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News articles search results of Rory Young

Axiom Verge, the PlayStation 4-exclusive sci-fi Metroidvania, is confirmed to launch on March 31

4 comments Rory Young - 1:20pm (PST) Like Share

Now Tom can work on a top-down Super Metroid sequel

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Everyone's all sorts of hyped up over that one PlayStation exclusive, right? No, I'm definitely not talking about The Order: 1866, I'm talking about indie venture Axiom Verge. The sci-fi Metroidvania title built entirely in retro NES-style pixel art has reached near-completion. Considering there's a single developer, Tom Happ, making all of the magic happen, Axiom Verge is certainly a special snowflake worth paying attention to. The PlayStation 4 version of the game is launching on March 31.

To celebrate the announcement of the release date, Tom took to the PlayStation Blog to discuss some of the power-ups players will find when playing through Axiom Verge. These power-ups, much like in Metroid and Master Blaster and so on, will be used both for combat as well as to open new areas of the world to exploration. These power-ups include the Nova, an explosive shot that can hit in multiple different directions, there's a drill which can bore through rocks, and finally there's an "address disrupter" which can "corrupt" every single enemy in the game. This corruption will lead to a different result with each enemy, creating unique puzzle mechanics for players to utilize in order to progress.

Before signing off of his post, Tom also teased one more power-up. I thought of it as Axiom Verge's take on Metroid's morph ball. The player either becomes or remotely controls a small spider-like drone which can laser through certain rocks and crawl through small spaces the protagonist otherwise wouldn't fit. I took it as one final, not so subtle nod from Tom to say that retro Metroid fans will find a lot to love in Axiom Verge.

Axiom Verge will launch on PlayStation 4 starting March 31 for the price of $19.99. There's still a Vita version of the game in the works which will follow-up the PlayStation 4 launch. Then there will also be a PC launch further down the line after Axiom Verge has wrapped up its launch on the two PlayStation platforms. As for Xbox, well, while Axiom Verge was originally planned to be launched on Xbox 360, there are currently no announced plans to bring the game to those platforms -- for now.


Surprise localization reveal from NIS America is Wii U/3DS platformer Rodea: The Sky Soldier

8 comments Rory Young - 3:26am (PST) Like (1) Share

Is Rodea the third-party Wii U title folk have been looking for?

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NIS America, when it wasn't busy swooning over Disgaea 5 or continuing the Danganronpa hype train with Another Episode's localization announcement, had one last surprise for their big annual press event. It's a bit of a shift from their standard niche anime-focused Vita and PlayStation line-up. Coming to a Wii U and the Nintendo 3DS in fall of 2015 is Prope's adventure-platformer Rodea: The Sky Soldier.

While a third-party Wii U adventure platformer might be exciting in itself, there's another detail about Rodea worth mentioning before getting to the gameplay. Prope, for those unfamiliar, is an independent Japanese studio headed by the once infamous Yuji Naka. That's Sonic Team's old head, one of the original creators of Sonic the Hedgehog, Yuji Naka. Of course, he was also the original executive producer on games like 2006's Sonic the Hedgehog... endeavor. That ties us back around to Rodea.

Rodea is a 3D adventure-platformer. Think of it as a mix of modern Sonic-era target-based, fast-moving action and platforming, with a bit of Nights free-flight movement as well. It's a bit hard to describe off-handedly, but luckily NIS provided a trailer featuring gameplay from the Japanese release of the game. The Japanese release, by the way, won't be available until early April. I had to admit that when I first saw the trailer I thought it looked like a classic, older title, but now I think that's just representative of the style Prope brought to the game.

It's unfortunate that the style of the action in the game automatically shares a connection with modern Sonic titles in my mind -- an unfortunately negative connection. That's because I think the mood and atmosphere create an entirely different sort of connect -- to more lighthearted and endearing RPGs and platformers from the Nintendo 64 and PlayStation 2 era. Something like Klonoa 2 or even Skies of Arcadia. That's tone and atmosphere -- not gameplay. I'm excited to hear more about the game.

Rodea: The Sky Soldier is planned for release in the fall of 2015 for the Wii U and Nintendo 3DS. NIS America will be localizing, so expect to hear more information on the adventure platformer in the months to come.

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Danganronpa returns in third-person action form, Another Episode: Ultra Despair Girls to be localized

1 comments Rory Young - 2:33am (PST) Like (3) Share (1)

Spike Chunsoft loves its excessive sub-titles

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Danganronpa is one of those really great Japanese series that perhaps doesn't receive the attention that it deserves. Both the original Danganronpa and its sequel were released in North America in 2014 to positive reviews and reasonable, I believe, sales. However, it is an adventure game/visual novel franchise and to thrive in today's economy sometimes you need to spread your wings. Enter Danganronpa Another Episode: Ultra Despair Girls.

Danganronpa Another Episode: Ultra Despair Girls is a third-person action adventure game that takes place between the two currently released standard Danganronpa titles. It's an oddity, to be sure, and there was no guarantee it would be localized for western audiences as a result. Hell, to fans of the franchise it may feel like somewhat of a betrayal. How dare they take a model visual novel and turn it into an action game! NIS America cares not for any of these internet ramblings. Today they confirmed they are hard at work on the game's localization.

In Another Episode the player takes on the role of Komaru Naegi, the little sister of original Danganronpa's protagonist Makoto. Komaru, having been locked in an apartment for over a year, is unaware of the events of Danganronpa and what followed that game. She's released into a world filled with Monokuma robots and insanity beyond all expectations. Luckily she has a powerful megaphone and unlikely relationship with the secret-holding Toko Fukawa.

Danganronpa Another Episode: Ultra Despair Girls is planned for release in the fall of 2015 exclusively on the PlayStation Vita. It may not be an adventure game like franchise fans may have wanted, but it'll definitely have to do in the interim, with no other sequels planned in the foreseeable future. Despair knowing how much likely hinges on Another Episode continuing to find success for the franchise.

Thanks to Dilute for the heads up!

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Story of Seasons almost ready for harvest, arrives on 3DS starting March 31

6 comments Rory Young - 3:14pm (PST) Like (2) Share

Please only make hundreds of these adorable chickens

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The next title from the developers who've brought fans the Harvest Moon series since 1996 now has a release date. XSEED confirmed that their localizations efforts with Story of Seasons were moving along very well and that the farming simulation title is almost ready. In fact, it's only a month and a half away. Story of Seasons is now slated for release on the Nintendo 3DS starting March 31.

The rebranding from Harvest Moon to Story of Seasons comes as a consequence of an agreement with another North American publisher. Basically, despite having made Harvest Moon titles since 1996, the developers of Story of Seasons don't own the brand in North America. That means that while Harvest Moon is still Harvest Moon in Japan (or rather Bokujo Monogatari), in North America it's now Story of Seasons.

Luckily the name change won't amount to any other significant changes. It's rather the oppostie in practice. Story of Seasons will be everything that fans loved about the Harvest Moon franchise -- customizable farms and characters, animal care, relationship building with townfolk, and the assorted online features added in recent iterations of the franchise. All that's new is a lightly updated look which 3DS owners should appreciate. That and the name change.

Story of Seasons will be released on the Nintendo 3DS starting March 31. It may seem different at first, but much like the annual harvest it never really changes in its roots.


Bravely Second becomes Bravely Second: End Layer, title change unconfirmed for North America

10 comments Rory Young - 2:05pm (PST) Like Share

I'm still bitter they cut off the Flying Fairy subtitle for North American release

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Not exactly big news here, but since we have a pretty substantial Bravely Default community here on the site I figured everyone would like to know. At least in Japan, Bravely Second has now been given a subtitle. In much the same way Bravely Default had the subtitle of Flying Fairy, its sequel will now be known as Bravely Second: End Layer. Yes, a cryptic and nonsensical subtitle, which is yet so fitting for Bravely Second.

It's unclear if at this time the updated title will also be used in North America or other western regions. Considering Bravely Default: Flying Fairy dropped the subtitle for its western release, it's likely Bravely Second will as well. Then again, North America's Square Enix probably doesn't like the idea of changing Bravely Default to Bravely Second in the first place. Maybe we'll get Bravely Default 2: End Layer or some other ridiculousness.

Bravely Second: End Layer is currently planned for release on April 23 in Japan exclusively for the Nintendo 3DS. No release date for North America or other western regions has yet to be announced.

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Pokemon World Championship hype, Winter Regional Championship dates and locations revealed

6 comments Rory Young - 3:57pm (PST) Like Share

Calling all Pokemon trainers, your time has come to prove yourself

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The hype is realy for competitive Pokemon fans around the world as Nintendo and Game Freak revealed the dates and locations of 2015's Winter Regional Championship tournaments today. Qualifying events will take place in over 40 countries for both Pokemon Omega Ruby/Pokemon Alpha Sapphire competitors and Pokemon TCG gladiators this year. Winners will have the opportunity to compete at the Pokemon World Championships in August for a part of up to $2 million in scholarships and prizes.

Five qualifying events will be played in the United States alone, but if you're not in the USA make sure to check out the official Pokemon website to find a location near you. For those following along at home, it seems only the St. Louis event on February 14 and 15 will be livestreamed via the ofifical Pokemon Twitch channel. Here are the events taking place in the United States:

  • St. Louis, MO: February 14–15, 2015, at the St. Charles Convention Center
  • Portland, OR: February 14–15, 2015, at the DoubleTree by Hilton
  • Doswell, VA: February 14–15, 2015, at the Exhibition Hall at the Meadow Event Park
  • Lancaster, CA: February 14–15, 2015, at the Pioneer Event Center
  • Kissimmee, FL: February 28–March 1, 2015, at the Park Inn by Radisson Resort & Conference Center

Those Neoseeker users participating in the Pokemon World Championships this year should absolutely let us know in the General Pokemon forum, or in the Pokemon Omega Ruby/Pokemon Alpha Sapphire forum. I know I speak for the whole Pokemon community when I say we'd love to cheer you on.

Stay tuned for more information on Twitch streams and further Pokemon competitive events in the weeks and months to come.


PlayStation Plus adds Neoseeker's 2014 Game of the Year, Transistor, to February's PS4 line-up

13 comments Rory Young - 12:46pm (PST) Like Share

Oh, PlayStation Plus, you know just how to make me swoon

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Just a week after Neoseeker announced that Transistor was its Game of the Year for 2014, Sony revealed today that the game will be part of its February line-up for PlayStation Plus on PS4. I'm going to pretend that we had a little something to do with that.  What really matters though is that millions of PlayStation 4 owners who may have missed out on our favorite game will now have the opportunity to make up for it. This is why I can't help cheering for the PlayStation Plus service.

Transistor isn't the only great game coming to PlayStation Plus in February, however, as both the PlayStation 3 and PS Vita have a great line-up this month as well. Plus, another PlayStation 4 game too. Here's what everyone can look forward to:

PlayStation 4

PlayStation 3

PS Vita

Check that, it looks like PlayStation 4 will be getting Transistor, the 2D action game Apotheon on its launch date, and the multi-platform Rogue Legacy as well. Everyone should know how much I love Transistor by now, but Rogue Legacy wwas also one of my favorite releases back in its hayday. I'm not too familiar with Apotheon, but if it's joining the PS+ service on its launch day it's impossible to complain.

The PlayStation 3 continues its trend of offering big games to ensure that owners who haven't jumped to PS4 yet still have a bevy of excellent games to play. Okay, so maybe Thief isn't the best of games from 2014, but it is big and it is pretty new. Yakuza 4 will have to make up for it in the quality department.

All of these games will become available starting February 3


Community Spotlight: Rabla's Top Games of 2014

5 comments Rory Young - 3:53pm (PST) Like (1) Share

Our resident go-to for titles that are so Japanese that it hurts

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As part of Neoseeker's Game of the Year celebrations for 2014, we're spotlighting several community members' lists of their favorite games from the year. These are are community-written articles and the opinions there-in do not necessarily reflect those of Neoseeker. With that said, we certainly believe they show just how diverse the tastes of the community are, as well as just how much everyone here on Neoseeker loves games -- from the writing staff through the moderators and down to the casual new members. Thanks to everyone for contributing.

Greetings, readers of Neoseeker! I am Rabla. If you know me, it's probably from some of the many RPG forums around the site. If you don't, well, I like RPGs and stuff. I have been asked by my good friend bluexy to talk about some of my top games which I've played in 2014, but initially I had some problems coming up with how to do this.

When I think of this sort of thing I automatically go to "Top Ten" listings, however I had a problem doing this because there are a few games (Bayonetta 2, Shadows of Mordor) that I knew would be competing for number 1. Yet I hadn't personally been able to play those games outside a few short sessions on friends' copies. Since it'd be unfair to do this without me actually getting a good play of them, I wanted to do something other than a ranked listing.

With this, I had to come up with some non-ranked alternative to cover many of the games I did play. So, without further ado, let's get to what I'm calling in my head: The Rabla Awards.

Best RPG from 2013 that Only Recently Came Out in Europe: Shin Megami Tensei IV

Shin Megami Tensei IV, the latest big title in the franchise, came out quite a while ago for most of the people that will read this. It was a mid-2013 title in Japan and America, but took until the end of this October to finally come out in Europe. After over a year of avoiding spoilers, I was finally able to play this amazing little title. It's an incredibly well-made RPG with a FANTASTIC setting, and some painful, stressful, at-risk-of-throwing-my-3DS-across-the-room tough battles. It's perfect; I love it.

As someone who entered the SMT fan-base mainly through Persona and Devil Survivor, getting to play this was a real fun jump in the way it plays and the writing. I'd recommend it to any RPG fan who hasn't already got it.

Best Game I'm Not Very Good At: Shovel Knight

I'm not really a platformer fan, nor do I have any sort of nostalgia for old NES-era pixel art games. So if you asked me why I backed Shovel Knight on Kickstarter near immediately, my answer would be, "I forget." But when it came out, I got into it and it's SO GOOD. It's also really tough though.

The stages are really fun to play and the characters are really well designed and interesting. I love playing it. I'm terrible at this. This is not my genre at all. But I've been slowly chipping away at it, getting stages down every now and then, and I'm at the final three stages before the final boss. Maybe I'll beat them in the next few months. And since the Kickstarter was so successful, by the time I'm done with that, even more content will be added. So I'll get to drag my terrible lack of skill through this adventure for months to come, and I'll love every minute of it.

Best Game that Met My Fanboy Expectations: Persona 4 Arena Ultimax

I wasn't really into fighting games until a year or so ago. I played Tekken 4 and 5 because we used to play the arcade machines at a club in my town and eventually we bought the PS2 copies, but I only played them casually. The game that got me really into the genre was BlazBlue Continuum Shift Extend, when it came out on the Vita. Then, lo and behold, the developers of this game I liked were collaborating with Persona, my favourite RPG franchise? Hell yes!

While the original game has its flaws I still really enjoyed it. But it was the announcement of the sequel version that made me super excited. Ultimax is an extremely tuned, polished version of the first game with big additions and fun changes -- and it is a blast to play. I used to get on with Kluck (another Neo member and long friend of mine) and we'd just play matches for hours on end, jumping from character to character and brawling it out while chatting over Skype.

The way the game tied up the story makes me think the fighting side series is over for now, but hopefully some sort of Persona 5 Arena Unlimited can get green-lit after Persona 5 and Dancing All Night come out. Please add Elly from Persona 1 I need my best girl.

Best Visual Novel that is Amazing it Actually was Localised: Planetarian:The Reverie of a Little Planet

Planetarian is a kinetic novel (this means its a linear story without choices, in visual novel terms) from 2004, developed by Visual Art's studio Key. It's the story of the Junker, living in a post-apocalyptic world, who encounters a robot girl in a planetarium in a forgotten city. It's a fantastic story and only costs like ten dollars, available on Steam right now!

Why's a 2004 game on this list? Because the games Key makes were notorious for not being open to studios willing to bring them over to the huge western fan-base. This year, a small little studio called Sekai Project did the impossible and somehow licensed Planetarian, which caused a week-long party in some communities. I had played this game multiple times before, but bought the game on Steam the moment the date ticked over and the game was live.

If you haven't played this, or you want an entry to the many new visual novels appearing on Steam recently, this is a very nice and short title to start with. This year, Sekai Project are bringing over Key's huge title CLANNAD, which recently just had an extremely successful Kickstarter end. If you like Planetarian, you'll love CLANNAD.

Best Game I Accidentally Put On this List that was Actually from 2013: The Stanley Parable

I didn't know about this game until earlier in the year when my Neo-friend Pheonyx bought it during one of Steam's regular sales. Looking at it myself, I thought it looked super interesting, but didn't get around to buying it until just recently in the Christmas 2014 sale. It was super funny and very very clever, and a great use of three or four hours.

Playing it myself and hitting a bunch of endings, then having friends over and letting them play it and watch, it's a great experience and the team behind it deserves their kudos. I wrote half of this before double-checking when the game actually came out. It came out in 2013. But whatever, this is my list and I do what I want.

Best Adventure Game I Watched Someone Else Play: D4: Dark Dreams Don't Die

I didn't play this, but I would totally buy an Xbox One to play the stuff I didn't get to see and to play any future episodes. This is a super weird crazy adventure game by SWERY which is the story of a detective who can travel into the past. It's set up as a "Season" and it contains four "Episodes," playing like a TV show (it has an opening sequence and ending credits on each one).

The cast is extremely colorful and eccentric, and a lot of fun. I can't talk too much about the story, but the basis of the events is that before the game the hero's wife died, leaving the last words of "Look for D" to solve the mystery of who killed her. Now the hero is suspicious of anyone whose name starts with D and is exploring the past trying to connect events and find the elusive murderer. Unfortunately, it ends on a cliffhanger at the end of Episode 4 and the game isn't doing very well, so there's no guarantees about future seasons. So, if you can, go get it!


I think that will just about do it. Six cool, varied games you should definitely try to check out. Lots of fun, and I'm sure everyone will enjoy at least one of these. Check out the rest of the Community Spotlights, and look forward to Neoseeker's official Game of the Year award!

Rabla is a six-year veteran of the Neoseeker community and while he isn't an official moderator, he's the life and soul of the Final Fantasy XIV: A Realm Reborn forum these days. Follow him on Neoseeker @Rabla or on Twitter @Rabla_.

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Community Spotlight: Dragoon's Top Games of 2014

6 comments Rory Young - 3:17pm (PST) Like (1) Share

If storytelling that captures the imagination (and the heart) is your ideal...

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As part of Neoseeker's Game of the Year celebrations for 2014, we're spotlighting several community members' lists of their favorite games from the year. These are are community-written articles and the opinions there-in do not necessarily reflect those of Neoseeker. With that said, we certainly believe they show just how diverse the tastes of the community are, as well as just how much everyone here on Neoseeker loves games -- from the writing staff through the moderators and down to the casual new members. Thanks to everyone for contributing.

Hi. I’m Shayn, Dragoon on Neoseeker, category moderator for PlayStation 4, moderator of the Doctor Who forum, and occasional wiki-person. 2014 was a host to some interesting games, with a lot of emphasis on cross-generation and not many developers placing their chips purely on one generation or the other. Big examples from the last year include Thief from Square Enix and Ubisoft releasing a game on both generations simultaneously in the form of Assassin’s Creed: Rogue (for past generation) and Assassin’s Creed: Unity (for current generation).

While the year's overall quality may have been somewhat lacking, there were some gems that cropped up during 2014. Here are some of my favourites – in no particular order.

Child of Light

Child of Light was a stand-alone game released exclusively on the PlayStation Store for PS3, PS4 and later on Vita. Developed on a brand new engine, the game was a testament to Ubisoft and really demonstrated the quality of games they are able to make, and harkens back to the golden years of Rayman. First of all, anyone who has even looked at Child of Light will tell you how beautiful the game looks. The visuals were something completely unique and a refreshing change of pace to anything else that was on the market at the time, giving it a beautiful fairy tale theme that completely worked in its favour.

While not a particularly long game, the story is brilliantly narrated, even if the rhyming couplets that comprised the speech were, at times, a little contrived and forced. The battle system takes inspiration from a classic turn-based RPG’s such as Pokemon and Final Fantasy, while granting their own unique spin by way of the time meter placed at the bottom of the screen indicated the time between moves used.

However, the truly amazing thing I found with Child of Light, and surpassed anything else, was the score. It remains one of my favourite CDs of last year, and is beautifully composed by Coer De Pirate. I’d definitely rank this as a must have for any PlayStation owner.

Tales of Xillia 2

The sequel to my favourite Tales game ever (yes, that includes Tales of Symphonia) didn’t disappoint. I did feel that some of the new game mechanics, especially the Corpse Shell, added a level of Deus Ex Machina to the story – basically, when in doubt, activate and spam as many moves as possible. But I was more invested in the continuation of the story of Reize Maxia and Elympios and how the two nations were ingratiating with each other, or not as the case could have been, anyway. The story, at least, didn’t disappoint. I felt the silent protagonist to be a little bit of a let down, not allowing us to get to know this character, and only allowing us to hear his voice upon completion of the game and opting for another run through.

The choice system was also ultimately redundant, making little to no impact on the story. At one point you can opt to finish the game slightly early, copping out of the final boss fight. However should you want to take this path you need to choose a specific set of choices and really try and aim for it – which felt a little 2-dimensional to me. Other than that though, great combat, an aspect that draws me back to Tales games year after year, and a good ensemble of new and returning characters.

Final Fantasy XIV: A Realm Reborn

Initially skeptical of purchasing the game after the abysmal experience I had with Final Fantasy XIII, I was convinced by a few friends to make the purchase and it didn’t disappoint. The game is fantastic, simply put. The choices in character creation are diverse, the races and sub-races allow for a wide range of choices, from Hyur, to Mi’Qote, Lallafel, Elezen, and more. The story doesn’t really interest me to the point that I actively skip the cut scenes and most main scenario dialogue, but it’s the gameplay that keeps me hooked.

More often than not with RPGs once you make your decision at the start of a game as to character class, you have to stick with it *glares at other GOTY nominee Dragon Age: Inquisition*, but with A Realm Reborn you are free to change at any point in the story you deem fit. The changing nature of the class system is what keeps the game fresh. Whilst waiting for a dungeon once (anote to anyone thinking of getting the game, dungeons take ages to find teams for if you’re DPS) I decided I’d just start leveling up my character in another Discipline of War, no questions asked. This is truly one of the most appealing things about the game.

What keeps me coming back isn’t necessarily the game itself – it’s how friendly everyone is. Sure, there are a few idiots on the game, when isn’t there on a MMO game, but for the most part everyone is really welcoming, friendly, and willing to help in your time of need. Often times I’ve entered dungeons, mentioned this is a first time for me here, and they give me useful bits of advice throughout. It’s a great community, and I really could go on for ages about how wonderful this game is to play with all the different stuff to do, but honestly it would take too long. Just take it from me, and anyone else who has played the game, it’s pretty swell.

Pokemon Omega Ruby/Pokemon Alpha Sapphire

First of all, I played Omega Ruby, the superior version.

This game did the name remake a justice. Taking some of the notes of the disappointments we have from Pokemon X and Y, Game Freak and Nintendo tried their damnedest not to make those same mistakes again, and they didn’t... mostly. C’mon Nintendo, where was my Battle Frontier!? Usually liking to take the time through Pokemon games, catch and train as many as I can, altering my teams countless times before entering the Elite Four, this time I was just too addicted to finish it in any less time than 2 days. 2 days!

Hoenn was never really my favourite region for the fact I disliked most of the additions to the Pokemon roster back when Ruby and Sapphire were originally released, but the addition of the new Mega Evolutions made things a little more interesting. The story, though, is where the game really excelled. I mean, Primal Devolutions? How awesome is that? I can’t wait to see where and if they take that concept any further with future installments, but honestly I wouldn’t be too disheartened if it remained exclusive to Groudon and Kyogre.

I will also just say THANK YOU for the Delta Episode, it was far better than the Looker stuff from X & Y. Far, far better as post-game content goes. 

Dragon Age: Inquisition

My first Dragon Age title... sort of. I played a bit of Dragon Age: Origins back in the day and even re-bought it on PSN before the game was released, but nothing could have prepared me for how addicted I would become to this game. Just ask anyone who knew me at the time, I wouldn’t shut up about it. The lore, the characters, the locations, the missions, the side missions, the scenario, the villains... everything just really resonated with me, more so than most other games have done in the past.

The openness of it all really grasped me and made me feel like most of my decisions mattered. From choosing an alliance with the Mages over the Templars, to decide to make Cole more Human than a Spirit, to standing behind Leliana as she stood for Devine, to hating the guts out of of Solas until the very last freakin’ scene. I felt everything mattered, and it’s rare for a game that allows the gamer to shape the world about them through their actions, at least in my experience. Dragon Age is another game I could spend hours praising, but I simply don’t have the time or emotive language to do so. This is a game I believe you have to try for yourself just to really ‘get it’ as to how amazing it is.

There it is, my little list of not much importance. Best of luck to all the ‘"real" nominees on Neoseeker’s Game of the Year list, which looks to be a promising selection. 2015 already looks to be a good year for gaming, and I for one can’t wait to get started!

Dragoon is five-year veteran of the Neoseeker forums and currently holds the position of category moderator for PS4 Games, moderator of the Doctor Who Forum, and Wiki Super (when he's got the time). Follow him on Neoseeker @Dragoon or on Twitter @shayndickens (no e).

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Nintendo ending Club Nintendo rewards program, plans for "new customer loyalty program" in the works

27 comments Rory Young - 10:11am (PST) Like Share (1)

Club Nintendo was just too cool of a thing to survive this industry

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Nintendo has officially announced that their Club Nintendo rewards program is coming to a close. Don't panic just yet, Nintendo faithful, because Nintendo isn't just pressing the eject button. Club Nintendo users will be able to continue earning Coins through March and redeeming those coins through June. Additionally, new rewards will be added to the program in February. Consider this just an advance notice that maybe it's time to cash in those coins. 

Nintendo of America Sales & Marketing VP Scott Moffitt offered this very heartfelt and very prepared statement regarding the ending of Club Nintendo:

"We thank all Club Nintendo members for their dedication to Nintendo games and their ongoing love for our systems and characters. We want to make this time of transition as easy as possible for our loyal Club Nintendo members, so we are going to add dozens of new rewards and downloadable games to help members clear out their Coin balances."

No reasoning for the closure of Club Nintendo was provided. However, Nintendo did provide assurances that a new customer loyalty program was in the works and would be announced at a later date. Expect to hear news as Club Nintendo starts wrapping up. The ideal situation would of course be for one service to run directly into the next, so hopefully there's news prior to April -- when Club Nintendo stops giving out coins for purchases.

For those unfamiliar, Club Nintendo offered rewards for dedicated Nintendo gamers who registered their games, systems, and other Nintendo products through the Club Nintendo program. Folk could then use their earned coins to purchase special rewards offered directly through Nintendo. This stuff included mostly collectibles like music, statues, toys or smaller merchandise.

What comes next? Perhaps in our digital age Club Nintendo grew just a bit too large and making all of this merchandise what is basically free distribution became too much of a stress/cost. I'd expect whatever program comes next has a much more digital footprint. Or heck, maybe they'll throw in some Amiibos? Nah, they're selling out on those. I guess we'll wait and see.

That's that, Club Nintendo users. I'd wait and see if there's anything worth snagging in the February run of Club Nintendo rewards, then maybe wait to see what coins I could gather through March, and finally just cash out after that. No use in letting those coins go to waste! Fare thee well, Club Nintendo, you painfully complicated and only slightly rewarding thing, you.

Thanks to Eiche for the tip!