News articles search results by Rory Young
Toys for Bob and Activision revealed an upcoming feature for Skylanders Trap Team as they work hard to make it the best iteration of the franchise yet. In addition to capturable villains, crystals and playable mini-Skylanders, Trap Team will now also feature a Horde Mode/tower defense gametype named Kaos Doom Mode. Just another great way to level up one's Skylanders while at the same seeing just which Skylander makes you the strongest player.
The mode will allow players to build a variety of towers to help defend against waves of increasingly difficult enemies. I'm thinking Dungeon Defenders, but comparisons could also be made to EA's Plants vs. Zombies: Garden Warfare. Mobs of "trash" enemies will be mixed together with more fearsome boss enemies, villains who pop out of Kaos' "Mystery Box of Doom."
The mode absolutely looks fun, just from a general gameplay point of view. I've always been interested in something a bit more challenging in a Skylanders game -- something requiring teamwork between co-op partners. However, the mode also does the franchise another big favor by offering a further reason to players to keep playing the game after their Skylanders are all leveled up. Now all Activision needs to add is a leaderboard, or special unlocks for reaching certain waves. Then it'd practically be Destiny!
Skylanders Trap Team will be available starting October 2 in Australia, October 5 in North America, and October 10 in Europe for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, Wii, iOS devices and also the Kindle Fire. A sister title to Trap Team will also be available on Nintendo 3DS.
This morning both Microsoft's Phil Spencer and the leadership at Mojang Studios confirmed the Minecraft developer has been purchased for $2.5 billion. While the deal itself could be considered to have been "leaked" earlier last week, today marks the release of official statements from all parties involved. Phil Spencer, Markus Persson (Notch) and the project leaders from Minecraft have all let loose their thoughts. The good news is that everyone seems optimistic and excited about the future.
Why not? $2.5 billion is a disgusting amount of money that shows just how highly valuable the Minecraft property is.
Before going into the details behind the acquisition of Minecraft, I think it's perhaps important to prioritize the discussion revolving around Minecraft itself's future. For the foreseeable future, all versions of Minecraft will continue to be supported and developed, including the PS Vita version of the game. MINECON will also continue next year, providing a convention just for Minecraft fans and content creators. As of right now, Microsoft has announced no plans to change the direction of the ship.
Microsoft, apparently, just saw the opportunity to pick up one of the most important games in the industry and jumped on it. That's not to say their reason are entirely altruistic, of course. Phil Spencer claims that Microsoft plans to recuperate their $2.5 billion by July of 2015. They obviously have some big plans for Minecraft. Unfortunately those plans are currently unclear, but should become apparently in the months to come.
Microsoft's purchase of Mojang is understandable, but why would Notch and Mojang want to sell in the first place? The answer might be surprising. In a letter to his fans, Notch goes into detail about his need to escape his own creation. He admits that Minecraft has grown beyond anything he can handle, anything he wants to be a part of. Notch selling Mojang is his escape. The sale likely took place as a result of Microsoft being just one of a few who could afford Mojang, as well as their close relationship with the company born from the work bringing Minecraft to Xbox 360.
In his letter, Notch announced he is leaving Mojang. Also departing will be Mojang's other two founders, Carl Manneh, and Jakob Porsér. Notch plans to return to developing small, prototype projects and avoiding anything "big" for the rest of his life:
"As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately."
"I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change."
The future of Mojang's other properties, including Scrolls, is up in the air. In Mojang's official letter, however, it seemed like there was a certain wariness, a level of insecurity over the deal. It's noted that no one's sure who will continue to work within the company or will be switching projects. "Stopping players making cool stuff is not in anyone’s interests," is a particularly worrying quote, since it seems to imply that Mojang isn't 100% sure that's not exactly what Microsoft will want to do.
Stay tuned for more news on the future of Microsoft, Mojang and Minecraft in the months ahead. I have a feeling this is only the start of the drama.
ArcheAge enters Early Access, 4-days of Patron-only access before free-to-play goes live September 16
ArcheAge has run the gauntlet and arrived at the finish line. After a long and profitable Alpha, where players could buy in via $50, $100 and $150 "Founder Packs," followed by a beta period ending in some cash shop controversy, full release is here. Well, not full release. Today marks the launch of ArcheAge's Early Access, a 4-day head-start for purchasers of a a Founder Pack that will not be wiped going into the game's full launch.
Basically, this 4-day period is a reward for those who invested in ArcheAge. Come next week the full free-to-play experience will be available to all and the hordes of unwashed heathens will devour everything they come across. This period will allow the most dedicated of players to build their houses, plant their farms and get a lead on levels so they don't have to worry about laggy zones when the servers get run over at full launch.
Founders Packs are still available for those who want to get in on the Early Access action. They're a tad expensive, mind, though they do come with some quality digital content. At this point, however, it's probably smarter to wait until launch and then subscribe to the game's Patron status, then spend a few dollars here or there for extra Cash Shop goodies. The full value of a Founder's Pack is lost when there's no more beta access. For now, Founder's Packs are just for collectors who showed up late to the party.
Founders, get in the game and go build your houses! Time's a-wastin'! It's not competition with free-to-play players anyone should worry about, it's competition with other Founders!
ArcheAge is a free-to-play MMO (soon) for PC developed by Korean studio XL Games and localized for western audiences by Trion Studios. It has a heavy, heavy focus on crafting and open world PvP, with a lively action-based combat system. It still has all of that great PvE content too, from dungeons to a robust setting and lore, but if you're not out on the Arcadian Sea getting in on that pirate action and stealing trade packs, then why play ArcheAge at all? Full, free-to-play launch is September 16.
Stupid Wally, looking all cool with his Mega Gallade
An all new, content filled Pokemon Omega Ruby and Pokemon Alpha Sapphire trailer has just been released and man, why does Nintendo have to do this to me early on a Friday morning? First, a quick summary. We've got Mega Rayquaza being debuted, official confirmation that the Mega leaks from earlier this week are all real, plans to bring a Special Demo of Omega Ruby and Alpha Sapphire to North America and Europe, confirmation of the Pokemon Bank and Pokemon Global Link's return, and did I mention Primal Kyogre and Primal Groudon have some crazy new abilities? And don't even get me started on what Team Magma is up to.
Let's start off with the Primal Kyogre and Primal Groudon news. Both of these so-called "reversions" will be acquiring exclusive abilities that should turn a few eyes. Primal Groudon picks up the "Desolate Land" ability that changes the weather to extremely harsh sunlight and prevents the opponent from switch it while it's ongoing. Yes, that means all Water-type attacks will go squelch. Similarly, Primal Kyogre uses Primordial Sea, changing the weather to heavy rain which will squelch Fire-type attacks.
Additionally, Primal Groudon picks up Precipice Blades, "a powerful attack that can hit multiple opponents with an upward surge of sharp rocks," and Primal Kyogre gets Origin Pulse, "an attack that can slam multiple opponents with water massed into ballistic orbs." Banned? Banned.
Next up is the confirmation of four Mega Evolutions being added in Omega Ruby and Alpha Sapphire. Mega Camerupt and Mega Sharpedo will be working for Team Magma and Team Aqua, respectively. Mega Camerupt gains the ability Sheer Force when evolving, raising the power of all attacking which have an additional effect (though those effects are then lost). Its stats will all increase, though at the expense of Speed. Mega Sharpedo gains the Strong Jaw ability when evolving, raising the power of attacks like Crunch. Makes sense. Depending on which of the two games folk pick up, they'll be beating on one of these two Megas.
Also Mega Evolving on a 3DS soon is Mega Gallade who will be wielded by a young trainer named Wally, who comes from Petalburg City. Nintendo implies that we'll be seeing Wally throughout our journey, as we'll see his Ralts go big an strong, eventually reating Mega status. Gallade's Mega form gains Inner Focus, preventing flinches. Its Attack and Speed will also be boosted, which I think means it's a terrible Pokemon and no one should use it ever except for me. Yes, that is what this means.
Our last Mega update, there's a Mega Pokemon I missed in my last update -- Mega Rayquaza. Not much has been shared about Mega Rayquaza, beyond that he, "is somehow related to the mystery of Mega Evolution." Also, it's a big, bad-ass looking snake monster, so there's that.
Finally there are a couple of smaller announcements which should put a smile on a few Pokemon trainers' faces. There's now confirmation of a Special Demo Version of Pokemon Omega Ruby and Pokemon Alpha Sapphire coming to both North America and Europe. No dates for the demo's release have yet been announced, but Nintendo did say that players will require a code to access the demo. Perhaps it will be tied to the upcoming Pokemon X/Y distribution events?
Not surprisingly, both the subscription-based Pokemon Bank and Pokemon Global Link will be making a return in Pokemon Omega Ruby and Pokemon Alpha Sapphire. It's not like Nintendo would create these cool things and then leave them out of their new games, right?
To close out this ridiculously long article (why, Nintendo, why?) there's a brand new Pokemon Alpha Sapphire and Pokemon Omega Ruby trailer to check out. The trailer shows off Primal Kyogre and Primal Groudon's new abilities, as well as showcasing the four latest Megas in action. It's definitely worth checking out.
Pokemon Omega Ruby and Pokemon Alpha Sapphire will be available starting November 21 exclusively on the Nintendo 3DS.
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I, erm, I don't think Vlad's rendition can be beaten
In typical Magicka fashion, Paradox Interactive and Pieces Interactive have released an all-new sing-along karaoke trailer for Magicka 2 and oh man is it terrible -- in a mostly great way. Back are the live-action dudes in their colorful wizard robes, back is Vlad, and brand new is actual gameplay and also poorly photoshopped dancing goblins. It may not be entirely funny, but it's 100% Magicka.
There's really not much of an occasion for the trailer's release. I like to think that Paradox just has a guy in the basement that they pay in hamburgers in Mt. Dew making these full-time. Now that it's out though, they have supposedly thrown together a bit of a contest. Create a karaoke video singing along with the Magicka 2 trailer, or parodying it, and win a prize. What's the prize? Who knows, because the official contest site is either dead or nonexistent. Come on, basement guy. No hamburgers for you.
Magicka 2 is being developed by Pieces Interactive, not the original developers Arrowhead Game Studios. Arrowhead's moving up a bit in the world, as they're currently working on the Gauntlet reboot as well as the PlayStation exclusive Helldivers. No worries though, because Pieces has everything under control. Not only did they produce DLC content for the original Magicka, they've also made awesome games like Fret Nice and Leviathan: Warships. A bit indie, yeah, but still good.
It's hard not to like the guys when they're making pot-shots at Magicka's netcode and altogether making fools of themselves in their Magicka 2 trailers. It's great to see them having fun with the franchise, which is really what Magicka is all about.
Magicka 2 is currently planned for release on PlayStation 4 and PC starting in early 2015
You've waited this long, so why not wait a little bit longer?
Rockstar decided to blow any potential Tokyo Games Show announcements out of the water before they could even start. The long awaited PC version of Grand Theft Auto V now has a release date, as well as the PlayStation 4 and Xbox One versions of the game. More than a year later, PC Grand Theft Auto fans will finally get their hands on their game starting January 27. Before that, however, Rockstar and 2K will maximize profits by releasing the PS4 and X1 versions of the game on November 18 -- just in time for Black Friday.
Yes, PlayStation 4 and Xbox One seem to be getting priority here. It's crap, but that's just Rockstar and 2K's way of saying, "You're all dirty pirates on PC, so you'll get our game last and you'll love it." I'm sure they have hundreds of yes men who agree with research showing this is the proper way to do business. Eh, like Rockstar's ever cared what anyone's ever thought about their game or anything else for that matter (that includes their own employees).
The updated console release of Grand Theft Auto V will include "increased draw distance" and "higher resolution," sure, but apparently Rockstar has some more treats in mind. A year of extra development will do that for you:
- New weapons, vehicles and activities
- Additional wildlife
- Denser traffic
- New foliage system
- Enhanced damage and weather effects, and much more
- Enhanced radio selections with over 100 additional new songs and new DJ mixes from returning DJs across the game’s 17 radio stations
- Rare versions of classic vehicles to collect from across the Grand Theft Auto series such as the Dukes, the Dodo Seaplane and a faster, more maneuverable Blimp
- Activities including wildlife photography and new shooting range challenges, new weapons and more
Then they talk about Grand Theft Auto Online a bit, promising increased player counts in-game and the ability to transfer characters over to the new platform. All of the old Grand Theft Auto Online content will be in the new platforms too, as well as more content coming down the pipeline.
I joke because I care. Grand Theft Auto V is finally coming to PC, everyone! Pick up Grand Theft Auto V on PlayStation 4 or Xbox One starting November 18, or keep being patient and wait those two extra months to finally download the game on PC starting January 27. It's finally happening.
Oddly enough, Rockstar accompanied the platform release date announcement with an all new trailer. While there's nothing particularly revelatory about the trailer, it is worth noting that it was recorded entirely from in-game PlayStation 4 footage. Detail-oriented gamers should be able to spot the tech differences between this trailer and footage from the Xbox 360/PlayStation 3 versions of the game with a bit of analysis. I can probably sum up that analysis right now: GTAV looks ridiculously better on PlayStation 4 hardware.
Still not quite 2014, but better than nothing
A bit of inspiring news coming from Techland this morning. Their first-person zombie and parkour game, Dying Light, had its release date bumped up a bit. This follows their previous delay out of 2014 and into 2015's February, so really we lose two or three months and then get like fifteen days back. Like we say so often in the industry, it's better than nothing! Dying Light will now be released on January 27.
The update comes straight from the source, as Techland updated their Twitter account with a special message. An in-game screenshot shows the new release date paints in spray paint in the bottom of some sort of cache. Other items in the box include a grenade, health kits, ammo and other zombie apocalypse must-haves:
It doesn't look like there are any other secrets hidden in the image. Techland is just excited about their new release date.
Pick up Dying Light starting January 27 in North America, January 28 in Australia, and January 30 in Europe and Asia. The zombie survival FPS will be available on PC, PlayStation 4, Xbox One, Xbox 360 and PlayStation 3.
Metal Gear Collection coming to PC in 2014?
Tokyo Games Show is about to get off to a great start. Two Metal Gear-focused teasers have been revealed today, promising a Thursday packed full of Metal Gear goodness. The first teaser came as part of an official press release this morning. All new Metal Gear Solid V: The Phantom Pain footage is ste to be revealed at 3:00 AM PDT to start us off. However, another surprise has just come down the pipeline. Kojima himself is teasing something called the "Metal Gear Collection 2014."
First things first, the Metal Gear Solid V: The Phantom Pain footage, like previously mentioned, will be shown at 3:00am PDT/6:00am EDT and should be livestreamed. There's currently a countdown on their streaming site, but whether the presentation is more Konami-focused or just The Phantom Pain is unclear. If anyone's up that early, it's probably worth checking out. They've also said they'll be talking about what to expect at their TGS booth.
小島秀夫 (@Kojima_Hideo) September 11, 2014
Which leads to reveal number two, the Metal Gear Collection 2014. A couple of things should immediately be noted. First, that it's not the Metal Gear Solid Collection, it's just Metal Gear. Second, there are no platform symbols attached to the title plate, which if this project was exclusive to any one platform there would most certainly be a logo there. Third, it says 2014 and not 2015. Just what does Kojima have in store for us?
Expect more information during the Metal Gear Solid V: The Phantom Pain/Konami TGS livestream running in about six hours from now. Or maybe we can expect more treats directly from Kojima's Twitter account. Stay tuned. Metal Gear Solid V: The Phantom Pain is planned for release in 2015, though rumors have been swirling the past month about a potential bump into Q4 2014.
Who doesn't want Gwen Stefani and Adam Levine in their living room?
The Voice is quickly become the next premiere musical reality show/contest of North America -- goodbye American Idol. That makes it all the bigger of a deal for Activision to announce today that they have the exclusive rights for the brand and are hard at work on game for it. Labeling it both a single-player and party game, The Voice will let singers play with a group of up to eight total people. Better yet, look forward to it starting October 21 -- just less than two months away.
Just don't set the bar too high, as The Voice will only be coming to PlayStation 3, Xbox 360, Wii U and Wii. Considering the rather rapid development announcement and release of the project, as well as the platforms being limited to last-gen (all the way back to the Wii, really?), The Voice seems like a rush job. That said, Activision has some musical game chops, with its Guitar Hero franchise which includes a canceled Sing Hero spin-off canceled mid-development. Basically, Activision probably had the tech to make a solid singing game just lying around and tacking on The Voice's brand is a recipe for success.
Details are scant, as Activision just wants the announcement out there. One can only assume the game will come bundled with a microphone so players can plug and play after they buy the game. Similarly, we have to assume that the game will take on some kind of format akin to the show, where singers are chosen by a superstar and must climb their way from simple contestant to winner of The Voice by singing a grueling gauntlet of songs.
Pick up The Voice and start singing starting October 21 next month for the PlayStation 3, Xbox 360, Wii U and Wii.
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What a wonderfully torturous position for fans to be in
On the back of Nintendo announcing all new 3DS hardware, literally named the New 3DS, the company has decided that maybe they're not done trying to maximize sales of the regular 3DS just yet. Today the company revealed three new special edition 3DS bundles for release this holiday season. Please note that none of these bundles actually package in games, they're simply stylized to get fans pumped to buy a 3DS later this year.
First of the 3DS platforms is the Super Smash Bros.-themed 3DS XL handheld. Covered in the iconic roster of the upcoming fighting game, fans will be able to pick either a blue version or a red version of the handheld. Oddly enough, this bundle will be released September 19, well ahead of the October 3 launch of Super Smash Bros. 3DS. The package will sell for $199.99 and again -- it does not come with the game.
Second is another awesome game-themed 3DS handheld. This is one we've seen previously released in Japan, but held little hope to see it launched in North America. I'm talking about the Persona Q 3DS XL, covered in arcane runes and sporting a unique blue sheen. It looks surprisingly like a book. Again, the handheld will retail for $199.99 and again, it will not come bundled with the game it sports on its front. One final note, it appears that this 3DS XL's release date is not yet finalized, or perhaps it's being pushed back to November 25 when Persona Q itself will be released.
Finally, and we've saved the best for last, Nintendo has revealed a classic NES controller-themed 3DS XL. Coming in that glorious classic grey with black accents and big red buttons, this 3DS XL's color scheme is a huge nostalgia bomb for fans of the original Nintendo console in North America. Available starting October 10 for $199.99, I have to once again note that this 3DS XL does not come bundled with an NES or one of its controllers. *sigh*
Here we have Nintendo placing its fans in the torturous position of either buying one of these three awesome 3DS XL packages this holiday season, or waiting until next year for the New 3DS to be released. Either way, Nintendo wins.
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Mega Shark, Mega Camel and Mega... superhero?
Another month, another batch of CoroCoro magazine leaks for the upcoming Pokemon Omega Ruby and Pokemon Alpha Sapphire releases! While a full translation and analysis of the leaks will take some time, there are a few obvious details worth sharing immediately. Those obvious details being three all new Mega Evolutions! Who has been blessed with the Mega Evolution gift this time around? Let's take a look behind our three mystery doors!
Who is that behind door number one? Why, that's Mega Gallade! Gallade, the male evolution of the Psychic/Fairy Pokemon Kirlia, is a 100% male Psychic/Fighting Pokemon. It's unclear whether or not Mega Gallade will retain that typing, though he certainly looks like a fighter based on his image. We see that his arms have grown a red, sharp edge to them, and his gladiator-esque helmet has grown an additional flourish as well. Also, Mega Gallade's chest spike has all but disappeared, seeming to be more of a superhero logo than anything else.
Door number two, please come on down! Introducing Mega Sharpedo! Sharpedo, which evolved from Carvanha at level 30, is a Water/Dark shark and his Mega Evolution looks like he's gone full submarine rabies. Seriously, this Pokemon had crazy eyes before, but now with the yellow speed stripe it has gone Mega Crazy. Add in some spikes on his nose, some armored chin protection and the movement of his trademark forehead star to his dorsal fin and one has to ask, "Who the heck made this ridiculous design?"
Our final door, who could it hide? Both door one and two were so special, that there's no way door three can disappoint! It's... Mega Camerupt. Oh. Numel's volcanic evolution has reached its eruption point, with its dual humps joining to create one explosive Mega Bump. Magma freely flows down Mega Camerupt's back to produce waht almost seems to be a Bowser shell. Add in some Super Saiya-jin hairstyle, some new black boots and a Zoro-esque M mask and Mega Camerupt is... still just a cow looking thing with a volcano on its back.
That's all for the Pokemon Omega Ruby and Pokemon Alpha Sapphire leaks for now. As the CoroCoro leaks get translated we'll be sure to update this post and/or post additional news covering the new information. And of course, we anxiously await Nintendo's official confirmation (and glorious art assets) in the next week or two. Stay tuned, Pokemon fans.
Pokemon Omega Ruby and Pokemon Alpha Sapphire are 3DS-exlusive remakes of the Hoenn games from 2002, updated for the modern, Mega era. Pick up either or both games starting November 21 in North America and Australia, November 28 in Europe.
All CoroCoro scans sourced from Serebii.net. Thanks to Dragoon for the tip!
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If only there were achievements for snapping achievements
Microsoft's Xbox One may have fallen behind in sales, but they're absolutely proving themselves to be the more agile console in terms of support and software updates. After a solid September update, they're come back harder than ever with a robust October update. Today, Microsoft's social media and marketing king Larry Hryb, AKA Major Nelson, detailed the upcoming update in a preview video.
Without going over every single change in the patch, which everyone can read for themselves on Major Nelson's blog, here are a few of the more significant notes:
- Snap Center optimizations, as well as the addition of the Friends Snap App and Messages Snap App
- Friends section has been made more robust, sharing more information with whomever a player chooses
- Media Player DLNA and MKV support -- it's happening!!!
- Live TV Trending will be shared through a new tab on OneGuide, displaying the top 10 most watched TV shows (available in the U.S., Canada and the UK)
There are plenty of other changes in the works too, however, including functionality for the Xbox One Digital TV Tuner in Europe, the ability to hide games and apps in the "Ready to Install" menu, and everyone's favorite -- SmartGlass features!
The Xbox One October update is rolling out to Xbox One Preview Program members starting today. Expect a full launch starting in, well, October.
The mystery is part of the DLC experience
All glory to the Season Pass and its now common mystery bag of content. Sunset Overdrive's newly announced Season Pass is just such a case. For just $19.99 (pre-order now) players will get three "game add-ons," two of which are "campaign." Perhaps their goal is to stir players' curiosity? A curiosity that will cause players to invest? Eh, let's be straight, it's all about money.
There are a few more details regarding the Season Pass content, of course. There are the two "campaign game add-ons" which are still complete mysteries. Hell, they may not actually decided what they want to make until they find out how much of a success the game is. Nevertheless, these packs will also include weapons, amps, a new Trap, character outfits, challenges and Chaos Squad objectives. That's in addition to whatever the mystery campaign content is.
The third pack is a Weapon Pack with four new weapons. This will undoubtedly be the first pack to be released as a part of the Season Pass, giving the development team more time to work off on, or put off, the campaign DLC. At least, that's what we've come to expect from these Season Pass packs.
Just for purchasing the Season Pass all buyers will aslo get six character outfits, two Amps and Two Traps. These items will be available on the day the game is launched. A pre-order bonus for the Season Pass, which shouldn't be confused for the Season Pass for the regular game, though that's likely equally disappointing.
Sigh. This is all so depressing. Why can't publishers just announce all of the content included in their Season Passes before they start asking for players' money? Sunset Overdrive is an Xbox One exclusive and will be available starting October 28. It looks like an outstanding game, but when this is the type of DLC offering being put out we have to be honest about the situation. Until there's more information available, it's probably best to put off a Season Pass purchase.
Bring on those delicious Gone Home tears
It's that time of the year -- time for another Humble Indie Bundle! Even though the Humble folk have turned into this platform of its own, offering a mix of Humble Mobile bundules, Humble Flash sales, Humble Books and Humble everything under the sun really, the Indie Bundle is always their favorite child. No other bundle really captures their goal of pay-what-you-want, DRM-free, multiplatform content. *sniff* It's good to have you back, buddy.
Video games! Let's get past all of this sentimental stuff and talk about what games will be bundled into the Humble Indie Bundle 12. Of special note, this is the first time I believe where the Indie Bundle has added a special threshold purchase as opposed to just pay-what-you-want and beat-the-average:
Pay What You Want
- SteamWorld Dig
Beat the Average
- Papers, Please
- Gone Home
- More to come...
Pay at Least $10
- Prison Architect (Alpha Access)
As usual, about a week from now (the Humble Bundle will run for two weeks) another game or two will be added to the bundle. Sometimes these are games from previously released bundles and sometimes they're awesome surprises. Time will tell! Currently the average price for the bundle is sitting at over $7, likely due to the $10 Prison Architect inclusion. What I'm saying is, if you're wanting to buy into this bundle, there's no better time than now.
As far as the game selection goes, there are some awesome inclusions here. I've spent quite a bit of time playing Hammerwatch with friends, Papers, Please is one of my favorite games of last year, Luftrausers is an instant classic, and Gone Home is my favorite game of last year -- though it's certain to cause a bit of controversy from that one crowd that thinks games should only be what they want and nothing else. Basically, a lot of awesome games. Games are awesome. Awesome games are awesomer.
Check out the Humble Indie Bundle 12 today over at the official Humble Bundle website.
The Paladin reminds me of someone from Fable, I swear
Allods Team and their North American counterpart Obsidian Entertainment are sharing another class from their upcoming free-to-play MMO Skyforge today. The Paladin, a rather tropeful class when it comes to fantasy RPGs, struts his stuff and shows he's just as much of an ass-kicker as any other class. Designed as both as support class with heals and a CC/combo-fiend, the Paladin is sure to be much more than a passive tanking class. Why play something that isn't a constant part of the action?
Here's a brief lore introduction to the Paladin, supplied by Obsidian:
"Born amongst the gloom, terrible bloodshed and chaos of the first years of the New Age - Paladins emerged as guardians of order. Eternal law states that chaos is doomed to create order. They rose from the fires of countless feuds and fratricidal wars, daring to stand up for order and dedicating their lives to protecting the weak and oppressed. They are the spiritual heirs of Aeli and a true weapon of good." - Asterius’s Encyclopedia
Pretty standard lore for a Paladin, what with the whole knights of good, order over chaos thing. They could have literally summed it up as "Lawful Good" and called it a day. Still, it will be interesting to find out what the "spiritual heirs of Aeli" really means. Was Aeli the first Paladin?
Moving on past the lore, Obsidian also provided a look at each of the Paladin's skills. As should be clear from the skills themselves, they're broken into three categories: basic attacks which require a single button press are are likely spammable; combos which require a combination of button presses and likely have cooldowns; then other abilities which are likely meant for special opportunities as opposed to regular rotation skills.
- Righteous Blow (LMB) - The Paladin attacks the enemy with a sword and inflicts minor damage. First strike in a series of basic attacks.
- Waves of Wrath (RMB) - This ability needs to be charged and can be activated by holding down the mouse button. The character swings his sword in a circle, hitting several enemies at once and knocking them off their feet. The weaker the opponent, the longer they will stay down.
- Seal of Light (LMB+RMB) - The Paladin swings his sword crosswise, inflicting moderate damage to the target and all enemies in the line behind it.
- Punishing Bolt (LMB+LMB+LMB) - The Paladin sword deals a powerful downward strike. On Holy Ground the target will be struck by lightning and the attack will inflict increased damage.
- Justice Blade (LMB+LMB+LMB+LMB) - After Righteous Blow, the Paladin does three quick strikes with the sword, each dealing more damage than the previous one.
- Divine Scourge (LMB+LMB+LMB+RMB) - On the fourth hit, the character jumps in the air and deals a downward blow, accompanied by lightning that strikes several targets. If the paladin is affected by Celestial Shield (one of the defensive skills), the shield explodes, inflicting additional damage. On Holy Ground or when righteous anger is used, the radius and the force of the attack increase.
- Holy Ground - The Paladin sanctifies the ground around him and gains inexhaustible power. While Holy Ground is active, character skills do not consume righteous anger even outside its borders.
- Aegis of Light - The character raises his shield in the air. A bright beam of light strikes it, making the character invulnerable and immune to control effects for some time.
- Radiant Aspect (special ability) - The Paladin calls upon divine power, rising into the skies and shaking off all negative effects. A moment later, he strikes nearby enemies, knocking them down and inflicting massive damage. The character becomes temporarily immune to control effects, his attacks inflict increased damage and all incoming damage is reduced. Once the attack is activated, Holy Ground appears next to the Paladin.
Sword skills, shield skills, holy lightning skills and plenty of righeous fury. Yup, that about sums up the nature of a Paladin and what his kit should revolve around. Still, it's fun to see Allods encouraging Paladins to be a more active participant in battle whereas they're more commonly tanky, passive casters. Also, sword instead of maces? Dungeons and Dragons is rolling in its grave.
Skyforge is a free-to-play MMO from Allods Team and Obsidian Entertainment, published by My.com. There's currently no planned release date for the MMO, but plans are in the works to get a beta going before the end of the year.
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For once, why not save a monster and keep it as a paperweight
Monster Hunter players are by nature collectors. They'll spend hours on end hunting down the most dangerous of foes in game, all to collect items with which they'll craft the most amazing of gear. Whether or not that joy of collecting translates to retail products is another matter entirely, but Capcom plans to provide an option for Monster Hunter 4 Ultimate anyway. Should fans want in on the Monster Hunter 4 Ultimate Collector's Edition, $60 is comfortable price of admission.
Lucky for collectors, there's even a monster for hunters to conquer in the package. The headlining item in the package is a Gore Madala monster figure, exclusive to the game's Collector's Edition. Capcom says this thing will come in a special translucent style, which could mean they just didn't want to pain the things. I'm kidding, I'm sure the figure still looks awesome. Here's all of the other fancy junk that will be bundled up in the Collector's Edition:
- Monster Hunter 4 Ultimate Retail Copy
- Gore Madala Figure
- Felyne in Gore Magala Armor Pin
- Monster Icon Lanyard
- Cleaning Cloth
- Supply Item Box
Altogether not a hugely impressive package for a Collector's Edition, until you remember that's it's only $60. That's just $20 over the standard $40 retail price and offers some cool stuff that collector's might be excited about. It's definitely, at the least, an upgrade over just the standard edition and that's all collectors really want, isn't it?
Monster Hunter 4 Ultimate is a 3DS exclusive title that will be released in North America and Europe in early 2015. No proper release date has yet to be confirmed.
Update All groups have been determined, find them here
Each region's qualifiers have wrapped up. Several western teams are already in Korea bootcamping. Group stages start in a week. The world waits for the last piece of the puzzle to come together. League of Legends 2014 World Championship cannot begin until we know who will be playing who. Starting at 1:00 PM PDT/4:00 PM EDT Riot Games will be holding a special live-show to reveal what the match-ups will be for the upcoming group stage. We'll be watching.
Instead of just poking everyone with a news story and saying, "Hey, look, stuff is happening!" Plus, considering just how danged excited I am for the World Championship, I've decided to ago ahead and live-blog the event. It may be anti-climactic. It may be boring. I'll still be excitedly clapping the whole way through.
League of Legends 2014 World Championship group stages start September 18. Today's event is not a match, it's just Riot Games confirming what teams will be playing what teams. They won't be doing the picks live, rather they've already done the picks in private and will only be revealing those match-ups on the live-show. I'm assuming this is so they can prepare their production since most of their analysts only do well when reading from a script. Doho! Bring on the live-show!
Update: Here are your 2014 League of Legends World Championship Groups:
- Group A:
- Edward Gaming (China Sees #1)
- Samsung White (Korea Sedd #2)
- AHQ (SEA Seed #2)
- Dark Passage (Turkey, International Wildcard)
- Group B:
- Team SoloMid (North America Seed #1)
- Star Horn Royal Club (China Seed #2)
- Taipei Assassins (SEA Seed #1)
- SK Gaming (Europe Seed #3)
- Group C:
- Samsung Blue (Korea Seed #1)
- OMG (China Seed #3)
- Fnatic (Europe Seed #2)
- LMQ (North America Seed #3)
- Group D:
- Alliance (Europe Seed #1)
- Cloud 9 (North America Seed #2)
- Najin White Shield (Korea Seed #3)
- Kabum (Brazil, International Wildcard)
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The Binding of Isaac set the precedent for really messed up and unsettling trailers. Hopefully everone remembers the live-action guy slowly turning into a crying, huge-headed monstrosity in the dark. That one will never leave my nightmares. Well, guess who is back for more with The Binding of Isaac: Rebirth? Now planned for release on November 4, The Binding of Isaac: Rebirth's latest trailer should push a number of folk to start crying without understanding why.
Naked people. Wearing masks. Dancing. Chanting. Tumor Jesus. Does that about cover it? I don't even need to go over the gameplay split into the live-action stuff, do I? Even demons shooter lasers at poop-monsters doesn't hold a candle to the naked folk praising tumor Jesus. I'm all sorts of confused after watching this trailer. I need an adult.
For those unfamiliar, The Binding of Isaac: Rebirth is a complete overhaul. It's what happens when lovers of Binding of Isaac get ahold of the source code and add in a whole new game's worth of content on top of what was already there. Items, enemies, rooms, bosses, local co-op, updated art, and a whole new soundtrack will be included in the game. I'm betting the story is going to melt some faces, too.
The Binding of Isaaca: Rebirth is coming to PC, PlayStation 4 and PS Vita starting November 4 for $14.99. Steam owners of the original The Binding of Isaac may find that they've received a coupon for 33% off, saving them $5 off the price of the new game -- even if they paid just a couple of dollars for the original in a Steam sale. Prepare to be disturbed all over again.
Taking bets on Bayonetta revealed as a Super Smash Bros. fighter
Nintendo's Bayonetta 2-focused Nintendo Direct is about to begin! I hardly even have the time to finish writing this article, so let's break this down quick. I'm going to live-blog this zany presentation, taking screenshots of the action and providing meandering and often perfunctory commentary throughout. I'm kidding of course, because every word that comes out of my mouth is contemplative and insightful. You do know this is a post about Bayonetta 2, right? I do hope no one is lost.
What exactly can fans expect from the Nintendo Direct presentation for Bayonetta 2? I honestly have no idea. I'd imaging Platinum Games might reveal some of the more varied mechanics of the game, perhaps some hold villains (or friends) who will reappear in the title, and definitely some larger-than-life boss fights. Who knows, it might just be a Platinum Games concept artist showing off his myriad of designs for Bayonetta's hair.
The Bayonetta 2 Nintendo Direct will begin at 3:00 PM PDT, 6:00 PM EDT on September 4. Should any breaking news occur during the event, expect a more in-depth write-up to be posted here on Neoseeker shortly after the presentation ends. Otherwise, feel free to watch the embedded stream here on this page, or jump into the forums to join in on our community live chat.
Who wants to be this airs during tonight's NFL debut?
Bungie really hopes you liked yesterday's teaser trailer, bro, because today they've released a bro-tastic teaser trailer just for today's edgey, thrill-seeking youth. What Lydia speculated might be a cinematic launch trailer has actually turned out to be a live-action hype trailer. Three adventuresome Guardians tour the Destiny universe, throwing to the wind the dramatic lore that weighs heavily on players shoulders in the action game. Destiny's really all about having a good time, bro.
The trailer doesn't seem to imply any extended live-action endeavor on the parts of Bungie or Activision for Destiny. Rather the trailer, titled "Become Legend," really seems more like an advertisement. I wouldn't be surprised if the trailer actually debuts as a commercial during tonight's NFL season kick-off. It's 100% fitted to appeal to that NFL watching audience who just wants to chillax with their broskies, kill some alien scum and tackle an adventure or two in-between work and that night's NFL match.
Very little revealed in terms of actual Destiny content. The fireteam jumps to the Moon and cracks a joke about how aliens are so disrespectful to our history. Uh, understatement of the year considering the humanoid races in Destiny were all but extinct not too long ago. They jump then to Venus and a few other places. Destiny almost appears like a vacation tour as opposed to the space opera that it is.
For those who didn't already know, this is why you shouldn't get excited over teaser trailers in this day and age. Countdowns though, countdowns are where the hype is at.
Destiny will launch in less than a week on September 9 for PlayStation 4, Xbox One, Xbox 360 and PlayStation 3.