Neoseeker : News

Thursday, Jan 8

Neoseeker's Game of the Year 2014 Nominee Spotlight: Child of Light

2 comments Lydia Sung - 3:03am (PST) Like Share

A place where classic fairytales meet video games

Image 1

Neoseeker is celebrating 2014 by spotlighting its Game of the Year nominees one at a time. After each of the ten nominees has been revealed, the final award will be announced along with a podcast of the decision-making process. Join in the discussion, speculate on the nominees, and subtly persuade the editorial team which game deserves Neoseeker's highest award.

Child of Light might be one of the bigger surprises of 2014, in the sense that most people wouldn't look at an artsy side-scroller and think it Game of the Year material. Yet here we are with Ubisoft's fantasy adventure, one featuring a lost princess and a make-believe world taken straight from pages of some children's fairytale book.

Actually, Child of Light isn't based on an existing book, but the game is made to give that impression, from story to art direction. Starring Aurora, a little princess from 19th century Austria, this 2D RPG takes us to an imaginary place called "Lemuria," where the girl must risk her own life in hopes of reuniting with her ailing father. Twists and turns along the way reveal truths of Aurora's past, and players get to literally see a child become a hero. Pretty classic stuff right there.

Why Child of Light?

  • The Classic Feel: Child of Light capitalizes pretty heavily on nostalgia, and I'm not just talking about the side-scroller thing. The narrative itself is meant to be indicative of the classic children's fairytale (maybe slightly less morbid), with the whole princess protagonist and coming-of-age theme. At first glance, the story seems very simple, but by the end, Aurora becomes a fully realized character, and the little twists from her past weave a pretty compelling tale.
  • Going Turn-Based: The gameplay might fall under the whole "classic" thing, since Child of Light plays like a Metroidvania game. Everything feels good, without the cumbersome physics many other games in the same vein might suffer from. The turn-based combat is actually incredibly fun as well; it's reminiscent of many early RPGs without feeling at all outdated. The cast also offers up some pretty varied gameplay.
  • A Truly Unique Look: The game doesn't look quite like most others, thanks to its hand-painted visuals. The devs wanted the look to coincide with the whole fairytale thing, and they accomplished this by grabbing environments directly from the concept art. Rather than polishing artwork to make it appear cleaner, the artists were able to apply some of their work directly to the final product. This is what gives Child of Light its unique watercolor style.
  • Characters to Remember: Although Aurora is the only playable character (a second player can take control of her sprite companion), Child of Light features a fairly wide range of supporting characters, all of whom can be brought into combat. Each one has a variety of possible skill trees, allowing players to customize their team in any number of ways. Need a tank? Make one. A healer? That works too. They all fit very well into the fairytale theme, with their unique designs and personal tribulations; these sometimes lead to optional side quests for the player to tackle. While these characters don't get the same amount of screen time as Aurora, their stories still add plenty of flavor to the overarching narrative.

All in all, Child of Light is a clever and fulfilling game. Unless you have a problem with rhyme, then you really can't go wrong with this one. Yeah, the story is told entirely in rhyme.

Neoseeker's Game of the Year Awards are decided by our editorial team, which includes editors Lydia Sung (@RabidChinaGirl), Rory Young (@bluexy) and Leo Chan (@bulletbutler), with contributions from writers Matt Newbould (@newbouldm), Greg Gin, and Andy Lau (@linkinpork).


Wednesday, Jan 7

The Witcher 3: Wild Hunt PC requirements have been revealed, and they are intense

31 comments Lydia Sung - 2:02pm (PST) Like (1) Share

You are not prepared

Image 1

Think your rig has what it takes to run The Witcher 3: Wild Hunt? CD Projekt today revealed the minimum and recommended PC requirements for their upcoming RPG, and the specs are unsurprisingly brutal.

You'll be required to run 64-bit Windows 7 or later, plus at least 40GB of HDD space and 6GB of memory. All that is the bare minimum, by the way. Take a look below:

Minimum System Requirements

  • Intel CPU Core i5-2500K 3.3GHz
  • AMD CPU Phenom II X4 940
  • Nvidia GPU GeForce GTX 660
  • AMD GPU Radeon HD 7870
  • RAM 6GB
  • OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • DirectX 11
  • HDD Space 40 GB

Recommended System Requirements

  • Intel CPU Core i7 3770 3,4 GHz
  • AMD CPU AMD FX-8350 4 GHz
  • Nvidia GPU GeForce GTX 770
  • AMD GPU Radeon R9 290
  • RAM 8GB
  • OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • DirectX 11
  • HDD Space 40 GB

Then again, with The Witcher 3 being delayed until May, you have plenty of time to put together an adequate gaming rig just for the RPG. Originally slated for a late 2014 release, the third Witcher installment has been pushed back twice by CD Projekt since, with more development time being cited as the reason.

Categories: PC Games

Neoseeker's Game of the Year 2014 Nominee Spotlight: Wolfenstein: The New Order

5 comments Rory Young - 2:06am (PST) Like (1) Share

Insert generic action-guy catchphrase here

Image 1

Neoseeker is celebrating 2014 by spotlighting its Game of the Year nominees one at a time. After each of the ten nominees has been revealed, the final award will be announced along with a podcast of the decision-making process. Join in the discussion, speculate on the nominees, and subtly persuade the editorial team which game deserves Neoseeker's highest award.

There was a time when first-person shooters were rock and roll. Fast and heavy, shooters were about equipping an arsenal capable of conquering a small African country on your back and then proceeding to conquer a small African country. Filled with demons and/or Nazis. That era ended with the growth of Call of Duty, Halo and Counter Strike, but the spirit of those metal FPS titles lives on in niche games sneakily released each year.

Wolfenstein: The New Order brings the metal back in a big way. We've got alternate timelines; we've got World War II; we've got Nazis; we've got robots; and we've got a freakin' Moon level. A MOON LEVEL.

To say that Wolfenstein: A New Order simply capitalizes on classic FPS sensibilities would be a gross misrepresentation, however. Wolfenstein's greatest success is in modernizing the classic formula with gritty PC-grade visuals, meaty action and a AAA story. These two personalities, the classic and the modern, can clash at times, but somehow the magic still comes together. Who am I kidding, Wolfenstein strength is its action and is action is sublimely. 

Why Wolfenstein: The New Order?

  • Duel-Wielding Double-Barreled Shotguns: There is no better example of just how good the shooting in Wolfenstein: The New Order is than equipping double-barreled  shotguns in dual-wield. Each shot is powerful, the impact exploding on-screen in enemies and environment alike. The recoil seeming shoots back into your hand with each button press. The enemies don't flinch when they see the player pulling out two shotguns, but they should. 
  • B.J. Who?: In classic Wolfenstein B.J., the protagonist, is a face that feels pain and little more. In Wolfenstein: The New Order B.J. is a soldier and a comrade, a voice and cause. There's probably a lot of symbolism one could read into, related to B.J. and what he represents -- what his fight represents. What's important though is that B.J. is now someone the player wants to cheer for in a way those classic Wolfenstein titles likely never dreamed could happen.
  • Future Nazis and Deathshead: Yes, there's a lot that can be said about Nazis being a lazy, easy, uninspired enemy in a modern game. But you know what? Shut up. Sometimes you just want a shooter where you fight Nazis without having to think about these sorts of things. To that effect, one might hope Hitler or Robot Hitler would be the end-boss, but instead MachineGames creates Deathshead, perhaps one of the best and easiest to hate villains in years.

As with many of this year's Game of the Year nominations, Wolfenstein: The New Order isn't a perfect game. Let's focus on what makes it great here though, and that's the brutal, meaty action that it rare to find in FPS titles anymore. There's just something wonderful about once again picking up ammo and armor, expending both by rushing headfirst into battle over and over until there ain't no Nazis left standing.

Neoseeker's Game of the Year Awards are decided by our editorial team, which includes editors Lydia Sung (@RabidChinaGirl), Rory Young (@bluexy) and Leo Chan (@bulletbutler), with contributions from writers Matt Newbould (@newbouldm), Greg Gin, and Andy Lau (@linkinpork).

Click here to see more images

Tuesday, Jan 6

Neoseeker's Game of the Year 2014 Nominee Spotlight: Transistor

5 comments Lydia Sung - 6:43pm (PST) Like Share

Where strategy meets beautiful storytelling

Image 1

Neoseeker is celebrating 2014 by spotlighting its Game of the Year nominees one at a time. After each of the ten nominees has been revealed, the final award will be announced along with a podcast of the decision-making process. Join in the discussion, speculate on the nominees, and subtly persuade the editorial team which game deserves Neoseeker's highest award.

Given the way video game budgets only seem to get more outlandish with each passing year, a small developer like Supergiant Games can easily fall into obscurity, yet through Transistor they've proven once again that excess isn't necessarily the key to a great game.

Transistor comes to us from the same studio and creative minds behind the 2011 hit, Bastion. Featuring a similar isometric view and the same masterful storytelling, the 2014 sci-fi action RPG is easy to fall into, but offers up a rich gameplay experience alongside the beautiful narrative. Everything about it is simply so well-done that I actually have trouble trying to come up with another game with a story I can claim to have enjoyed more than Transistor's.

While not exactly the longest game I've played this year, it's by far the most satisfying. Red, the heroine at the center of it all, is mute, but her sword does more than enough talking to make up for her inability to speak. Sounds a little out there, but trust me, the dynamic works.

Why Transistor?

  • The Story Hits Hard: This is always going to be the first point that comes up when I'm trying to explain to someone how good Transistor is, but it's also difficult to really explain, on account of spoilers. Transistor is a game focused on narrative, where attention to detail comes into play just as well as cutscenes and voicework. The dialogue is beautifully written, conveying so much and forming a very believable relationship between Red and her weapon. The overarching plot is plenty interesting as well, though I have no shame admitting that it's the exchanges between Red and the Transistor that hit me the hardest.
  • Easy to Learn, Yet...: The strategic edge to Transistor's gameplay doesn't keep it from being very straightforward. The gameplay is engrossing despite (or because of) its simplicity, allowing for a fair bit of customization as well. While it feels like a hack 'n' slash at first, the way Red fights comes down to player preference and the sort of abilities and modifiers you compile for her. Additionally, the game utilizes a planning phase, where the player can map out a plan of attack before unpausing to see the entire maneuver unfold. Oh, and the abilities each come with a story of their own, because Transistor is all about that.
  • Colors and Meaning: Transistor isn't exactly part of the industry arms race that takes most AAA games deeper into uncanny valley, but that doesn't mean it isn't still beautiful. I'm not talking about the graphics (it does look pretty crisp) so much as the visual direction, where colors are employed to create a very tangible atmosphere for the imaginary Cloudbreak City. Every area and chapter sees this come into play, effectively setting a tone without smothering the player by sensory overload. Seems like such a small and natural thing, right? Yet Transistor just wouldn't be the same without these elements coming into play. What I'm trying to say is that the colors are a very deliberate part of the story.

Transistor is a relatively small game compared to the many blockbusters we hear about toward the end of the year, but that doesn't make it any less impactful. I can't be more sure of any other Game of the Year nominee than I am about this one.

Neoseeker's Game of the Year Awards are decided by our editorial team, which includes editors Lydia Sung (@RabidChinaGirl), Rory Young (@bluexy) and Leo Chan (@bulletbutler), with contributions from writers Matt Newbould (@newbouldm), Greg Gin, and Andy Lau (@linkinpork).


Prepare for Guild Wars 2: Point of No Return! Watch the teaser, win a Rytlock t-shirt

13 comments Lydia Sung - 3:35pm (PST) Like Share

T-shirts are the only way to celebrate the arrival of evil

Image 1

Come January 13, we will finally reach the point of no return in Guild Wars 2, when all the events of the Living Story Season 2 culminate in an epic finale. ArenaNet today released a teaser trailer for the upcoming Guild Wars 2: Point of No Return update, and to celebrate, we're giving away no less than ten Rytlock t-shirts.

The last we saw of the charr hero Rytlock Brimstone, he had attempted to banish the ghosts around Ascalon using the legendary Sohothin sword -- that fancy named version of the "Fiery Dragon Sword" from Guild Wars, first wielded by the long-dead Prince Rurik. After the ritual hit a pretty major snag, he disappeared through a portal to the Mists and has remained missing since that fateful third episode.

While the teaser video (below) shows no sign of the missing Tribune Brimstone, the devs have already teased his reappearance and a possible state of blindness. I guess going blind is something that can happen when you jump head-first into a portal leading to the Mists, all for a magical sword. Either way, I'm hoping his return in Episode 8 involves saving the rest of Destiny's Edge and Destiny's Edge 2.0 from some great calamity.

As for those t-shirts? Well, you can see a nice little preview of it below. The green color is actually pretty nice, and that artwork of Rytlock is done in the signature Guild Wars 2 "brushwork."

How, exactly, does one get their hands on one of these t-shirts then? Simply log into your Neoseeker account and drop a message in the comments section below telling us what feature or story development you're hoping for in the Point of No Return. The most thoughtful answers will then be chosen on January 12, before the new episode!

Just bear in mind that the giveaway only applies to North America, meaning the United States and Canada.

Categories: PC Games

Monday, Jan 5

Neoseeker's Game of the Year 2014 Nominee Spotlight: Destiny

10 comments Lydia Sung - 5:17pm (PST) Like Share

An ambitious shooter that many love to hate

Image 1

Neoseeker is celebrating 2014 by spotlighting its Game of the Year nominees one at a time. After each of the ten nominees has been revealed, the final award will be announced along with a podcast of the decision-making process. Join in the discussion, speculate on the nominees, and subtly persuade the editorial team which game deserves Neoseeker's highest award.

Another year of games has passed us by, meaning we're ready to select our top ten Game of the Year nominations here at Neoseeker.

Perhaps the most contentious entry for us this year is Activision and Bungie's Destiny. Love it or hate it, this is perhaps the biggest game of 2014, and the hype prior to its September launch was bordering on unreal. Here was an ambitious open world shooter from the creators of Halo, one that took place in an entirely new sci-fi universe and seemed to promise many, many good things.

Well, not all perceived promises were kept, resulting in some very palpable disappointment among early adopters. In Destiny, many saw an excess of potential that went unrealized, including the lackluster narrative and some limited networking options. In the end, however, this is a shooter that attempted to change how we approach multiplayer on console, and while it wasn't exactly the pioneer Halo was years ago, Bungie still managed to create a solid experience that capitalizes heavily on the social experience.

In short, we can't stop going back to Destiny, because we love this game.

Why Destiny?

  • Better with People: Practically every shooter out there includes some multiplayer component, but Destiny is built entirely around the concept of networking. That's not to say the game can't be tackled alone, and ambitious players will often attempt to tackle the toughest content alone just for bragging rights. Still, for most it's really about the social interaction, whether you're just bouncing a silly ball around the player hub (others inevitably join in) or rushing through Strikes with a band of strangers. Destiny just makes multiplayer more satisfying.
  • Surprisingly Rich Lore: The campaign in Destiny is definitely the weakest link, being short and poorly explained. On the flip side, the Destiny universe contains some the richest lore you could possibly read about, typically found in the Grimoire Cards. These are little tidbits of information pertaining to every aspect of the Destiny universe, and players earn them just by doing stuff -- like discovering dead Ghosts or killing enough of a specific enemy type. All this beautifully written information comes together to form a pretty amazing picture of Bungie's latest fictional universe, though the Grimoire material can only be read online, not in-game. Odd, right? At least they raise some interesting possibilities for future expansions.
  • Those Patches: Destiny isn't an MMO, but the DNA is there in its veins. As such, constant updates are practically a must to keep the playerbase content. This means regular balance updates and the neverending quest of keeping up with fan demands. So far, Bungie has done a pretty fair job at this, seeing the addition of asked-for features like in-game voice communication (previously Destiny relied the native chat functions on Xbox Live and PSN) and the occasional overhaul to existing content. I could go on forever here, but let's just remember and appreciate Cayde-6 and his sack of door knobs for a moment.
  • So Beautiful: What? This is practically a given. The visual and sound direction for Destiny are absolutely stellar, making it one of the prettiest games on Xbox One and PlayStation 4 (for now). Don't believe me? Stand around the Tower for a bit and watch the lighting change with the time of day; observe the fog roll in and enjoy the sweeping vistas of the City surrounding the player hub. Listen to the compositions of Martin O'Donnell and appreciate the atmosphere they lend to an already gorgeous world. And remember the next time you hear a Minotaur teleport up to your face that someone at Bungie came up with those terrifying noises. Omnigul's shrieking earns my kudos as well.

Sure, I could go on for a while listing out everything that could use improvement, but that would hardly be doing Destiny the justice it deserves. There remains a strong following, a massive cult of fans who repeatedly dive back into this almost MMO-like shooter, intent on mastering every class and confronting each weekly challenge. What will Xûr have for us this weekend? Will this Legendary Engram actually give me something good or just more Ascendant Energy?

Okay, that last bit isn't so great, but it's still part of the whole Destiny experience and just one of many inside jokes found in a great community.

Neoseeker's Game of the Year Awards are decided by our editorial team, which includes editors Lydia Sung (@RabidChinaGirl), Rory Young (@bluexy) and Leo Chan (@bulletbutler), with contributions from writers Matt Newbould (@newbouldm), Greg Gin, and Andy Lau (@linkinpork).


Neoseeker's Game of the Year 2014 Nominee Spotlight: Dragon Age: Inquisition

10 comments Rory Young - 2:50pm (PST) Like Share

It wouldn't be a Game of the Year list without at least a few dragons

Image 1

Neoseeker is celebrating 2014 by spotlighting its Game of the Year nominees one at a time. After each of the ten nominees has been revealed, the final award will be announced along with a podcast of the decision-making process. Join in the discussion, speculate on the nominees, and subtly persuade the editorial team which game deserves Neoseeker's highest award. 

It's game over for 2014, which means that we here at Neoseeker can finally put our initials into the leaderboards. That's right, it's time for us to make our Game of the Year 2014 nominations. Starting this week, two nominees will be highlighted every day. When all ten nominees have been spotlighted then the Neoseeker editorial team will gather and only one title from 2014 shall remain. Ware thee those who carry on, because here be dragons.

No Game of the Year list is complete without dragons, in my book. Luckily 2014 had not only a great game with dragons, but a great game with dragons that also has Dragon in the title. That's reason enough right there to include Dragon Age: Inquisition in any Game of the Year category, correct? 

There's much more to Dragon Age: Inquisition than just dragons, however. In fact, the true reason that Inquisition made this list at all is because there's just so much more of everything in the game than expected. No other game in 2014 builds a world quite like Dragon Age: Inquisition. No other game in 2014 fills its world with such rich lore and imagery. No other game in 2014 then has the player explore its wonderful world with fetch and "Kill 10 Rats" quest. Kidding. Kidding. Kinda.

Why Dragon Age: Inquisition?

  • Creating a World: Unlike Dragon Age 2 and to a lesser extent Mass Effect 3, Dragon Age: Inquisition feels like a whole world previously unrealized. Despite being the same setting as Dragon Age: Origins, every step into Inquisition felt wondrous, mysterious, magical. There was detail to be found in every corner. It isn't just that there are dark corners of the world, but that they're worth exploring.
  • Letting Players Drive: Creating a big, beautiful world is one thing, but it wouldn't be worth a damn if the player wasn't given the agency to explore as they saw fit. Players can, and do, spent dozens of hours in the first area of the game. Players can spend hundreds of hours in future sections, but then return at any time to explore the Hinterlands once more. Allowing players this freedom may alone be why Dragon Age: Inquisition is one of the best games of the year.
  • Down-to-Earth Character Writing: BioWare's always done an excellent job of avoiding trope-y, stereotypical characters, but I think Dragon Age: Inquisition has done the best job yet of making many of them seem real. Where I might have only explored certain conversations for the sake of building a relationship in past BioWare games, in Inquisition I searched characters out because I cared about who they really were, what their struggles might actually be. Characters grew with my Inquisitor, they didn't simply open like a puzzle box after choosing the right conversation option.
  • Choice: Mass Effect 3's ending branded BioWare's modern RPGs in a way BioWare both earned and likely didn't fully deserve. Choices in Inquisition couldn't just be good vs. evil, or red/blue/green options. To be reminded of that would be a failure. BioWare did a well enough job of avoiding this by making all options equal, in a sense. At times this made it feel like choices didn't matter at all, but that's more of a limitation of BioWare's staple conversation wheel.

Dragon Age: Inquisition isn't without its issues. Bugs and technical issues which were pervasive at launch remain months later, consistently strong initial storytelling which would fizzle as the player progressed, combat lacking the depth and complexity that a 100+hour RPG deserved, and a general lack of respect for the player's time across the entire game. Oof, okay, so that's a lot of issues.

Honestly Dragon Age: Inquisition almost didn't receive our nomination this year due to the numerous issues within the game. In the end we simply couldn't pass it by. BioWare showed with Dragon Age: Inquisition that they do understand players' complaints with their most recent offerings and that they're very much working to improve. Dragon Age: Inquisition makes us excited for high-budget western RPGs that aren't made by Bethesda, makes us excited about more BioWare games. It makes us excited to go back and play more.

Neoseeker's Game of the Year Awards are decided by our editorial team, which includes editors Lydia Sung (@RabidChinaGirl), Rory Young (@bluexy) and Leo Chan (@bulletbutler), with contributions from writers Matt Newbould (@newbouldm), Greg Gin, and Andy Lau (@linkinpork).

Categories: Console Games PC Games

Friday, Jan 2

Sony gifting PlayStation Plus subscribers 5 additional days in recompense for server outage

15 comments Rory Young - 12:23pm (PST) Like Share

A belated holiday gift from our friends at Sony

Image 1

Console gamers should be well familiar with the network troubles Sony has been experiencing over the holidays. While governments the world over are working together to arrest members of hacker group Lizard Squad, Sony's taking a bit of responsibility for the downtime themselves. As recompense for the PlayStation Network outage Sony will be offering all PlayStation Plus members an additional five days of subscription time for free.

In addition to the five extra days of PlayStation Plus for members, all PSN accounts will be receiving a discount code later this month for 10% off of a purchase through the PlayStation Network. That code isn't limited to a single game purchase, but to one overall purchase -- whatever is in your cart at the time. It's unclear when or if the code will have an expiration date, but I'd recommend keeping an eye out for Sony's big Flash Sales that have been going on recently.

Unfortunately there's very little that Sony can do to truly make up for their network's downtime over the holidays. They can't make up for friends and family opening their present, plugging in their console and finding they can't get an update or play multiplayer. Still, Sony could have done nothing at all and the fact they're doing anything does mean something. Or at least it should, right?

Happy holidays to PlayStation Network members. Hopefully the five days of extra PlayStation Plus subscription or the 10% discount allows folk to partake in some gaming they'd otherwise have missed out on. Cheers to Sony for trying to make things right.


Tuesday, Dec 30

PlayStation Plus brings in the new year with Infamous: First Light on PS4, Duke Nukem on Vita

10 comments Rory Young - 2:35pm (PST) Like Share

Sony delivering that big-budget Infamous... DLC

Image 1

January's PlayStation Plus line-up is now out in the wild, though maybe this initial Facebook post was released a bit earlier than Sony was prepared for. Or maybe it's just difficult putting together a big announcement across all mediums with it being the holidays. Nevertheless, Sony has put together five gamess to be delivered in January for PlayStation faithful. 

Here's January's PlayStation line-up for the PlayStation 4, PlayStation 3 and PS Vita:

PlayStation 4

  • Infamous: First Light
  • The Swapper

PlayStation 3

  • Duck Tales Remastered
  • Prototype 2

PS Vita

  • Duke Nukem 3D: Megaton Edition
  • Whoa Dave!

Infamous: First Light is a great get for PlayStation Plus, a fair trade considering it's still too early to offer the PlayStation 4's biggest exclusive in Infamous: Second Son on the service. Still, it's going to be weird a year down the line when Infamous: Second Son is put up on the service when this smaller, more concise and much more perhaps stronger core experience is already available.

Note: Edited article to include Prototype 2 for the PS3!


Monday, Dec 29

Halo 5: Guardians pre-orders open, ambiguous Limited Edition and Collector's Edition details set loose

5 comments Rory Young - 12:58pm (PST) Like Share

Spend your money now, or maybe plan to spend a bit more down the line

Image 1

Accompanying the opening of the Halo 5: Guardians multiplayer beta starting today is, unsurprisingly, the opening of pre-orders for the upcoming sequel. Don't everyone rush out throwing their money into the air after The Master Chief Collection. Odds are Microsoft's gone to great length to ensure that this beta will run without a hitch -- so much as they can control. Lizard Squad may have other thoughts.

With preorders opening Microsoft and 343 Industries have also revealed some early details on the Limited Edition and Collector's Edition for Halo 5. By early details, I mean the prices and some ambiguous content to be included with each package. I think 343 just wants the Halo faithful to know how much money they'll have to set aside for their upcoming box of goodies.

  • Limited Edition for $99.99 – Everything in the Standard Edition plus new digital content to enhance Spartan combat and exclusive items wrapped in a uniquely designed steel book.
  • Limited Collector’s Edition for $249.99 – Everything in the Limited Edition as well as additional content such as a commemorative numbered statue designed by 343 Industries. More details on the design to be shared at a later date.

Statue! Wrapped exclusive items! Digital Content! Those are all things that I ambiguously enjoy.

This is just one of those weird things in our industry that's not done to exploit consumers or to get folk mixed up. It's just a crossing of marketing and manufacturing that makes it seem really gross. The content for the two premium editions isn't in cement yet -- it can't be! We're still almost a year away from release, for Chief's sake. But allowing the beta to start without opening preorders for the standard game isn't something Microsoft could abide. Thus, the announcement of the premium editions is really a boon, a way for Microsoft to tell those who might be interested in them not to preorder the standard game.

Let's wrap up with that sentiment summarized. Halo 5 is now available for preorder, but if you're in the business of  buying special editions of games then maybe you should hold off. Microsoft will be announcing the content coming in the Limited Edition and Collector's Edition down the road.