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Wednesday, Jun 25

PlayStation Plus in July adds TowerFall to PS4, Dead Space 3 to PS3 and Muramasa to Vita

11 comments Rory Young - 2:56pm (PST) Like Share

TowerFall... for free?! Hnnng

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June is coming to a close and we're that much closer to both Independence Day and a glorious trove of more free games via PlayStation Plus. Sony has now announced their PlayStation Plus line-up for July, and as they promised the PlayStation 4 game count has indeed stuck with two total, rather than its previous solo star. Both title are still smaller in nature, roughly $15-$20 games, but considering they're both awesome... bring it on! 

Of course, both of the Playstation 3 and PS Vita games are incredible as well. They've got to be running low on amazing Vita games to put on PlayStation Plus, right? Meanwhile, the PlayStation 3 has a bevy of big, epic games that are dropping in price and fit perfectly with the service. I'd almost rather some of the more classic titles that are more meaningful games, but beggars can't be choosers. Here's da games!

PlayStation 4

  • TowerFall Ascension
  • Strider

PlayStation 3

  • Dead Space 3
  • Vessel

PS Vita

  • Muramasa Rebirth
  • Doki-Doki Universe

An important note for all PlayStation Plus subscribers! Recall that all games will be available starting Tuesday, July 1, and last a month. They're not doing their tiered releases anymore, which is probably easier for them to organize, I'd imagine. 

What's everyone's favorite game of July, then?

Europe's PlayStation Plus line-up for July is exactly the same as North America's except for one change. Instead of Muramasa Rebirth, which Europe received in May, they get Lego Batman 2: DC Super Heroes.


Killing Floor 2's friendly faces introduced in 'Horzine Biotech Confidential Specimen Footage'

3 comments Rory Young - 11:56am (PST) Like Share

Bring on the Zed hugs! We want them now!

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Tripwire Interactive has a way with making me want to play its games and yet also run away and never look back at the same time. Such is the case with the release of their next trailer for the upcoming cooperative shooter Killing Floor 2. This trailer, titled the "Horzine Biotech Confidential Specimen Footage", introduces several of the friendly faces that players will meet up with in-game. And by friendly, I mean terrifying. These are the game's main enemies.

Surprisingly, a couple of the enemies are new faces. Two of the five are, at least in name, not enemies seen in the first Killing Floor. The other three are enemies that will be very familiar to the poor damaged souls who've had to privilege to meet them:

  • Clot: - The weakest and slowest of the enemies from the original Killing Floor. The run-of-the-mill fodder monster.
  • Slasher: Perhaps a rename for the Gorefest enemy in the original Killing Floor? A step up from the clot with a short charging ability?
  • Crawler: Another weak zombie, but agile due to its ability to crawl on walls. Often travels in groups. 
  • Cyst: I... I'm at a loss for the Cyst. It could be a mix of the Bloat, with ranged bile-spewing attacks, or the Siren with its scream attack. Spooky as hell.
  • Fleshpound: The speciment that all Killing Floor players should recognize immediately. This thing's returning in Killing Floor 2 and it looks like his rage is back as well. Don't provoke him, or do too much damage too fast, because then he gets angry.

Some of the monsters not shown include the Gorefast, the Stalker, the Bloat, the Husk, the Siren, the Scrake, and of course king make-you-mess-your-pants himself, the Patriarch. As noted above, many of these enemies from the original Killing Floor may have been transformed into the newer enemies, or heck they could have been removed altogether. It'd be great to see some fresh meat in Killing floor 2.

Killing Floor 2 is planned for is planned for release on PC and SteamOS. No release date is currently announced, as Tripwire Interactive says the game will be available "when then is now." Those jerks.

Categories: PC Games

Rift's next major expansion revealed, 'Nightmare Tide' takes the Ascended to the Plane of Water

4 comments Rory Young - 11:18am (PST) Like Share

Unda da sea, nightmares wait for thee

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It's been some time since Rift's last major expansion was released -- over two years, in fact. Storm Legion showed the passion and dedication of the Trion Worlds team, building hugely on the already sizable game. Yet here we are years later wondering what's next for the MMO, especially now that it faces huge challenges from multiple fronts as the MMO wars are reaching a new peak. Today, in a producer's letter to the community, we know what's next. Introducing "Nightmare Tide", Rift's next major expansion will be launched later this year.

Rift Executive Producer Bill Fisher provided the following insight into why his MMO will be heading out of the frying pan and into the flames with "Nightmare Tide":

"In the wake of the great invasions, I recall thinking to myself: When will we take the fight beyond the rifts and see where these terrible planar horrors are coming from? What do the realms of the Blood Storm look like? Are there more terrible foes than the dragons lurking in the depths of the planes?"

Bill claims that this upcoming expansion will answer all of those questions and more, while providing a deeper look at the "nightmares, dreams, madness and danger" lurking in the depths left Akylios. Dungeons, raids, raid rifts, and slivers await and of course it will all be free, as Rift has made the full transition to a free-to-play game.

Here are some other additions to the game in Nightmare Tide for fans to look forward to:

  • Nightmare Rifts: Rifts that scale difficulty and produce near endless waves of content to fight against.
  • Minions: An account-wide collectible which can be sent out on missions, gather resources, and gain their own levels.
  • Level Cap Raised to 65: Five more levels will be added in Nightmare Tide
  • Equipment Slots: Unlockable via digital edition purchase, or through gameplay in Nightmare Tide
  • Tons of Loot

Finally, Bill wanted to remind current Rift players that they won't have to wait for Nightmare Tide for exciting new content. Update 2.7, Binding of Blood, is ongoing, Summerfest will be starting before too long, and an all new Warfront, The Blighted Antechamber, will be added down the line. Finally, Update 2.8, Madness Wakes, will also be launched before Nightmare Tide. Madness Wakes will add The Nightmare Coast dungeon, the first piece of the Nightmare Tide's content, as well as several other changes.

Look forward to Rift's Nightmare Tide expansion later this year, or check out the game right now. It's free-to-play after all, and I know that at I had a ton of fun playing it back when it launched.

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Categories: PC Games

Sleeping Dogs developer to release a free-to-play title in 2015, Nexon announced as publisher

0 comments Rory Young - 10:07am (PST) Like Share

Mixed feeling for sure

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Nexon, publisher of online and free-to-play titles like MapleStory, Combat Arms, and the upcoming Dirty Bomb, has a new partnership to announce. It should be surprising, as I definitely didn't see it coming. United Front Games will be working with Nexon for their next title. Yes, the Sleeping Dog developers, but what comes next may be just as surprising. They're working together on a free-to-play title. Expect it in 2015.

Considering United Front Game has built up a pretty amazing reputation since their initial endeavor, ModNation Racers, in 2010 my initial feeling is trepidation mixed with intrigue. Since Sleeping Dogs in 2012, United Front Games has been involved in a couple of interesting, but non-major projects like the Tomb Raider: Definitive Edition port for Xbox One and the Sleeping Dogs follow-up Triad Wars. A free-to-play title will be coming next? Whatever could they have in store?

Since the project is not with Square Enix, it's certainly not going to be related to Sleeping Dogs or Tomb Raider. A ModNation Racers free-to-play title is, at least concept-wise, viable, but that property is likely the property of Sony and not United Front. What does that mean for the 2015 game? There's then two options that sound realistic in my head. Either it's a new IP that United Front is excited about, or Nexon has asked United Front to take over one of their Korean titles or other properties in order to prep it for the masses.

Hopefully we'll hear more information on United Front Games' next title and their publishing partnership before too long. Again, considering the reputation United Front has built up it's hard not to be intrigued.

Categories: PC Games

Spry Fox's Road Not Taken planned to release August 5, 'Throwback' trailer channels Slim Jim commercials

0 comments Rory Young - 9:42am (PST) Like Share

Road Not Taken reaching the end of its road

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Spry Fox's amazing Road Not Taken has reached the end of its development path. Today the eccentric developer announced that their puzzle game will be releasing on PC and PlayStation 4 starting August 5 in North America, August 6 in Europe. A PS Vita version of the title will follow later this year. Accompanying the announcement is a delightfully bizarre, and oh-so-Spry Fox trailer which channels 90's era Macho Man Randy Savage's Slim Jim commercials.

For those unfamiliar, Road Not Taken is described as a Rogue-like puzzler and takes place on a series of 2D grid levels -- each different than the previous time played. It stars a magical ranger that seems more like a Final Fantasy Black Mage than anything else. Road Not Taken is the story of this ranger's adventure through a forest after a blizzard, solving mysteries and rescuing children, ultimately becoming a story about relationships and "life's surprises".

How Spry Fox's Bizarro Macho Man parody dude Max Awesomepants really captures that spirit and art isn't really clear, but this is Spry Fox we're talking about. I think it's pretty clear that these guys are out to have a lot of fun with the game's they're creating. Or perhaps they figured that the game's somber nature simply didn't fit very well with the requirements of a sizzle trailer. Sizzle. They definitely have that and more now.

Road Not Taken will be available on PlayStation 4 and PC starting August 5 in North America, August 6 in Europe. It looks to be one of those wonderful indie titles that folk will regret missing if they pass it by. In the mean time, we can all gather and remember Macho Man Randy Savage together, holding hands.

PS, Triple Town, Spry Fox's other outstanding puzzle game, is currently on sale as part of Steam's Summer shake-up. Look it up!

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Tuesday, Jun 24

Here's NHL 15's cover athlete, Patrice Bergeron of the Boston Bruins rocking full beard

4 comments Rory Young - 7:08pm (PST) Like Share

The greatest honor a hockey player can ever receive

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EA Sports' poll to decide the player who will represent NHL 15 on the cover of the game has been decided. Everyone put your hands together for the Boston Bruins' very own Partrice Bergeron, pictured in his full beard phase. While the final box art has yet to be confirmed, it will most certainly sport Bergeron's face when it hits shelves on September 9.

Bergeron came to he crown by defeating several foes one on one in several polls over the past weeks. The opponents for Bergeron included Logan Couture of the San Jose Sharks, TJ Oshi of the St. Louis Blues, and finally PK Subban of the Montreal Canadiens in the finals. The final number of people voting were not mentioned, but odds are they were impressive. Boston Bruins and Montreal Canadiens fans never like to lose to each other.

NHL 15 will be available starting September 9 on the PlayStation 4, Xbox One, Xbox 360 and PlayStation 3. 

Thanks for the tip, LesleyPro_04!

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Areal revealed from ex-S.T.A.L.K.E.R. developers [Update: Fraud accusations gain credence]

12 comments Rory Young - 5:47pm (PST) Like (1) Share (1)

Update Fraud allegations from Vostok Games arise

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Update 3:  A post in the Survariam forums by Vostok Games PR Manager Joe Willburn claims that the Areal Kickstarter's claim of employing ex-S.T.A.L.K.E.R. and Metro Last Light developers is fraudulent. Willburn states that:

"We have contacted GSC's lawyers regarding this fraudulent claim of being the developers of Stalker and Metro Last Light. Please do all you can do ensure people know these claims are false."

Vostok Games rose from the ashes of GSC Game World after the cancellation of S.T.A.L.K.E.R. 2, after GSC's dissolution in 2011.

Source: Survarium Forums

Update: Despite our reservations about the project, Areal's Kickstarter has now gone live. Check out the Kickstarter for yourself and make sure you're aware of the state of the game before you donate!

Update 2: As pointed out by kin333x in the comments, the goal has since been raised to $50,000, which still seems insanely low giving the scope and size of the project. Still, it's a change, which shows that the team is at least listening. I think the small adjustment shows more that the Kickstarter creators either have little faith in their project to succeed, or fear to request too much money should the project ultimately fail for one reason or another.

What happens when you take a group of the core developers behind the S.T.A.L.K.E.R. franchise and put them into a new studio with headquarters in Las Vegas? How about big ideas? West Games has been formed, and West Games' first title revealed. Introducing Areal, an post-apocalyptic, open world, horror and survival shooter. West Games is hoping that pitch line alone is enough for folk to crowdfund their game. And lets be honest, it's going to work.

The premise of the pre-production title should make gamers wary, however. Very little, if any, gameplay from Areal was shown during the Kickstarter pitch. Rather, the pitch includes a ton of S.T.A.L.K.E.R. footage, but without sourcing or referencing the game itself as the footage is played. Then the real crux, that West Games is asking only $30,000 to make Areal. How any team of developers could make a so-called AAA game when there appears to be very little finished with only $30,000 is a huge mystery. It's all quite suspicious.

Obviously, considering the pedigree of the developers and the sort of game they're pitching it's unlikely that the title will make $30,000 or less. Maybe the developers just want to ensure that they don't reach for a larger goal and fall short. Maybe the want it all. That seems like an exploitation of the system, and dishonesty towards consumers, but that's their choice I suppose.

All the potential controversy aside, who wouldn't want another S.T.A.L.K.E.R. game from the original developers? They've got GSC Game World's head designer for every game in the series, Yuriy Negrobov, the gameplay designer from Metro Last Light and several of the S.T.A.L.K.E.R. titles, Peter Dushynskyi, and S.T.A.L.K.E.R. 2's engine developer. They have the pieces for an indie success story, but as always it's about deliverables and not promises.

Stay tuned for more information on Areal, including the start of the game's Kickstarter, on June 26. Until now, keep those wallet's stowed and those minds questioning. The title is planned for PlayStation 4, Xbox One and PC.


Dragon Ball: Xenoverse receives new screenshots highlighting mysterious time-traveling warrior

10 comments Max Navarro - 3:50pm (PST) Like Share

Rewrite Dragon Ball history with the Capsule Corp fighter

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Following the reveal of Namco Bandai's new project, Dragon Ball: Xenoverse, at E3 2014, people began to speculate about who the mysterious red-headed character finding his way into everything was. Though no name was released for the character, the company recently dropped new screenshots showcasing him in various scenes throughout the series.

The images show us that the redhead is capable of appearing anywhere throughout the series, as he is seen intervening in the battle between Guldo and Krillin on Planet Namek to assist Krillin in his getaway, then helping Goku on Earth by fighting Nappa. He is also able to perform special attacks belonging to other characters, including Goku's Kamehameha and Piccolo's Special Beam Cannon.

Oddly enough, the new guy's clothes resemble Trunks', a time-traveling young man that he is seen conversing with, and his clothes bear a Capsule Corp logo, signifying a relationship between the two. According to Namco Bandai, this fighter is allowed to pop in to any moment in history regardless of the situation and change it, rewriting it to his will. 

Is this in fact a newly-designed character, or could it be an example of Xenoverse's character creation system? Hopefully we will be receiving more news on the subject soon, but in the meantime, Dragon Ball fans can look forward to jumping through time in Dragon Ball: Xenoverse, coming to PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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Get acquainted with Dragon Age: Inquisition rogue Cole, resident creepy guy and maybe-demon

11 comments Lydia Sung - 3:17pm (PST) Like Share

So he's a bit like Anders from Dragon Age 2

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Upon the heels of Varric Tethras' official reveal comes Cole, the Spirit, another rogue to join the Inquisitor's ranks in Dragon Age: Inquisition. Similar to Anders in Dragon Age 2, Cole is a fellow caught somewhere between the Fade and the physical realm of Thedas, his identity as a human more than questionable. No, more likely he's a demon.

Interestingly enough, Cole was a character conceived for the Dragon Age: Asunder novel by BioWare writer David Gaider. In Inquisition, Patrick Weekes takes over as Cole's writer, and he's no stranger to the Dragon Age universe, having written for the series in the past.

In a recent Q&A he did for the Dragon Age website, Weekes talks about the challenge of writing one of Gaider's characters and forming a new story for a character that already exists. Yes, Cole had his experiences from the Asunder book, but for Dragon Age: Inquisition, he would need a new story.

[PATRICK WEEKES]: Indeed. Dave [Gaider] is great at creating sympathetic characters, and I loved Cole's arc in the novel. I was guessing at his true nature until the climax of the book. But I couldn't just tell that story again. The character has to grow, for one thing… and also, that arc was tied to Cole not knowing what he is. Once Seeker Lambert whips out the Litany of Adralla, that pretty much narrows Cole down to blood mage or demon, and since he wasn't using blood magic…

[DRAGON AGE]: So, Cole is definitely a demon?

[PATRICK WEEKES]: Welllllllll… he's definitely somewhere on the Demon-or-Spirit Spectrum of Fade Creatures (which I really hope exists somewhere). A lot of people will always see him as a demon. He would rather be a spirit. He's trying.

Another major character trait mentioned in the Q&A is Cole's desire to help others, while seeking to understand himself. Aside from this weird demon-spirit guy, Weekes is also writing Iron Bull, the Qunari mercenary you can recruit in Inquisition.

When we saw Dragon Age: Inquisition at E3 this year, the gameplay seemed to be going in a positive direction, one that brought back some of the more strategic elements of Dragon Age. An open world somewhat reminiscent of The Witcher raised hopes for many RPG fans as well. Read more about these features in our E3 preview.

Dragon Age: Inquisition will be released for Xbox One, Xbox 360, PS3, PS4 and PC on October 7.


Nintendo's CEO and President, Satoru Iwata, reveals he's currently recovering from surgery

8 comments Rory Young - 12:56pm (PST) Like Share

Here's wishing Satoru Iwata a fast recovery and good health

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Satoru Iwata, President and CEO of Nintendo, sourced health issues for his absence from E3, but it. Today he released a full letter to shareholders detailing his current state of health and the details relating to his ailments. It turns out that Iwata has gone through a rather serious surgery to remove a growth in his bile duct. He's currently recovering and has yet to return fully to work, though he is maintaining a business presence online through email.

Luckily, it appears that Iwata's medical issue was discovered early enough that doctors felt confident in the surgery. Whether or not the growth will prove benign or malignant is yet unclear. What's important is that the surgery was successful and Iwata is feeling well, and is on the road to recovery for the time being.

Here's Iwata's own description of his medical ordeal, taken from a letter to shareholders released earlier today:

"Recently, as the result of one of my routine physical examinations, an issue was detected. Following a more detailed examination, a growth was found in my bile duct. In general, it is said that a bile duct growth can be difficult-to-treat, partly because of the difficulty of detecting it early. In my case, luckily, it was detected very early and I had no symptoms.

I was counseled that removal at an early stage would be the desirable medical option. Therefore I had surgery last week, and I came through it well, as predicted. I have already resumed my business by email and by other means, but it is anticipated that a little more time is needed for me to return to my regular work schedule."

As a result of his surgery Iwata will be missing Nintendo's Annual General Meeting of Shareholders this month, a significant meeting where Iwata's absence will certainly be noted. This is likely the reason for Iwata's candidness in his letter. For E3 it's a simple measure to say you'll be gone due to health issues, but shareholders aren't so sympathetic.

We at Neoseeker wish Satoru Iwata a speedy recovery and good health, so he can get back in contact "Directly" with us as fast as possible.

Categories: Nintendo Consoles