PC Games ArticlesIn the realm of racing games there are few challengers to the top seat of racing wheels; the Fanatec 911 Turbo S is the latest, packing 900 degree turning a 6+1 shifter and a full pedal set. Neoseeker's Holiday Guide 2009 - Part 1Looking for that perfect piece of hardware or software for a friend or family? Trying to find a game that delivers a great experience that they might not have already? We're bringing some great pieces that we've covered over the course of this year for your shopping list. Beta spotlight: Gratuitous Space Battles One-man programming team Cliff Harris is making a hardcore PC strategy game involving giant space ships, lasers, and neutronium giga-plate armor. Today we'll explore this work-in-progress. Combat Arms Review & Q&ABroke from the Christmas spending spree? Nexon's free shooter, Combat Arms, is here to help you out. We take a look at it and chat with the developers. Mirror's Edge ReviewAn exclusive in-depth look at DICE's much anticipated first-person parkour action game. PC Games news
FRAPS 3.0.0 released, Windows 7 compatible
Video game recording, screenshot capturing and benchmarking software sees major update If you're nuts about screenshotting your PC game sessions like us, you've certainly heard of the popular video game screenshot and recording software FRAPS. While WeGame does about the same job and is free, it doesn't support every title like FRAPS, or have benchmarking capabilities. In any case, it's a very well-built, minimalistic program that gets the job done. FRAPS gets even better today with the major 3.0.0 update, bringing with it a new look, Ventrilo and TeamSpeak support, Windows 7 compatibility, NVIDIA 3D Vision support (yep, you can record in 3D now), and more. Hit up the source to grab the latest version.
Divinity II: Ego Draconis video delivers 10 minutes of gameplay
Raw footage for Larian's upcoming PC and Xbox 360 RPG Video game trailers, something like demos, can be at times not accurate to how a game plays and feels. That's not the case with this Divinity II: Ego Draconis compilation we've put together though, made up of five gameplay segments recorded by developer Larian Studios. Divinity II, if you're still in the dark, is a PC and Xbox 360 RPG set for release this winter. The game is a sequel to the highly acclaimed isometric RPG Divine Divinity (just re-released), developed by the same studio, albeit with a different writer (Larian has stated they are quite confident in the result, so don't worry your pretty little heads, Divinity fans). The new installment takes the series into a third person perspective, a la Elder Scrolls, Gothic, etc., and adds in the ability to read minds (with an experience penalty), as well as transform into a dragon roughly halfway through the plot. Gamers should note the mind reading system appears to work quite well and be a genuinely innovative feature: you lose experience every time you perform it, however this can be alleviated somewhat by increasing your mind reading skill; replay value can be increased highly based on who you choose to read or not read. We're assuming a player that spends a lot of his time doing so will acquire experience through otherwise unattainable quests, so in the end it should all balance out. As for the dragon transformation, we were particularly concerned about this -- if you're spending half your time levelling up, it wouldn't be very satisfying to spend the other half flying around as a dragon, would it? As you can see from the footage, though, it turns out your dragon self gets his own armor and abilities; whether or not experience is shared between your human and dragon character is not known, however. Flying and battling as a dragon looks very much like what you'd expect in the beloved Panzer Dragoon series albeit with RPG elements, which is quite a honour to hold, though we're still not convinced this will mesh well with the human gameplay. In any case, judge for yourself with with video below. Note the resolution is fairly low, so certainly expect higher quality graphics at release. Divinity II: Ego Draconis is set to launch January 5; look out for our review, and in the meantime, check out the official site for background and neat items like podcasts.
Dragon Age: Origins PC patch 1.01 released
Mostly minor bug fixes, plus difficulty tweaks included Fresh on the shelves, BioWare has already released the first patch for its highly praised RPG Dragon Age: Orgins, taking things up to version 1.01. As you'd guess by the version number, this isn't a major update, but is welcome nonetheless. Included are mostly minor bug fixes, though one major for users playing with a very large display. The other notable bit is the tweaking of difficulty. As noted in our review, the game is quite challenging; BioWare have seen fit to tone down the Normal and Easy difficulties a bit. Release notes are below; grab the 13MB file at the source. Patch details:
Combat Arms "Grave Digger" trailer released
Gets 16th map, over four billion kills since last year Four billion player kills in one year is quite a feat, especially for a free-to-play FPS. Well, Combat Arms is still pushing that figure and has gotten its 16th map now with "Grave Digger." A new trailer showcasing the map was just released, composed of compiled gameplay footage. On top of the previously announced four billion kills, Nexon also noted that 1.5B grenades have been tossed, with 240 million hitting their mark. Ah yes, only in the gaming industry would you brag about having wracked up billions of deaths.
Warhammer Online gets endless streaming trial client
"New User Journey" introduced, replaces 10-day trial Mythic and EA are doing something interesting with Warhammer Online. Today, they announce their new endless free trial, which replaces the original 10-day trial. The catch is that trial characters are capped at level 10 and restricted to the tier one Empire vs. Chaos zones of Nordland and Norsca, and the Hunter's Vale dungeon. With the new endless fre trial comes the New User Journey, which includes "enhanced" tutorials and new community features, like the "new player" guild. It's supposed to ease players into the game better, according to Mythic Entertainment's executive producer, Jeff Hickman:
The streaming trial should be seamless, an improvement over the previous method. It's available for initial download now and requires little more than 1GB of space. Additional content will stream in teh background while you play. If you already had a 10-day trial account, they will have already been converted.
"Lots" of pirates going after 99¢ App Store games
iPhone developer hoping for a change in attitude The piracy community is typically never short of excuses for pirating software and/or video games ("those people are rich anyway", "I need to see if I really like it", or "I can't afford it" are common), but the word from iPhone developer NaturalMotion really boggles the mind. According to the studio's Torsten Reil, "a lot of people" have pirated their 59p (99¢) football title Backbreaker Football: Tackle Alley -- the lowest possible price on the App Store. The console version of the game is quite impressive, too (handheld version looks similar, just scaled down), particularly with the sweet Refused track in the trailer: Reil, understandably, is quite frustrated with the results:
His feeling is DRM is not the answer though, but changing that very attitude:
Ironically, we've witnessed people with mortgages and kids freely pirating. As we've communicated before, it really does seem to come down to a lack of consideration, perhaps perpetuated in part by the fact software and video games are virtual, and as such are not seen as tangible goods of value, explaining the pervasive double standard between them and physical goods. If you happen to be a pirate, we have a word for you: freeware.
Nintendo: Super Mario Bros. Wii will outsell Modern Warfare 2
President Reggie Fils-Aime claims early victory over MW2 on one platform Well, big shots in the industry tend to talk crap to each other indirectly, mostly using the media. In most situations, we only hear about the slap fighting between Sony and Microsoft, but Nintendo president Reggie Fils-Aime wants in on the action. Seems Fils-Aime was recently quoted during a video interview saying that New Super Mario Bros.Wii will outsell Modern Warfare 2 on one system by January 2010. "On a single platform...absolutely," said Fils-Aime. "I say that unequivocally." Now fanboys are getting all flustered over the statement, claiming the man's full of himself -- among other things. But Reggie said one platform, not all; with the way Modern Warfare 2 currently looks for PC, it's entirely possible NSMB Wii might outsell MW2 PC before January. "It's going to be close," said Fils-Aime, expressing his own anticipation for NSMB. "Of course I'll play it...I play all the content out there." There's no doubt NSMB Wii will do well. Famed analyst Michael Pachter has already predicted the sales will "shock" most of the industry and community, while GameStop executive Tony Bartel noted it should be a top-seller this holiday.
Modern Warfare 2 PC lacks many common PC FPS features
9 vs. 9 limit on matches, no kicking hackers, no lean, no console, no match recording and more Everyone expects Modern Warfare 2 (MW2) to bust sales records wide open. But for all the anticipation, Activision and developer Infinity Ward may as well have abandoned any development work into PC-specific features for the multiplatform game. Compared to all earlier entries in the revered Call Of Duty series, Modern Warfare 2 is the first game that is basically all port, with as little catering to the PC gamer as feasibly possible. You all know that there will be no dedicated servers -- the backlash over that came earlier on this month. Further bad news for PC gamers was unceremoniously delivered by way of a community chat hosted by Best Buy with Infinity Ward's Mackey McCandlish and Ryan Lastimosa yesterday. The lack of dedicated servers aren't the only bad news -- it's just the beginning. Modern Warfare 2 will have extremely poor multiplayer support compared to what PC gamers are accustomed to in almost all other modern FPS games. Besides the lack of server support, there will be no way for players to kick cheaters out of games. Apparently Infinity Ward hopes that hackers and cheaters will somehow not materialize, a very far-fetched idea to anyone who has ever played a popular PC FPS. Furthermore, because the PC version is basically nothing more than a straight console port, matches will be limited to 9 versus 9 -- 18 players a match is a sad number when you consider many other comparable games support at least 16 on 16 players per map. To further unbalance the game, any player that hosts a match will have an undeniable ping advantage, awarding them with an advantage online. Beyond these deficiencies, Modern Warfare 2 will also have no support for console commands -- something that is practically an institution in PC FPS games. The strength of the PC as a gaming platform is the ability for gamers to customize and tailor game settings to their heart's content, yet it appears Infinity Ward does not think this is very important. Additionally, there is no way to record matches, a commonplace feature seen even in lower-budget MP FPS games. The lack of this feature alone further evaporates the chances Modern Warfare 2's multiplayer will be taken seriously by the competitive PC gamer community. On top of all that, leaning from hiding positions has not been incorporated into the game. Prior Call of Duty titles featured leaning, but alas, it seems it was removed because the game "isn't balanced" for such an ability. It wouldn't surprise us if there are even more features the PC version lacks. In fact, the word 'lacking' just might sum up Modern Warfare 2 on PC. When asked what features were specific to the PC version, McCandlish stated "mouse control, text chat in game, and graphics settings." Suffice to say, the title faces a tremendous challenge in keeping PC gamers engaged. You might expect all this from a smaller studio looking to curb development costs for a smaller title. But for a studio that is releasing what could be one of the bestselling games of the year, the relative dearth of exclusive PC features in favour of what appears to be a console port must be somewhat depressing for potential fans of the game. We suspect the complete absence of features in the PC version of Modern Warfare 2 will translate into low sales on the PC platform. Which, we are guessing, will promptly be blamed on piracy, and will lead to even effort spent on future PC versions of Infinity Ward titles.
Activision Blizzard secures $15 million USD profit this third quarter
Guitar Hero 5 and Marvel Ultimate Alliance 2 help give the company a major boost In spite of a "challenging overall software market", Activision Blizzard still manages to beat projections to achieve profitability and a slight growth to its U.S. marketshare for its third fiscal quarter ending September 30th. The company's revenues during the third quarter slid slightly year-on-year to $703 million USD, but beat its own projection of $680 million USD. Activision Blizzard has also managed to score profit of $15 million USD for the third quarter, a huge improvement from the $108 million USD quarterly loss posted last year. Spurred by such results, Activision believes it remains on track for revenue of $4.05 billion USD by the end of the 2009 calendar year. CEO Bobby Kotick attributes this turnaround in profit to the performance of its Guitar Hero, Marvel: Ultimate Alliance, and Call of Duty franchises. Blizzard's World of Warcraft also managed to deliver the goods during the third quarter. Activision is certainly not unaware of the concerns raised elsewhere regarding the sustainability of its music game business, especially after the lukewarm reception to DJ Hero at launch. Sales for music peripheral bundles in North America are also stabilizing, as fans who already have the relevant instrument controllers increasingly opt for software-only packages. CFO Thomas Tippl not only believes things will be just fine, but in fact predicts even better holiday season sales for its lineup of music games than last year. The company continues to count on an engaged fanbase on the PS3 and Xbox 360 to help carry its music games through.
Shattered Horizon video demonstrates "silent running"
Being sneaky in space is tough If you're looking for a beautiful PC shooter, look no further than Futuremark's Shattered Horizon, a unique multiplayer game now available for download. Set in space, Shattered Horizon makes the most of its unique environment; players can use the darkness and the zero-gravity to their advantage in combat. Of course, being set in space means everything is treated differently than in a conventional shooter -- every tiny detail. It seems players have been curious about sound, so Futuremark put together a little gameplay demo of the game's "silent running." This mode allows players to move without any sound, which is completely possible in space, but as Futuremark notes, an FPS becomes more difficult without any audio cues. As such, the player's suit has an "audio simulation" feature, which recreates sounds based on sensor information taken from one's surroundings. "Silent running" basically shuts off this feature, letting you move in complete silence for stealth kills, while sacrificing radar, HUD, and maneuverability. Hey, a perfectly executed punch to the back of your opponent's head is worth it.
Torchlight 1.12 patch released
First major update reduces loading times, improves performance, tweaks, and balances If the comic below describes your experiences with the action RPG Torchlight, you'd better order yourself up another plate of swine flu: developer Runic Games have just released a massive patch for the game, improving and fixing all sorts of stuff. Depending on where you've purchased, the 1.12 patch may or may not be ready for you; as of 11 AM PST, the official site and GamersGate versions are ready to go, with the remaining ones set to be available quite soon. Note the official site version may ask you to re-enter your serial, thus removing one allowable install (out of 10); contacting Runic following this will allow you to get it back. One last thing before we proceed with the release notes: a major feature to the patch is improved loading times, and as such you must uninstall the game and reinstall before giving it a go. Enjoy!
Mass Effect 50% off from Steam this weekend
Cheaper admission for elevator rides If you have any extra cash not already invested in the reasonably-priced Mass Effect 2 CE, why not spread the love by buying the original game for a friend at a discounted price? Starting today, you can buy Mass Effect from Steam for $10.00 USD. Haven't played the game yet? Here's a brief refresher: Mass Effect is a sci-fi action RPG that lets you take on the role of Commander Shepard (or your own customized avatar) to embark on an interplanetary mission to battle against an ancient threat. Helping you out are two partner characters of your choice that wield unique skills to assist with your missions. Aside from a rather unique group of allies, you've also got some high-powered firearms and Biotic skills (like the Force in Star Wars). Mass Effect on PC differs from its console counterpart in that it has some improved features and an all-new HUD made especially for PC play. The Steam edition also includes the "Bring Down the Sky" DLC at no extra charge. All this for ten bucks is a pretty good deal for one of 2007's most highly regarded games.
Digital distributors refuse to sell Modern Warfare 2 [Updated]
Direct2Drive, Impulse, GamersGate oppose mandatory Steam client in games Digital PC game service Direct2Drive (D2D) has begun a protest today against Activision's use of Steamworks in Modern Warfare 2, refusing to sell the PC title. The game's page reads as follows:
Elaborating in a statement, D2D refers to the client as a "Trojan Horse" in that it's a means by which to sneak in digital rights management (DRM). Steam-bundled games, of course, require online activation and the client's files to be updated for play -- two things not always possible, particularly if your Internet connection is not rock solid. The opposition appears to be a new change in D2D's operations, as previously released titles like Saint's Row 2 and Empire: Total War do require the client. It's plausible to expect then support received enough complaints for previous titles to rule out the inclusion of Steam in future releases. Oddly, D2D encourages people to buy the retail version through their partner Amazon, though that version includes Steamworks as well. In any case, they're also offering $5 off select Activision titles which are not bundled with the client, and even encourage you to contact them about your concerns. We'd guess if they get enough e-mails, they may convince Activision to supply them with a Steam-free version of the game, or at least not use it for future games, if only on D2D. Theodore Bergquist, CEO of another digital distributor GamersGate has a similar stance on publishers including Steam with their games, having said in an interview last month it's both dangerous for competition and unfriendly to the customer:
Update: Impulse and GamersGate have both joined the boycott; no other digital distributors (except Steam) are listing the game at this time.
Epic releases Unreal Development Kit for PC community
Make your own Gears of War 3, with 300% more bromance The always community-based Epic Games have seen fit to release their famed Unreal Engine to the public today, allowing anyone with a powerful PC and some technical know-how to make amateur games or even full-scale works with enough time and effort. The engine, which has powered games like Mirror's Edge, BioShock, and of course, the Unreal series, comes to us in the form of the Unreal Development Kit (UDK), complete with its own website and tons (tons) of support should you need it. More, they plan to release free updates and builds over time. Basically, it's blowing PC development wide open -- definitely a boost the gaming and education communities could use (the editor is already used in over 100 academic facilities). Epic seems happy to announce the kit includes all the latest technology, some of which is even yet to be seen in an Unreal Engine-powered title. Hundreds of video tutorials on how to use it are available on 3D Buzz; we've got a demo video of sorts here, featuring some tasty-looking gingerbread men: For those that want to take their efforts commercial, there's licensing options available, for which they note finances are a minimal barrier thanks to the structuring. Console gamers are out of luck with this one for the moment, but Epic notes they are considering a version for you. However, if you happen to be approved for the creation of PS3 or 360 games (lucky dog), send an e-mail this way to get started with UDK. The official website is below, complete with the not too steep system requirements. Click here to see more images
Blizzard now selling World of Warcraft pets
Expanding microtransaction, hitting up the dim and addicted Apparently making one billion every year isn't enough for Activision Blizzard, so now World of Wacraft is expanding into microtransaction for some extra profits. This is usually a method implemented for free-to-play games, but companies not satisfied with charging monthly fees (and a crap-ton of other service fees) can certainly consider this option. As such, World of Warcraft now has new pets that will cost real money to acquire. The official Blizzard Store already has a Lil' K.T. (Kel'Thuzad) listed at $10.00 USD; the page also proudly proclaims gift-giving options for your purchase. Hey, nothing like a $10 virtual pet to show someone you care, right? So mini-Kel'Thuzad can float, and for many WoW saps, that's probably enough to warrant paying nearly 70 percent of an entire month's subscription fee. Hey, who are we to question someone's spending habits and hobbies? Here's the product description:
Not that real fans need to actually read it before buying, psh!
Battlefield: Bad Company 2 multiplayer betas announced
PS3 players can get started this month, PC gamers in December Shooter fans hankering for some hands-on time with DICE's upcoming single and multiplayer game Battefield: Bad Company 2, you'll be able to get in on the action with a multiplayer beta in a couple weeks, provided you have a PS3. PC owners will have to wait until December, while Xbox 360 owners will have to wait for the demo (set for each platform) come early next year. So, how do you get a key? A limited amount will be sent out to Best Buy and GameStop outlets for North Americans. Pre-ordering will nab you one, if you make it in time -- the PS3 beta begins November 19 (PC doesn't have an exact date at the moment). For Europe and Asia, nothing has been announced yet, but check the Battlefield blog (link below) in the coming weeks for an announcement. As for what you can expect: 24-player battles on the Arica Harbor map in one of the four multiplayer modes, called Rush. Arica should have a healthy balance of vehicle and infantry combat between the American assault unit and Russian army base, all spread out between a desert town and an industrial area. Battlefield: Bad Company 2 will be released March 2 and 5 in NA and Europe, respectively, on all platforms.
Mass Effect 2 Collectors' Edition announced
Art book, DVD, in-game goodies, and more... BioWare and EA have finally released details for the Mass Effect 2 Collectors' Edition perks. Looks like the pricier version will come with both physical collectibles and in-game gear. To start, the ME2 CE will be shipped in a special case (assuming tin) and include Art of Mass Effect 2 in hardcover, the first issue of Mass Effect Redemption (comic), and a bonus making-of DVD. There aren't any specific details announced for the in-game weapons and armor, but we do have an illustration of it -- and it looks badass. The whole package will cost ten bucks more at $69.99 USD. Oh, and don't forget your retail pre-order bonuses, announced last month and valid worldwide. Just in case you'd like a spare suit of armor and all.
Click here to see more images
Video surfaces of FASA's axed single-player Shadowrun game
Shadowrun: The Awakening, a game that never happened Why does it seem sometimes that games that should have been axed, ended up being released, while promising projects, end up getting thrown in the can? That might have been the case with the now-deceased FASA Studios. There last project, Shadowrun, a multiplayer FPS set in the long-running cyberpunk-fantasy IP, did not do as well as the company hoped -- or Microsoft, who bought out FASA in 1999. The commercial failure of the game meant the death of the dev studio. But as it turns out, the FPS that came to be Shadowrun was started after an earlier aborted attempt at a single-player possibly-RPG Shadowrun game, called Shadowrun: The Awakening (for the PC and Xbox 360). Some screenshots and early video of Shadowrun: The Awakening popped up today, on the Net-Inters. The graphics look pretty good, considering this 2007, and the game was in an early state. Shadowrun: The Awakening was supposed to be a full single player game, and we can hypothesize that the entire Shadowrun game that was published might have just been the MP component of the more ambitious earlier project. Hearing about this late cancellation and complete change of plan for the game makes a lot of sense -- many people who played Shadowrun commented on how little content it seemed to have for a full game, as it was only MP, only a handful of maps, and not too many models (many reviewers knocked the game for not even having character ladder-climbing animations). Furthermore, with Shadowrun's strong RPG legacy, in both early video games and of course the pen-and-paper source material, many fans were disgruntled to hear that the last Shadowrun game wasn't going to be a RPG at all. We would like to think that if Shadowrun: The Awakening was a single-player RPG it would have resonated much more with gamers than did the last (and maybe final) game. If you are a fan of the Shadowrun world you will be happy to hear that there is a chance that a new Shadowrun game will be made some day though. FASA founder Weisman recently re-licensed his bought-out rights (that Microsoft now owns) to the Shadowrun I.P. Perhaps if Weisman's Smith & Tinker venture is a success, which is now finishing up a Mechwarrior game, maybe there will be a chance for something like Shadowrun: The Awakening to be made again. Click here to see more images
Good Old Games signs Majesco, gets Psychonautical
PC titles Psychonauts, Bloodrayne and more now available digitally Digital distribution outfit Good Old Games (GOG) sees its next major publisher signing today: Majesco. With this news comes four new PC titles to the library: Psychonauts, Advent Rising, Bloodrayne, and Bloodrayne 2, each priced at $6 or $10, depending. Psychonauts is definitely the biggest release here; gaming buffs surely know the title or at least other works of its creator Tim Schafer, like Grim Fandango, Maniac Mansion, or the recent Brutal Legend. Psychonauts was a terribly unique, surreal and creative title that unfortunately went mostly unloved by gamers, so the GOG re-release is a really special event, allowing anyone who missed out on it to catch up easily and cheaply. It's also a rather difficult title to explain in words, so we'll let this trailer do the talking: The other title available today is Advent Rising, a sci-fi action adventure written by famed author Orson Scott Card -- fans of Shadow Complex (a game by the same creators and to which he lent his universe) should love this one. We've never played it, unfortunately, though judging by the screenshots and setting, Mass Effect is astonishingly similar to it, right down to the UI. Advent Rising sees you taking on a "vicious" race called the Seekers with the help of your expected futuristic weapons and not-so-expected psychic powers. Two other titles to be available in the coming weeks (pending testing on XP & Vista) are Bloodrayne and Bloodrayne 2, great titles for action and vampire fans, something we don't see too often on the PC. As always, GOG titles are DRM-free, are compatible with modern operating systems, and come with extras (these ones come with artworks, soundtracks, and more; AR gets a sweet comic book and 'making of' video). All this making you want to play? Fear not, little reader, we're giving away five GOGs, of which you can win one (for any game in the catalogue). All you have to do is PM us with the name of the first studio that designer Tim Schafer worked under -- be warned it's a trick question. Update: Contest closed; happy GOGing! Click here to see more images
Modern Warfare 2 launch trailer premieres
Featuring the explosions, helicopters, and Eminem 'Cause sometimes you feel tired, feel weak, Who wants more Modern Warfare 2, eh? Just about everyone, it seems (who doesn't game on PC), and gamers are already planning to ditch work / school / church following November 10. As noted earlier today, the launch trailer debuted on Spike TV tonight. If you don't have cable or TV, or just avoid television as I do, we've got the launch trailer right here. We're seeing more scenes of the suburbs turned into war zones, and even a sequence in... space? So anyway, that's Eminem's "Till I Collapse" in the background, and the trailer has drawn some old fans out of the woodworks. Just browse the song on YouTube, and you'll find a buncha' MW2-related comments. No doubt this game will be topping the charts for weeks to come following its release -- well, for consoles at least.
Dark Void dev diary takes a few jabs at Western games
President: "American characters tend to be much more shallow..." We've got the third Dark Void developer diary from Capcom and developer Airtight games. The third episode discusses Will, the hero of Dark Void, and the importance of character depth in video games. Of course, the developers gush over Capcom's wide cast of video game leads, like Ryu and Mega Man, while taking numerous jabs at stereotypical Western games. Airtight president Jim Deal notes, "I think the American characters tend to be much more shallow. You know, a big guy who runs out and shoots everything." He and his team then go on to say that they were striving to emulate Japanese games in creating a very capable but "not somebody who just looked like an impossible caricature." Now Deal, sir, we think Dark Void looks fantastic, and it was a real pleasure to play at E3 this year, but that was totally uncalled for. I mean, those giant men with guns are as iconic to Western gaming as girly men with giant swords (and underage female leads) are to Japanese games! On top of that, senior producer Morgan Gray seems to imply in a very matter-of-fact manner that "blank slate" characters, commonly found in Western story-driven games, are somehow inferior to actual characters, with established personalities and background stories of their own. Seriously, isn't it possible to promote games without insulting the competition? We're gamers, not haters... So anyway, Will is a pilot who gets stuck in the Void, a pocket universe within the Bermuda Triangle. According to art director Matt Brunner, the guy might come off as a jerk to start, though that's pretty understandable considering his problems: alone and lost in another dimension, surrounded by hostile robots. Poor Will; maybe if he'd be less douchey if he were a big dude who runs out and shoots everything. Then again, the protagonists of Silent Hill are pretty normal yet capable people, and they seem to take the whole "trapped in another dimension" problem very well!
UK sees its first game addiction rehab program
World of Warcraft popularity has residents concerned Looks like people across the Pond are starting to take gaming more seroiusly than we thought. Therapists in the UK have been preaching the dangers of game addiction with the unprecedented global success of Activision Blizzard's World of Warcraft. With another expansion on the way, that MMO obviously isn't slowing down. And the problem isn't restricted to WoW either -- it simply represents the problem best. According to specialists, people are suffering socially and physically from being glued to their computer monitors for days at a time. So Britain is getting its first game addiction rehab program at the Broadway Lodge, a residential rehabilitation center that already takes care of 400 or so alcoholics, drug addicts, and gamblers. Utilizing the widely-used 12-Step Minnesota Method approach to addiction, the clinic will use group therapy, tapes, videos, therapeutic tasks (vacuuming, washing, etc.) and recreational activities to help their clients. It's mostly about peer-to-peer support, according to the clinic. The center's chief executive Brian Dudley remembers a couple bringing in their 23-year-old son after he began spending up to eight hours at a time with his PC, presumably gaming. According to Dudley, the young man was successfully rehabilitated with the 12-step abstinence program and began eating properly and living normally again. Overall, he believes the approach to game addiction needs to be different, as opposed to traditional methods used for drugs and alcohol.
Peter Smith, a councelor at Broadway Lodge, notes online games are easy to become addicted to because they allow players to associate with people around the world, resulting in odd play hours. As a result, players form relationships with characters in-game, giving them an "artificial feeling, created by [the] body's natural endorphins" -- particularly when the player achieves something like winning a piece of epic gear, killing a high-level boss, or solving any other in-game problem. On the flip side, the Entertainment and Leisure Software Publishers Association (like the ESA in the U.S.) still claims that online games do not lead to addiction. ''Playing video games is becoming increasingly mainstream in the UK," said director general Michael Rawlinson, "And we firmly believe in the positive impact playing games can have.''
Assassin's Creed II short film debuting on TV
Spike TV to air complete film on November 11 Ah, Spike TV, not my favorite channel. Well, all you manly men who feel more validated by watching the manly man channel can look forward to some video game debuts soon. The bigger release is the Assassin's Creed: Lineage short film, which Spike TV will show on November 11 at 12:00 AM midnight. On that Wednesday, the entire film will globally premiere in HD, so make sure you've got first dibs on the TV for that night. Lineage covers the events preior to Assassin's Creed II, letting fans check out Ezio's past in greater depth. It revolves around Ezio's daddy, Giovanni Auditore de Firenze (a real mouthful), setting up the man's execution and Ezio's ensuing lust for vengeance. “As Ubisoft begins to expand into other media beyond games, we are excited to be working so closely with our valued partners at Viacom to debut this new story in the Assassin’s Creed universe exclusively on Spike TV,” said Tony Key, seniorVP of sales and marketing for Ubi. “Spike has long been a leader in supporting our industry with excellent editorial programming, so it was a natural choice to team up with them for the U.S. public unveiling of this revolutionary new short film.” Since November 11 isn't here just yet, Spike TV is hoping to get your attention anyway, with the premiere of the Modern Warfare 2 full-length launch trailer. The official trailer will air tonight around 10:00 PM EST, during the new South Park on Comedy Central and The Ultimate Fighter on Spike. So if you can bear to set down that controller for two seconds, give it a look-see.
Gratuitous Space Battles released
A PC indie game with lots of plasma and lasers Gratuitous Space Battles, a game by mostly one-man dev studio Positech Games, has been released today. You might remember an earlier look we had at the beta. GSB pits you in the shoes of an alien warlord spaceship commander. Your mission is to be the grand strategy master who decides how best to decimate the opposition. The space-battles in this game are strictly hands off affairs -- your role as commander ends when the ships engage the ruthless enemy fleets. But for those of you who are a fan of strategy, watching the battles unfold, and see your ship designs and fleet placements fail or succeed into tremendous explosions, then hey, this game might be right up your alley. Cliff Harris, the game's programmer, documented his roughly 3 month long beta over here at his blog. As someone who has been following the game's development quite closely, I can tell you that the game has already received a great deal of enhancements in just this short period of time. It seems likely that Cliff will continue to improve his most ambitious title to date. A demo for the game is available. The full game sells for $22.99.
DICE gains from Modern Warfare 2 server controversy
Gamer sends developer money in open protest against Call of Duty Infinity Ward pissed gamers off in October when they announced their decision (or Activision's) to pull client-side dedicated servers for Modern Warfare 2, cutting mod support in the process -- all in favor of running things more tightly with their own matchmaking services. Why? Well, according to IW creative strategist Robert Bowling, it's all for the gamers, as this makes Modern Warfare 2 more accessible to a wider audience. Following that, DICE producer Gordon Van Dyke responded in a more positive light and noted their upcoming Battlefield: Bad Company 2 will still continue supporting dedicated servers, basically reasoning that if it ain't broke, don't fix it. And you know, so their customers (the gamers) don't get pissed. Looks like DICE succeeded at winning over a few PC gamers. One such person named "Eddie J." has spoken for many others with his recent action; it borders on hilarious performance art, really. Eddie sent a letter and check for $60.00 USD to DICE headquarters in Stockholm, writing to the developers that he is just one of many irked at Infinity Ward's decisions. As such, he sends the money he would have spent on Modern Warfare 2 to DICE instead, since cake wouldn't do very well in transit between the United States and Sweden. Van Dyke responded to the gesture with much gratitude:
DICE also posted the letter, check, and envelop on their official blog. Private and lawsuit-worthy details have been blacked out in the scan, but we can all guess what's being said here...
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