News articles search results by Christopher McDonald
Swimming in DLC for half a year!
Square Enix recently stated that they'll be supporting upcoming cop action title Sleeping Dogs with an "exstinsive" six-month DLC plan.
The first offering in Sleeping Dogs' aforementioned DLC gravy boat is set to launch in time for the game's impending arrival tomorrow. So far there has been mention of an '80s inspired pack titled "The Retro Triad Pack", which will include "a killer old school outfit with its own player buffs and funky kung-fu van." Lee Singelton, Square Enix London's general manager went on to say:
"We want to create something to suit everyone's play style from cool cars and high-speed missions to outlandish outfits and game-extending mission packs. The game launch is just the beginning."
With any luck, most of these DLC offerings will be worthwhile (some will most assuredly not be) for those players looking to get a bit more time out of their Hong Kong excursion.
Sleeping Dogs will be available on August 14 in the States, with its European debut slated for August 17. Anyone looking forward to seeing what the team on Square's London end has done with what used to be True Crime won't have long to wait.
Mix and match for multiplayer face-offs
2K Games announced today that XCOM: Enemy Unknown will be receiving a fresh new multiplayer mode enabling players to face off against one another in one-on-one deathmatches.
Players will be able to create a dream team of combative and supportive units, picking from both alien and human races. You will then be able to outfit each unit with a custom loadout comprised from the numerous available armor, weapon, item, and ability types.
This marks the first time in XCOM history that gamers will be given the chance to lead a squad of greys into battle. 2K and Firaxis promise that gamers will be able to experience the multiplayer portion of the title without it making any direct ties to the single player story, "allowing players a standalone opportunity to experience the XCOM universe."
Those planning to pre-order XCOM: Enemy Unknown will receive an Elite Soldier Pack featuring Soldier Deco packs, complete color customization, and a classic XCOM soldier. Anyone seeking a nifty special edition won't be disappointed either as 2K plans to offer one exclusive to the PC complete with XCOM flavored goodies like an insignia patch, a full size poster of the XCOM base, digital soundtrack, and tons more.
XCOM: Enemy Unknown will launch on October 9 in the states with October 12 pegged for everywhere else.
The IGF gears up for another year of innovation
Submissions for the 2013 Independent Games Festival are open as of this morning, with deadlines for both the Main and Student Showcase categories looming in the near future of October 7 and the 31, respectively. Finalists will be announced sometime in January 2013.
This year each category will birth six finalists, each of which will then be playable in the IGF Pavilion on the GDC show floor. These finalists will be competing for nearly $60,000 in prizes (in the form of various awards), the most notable of which being the coveted $30,000 Seumus McNally Grand Prize. The considerably smaller but equally prestigious $5,000 Nuovo Award honors "abstract, short form, and unconventional" games. Last year the Seamus McNally Grand Prize was taken by Phil Phish with his innovative cubist puzzle-platformer FEZ, while the Nuovo Award was given to Daniel Benmergui for his 8-bit comic strip styled IOS puzzler Storyteller.
IGF winners will be announced in grand style on stage come March 27, 2013 at San Fran's Moscone Center, with the IGF Pavilion opening that same day and continuing until March 29, giving all attendees ample time to experience each finalist entry in playable form.
The Independent Games Festival is an important staple in the indie games community and one used to showcase the most brilliant and expressive up-and-coming titles from some of the most creative minds in the field. Previous IGF alum would include titles like Castle Crashers, Braid, Gish, World of Goo, and the now ultra popular Minecraft. Winners of the Grand Prize often go on to see both critical and commercial success as well as widespread respect among peer developers, so its a pretty big deal for any budding indie dev looking to make a splash.
If you're interested in submitting your own creation, you can do so by hopping over to the IGF's official site. But hurry, as you've only got a couple of months left before the impending deadline hits.
Finally take the fight online....for a price
Ubisoft's latest addition in the Scott Pilgrim DLC train comes almost two years after the title's initial release in the form of Wallace Wells -- Scott's titular gay roommate of legend (who actually owns a sweet ass in game shop full of rare goodies). But even more surprising than Wallace's addition is the inclusion of the much requested online multiplayer mode! For a price.
In an odd business decision, Ubisoft is only making this fan requested mode available to those that purchase this $5 (or 400 Microsoft Points) DLC pack calling it something along the lines of an "Online Multiplayer Pack." It'll be hitting Xbox LIVE next weekend, on August 19.
There aren't a lot of details out there yet, but right now, we're thinking the core game will be receiving an update, though access will likely require the DLC.
Hopefully this design isn't final
Some recently discovered listings for a trio of Ubisoft titles on Amazon.ca has offered up what would appear to be Wii U box art for Assassin's Creed 3, Just Dance 4, and Marvel Avengers: Battle for Earth.
If these box shots are anything to go by we can expect future Wii U releases to sport a similar teal and yellow semi-circle inorder to help consumers differentiate between games made for the fancy new Wii U and its older, Wii counterpart. Hopefully this design won't be final, and the teal will be toned down to a more signature "Wii blue" while eliminating the yellow arc entirely (Since when is yellow even a nintendo color?).
Either way, it's at least nice to know Nintendo wants to help its consumers purchase the proper games for their new console; even if this particular choice seems to be overly apparent to facilitate the casual, soccer mom gamer they tried so hard to reassure us they had no intentions of catering to with their next console (Remember E3?). Also, we find it a tad strange that none of Ubisoft's other titles listed for release on Wii U have these odd boxes.
Honestly, putting "Wii U" on the frot of the box somewhere would be just fine without the tacky teal header obstructing the art (which oddly reminds us of something you'd find on the box of a children's edutainment PC game). With any luck this will all be cleaned up by time of Wii U's launch. Otherwise, prepare for to have some pretty ugly cases in you collection.
Thanks for showing this to us, nnnddd101010.
Snake and Sonic probably won't be back
The next Smash Bros. installment may not be adapted to fit the Wii U, and if Masahiro Sakurai has his way, it could drop its third party cast as well.
In a recent interview, Smash Bros. series creator and Project Sora software development director Masahiro Sakurai expressed a desire to keep the Smash Bros. formula largely the same, by opting for more classic control schemes in lieu of something that would potentially take advantage of the Wii U's touch screen.
He stated that he doesn't want adding any features like 3D or "complicated controls" frivolously:
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."
Its important to note the next Smash Bros. title is being co-developed by Namco Bandai, a company that notoriously includes its characters in any fighting game they touch as little more than playable cameos; a detail that may have some fans worried as Tekken characters wouldn't really fit in with the Smash Bros. crew (not to mention the fact that Brawl had third party characters and it turned into an unbalanced mess). Masahiro addressed this possible concern saying:
"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
The title is still in the early stages of development so nothing is set in stone as of yet but hopefully this means we won't have to contend with any Kazuya or Kuma flavored final smashes or awkward motion controls in the series' next iteration, meaning things can get back to the undiluted basics of Smash: beating the crap of Kirby.
Don't expect all of them to survive nightfall
Dean "Rocket" Hall's popular Arma 2 mod DayZ surpassed one million players as of this morning according to the game's Twitter feed. Quite the feat considering the mod was just released earlier this year, transforming Arma 2's bullet riddled battlefields into an escapist zombie sandbox teeming with blood thirsty bandits, gangling undead, and desperate survivors.
As of writing, players have cumulatively invested 1,226 years of time into surviving DayZ's harsh landscape; and we expect that number to continue to rise in the near future. The mod is free-to-play provided you have Arma 2: Combined Operations installed already, if you want to hop on and give it a shot.
Just don't anticipate living very long on your first try. As of now the ticker on top of DayZ's official site has 49 minutes pegged as a survivor's average life expectancy.