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News articles search results by Lydia Sung


Monster Hunter 4 Ultimate Hands-On Preview @ San Diego Comic-Con: Taking down the Tetsukabura

10 comments Lydia Sung - Jul 26, 14 2:47am (PST) Like (1) Share

Lesson of the Day: Never hunt alone!

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The Capcom booth never fails to attract a crowd at San Diego Comic-Con, and while Street Fighter is always a sure hit, 2014 went to Monster Hunter 4 Ultimate. A downed Gore Magala drew the attention of any passerby, and taking a picture with the beautiful statue meant having to wait in line. Fortunately for me, I didn’t have to wait nearly as long for a shot at the actual game. Thus began my immediate conversion to Monster Hunter.

I won’t hesitate to admit that I’ve never invested in Monster Hunter as a series, mainly because I’m a late adopter when it comes to handhelds. For all intents and purposes, Monster Hunter 4 Ultimate is the first game in the franchise I really got to enjoy, where genuine curiosity was met with patient guidance from Capcom's Yuri Araujo. You can imagine the constant mix-up between the X and Y buttons, coming from someone who does just about all her gaming with an Xbox controller.

Thankfully, my experience with the game wasn't soured by muscle memory. The demo I played was set to Intermediate difficult and pit me against the Tetsukabura boss, also known as the Giant Bullfrog. Not quite as iconic as Gore Magala, but he proved more than annoying enough. My first attempt as killing the overgrown monster-frog resulted in the demo time running out, while the second attempt ended prematurely with my death. Let's just call these my "practice runs." Even my two Felyne Comrades couldn't carry me through.

So after those two unsuccessful attempts, which ran me a little over half an hour, I decided I was ready to accept the challenge of multiplayer. Joining three strangers at the multiplayer station, we agreed as a group that Intermediate would be the best option, and proceeded to divvy up the weapons. I took up the bow, taking on the only ranged role, and noticed that one of my teammates had opted for the Insect Glaive, one of two new weapons added to Monster Hunter 4 Ultimate.

When introducing me to the glaive, Yuri described it as being a more "technical" weapon. Heavier, two-handed weapons in Monster Hunter tend to be tougher in general, but one of its multiple functions includes the ability to launch an insect (hence the name) at a target, then bring it back or... not. It also grants buffs, apparently, but that wasn't something I could clearly see as a ranged fighter on my team.

Searching for the boss took a bit of time, and the Tetsukabura will periodically flee during fights, which really added a sense of urgency to the whole encounter thanks to our demo timer. While rushing through the nine zones, Benny Hill's "Yakety Sax" played through my head.

The big guy didn't exactly stick to a set areas. Finally, someone would say, "There he is!"

We charged as a group, my bow-wielding hunter always just a step behind the other three. Drops and walls presented no challenge, and the sight of our small group leaping into the abyss toward uncertain fate or scaling a rock wall proved epic even when displayed on a tiny 3DS screen.

That wider range of movement is something new to Monster Hunter, one that may not seem particularly groundbreaking of paper, but adds some surprising depth to the whole experience. No one wants to stare at flat terrain for hours on end.

In the end, we were able to take out the Tetsukabura well within the 15-minute mark. While my teammates hacked away at the monster up close, sometimes jumping onto its back to deal additional damage, I struck from afar with my bow, only approaching with the creature was in a disabled state.

The entire experience was incredibly rewarding, doing away with the frustrations from my solo runs. Granted, trial and error is just a part of certain games, but the cooperative aspect really won me over in the end, and I'm hoping to play more of that when Monster Hunter 4 Ultimate is released next year.

When I asked Yuri about the release window, I was only told that Capcom is looking at early 2015, but nothing more specific has been worked out yet.

Follow Lydia on Twitter @RabidChinaGirl or check out her news and reviews every day here on Neoseeker.



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BioWare drops live-action 'Nightmare' teaser and site with eerie "You've Been Chosen" message

6 comments Lydia Sung - Jul 25, 14 2:57am (PST) Like (1) Share

Planning something big for gamescom

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BioWare released a strange video this week that takes the whole "teaser" thing to a new level. This particular teaser is titled "Nightmare," and consists of less than 40 seconds in live-action footage, featuring some heavy supernatural themes and bearing the ominous tagline "You've Been Chosen."

In Nightmare, a young man is suffering through a rather horrific dream, one in which he's being chased by what appears to be a similarly-dressed figure. But when we look under the individual's hood, the face is absent, replaced by a blinding light. At one point, we are treated to the image of a man in a suit, sitting in a chair and lacking a head. A ring of fire burns on asphalt, and at the very end, we're told, "You've been chosen." 

The only description provided is fairly cryptic, reading:

The time is near
They are watching
Your power is rising
Cologne, Germany
You’ve Been Chosen

So what's the deal? Is this a teaser for some kind of urban fantasy game? The big reveal will drop at gamescom next month in Cologne, Germany. At least that part's pretty clear.

Categories: Console Games PC Games
 
 

San Diego Comic-Con 2014 Day 1 Gallery: Robots and Dragons and Kingdom Hearts! Oh my!

2 comments Lydia Sung - Jul 25, 14 2:09am (PST) Like (1) Share

Things both affordable and extremely unachievable

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San Diego Comic-Con 2014 officially began Thursday. Huzzah! Now if you ask people what their favorite part about Comic-Con is, chances are you'll get a lot of different answers. Most will no doubt cite all the cool stuff as being a major reason.

Swimming through the sea of people on the show floor to see all those things isn't necessarily easy, however. Fortunately, we've got some pretty nice photos of the various statues and props being showcased on the floor. Some are for sale, others not. Most are plenty affordable, but quite a few aren't. Play Arts Kai (they're under Square Enix) for instance tends to see their figures fly off the shelves -- or out of the cases. Sideshow Collectibles, on the other hand, couples high-quality statues with some lofty price tags. Either way, there's plenty to see and admire about these figures, big and small.

The LEGO booth never disappoints either, with their life-size models (among other things) made entirely of those tiny bricks. Beautiful Kingdom Hearts statues debuted this week, giving both fans and non-fans a visual treat. Oh, and let's not forget the Batman costumes on display, celebrating 75 years of the Dark Knight.

Take a look at the full gallery below. Which ones are your favorites?

Follow Lydia on Twitter @RabidChinaGirl or check out her news and reviews every day here on Neoseeker.



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Skylanders Trap Team screenshots show off Dark Edition, epic new Skylander 'Gusto'

1 comments Lydia Sung - Jul 24, 14 11:28am (PST) Like Share

Not all Skylanders are good, but they can still fight for it

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Skylanders Trap Team is spending the week in San Diego, their booth on the show floor permanently marked by a gathering of pint-sized attendees dragging their chaperones close behind. The recently-announced Dark Edition toys were on display, and the team was eagerly showing off Gusto, a new Skylander who isn't afraid to throw his weight around.

So what's the deal with Skylanders Tag Team Dark Edition? Well, previous Skylanders Dark Edition releases were all exclusive in some way or another, typically tied to a specific retailer. With Tag Team, that all changes, as the unique starter pack becomes more of a general limited edition, where you'll likely need to pre-order to get this exact version.

The game itself isn't any different from what you'd typically get, but the three starter figures will be "dark" versions of the usual trio. With Tag Team, that's Dark Food Fight, Dark Snap Shot and the awesome Dark Wildfire. You can see them below.

The massive Gusto will also be a sure-buy for many Skylander collectors. This large blue fellow, armed with his massive elemental boomerang, is one of several toys being shown at Comic-Con this week, but you can have a closer look at the guy in the images below. Capable of taking in large quantities of air and then expel it in an attack, Gusto lives up to his name and looks.

Skylanders Tag Team will be out October 5 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, 3DS and Wii U. The new screenshots also feature some previously announced characters, like the hilarious Pain-Yatta and musically inclined Wolfgang.



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San Diego Comic-Con 2014 Gallery: Preview Night sees huge crowds, game companies out in force

0 comments Lydia Sung - Jul 24, 14 1:58am (PST) Like (1) Share

The biggest gathering of geeks in the world

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Another year, another crazy Comic-Con sweeps through San Diego. San Diego Comic-Con, typically shortened to SDCC, began on Wednesday with Preview Night, the unofficial start to the convention, and the day many diehard attendees spend snagging exclusives and spending all their money in the exhibit hall.

Typically speaking, this is the least busy day of SDCC, but you really couldn't have guessed that by just looking at the crowds. In fact, we found ourselves wondering where these crowds had spawned. Take a tour with us in our Preview Night image gallery.

Gaming companies were out in force, attracting a sea of attendees with their offerings of con-exclusives for sale. Demo stations were packed, and trailers were played on loop for passersby to gawk at. The Bandai Namco booth was absolutely swamped, halting all surrounding foot traffic as volunteer staff loudly ushered everyone along. Blizzard turns people away after capping their line a few times throughought the day. Capcom proudly showed off everything Monster Hunter, while Evolve was made playable at the Xbox booth.

It's a crazy time alright, and the chaos only thickened as we drew closer toward the heart of the exhibit hall, where LucasFilm is blasting Clone Wars and showing off a ton of Star Wars merchandise. Somewhere in the back, a Valve Store is adorned with Balloonicorns, Companion Cubes and more.

One of the biggest highlights, however, has to be the partially animatronic Smaug from The Hobbit. While con attendees walked back and forth beneath the massive statue of the drowsy red dragon, his eyes would slowly open and close.

Be sure to see more of our photos from Preview Night in the gallery below. Keep in mind we focused mostly on the exhibit hall, where all the vendors -- big or small -- congregate every year. Stay tuned to see more of our visual updates for San Diego Comic-Con 2014.

Follow Lydia on Twitter @RabidChinaGirl or check out her news and reviews every day here on Neoseeker.



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See new Titanfall screenshots featuring 'Haven' map, Frontier's Edge DLC comes out July 31

3 comments Lydia Sung - Jul 23, 14 3:29pm (PST) Like Share

Duking it out in an abandoned resort

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Respawn Entertainment today confirmed that Titanfall add-on Frontier's Edge will be released July 31 for Xbox One and PC, then a later date for Xbox 360. Until then, check out these screenshots of "Haven," the most recent and final map to be revealed.

Unlike the other two maps to be included in Frontier's Edge, Export and Dig Site, Haven is an urban setting made up of luxurious structures and picturesque scenery. Before the IMC and Militia turned this place into a battlefield, the area was a high-end resort that featured art galleries and restaurants. Not anymore, obviously.

Haven offers a change of pace from the more remote locations of Dig Site and Export, two separate maps that are set in the same region.

Frontier's Edge will debut on PC and Xbox One next week, on July 31, for $10. The fee is waived, obviously, if you already paid in advance through the Season Pass.

 
 

Dragon Age: Inquisition delayed by over a month, won't be out until late November

20 comments Lydia Sung - Jul 22, 14 2:55pm (PST) Like Share

Well, could be worse actually

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Dragon Age: Inquisition has been delayed, moving its October release into the final weeks of November. Definitely a bummer for BioWare fans, but the studio is convinced the extra weeks for development will go a long way.

Dragon Age executive producer Mark Darrah posted an open letter to the community today announcing the bad news, while also thanking everyone for their support thus far. No specific reasons for the delay were cited, but we can probably assume the devs just needed more time.

Here is Darrah's message, in full:

From Mark Darrah, Executive Producer of Dragon Age: Inquisition

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. 

Thank you again for your patience and support!

Mark

We can now expect to see Dragon Age: Inquisition on November 18, when it will be released in North America for Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC. For Europe, the new date is November 21.

Until then, be sure to read our impressions of BioWare's upcoming RPG from this year's E3.

 
 

League of Legends cinematic 'A New Dawn' brings even more champions to life, from Draven to Rengar

12 comments Lydia Sung - Jul 22, 14 7:05am (PST) Like Share

Nautilus has never been more terrifying

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Riot surprises everyone today with the new League of Legends cinematic, A New Dawn. One without Ryze running away from everything, even. Instead, we now have Ahri, who spends most of the six-minute video running around while looking appropriately terrified of all the sharp objects being thrown around. Throughout her brief journey, a whole mess of champions join the fray, shooting and gutting each other in the name of glory.

With a title like A New Dawn, you can bet Leona makes an appearance, flexing her badass support muscles. Katarina seems to be the only recurring champ this time around, and she actually looks considerably more normal than when we last saw her in A Twist of Fate. The same can't really be said about Ahri's face and somewhat disproportionate head.

Draven finally gets the spotlight as well, alongside his brother Darius, but Rengar and Nautilus really steal the show. Actually, Graves is pretty awesome too. 

Hell, I can't decide. Just watch the video and see for yourself. 

Here are the champions shown, more or less in order:

  • Ahri
  • Leona
  • Katarina
  • Darius
  • Draven
  • Zyra
  • Graves
  • Rengar
  • Jax
  • Nautilus

I'm still hoping to see Thresh in one of these cinematics in the near future.

Categories: PC Games
 
 

Guild Wars 2: The Dragon's Reach begins July 29, new trailer teases Destiny's Edge and corruption

6 comments Lydia Sung - Jul 22, 14 6:13am (PST) Like (1) Share

Brace yourselves, Episode 3 arrives end of the month!

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Guild Wars 2 will be seeing the next Living Story before the end of the month, when The Dragon's Reach goes live July 29. Until then, we've got a new teaser trailer from ArenaNet hinting at things to come, and it's just "Part 1."

Former members of Destiny's Edge will be returning in some capacity, as the entire world prepares to battle the Elder Dragon Mordremoth. Not surprisingly, the vines situation has gotten worse, and the same heroes who took down Scarlet must somehow convince the leaders of every race to lend their aid against the jungle dragon. Unfortunately, people in positions of power rarely ever listen to sense, but that's where the players come in.

In the video, Braham is seen approaching Eir, his estranged mother, and Rytlock appears to be chewing out Rox over something. Taimi will likely have issues of her own to deal with, given her obsession with Scarlet and involvement in everything thus far.

Something that might be worth noting about the Dragon's Reach teaser is that it doesn't show any new (or new-looking) areas. Instead, we see familiar locations within Ascalon and the Shiverpeaks overrun by Mordy's corruption.

Honestly, I just really want to see what the Pale Tree has to say about all this after the way Entanglement ended.

Categories: PC Games
 
 

League of Legends has new measures against toxic players, racist comments may lead to 14-day ban

2 comments Lydia Sung - Jul 22, 14 5:43am (PST) Like Share

Riot Games find new ways to crack down on jerks

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In their neverending war against toxic League of Legends players, Riot have begun testing a new system that will lead to tougher ban policies. This insanely popular MOBA has boasts a wonderfully passionate community, but that same community can often be its biggest flaw. This is a problem the Riot gods are well aware of, thus leading to the creation of such systems as the Tribunal.

Riot's Lead Designer of Social Systems, Jeffrey Lin -- more commonly known to Summoners as "RiotLyte" -- made a brief post via Twitter mentioning the new changes. This led to plenty of questions, of course.

Not long after this tweet went up, RiotLyte took to Reddit in order to clarify a few things regarding the new system. The aim here is to punish players for incredibly offensive conduct, like throwing around death threats and racist remarks.

Yes, the community is in a much better place now thanks to Riot's ongoing efforts, but Lin explains that they're still trying to explore new ways of dealing with the players who just won't learn. These repeating offenders have directly inspired new and harsher policies, which are currently being tested. If everything goes through, extreme ragers/trolls/jerks willl find themselves risking hefty bans and even public shaming.

Hey everyone,

A quick clarification on some common questions I'm seeing:

Today is the start of tests where we'll be using a new machine learning approach + Player Support manual reviews to target extreme cases of toxicity (such as intentional feeding, racism, death threats, homophobia, etc) and handing out pretty severe penalties such as 14-day or permanent bans. Players that get permanent bans will see a ban code of 2500 during these tests.

We'll be testing 1 server at a time in small doses to monitor the effectiveness of the system carefully and minimize false positives. All Riot regions will get the same test at some point in the future. Depending on the results of the tests, we'll be rolling this system out more permanently on all servers.

In the past, we've avoided publicly naming and shaming players; however, we've learned in recent months that being transparent is extremely critical to the playerbase's trust in our systems, so we've decided to do a compromise. If players complain about unfair bans for this particular system (so, have a ban year code of 2500), we're going to be fully transparent and posting the chat logs that resulted in the ban.

Some players have also asked why we've taken such an aggressive stance when we've been focused on reform; well, the key here is that for most players, reform approaches are quite effective. But, for a number of players, reform attempts have been very unsuccessful which forces us to remove some of these players from League entirely.

In addition, we'll be talking about this effort in more detail and about another system that will be addressing Leavers/AFKs very severely in the future. We'll do these in the usual channels like the League forums. I just wanted to mention this briefly on Twitter today in case some players were confused why they see some players getting banned until 2500 year codes.

Of course, none of this should be an issue for the vast majority of us who know how (not) to treat a fellow Summoner. As for everyone else, your time is nigh.

Categories: PC Games
 
 

Destiny pre-order bonus 'Vanguard Armory' DLC shown in new trailer, includes early access to gear

3 comments Lydia Sung - Jul 21, 14 5:52pm (PST) Like Share

Check out the Vanguard Armory

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A new trailer from Bungie and Activision today highlights the Destiny pre-order bonus DLC, the Vanguard Armory. As an incentive for reserving the game ahead of time, the Armory essentially grants early access to some DLC weapons and armor, plus an exclusive emblem to be shown off in-game.

So what does one need to actually do to acquire the Vanguard Armor add-on? Just pre-order from a participating retailer, as these things typically go. The whole "early access" part does seem to imply that the DLC will be released later on to everyone, at least. 

For now, you can see a trailer showing off the content. Bear in mind, this is just a pre-order incentive, so reserving any version of Destiny will work. Still, the special Ghost Edition does look really nice.

Something else to consider is the beta access you get for pre-ordering. Bear in mind the beta will begin this week for Xbox 360 and Xbox One, on July 23, and was released earlier this month for PlayStation 3 and PlayStation 4.

 
 

BioWare games could eventually have polyamorous and asexual relationships, due to fan requests

49 comments Lydia Sung - Jul 18, 14 6:23pm (PST) Like Share

Relationships might even have a chance to fail, someday

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By this point, most gamers are well aware of the romance stuff BioWare games have come to be known for, from Mass Effect to Dragon Age. For better or worse, improving in-game romance has become a major pillar of development over at BioWare, and at last week's GaymerX panel, the studio revealed the possibility of polyamorous and asexual relationships in future games.

While the way BioWare writes romance right now can be seen as extremely flawed for any lack of realism, the developers are considering improvements like juggling multiple partners or potentially screwing up a relationship with someone. Asexual relationships are also one of the top requested options from their fans.

The devs really have no issues with polyamorous relationships (in their games) either, but the scripting for this sort of behavior apparently conflicts with the game code, meaning polyamory remains on the drawing board. According to BioWare themselves, it's "not something we have a problem with on any level beyond the scripting."

Dragon Age lead writer David Gaider also weighed in, mentioning the possibility of failed relationships in future BioWare games. After all, relationships are tough.

"We have often talked about there's something to be said about how maybe we don't need to have romances be automatically successful [and give them] more failure conditions. You could actually fail a romance and then you'd actually need to work a little harder to get through it, and it's not just saying, 'Do you like me?' Okay, that means we're going to start the romance and we're automatically going to get to the end. That is something we've considered as well."

The asexual relationships tidbit, which you can hear about in the recording below, isn't entirely clear right now. I would assume, however, that they mean relationships not based around sex, since right now every relationship in Mass Effect and Dragon Age sort of leads up to the awkward sex scene, with the exception of Dragon Age 2's DLC character Sebastian Vael.

While I'm not personally interested in playing dating sims from BioWare, knowing their dedication to improving this particular aspect of their games should be a good thing. Romancing is here to stay, so it may as well be done properly.

Categories: Console Games PC Games
 
 

Tour new Titanfall DLC map 'Export' with new screenshots, coming soon with Frontier's Edge

1 comments Lydia Sung - Jul 18, 14 2:38pm (PST) Like Share

The fight for the Frontier continues...

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Screenshots for upcoming Titanfall DLC map "Export" have arisen, even while the Frontier's Edge pack is still without a release date. As one of three maps in the upcoming DLC, Export is a large Militia settlement that's been turned into a warzone, where the IMC and Frontier forces fight for dominance.

Based on the official description, Export is actually conveniently located next to Dig Site, which would explain the similarities between the two settings. They relied on each other, back when one was still a functioning mine and the other still operated as a thriving trade hub. Everything was presumably rainbows and unicorns until the IMC showed up.

Here is the official description for Export:

Export:
The nearby mines fueled this large Militia settlement, an important exporting hub built on the side of a mountain that recalls the gold rush boom-towns from centuries earlier. Overshadowed by a massive armature that controls an offshore lock system for marine transport, Export caters to close-quarter, house-to-house combat for ground troops.

Pilots use this to their advantage by using quick wall-hops on the close structures to gain speed and height, then engage enemies from the low rooftops. Titans can lock down sections of the town by leveraging natural choke points, and often fight up a steep incline that leads to a commanding view of the town below.

Check out some more screenshots below. The third map in Frontier's Edge, Haven, will likely be revealed in-depth next week. Titanfall is currently available on PC, Xbox One and Xbox 360.



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The Elder Scrolls Online now on Steam with major discounts, timed with first day of QuakeCon 2014

8 comments Lydia Sung - Jul 17, 14 5:02pm (PST) Like Share

Well, if you're still looking for an MMO to join...

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QuakeCon 2014 kicked off today in Dallas, Texas, and one of the bigger announcements (short of all the DOOM news) we'll likely hear from the gathering this year is The Elder Scrolls Online's unexpected arrival on Steam. A potentially great move by publisher ZeniMax, since they're essentially bringing the MMO to the attention of Steam's massive community.

The Elder Scrolls Online celebrates the three-month milestone this month, having been out for PC since April. Based on Bethesda's award-winning Elder Scrolls RPG series, the MMO essentially borrowed the universe to create a massive, multiplayer environment for Elder Scrolls fans and newbies alike.

While TESO has certainly earned its share of criticism, it maintains a subscription fee. Steam will undoubtedly provide some much-needed exposure at this point, and potentially give the MMO a second wind. Steam users can currently grab either the standard edition or pricier Imperial Edition at discounted prices.

QuakeCon will continue into the weekend, so stay tuned for more developments.

Categories: PC Games
 
 

Dark Souls 2: The Lost Crowns Trilogy screenshots tour the ruins of Shulva, Sanctum City, in first DLC

4 comments Lydia Sung - Jul 17, 14 11:28am (PST) Like Share

Face the Sunken King and claim his crown

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Dark Souls 2: The Lost Crowns Trilogy begins next week with Crown of the Sunken King, the first in a three-part DLC that pits our Chosen Undead against many more ways to die, from elaborate traps to the three kings that hold their coveted crowns. In anticipation of these all new ways to die, From Software and Bandai Namco have released new screenshots spotlighting Shulva, in Sanctum City. This is where the mostly-silent hero's newest adventure kicks off.

To reach the Sunken King, you'll be venturing deep underground, where the fight for your life begins anew against the deadly new denizens that await, in what is apparently considered "one of the more difficult levels developed by From Software."

Sounds promising, right? The screenshots tease some seriously incredible looking areas, with some amazing vertical environments designed to disorient the player. If you'd rather not hoof it alone, the new Summoning Room in Crown of the Sunken King actually allows players who don't own The Lost Crowns Trilogy to enter your game for certain areas. Pretty nice buddy system they've got going here.

Crown of the Sunken King will be out July 22 for Xbox 360 and PC, then on July 23 for PlayStation 3. The next two parts of The Lost Crowns Trilogy, Crown of the Old Iron King and Crown of the Ivory King, will be released in August and September, respectively.



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Respawn goes in-depth with new Titanfall DLC map Dig Site, from the Frontier's Edge map pack

0 comments Lydia Sung - Jul 15, 14 1:47pm (PST) Like Share

Lots of difficult terrain to deal with

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Titanfall: Frontier's Edge still has no release date attached, but that's not stopping Respawn from talking about the new maps we'll be seeing. Today, the devs talk a little about Dig Site, one of three brand new maps included in the Frontier's Edge DLC.

As with every map in Titanfall, Dig Site has a bit of backstory to it. Located in the Frontier (as the whole Frontier's Edge thing would imply), this region is an incredibly valuable asset to the IMC. Unfortunately for them, the Militia were here first, and they don't intend to relinquish the mines without a fight.

Rock walls around the site prevent either side from using air assaults, so fights take place on the ground between pilots and their Titans. The rough terrain will still present a challenge, however, offering enemy units plenty of places to wait in ambush. An overturned building might give more intrepid pilots a nice vantage point, too.

Dig Site:
Mining operations are on hold while the Militia defend this crucial asset against IMC attacks. Surrounded by sheer rock walls that offer natural protection against air assault, the site becomes a bloody ground war characterized by titan skirmishes over subtle elevation changes in the terrain, and a mix of short and medium-range engagements for pilots.

Titans patrol the narrow pathways between the industrial processing buildings while pilots leap overhead, and an imposing rock saw the size of an overturned office building looms over the site providing cover and high ground for pilots.

Check below for some new screenshots. Respawn will also be talking about the Export and Haven maps next week, so stay tuned.



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The evil grows as Guild Wars 2: Entanglement goes live, new screenshots show a new jungle oasis

3 comments Lydia Sung - Jul 15, 14 10:48am (PST) Like (1) Share

Update This doesn't look much like Dry Top anymore

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Update: Guild Wars 2: Entanglement went live. Be sure to head over to the official website for some additional images.


Guild Wars 2 Season 2 sees a new chapter today, known ominously as Entanglement. Although an update is expected within the morning hours, we do have a few early screenshots to share before then, just to give you all a taste of what's to come. Yes, the answer is more vines.

The mysterious vines that appeared with Gates of Maguuma have grown more much more aggressive, stretching far beyond just Dry Top. Already we've seen them sprouting near waypoints in Lion's Arch and Kessex Hills, while players noticed Mirkrise Waypoint out in Brisban Wildlands was shattered completely. It's all rather like a breadcrumb trail leading up to the events in Episode 2: Entanglement.

In a trailer released last week, ArenaNet teased a much darker tone; because you can't get much creepier than a lifeless body dangling from some evil vines. The new screenshots show us their spreading influence, completely decimating the town of Prosperity and birthing new monstrosities for players to encounter. That jungle oasis (as seen below) looks pretty inviting, though.

Here are some key features to keep in mind. Note the mention of an "eerie Ambrite set."

Evil Takes Root - The lethal, fast-growing vines that have plagued the Brisban Wildlands have begun to spread. Word reaches you of trouble in the town of Prosperity, where the asuran prodigy Taimi was left alone to research the threat. Get back to Prosperity, meet up with Braham, and check in on Taimi.

Explore Further - There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Learn more about the mysterious denizens lurking beyond Prospect Valley and come face-to-face with never-before-seen foes. Follow the trail you picked up in the last release and continue your search for the ley line hub. Stay wary! In Dry Top, danger and discovery go hand in hand.

Story Journal - Once you’ve completed the Entanglement story, you’ll be able to replay it through the new Story Journal feature. Going forward, you can unlock repeatable content from each release and earn challenging achievements.

Treasure in the Desert - Complete the Entanglement episode and Story Journal achievements to receive special rewards! As you adventure through Dry Top, collect Unidentified Bugs to convert into the materials you need to craft new weapons from the new, eerie Ambrite set.

Keep an eye on the Gem Store for any fun new releases, too.



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Categories: PC Games
 
 

The Long Dark 'Echo' trailer reveals hauntingly beautiful post-apocalyptic world, plus Early Access info

3 comments Lydia Sung - Jul 15, 14 6:13am (PST) Like Share

See in-game footage, listen to the narrator and music

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Kickstarter-success The Long Dark today received a brand new trailer, titled "Echoes," and it's every bit as haunting and lovely as one would expect from this unique take on the post-apocalypse. Oh, and developer Hinterland Studio is looking to kick off Early Access this fall.

For those out of the loop, The Lone Dark is a first-person survival sim that began on Kickstarter and drew much early attention thanks to the involvement of Raphael van Lierop, a man with games like Far Cry 3 and Warhammer 40K: Space Marine under his belt. It quickly gained supporters, and Hinterland Studio devs have been steadily making their way toward launch, while keeping fans updated on the entire process.

In fact, that's a part of why Hinterland is looking for Early Access candidates; the developers want to test their game on the actual fans. Come September 2014 (later this year), the Sandbox Alpha will make its way to Steam Early Access, so interested parties can actually help the devs with proper feedback. The Story mode won't be accessible during this phase in order to avoid spoilers.

Be sure to check The Long Dark official site for more information on all that, but stay a while and listen to Mark Meer's soothing voice as he narrates the trailer. The music is by Cris Velasco, one of several award-winning composers at Hinterland.

Our hero is one William Mackenzie, a postal delivery pilot whose plan goes down in the wilderness of the Pacific Northwest. The rest of the world had succumbed to some unknown catastrophe while he was in the air, and as the ailing state of society becomes more apparent to William, he must learn to survive amidst a new one. Throughout his journey, tough decisions will have to be made.

Categories: PC Games
 
 

Assassin's Creed Unity trailer drops Arno, Master Assassin and new hero, within the French Revolution

2 comments Lydia Sung - Jul 14, 14 4:04pm (PST) Like Share

He has secrets to uncover, blood to spill

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The latest Assassin's Creed Unity trailer, simply dubbed "Revolution," puts us in the mind of Arno, a young Master Assassin whose life becomes entwined with the bloody French Revolution. This is his "silent war," waged against the powers that be.

The trailer shows a little bit of the gameplay style we're used to seeing in Assassin's Creed by now, from acrobatic tumbles to air assassinations. Some things never change, though Arno does get a neat saber more appropriate to the times, as well as a little crossbow on his wrist for silently taking out targets at a safe distance.

The whole deal behind Unity is changing the course of history, which is another persistant theme within the Assassin's Creed franchise. No longer are we dealing with some unwilling hero simply searching for answers or a pirate looking for fortune; Arno seems much more driven and on track.

Assassin's Creed Unity will be released on October 28 for Xbox One, PlayStation 4 and PC.

 
 

Magic 2015 - Duels of the Planeswalkers debuts on iPad, exclusive until next week

1 comments Lydia Sung - Jul 11, 14 12:38pm (PST) Like (1) Share

PC, Android and Xbox versions will be out later

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Magic 2015 - Duels of the Planeswalkers is officially out for iPad, and will remain exclusive to the Apple tablet until next week, July 16. That's when we'll actually be seeing it for Android, PC and Xbox consoles. For now, however, iPad users will get a first go at the next installment of MTG.

In Magic 2015 - Duels of the Planeswalker, players find themselves challenged to the "Hunt Bigger Game," where they confront the formidable Garruk Wildspeaker of Magic Multiverse fame. What does this all mean? Well, he's pretty much done hunting animals, because the player makes for better game. At your disposal will be a fully customizable deck, a "full deck-building experience" from Stainless Games.

Grab Magic 2015 - Duels of the Planeswalker now from the App Store now. Or wait until next Wednesday for it to come out on PC, Xbox 360, Xbox One, Amazon Kindle and Android.

 
 
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