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Sony Consoles Articles

Warhammer 40K: Space Marine Xbox 360 Review
Relic takes a break from RTS to bring us Space Marine, and shows us what it means to be one of the God-Emperor's Finest.

Fanatec Porsche 911 Turbo S (CE) Review
In the realm of racing games there are few challengers to the top seat of racing wheels; the Fanatec 911 Turbo S is the latest, packing 900 degree turning a 6+1 shifter and a full pedal set.

Mirror's Edge Review
An exclusive in-depth look at DICE's much anticipated first-person parkour action game.

Sony Consoles News

Akiba's Trip: Undead & Undressed to bare all for North America on PS4 this holiday season

2 comments Leo Chan - 12:39pm (PST) Like (1) Share

Get those dastardly Synthisters to CHILL OUT this winter (clever, I know)

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XSEED will be localizing Acquire's PlayStation 4 port of Akiba's Trip 2 after all, following the publisher's original announcement which included only the PS3 and Vita releases.

However, Akiba's Trip: Undead & Undressed for the PS4 won't be launching in North America alongside the PS3 and Vita versions this August 12th. Instead, fans must hold out until sometime later this "holiday season" if they would rather get the PS4 version which sports updated visuals and new features designed to take advantage of the new platform.

While XSEED has yet to confirm pricing for Akiba's Trip on PS4, the publisher did note that the updated release will be available in both physical retail and digital download formats. Here's hoping for a nice bundle!


Battlefield Hardline delayed into 2015, further work on "multiplayer innovation" and "stability" cited

2 comments Rory Young - 5:07pm (PST) Like Share

I can't even blame them, looking at how packed October is already

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Coming out of E3's big Battlefield Hardline reveal, somewhat spoiled by early leaks, Visceral Games and EA decided to measure fan support by launching a beta. The beta, well, it could have gone better. Do to ongoing issues with Battlefield 4 and a Hardline beta that was found lacking in new gameplay experiences, fans let EA and Visceral know their thoughts. That's putting it lightly. It seems, however, that EA was listening. Battlefield Hardline has now been delayed from October 21 into 2015.

In a letter to the community, DICE VP Karl Magnus Troedsson said that the delay is a direct result of the community's response to the Battlefield Hardline beta:

"Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.

This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months."

This comes as a rather surprising and mature decision from a company who has had its fair share of decisions made in direct contradiction to fan requests. I don't think there's a single Battlefield player at this point who will be disappointed in the next release being pushed back in order to make a better, more polished experience. That's especially true if it means the current Battlefield will thus get more attention with regards to patching.

Three specific areas were cited by Karl regarding what Visceral and DICE want to work on before they're happy with Battlefield Hardline being released to the public. They do have a shortlist of specific changes that they've either already addressed or are planning to address, but these three pillars are much larger in scale. That also means they're less concrete in terms of what exactly will be changed/added.

These three pillars are:

  • Multiplayer Innovation
  • Single Player Story Depth
  • Stability

With regards to each pillar: Karl says that they plan on implementing ideas direct from the community with regards to additional  new feature ideas, but whether they'll truly be innovative is another matter entirely; specifically, Karl wants to support a "deeper 'crime revenge' story experience" in their single-player campaign; stability is as stabilitty does, so when Karl says the team has learned from Battlefield 4 all one can really say is, "Prove it."

When a developer says they need more time to make their game better, they are always right. If there's an instance in development history where someone's sayd, "We need more time to make this game better," and then it turned out worse, then it's a unicorn among the herd. Battlefield Hardline will be better in 2015 than it would have been in October 2014, and that's all that matters.


Dragon Age: Inquisition delayed by over a month, won't be out until late November

15 comments Lydia Sung - 2:55pm (PST) Like Share

Well, could be worse actually

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Dragon Age: Inquisition has been delayed, moving its October release into the final weeks of November. Definitely a bummer for BioWare fans, but the studio is convinced the extra weeks for development will go a long way.

Dragon Age executive producer Mark Darrah posted an open letter to the community today announcing the bad news, while also thanking everyone for their support thus far. No specific reasons for the delay were cited, but we can probably assume the devs just needed more time.

Here is Darrah's message, in full:

From Mark Darrah, Executive Producer of Dragon Age: Inquisition

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. 

Thank you again for your patience and support!


We can now expect to see Dragon Age: Inquisition on November 18, when it will be released in North America for Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC. For Europe, the new date is November 21.

Until then, be sure to read our impressions of BioWare's upcoming RPG from this year's E3.


Assassin's Creed Unity's first 'Experience' trailer lays the hyperbole on thick, still looks great

0 comments Rory Young - 12:18pm (PST) Like Share

Notre Dame shall be climbed and conquered, it must be so

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Perhaps it would be best to turn the audio entirely off and enjoy this Assassin's Creed Unity trailer, titled "Experience" and listed as the first in a series, to its full potential. I say that not because the music and sound effects of the trailer are low-quality, they're actually as impressive as ever, but because Creative Director Alex Amancio lays on the hyperbole like Nutella on white bread. It's thick. If your game didn't look amazing, Alex, I just might hold it against you.

The "Experience" trailer does a great job of showing various ways in which Assassin's Creed Unity has evolved on the experience provided in its predecessors. Shown in the video are examples of the tools Ubisoft uses to build cities and some of the resulting architecture. Lighting and ambient effects like fog and shadowing are also clearly improved. Everything has been touched up, from crowd animations and intelligence, to the parkour and fighting skills of each assassin.

Alex's commentary, however, seems more focused on describing a game bigger than life. "Unlocking a new era of gaming," is an actual description he uses for his game. Hell, I'm all for building hype, Alex, but let's keep things in perspective here. Much of what's being shown isn't a drastic improvement over Assassin's Creed: Black Flag, so let's not pretend Unity is breaking any ground. I'd love to know the specifics of what Ubisoft wants to improve. I think a lot of gamers would find more value in those specifics as opposed to generalities and hyperbole.

All that aside, the gameplay in the trailer look awesome. I love the way that the assassin parkour is looking, what with the leaping from buildings and then picking up the trailblazing half-way down the side of a building. The crowd beating on soldiers with household items looked rather fake, but it's still a fun way of letting the crowd be more involved in the environment. Also, dear god, did everyone see Notre Dame? It looks... so beautiful. I want to climb that building forever.

Assassin's Creed Unity is planned for release on October 28 for the PlayStation 3, Xbox One and PC.


Media Molecule teases new project for PS4, mysterious glitched silhouettes and outlines released

5 comments Max Navarro - 10:15am (PST) Like Share

Is this Hot Raving Clay Band w/ Waltz DLC?

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Media Molecule has already announced the development of LittleBigPlanet 3, but it looks like they have yet another project underway for Sony's PlayStation 4. A teaser video was put up recently showcasing a bunch of visual glitches and shadows, though there may be more to it than what first meets the eye.

The company behind both LittleBigPlanet and Tearaway explains exactly what the mess of flashy images is in the video's description. Titled "Making games: Embrace your mistakes", it's a rendering error made while developing for the PlayStation 4 with some rad techno tunes on top. After watching through the glitched images, Media Molecule groupies may recognize a familiar face. Media Molecule's PS4 tech demo might remember the old clay man jamming with his band and lady-friend, and it just so happens that this same man makes an appearance throughout the trailer. 

What does any of this mean? While some may choose to endlessly speculate, I prefer to take this as an announcement of Hot Raving Clay Band, the next Guitar Hero. In all seriousness it's probably just MM exercising their creativity, something the company is known for by now. Either way, we will find out when Media Molecule actually announces the project. Media Molecule and PlayStation 4 fans now have something more to look forward to.


Destiny pre-order bonus 'Vanguard Armory' DLC shown in new trailer, includes early access to gear

3 comments Lydia Sung - 5:52pm (PST) Like Share

Check out the Vanguard Armory

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A new trailer from Bungie and Activision today highlights the Destiny pre-order bonus DLC, the Vanguard Armory. As an incentive for reserving the game ahead of time, the Armory essentially grants early access to some DLC weapons and armor, plus an exclusive emblem to be shown off in-game.

So what does one need to actually do to acquire the Vanguard Armor add-on? Just pre-order from a participating retailer, as these things typically go. The whole "early access" part does seem to imply that the DLC will be released later on to everyone, at least. 

For now, you can see a trailer showing off the content. Bear in mind, this is just a pre-order incentive, so reserving any version of Destiny will work. Still, the special Ghost Edition does look really nice.

Something else to consider is the beta access you get for pre-ordering. Bear in mind the beta will begin this week for Xbox 360 and Xbox One, on July 23, and was released earlier this month for PlayStation 3 and PlayStation 4.


Naughty Dog commits to 1080p/60fps for all PS4 projects

9 comments Leo Chan - 11:35am (PST) Like (1) Share

The Last of Us: Remastered should be a sign of good things to come, including Uncharted 4

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Naughty Dog is no stranger to AAA game development on Sony platforms, and with the PlayStation 4 that means charting a course to nothing less than 1080p resolution and 60 frames per second for all its major projects on the new platform.

The Last of Us: Remastered was intended to set the standard for things to come from Naughty Dog on PS4, though community strategist Arne Meyer does admit to Eurogamer that framerates may dip below 60 occasionally.

Yet hitting 1080p/60fps was one challenge Naughty Dog wanted to tackle on the PS4, and the developer isn't about to hold back with the upcoming Uncharted 4. When quizzed about future 1080p remakes of Naughty Dog's back catalog titles including Uncharted, Meyer seemed hopeful given the studio's current efforts but noted that if anything it will be all a matter how much it can put on its plate.


Warframe's Update 14 goes live, Mirage Warframe just the start of Digital Extremes' largest update yet

5 comments Rory Young - 1:12pm (PST) Like (2) Share

The amount of content in Update 14 is no mirage

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Warframe's success is both well deserved and yet surprising too. While the PC release of the game is certainly well-received, the fact that Warframe was one of, if not the first free-to-play title on PlayStation 4 certainly helped elevate to free-to-play shooter to another level entirely. As a result of their success with Warframe, Digital Extremes can continue to produce a bevy of great free content. Today marks the release of Update 14, Warframe's largest update yet.

The most striking difference in Warframe will be most felt by players who won't even realize a change has been made -- new players. A new quest has been created to introduce players to the game and guide them through their first steps with their Warframe of choice. The new player experience will be compounded with a reimagined user interface and menus. These reworks will create a new class of Warframe players who have started the game with an entirely new experience compared to veterans.

Veterans and newbies alike will enjoy the user interface and menus rework, but that's not where the boons stop. All players will also now have their own personal spacecraft to make their own. The Liset, as it's called, can even be upgraded with various components and systems to make it a core part of every player's journey in Warframe (complete the quest "Vor's Prize" to gain access to spacecraft customization).

That's only scratching the surface of the Warframe Update 14 content. From here, things start to get out of hand:

  • Kubrow Pet - A new quest lets players collect a Kubrow egg, which they can bring back to their ship to raise. Depending on how the Kubrow is cared for it can become effective in combat in various different ways.
  • Mirage Warframe - This new Warframe excels at illusion and deception, summoning clones, creating traps, and using light and darkness in the environment to enhance her abilities.
  • Replayable Quests - A selection of replayable quests with unlockable difficulties will now be available (opens after the completion of the "Vor's Prize" quest).
  • Dark Sectors Multiplayer - Replacing the Solar Rails PvP mode, Dark Sectors is an objective-based team multiplayer match featuring up to four players against four players. 
  • Akzani, Silva and Aegis Weapons - Two new weapons are now available. The Azkani is the Mirage Warframe's preferred weapon, a set of dual pistoals that are fast firing. The Silva and Aegis weapon feature a sword and shield for melee players that like to get into the fight and stay there.
  • Additional Game Mode - Hive Sabotage, Exterminate and Survival game modes have been added due to the Infested overtaking Eris.

To summarize, while there's a bunch of new content designed to help new players get used to Warframe, there's even more content being added just for veterans to continue their adventures in. Weapons, a new Warframe, more quests, and plenty of game modes and even multiplayer. Update 14 has something for every kind of player.

Warframe is now available on PlayStation 4 and PC. It's free-to-play, so if third-person shooters set in sci-fi settings with insense melee and ranged action are your thing... who am I kidding? Warframe should be everyone's thing.


FIFA 15's latest trailer showcases the emotion and intensity of top flight Ligue 1

8 comments Matt Newbould - 11:50am (PST) Like Share

Might more emotion mean seeing Suarez cry?

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Now that the World Cup is over and with not long to go until the start of numerous domestic football leagues, EA Sports has decided it is time attention was turned back towards upcoming title FIFA 15. Today they released the second gameplay trailer for their annual football title. This time around the video focuses specifically on a renewed focus of emotion and intensity split between two in-game areas: the on-pitch action and the crowd itself.

All 22 players on the pitch will be connected throughout the match via an emotional intelligence feature, EA Sports' most advertised addition in FIFA 15. That means each player will possess a different attitude and feeling towards another depending on in-game events. For instance, an opponent repeatedly fouling or tackling too hard may cause a reaction from the player on the receiving end. That leaves me to wonder about all kinds of scenarios involving tackling Real Madrid defender Pepe. This system isn’t just contained to opponents, however, as teammates persistently fluffing chances may draw the ire of their fellow players, just as those doing well will receive encouragement.

The attempt to ramp up the intensity of a FIFA match doesn’t just stop at the players on the pitch. The atmosphere of the crowd in the stands has also been boosted. Now each crowd within a different region, league or club, should be distinguishable from elsewhere. This is achieved through the chants, cheers and even specific activities unique to certain clubs. A perfect example is Poznan Celebration performed by fans of Manchester City and Lech Poznan, which may even be picked up on by the commentators during their narration of matches.

FIFA 15 will be releasing September 23 in North America, September 25 in Europe and September 26 for the UK on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii, Nintendo 3DS and even PS Vita. Unfortunately, not all versions will have access to the Ultimate Team Legends feature, as this is once again an Xbox exclusive. It’s a huge shame to see a company limiting the exposure of certain features on their game like this, but it’s not an unexpected move considering it's EA. 


Goblin assassin and thief, 'Styx: Master of Shadows' has a summer story trailer to share

1 comments Rory Young - 10:53am (PST) Like Share

Someone tell Styx he needs to brood more and look sultry

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From Cyanide, the same studio behind Of Orcs and Men, comes a  game that aims to do Thief better than Thief. Introducing Styx: Master of Shadows, which is both his name and the title of his game. Styx is a goblin, obviously, but more than that he's a master thief as well as an assassin. His small stature allows him to sneak  and crawl into assorted places that Garret's large frame never would. Also, his barf is poison. Check out Styx's summer story trailer, released just this morning.

Styx: Master of Shadows is one of those games that slipped past my attention, and likely the attentions of many other gamers as well. Publisher Focus Home Entertainment does well for one of the "small guys," but with small studios and unknown IPs it's a bit like fighting against the tide. Still, Styx is a game following in the footsteps of another big release of the year, it looks very solid visually, and it adds a lot of fun mechanics. Plus, you have to support a game that casts a goblin as its protagonist. You just have to.

The other piece of the pie, story, may be Styx's weak point. Despite the trailer and its tendency to throw around fancy concepts like the world tree, amber, the myth of goblins and so on, I have no idea what's going on in this game. Who is Styx, what is he fighting for, and why should I care? What is this labyrinthine castle and why does it all look the same? I think Focus Home Interactive have a lot of work establishing what this game is, beyond something aping Thief.

Styx: Master of Shadows is slated for launch in September for PC, PlayStation 4 and Xbox One.

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