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Games With Gold in June to add Double Fine's Massive Chalice, plus Just Cause 2 and Thief on 360

1 comments Rory Young - 2:32pm (PST) Like Share

Who wants another month of Pool Nation FX!?

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Hey look at that, it seems like Microsoft has scored some interesting games for this month's Games With Gold. June should have something interesting for everyone to pick up and try, though again with only Xbox One release for the month there may not be something everyone actually enjoys. That game on Xbox One for June is Massive Chalice, Double Fine's fantasy take on hardcore tactical games akin to XCOM: Enemy Unknown. Massive Chalice will be debuting as part of the Games With Gold service, launching at the same time on other platforms -- though certainly not for free.

The Xbox 360, meanwhile, is still kicking as well. Two of the platforms semi-recent popular games will be joining Games With Gold. Here's the official list:

Xbox One

  • Massive Chalice
  • Pool Nation FX (continued from previous months)

Xbox 360

  • Just Cause 2
  • Thief

Awesome Xbox 360 titles, especially with Avalanche working on Just Cause 3. As for Thief, well, it certainly has its faults, but there are aspects of the game which are absolutely excellent and hopefully more gamers playing it will help it get the attention it deserves. I doubt we're going to hear about a Thief 2 at E3, especially with Eidos Montreal hard at work on the next Deus Ex. You never know, I suppose. But this seems more like an inclusion from Square Enix just for the sake of earning a bit more cash out of the game while it's still relevant in the eye of the consumer. 

Note that not all games offered through Games With Gold will not be offered throughout the month in its entirety. Some will require players to come back halfway through the month to download the second game. Such is the case with this month's Xbox 360 titles, where Just Cause 2 will be available from June 1-15 and Thief from the 16-30. Both Massive Chalice and Pool Nation FX will be downloadable throughout the entirety of June.


PlayStation Plus in June is Phantom Pain prep, adds Metal Gear V: Ground Zeroes and more

5 comments Rory Young - 11:14am (PST) Like Share


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People just can't stop talking about Metal Gear Solid V: The Phantom Pain, or maybe it's just Konami and Kojima. Either way, what better time for Sony to deliver a littler preparation material via PlayStation Plus? It's also a great opportunity for Konami to try and rebuild a little bit of fan support, though I think that may be a lost cause for a while. The internet does not forgive, and it takes a good while to forget. In the mean time PlayStation 4 subscribers will be able to pick up Metal Gear Solid V: Ground Zeroes starting on June 2 and running throughout the month of June.

Unfortunately there aren't too many standout inclusions beyond Ground Zeroes for June, though as ever all of the games being added are of a certain quality. The PS Vita games especially are almost always the best games being released on the platform anymore, with the added boon of often being cross-buy for the PlayStation 4 as well. Speaking of cross-buy, I'm sure PlayStation 3 players would have been pleased if Ground Zeroes was available for them too, but that's not the case. The deprioritization of games for the PS3 continues to grow apparent. Luckily there are two great PS3 exclusive games to make up for it.

PlayStation 4

  • Metal Gear Solid V: Ground Zeroes
  • Skulls of the Shogun: Bone-A-Fide Edition

PlayStation 3

  • Call of Juarez: Gunslinger
  • Cloudberry Kingdom

PS Vita

  • Super Exploding Zoo (PS Vita/PS4)
  • Futuridium EP Deluxe (PS Vita/PS4)

That's four games for PlayStation 4 in June, with only two for each of the other platforms. I don't expect many PlayStation 4 players will go out of their way to download the smaller Vita titles, but with Ground Zeroes being available  I doubt they'll have too many complaints. Ah, just kidding - they always have complaints.

Start downloading June's PlayStation Plus titles starting on June 2, as it seems that Sony's moving the download date back up after the random delay from earlier this year. That just means everyone needs to get on downloading May's games ASAP!


PS4 horror adventure Until Dawn now scheduled for August 25 launch

1 comments Rory Young - 2:21am (PST) Like Share

Oof, August? Not exactly a confident release window

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The slasher flick turned video game is back and now has a release date. Today Supermassive Games announced that Until Dawn would be ready to party starting August 25, exclusive to PlayStation 4 as previously announced. The last time we'd heard anything about the horror game, we'd just learned it had been retooled to work entirely without the Move controller at 2014's gamescom. That is to say, it has been a while since Until Dawn has been on anyone's radar, barring a trailer here or there like during The Game Awards last year or recently before Valentine's Day. To suddenly get a release date less than three months away is quite sudden.

Not to say that it isn't exciting that Until Dawn is now close to launch. There's a very 999 and Virtue's Last Reward feeling to Until Dawn, especially after seeing the butterfly imagery at end of today's new trailer. I'm excited by the idea of the different branching paths and piecing together the game's overall story based on combing over many of those options. That those branches all involve eight friends meeting their demise in various terrible horror film cliche means is a bit disconcerting, I scare easy, but understandable keeping that goal of a complete story in mind. 

And mark me down as even more excited than ever with the introduction of a new mystery man to the story. Peter Stormare, terrifying in his own way, will be playing the role of an as-yet unnamed man sporting a vest and tie. His reveal as a character adds a certain Cabin in the Woods level of meta charm. Is he controlling the goings on in this horror-filled cabin, or is he just another unknowing victim waiting to get his due? Knowing Peter, whatever his role he'll make everything that much more exciting to play through -- many, many times.

As for that release date, one has to wonder if Sony is setting Until Dawn up for failure. Three months isn't particularly long for a game to build up hype, but three months where E3 is in the middle effectively wrecking any previous hype built up? And it's especially striking considering Naughty Dog delayed Uncharted 4 out of 2014, leaving the PlayStation 4 without a AAA title to flagship the console this holiday season. Until Dawn may not have been that game, but in tandem with a few other titles it could have made a difference. The one positive option I can think of is that Sony does have another big unannounced release for this year and Until Dawn is being positioned as a surprise hit to lead into the bigger releases this fall. Crossing my fingers on that.

Until Dawn is planned for launch on August 25 exclusively for the PlayStation 4. The horror game, based entirely around choice, will see the player killing off the cast of eight characters depending on whether they choose to run into the woods or hide under the stairs. It's the ultimate horror movie cliche simulator, it seems. I have a feeling there is not right choice, beyond the choice to play in the first place.


Evolve opens the Thunder Dome, free 'Arena Mode' update has all of the action with none of the hunting

1 comments Rory Young - 11:53pm (PST) Like Share

The eSports struggle is real

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Evolve isn't done yet, as today Turtle Rock Studios put out a huge update for their 4v1 asymmetric multiplayer shooter. Stop holding your breath, because this update is 100% free. Don't hold me to that if they latch on paid DLC to the mode later, though. Introducing "Arena Mode," a free update which strips down the game to three rounds of monster on hunter action. None of the hunting is retained, as the mode takes place entirely within a Trapper's "Mobile Arena" Thunder Dome. In a best of three, hunters will go up against a Stage 2 monster and only the strongest will survive. Best part? It's out now.

This isn't just something Turtle Rock threw together to try and build new interest, either. They've created 70 total arenas to be played in their Arena Mode, with five arenas created for each map in the game. Every individual match will be played on a single map with each of the 2-3 round taking place in a different arena within that map. They've basically created a mode that's impossible to have mirrored experiences on, a common flaw of the standard modes where players start to see frustrating monster paths being taken over and over. Consider Arena Mode Evolve at its arcadiest.

Here's Turtle Rock boiling down the mode to its bullet points, for those wondering just how Arena Mode will work out mechanically:

  • The new Arena Mode places five fixed domes on each of the 14 maps in Evolve. For those not up on your math, that’s 70 locked-down venues, ready for brawling.
  • At the start, you select a map, then you’re in for a best-of-three series of hardcore firefights. The Monster and Hunters are locked in that dome until one side is eliminated. After that match, you immediately jump to another dome on the same map for round two – that continues until there’s a victor.
  • All the Hunters and Monster begin each match with one perk.
  • Monsters start at Stage 2 with 50 percent armor, but can feed on wildlife in battle to regain armor and even evolve to Stage 3. (Though the size of the mobile arena makes this a tough task.)
  • The dome isn’t coming down. So, for all you Trappers out there, your job got a little easier.
  • There is no dropship timer. Once a Hunter dies in battle, they have to sit it out until the next fight.
  • Players can’t change their character or perk selection between rounds, but Monster players can change their abilities.

Considering Evolve's community started to die off after launch, it's not surprising to see Turtle Rock trying to find something to reignite some energy. It still feels a bit like cutting off your nose to spite your face though, doesn't it? Hunting and the process of evolution was a key part of the core Evolve experience. While I can see how cutting out the hunting might make the game a bit more consumable for audiences with short attention spans, if it means the death of the core Evolve modes in favor of Arena Mode then I'm not sure I'm fully behind it. I'm basically saying I'm worried that Arena Mode will end up an all around more enjoyable and competitive experience, when I'm already a fan of what came before it.

No need to worry just yet, I suppose. Turtle Rock wrapped up today's announcement by saying that this was just a portion of some larger plans the studio has for Evolve in the near future. "That's just a taste of things to come," were their exact words. Some rumors have been going around about a free-to-play version of Evolve, but that's a big step for a $60+ console game to make in the face of people who spent that money up front.

Evolve's Arena Mode DLC is available now on all platforms, according to Turtle Rock. That's PC, PlayStation 4 and Xbox One for those unfamiliar. Check out the trailer accompanying the announcement which has "Official eSports Commentary" of the supposed first match of Arena Mode.


Mad Max game's story trailer drops the fury, takes on the 'Savage Road'

1 comments Rory Young - 9:51pm (PST) Like Share

Gas may be rare, but cars are still filled with enough to explode outrageously

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Avalanche and Warner Bros. are building off of the ongoing Mad Max: Fury Road excitement with a new story trailer today, and who can blame them? Mad Mad: Fury Road is one of the best action movies to come out in years and it looks like the team at Avalanche is trying to create an authentic take on the film that really capitalizes on the intensity of the action, the post-apocalyptic grittiness and the explosions the team is already known for from Just Cause. Today's Mad Max trailer is a little less subtle about the connections between the film and the movie though. Today's story trailer is named "Savage Road" -- bit on the nose, eh?

Doesn't matter what they name the trailer, however, because the trailer is all sorts of awesome in many of the same ways that Fury Road is too. Sure, there's some exposition between main charactetrs, but most of the content in the trailer is focused on car chases, wrecks, explosions, and how to get out of situations where action isn't happening as fast as possible. Basically, the game points out how mess up the world is, how messed up of a situation Max has gotten himself into again, and how messed up it's going to be getting out the crappy situation. And the whole damn thing is lined with scary looking mutants and gladiator-looking dudes. Was that a dude with a cat's head? Too much story, fellas. Blow up another car for me. Thank you.

Anyone who has planed Middle-earth: Shadow of Mordor has to start asking questions now though, because there are moments in the trailer which could be mirror images of Talion chatting with, say, Gollum. Warner Bros. isn't ashamed of taking portions of their successful games and putting them in others. Shadow of Mordor is built on Batman combat, after all. So if Mad Max turns out to be Batman combat, Shadow of Mordor cinematic storytelling (which admittedly wasn't its forte), and Avalanche's vehicles and explosions then don't be surprised. Heh, as if anyone could even  manage surprise with such a bad-ass combination of ass-kickery. Bring it on, dudes.

Mad Max, that's the game and not the movie, will be coming to PC, PlayStation 4 and Xbox One starting September 1, 2015. It makes you wonder -- do you think Avalanche, having seen Fury Road now, is adding or changing anything after being inspired by something so awesome? Doof Warrior Easter egg? More women characters? I only saw one in the trailer. Will some of the Gas Town fellas from the movie show up in-game? It's exciting to hope for, though I doubt there's as much connection as I'd love to see. Should still be great.


More free The Witcher 3 DLC out this week, 'Contract: Missing Miners' and a Yennefer outfit

7 comments Rory Young - 9:13pm (PST) Like Share

Bet Yennefer's wishing she could download a jacket for the cold

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Who can say no to more The Witcher 3: Wild Hunt? CD Projekt RED is delivering on their promise of 16 free post-launch DLC packs, confirming today that two more pieces of DLC will be available this week. Nothing too extravagant, but free DLC is free DLC. Today's two pieces of DLC include an all new quest, "Contract: Missing Miners," which almost certainly implies dark places and even darker mysteries. Second is some more cosmetic DLC. Nothing as glorious and beautiful as a Geralt facial hair pack, but an alternative Yennefer costume is certainly nothing to shrug at. Still, lacy stockings in the world of The Witcher? It's a good thing Yennefer can stab people in the eyes with magic crows.

As mentioned before, the two pieces of DLC will be available for download starting this week. As for exactly when, well, that depends on which platform you're running on. Reports are already coming in, unverified of course, that the DLC is already out. A quick browse on my GOG Galaxy client shows that it isn't quite available to download, but maybe Steam players might be more lucky? PSN typically updates on Tuesdays, so I'd bank on it being online on PlayStation 4. Xbox One players should see it tomorrow, if it's on the standard store update schedule that is. Don't quote me here; this is just an educated guess.

I've heard some DLC critics dismiss the content as insubstantial, which is true I suppose. The natural response would be to dismiss that immediately considering it's free, so what' the big deal? Yet it is worth at least considering a bit further as all DLC conversations usually deserve but rarely get. CD Projekt RED could just bundle all of the DLC together in one big free pack when it's all done, but I think I prefer it this way. Why? Well, for CD Projekt RED it keeps players coming back every week until they have their expansions ready to buy. For me, it's more like an adventurer hearing some new, exciting gossip in town. Oh, there's some trouble in a mine? Hadn't heard of that, so I guess I better check it out. A hairstylist in the city? What's a hairstylist? Interesting if true. Yennefer came through town wearing what? Oh, my. It's only cool, however, because it's free. The free price is the enabler for more fun, which only gets players excited for big pieces of content like the expansion. It's a give and receive agreement between CD Projekt RED and the player that is well worth agreeing on.

The Witcher 3: Wild Hunt is available now on PC, PlayStation 4, and Xbox One. The two pieces of DLC out today will join the previous two for a total of four out of the sixteen planned. Consider them a bread trail until the first major expansion for The Witcher 3 is released later this year. I'd expect to hear more on that at E3. Still, I'm sure everyone playing is still neck deep in all of the open world and side content in the disgustingly large RPG. Even then, go get a haircut, ya hippie.

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Resident Evil 0 to be remastered for 2016, Capcom brings back director Koji Oda

16 comments Rory Young - 9:54am (PST) Like (1) Share

At least it isn't an HD updated Umbrella Chronicles

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After Capcom's not so surprising success with the HD rerelease of the Resident Evil HD remaster, because who would have thought game players were excited for classic Resident Evil Action, Capcom's doubling down on nostalgia. That's right folk, we're going back to that retro age of the... Gamecube? And remastering that other Resident Evil classic... Resident Evil 0? Yes, Capcom has brought back original director of Resident Evil 0 Koji Oda, also known for directing... 2014's Strider? Koji Oda and his team at Capcom will bring Resident Evil 0 HD to PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC in early 2016.

At this point, if anyone is much like myself, folk are probably wondering why Capcom isn't updating some of the more meaningful Resident Evil classics including Resident Evil 2, Nemesis, or Code: Veronica. In the grand scheme of Resident Evil, it was was 0 that marked the decline's worst moment before reinventing itself with Resident Evil 4. Obviously things have gone worse in recent years, but if Capcom was trying to rediscover their Resident Evil mojo then it seems logical that they'd go further back, right?

Then all the lights line up and everything clicks. Oh, so this isn't a move by Capcom to revisit the classic days of Resident Evil, thereby reinvigorating both developer and fan excitement for the franchise. This is just Capcom updating post-2002 GameCube Resident Evil titles because they're simple to retexture without having to do much behind-the-scenes work.Oh. I guess that means it's more likely that after Resident Evil 0 is released we'll see Capcom revisit Resident Evil 4 and Resident Evil 5 for the PlayStation 4 and Xbox One before they go back to those PlayStation-era classics. Weskeeeeeeeeer!

Perhaps I give Resident Evil 0 too hard of a time, though. After all, it did introduce us to playable tiny Bravo Team cop with anime eyes, Rebecca Chambers, and American convict that is oddly more like a Japanese high-school thug, Billy Coen. And of course they both went on to star in, err, Resident Evil: Umbrella Chronicles. Okay, that's enough of this. You made me mention Umbrella Chronicles after I told myself I'd never do that again. Congratulations, Capcom.

Resident Evil 0 HD is being remastered for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC for release in early 2016. Expect more information in the months ahead.


Game of Thrones - Episode 4: Sons of Winter available May 26, with great risk comes great reward

0 comments Rory Young - 2:04pm (PST) Like Share

This is when everything goes all to hell, isn't it?

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After a lengthy wait, which I suppose is the status quo for Telltale these days, Game of Thrones -- Episode 4: Sons of Winter now has a release date. Pick up the fourth of six episodes starting on May 26, or over the next few days depending on your platform. Conflict is coming to a head for House Forrestor's inheritors and it seems like Episode 4 will see many of our protagonists committing themselves to large events decisions which will either end in their ruin or glory. Jon Snow and Daenerys Targaryen don't mess around, especially when the Wall and dragons are concerned.

In Episode 4, Rodrik will struggle to free Ironrath, Gared ventures beyond the wall, Mira is near drowning in the game of thrones, while Asher takes orders from Daenerys herself. No one is safe, but inaction is deadlier than the risks they face otherwise. And hey, Telltale doesn't tease or imply any sort of nudity or sexual controversy at all, which puts them a grade or fifty above their television show licensee

It seemed like there for a while Telltale was trying to speed up its process to get Game of Thrones out faster to players. After a two month span between the first and second episode, the third was closer to a month and a half. Yet here we are again seeing Telltale pushing Episode 4 back to two months post-Episode 3 -- from March 24 to May 26. It sucks, really, because while Telltale's quality writing and narrative structure continues to deliver, it's so difficult to maintain hype for any of their individual series when they can't put out chapters monthly. Hell, monthly is even slow than I'd want if I could get my way. But two months? Maybe Telltale will reach a point of comfort eventually where they can finish a game before starting to release episodes, so they might hammer out a schedule of their own choosing.

As with all Game of Thrones episodes, due largely to their digital nature and how quickly Telltale pushes them live after finishing them, not all platforms will get Episode 4 on the same day. It will arrive on PC, PlayStation 4, and PlayStation 3 on May 26. Xbox One and Xbox 360 will pick it up on May 27, with iOS and Android cleaning up on May 28.

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M. Bison joins the Street Fighter V roster, Psycho Power has turned an aging Bison's hair white

1 comments Rory Young - 10:08pm (PST) Like Share

Maybe he just dyed his hair to look more like Oni's?

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Capcom is doing its best to make Street Fighter V's 2016 launch on PC and PlayStation 4 feel impossibly far off, slowly dripping details about the game slowly like a leaky faucet. Today's drop is a trailer announcing that M. Bison has joined the fighting game's roster, an addition no one is certainly surprised by but still refreshing to hear. 2016 is a ways away, everyone. If Capcom is going to announce one roster addition a month, we're going to have to get through this together, trailer by trailer. Now's no time to let the year ahead suck out our energy.

Let's hear some more hype for M. Bison. While Capcom didn't provide any context, feature details or even a press release for the video there area few specifics we can pick at. For one, our old black-haired bad guy seems to have prematurely aged. His hair is now a stark white. Could this imply a bit of time passing since Street Fighter IV? It didn't seem so with the other roster announcements up to this point, but it's still possible. It's more likely that M. Bison has been toying with powers unnatural. Could a new closeness to Psycho Power have discolored his hair? Maybe he just decided to rock the salt and pepper aged look on dating sites? Salt and pepper without the pepper -- only salt. Fitting, right?

The theory that M. Bison is building up his Psycho Power holds more ground than just the white hair, however. It's clear through his move-set and animations that much has changed with Bison since we last saw him. Several of his attack now leave the enemy covered in a layer of purple. Whether this is just a visual accent, something to make the new game pop off the screen in a new way, or conveying some passive effect that we as watchers aren't clear on yet is not said. We also see a handful of other Psycho Power moves, some new and some old, used in seemingly more powerful ways than ever before.

The most significant is Bison's Psycho Crusher, which in the trailer is now his Ultra move. That's if Ultras are still the proper nomenclature for Street Fighter V. Has he lost the move beyond its ultra version? Gaining a reflect while losing his Psycho Crusher is an interesting trade. I have a feeling there's more Psycho Crusher to be seen.

Street Fighter V is being made by Capcom in partnership with Sony for the PlayStation 4 and PC. It's planned for release in 2016, but hopefully we'll see more of the game in the months ahead.


The Witcher 3 artist dismisses downgrade, 'unfair' comparing early trailers to gameplay demos

16 comments Rory Young - 2:47am (PST) Like (1) Share

An issue quite clearly more complicated than one headline can describe

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Recently there's been somewhat of a stir regarding potential The Witcher 3: Wild Hunt visual downgrades. Several Youtube videos and screenshot comparisons, sourcing early looks at CD Projekt RED's highly anticipated RPG and recent recordings from early impressions, purport changes in lighting, textures, and tessellation in both specific and general ways. The downgrade accusations have had difficulty finding footing, as CD Projekt RED has only just recently released footage of the game running on "Ultra" settings and reviews until now have all been from the PlayStation 4 version of the game.

That's not to say that CD Projekt RED has been unreceptive to their community's feedback. In specific cases they responded, noting that certain rocky wall textures may have been changed for better or worse and will look into what happened, or noting how shaders changed in development had affected the game in different ways -- but much more for the better. All comments on the matter thus far have insisted that fans will find The Witcher 3: Wild Hunt to be nothing but one of the best looking games yet made.

Recently, CD Projekt RED's visual effects artist Jose Teixeira took to the issue head-on in an interview with Youtuber docm77. Teixeira obviously is rather passionate about the issue, but it's significant that his perspective is of an artist and a developer first and foremost:

"We didn't downgrade it. We didn't downgrade, because it's impossible -- it's impossible to downgrade a game that didn't exist before, or wasn't playable before. There was a guy on the internet who commented that, or something like that, that you cannot downgrade something that -- there was no grade to downgrade. Comparing a final product with a product that wasn't playable, that wasn't a game yet. There are two things that people have to separate, downgrade and optimization. Optimization is necessary to make the game run. Downgrade is when you deliberately make the game worse for some, for whatever reason. I mean, that's totally not what happened.

"There also something that people probably have to understand, is that it's very unfair to compare trailers and gameplay demos. A trailer is a beautiful shot. A trailer is this prepared -- you take one location, you put the perfect lights and the perfect camera angle and the perfect set-up. It looks set-up so it is beautiful and it is captured at super high definition and you post-process it and -- it's a trailer. It's a trailer and we pick beautiful shots."

Teixeira provides the perspective of someone intimately tied to The Witcher 3's development from day one. The idea that trailers made prior to the game even being playable must seem audacious to somehow who has seen how the game, piece by piece, grew from nothing to what it is today. The idea that those trailers might create inaccurate expectations from community members doesn't seem to cross his mind. Instead, he attributes the idea of a "downgrade" to community members believing developers are intentionally making the game worse. Whereas the reality is more akin to community members believing they were tricked into thinking the game looked better than the developers knew it would.

The difference, the distance between game players and the developer, being a view of marketing. Or at least that's the way it seems. Game players see marketing and advertisements and believe the trailers they put together, the post-processed screenshots and manufactured pre-alpha trailers, and believe them to be a product of the development team as a whole. Teixeira, on the other hand, sees this marketing and advertising as a subset of the company detached from the realities of the game itself. To him, comparing that game players see from initial trailers and media to the actual game, which is first shown in gameplay trailers and demos, is entirely "unfair."

The discussion moves on from that point, dealing further with what Teixeira views as the legitimate changes that the development team made to the game. Things that he believes might legitimately be worth discussing in regards to what's changed since the game was first shown and now:

"Gameplay demos, that's when you see the real game, when you see what the real game looks like. And we had three or four videos, gameplay videos. We had one in 2013, which was a demo in Skellig (sic?), which was a really long time ago and shortly after that demo we completely -- if you look at that demo, the graphics look totally different. They look totally different because at the time we were using a very old shader system. It wasn't this physically based shader with all the reflections and the shining metals and everything. It was very -- it was a little bit flatter. Some things were very sharp, or too sharp even. We had some problems with the vegetation that they had a sharpening filter that didn't work. After a while it was uncomfortable for the eyes. It's very hard to describe. When walking through the forest very sharp vegetation was terrible. So we changed the whole shader system, we put in the PBR (sic?) system. Then one year later we did this 35-minute demo in Novigrad.. (muffled) demo and so on walking through the forest. And it just keeps getting nicer and nicer. It's one of the most beautiful games ever made, probably."

Given the opportunity, I'm certain that Teixeira would go through early gameplay trailers and demo recordings second by second discussing how the game has changed in specific detail. These areas fall into the "optimization" category, according to him. As for the "downgrade" category, he quite clearly dismisses it as irrelevant. Would a member of the team who put those initial non-gameplay trailers agree? It's difficult to say.

Thus, the issue of The Witcher 3's "downgrade" doesn't come to a fruitful conclusion. The issue of whether it's fair to compare trailers created before a game even existed to the final game would likely be controversial both within a studio and within the greater gaming community. And even if all agreed that it was fair, who would then be at fault? The team behind early trailers for doing their best to make gamers excited for a game just beginning development? The developers for failing to make a game mirroring a trailer based off of early designs? Put that way it all seems rather ludicrous, but this growing issue of managing expectations is only being more and more relevant with modern games. 

The scope of that question, "Hype vs. Managed Expectations," is well beyond this article and definitely more than Mr. Teixeira likely wanted to answer. Judging from his interview, all he wanted to do was share how excited he was about his game. "One of the most beautiful games ever made, probably," were his exact words. I have a feeling that The Witcher 3: Wild Hunt will speak for itself on the matter.