News articles search results by Lydia Sung
Don't worry, everyone gets a free car too
This is it, racing fans. Project CARS will finally be out next week, and developer Slightly Mad Studios has the final list of cars that will be featured in their racing sim. It's a long list, obviously, and includes a freebie for everyone who has the game.
The standard edition of Project CARS comes with no fewer than 65 cars, not including the free W Motors Lykan HyperSport (the first one several). For anyone who ordered the limited edition, that number goes up to 70 with the five additional cars. Pre-ordering gets you another three as part of the Modified Car Pack DLC.
Project CARS was originally due for a 2014 release, when Slightly Mad and publisher Bandai Namco decided to push it into 2015 to avoid the holiday competition. It was then pushed into April, before suffering another delay that placed CARS in May, eventually winding up with the finalized release date of May 6. The time is finally upon us.
PROJECT CARS STANDARD EDITION
Ariel Atom 300 Supercharged
Ariel Atom 500 V8
Aston Martin Rapide S Hydrogen Hybrid
Aston Martin Vantage GT3
Aston Martin Vantage GT4
Audi R18 TDI LMP1
Audi R8 LMS Ultra
Audi R8 V10 Plus
BMW 1 M CoupÈ (E82)
BMW 320 Turbo Gr.5 (E21)
BMW M3 Gr.A (E30)
BMW M3 GT (E92)
BMW M3 GT4 (E92)
BMW Z4 GT3
Caper Monterey Stockcar
Caterham Seven Classic
Caterham Superlight R500
Ford Capri Zakspeed Gr.5
Ford Escort RS1600
Ford Focus RS
Ford Mustang Boss 302R1
Ford Mustang Cobra SCCA TransAm
Ford Sierra RS500 Cosworth Gr.A
Formula Gulf 1000
Ginetta G40 Junior
Ginetta G55 GT3
Ginetta G55 GT4
Gumpert Apollo S
Lotus 49 Cosworth
Lotus 72D Cosworth
Lotus 78 Cosworth
Lotus 98T Renault
Marek RP219D LMP2
Marek RP339h (PM 06a) LMP1
McLaren 12C GT3
Mercedes-Benz 190E 2.5-16 Evo2 DTM
Mercedes-Benz 300SEL 6.8 AMG
Mercedes-Benz A45 AMG
Mercedes-Benz SLS AMG
Mercedes-Benz SLS AMG GT
Mitsubishi Lancer Evo X FQ400
Oreca 03 Nissan
Pagani Zonda R
Palmer Jaguar JP-LM
Radical SR3 RS
Radical SR8 RX
Renault Clio Cup
Renault MÈgane R.S. 265
Ruf RGT-8 GT3
RWD P20 LMP2
RWD P30 LMP1
SMS Formula A
SMS Formula B
SMS Formula C
SMS Formula Rookie
SMS Kart 125cc (Kart01)
SMS Superkart 250cc (Kart02)
LIMITED EDITION CAR PACK
Sauber C9 Mercedes
Mercedes-Benz C-Class Coupe DTM
Ford Mk. IV
BMW M1 Procar (E26/1)
MODIFIED CAR PACK
Ariel Atom Mugen
Ruf CTR3 SMS-R
Pagani Zonda Cinque Roadster
W Motors Lykan HyperSport – Free Car #1
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League of Legends is still riding its Shurima kick, and Risen Fiddlesticks is one of the results. He joins the "Guardian of the Sands" themed skins for Skarner, Rammus, and Xerath this week, just without the divine appearance. I mean, this is Fiddlesticks we're talking about.
Available now through the League of Legends in-game client, Risen Fiddlesticks is currently 28 percent off, as is customary for 1350 RP skins upon release. So for now, you can grab this mummy themed Fiddles skin for 975 RP through Monday, May 4.
This makes him more expensive than most of the similarly designed Guardian skins, though it makes sens when you look at the cosmetic differences and consider the different recall animation. His altered spell effects include scarabs instead of crows for his ult and... a lot of gold.
So much purple, plus some pretty new weapons
ArenaNet has plans to slowly reveal the new elite specializations coming in Guild Wars 2: Heart of Thorns, and the first to be confirmed is the Chronomancer Mesmer. Of course, the new screenshots and trailer are very pretty, assuming purple is your color.
As the name suggests, this new combat specialization allows Mesmers who spec into it to bend time itself. If that sounds a little out there, don't worry; ArenaNet also came up with some lore to explain time magic in Tyria.
The developer blog post for the Chronomancer pretty much backs up ArenaNet's promise to return the Mesmer class to its Guild Wars glory, when a higher level of skill was required to master the unusual profession. The specialization will grant Mesmers their exclusive 'alacrity' effect, which works as the opposite of chill by speeding up spell cooldowns. This boon can be used on the Chronomancer themselves or their allies.
Alacrity is just one of the new time-themed features that characterize the Chronomacer specialization. Reset abilities grant them higher mobility, and even the skills tied to their new shield offhand will boast low cooldowns -- no alacrity required. This specialization also borrows the wells mechanic from Necromancers, which sounds slightly terrifying to me as a PVPer.
Whether you're a Mesmer fan or not (I have two of them at level 80 don'tjudgeme), I recommend checking out the post, even if it's not as detailed as some of the other Heart of Thorns reveals so far. Below is the Chronomancer's reveal trailer, along with some more screenshots. Note the new sword and shield skin, the former being something we saw data-mined earlier this year.
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The Dark Below DLC maps will also become free
Today, Bungie introduced the Destiny Expansion II: House of Wolves' Crucible event, Trials of Osiris, a whole new take on the game's PVP. While many Guardians no doubt find the Crucible daunting as all hell, the devs clearly recognized that the PVP faithful might be craving a bigger challenge by now. That brings us to this new weekly Elimination style event, where participants will find their teamwork and skill tested.
Trials of Osiris will come with the launch of House of Wolves in May, and follows a weekly schedule that begins every Friday at 10:00 AM Pacific and ends following the weekend upon weekly reset. During this time, Trials will only be taking place on a set map, though that map changes up each week.
Hopeful Guardians must enter with their own Fireteams as well, as Trials of Osiris will not support matchmaking for single-players. In terms of matching teams against one another, this will take into account players' connections.
To participate in the event, players will need to pick up a Trials Passage from Brother Vance, a new NPC found in the Reef, for 100 glimmer. This passage is essentially a scorecard that keeps track of your progress during the Trials and will actually be revoked if you lose three times. Each match entails five rounds, so you'll need to win or lose five rounds to apply a victory or loss your passage. Losing three matches ends in this passage being removed, and you'll need to buy another one from Vance if you want to participate again. Similarly, if you're not happy with how your early rounds are going, you can pick up another passage to start over.
The max number of wins for each passage is nine matches, though winning eight is enough to get you Gold tier rewards. Leaving a game will also remove this ticket.
Rounds within the Trials follow a 3v3 Elimination format. There are no revives during these rounds, but you can revive fallen players like in Skirmish. If the round somehow exceeds the two-minute time limit, a "sudden death" scenario is triggered, where a capture point appears at the center of the map and whoever reaches it first will win -- regardless of how many players are still alive on either side. Some buffs for the Trials can also be bought using Passage Coins, which are earned by doing the Daily Crucible bounties.
General PVP Changes
Note that although Vance offers some new items for Trials participants, these items can also be earned as drops. House of Wolves will also be introducing 12 new Legendary items to the entire Crucible loot table.
During the Trials of Osiris event, Crucible Marks and Crucible Reputation gains will be increased by 100 from every source, not just the Trials. Your performance in matches will now be factored into what rewards you get after each game as well. So thank goodness for that.
The new Etheric Light resource used for upgrading Exotics can soon be earned through PVP as well during the Iron Banner event. Hitting Rank 3 and Rank 5 during the Iron Banner will reward an Etheric Light each time.
Previous DLC maps introduced with Expansion I: The Dark Below will be made available to everyone once House of Wolves is released.
For more details, this morning's Destiny livestream can be viewed below. Expansion II: House of Wolves will be out May 19 for Xbox One, Xbox 360, PlayStation 3, and PlayStation 4.
Watch live video from Bungie on Twitch
Another Halo 5: Guardians teaser came out today in the form of Red Team, the final piece in 343 Industries' latest "Hunt the Truth" puzzle. Following yesterday's Blue Team reveal, featuring Master Chief and his squad, today we get a closer look at Locke's Red Team.
A few days ago, Microsoft and 343i released an incomplete wallpaper of Master Chief and Locke facing one another. The sleuths over at Reddit were quick to piece at least part of the image together, thus revealing Master Chief's Blue Team: John-117, Kelly-087, Linda-058, and Frederic-104.
Dedicated Halo fans might recognize the names from several novels, as well as the Forward Unto Dawn live-action series. Their rivals in Halo 5 will be Red Team (also known as Fireteam Crimson) lead by Spartan Locke, who appears to be hunting Chief for unclear reasons. Both squads complete the wallpaper.
Crimson has also been mentioned in expanded universe material, though right now it's unclear whether the team members previously serving under Locke will be returning. Note the difference in their armor, as well.
Halo 5: Guardians will be out for Xbox One on October 27.
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Company says they still think the feature can be useful
Valve has announced that it will be removing paid mods from The Elder Scrolls V: Skyrim workshop, less than a week after going live. This controversial addition to Steam initially introduced a payment feature that allowed content creators to sell their mods through Valve's platform with Bethesda's permission. Only 25 percent of the profits would go to the modders, however, and the Internet effectively exploded over the course of several hours.
The fallout resulted in Steam moderators closing threads to commentary, which then pushed angry PC gamers to voice their rage on Nexus and Reddit instead. Things got so out of hand that Valve CEO Gabe Newell took to Reddit over the weekend as a futile form of damage control.
That brings us to today, after a weekend full of drama, with big-name modders like Chesko offering their two cents. An announcement from Valve confirmed the company's plans to discontinue paid mods, and anyone who bought one of the 19 mods through the Skyrim workshop will be given refunds.
Valve's official statement does bring up the possibility of paid mods returning in some form or another in the future. The company claims that their experiment with paid mods was meant only to improve the PC gaming scene, so it's not a totally lost cause.
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
Go figure, just when we were starting to see editorials claiming devil's advocate in their defense of the payment feature.
Three different versions, and guaranteed access to a closed beta
Might & Magic Heroes VII may not have a set release date yet, but pre-orders have opened up, with a number of options available to prospective players. A standard edition alone just wouldn't do, after all. As for a pre-order bonus, Ubisoft and developer Limbic Entertainment are offering guaranteed access to the upcoming closed beta.
Now the three versions you can pre-order include the standard, "deluxe," and collector's editions. Reserving any one of these will get you that beta access, though the pricey collector's bundle is a uPlay exclusive -- to no one's surprise.
Below is a more detailed rundown of what each edition comes with. The big selling point for the collector's version lies in the physical content that comes with, such as the Ivan figure and miniature artbook, plus the two lithographs and novelty tarot cards. All that stuff is going to run you a hefty $100 though, which is a significant jump from the $60 Deluxe Edition and the $50 standard edition.
Note that the Might & Magic Heroes VII Collector's Edition comes with everything from the Deluxe Edition (above) as well.
The Standard Edition includes the full Might & Magic Heroes VII game experience.
The Deluxe Edition includes the full game experience, as well as:
- The official soundtrack in digital format
- Might & Magic Heroes III HD Edition
- Additional in-game content including a new Hero and extra scenario-map
The Collector’s Edition is available exclusively on the uPlay Shop and contains the full game experience, as well as:
- A Collector’s Edition box
- A 26-cm Yvan figurine displaying Yvan proudly posing after a brilliant victory on the battlefield
- An artbook
- The official soundtrack in digital format
- Two lithographies
- A full-customized tarot game
- Additional in-game content including a new Hero and an extra scenario-map
When ordering from uPlay, bear in mind that the beta access will appear as a $9.99 item in your checkout box, but the amount isn't actually factored into the total. So don't freak out.
Might & Magic Heroes VII is currently set for September release on PC. And because every bit of development news ever requires a trailer, here's the cinematic released for the pre-order/beta access announcement.
All is not as it seems, but that's to be expected
CD Projekt and Microsoft released a gameplay video for The Witcher 3: Wild Hunt showcasing one of the quests players will encounter, "Precious Cargo." The name is fairly innocuous, but as any experienced Witcher fan knows, things are rarely as they seem.
In the Precious Cargo quest, Geralt encounters a merchant, who requests that he search through nearby swamps for a box. Not exactly a small task, considering just about everything in this game's massive open world wants to kill you -- and has the means to do so. In the video, Geralt accepts, and we see the results play out based on his choices.
The gameplay is displayed in full 60fps and captured using the PC version, for those who are curious. For many of us, achieving the same visual results might be difficult, given the hefty hardware requirements.
Following a number of delays, The Witcher 3: Wild Hunt is now sticking to its new release date, May 19. The final installment in CD Projekt's Witcher trilogy will be available for Xbox One, PlayStation 4, and PC.
Today marks the start of The Elder Scrolls Online: Tamriel Unlimited Xbox One and PlayStation 4 beta, just over six weeks before the game officially comes out. This invite-only affair will run through the upcoming weekend and wrap up Monday.
Tamriel Unlimited will be hitting consoles on June 9, and while none of your beta progress will carry over upon release, the full game is actually featured in the test phase. No "slimmed down version" here. Megaservers are split into four between the two consoles, as well as North America and Europe.
Invites have begun to go out, so if you're signed up, make sure to check your email for said beta invite. Participants have until April 27, 10:00 AM Eastern, to try out the game. Keep in mind this is also the only beta Tamriel Unlimited will go through before release.
Check out the FAQ below for more information about the console beta. The new screenshots are also rather nice, though the beta doesn't have an NDA attached, so expect plenty more from the players.
Q. What is the ESOTU console beta test?
A. This is a limited, closed public beta. You must receive an invite to participate. We are sending invites to some of those who signed up for the ESOTU console beta (not everyone who signed up will get an invite).
Q. When is the ESOTU console beta test?
A. The ESOTU console beta test opens on Thursday, April 23rd, at 10AM EDT and ends on Monday, April 27th, at 10AM EDT.
Q. When will invites for the ESOTU console beta test be sent out?
A. Invites start going out today, Wednesday, April 22nd, at 10AM EDT, so check your inbox. Don't forget to check your spam box, too (just in case!). We strongly advise that those invited start downloading the game as soon as possible.
Q. Is there an NDA in place for the ESOTU console beta test?
A. Nope! There is no NDA in place for this beta test, so we encourage participants to share screenshots and livestream until your heart's content.
Q. Will my characters from beta carry over to the live version of ESOTU on PS4 and Xbox One?
A. Unfortunately, no. We will be wiping all characters from the ESOTU console beta before the official worldwide launch on June 9th. If you are eligible for the PC/Mac to PS4 and Xbox One transfer, your characters will be waiting for you on the PS4 and Xbox One megaservers at launch. Otherwise, you will be creating new characters on launch day.
Q. Is this a cross-console beta test?
A. No, PlayStation 4 and Xbox One players will have their own megaservers—one for North America and one for Europe, respectively. For the beta (and at launch), you will be able to choose which one you want to play on. Characters are unique per megaserver.
Q. How many megaservers are available during the ESOTU console beta test? Can I choose which one I want to play on?
A. We will have two megaservers for PS4 and two megaservers for Xbox One—one for North America and one for Europe, respectively. You may choose which one you want to play on.
Q. Will we be playing the full game during the ESOTU console beta test, or only parts of it?
A. Everyone participating in the ESOTU console beta test will have access to the full console version of the game, not a slimmed down version.
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This is Sony staying competitive, for now
In the spirit of competition, Sony has temporarily marked down the price of its PlayStation 4 console in the UK. For the next week until April 28, numerous major retailers will be honoring the £50 discount, putting the console at £300. Okay, so it's actually £299.99 to be exact.
The announcement was made earlier via the official PlayStation UK Twitter, as seen below, and included the list of participating retailers.
Interestingly, this limited-time offer comes shortly after Microsoft dropped the price on the Xbox One in the UK, putting it at £299.99 after a £30 price cut. Both promotions are, sadly, regional and exclusive to the UK.
If you happen to be across the pond, however, consider this your chance to finally play Bloodborne. Just remember that only certain retailers will offer the discount, which ends this coming Tuesday.
Getting Ascendant and Radiant Shards will be easier too
Guardians should have a much easier time upgrading old Legendary and Exotic gear once Destiny's Expansion II: House of Wolves hits. Bungie is implementing a new and improved system with the upcoming add-on, one that no longer requires resetting your old gear just to meet the new cap.
This morning's House of Wolves reveal stream offered an in-depth look at how the new system will work, once the expansion goes live on May 19. Ascending weapons will bring old Legendary and Exotic gear up to the new level 34 standard, which for weapons means the difference between 331 and 365 damage. Item progression no longer resets with the ascension process.
So if you have a Legendary to upgrade, all you'll need are some common resources like Spinmetal or Helium, plus Glimmer and one Etheric Light. What the heck is an "Etheric Light?" That would be the new endgame resource in House of Wolves, earned through the Prison of Elders arena and Trials of Osiris PVP. Players who don't own the expansion can still earn Etheric Light for their upgrades, since the new resource can occasionally be earned via Nightfall and Iron Banner events.
Interestingly, new Legendary weapons acquired through the House of Wolves xpac can be Reforged at the Gunsmith NPC, Banshee. Yes, now high-level players will actually have a reason to go visit him again, ammo synths not withstanding. Should you find yourself dissatisfied with the perks on your Legendary, he can actually reforge the weapon with Banshee to randomly change them.
As for Exotic stuff, these top tear items will require an Exotic Shard and other common resources. Xur will no longer offer Exotic Shards come May 19, so it'll likely be made into a drop or some other reward.
My personal favorite change is the availability of Ascendant and Radiant Shards for armor upgrades. Previously your means of earning either relied heavily on RNG, which means many players wound up sitting on way more Ascendant/Radiant Energy than Shards. Well, once House of Wolves hits, the Speaker NPC will begin offering Shards for Motes fo Light, as well as exchang Energy for Shards -- or Shards for Energy.
Bungie said they would be taking lessons from Expansion I: The Dark Below, and it looks like the devs meant it. The entire House of Wolves livestream is available below.
In advance of tomorrow's big livestream reveal
Does a livestream need a teaser? When that livestream pertains to an upcoming Destiny expansion, then yes, it does. In advance of Bungie's Expansion II: House of Wolves Twitch reveal on Wednesday (that's April 22), the developer dropped a short teaser trailer for the upcoming content.
The video is a brief 33 seconds and shows three Guardians being invited to the Reef. We get a few quick shots of the new social hub within the Queen's domain, as well as some of the new characters and gear in the expansion. Although the Queen's Fallen subjects wound up turning on the Awoken, a few of them remain friendly -- or neutral -- and are found in the new social hub as NPCs.
It looks like the Reef will feature many female NPCs as well, likely because the Queen runs a matriarchal operation out there in the ship graveyard.
Expansion II: House of Wolves launches for Xbox One and PlayStation 4 on May 19. Tune into the Bungie Twitch channel at 11:00 AM Pacific later today to see more of the Reef and new upgrade paths. Again, that's April 22, in a few hours.
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Riot continues stepping up their splash art game
League of Legends now has a new Arclight skin, this time in the form of Arclight Vayne. The new skin is now available through the in-game store for a decent 975 RP.
Significantly reducing the edge factor for Vayne, her new Arclight skin is now the third one available to players, joining Arclight Varus and Vel'Koz. Her splash art is, of course, quite nice, putting the focus on more on action than the champion's cleavage. Thank you, Riot.
Granted, the skin itself does have a very low cut, but I'll let it slide this time, given that Arclight Varus shows plenty of skin as well. Vel'Koz is just Vel'koz, tentacles and all.
A pair of golden wings speed her through the air as she slings bolts of light from a heavenly crossbow, smiting the fools who question her supremacy. True warriors dream of testing their skills against her divine power.
The lucky ones wake up before they do.
Now if only the powers that be acknowledged what a great idea Arclight Thresh is, we'll be golden. In the meantime, check out the preview shot for Arclight Vayne below.
Assassin's Creed Chronicles: China, the first of three Assassin's Creed Chronicles chapters, releases today with a rather stunning launch trailer. The video essentially shows off more of the miniseries' watercolor inspired visuals, while further acquainting us with protagonist Shao Jun.
While the Brotherhood has never had much of a foothold in Asia, everything somehow got even worse when the Chinese Brotherhood of Assassins was completely wiped out by one Emperor Jiajing. Shao Jun survived the purge, and wound up completing her training in Italy under Ezio. Chronicles: China picks up with her story when the young Assassin returns to China in search of revenge. You know, the usual Assassins shenanigans.
Developed by Climax Studios, Assassin's Creed Chronicles: China precedes Assassin's Creed Chronicles: India and Assassin's Creed Chronicles: Russia as part of the Chronicles spinoff series. Each installment features a different time period with a different protagonist, some of whom dedicated Assassin's Creed fans might even recognize from the expanded universe.
If you happen to have the Assassin's Creed Unity Season Pass, then Chronicles: China will automatically be available for download and play.
Get his helmet and armor for use in multiplayer
Halo 5 Guardians is undoubtedly one of the bigger releases of 2015, so it shouldn't come as any surprise that GameStop would have dibs on a pre-order incentive. Reserving your copy of Halo 5 through the retailer will guarantee you Spartan Locke's fancy armor for multiplayer use.
Locke, for those who don't know, is a new lead in Halo 5, starring alongside Chief as a potential rival. His armor possesses a distinctly sleeker look than Master Chief's, setting the two apart rather well.
The pre-order bonus includes Locke's armor and helmet as multiplayer vanity items, though the GameStop page might have additional details worth noting. For diehard fans, this is a rather nice perk for reserving early, while anyone who would prefer waiting until release isn't missing out on any vital content.
Expect Halo 5 Guardians to arrive for Xbox One on October 27.
After no less than three delays, racing sim Project CARS is finally given a release dates. For PC, the game will be out May 6, while the Xbox One and PlayStation 4 versions come out May 12.
When first announced back in 2011, Project CARS set some high expectations, and racing fans were understandably excited for such a visually and mechanically advanced simulator. The game's crowd-funding phase went through without a hitch, and development was underway.
Project CAR's initial delay in 2014 was based on publisher Bandai Namco's desire to avoid competition with other Fall releases.
Screenshots head to other planets as well
Today, EA and DICE release the long-awaited Star Wars: Battlefront debut trailer. While it doesn't exactly feature straight gameplay, the trailer does offer up plenty of in-engine footage, showing us how the Battle of Endor is going to look in DICE's hands. A small batch of screenshots confirm a number of other planets as well, offering a quick look at Hoth and Tatooine.
Battlefront will, of course, be taking place during some of the most pivotal moments in the original Star Wars trilogy, including the Battle of Endor. The previously unexplored planet of Sullust has also become a new setting of conflict.
Iconic characters like Darth Vader and Boba Fett are all made playable in the upcoming reboot, and players will find a number of different modes to keep entertained. A 40-player competitive multiplayer has been confirmed, and missions will support online or split-screen offline co-op. Now there's a feature you don't see too often anymore.
For especially eager fans, EA is already offering the Battle of Jakku as a pre-order bonus for Star Wars: Battlefront. Reserve the game, and you'll get early access to this Outer Rim planet on December 1, while everyone else has to wait until December 8. The game itself will be out November 17 for Xbox One, PlayStation 4, and PC.
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Activision confirmed that the latest Call of Duty: Advanced Warfare's latest add-on pack, Ascendance, will be released for PlayStation consoles and PC on April 30. Per Call of Duty custom, this is about a month after the DLC's Xbox debut on March 31.
Call of Duty: Advanced Warfare - Ascendance adds four maps to the competitive multiplayer, all of which take in place in some new environment varying in size and tactics. "Perplex," for instance, takes place inside a modest apartment complex giving players a small-to-medium sized map to play around in. Construction drones continue changing the environment, creating new paths and cover. "Chop Shop" is a symmetrical map about medium-ish in size, and throws in an Advanced Repulsion Turret for players to contest. This powerful weapon radiates a microwave EMP that can turn the tide of a fight for the team in control.
- Perplex: Get vertical in Sydney as you fight to dominate this five-story modular apartment complex. Take the high ground or blast through the close-quarters interior in this small to medium sized map. Adapt your strategy mid-match when construction drones shift apartment modules, creating new routes and cover positions.
- Site 244: A spacecraft has crash landed, spilling its mysterious cargo under the shadow of Mt. Rushmore, USA. This medium to large three-lane map allows for any style of gameplay, focusing combat through the space ship's fuselage and around the debris-littered landscape. Use the map-based scorestreak to crack open an alien spore and instantly enhance your perks and exo abilities.
- Climate: Fight your way through a futuristic man-made utopia in this lush, climate-controlled enclosure. In this small to medium sized circular map, land and water routes channel frenetic combat around the central island structure. Watch your step when the river water changes from an asset into a deadly bubbling obstacle.
- Chop Shop: Think fast as you make your way through the black market exoskeleton industrial complex and engage in fast-paced shootouts in this medium sized, symmetrical map. Activate the map-based scorestreak to take control of an Advanced Repulsion Turret that radiates a deadly microwave EMP to help lock down key areas.
The new Infection chapter of exo zombies also accompanies Ascendance, following the story of the four (celebrity) Atlas employees in their desperate attempt to escape the ravenous hordes. To learn more, see the latest trailer for the DLC below, centered around the new exo zombies chapter.
You've all had enough time to play through Dying Light by now, and then some. So why not go back now that the developer tools have been released for the game's PC community? A recent trailer released by Techland showcases just how customizable the game becomes once you start playing around with the tools available.
Everything from the environment to character dialogue can be altered. Even objectives can be tweaked, and all your hard work can then be shared via the Steam Workshop. Sounds like plenty of fun, but if you're not sure where to get started, Techland also released a six-part tutorial on the feature. For those who'd rather not create their own content, the Workshop page does display what others have made.
Take a look at the trailer below to see what's being offered. To access the dev tools, just check your Steam Library.
Two new social spaces and Crucible map uncovered
Another Destiny patch went live today, and with Update 1.1.2 comes a number of changes to the Vault storage system, a nerf for our favorite Strike boss Valus Ta'Aruc, and a number of other tweaks. More importantly, however, are the Expansion II: House of Wolves details already data mined by the Reddit community.
Patch 1.1.2 improvements are all over the map. Spotlights are the expanded Vault, colorblind support, expanded audio settings, and an item lock. Oh, and that purple ball everyone loves kicking around the Tower isn't just purple anymore.
- Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
- Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
- Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
- Motion tracker
- Loot drops
- Shield energy
- Item categories
- Audio Controls are now available in the Settings menu
- Volume control
- Music toggling
- Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
- The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Both the Cerberus Vae III and Dust Palace Strikes are seeing slight nerfs to the mobs as well. Valus Ta'Aruc, the final boss in Cerberus Vae, got a strength decrease of 33 percent. Both Strikes now have fewer Major combatants, and Psion Flayers in Dust Palace have had their shields weakened. The full patch notes are, of course, on the official Bungie site.
As for the House of Wolves content, that raid Bungie said they weren't shipping the expansion was mined. So while that still doesn't have a release date, Guardians can keep busy with a new cooperative battle arena, The Prison of Elders, the endgame content for Expansion II.
One of the new multiplayer maps might be taking place on Phobos, a moon of Mars. Two social hubs were also dug up, named "Queen's Bay" in the Reef and "Halls of Amentet." For the curious, the Reddit page in question has much more mined content.
Expansion II: House of Wolves was given its May 19 release date yesterday, alongside a prologue cinematic featuring the Queen of the Reef and her brother. The expansion will open up the Reef as a new player hub, and Bungie has promised to learn from mistakes made in the previous Dark Below expansion.