24 percent compared to FIFA 13 despite 8-platform launch
Though its place in gaming industry history is firmly secured with launch week sales totalling a billion dollars worldwide, Grand Theft Auto V's reign as a weekly chart-topper didn't actually last too long in the UK thanks to (you gueseed it) FIFA 14.
According to Chart-Track, EA's latest soccer/football title managed to dethrone GTA V as the top-selling game in the PAL market last week. Curiously, Chart-Track notes that FIFA 14's first week sales this year were down 24 percent compared to FIFA 13's launch numbers.
GTA V's sales in the UK unfortunately plummeted 83 percent during its second week compared to its record-setting launch figure which, admittedly, was a tough act to follow. To be sure, GTA V's second week numbers would still be the equivalent of the eighteenth biggest debut ever in the UK if they were taken as launch week sales.
In the off chance you needed a reminder that the UK happens to be absolutely nuts about the sport, Konami's Pro Evolution Soccer 14 remains in Chart-Track's top five. Konami's competing soccer title placed right behind GTA V when it launched the week before last, and since fallen to fourth place.
|1.||FIFA 14||EA Sports||PS3 / Xbox 360 / PC / Wii / Vita / PSP / 3DS / PS2|
|2.||Grand Theft Auto V||Take-Two Interactive||PS3 / Xbox 360|
|3.||Minecraft: Xbox 360 Edition||Microsoft||Xbox 360|
|4.||Pro Evolution Soccer 14||Konami||PS3 / Xbox 360 / 3DS / PSP|
|5.||The Last of Us||Sony Computer Entertainment||PS3|
|6.||Disney Infinity||Disney Interactive||PS3 / Xbox 360 / Wii U / 3DS|
|7.||Tom Clancy's Splinter Cell: Blacklist||Ubisoft||PS3 / Xbox 360 / Wii U / PC|
|8.||Saints Row IV||Deep Silver||PS3 / Xbox 360 / PC|
|9.||Diablo III||Blizzard||PS3 / PC|
|10.||Rayman Legends||Ubisoft||PS3 / Xbox 360 / Wii U / Vita / PC|
Black Ops 2 took 15 days to reach the same milestone
Only two days ago we reported that sales for Grand Theft Auto V hit the $800 million USD mark across launch territories after just 24 hours. Has its momentum slowed? Not a bit, as GTAV sales have smashed all expectations and soared straight to $1 billion USD in its first three days on the market.
Take-Two themselves back in July predicted GTAV to outsell its predecessor three times over, and analysts certainly weren't about to downplay success on the title's part. Firms like Robert W. Baird & Co. earlier this week expected GTAV to reach the $1 billion USD mark within its first month, with unit sales hitting "roughly 12 million" by the end of September.
Take-Two certainly doesn't have to worry about making the $1 billion part at this point, plus the publisher gets to bask in setting yet another record for the games industry. Activision's Call of Duty: Black Ops 2 similarly succeeding in hitting $1B in sales during its first month, but it took the multiplatform title 15 days to do so.
Discount applies to both Wii U and 3DS digital versions of the game
Starting today until September 22nd, both the Wii U and 3DS versions of Monster Hunter 3 Ultimate will be available for fifty percent off the regular price on the Nintendo eShop. All you have to do is... nothing. If you don't already have any of the versions of the game and were thinking about picking up, now is as good a time as any.
What's more, the reduced pricing is applicable across both the North American and European eShops, but only until this Sunday. Not exactly sure what the occassion is, but perhaps its another attempt to gauge interest in the series outside of Japan. Monster Hunter 4 did conveniently just launch to a warm welcome in Japan after all!
The highest first-day sales ever for the industry
Take-Two Interactive confirms that launch day sales for Grand Theft Auto V have topped $800 million USD worldwide. It's already laid claim to the biggest video game launch the UK has yet seen. This represents a new day one record for the franchise as well as company, and certainly puts the title well on track to bringing home $1 billion in revenue by the end of Take-Two's current fiscal year ending March 31st, 2014.
By way of comparison, just over a year ago GTAIV was ranked as the fourth highest-grossing video game ever with lifetime sales of $1.35 billion USD; keep in mind that the game had been out for four years by that point.
Makers of Sonic now holds IP for Shin Megami Tensei, Persona, etc.
Sega was confirmed today to be the winning bidder for Index Corporation's operations, which have been on the auctioning block after the company was forced to undergo bankruptcy proceedings back in June following a fraud investigation that uncovered their massive debt. The deal is expected to be valued at some 14 billion yen ($141.6 million USD).
The publisher has established a new subsidiary, tentatively titled Sega Dream Corporation, to better manage Index's operations which as you may know include Atlus. Indeed, as a result of the acquisition Sega now has access to Atlus' IP including the storied Shin Megami Tensei and Persona franchises. This puts Sega in a position where they can leverage these franchises. For their part, Sega is naturally counting on the expanded portfolio of IPs to better expand their revenue.
Sega's acquisition of Index is expected to be complete by November 1st, 2013.
Still no physical retail release planned for North American market
The wait for latest localized Phoenix Wright adventure is nearly over, as publisher Capcom confirms today that Phoenix Wright: Ace Attorney - Dual Destinies will at last be ready for download from the Nintendo 3DS eShop this October 24th. Fans in North America will be able to grab the title for $29.99 USD, while the title will set you back €24.99 on the European eShop.
Unfortunately, the publisher has not reconsidered its decision to not release Dual Destinies in physical retail format outside of Japan. On the bright side, get a load of these news screens featuring Athena Cykes and Pearl Fey.
Click here to see more images
Software sales see year-on-year growth for the first time since November 2011
Summer is winding down, and according to the NPD Group the U.S. video games industry managed to secure a small victory in the form a whole one percent in growth for physical retail sales. To be sure, this was paired with a 21 percent growth in total software sales, the first which NPD has been able to report for the U.S. market since November 2011!
No doubt August 2013 was sitting on some great new titles, and EA takes the crown again for best-selling game of the month with Madden NFL 25. Saints Row IV, Splinter Cell: Blacklist and Minecraft 360 Edition also managed to land in the top 5. PayDay 2 and Final Fantasy XIV: A Realm Reborn meanwhile were pleasant surprises to see on the overall top 10.
What may surprise you was the success of Disney Infinity, which managed to be the third top-selling title last month. Analysts however already believed Disney Interactive had a winner on its hands, as firms like Piper Jaffray & Co. reporting that Disney Infinity's launch easily matched that of Activision's Skylanders Giants with sales of some 400,000 units in August.
Nintendo's Pikmin 3 and Mario & Luigi: Dream Team couldn't quite crack NPD's software top five with sales of some 115,000 and 191,000 units respectively, but the console giant maintained its claim to the top-selling hardware for the fourth month in a row with the 3DS. Nintendo boasts that nine 3DS titles have managed to reach at least 250,000 units in sales (physical and digital combined), with standout entries being Luigi's Mansion: Dark Moon (863,000 units LTD) and Animal Crossing: New Leaf (739,000 units LTD).
Microsoft's Xbox 360 couldn't quite beat the 3DS with sales of 96,000 units (far lower than the 193,000 Xbox 360s sold during August 2012), but the software and console giant reiterates that they still scored the highest platform revenue with $213 million in total sales in the U.S.
August 2013 US Games Industry Summary
Total Industry Sales - $521 million USD (1%)
Console Hardware Sales - $90.8 million USD (-40%)
Console Software Sales - $293.4 million USD (23%)
Total Software Sales - $305 million USD (21%)
Accessory Sales - $136.7 million USD (7%)
|1.||Madden NFL 25||Electronic Arts||PS3 / Xbox 360||08/2013|
|2.||Saints Row IV||Deep Silver||PS3 / Xbox 360 / PC||08/2013|
|3.||Disney Infinity||Deep Interactive||PS3 / Xbox 360 / Wii U / 3DS||08/2013|
|4.||Splinter Cell: Blacklist||Ubisoft||PS3 / Xbox 360 / Wii U / PC||08/2013|
|5.||Minecraft: Xbox 360 Edition||Microsoft Game Studios||Xbox 360||05/2012|
|6.||Mario & Luigi: Dream Team||Nintendo||3DS||08/2012|
|7.||NCAA Football 14||Electronic Arts||PS3 / Xbox 360||07/2013|
|8.||PayDay 2||505 Games||PS3 / Xbox 360 / PC||08/2013|
|9.||Final Fantasy XIV: A Realm Reborn||Square nix||PS3 / PC||08/2013|
|10.||Pikmin 3||Nintendo||Wii U||08/2013|
Xbox One has something comparable to hUMA after all
There's been some heartache over AMD's hUMA (Heterogeneous Uniform Memory Access) technology thanks to recent comments made by Marc Diana, senior product marketing manager for the chipmaker, at Gamescom 2013 regarding a performance advantage the PS4 would reportedly enjoy over the Xbox One as a result of this feature that Microsoft's console conveniently overlooked.
According to a friendly neighborhood Xbox One developer on Reddit, hUMA essentially makes for coherent and unified memory access between a CPU and GPU, allowing one processor to read and leverage memory from the other exactly as it sees it. This feature adds up to better system performance and certainly makes for a more efficient architecture.
However, the Xbox One developer mentioned earlier doesn't have reason to believe Microsoft missed out on such a feature at all. Perhaps the Xbox One may not have leveraged AMD's hUMA per se, but based on his research, the developer explained that the platform does indeed implement a comparable memory sharing feature of its own. AMD themselves later confirmed that Diana's statements were "inaccurate":
"During a recent Gamescom 2013 interview, an AMD spokesperson made inaccurate statements regarding the details of our semi-custom APU architectures. AMD will not comment on the Microsoft Xbox One and Sony PS4 memory architectures and will not speak for Microsoft, Sony or other AMD customers."
As the new generation of console gaming is upon us, admittedly it's easy to get overly excited over who will really be bringing their A game to the table. Basically the PS4 stands to be plenty powerful thanks to its supercharged PC architecture, but the Xbox One doesn't exactly seem to be shortcharged under the hood either... at least when its comes to this particular implementation of system memory. Well, it's going to have to be about the games at the end of the day!
Digital Scapes Studio to work on Dying Light
Techland is expanding into North America, and they've chosen to open their first branch outside of their native Poland right here in our own backyard of Vancouver, Canada.
Techland's North American branch is called Digital Scapes Studio, and will be led by former Radical Entertainment Technical Director Marcin Chady. He will be joined by fellow Radical alumnus at Digital Scapes, and they've been tasked with working on "certain key elements" in the upcoming action survival horror title Dying Light, scheduled for a 2014 release on current and next-gen platforms including the PS4 and Xbox One.
You may recall that Radical was hit by a number of layoffs back in 2012 which greatly affected the Activision Blizzard subsidiary's ability to continue working on any original IP. The Prototype franchise was one of Radical's best known projects, but sadly its underperformance at retail would lead to the significant reduction in staff.
Radical's tribulations heralded a gloomy time for Vancouver's video game development scene, but Chady naturally still stands behind the "deep talent pool and quality of educated employees" of our fair city given Techland's desire to open up shop here.