Tuesday, Sep 2
New Inhouse Articles
AMD has tweaked these new 8-core CPUs for both higher performance and lower power consumption.
Net Articles Summary
Interesting news for Dragon Quest fans has recently popped up from Square Enix, suggesting there may still be a chance of localization for the previously released Dragon Quest VII on the Nintendo 3DS. Following a fan petition, the developers of the series have chosen to reconsider their original stance on the localization project of the remake, and are currently reviewing their options to bring the title to North America.
During an interview with website USGamer, Yuu Miyake, executive producer of the Dragon Quest series, gave fans a bit of insight regarding whether or not the title could hit western markets. Square Enix had originally wanted to bring Dragon Quest VII overseas, but they were unsure of fan reception. Fortunately, a French petition was started, signed, and has now given the company a green light.
At the moment, there aren't any official details other than the fact that the company is looking at various options or methods, processing finances and other development malarkey. Will Dragon Quest VII hit North American and European Nintendo 3DS handhelds? I honestly can't say, but it would be nice to battle my way through a 100+ hour title on a New Nintendo 3DS.
For the record, the last mainstream Dragon Quest title that was localized was Dragon Quest VI on the Nintendo DS, way back in February of 2011. So here's hoping that Square Enix decides we're due for a new one.
Minecraft's 'Bountiful Update' goes live, patch 1.8 adds Endermites, Rabbits, Granite and more, oh my
Welcome to the Minecraft rabbit reproduction simulator
Previously released in snapshot form, Minecraft's patch 1.8 has now gone live across all clients. Titled "The Bountiful Update" patch 1.8 is quite possible the largest update to Minecraft since launch. Not only has a large quanity of all-new content been added, but dozens of fixes, alterations, adjustments and functionality been added to the game across the board. From casual players to hardcored server runners, there should be something in Minecraft 1.8 for everyone to enjoy.
To read through the entire Minecraft 1.8 patch notes, please check out Mojang's official post on the subject. Here we'll only list the new content additions to the game, including things we've previously discussed like rabbits and the three new stone types. Other fun things like the Endermite mob and armor stands are just icing on the cake:
- Added Granite, Andesite, and Diorite stone blocks, with smooth versions
- Added Slime Block
- Added Iron Trapdoor
- Added Prismarine and Sea Lantern blocks
- Added the Ocean Monument
- Added Red Sandstone
- Added Banners
- Added Armor Stands
- Added Coarse Dirt (dirt where grass won’t grow)
- Added Guardian mobs, with item drops
- Added Endermite mob
- Added Rabbits, with item drops
- Added Mutton and Cooked Mutton
Really though, these additions are only the start of the the patch. Other features like Villagers learning to farm and Creeper AI being upgraded to attack Iron Golems are just a few examples of how drastically the world of Minecraft will be changing with patch 1.8.
Unfortunately for console Minecraft players this patch is not yet available on any other platform than PC. However, hopefully now that the patch is complete and fully released, as opposed to just being snapshots, the console developers can start working on bringing it to all players. Just don't hold your breath. It may be quite a long while.
Minecraft is currently available on PC and if you haven't played it you're living under a rock.
Electronic Arts has updated us on their planned September content additions to the growing EA Access subscription program. Up until now The Vault, or the selection of free games available to subscribers, has been limited to Battlefield 4, FIFA 14, Peggle 2 and Madden NFL 25. Early subscribers were also granted up to six hours with NFL 15 prior to its launch. September will see the addition of another free game to the Vault, as well as two more game trials.
Need for Speed Rivals will be the standalone title that will soon be available for all subscribers. Considering it was released in November 2013, that means that it will have taken than a year to added to The Vault. With EA having released around 20 games in 2013, they've definitely got enough of a catalog to keep up the trend of monthly Vault releases. Only one month into the subscription service, I think it'd be great for EA to come out and state their plans for continued value in the program.
Additionally, two more trials will also be unlocked in September. NHL 15 is only a few days away from launching, so EA Access subscribers can download and play up to six hours of the game right now. FIFA 15 will get the same treatment leading up to its launch later this month. If it's within five days of launch, then subscribers can access their trials. It's also worth nothing that should players want to upgrade to the full game, their achievements will cross over and they'll also get 10% off on the digital purchase.
That's all for EA Access in September, though it's worth noting that once a game goes in The Vault it will always be available for subscribers. Unlike PS+ or Games With Gold, if you miss a month and come back later all of those games will still be there. Whether or not that's worth $4.99 a month or $29.99 a year? Well, I suppose that's a question that's yet to be fully answered.
Keep in mind that EA Access is currently exclusive to Xbox One.
The sequel that may never have been, if not for the startling partnership between Nintendo and Platinum Games, is less than two months away. Bayonetta 2 will be here shortly, but Nintendo apparently feels like more could be done to build hype for the intense action game. Today, via Twitter, Nintendo announced an upcoming Nintendo Direct specifically for Bayonetta 2. Mark the calendar for September 4, just two days away, and tune in to the live stream on Nintendo's official website.
What's there to share about Bayonetta 2? Who knows! My assumption would be that the stream will come on and blight flashing lights will be shown for thirty minutes, overdubbed with sexual groaning. There's really not a lot left to discuss about Bayonetta 2 unless there's something really crazy up Platinum's sleeve. The series is known for its extreme action, its random yet sensory-abusing mini-games, its disrespect of religious iconography and its sexy librarian protagonist. Oh, and reveling in the confusion of the player. Japan. So, so Japan.
Bayonetta 2 is planned to release in Japan on September 20, which may be the reason for this relatively early Nintendo Direct. After all, it won't be launching in North America until October 28. Or, Nintendo may just be getting the Bayonetta 2 Nintendo Direct out of the way so they can focus on Super Smash Bros. advertising and so on in the months ahead.
Anyway, the Wi U will be getting Bayonetta 2 soon -- exclusively. That's more sexy librarian protagonist than the PlayStation 4 and Xbox One will ever have.
Bayonetta 2's Nintendo Direct will air on Thursday, September 4 at 3:00 PM PDT, 6:00 PM EDT. Tune in on Thursday for our Nintendo Direct liveblog.
A new batch of Assassin's Creed Unity screenshots come by way of Ubisoft today, featuring plenty of Arno for ladies and gents. The images provide us a rare look at the fellow without his hood, and dressed up for whatever reason. Oh, and let's not forget about the cooperative gameplay, because that's spotlighted too.
Little context for these screenshots was provided. We do see, however, Arno is a fellow who knows how to dress. I mean, just look at the guy and his cravat.
Three of the images show off the co-op aspect. In one, we see an Assassin fighting off some enemies while his friend replenishes his ammo supply. Another screenshot depicts Assassins in combat, as one drags an injured ally from the fight. In the final co-op screenshot, we can see the use of Eagle Vision, letting an Assassin pinpoint other players and enemy units.
Check the gallery below for the full gallery of screenshots. After a slight delay, Assassin's Creed Unity will be released November 11 for Xbox One, PlayStation 4 and PC.
Click here to see more images
Both teams conquer adversity and prove they're NA's best
It was truly a match for the ages. Cloud 9 met Team SoloMid in the finals of League of Legends' Summer Split, their third finals match-up in the past three splits. Up until yesterday Team SoloMid had been unable to take even a single playoff game away from Cloud 9, but a three-peat for the defending North American champions was not meant to be. Team SoloMid proved the strongest in a grueling best-of-five series, defeating Cloud 9 3-2.
Cloud 9 started strong on the back of Hai's terrifying Zed play. However, whenever Team SoloMid was able to get Hai off of Zed and onto either Yasuo or Orianna, things didn't go so well. It's also worth noting that the team with the more aggressive team composition seemed to win every single game. When it came down to the wire, however, it was a single Purple Caster minion blocking a rocket from Sneaky's Corki that decided the match. Had the rocket gone through, killing WildTurtle, the final fight of the final game would have almost certainly gone Cloud 9's way and we might have another champion. That's just how close this best-of-five was.
Don't feel too bad Cloud 9 fans, because both Team SoloMid and Cloud 9 have earned spots in the League of Legends 2014 World Championship. They'll be joined by LMQ who placed third with their own hard-fought victory over Curse. Three North American teams battling it out to prove they deserve more respect than their weekly Riot placements would imply. Their placements in the group stage of the World Championships will be announced next Monday, September 8.
That marks the end of League of Legends' 2014 Summer Split. Congratulations to Team SoloMid, who overcame the adversity of a roster shake-up over the past few months to take down their greatest play-off rival. Congratulations to Cloud 9 for coming back from Hai's serious health condition and proving they won't settle for anything except contending to be the best. Both teams can look forward to a higher standard of competition going forward, which means both teams can only get better from here on.
Final League of Legends Summer Split Playoff Standings
- Team SoloMid - $50,000
- Cloud 9 - $25,000
- LMQ - $15,000
- Curse - $10,000
- Counter Logic Gaming
Home is where you can find a freakin' dungeon group
WildStar, now three months past launch, has announced an upcoming major transition. No, the MMO isn't going free-to-play. Rather, today Carbine Studios announced that WildStar would be joining the growing trend of implementing "Megaservers." The existing, traditional server structure will be done away with, splitting the fan-base between just two Megaservers -- one for PvP and one for PvE. No details regarding when Megaservers will go live were announced.
Megaservers, for those unfamiliar, work as if all of the technology supporting the currently in-use stand-alone servers worked together on a single world. There are a couple of ways to do this. Carbine could fill up an instance of players and then when it's filled create a new instance for the next group. Or, they could keep a few instances open at any time and try to average out the player-base across these instances. Of course, these instances can be as big as a zone or as small as a general area. It all depends on what Carbine wants to do.
The goal is, of course, that all players should be able to play with all other players at any given second. It creates the illusion that the world is always full and has done wonders for games like Guild Wars 2 and The Elder Scrolls Online. However, the transition does have some negative impact. The sense of community that goes with representing a server disappears, since all players are grouped into one. Also, the role-playing community is directly stripped of its home -- its safe haven. RP communities willing to deal with being thrown in with the wolves often are forced to find areas of the world where travelers aren't so common.
To help ease the transition for these newly homeless niche communities, Carbine will be implementing several chat channels for players to opt into. These include RP, German, French, German RP and French RP. It's really the least they could do.
Megaservers are really only the first major announcement of the day, however. The second is much more meaningful right now. Transfers have been opened across all live servers -- and they're free:
"One of the things we’re doing to make the wait easier is that as of this post going live, we have put free realm transfers in the game for all players."
Megaservers, for better or worse, are coming in the months ahead WildStar players. In the meantime, if you're unhappy with your current realm, find a new home with a free server transfer today.
Talk about a new way to get hyped. With Destiny just a week away, Bungie today launched Planet View, a tool that essentially allows us to explore in-game environments like we would using Google Earth. Only, Planet View takes us as far away as the Moon, Mars and Venus.
The Planet View exploration tool was actually built on Google Technologies, so if you've used anything like Google Maps or Earth before, then the Destiny version should feel rather familiar. Of course, the content you can currently explore is just a "small slice" of what's found in the full game.
Here's a handy instructional trailer of sorts, and remember to reserve your copy of Destiny before it's out September 9. Pretty sure the Ghost Edition is sold out at this point in most locations, but pre-ordering any version does net you early access to add-on content.
It seems like death really doesn't like picking up the tab for dinner
The heavily anticipated next iteration in the long running Sims franchise, The Sims 4 was released today in North America, Central Asia, and Russia, with other regions a few more days away from unlocking. Unfortunately, as a lot of games these days require patching post-release to fix bugs, The Sims 4 is no different. Its very own day-one patch is being released by Electronic Arts today to fix some of the bugs and issues that have cropped in the final game release.
The patch takes care of some more minor issues along with other more notable bugs that cause the game to crash or hang. Sims dating the Grim Reaper resulted in the game locking up or hanging, which should now be resolved in this patch. EA said that, "The Reaper still loves ya baby, he is just too busy to go on a date with every lovelorn Sim that vies for his attention." A few more issues have also been addressed, with fixes for a crash in Create A Sim caused by the locking and unlocking of computers as well as the game confusing fences for rooms in Build Mode.
More minor concerns such as certain items not remaining unlocked after reload and the gallery freezing while attempting to save a lot of images have also been addressed. Also, a whole host of issues stemming from hibernating babies have been solved.The full list of patch notes are detailed below:
Severe Issues / Crashes:
- Fixed a crash in Build Mode by preventing the game from thinking fences were rooms.
- Fixed a crash in Create A Sim that could occur after the you lock and unlock your computer.
Bug Fixes / Issues:
- Fixed an issue with “Shine on Men’s Suit”, “Glitter and Abs”, “Big Hat of Shame”, “Star-Spangled Glasses” and the “Tiki Bar”, not remembering their unlocked state upon reload.
- Fixed several issues with Sims attempting to go on dates with the Reaper, resulting in non-responsive game states.The Reaper still loves ya baby, he is just too busy to go on a date with every lovelorn Sim that vies for his attention.
- Fixed several issues where babies were incorrectly hibernating within household inventories resulting in several issues:
- You can now exit Build Mode when not on your home lot if a baby was incorrectly left in the home lot inventory.
- Game no longer hangs if you attempt to split a household with a baby on the lot and in the household inventory.
- Splitting and merging households no longer results in unplayable households due to babies being left in household inventories.
- Babies are no longer left locked in the household inventory if all the other Sims in the household die.
- Babies no longer multiply if left in the Household Inventory while editing the lot via Manage Worlds.
- Fixed an issue where Gallery households that have been merged with another household were preventing Live Mode from loading.
- Adding a new Sim to a played household via Create A Sim by going from Manage Worlds will now allow you to modify their face and body.
- Lots with scaled objects (via the shift + [,] cheat) that are shared to the Gallery will now remember their enlarged state for others to enjoy.
- Fixed an issue where the game would become non-responsive when attempting to save a lot to the your library.
Monday, Sep 1
New Inhouse Articles
Intel unleashes the the fastest consumer desktop processor yet; enter the Core i7-5960X Extreme Edition.
Net Articles Summary
- Intel Core i7 5960X Review - Neoseeker
Remember when Resident Evil games were still scary? Apparently, so does Capcom. A gameplay trailer released today for the remastered Resident Evil takes us back to the series' horror roots, from zombies to giant snakes.
Technically, the 2015 HD remaster is an updated version of the 2002 HD remake, so the game does give players the option to switch back to the 2002 visuals. In addition to that, Resident Evil supports both a full analog stick movement scheme and the classic (read: clunky) tank control scheme.
Capcom first announced their plans to do another HD remaster of Resident Evil just under a month ago, with an announcement trailer and an anticipated release window of "early 2015." At today's Sony event in Japan, the publisher also revealed that Resident Evil Revelations 2 is currently in development for 2015.
Click here to see more images
- Free Hyrule Warriors DLC to add Cia, Volga and Wizzro as playable characters, more DLC planned 
- League of Legends meets NBA with Dunkmaster Darius teaser, uses iconic 'dunking' silhouette 
- Character creation in Dragon Age: Inquisition trailer teases each race, from beards to horns 
- Co-op beat 'em up Viking Squad announced for PlayStation 4, appease the Jarl with plunder 
- Neoseeker is giving away Guild Wars 2 Living Story t-shirts! 
- Resource scarcity and improvising to survive in The Evil Within's 'Every Last Bullet' trailer 
- Games With Gold debuts Chariot on Xbox One, Bad Company 2 and Darksiders II to Xbox 360 in October 
- OlliOlli 2 announced for PS4 and PS Vita, updated visuals and multiplayer -- welcome to Olliwood