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News articles search results by Rory Young


The Behemoth teases Game 4, video features bears colliding with planets and hexagon tiles

0 comments Rory Young - Aug 20, 14 5:27pm (PST) Like Share

Bring on the radioactive space teddy bear

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The Behemoth is a studio that precariously balances between creating great games and sheer insanity. That's an important way to frame the debut teaser video for their upcoming "Game 4" project. Up to this point we've been introduced to a strange cupcake-man from Game 4, as well as a centaur-cyborg steed. Today's debut teaser, however, takes the insanity to an entirely different level. 

Just so everyone's on the same page, The Behemoth has used a Game {n} codename for each of its projects. Alien Homonid was 1, Castle Crashers 2 and BattleBlock Theater most recently was Game 3. The title Game 4 is The Behemoth's way of allowing itself to tease its upcoming game without having to have an official title and all the branding and legal stuff that goes along with that.

Now for what Game 4 might actually be. The Behemoth says that it's been in development since just prior to BattleBlock Theater's release, pretty standard for the industry. Game 4 is anything but standard for The Behemoth, however, as it will broach new genre ground for the studio. What that genre is has yet to be confirmed, but The Behemoth says clever fans may figure it out by watching the teaser. Otherwise, we'll have to wait until PAX Prime where The Behemoth will have a playable demo available.

Okay, now for the good stuff. The teaser itself is filled with various insane imagery, beginning with the premise that a giant teddy bear crashes into the homeworld where the game is set. The bear must be radioactive, judging from the leaking green sludge coming from its broken head. A normal world then transforms into one of dinosaurs, monsters, evil snowmen, talking cupcakes and lots of green oozey smokey stuff.

Some rumors say the game could be an RPG, but judging by the usage of hexagonal tiles in both the Game 4 title and when the bear breaks the planet I'm more likely to believe we've got a strategy game on our hands. Could The Behemoth be working on a 4x title?

Expect more information on The Behemoth's Game 4 at PAX Prime, which starts August 29. It's tentatively planned to be an Xbox One exclusive. Game 4 looms.

 
 

Carbine abandoning monthly WildStar content drop promise, 'Defile' to release in next few months

1 comments Rory Young - Aug 20, 14 3:50pm (PST) Like Share

Say it's ain't so, Gaffney

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One of Carbine Studios' greatest promises to WildStar players has been a dedication to monthly content drops. It's been a consistent topic of discussion each time I've spoken to Carbine, who at launch stated they'd dedicated over 50% of their development team post-launch content and how that would increase as launch issues were dealt with. 16 monthly drops were said to be in development prior to "The Strain's" release. Sixteen. It was a promise that likely drove many players to purchase and subscribe to WildStar.

That promise, however, now appears to have been abandoned by Carbine Studios. In an interview with MMORPG Life at Gamescom, Senior Game Designer Megan Starks states that the next WildStar content drop, "The Defile," will not only be released in the next, "few months," rather than at the start of September. She also implies that this will be commonplace for all future content drops and that the monthly promise is no longer something Carbine will be dedicated to.

Part of me wants to say that this is for the best. Both of the first two content drops for WildStar, The Strain and Sabotage, have had their issues. The proliferation of daily quests in the WildStar Elder Game and PvP in general are both rather controvertial topics in WildStar right now, with the two content drops embracing those areas respectively. Carbine taking the time to polish their content and dedicating themselves to releasing fun, lasting experiences is absolutely something worth supporting.

At the same time, a promise to fans should never casually be broken. Hopefully Jeremy Gaffney and his "No Bull****"  approach to WildStar's development can put together a producer's letter or something along those lines to better explain the situation -- and hopefully soon.

WildStar is a subscription-based MMO currently available on PC. Expect more news on "The Defile" content drop in the weeks, or months, ahead.

Categories: PC Games
 
 

NHL 15 launch game modes revealed, Online Team Play and EA Sports Hockey League absent

3 comments Rory Young - Aug 20, 14 8:55am (PST) Like Share

Say it ain't so, Patrice Bergeron

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Jumping from one generation of consoles to the next is no easy feat for most developers, but that's especially true for developers who have to deliver a new game every year. Case in point EA Sports' NHL 15. Today EA confirmed the various game modes that will be included with the launch edition of NHL 15. They also, however, detailed how two modes will unfortunately not be ready for the game's big day for the PlayStation 4 and Xbox One. These omitted modes will be included on Xbox 360 and PlayStation 3.

Online Team Play, which lets players go online to play cooperatively, will not be available at launch. EA Sports does plan to add the popular multiplayer mode to the game at a later date. Specifically, EA Sports says, "OTP will be rolled out as part of our NHL 15 content update program." The assumption we can make from that statement is that OTP will be part of the paid DLC that EA loves to staple onto each of its games. Fans are certain not to be happy.

EA Sports Hockey League will also not be included with NHL 15 at launch. Unlike OTP, however, there are no plans to add the Hockey League mode at a later date. EA Sports notes that they have big plans for the mode in future iterations of the game, but unfortunately the team does not have the time to add it this year.

Onto the core game modes that EA Sports has confirmed will be included in NHL 15:

  • Play Now
  • Be A Pro
  • Be A GM
  • Online Versus
  • Hockey Ultimate Team
  • NHL Moments Live

Altogether, EA Sports is adding all of the main modes that are core to the experience with each year's release. Obviously OTP is a disappointing omission, but knowing EA they measured out which mode was played the least and decided these are the important ones and OTP is not one of them. Fans who do want the mode will certainly be willing to pay extra to help the developers make the mode post-launch. Or something like that.

Closing out the announcement, EA Sports provided a rather endearing apology to its fanbase. Good on them for at least noting that a portion of the NHL 15 audience will be disappointed in their decisions:

"Decisions like this are never easy, nor do we take them lightly. We know that there is a passionate group of fans that loves these modes and is no doubt disappointed with this news; but we also know that this same group of fans expects a high quality gameplay experience above anything else. We’re a franchise built on quality, so launching these modes without confidence in their quality wasn’t something that we were willing to do."

NHL 15 will be available starting September 9 for the PlayStation 4, PlayStation 3, Xbox One and Xbox 360. I'll note again that these two omitted modes will only not be available in the PlayStation 4 and Xbox One releases. They'll still be included and working on the PlayStation 3 and Xbox 360.

 
 

No more delays, Wasteland 2 to be released on September 19

2 comments Rory Young - Aug 20, 14 8:34am (PST) Like (1) Share

Another win for Kickstarter projects?

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The wait is over. Wasteland 2 now has a release date. Some may have only been waiting for a short time, as the game was delayed past its original October 2013 release date. Others, however, have been waiting over twenty years. The original Wasteland was launched in 1988, which is rather incredible. That flagship post-apocalyptic title, which birthed the Fallouts of our modern age, will see its sequel launch on September 19.

Here's the official confirmation for the release date, coming from Wasteland 2's director Brian Fargo: 

It seems like just yesterday that Wasteland 2 was on Kickstarter, earning nearly $2.9 million in fundraising over the course of 30 days. It was one of the initial success stories on Kickstarter that launched the crowdfunding site into the controversial behemoth it is today. Though few projects of such magnitude go through Kickstarter in recent memory.

Those who couldn't wait to play Wasteland 2 could have bought the Early Access of the game quite some time ago. What's said to be a beta version of almost half of the game is available via digital storefronts. It will remain so limited until the full game is launched in September. Still, it's odd to think that half of the game has been played for over half of a year now. It kind of tarnishes the full release.

Nevertheless, it's difficult not to be excited for Wasteland 2 hitting PCs across the world on September 19. The strategy RPG looks outstanding and will certainly do its predecessor proud.

Categories: PC Games
 
 

500GB hard drive coming to Xbox 360 soon, despite growing shift to more modern consoles

3 comments Rory Young - Aug 20, 14 8:08am (PST) Like Share

It's cheaper than the 320GB hard drive too

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Microsoft made a surprise reveal this morning for something most Xbox 360 owners likely figured would never become a reality. A 500GB "Media Hard Drive" will be released for the 360 soon, a 180GB jump on the currently available 320GB hard drives. What's perhaps even more startling is that the 500GB hard drive will cost just $109.99, which is $20 cheaper than the retail price of the 320GB drive.

Obviously Microsoft must have an assortment of reasons for releasing this large hard drive at such a price. One can only speculate as to why that is, however. It could be due to the Xbox 360's life cycle currently in its elder days. It could be Microsoft consolidating its hard drive production for the console, retiring smaller drives in favor of this single larger one. It could just be Microsoft pricing the hard drive at a price that fits the current market environment.

The only thing that's for certain is that Microsoft is still making a healthy profit on these bad boys, as non-Xbox branded external 500GB hard drives go at half the price -- and probably twice the reliability.

Still, Xbox 360 owners who want to secure their console's future, as well as their large digital library, now have a great new option to consider. While the Xbox 360's 500GB hard drive is not yet available for purchase or pre-order, expect more news in the months ahead. I'm certain it will be available for the holidays -- probably bundled as part of some some extreme holiday Xbox 360 package.

 
 

Team Meat teases 'A Voyeur for September,' anagram of Super Meat Boy Forever

2 comments Rory Young - Aug 19, 14 1:57am (PST) Like Share

Oh, you silly Team Meat

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Team Meat is up to their ol' shenanigans once more. Tonight the team unveiled a teaser site for a project titled, "A Voyeur for September." The teaser trailer is, well, it's full-motion video nonsense. There are shots of a back yard, a tire swing, bees on flowers, and a creeper recording a lady in a bath robe. The Youtube description says the game is a "live action stealth" title, which doubles down on the crazy. Oh, and the title is also an anagram for Super Meat Boy Forever.

I mean, sure, we could make the assumption that these crazy jerks are actually making a sequel to their spectacular hit, Super Meat Boy. We could assume this whole A Voyeur for September thing is just a thinly veiled joke to see how many sad news outlets fall for it. We could, but doesn't it seem so much more right, more ethical, to say A Voyeur for September is the real game here. I wouldn't want to confuse my readership with something as complicated as an anagram.

It's Super Meat Boy Forever. Get hyped.

Categories: PC Games
 
 

Youkai Watch coming to the west 'next year' according to Level-5 president Akihiro Hino

9 comments Rory Young - Aug 19, 14 1:18am (PST) Like (2) Share (1)

Where do Pokemon go when they die? Into the Youkai Watch

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Youkai Watch, Level-5's quirky ghost capturing game, may be coming westward in 2015 according to a translated interview with Akihiro Hino via Zakzak.co.kp. Level-5's CEO and believes that the west will get caught up in the same "whirlwind" of excitement that Japan is currently experiencing. The franchise is in line to become Japan's next Pokemon-level phenomena, finding success in games, manga, toys, television shows and even a movie. 

Similar to Pokemon in all the right ways, Youkai Watch is about a young boy who cleanses and collects monsters and spirits with his special watch. He, and no one else, can see these spirits. The boy will have to use his new-found powers to battle angry spirits and help keep his town and friends safe.

The most difficult part of bringing Youkai Watch, often referred to as Ghost Watch, to the west would of course be manufacturing the toys that go hand in hand with the game. Imagine a bulky watch-shaped toy in which small collectible discs representing different ghosts can be kept. It wasn't the game that launched Youkai Watch into the spotlight, it was these toys in tandem with the cartoon.

Have no worries, prospective youkai collectors, because Akihiro Hino also confirmed that an agreement has already been made with a western toy manufacturer. This means that the west won't be seeing a limp, Capcom-esque digital-only release of Youkai Watch. Rather, expect a full blown culture invasion of game, toy, and one would imagine cartoon as well.

Level-5 is well known for their Professor Layton games and movies, their Inazuma Eleven soccer games, and an assortment of other titles that gamers hold dear to their hearts. It's Youkai Watch and none of those other properties that threaten to make Level-5 the next major competitor in Japan's gaming industry. Expect more information, hopefully including an official announcement rather than a loose translation, in the months to come.

Categories: Handheld Games
 
 

Xbox One August update hits today, including Activity Feed social features and Mobile purchases

1 comments Rory Young - Aug 18, 14 7:16am (PST) Like Share

Mix a little Facebook in into your Xbox, which I call Facebox

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Obviously the Xbox One isn't social enough, because if it was ridiculously social that wouldn't be as social necessary in this modern age. That's why the Xbox One's August Update will be introducing some robust updates to the Activity Feed feature, including ways to like and share activity from your friends with the rest of your friends. I know, sharing is something we can all appreciate, which is why I'm excited to share the news that this update is live starting today.

Major Nelson himself released a video detailing some of the more exciting features of the update, as well as a list of the finer details. The Activity Feed isn't the only Xbox One feature being focused on with the August patch. There's also mobile purchase functionality being added, a low-batter notification for controllers, an option to disable notifications during videos, and more random stuff that'll make you ask, "Why wasn't this small stuff released the month after the Xbox One launched?"

Here's Major Nelson's list, quoted verbatim from his official release written on the Xbox One August update:

  • Mobile purchase: One of the most requested features on Xbox Feedback. Using Xbox SmartGlass or on Xbox.com, you can remotely purchase games and Add-on content. No more waiting to begin downloading when you get home – if your console is set to automatically take updates, your console will begin downloading your purchase.
  • Activity feed updates: We’re adding new ways for you to interact with friends in the activity feed. The interface will change to a single column scrolling list that is longer and includes more content. We’ll add the ability to post text to your feed, and to “like” and comment on feed items. You can share game clips and anything else in the feed with friends either publically (to your activity feed) or privately (as an attachment to a message). You’ll also be notified when anyone likes, comments on or shares your items. Each user will get a personal feed on their profile, so you can see what specific friends have been up to. And, with SmartGlass, you can see what your friends have shared to their activity feed and “like” specific posts (additional activity feed support coming in future SmartGlass updates).
  • Low battery notification: You asked for it, now a notification will pop up when your controller battery is getting low.
  • Disable notifications during video: Adding the ability to turn off notifications based feedback we heard from you.
  • Enabling 3D Blu-ray: An update to the Blu-ray player app will enable 3D Blu-ray functionality on Xbox One.
  • Last seen time in Friends list: Direct from Xbox Feedback, the friends list will now show how long it’s been since a friend has been online. For example, “Last seen 20m ago: Forza Motorsport 5.”

I do appreciate some of the functionality being added in this month's update, even if I'm curious as to why it took so long for such small changes. I'll absolutely buy and download my Xbox Games With Gold titles via mobile from now on, and the internet stalker within will certainly like seeing how long its been since my Destiny fireteam was last online. They're playing with another Titan, aren't they?  

Unfortunately the media player app, TV streaming and DLNA support are not a part of the August update. Perhaps Microsoft wanted to get all of this Activity Feed sharing stuff put in first, so then this other stuff can get more visibility when it's launched down the line. Either way, it's good to see Microsoft's engineers hard at work keeping their list of things to do less than a year late.

Download Microsoft's Xbox One August Update starting today, though some may experience the update being rolled out to them over the next few days.

 
 

One does not simply get free Middle-earth: Shadow of Mordor DLC free, Seasons Pass announced

0 comments Rory Young - Aug 18, 14 6:57am (PST) Like Share

Warner Bros. precious

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The Dark Lord created several pieces of DLC for Middle-earth: Shadow of Mordor. We were betrayed, however, for the Dark Lord also created a Season Pass, from which all the post-launch DLC would be drawn together and in the darkness Warner Bros. would bind them. Yes, the age of men is truly upon us. One must either embrace the Season Pass and its growing power, or fight against it. There is no ignoring the growing orc armies in the east.

Rather than following what's come to be the norm with Season Pass DLC recently, the pack won't be broken up into main chunks. Rather, the Season Pass seems to be a rather haphazardly thrown together group of DLC, each piece rather mediocre in description. I'm looking for the star of the show, the selling piece, but nothing stands out.

Here's what's included in Middle-earth: Shadow of Mordor's Season Pass:

  • ‘Guardians of the Flaming Eye’ Orc Warband mission: Players will face Sauron’s elite Defenders before the Black Gate and earn the Rising Flame rune
  • Early access to the ‘Trials of War’ challenge series: Players will test their skills against select legions of Sauron’s forces in this series of challenge modes and build their legend as gamers post their best score on the Challenge Leaderboard
  • Story missions:
    • Lord of the Hunt: Hunt the wild beasts of Mordor as players discover hidden lairs, earn unique runes and face off against powerful monsters
    • The Bright Lord: Play as Celebrimbor, the great Elven smith of the Second Age, and battle against Sauron and the might of his forces
  • Access to future content including runes, skins and more

Guardians of the Flaming Eye, Lord of the Hunt, The Bright Lord, and early access to a piece of DLC that sounds like it will be released to all players after some time. I guess that's plenty of content for those that enjoy investing in Season Pass releases. By which I mean followers of Sauron. We all know how the books end.

Middle-earth: Shadow of Mordor will be available on PlayStation 4, PlayStation 3, Xbox One and Xbox 360 starting September 30, with a PC release to follow on October 2.

 
 

WiLD is a PS4-exclusive survival adventure, debut release of Michel Ancel's Wild Sheep Studio

14 comments Rory Young - Aug 15, 14 1:17pm (PST) Like (1) Share

We must survive, if only for the adorable puppies, piglets and kittens

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The news that Rayman creator Michel Ancel had formed a independent studio came as quite the shock, doubled by the news that he'll continue to work with Ubisoft going forward as well. Nothing could have prepared fans for Michel stepping on-stage during Sony's Gamescom press conference, however. A brand new studio and a brand new game, Michel has announced his PlayStation 4 exclusive adventure -- WiLD.

WiLD isn't necessarily the type of game one might expect from Michel Ancel. Rayman and Beyond Good and Evil are a world apart from this new game. Ancel says WiLD takes place in a world, "the size of Europe," an open world survival experience where the player takes on the elements and the environment as an animal of their choosing. Every creature, large or small, predator or prey, will be playable in WiLD. How that works and what it means for gameplay is as yet unclear, however.

In WiLD's debut trailer a much different experience is shared. It almost seems like an action game with a narrative driving the experience, leading two humans to form a family of sorts with the animals they raise. The trailer does imply a level of mystery, what with the dying woman seemingly becoming a giant and the giant's skeleton under the sea. What exactly waits players in the wilderness of WiLD and how does the player fit into it all?

While WiLD is still in early development and does not yet have a release window, we do know that the project will be a PlayStation 4 exclusive. That's a full exclusive, according to Sony, and not something less defined.

Oh, did I mention that WiLD will have online functionality? Sold.



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Driveclub's Gamescom trailer encourages endless Challenges, collecting Fame as a resource

0 comments Rory Young - Aug 15, 14 11:46am (PST) Like Share

If my club can't have a unicorn logo on the hood, I'm not interested

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Ain't nothing like hanging out with your buds, racing your sexy cars and challenging each other to do crazy things like drift, speed and race -- right, bruh? That seems to be the message of Sony's PlayStation 4 exclusive racing game Driveclub at Gamescom, whose latest trailer is all about "Challenges." Well, it's all about Challenges and sexy looking cars driving down sexy looking streets. Boom, put that on the box.

Challenges are more than just bros mixed with peer pressure, though that may be the feeling Driveclub's developers are trying to recreate. Players in Driveclub are able to create structured Challenges and then send them to other players. Depending on the scope of the challenge -- how many players are invited and participate, what sort of challenge it is and its difficulty -- the winners will be awarded an allotment of fame. This fame can be spent on an assortment of rewards like cars and energy drinks. Okay, maybe just cars. Fame is also shared with one's club, too. It is in the game's title, after all.

From what I can tell Driveclub really seems fashioned to capitalize on the social racing features that have been growing in popularity in other franchises. Need for Speed and Forza both have robust systems to encourage friends to play together in various ways, even when one friend is offline. Whether this comes at the expense of a the racing and single-player experience is worth watching. It's important to note where Driveclub's allegiances lie though.

Driveclub is a PlayStation 4 exclusive racing title that will be available starting October 7 in North America, October 8 in Europe and October 10 in the UK. PlayStation Plus members will receive a special demo version of Driveclub with their subsription, as well as a lower price for upgrading to the full game.

 
 

Garrosh alters fate in World of Warcraft: Warlords of Draenor's release date announcement cinematic

7 comments Rory Young - Aug 14, 14 1:14pm (PST) Like Share

If I was Grom, I might not trust a time-traveling orc claiming to be my son

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Garrosh must go back... to the future. Blizzard took to the stage at Gamescom early this morning to officially unveil a release date for World of Warcraft's upcoming expansion. Warlords of Draenor will be available starting November 13 and it's brewing up to be a blast to the past. Accompanying the release date announcement was a full cinematic setting the scene for the events of Warlords of Draenor. A scene long-term Warcraft fans may recognize.

In the cinematic we go back to a time before Warcraft, before the first war. While players at the time may not have known it, the Pit Lord Mannoroth had cursed the orcs with his blood. This blood frenzy drives the orcs to invade, defeating the human settlements on Azeroth and pushing them to Lordaeron. The question this new cinematic asks is, what if? What if Grom Hellscream, one of the twelve chieftains, had known that Mannoroth's blood would enslave him. What if he knew of Gul'Dan's betrayal? What if he hadn't drank the blood?

This cinematic is the the first part of our answer to "What if?" The second question is "How?" That part is only answered after a hooded figure in the trailer is later revealed to be Garrosh, Grom's son. He's shown Grom the threat of Mannoroth and they work together to defeat him. Freedom! The orcs are free! Now they can live happy, peaceful lives... oh, no. Nope, that's not happening. They're just going to try and conquer Azeroth without the help of the demon's blood. 

Garrosh has gone back and  changed history, so the heroes of the World of Warcraft must counter his efforts. They'll have to face the newly made Iron Horde and unknown other forces on Draenor, before it became the Outland wasteland. And they'll only have 10 new levels to do it!

World of Warcraft's next expansion, Warlords of Draenor, will be available starting November 13. 

Categories: PC Games
 
 

Crytek's Arena of Fate brings Little Red Riding Hood to Gamescom in latest trailer

0 comments Rory Young - Aug 14, 14 7:14am (PST) Like Share

Faster games, but do they deliver the same depth?

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Arena of Fate, Crytek's curently-in-development MOBA, tries very hard to put a spin of its own on the genre. Today's Gamescom tutorial trailer featuring Little Red Riding Hood goes out of its way to show off the core features of the game in just a few short minutes. By the end though, most should see  exactly what Crytek is trying to do here. Arena of Fate is trying to be a better League of Legends than League of Legends

Multiple times throughout the trailer it's noted that games in Arena of Fate are capped at 20 minutes. It's a prevalent theme and one of the early design principles of League of Legends to keep games shorter. 20 minutes is definitely a step beyond League, whose games typically range in average from 30-40 (or Dota's which can often go much longer). Time up to the player is battling is also an important factor for more casual gamers, so it's no surprise the trailer starts off by stating that the action starts as soon as the game does.

If Arena of Fate can deliver the experience it details in this trailer, then it absolutely has a good footing to start to build an audience. However, those aspects of gameplay also come at a cost. With only 20-minutes to play, there's only maybe two phases to the game, early and then late. That gives little room for comebacks, and even less for complex strategy. Basically, play to win early and then you'll win the whole game.

Arena of Fate is currently in an invite-only closed beta, though interested gamers can apply for that via the game's official website. It's a PC-only title, naturally, and free-to-play as well. All Crytek wants is for people to try it, and really I can't think of a good reason not to. Hopefully the MOBA will be available to a wider audience soon.

Categories: PC Games
 
 

Watch Mega Audino evolve in today's Pokemon Omega Ruby and Alpha Sapphire official trailer

18 comments Rory Young - Aug 14, 14 4:43am (PST) Like Share

When does Mega Slobro get his own trailer?

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It was first leaked on Tuesday that Audino would be recieving the Mega Evolution treatment next in Pokemon Omega Ruby and Pokemon Alpha Sapphire. The announcement came as a result of an official Korean Nintendo site accidentally posting the evolution. The implication was that an official announcement had to be just days away. That's now been confirmed, as Nintendo and Game Freak have released an official trailer showing Audino's Mega Evolution.

The trailer comes as a part of Nintendo's Gamescom presentation, where Junichi Masuda was giving a presentation at the convention. Masuda was a programmer on the original Pokemon games in the mid-90s, and a Nintendo composer all the way back into the late 80s. While the content of his presentation, likely a Q&A for the convention audience wasn't revealed, his surprise trailer has been pushed online to the official Nintendo Youtube channel.

Two fingers to the Key Stone in the Mega Ring bracelet on her wrist and Audino evolves into the adorable Mega Audino, a Normal/Fairy-type Pokemon described as a Healer:

"Mega Audino emits a soothing pulse from its body that reduces hostility in others. This powerful pulse calms any who come in range. Additionally, any creature that happens to come in contact with its second feelers will fall into a deep sleep.

When it Mega Evolves, this Pokémon gains the Fairy type. It has the Healer Ability regardless of what its Ability was prior to Mega Evolving. Its Defense and Sp. Defense are both improved, making it a good supporter in Double Battles and the like."

Pokemon Omega Ruby and Pokemon Alpha Sapphire will be released on Nintendo 3DS starting November 21. When does Mega Slobro get his own trailer?

Categories: Handheld Games
 
 

Alien: Isolation's 'Improvise' cinematic trailer, make smart decisions and still die in the end

5 comments Rory Young - Aug 14, 14 12:04am (PST) Like Share

Surprise, the xenomorphs always win

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I think The Creative Assembly has done a great job of capturing Alien: Isolation's feeling in their latest cinematic trailer, titled "Improvise." That is to say, that ultimately the alien will catch up with the player and kill them, whether or not they improvise or perform admirably. Yes, the player will continuously be defeated by the Alien, hopefully, and that in itself may be the best reason to pick up Alien: Isolation this October.

For those unfamiliar, Alien: Isolation is a horror game all about avoiding direct confrontation with a single alien that has snuck onto a space craft. It's the same basic premise, where a ship crew is faced with a lone predator hidden aboard, as the first Alien movie -- or so we think. The intimacy of knowing not just that you're being hunted, but who that hunter is -- a single, familiar foe -- is quite the romantic and terrifying proposition. I'm excited to find out more.

I'm not familiar with what character is shown in the cinematic trailer (protagonist Amanda, according to the comments). He intuitiveness is apparent, taking advantage of environmental opportunities to help her situation, just as the video title implies. It will be fun to see both how the various cast of the game dies in unique ways, as well as what sort of environmental opportunities the game will afford the player.

Alien: Isolation will be available on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 starting October 7 worldwide. In a perfect world, everyone would be able to play the game in its entirety using the Oculus Rift. The Oculus Rift isn't anywhere near a consumer release, however. ... And now I'm sad.

 
 

Super Smash Bros. recruits Meta Knight, the Halberd flies once more

20 comments Rory Young - Aug 13, 14 7:04pm (PST) Like (1) Share

Kirby's armored alter ego returns

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Another Super Smash Bros. veteran has returned to the roster. Kirby's alter ego, his shadow, his black knight, Meta Knight has been confirmed for Super Smash Bros. Wii U and Super Smash Bros. 3DS. Considering Super Smash Bros. 3DS is just a month away from release in Japan, Nintendo must be running out of fighters left to reveal. Kirby, however, can rest easy knowing that he, King Dedede and now Meta Knight will each be returning.

The anti-hero was essentially confirmed yesterday, when Sakurai's picture of the day showed a Mii Fighter in Meta Knight's armor. Considering the fighters mimic the playstyles of other fighters, to an extent at least, it made sense that Meta Knight was just awaiting his official reveal. It will be interesting to see exactly what the Mii Fighter's Meta Knight armor means in terms of gameplay. Maybe it's just a skin for the sword fighter and doesn't carry with it any other gameplay ramifications?

With potentially few roster spots, the question become who is left? There are a number of extremely important champs from Smash history that will cause riots if left off of the list. Ice Climbers? Falco? Dr. Mario? For all that is holy's sake, Ness and Jiggly puff still haven't been confirmed! Nintendo has some explaining to do in these weeks to come. Well, at least we all know Wario will probably wrangle one of the last spots for himself.

Super Smash Bros. 3DS will launch October 3 in North America and Europe, with Super Smash Bros. Wii U to follow that up with a holiday release. That is, if it isn't delayed as Nintendo so loves to do.



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Metal Gear Solid V: The Phantom Pain and Ground Zeroes officially coming to Steam

5 comments Rory Young - Aug 13, 14 12:04pm (PST) Like (1) Share (1)

"Hideo Kojima, out of the box, a Q&A"

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During Konami's Hideo Kojima power hour this morning, or more officially the Metal Gear Solid V: The Phantom Pain Gamescom press conference, the king of Metal Gear announced something steamy. With a short video showing Snake put on a box painted with the Steam logo and having a valve stuck out the back, Kojima confirmed that both Metal Gear Solid V: The Phantom Pain and Metal Gear Solid V: Ground Zeroes are coming to PC via Steam.

Hideo Kojima was unwilling to reveal a release date for Metal Gear Solid V: The Phantom Pain, but he did say that fans can expect Ground Zeroes to arrive on the platform before its larger big brother. While he didn't say it directly, I'm hoping that he's implying that the PC release of The Phantom Pain will be in parity with the console versions' release.

Oh man, I just realized what the implications of this announcement are. If the Fox Engine makes it simpler to port Metal Gear Solid V: The Phantom Pain to PC, then does that mean that the newlly announced Silent Hills will also be coming to PC? For goodness sake, what is up with Gamescom and these announcements this year.

Expect today's latest Metal Gear Solid  V: The Phantom Pain demo, shown live to a Gamescom crowd, to be available on Youtube with the next few weeks. It's a second playthrough of the first mission, though its been iterated on by the game's AI to be more challenging. Plus, new box features!

 
 

The Evil Within's spooky Season Pass includes what we all fear most, post-launch DLC

1 comments Rory Young - Aug 13, 14 7:25am (PST) Like Share

Mmm, it's so deliciously evil

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The Evil Within is quickly approaching its October 14 release date and I am quite terrified of what I'll find in-game once it arrives on my doorstep. Just the few glimpses I've had inside of Shinji Mikami's new thriller have left me unsettled. I freely admit I've had nightmares over some of the content. Of course, I'm quite easily affected by these sorts of things. However, nothing scares me more than post-launch DLC content like The Evil Within's newly announced Season Pass.

With the $19.99 Season Pass, players will receive three packs of DLC. The first add-on puts players in the shoes of Boxman, also known as The Keeper, also known as that terrifying monster that has a freaking safe for a head. Boxman will be placed on a series of "mission-based maps." The next two DLC packs will be a two-part story revolving around Juli Kidman. That's The Evil Within protagonist Sebastian Castellanos' polic partner from the game.Will the DLC prove revelatory? Who knows? And that wonder is exactly what will drive people to purchase post-launch DLC.

This Season Pass takes on a format we're seeing become more and more common for larger games these days. Three pieces of DLC, the first is a rather rough, thrown together leaderboard type DLC or challenge mode. Something that will distract player while the developers get further time to work on the upcoming story DLC. Then two story packs which, while intriguing from a narrative standpoint (they're often cut straight from the main game anyway), aren't necessarily worth troubling with unless you really care about the standalone game.

Don't get me wrong, from what I can tell I will love The Evil Within. I hope its post-launch DLC proves me wrong and is high quality -- nothing like the cash-ins that virtually every other Season Pass out there is.

Pick up The Evil Within starting on October 14 in North America, October 17 in Europe on PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. Or maybe wait for Halloween, lock the doors and turn out all the lights and scare yourself shirt-less. PG-13 rating here, folks.The Season Pass will be available via retailers and digital storefront.



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Infamous: Second Son's standalone DLC First Light debuts Battle Arenas at Gamescom

0 comments Rory Young - Aug 12, 14 9:03pm (PST) Like Share

Please tease some post-Second Son content

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Fetch, compared to a majority of Infamous: Second Son's cast of characters, had real depth to her. The open world action title spent a good amount of time developing her background, but subtly and cinematically. Her history of drug abuse, loss, violence, and ultimate her imprisonment built her into the rogue that Delsin ultimately twists to his purposes. The development of the standalone story Infamous First Light is proof that Sucker Punch realizes the value of her.

Either that or they measured which Infamous: Second Son power was used the most and Neon was at the top of the list. I'd probably do that too.

The big Infamous First Light reveal for Gamescom is replayable Battle Arenas with worldwide leaderboards, which actually tie into the game's narrative as well. Imprisoned, Fetch will be forced to go through "training exercises" by her, for lack of a better term, warden Augustine. Players can revisit the "training" exercises later to try and achieve higher scores. It's a murder simulator! Those who own Second Son will be able to go through these challenges with Delsin too.

Since it wouldn't be fair to just put the same Fetch in a game, what with Second Son players already having fully filled out her skill tree, Sucker Punch will be expanding it. New upgrades mean an even stronger Neon powerhouse, which is a terrifying proposition. Some of Fetch's new skills, as well as the Battle Arenas, are teased in the trailer.

Infamous First Light will be available starting August 26 exclusively on PlayStation 4. All we need now is standalone DLC for the additional Conduits in Second Son and the game might start to feel like a complete experience! Oh snap, burn. 



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Until Dawn reinvented for PlayStation 4, now Move-less horror title risks eight friends' deaths

1 comments Rory Young - Aug 12, 14 6:05pm (PST) Like Share

Stuck on a mountain with a bunch of psychopaths, is this Olympus?

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Until Dawn two years ago was built for the PlayStation 3 and was designed with the PlayStation Move as its main controller. Today's Gamescom re-debut showed the world something entirely different. Today's Until Dawn is now a PlayStation 4 exclusive and has no traces of the Move's tainted scourge left on it. What remained the same then? It's still a slasher flick gone interactive, placing the lives of 8 attractive young adults in the hands of us irresponsible gamers. "Horror Reinvented," indeed.

According to developer Supermassive Games those aren't the only changes that have been made to Until Dawn. Apparently the entire game has been rewritten, focusing on,"a more mature, darker and fundamentally more terrifying experience." Part of this revolves around the game's switch from first-person to third-person, which will allow players to see their character's reactions to every scare, as well as creating a more cinematic experience. 

As far as visual go, Until Dawn will be running on the Killzone Shadow Fall engine. Considering there won't be dozens of enemies on-screen, explosions galore, or bullets constantly flying through the air, I'd say that gives a whole lot of power to the Supermassive Team to do with what they please. If we think about what's been shown in the trailers, odds are all that power is going into blood dripping and ice cracking. Yes, that will do. Many close-ups of ice cracking.

Players will control all 8 of the characters in Until Dawn and depending on the choices made in gameplay, all eight can live or die. Is helping them each survive winning?

There's no current release window for Until Dawn, but hopefully we'll hear more about it in the months to come. As for platforms, it certainly seems like the horror title is PlayStation 4 exclusive, but there's always the possibility of a port being released for PlayStation 3 as well. 



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