Nintendo Consoles Articles
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Nintendo Consoles News
Nintendo today revealed extensive plans to support mobile development in the future, as part of a greater "all encompassing" service that will branch all devices. Those devices include the Nintendo Wii U, the 3DS family of handhelds, and the addition of phones, tablets and PC. There's another surprise to behold, however. Nintendo also included plans to support an all new dedicated game system. Codename "NX," Nintendo plans to unveil details on the hardware in 2016.
The announcement was less intentioned to be the highlight of the event so much as a promise to friends that the company will continue to be dedicated to the audience they've catered to for years. Nintendo president Satoru Iwata provided the following statement:
"As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename 'NX.' It is too early to elaborate on the details of this project, but we hope to share more information with you next year."
The Grand Budapest Hotel and now this? Jeff Goldblum makin' a comeback
If you're amped for the upcoming release of Jurassic World, starring the hunky Chris Prattt and his pack of lovable raptor sidekicks, then that may or may not correlate to you being excited for this bit of news. Publisher Warner Bros. previously revealed the existence of LEGO Jurassic World in a shareholders meeting. That was followed by a short teaser and some early details. Today, however, we get our first look at some in-game action.
Warner Bros. has released the first LEGO Jurassic Park trailer, featuring a selection of cinematic scenes from the game. Many of the scenes are taken directly from one of the four major films, though of course they're parodied in one way or another. Jeff Goldblum may be a parody of himself. The focus seems to be on many of the iconic scenes from the first Jurassic Park film, with practically nothing from Jurassic World, unfortunately. I guess they want to avoid spoilers.
I don't think it's too much to say that, well, the footage in the trailers is pretty disappointing. Sure, it's cool to see these scenes in motion and built entirely from LEGO, but come on - this game is coming to PC, PS4 and X1, why does it look so... uninspired? I'd have thought we'd left this level of visuals behind in 2013. The screenshots for the game look great though. Maybe the trailer is from 360/PS3 footage? Yet, Jeff Goldblum. Still a great trailer.
The LEGO Jurassic World game is planned for release on PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Nintendo Wii U, Nintendo 3DS and PS Vita this June. Obviously anyone that wants to play the game will be able to find a platform which will support the game.
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The battle continues between the PS4 and Xbox One at U.S. retail and while Sony maintains the lead it regained at the start of the year on the home console front, February console hardware sales technically went to Nintendo with its 3DS family of handhelds including the New 3DS XL. Despite launching only one of two flavors of the mostly-new handheld in North America compared to Europe and Australia, Nintendo's 3DS family still proved to be the primary force behind a 10 percent year-over-year growth in overall hardware sales for the month of February.
Nintendo boasts that the New Nintendo 3DS XL accounted for a "great majority" of the 395,000 3DS handhelds sold at U.S. retail last month. At the very least, first month sales for the New 3DS XL were 130 percent higher than those for the original 3DS XL back when it launched in August 2012. Nintendo proved more guarded with monthly Wii U sales which it claims were 20 percent higher year-over-year.
Sony and Microsoft similarly kept console hardware sales close to their chests, but Sony reiterates that the PS4 is already sitting at 20.2 million units worldwide since launch. The PS4 also remains the top-selling hardware out of the three eight-generation consoles in the market. Microsoft meanwhile confirms that Xbox One sales in February were 84 percent higher than those in January.
Recap on how the PS4 and Xbox One have been fairing at U.S. retail over the past few months:
Nintendo's good fortunes continued into software, where The Legend of Zelda: Majora's Mask 3D proved to be the best-selling game in the U.S. last month. The company reveals that the 3DS remake of the N64 action adventure achieved combined physical and digital sales of 515,000 units. Curiously the other 3DS darling, Capcom's Monster Hunter 4 Ultimate, just barely made NPD's monthly software chart with a total of 290,000 copies sold (physical and digital sales combined).
So we know what it took to land in first and last place on the software charts for February, which refreshingly saw more new releases like 2K Games' Evolve, Dragon Ball: Xenoverse, and The Order: 1886. Ready at Dawn's cinematic experience for the PS4 drew groans over its length and gameplay, but it ultimately made a fine showing for itself at retail considering how long in coming it was.
|1.||The Legend of Zelda: Majora's Mask 3D||Nintendo||3DS||02/2015|
|2.||Evolve||2K Games||Xbox One / PS4 / PC||02/2015|
|3.||Dying Light||Warner Bros. Interactive Entertainment||PS4 / Xbox One / PC||01/2015|
|4.||Call of Duty: Advanced Warfare||Activision||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|5.||Grand Theft Auto V||Rockstar||PS4 / Xbox One / PS3 / Xbox 360||11/2014|
|6.||NBA 2K15||2K Games||PS4 / Xbox One / PS3 / Xbox 360 / PC||10/2014|
|7.||Dragon Ball: Xenoverse||Bandai Namco Games||PS4 / Xbox One / PS3 / Xbox 360 / PC||02/2015|
|8.||Minecraft||4J Studios||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|9.||The Order: 1886||Sony Computer Entertainment||PS4||02/2015|
|10.||Monster Hunter 4 Ultimate||Capcom||3DS||02/2015|
Is Rodea the third-party Wii U title folk have been looking for?
NIS America, when it wasn't busy swooning over Disgaea 5 or continuing the Danganronpa hype train with Another Episode's localization announcement, had one last surprise for their big annual press event. It's a bit of a shift from their standard niche anime-focused Vita and PlayStation line-up. Coming to a Wii U and the Nintendo 3DS in fall of 2015 is Prope's adventure-platformer Rodea: The Sky Soldier.
While a third-party Wii U adventure platformer might be exciting in itself, there's another detail about Rodea worth mentioning before getting to the gameplay. Prope, for those unfamiliar, is an independent Japanese studio headed by the once infamous Yuji Naka. That's Sonic Team's old head, one of the original creators of Sonic the Hedgehog, Yuji Naka. Of course, he was also the original executive producer on games like 2006's Sonic the Hedgehog... endeavor. That ties us back around to Rodea.
Rodea is a 3D adventure-platformer. Think of it as a mix of modern Sonic-era target-based, fast-moving action and platforming, with a bit of Nights free-flight movement as well. It's a bit hard to describe off-handedly, but luckily NIS provided a trailer featuring gameplay from the Japanese release of the game. The Japanese release, by the way, won't be available until early April. I had to admit that when I first saw the trailer I thought it looked like a classic, older title, but now I think that's just representative of the style Prope brought to the game.
It's unfortunate that the style of the action in the game automatically shares a connection with modern Sonic titles in my mind -- an unfortunately negative connection. That's because I think the mood and atmosphere create an entirely different sort of connect -- to more lighthearted and endearing RPGs and platformers from the Nintendo 64 and PlayStation 2 era. Something like Klonoa 2 or even Skies of Arcadia. That's tone and atmosphere -- not gameplay. I'm excited to hear more about the game.
Rodea: The Sky Soldier is planned for release in the fall of 2015 for the Wii U and Nintendo 3DS. NIS America will be localizing, so expect to hear more information on the adventure platformer in the months to come.
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If the French Revolution wasn't enough to make you want to believe in freerunning action adventure again, then zombies sure as heck did. The NPD Group today confirms that 2015 started with a zombie-infested bang as Techland's zombie-survival-meets-slum-parkour title Dying Light was the best-selling game of January at US retail. It's as fine a testament to the staying power of zombies (pun intended), but just as importantly Dying Light sets a new first-month milestone for new survival horror IP. This honor was previously held by The Evil Within back in October 2014. And it doesn't seem like Dying Light is finished with its fans yet.
Software sales were still down 5 percent year-over-year to $625.7 million USD, but that's a sight better than the colossal 23 percent drop suffered by hardware sales; console hardware sales "only" managed to hit $185.5 million last month compared the $239.6 million scored back in January 2014. Sony Computer Entertainment America has already confirmed that the PlayStation 4 has regained the crown of top-selling console at US retail last month following two months of Xbox One dominance thanks to the $50 price cut on Microsoft's console. However, sales for eigth-generation consoles as a whole remained in decline last month compared to the same period last year.
|1.||Dying Light||Warner Bros. Interactive Entertainment||PS4 / Xbox One / PC||01/2015|
|2.||Call of Duty: Advanced Warfare||Activision||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|3.||Grand Theft Auto V||Rockstar||PS4 / Xbox One / PS3 / Xbox 360||11/2014|
|4.||Minecraft||4J Studios||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|5.||NBA 2K15||2K Games||PS4 / Xbox One / PS3 / Xbox 360 / PC||10/2014|
|6.||Super Smash Bros. for 3DS / Wii U||Nintendo||3DS / Wii U||11/2014|
|7.||Far Cry 4||Ubisoft||PS4 / Xbox One / PS3 / Xbox 360 / PC||11/2014|
|8.||Madden NFL 15||Electronic Arts||PS4 / PS3 / Xbox One / Xbox 360||08/2014|
|9.||Destiny||Activision||PS4 / Xbox One / PS3 / Xbox 360||09/2014|
|10.||FIFA 15||Electronic Arts||PS4 / Xbox One / PS3 / Xbox 360 / Wii / 3DS / Vita||09/2014|
Please only make hundreds of these adorable chickens
The next title from the developers who've brought fans the Harvest Moon series since 1996 now has a release date. XSEED confirmed that their localizations efforts with Story of Seasons were moving along very well and that the farming simulation title is almost ready. In fact, it's only a month and a half away. Story of Seasons is now slated for release on the Nintendo 3DS starting March 31.
The rebranding from Harvest Moon to Story of Seasons comes as a consequence of an agreement with another North American publisher. Basically, despite having made Harvest Moon titles since 1996, the developers of Story of Seasons don't own the brand in North America. That means that while Harvest Moon is still Harvest Moon in Japan (or rather Bokujo Monogatari), in North America it's now Story of Seasons.
Luckily the name change won't amount to any other significant changes. It's rather the oppostie in practice. Story of Seasons will be everything that fans loved about the Harvest Moon franchise -- customizable farms and characters, animal care, relationship building with townfolk, and the assorted online features added in recent iterations of the franchise. All that's new is a lightly updated look which 3DS owners should appreciate. That and the name change.
Story of Seasons will be released on the Nintendo 3DS starting March 31. It may seem different at first, but much like the annual harvest it never really changes in its roots.
Yes, the new title does indeed sound like hentai
XSEED has revealed their plans for another localization from parent company Marvelous. Today the Japan to North America localization team announced that Lord of Magna: Maiden Heaven will be coming to western shores later in 2015. If you kind of recognize that name, good work, because it's new title for the Japanese release of Forbidden Magna. Apparently that just wasn't the right mix of Japan and anime for XSEED.
Lord of Magna: Maiden Heaven is a top-down RPG with all of those resplendent classical sensibilities. There's no turn-based combat as one might expect of a JRPG, however. Rather, the player will move their party members around the map individually and then each attack will have an area of effect. These attacks then have physics properties, knocking enemies back into their allies and doing additional damage. It's a unique form of RPG action that should turn some heads.
In terms of style, Lord of Magna is very interesting. The game was in development at Rune Factory's studio Neverland prior to the company going bankrupt, but then publisher Marvelous quickly hired the team to continue its development under their own brand. The result is a game with visuals taken from a mix of Rune Factory and Harvest Moon.
Expect more information on Lord of Magna: Maiden Heaven in the months to come. For an early look at the game, check out the below trailer for the Japanese release of the game. It shows off all of the basic mechanics, as well as the game's general style.
I'm still bitter they cut off the Flying Fairy subtitle for North American release
Not exactly big news here, but since we have a pretty substantial Bravely Default community here on the site I figured everyone would like to know. At least in Japan, Bravely Second has now been given a subtitle. In much the same way Bravely Default had the subtitle of Flying Fairy, its sequel will now be known as Bravely Second: End Layer. Yes, a cryptic and nonsensical subtitle, which is yet so fitting for Bravely Second.
It's unclear if at this time the updated title will also be used in North America or other western regions. Considering Bravely Default: Flying Fairy dropped the subtitle for its western release, it's likely Bravely Second will as well. Then again, North America's Square Enix probably doesn't like the idea of changing Bravely Default to Bravely Second in the first place. Maybe we'll get Bravely Default 2: End Layer or some other ridiculousness.
Bravely Second: End Layer is currently planned for release on April 23 in Japan exclusively for the Nintendo 3DS. No release date for North America or other western regions has yet to be announced.
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Absolutely unplayable without the New 3DS' extra joystick nub... I guess
In order to properly prepare for the release of Xenoblade Chronicles X later this year, it's only fair to play through its predecessor Xenoblade Chronicles. Luckily for everyone with a couple hundred dollars to spend, a 3D remake of the Wii RPG is being released exclusively for Nintendo's upcoming handheld release -- the New 3DS. Today Nintendo released the latest trailer for the 3D port, also confirming the game will be released starting on April 10.
I'll say that again just so everyone doesn't run out their door to put their pre-orders in. Xenoblade Chronicles 3D is a New 3DS exclusive. It will only run on Nintendo's updated handheld hardware, arriving in North America starting on February 13. Yes, it is as mind-boggling to me as it likely is to you that the hardware is launching without an exclusive game. Also that the handheld's only exclusive game, arriving two months later, is a remake of a title that already runs perfectly well on both Wii and Wii U hardware.
Nevertheless Xenoblade Chronicles 3D will be a great opportunity for players who missed the RPG's initial release. After all, it was put out in extremely limited quantities, and on top of that retailers like GameStop withheld a portion of their inventory so they could later charge a higher rate for the game due to its scarcity. Man, all of this Xenoblade Chronicles stuff kind of makes me want to lock myself in a closet for a while.
Xenoblade Chronicles 3D! It's a New 3DS exclusive! It launches on April 10! Check out this new trailer!
Japan-only Xenoblade Chronicles X stream confirms 4-player online quests, 32-player passive multiplayer
Early this morning a special livestream presentation of Xenoblade Chronicles X was shown to Japanese audiences. Translations of the stream's reveals are slowly starting to spread around the internet and they're certainly worth waiting for. For instance, Xenoblade Chronicles X is now confirmed to feature 4-player cooperative multiplayer quests. Additionally, there's a way for 32 players to connect in a passive manner to exchange information and items. Oh, and of course players will be able to use the Wii U Pro Controller if they like.
Yes, multiplayer is officially confirmed for Xenoblade Chronicles X. 4-player cooperative multiplayer is in the game, though It's not clear if players will freely be able to take part in co-op throughout the game, or if it's only in specific types of quests -- like White Knight Chronicles. There will also be social hubs which support up to 32-players where players can trade items or chat. Ah, who am I kidding, it's a place for players to show off their styles in front of their friends (and enemies).
The presentation also introduced players to some early plot and setting details for Xenoblade Chronicles X. Apparently the player is on a journey back to Earth, though they're in cryo-sleep or something similar. They're awakened early when the ship has to make an emergency landing. A new home city is shown named New Los Angeles (NLA). The city has various districts, each with their own purposes. The player is then tasted with finding other pods scattered around the new planet, rescuing other survivors.
From there, well, the game is shown to be quite huge. NLA is located on the grasslands continent, but there are at least five others each quite grand and fully explorable. Don't worry, there will be fast travel in addition to other movement options to enjoy. Just watch out for aliens of outrageous power.
Xenoblade Chronicles X is planned for release in North America in 2015, but it's slated for an April 29 launch in Japan. My text description is probably a bit much to take in, but luckily AllGamesBeta has a recording of the full presentation. I'd recommend skipping through and seeing all of the ridiculous settings and cinematics.
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