Mobile Games News
Sonic Jump and Sonic Dash fans celebrate, because developer Hardlight Studio has started teasing what's likely to be another game. It's just a simple image, unfortunately, but features what looks to be Green Hill Zone with a rather round Sonic peering at us over the grass. Bolded text at the top of the screen reads "SOON" in that internet meme fashion. Whatever could this be?
Odds are, since Hardlight claims they're solely a mobile and handheld developer, we're talking about a relatively small Sonic game here. Something mobile most likely, but there's always a chance that's handheld too. As such, I was unsure whether to write this story about it until we knew a bit more about its scale, but ultimately decided that folk are always excited about a Sonic game, big or small.
The other oddity about the image is that it's not our standard Sonic peering over the hill, it's a much rounder, stylized version of Sonic. I know I've seen that Sonic somewhere before, but where? Perhaps this means we'll be seeing a Sonic game unlike previous ones? I'd love to see something new from Sonic that doesn't make me want to throttle someone.
Expect more Sonic news "SOON"er or later.
It's time to sell my iPhone and pick up something Android, I think
Damnit, Apple, why can't you buy Humble Bundle and make them do iPhone Humble Bundles! Just look at this Humble Mobile Bundle 3 that they've just launched? These are some of the best mobile games available at pay-what-you-want prices! They've got Ridiculous Fishing, Kingdom Rush, SpellTower, Swordigo, Epoch and rymdkapsl. Yeah, Ridiculous Fishing is debuting on the platform as part of the Humble Bundle. Lucky jerks.
You know the deal, everyone, since I'm such a Humble nerd and post all of their big ridiculous sales. Four titles come at pay-what-you-want prices, two require you to beat hte average (currently $3.82) and then bonus games will be unlocked next week for beating the average too. This pack also includes soundtracks for four of the games, which are just as valuable as the games, in some cases. Put your money to the developers or charity -- it's your call! Don't pass this up unless you're lame.
Pay What You Want
- rymdkapsel + Soundtrack
- Swordigo + Soundtrack
Beat the Average
- Ridiculous Fishing + Soundtrack
- Kingdom Rush + Soundtrack
Seriously, Ridiculous Fishing alone is worth beating the average. I think I've spent more time playing that game than any other this yar. It's glorious for passing the time, not to mention oddly compelling for a quirky story about a lone fisherman with family issues. All the other games are outstanding too, and well worth the value of the bundle. Plus, bro, it's for charity. CHARITY, BRO.
Head over to the Humble Bundle store to pick up the Humble Mobile Bundle 3 today. It'll be up for the next 12 days and will probably add a couple great new games starting the next week just to sweeten the pot. Glorious.
For those who had forgotten, the OUYA is still a thing and to be honest this holiday season may be its last chance to really make an impact in the market. Seems reasonable then that the platform developers are offering an all new limited edition white version of the OUYA for the holidays. Seems reasonably festive, I suppose, with snow being white and all.
Standard OUYA consoles run at about $99.99, but the limited edition white version will cost $129.99. Why the $30 price increase? Well, the console has doubled its internal storage from 8GB to 16GB. $30 for 8GB of memory, you may be saying? Why yes, and also white paint is one thing but holiday-themed snow-colored paints is another matter entirely.
Unfortunately it doesn't appear that any other games or content is included in the limited edition bundle. It is white though. Also, OUYA likes to act like their 500 demos, timed unlocks and such are free games. Though, it does play emulators, which is probably worth $99.99 to play on a big-screen TV. $129.99 and 16GB storage just means even more emulators and ROMs, right?
The white OUYA is currently available for preorder, but does not have a set release date as of yet.
A heart-breaking revelation for fans of Square Enix 10 years ago
Pouring over Square Enix's latest financial presentation has uncovered a slide of bullet-points that should put a frown on many faces. The slide, part of Square Enix's "Financial Results Briefing Session" presentation, covers "Strategic Changes in the Digital Entertainment Business." That's games, in financial talk. The slide states that Square Enix's plan is to "accelerate" domestic production of smart titles, while shifting overseas studios focus to online-based titles.
If those two points seemed a bit confusing, here's the gist of it: Japan continues to refocus on mobile development, while overseas studios like Eidos are refocusing on online games with "variable earnings models" like DLC and microtransactions. Basically, Square Enix is moving in the exact opposite direction of where core gamers would likely want them to go.
As an example of what Square Enix means by a shift to online-based titles, they list the in-development Nosgoth. You know, that title which has almost no actual relation to the Legacy of Kain franchise, but capitalizes on the brand to offer a F2P battle-arena style of game. The type of game well-known to be rich in microtransactions, with high potential for pay-to-win exploitation.
As an example of what Square Enix means by accelerating Japanese development of smart titles, they list the upcoming release of Dragon Quest VIII on mobile devices, Final Fantasy Agito and Dragon Quest X's planned release as a cloud game for smart devices. Basically, all of the releases that core gamers wish would be dropped in favor of single-player titles like Final Fantasy or a true Dragon Quest sequel.
Perhaps it's time for us to stop asking Square Enix when sequels to our favorite franchises will be coming and start wondering if. The Square Enix of today, let alone tomorrow, is not the one of yesterday and they certainly aren't focusing on core gamers as their main audience anymore.
Click here to see more images
I... I'm not sure if I'm ready to revisit all of these emotions just yet
Hey, everyone. This should be a post about Telltale Games releasing a teaser trailer for the upcoming release of The Walking Dead: Season 2, but I just don't think I'm ready to revisit all of these emotions just quite yet. This should be a post about how the first episode of Season 2 will be released later this year, with the season concluding sometime in 2014, but it's not. Instead it's about rainbows and Pokemon.
Dan Connors, Co-Founder and CEO of Telltale Games, provided the following statement:
"The terrifying nature of Robert Kirkman's world has allowed Telltale to push the boundaries of interactive drama in video games to a place that has had fans anxious to know what will happen next in this series. Today we can finally lift the veil, albeit only a little, on how this story will continue, and we'll soon be putting players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted."
If this was a post about The Walking Dead: Season 2, this is where we'd talk about how Clementine is featured prominently in the teaser trailer. We are, after all, going to be playing as Clementine in Season 2 since at the end of Season 1... oh no. I can't do this. I want to talk about how Clementine is going to have to be brave and face unspeakable horrors alone, but I can't. I can't! I want to talk about Chespin and Froakie!
The Walking Dead: Season 2 will be five episodes long and debut later this year on PC, Mac, home consoles and iOS. Additional platforms will be announced soon. Fans can preorder the full season right now for $22.49 via the Telltale Games store or on Steam, or wait and pick up each episode individually for $5.00. Oh Clementine, how is Telltale going to torture you (and us) this season?
THE TEARS, THEY WON'T STOP. IT'S RAINING. I SWEAR IT'S JUST RAINING IN HERE.
Reveal trailer - YouTube
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We learned yesterday that Telltale Games' The Wolf Among Us would be launching its first episode, titled Faith, this Friday for Xbox 360 and PC. Today, Telltale followed up the launch reveal with a launch trailer that should provide a solid look at what The Wolf Among Us will offer as an experience. Sure, having the Fables brand attached to the game is a good start, but what kind of game are we really looking at here?
Surprisingly, the launch trailer doesn't really provide any sort of look at what The Wolf Among Us' gameplay will actually be. This mirrors much of the marketing for The Walking Dead, where dialogue and character interaction was the focus as opposed to how players actually interacted with the world. Now the question becomes whether that will be enough to appeal to a large audience. Hell, will it be enough to appeal to fans of The Walking Dead game?
While there are certainly questions worth asking of Telltale Games, as they're certainly had their ups and downs in game development, it's impossible not to support them. They stumbled onto a brilliant format with The Walking Dead and in all honesty, Fables fits what Telltale is doing with adventure games so much better overall. Dialogue, characters, mysteries, let's see what Telltale can do.
The Wolf Among Us' first episode, titled Faith, will be released this Friday on both Xbox 360 and PC. How you purchase the game is a bit complicated, however. On Xbox 360 the each episode can be purchased for $4.99, or the full season for around $20. On PC, it doesn't appear that single episodes can be purchased. Instead, players will have to buy the full season at once for $25 (currently at a 10% discount). A PlayStation 3 version of the game will launch October 15 using a similar episodic format as the Xbox 360 version.
Launch trailer - YouTube
Let's be straight forward. When Dungeon Defenders II was initially announced as a MOBA, one of many games hoping to capitalize on the wave of League of Legends and Dota 2 hype in the scene, reception was lackluster. Apparently developers at Trendy Entertainment recognized this as much as the community did, because a change has been made. Dungeon Defenders II has dropped its MOBA aspirations and will be returning to its tried and true tower defense roots.
Trendy Studio Director Dave Loyd provided the following statement:
"Originally it was being developed as a MOBA-style PVP game, but we reviewed the project and decided to turn the ship, refocusing our efforts on a true sequel. I’m happy to announce today that Dungeon Defenders II is in development!"
Dave then further elaborated, detailing the process of how Trendy rediscovered itself and what that meant for the direction of Dungeon Defenders II. At the heart of that was their recognition of the community that helped them become what they are today:
"I believe that as players, we want to share memorable gaming experiences with our friends. We want to share our ideas and insights with the developers who make the games we love and have our voices heard. As Studio Director, I am working to enable ways for you to share and get involved. Our approach to this reboot of Dungeon Defenders II keeps that principle close to the heart, and we intend to provide even more methods for you to help us mold Dungeon Defenders into a game that will resonate in these very ways. We will be announcing the first initiative toward that goal later this month (Hint: it’s around an important date)."
When the original Dungeon Defenders was released I lost what must have been weeks playing through the game with a group of great friends. When I play different games with those friends nowadays Dungeon Defenders comes up more often than not. I was willing to give the MOBA a chance, but I'd be lying if I didn't admit that Trendy returning to its roots is really refreshing to hear.
Dungeon Defenders II will be shown off in a pre-alpha form at the upcoming New York Comic Con. That hint that Dave mentions may very well be referencing the launch of the original Dungeon Defenders on October 19, so look forward to more details on the game soon. Until then, check out this teaser trailer!
Ubisoft creating 500 jobs with $373 million investment in Quebec studio, plans to employ 3,500 by 2020
Ubisoft Quebec known for working on mobile, online content
Ubisoft is currently looking to expand operations in Quebec, and the company expects to add 500 jobs through a $373 investment over the next seven years. Their Quebec studio focuses mostly on mobile and online content, but have contributed to some of Ubi's major titles like Assassin's Creed (such as Revelations) and Raving Rabbids.
Now, in addition to that, Ubisoft is aiming to create 3,500 jobs by 2020, as well as expand in motion capture technology. They hope to recruit professionals with skills in monetization, mathematics, and community management, among others. Ubi co-founder Yves Guillemot notes their desire to improve "proximity with our players".
"The imminent arrival of the next generation of consoles, the expansion of mobile platforms, the multiplication of connected, immersive, and social environments, and the strategic importance of the relationship between developers and players are profoundly transforming the video game industry."
Tokyo Game Show 2013 has come and gone, and organizers can proudly declare this a successful year. The show broke attendance records this past week with 270,197 attendees, a small boost over the 223,753 figure from 2012.
The two public days this year saw quite a bit of interest, with 102,399 people showing up on Saturday and 115,444 on Sunday. As for the two business days, September 19 and September 20, Thursday saw 29,171 and Friday got 23,183 attendees.
This year, 352 companies from 33 different countries were present to exhibit their products, ranging from video games to peripherals, which is a pretty decent boost the 209 companies and 19 countries from TGS 2012's records. However, the 962 products being shown is a drop from the 1,043 products showcased last year.
As for Tokyo Game Show 2014, expect that to run from September 18 through September 21. Here's hoping for more than just mobile announcements.
Formerly the executive vice president for EA Sports
This past March, EA CEO John Riccitiello announced he was stepping down from his position, which was quite a shock. At the time only a temporary replacement was named, Larry Probst, while a search was underway for a new CEO. Now, the search is over as former EA Sports executive vice president Andrew Wilson is taking over the reins as the new CEO.
Wilson had the following to say about his new role:
I have a profound respect and passion for this organization, as well as for our global community of fans, and I’m incredibly motivated to serve our people, our gamers and our shareholders at such an exciting time in our industry.
He envisions EA as "the World's Greatest Company," not because of what it's aiming for, but rather the "unfaltering commitment to what we will be every day." Right now, Wilson's focus is on: "Continued transformation for our digital future; Delivering amazing games and services across platforms; and Instilling a culture of execution that will drive profitable growth."
It's a time of change at EA, and Wilson seems extremely eager to lead the company through it. In the short term, there's a committment to PCs, next-gen consoles, and mobile devices; a "transition" to digital downloads; and even a multitude of games on the way this year for the company to deliver on. There's plenty on the plate for Wilson to handle, and hopefully find a way to remove that worst company title.
- Nintendo releasing new 2DS bundles with Pokemon X & Y on December 6, more affordable than 3DS 
- Battlefield 4 issues forcing EA and DICE to halt "future projects or expansions" and focus on fixes 
- Evidence of Killer Instinct multiplayer desyncing found, players experiencing different match results 
- Riot teases next League of Legends featured mode, Howling Abyss with 1v1 or 2v2 and objectives 
- Bravely Default sequel, Bravely Second, announced for 3DS while we still wait for the first 
- League of Legends LCS contracts ban streaming of Dota 2, World of Tanks, Blizzard games 
- Jane Austen MMO gets funded on Kickstarter, 'Ever, Jane' just reaches $100,000 goal 
- Persona 4: Dancing All Night announced for PS Vita, Persona-grade story mixed with, well, dancing 
- Public Service Announcement: Next-Gen Has Been Canceled 
- Xbox One Countdown Liveblog 
- Terrifying disc drive sounds from Xbox One and PS4, let's compare 
- Neoseeker's PlayStation 4 Introductory Livestream (recording available) 
- Sony Entertainment Network on PlayStation 4 facing serious issues, login errors 
- Xbox One vs. PlayStation 4: Post-Launch Exclusive Games