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Console Games Articles

Warhammer 40K: Space Marine Xbox 360 Review
Relic takes a break from RTS to bring us Space Marine, and shows us what it means to be one of the God-Emperor's Finest.

Neoseeker's Holiday Guide 2009
Looking for that perfect piece of hardware or software for a friend or family? Trying to find a game that delivers a great experience that they might not have already? We're bringing some great pieces that we've covered over the course of this year for your shopping list.

Mirror's Edge Review
An exclusive in-depth look at DICE's much anticipated first-person parkour action game.

Fanatec Speedster 3 (Xbox) Review
VeGiTAX2 takes on the Fanatec Speedster 3 in a head to head battle. Check it out and see how the current top wheel for the Xbox handles.

Console Games News

Fable Legends is free-to-play, content like Heroes unlocked with premium and in-game currencies

11 comments Rory Young - 4:25am (PST) Like Share

It's for everyone, so long as you upgrade your PC to Windows 10

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Fables Legends has gone through a transition carried out by many multiplayer-only titles these days. Fables Legends is now a free-to-play title, as in free-to-download and likely more expensive than a normal to get the full experience. Lionhead insists the change is in order to make their game accessible to a larger amount of players. They also insist that they want to ensure all gameplay content is accessible to all players. On paper it appears true, though folk will have to work for it.

Let's first take a look at what's free in the strictest sense of the word. Players will be able to download Fable Legends on both PC and Xbox One for no cost. From there, Lionhead says that all story, including quests added at launch and post, will be free for all players. That's it for completely free. Everything else is either bought with either premium or in-game currency, or strictly premium.

Content can then split into two different categories -- Hero and Villain content. No Heroes will be "free," though there will be a selection of them available on rotation so players can have something to play until they're able to pick one up for themselves. All progress unlocked on a Hero while they freely available will carry over until they're next available, or until they've been unlocked. Heroes will be purchasable with both the in-game currency and the premium currency. 

Villain content is still a big ambiguously detailed. I believe Lionhead is saying in their press release that Villains will have access to a quest's wildlife for free and by content I mean minions and traps. If a Villain wants to use content as they please, they'll have to unlock it with either in-game or premium currency. That goes for both creatures and traps.

The only wholly premium content announced so far are outfit customizations for Heroes. Think of them as League of Legends skins. Alternatively, Lionhead says that other customizations, from outfits to different face variations, can be unlocked through in-game currency as well.

Was Fable Legends intended to be a free-to-play game from the very start? It's difficult to tell at this point, though I think going forward it's safe to say that any game claiming to be a multiplayer-focused title is either free-to-play or has some eye-gouging microtransactions. Unless you're Nintendo, that is, and DLC and free-to-play is a strange new future that seems different and uncomfortable.

Fable Legends is planned for release in 2015 for Windows 10 PCs and the Xbox One -- for free. Details on how the in-game currency will be earned will be coming at a later date. Scientists expect it to be just slow enough that you'll be pushed towards buying the premium currency out of frustration. Science.

 
 

Sony unveils its Spring Fever line-up, eight indie PlayStation 4 titles released across March and April

5 comments Rory Young - 10:21pm (PST) Like Share

With many coming to both PlayStation 4 and PS Vita too -- with cross-buy!

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Sony just put out details on its upcoming Spring Fever 2015 indie event, a two-month sale which includes the launch of eight indie titles across its PlayStation 4, PlayStation 3 and PS Vita platforms. Some of the games will be debuting, some will be exclusives, some will be older titles finally reaching Sony's platforms, but all of them are indie titles which the gaming community has a high level of excitement over. Spring Fever starts March 3 with the launch of Helldivers, then concludes April 27 as Shovel Knight's sale ends.

Each week will see the launch of a different title. That week the game will debut with a 10% discount for PlayStation Plus members. Not that every single title on this list is cross-buy for every platform they're being launched on. Some will be coming to PS Vita at a later date (denoted with an *), but the cross-buy functionality will still apply. Beyond the weekly sales for each of the Spring Fever games, Sony will also be holding different weekly sales for certain game and movie franchises.

Here's Sony's Spring Fever line-up, along with the game's launch date, platforms, and pricing.

  • Helldivers - March 3 - PS4/PS3/PS Vita - $19.99
  • Hotline Miami 2: Wrong Number - March 10 - PS4/PS3/PS Vita -  $14.99
  • Jamestown+ - March 17 - PS4 - $11.99
  • Metal Slug 3 - March 24 - PS4/PS3/PS Vita - $14.99
  • Axiom Verge - March 31 - PS4* - $19.99
  • Bastion - April 7 - PS4* - $14.99
  • Titan Souls - April 14 - PS4/PS Vita - $9.99
  • Shovel Knight - April 21 - PS4/PS3/PS Vita - $14.99

Helldivers, Hotline Miami 2, Axiom Verge and Titan Souls will each be brand spanking new releases, and Jamestown+ is a rather impressive upgrade over the inital release. They each look like awesome pick-ups for any PlayStation platform owner. Then there's Metal Slug 3, Bastion and Shovel Knight, which, holy cow, are brilliant titles. If only Sony could bundle them all together to buy in one discounted bunch. PlayStation Plus in March and April is going to look like garbage now.

 
 

Batman: Arkham Knight's 'Gotham is Mine' trailer may be cliche, but at least it's Rocksteady's sort of cliche

4 comments Rory Young - 2:13am (PST) Like (1) Share

Gee golly, Batman! Gotham's in trouble again!

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Everyone should be on the same page with regards to who Batman is and what sort of business he's in. These days creative mediums like comics and games strive to find new stories, new ways to keep Batman on the cutting edge. Marketing, however, does things a bit differently. Their aim is to remind, to rekindle that Batman nostalgia. That may be why today's Batman: Arkham Knight trailer is heavy on the cliche and light on content.

Titled "Gotham is Mine" viewers are treated to Scarecrow doing his thing, striking fear into the hostage population of Gotham as he puts his eeeevil plan into action. Of course, a certain person with dubious loyalties has to warn Batman of his pending doom. Saying, "Over my dead body," followed by the reply, "That's the plan," literally killed me. Literally. I'd prefer a dozen, "That wizard came from the moon," lines. Literally.

Luckily I was quickly found myself brought back into the light with the realization that the trailer, despite the ham-fisted, "Batman, Batman, BATMAN!" The realization that Batman is back in the hands of Rocksteady Studios and it looks real good. Really real. The jump in console generations has done the franchise a huge favor and while it make take a bit of getting used to the upped fidelity is glorious. Also, kind of messed up. Two Face's wounds are noticeably weeping. 

 This all ties into the fact that, if you haven't heard, Batman: Arkham Knight received an M rating in the United States. Basically, it means the game can be filled with Two Face's wounds, Scarecrow's grody decomposing mask, police officers getting attacked by street gangs, and glory be to whatever Rocksteady can fit into the game without accidentally pushing it to the point where Walmart bans it.

Batman's back in Batman: Arkham Knight starting June 2.

Categories: Console Games PC Games
 
 

The Evil Within: The Assignment DLC makes Juli Kidman playable, forces us to confront new evils

1 comments Lydia Sung - 6:11pm (PST) Like Share

And it falls under the Season Pass

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The Evil Within: The Assignment is promising to give a bit more insight into Shinji Mikami's horror thriller once the DLC drops March 10. Until then, however, enjoy this new trailer introducing us to detective Juli Kidman's waking nightmare.

The Assignment will be told from Juli's perspective, essentially making Sebastian's partner into the playable protagonist. Supposedly, her version of the story will fill in a few plot holes and unanswered questions in Sebastion's tale, though with The Consequence DLC planned for later this spring, I wouldn't doubt The Assignment will leave a few mysteries of its own. Either way, you can expect new enemies and scenarios to encounter as Juli, rather than the same stuff Sebastian experienced.

Juli's little adventure through her own mental hell will be covered under the Season Pass, alongside the next DLC, The Consequence. If you don't have the Season Pass or don't care enough to shell out the $20 (okay, $19.99 more like) then the individual DLC is $9.99 on PSN, Xbox Live, and PC.

 
 

Dragon Quest Heroes readies full-scale slime invasion in North America and Europe later this year

7 comments Leo Chan - 12:17pm (PST) Like (1) Share (1)

Square Enix casts Zaorik on Dragon Quest in the West

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If you're holding out for a Dragon Quest love letter from Square Enix to fans outside of Japan, the wait will be over some time this year as the publisher confirms a North American and European release of Dragon Quest Heroes for the PS4. Dragon Quest Heroes is a collaborative title from Square Enix and Koei Tecmo's Omega Force that takes the universe of the classic JRPG franchise and class-changes it into an Dynasty/Samurai Warriors style action RPG.

If that sort of mashup sounds familiar, recall that Nintendo similarly teamed up with Omega Force to create Hyrule Warriors starring your favorite heroes and villains from The Legend of Zelda series. So too will Dragon Quest Heroes feature a cast of playable characters from series entries both new and old in a brand new story that also introduces new main characters.

Like any good Warriors title, the name of the game is to plow through hordes of hapless enemies and big bosses with merciless combos; returning Dragon Quest characters will get to use series signature attacks, all realized in high-definition visuals. Dragon Quest creator and director Yuji Horii and sound composer Koichi Sugiyama also lend their talents to ensure the game still carries the distinct series stamp.

Interestingly, only the PS4 version of Dragon Quest Heroes has so far been confirmed for a localized English release; the game launches tomorrow in Japan for both PS3 and PS4, with the Western release due some time later this year.

Categories: Console Games
 
 

Street Fighter V sees Guile's mentor, Charlie Nash, back from presumed death and on the roster

0 comments Rory Young - 3:33am (PST) Like Share

Street Fighter V's roster expands to Ryu, Chun-Li, and... Charlie?

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Capcom has decided to throw a wrench in the gears of fans' expected roster announcements for Street Fighter V. The game was revealed with both Ryu and Chun-Li fighting it out, the franchise's two roster staples. Who comes next? Why, it should be Ken of course, seeing as he goes all the way back to the original Street Fighter. Then comes Sagat, Blanka, Dhalsim, E. Honda, Guile, Zangief and the boss crew. Who does Capcom pick? Charlie Nash! Err, what?

The last time Street Fighter fans saw Charlie was in prequel title Street Fighter Alpha. Charlie's exact origins, and his subsequent demise at the hands of M. Bison (or even Guile in one world), differ wildly across mediums -- even in a single game. What's usually true universally true is that Charlie is in the United States Air Force and is a mentor, and sometimes superior officer, to Guile. Prior to the events of Street Fighter II Charlie is killed in the fight against Shadowloo, leading to Guile's participation in the tournament.

Suffice to say that beyond the prequel events of Street Fighter Alpha, Charlie Nash has been assumed dead. That is, until Street Fighter IV. In Street Fighter IV Guile attempts to persuade his superiors to hunt for the missing Charlie,  implying that the man survived. This rumor is spread further when Abel joins the roster, hinting that a man who knows the Sonic Boom technique broke him out of prison.

Now here we are today with Capcom confirming Charlie Nash as Street Fighter V's third roster addition. He's definitely Charlie, but the differences between new Charlie and old Charlie should be obvious. The man has blackened skin, either decomposing or replaced with a different material through some sort of experimentation, covering large parts of his face, arm and torso -- at least given what we can see of him. Large staples, not stitches, tie the two halves of Charlie together. Also, there's some odd sort of gem, button or mechanical piece in the center of Charlie's forehead.

As for Charlie's fighting style? Well, he did train Guile, you know. The man has his own takes on the Sonic Boom, the flip kick and so on. His skills in Street Fighter V are accentuated by either a blue energy or a water-like liquid animation. As for his play-style, he seems like a much more mobile character than Guile. This perhaps implies that he's more of an in-your-face, mix-up oriented fighter as opposed to Guile's distance and zone-control style.

That's bout all that's shown in Charlie's debut trail... oh snap, that's M. Bison teased at the end isn't it. Purple energy? Maniacle laugh? Yup, Bison's back. Looks like we have four characters on the roster now, boys.

Surprise, surprise! There's more to this article than just Charlie Nash's addition to the Street Fighter V roster. Capcom has a second announcement to reveal. Prior to Street Fighter V's launch Capcom will be running an online beta for the game on both PC and PlayStation 4. While the timing for this beta is not yet hammered down, Capcom did say that those who pre-order the game will automatically gain access to the beta. Ugh, pre-orders. A beta is better than launch day DLC at least.

Street Fighter V is planned for both PC and PlayStation 4 and will be launching ... err, who knows? Not even a 2015 release has yet been confirmed.

 
 

Another delay for Grand Theft Auto V on PC, now set to launch on April 14 with Heists arriving March 10

12 comments Rory Young - 6:38pm (PST) Like Share

No one really wants to play it anyway, right?

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It's in Rockstar Games' blood to push back the launch of their games until they're 100% happy with the product, or maybe it's just content with the product not setting itself on fire. The result is that a lot of Rockstar games get delayed and Grand Theft Auto V's pending PC release is perhaps the most infuriating modern example. Everyone wants this game, but Rockstar can't get it ready to deliver. Today we celebrate this exercise in futility with another Grand Theft Auto V PC delay.

Yes, another delay. Previously delayed until March 25, Grand Theft Auto V's development has apparently suffered another setback. Today Rockstar Games confirmed that the game will not be launching until April 14. Well, April 14 at least. Let's not lie to ourselves about the possibility of another delay.

In less depressing news, Rockstar has delivered on a different promise. They'd previously announced that the Grand Theft Auto Online "Heists" mode would be arriving prior to the PC launch, back when the PC launch was March 25. Today they've revealed the planned release date for Heists as March 10, which is earlier than both the previous release date and today's delayed release date! That's a win in my book.

To "reward" players for being patient, everyone who has pre-ordered Grand Theft Auto V for PC will be receiving $200,000 bonus in-game cash for use in Grand Theft Auto Online

Let's just hope this is the last delay. I'm sure Rockstar is hoping the same thing.

Categories: Console Games PC Games
 
 

Axiom Verge, the PlayStation 4-exclusive sci-fi Metroidvania, is confirmed to launch on March 31

4 comments Rory Young - 1:20pm (PST) Like Share

Now Tom can work on a top-down Super Metroid sequel

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Everyone's all sorts of hyped up over that one PlayStation exclusive, right? No, I'm definitely not talking about The Order: 1866, I'm talking about indie venture Axiom Verge. The sci-fi Metroidvania title built entirely in retro NES-style pixel art has reached near-completion. Considering there's a single developer, Tom Happ, making all of the magic happen, Axiom Verge is certainly a special snowflake worth paying attention to. The PlayStation 4 version of the game is launching on March 31.

To celebrate the announcement of the release date, Tom took to the PlayStation Blog to discuss some of the power-ups players will find when playing through Axiom Verge. These power-ups, much like in Metroid and Master Blaster and so on, will be used both for combat as well as to open new areas of the world to exploration. These power-ups include the Nova, an explosive shot that can hit in multiple different directions, there's a drill which can bore through rocks, and finally there's an "address disrupter" which can "corrupt" every single enemy in the game. This corruption will lead to a different result with each enemy, creating unique puzzle mechanics for players to utilize in order to progress.

Before signing off of his post, Tom also teased one more power-up. I thought of it as Axiom Verge's take on Metroid's morph ball. The player either becomes or remotely controls a small spider-like drone which can laser through certain rocks and crawl through small spaces the protagonist otherwise wouldn't fit. I took it as one final, not so subtle nod from Tom to say that retro Metroid fans will find a lot to love in Axiom Verge.

Axiom Verge will launch on PlayStation 4 starting March 31 for the price of $19.99. There's still a Vita version of the game in the works which will follow-up the PlayStation 4 launch. Then there will also be a PC launch further down the line after Axiom Verge has wrapped up its launch on the two PlayStation platforms. As for Xbox, well, while Axiom Verge was originally planned to be launched on Xbox 360, there are currently no announced plans to bring the game to those platforms -- for now.

 
 

Destiny update 1.1.1 shoves matchmaking into Weekly Heroic Strikes, solo runs no longer allowed

18 comments Lydia Sung - 3:41am (PST) Like Share

Still no matchmaking for raids, though

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Like it or not, Destiny update 1.1.1 will be making Weekly Heroics a more social experience. Matchmaking will soon become a mandatory aspect of queuing for the Weekly Heroic Strikes, because Bungie really wants to see Guardians working together more.

Weekly Heroic Strikes were always intended to be a social activity, but then Bungie noticed how many players were completing these solo. To put an end to this practice, the devs decided to make Weekly Heroics into a matchmade activity. Raids and Nightfall, on the other hand, won't be getting the same treatment. Go figure.

If you're still no clear on what Bungie is trying to do here, an official Q&A with design lead M.E. Chang answers a few pontential questions.

As part of 1.1.1, we’re changing the Weekly Heroic Strike to be a matchmade activity. Why? Let’s ask Design Lead M.E. Chung.
 
M.E.  We wanted the Weekly Heroics to be a challenge that pushed you and your buddies, but what we observed was that these strikes don’t demand the same cooperation of a cohesive pre-made group. The overwhelming community response was such that many players didn’t have the numbers on their friends list to experience the activity on a weekly basis.
 
Can I still solo the Weekly Heroic?
 
M.E.  No, this change applies to all levels of the Weekly Heroic.
 
What about the Nightfall?
 
M.E.  No change. Since players are kicked to Orbit on team wipe, we want people to be able to preserve that group so they could give it another go.
 
So, no matchmaking for Raids neither?
 
M.E.  No, but we are keenly aware of the issue. We think good Raid sessions rely on groups of communicative players who are invested in each other, but we know that it’s challenging for many players to find groups for Raids and Nightfall today. We are thinking hard about how we can help make that an easier experience in future releases.

To read more about the upcoming 1.1.1 patch, check out the blog post up on the official Destiny site. Seriously though, matchmade raids would be kind of neat to have.

 
 

Aganos revealed as part of Killer Instinct's Season 2, quiet War Golem lets his rocks talk for him

0 comments Rory Young - 3:21am (PST) Like Share

Where Kan-Ra runs, Aganos will follow

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With Iron Galaxy having taken over continued development of the Xbox One's Killer Instinct, the fighting game has absolutely been able to spread its wings. Season 2 has seen the reintroduction of fan-favorite characters like raptor Riptor, T.J. Combo and Maya, but also the addition of creative new characters like Omen, Kan-Ra, and up next -- the War Golem Aganos. Aganos, as revealed in today's trailer, will join Killer Instinct starting in late February/early March.

Aganos alone is ridiculously bad-ass and wholly acceptable as a Killer Instinct roster addition just for that. Iron Galaxy though, as proven with Divekick, loves the lore. They've locked the lore down. Aganos isn't just any War Golem, he's been tasked by a mysterious master to hunt down and destroy one of Season 2's other great new characters, Kan-Ra. Unleashed after thousands of years, Kan-Ra is once again on the run from Aganos. This time, Kan-ra is caught between Aganos and a hard place.

As shown in the trailer, Aganos has a robust skill-set at his beck and call. That includes a rock throw, the ability to build a wall in the middle of a stage with which to combo off of, the tenacity to take hits without being crumpled, and of course just giant rock fists to pound enemies with. Also, a Blank roll, because why make a War Golem without adding a "Rock and Roll" pun too.

At the end of the trailer, as Killer Instinct has taken pleasure in doing all of Season 2, another character was teased. It's a Japanese ghost/zombie girl wearing a kimono with sakura-blossom designs, sporting a katana and a wakizashi. I'd be more afraid of her teeth, which the unnamed undead woman takes pleasure in showing everyone. Quite a smile she has. Lovely.

Killer Instinct is currently available on Xbox One as a free-to-play title, though only specific characters are free to play. I believe they rotate. Otherwise, you'll have to buy your favorite characters or season passes packing multiple fighters together. Aganos will be available for Ultra Edition owners on February 27, then on March 5 for Combo Breaker Edition owners.

 
 
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