Tuesday, Feb 18
Belmont fans who have yet to pre-order a copy of Castlevania: Lords of Shadow 2 might want to consider getting the PS3 version. Why? Because Sony wants to make it worth your while. Reserving (heh) your digital copy through PSN will net you a Lords of Shadow 2 Dynamic Theme and a copy of Mirror of Fate HD.
Mirror of Fate HD is the "companion piece" to the Lords of Shadow series, basically introducing Trevor and Simon Belmont to the canon. It's not quite as action-driven as the Lords of Shadow, though, with a more classic feel.
As for the theme, that's only available to North America and South America. But hey, no big loss. No region restrictions were mentioned for the Mirror of Fate HD deal, but the pre-order special is only good until February 25, at which point Lords of Shadow 2 is released.
Castlevania: Lords of Shadow 2 will be out for Xbox 360, PS3, and PC.
Tip a gin for Luigi... or just leave him a nice comment
The majestic horse is celebrated in the lunar calendar this year, bringing with it financial and marital volatility and impulsiveness, as well as the means by which Luigi will ride off into the sunset as his year draws to a close. Okay we made the last one up, but not the part about the Year of Luigi ending.
Luigi's moment in the spotlight in honor of being Mario's sibling for no less than 30 years comes to end this March 18th, as decreed by none other than Mario and Luigi's All-Father Shigeru Miyamoto himself:
Thanks to everyone's kind support, we were able to release many Luigi games over the course of the year. I hope everyone continues to cheer for the green brother!
However, all good things must come to an end, and the Year of Luigi will conclude on March 18.
In a special Developers' Room message in Miiverse, Miyamoto confirms the Year of Luigi Community and Luigi-flavored Developers' Room will no longer be accepting new posts or comments either on the fated day or once the number of comments in each community hits 1000.
Has it already been a year since Luigi stepped to the forefront as part of Nintendo's special celebration? It's actually been a bit longer than that, as Nintendo president Satoru Iwata officially brought forth the Year of Luigi last February 14th. Time flies, and hopefully it was because you were having fun... with Luigi.
To be sure, Luigi's Mansion: Dark Moon on 3DS hardly disappointed sales-wise, and Luigi did get his own edition of New Super Mari-oops, Luigi Bros. U for the Wii U. And yes, he'll be in the new Smash Bros. games.
Update: Off by 2 days for original Year of Luigi announcement, fixed now. Apologies for inaccuracy. :(
Today's the day! Guild Wars 2's most populated city is going up in flames -- literally -- in the Escape from Lion's Arch event. Yes, this is something the dedicated denizens of Guild Wars have already known about for some time, and many are waiting not-so-patiently around the city's Lion's Court for the big live event.
In the morning, ArenaNet dropped a small update on their forums, mentioning the event is getting a few finishing touches and should be rolling out in the afternoon, Pacific time.
Hey all, we are doing some additional preparations for the build, it will be live in the afternoon (Seattle Time). So get your LA screenshots in while you can and face off against the Marionette one more time!
We're still not sure about the details of this event, but a previously-released teaser trailer sort of confirms that Scarlet and her Aetherblade/Molten Alliance posse are responsible. Yeah, no surprise there. I'd be pretty happy if an Elder Dragon showed up, though.
A new city (or hub) will rise in place of the ruined Lion's Arch. Let's hope the TP and crafting stations are conveniently situated.
Update: Too late. We're already dead. Just in case anyone is still alive out there to read the full patch notes, here they are:
Escape from Lion’s Arch
Lion’s Arch is under attack! The Lionguard is scrambling to protect citizens and evacuate the city. The attack from Scarlet’s armies left Fort Marriner heavily damaged and the Gate Hub Plaza in ruins. No corner has been spared, resulting in burning destruction, toppled boat buildings, broken bridges, and scorched fields. And a deadly miasma is spreading across the city, gaining lethality until the survivors are forced to retreat. Somewhere above it all, Scarlet watches the destruction, waiting for the moment when the final step of her plan can come to fruition.
Upon logging in, players level 30 or higher will see a cinematic of the attack on Lion’s Arch. Lower level players will watch this upon entering Lion’s Arch for the first time. Players can rewatch the cinematic by talking to the refugee camp director at any of the three refugee camps located by the Vigil Keep in Gendarran Fields, by the Durmand Priory in Lornar’s Pass, and on Stormbluff Isle in Bloodtide Coast.
- Note: All characters that were stationed in Lion’s Arch before the attack will be relocated to an adjoining map.
- The city of Lion’s Arch is being hammered from the all-out attack of Scarlet’s forces.
- Towers and monuments have fallen. Homes and stores are in ruin. Crumbled cliffsides and scorched fields line the city limits.
- The Aetherblades, Toxic Alliance, and Molten Alliance have carved out areas of the city to attack.
- Only the waypoints by the three entrances will be functional while inside the city.
- The established asura gates of Lion’s Arch are no longer operational, and waypoints from other zones are contested.
- The miasma levels cycle every hour. The Lionguard musters its forces at the top of the hour outside the city entrances, ready to storm in.
- A new hastily erected asura gate connects to the Durmand Priory in Lornar’s Pass, while the northeast exit to Icegate Gorge in Gendarran Fields has been permanently blocked.
- Map completion remains possible, including waypoints, points of interest, vistas, jumping puzzles, and diving goggles. Just watch out for Scarlet’s troops!
- For players who need to follow their Personal Story steps, Captain Smash and Bouncer Kinna over by Icegate Gorge in Gendarran Fields will sneak adventurers into Lion’s Arch.
Evacuate the Citizens!
Caught in all the chaos of the attack, the citizens of Lion’s Arch need help. A tally of all the citizens the players rescue will be kept for each foray into the city. Working together with the entire map, players must search for survivors, defeat attacking troops, eliminate enemy champions, and escort survivors to safety. For each tier of citizens saved, all event participators will receive a number of Alliance Supplies as a reward.
- Citizens cower in corners throughout the city, waiting for rescuers to encourage them to flee. Help them reach an exit or a stealthed Whispers agent.
- Help the Lionguard establish a foothold, taking and defending rally points just inside each city entrance.
- Rox and Braham are fortifying the Trader’s Forum, Marjory and Kasmeer are working to secure Postern Ward, and Magnus is defending Fort Marriner.
- If any of the three rally positions are held, an order representative will arrive with a beneficial buff.
- Stopping the miasma deployment by defeating the enemy troops will allow players to rescue five nearby survivors.
- As a further bonus, if all three miasma deployments are simultaneously prevented within ten minutes, an additional 35 citizens will be saved.
- Some groups in Lion’s Arch require an armed escort in order to successfully escape. Assist them by clearing their escape route and increase the rescue tally by five.
- Keep an eye out for piles of rubble where residents have stashed their heirlooms.
- As the miasma nears lethal levels, champions will attack Fort Marriner and the Lion’s Shadow Inn. Elite enemies will land at the Grand Piazza. Defeating each boss event will save 10 additional citizens.
Beware the miasma, and heed Captain Magnus’s updates as he appraises its rising level. Miasma has no known antidote, and those who fall to the deadly gas will find themselves at one of the adjoining camps to recover from its effects. Be sure to secure the exit before it reaches lethal levels!
Vigil Keep, the Impromptu Hub of Services
Most of the services in Lion’s Arch have found a new home at the Vigil Keep in Gendarran Fields.
- All home-city asura gates will now connect to a new gate plaza in the Vigil Keep.
- All WvW and PvP asura gates have also been hastily erected to connect to the Vigil Keep.
- The Black Lion Trading Post, Bank, and Guild services have moved to the Vigil Keep.
- Dungeon reward vendors and cultural weapon vendors have moved to the Vigil Keep.
- The powerful Zommoros, along with Miyani, have relocated near the new asura gates.
- Sonder the Seller, Scornheart, and Poyaqui are also available.
- Floating above is the captain’s airship, the Havoc’s Heir, a one-stop shop for all services.
Three Refugee Camps
Survivors of the attack have congregated at the doorsteps of Tyria’s orders. At each camp, the Captain’s Council and the Lionguard give relief and medical aid to refugees. Here, players will be able to return found belongings and heirlooms for helpful rewards. Hot-air balloons from Kryta provide free travel to the other camps in this time of need.
- Gendarran Fields: The main refugee camp lies just south of the Vigil Keep.
- The Consortium has reestablished its asura gates to Southsun Cove and the Fractals of the Mists.
- Kouris will still connect players to the activity of the day.
- Lornar’s Pass: This small camp lies south of the Durmand Priory, nestled in the foothills.
- Bloodtide Coast: This camp lies along the north shore of Stormbluff Isle.
Rewards and Achievements
During the player’s foray into Lion’s Arch:
- Alliance Supplies will not only drop from the invaders, but players will also be rewarded for rescuing a number of citizens. They hold a variety of items, such as a chance for Refugee’s Belongings, Spinal Shards, Spinal Blades Blueprint Scraps, Refugee Children’s Drawings, Piles of Bloodstone Dust, and Powerful Potions of Slaying Scarlet’s Armies.
- There’s a rare chance for Quaggan Tonics, Captain’s Airship Passes, and even a Mini Captain Magnus.
- For those who take and defend the rally points inside Lion’s Arch, an order representative will arrive and offer a 30-minute buff that grants combat boosts.
- Vigil Valiance is obtained by defending Trader’s Forum.
- Priory Aethershield is obtained by holding Postern Ward.
- Quickness of Whispers is obtained by securing Fort Marriner.
- Coordinate to stop three miasma deployments simultaneously to earn the Triple Threat achievement, which awards 10 Spinal Shards and bonus loot.
- Rescue enough citizens and work together with the entire map to earn five tiers of rewards.
- As players surpass each tier, contributors are rewarded Spinal Shards, Refugee’s Belongings, and Found Heirlooms.
- Tiers are set at 100, 300, 600, 1000, and 1500 citizens rescued.
- Those who remain until the miasma reaches lethality, participants will be rewarded with daily Dragonite Ore, champion bags, Blade Shards, and masterwork items.
- For players who attain the highest tier, there’s a chance for ascended materials and rewards from previous Living World releases.
When not rescuing citizens:
- After completing the escort events in Lion’s Arch, search for NPCs in the refugee camps who will sell utility feast recipes, speed boosts, potions of Slaying Scarlet’s Armies, or give players a bit of luck.
- Combine the four Spinal Blades Blueprint Scraps in the Mystic Forge to start constructing a Spinal Blades back item.
- With Spinal Shards, add more blades to upgrade the Spinal Blades back piece until it reaches the ascended level.
- Found Heirlooms can be used to purchase Selfless Potions or Thoughtless Potions to display the player’s halo or horns, respectively.
- Find 30 heirlooms and earn the Memories in Your Hand achievement, which awards either 50 Alliance Supplies or 50 Empyreal Fragments.
More to achieve:
- Various achievements will challenge players to clear each of the three entrances to Lion’s Arch, complete each of six escorts, and defeat the bosses that arrive as the miasma nears lethality.
- More challenging achievements will ask players to defend each of the three entrances to Lion’s Arch and all of the rally points for a full evacuation cycle (Triple Play achievement), or defend a special group of evacuees without a loss (All Bets Are Off achievement).
- Extraction Complete, the meta-achievement, awards 100 Alliance Supplies when players finish 15 out of the 28 Escape from Lion’s Arch achievements and daily achievements.
BALANCE, BUG-FIXING, POLISH
- Triple Trouble
- A new achievement has been added to the Great Jungle Wurm encounter. This achievement is awarded when players complete the event and unlock the prestigious title of “Wurm’s Bane.”
- The Wurm Demolitionist achievement has been lowered to 5 kegs, down from 30.
- Wurmslayer progress is now awarded to any participating player in the Triple Trouble events.
- Wurm Decapitator progress is now awarded to any participating player in the Triple Trouble events.
- Successfully completing the Triple Trouble events now has an increased chance at ascended armor.
World vs. World
- Removed the requirement that players need to attain rank 30 in WvW before purchasing the Gift of Battle.
- The Air-Strike Grenade and Sentry Turret items are now account bound.
- Edge of the Mists:
- Moved two tower guild officer NPCs that were interfering with bucket interactions.
- Added trading post icons to the Black Lion trader NPCs in the starting areas.
- Added missing interact text to one of the bridge-build locations.
- Fixed an issue that caused the bonded elementals at Overgrown Fane to appear stacked on top of each other.
- Fixed an issue that caused Retaliation to do PvE levels of damage instead of PvP levels of damage.
- Reduced the rate of fire of the Badlands auto-turrets.
- Removed duplicate titles from the Resourceful and Some Say It’s Your Specialty achievements.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- A new set of light, medium, and heavy armor in the Zodiac style are available in the Style category for 800 gems each.
- A new airship full of merchants, a bank, trading posts, crafting stations, and everything players might need all in one place now hovers over the Vigil Keep. A two-week Captain’s Airship Pass can now be purchased in the Services category for 150 gems.
- A permanent Captain’s Airship Pass is available for sale through this introductory week, after which it will only be available during special sales. Players can find the permanent Captain’s Airship Pass in the Services category for 1000 gems.
- A new Ascalonian-Leader Finisher is available for 800 gems in the Upgrades category. Players can now summon a ghostly champion and army to trample their defeated foes.
- Players should stop by the Gem Store to pick up their free sample of an Experience Booster, a Revive Orb, and a Crafting Booster!
- Additions to the Black Lion Chest:
- There is now a rare chance to get a Mini Marjory Delaqua or Mini Mai Trin from the chest.
- For a limited time, every chest also contains a guaranteed stack of 5 Bags of Alliance Supplies.
- Banker Golem (2 Weeks) will now start its countdown timer when players activate it for the first time, so it is safe to stack unused ones in inventory. This will not affect golems previously purchased or waiting in mail.
Word of warning: the opening cutscene is hilarious.
Sony announced today that the PlayStation 4 has sold 5.3 million units after only three months on the market, making last month's announcement of 4.2 million units sold feel rather insignificant. The system is now officially the fastest selling PlayStation system in history, averaging roughly 1.8 million sales a month. If this pace keeps up, the PS4 will join its older PS1 and PS2 brothers in the exclulsive 100 million console club in just over two years.
NeoGAF user Aquamarine broke down the numbers for each PlayStation system so everyone can see just how popular the PS4 is:
- Four months (one territory): 850,000
- Ten months: 1.77 million
- 16 months: 4.26 million
- 22 months: 8.07 million
- 28 months: 13.5 million
- One month (one territory): 1.41 million
- Seven months (one territory): 3.52 million
- 13 months: 10.61 million
- 19 months: 19.58 million
- 22 months: 24.99 million
- One month: 1.7 million
- Four months: 3.5 million
- Seven months: 4.2 million
- 10 months: 5.5 million
- 13 months: 10.4 million
- Day one: 1 million
- Two weeks: 2.1 million
- 1 month: 4.2 million
- 3 months: 5.3 million
Not only has the PS4 put Sony's PlayStation division back in the black following the rocky road that's known to many as the PlayStation 3, but the console hasn't even launched in Japan yet. Japanese gamers will get their first shot at the PlayStation 4 on February 22. Greatness awaits, indeed.
Breaking: Sony Computer Entertainment announces 5.3 million PS4 sales worldwide #GreatnessAwaits— PlayStation (@PlayStation) February 18, 2014
Open world, medieval exploration now coming to a TV near you
Kingdom Come: Deliverance's reception shocked developer Warhorse Games when it was funded after only 36 hours on Kickstarter. The realistic medieval RPG was originally announced for next-gen consoles and PCs, but Warhorse wasn't entirely sure how feasible it would be based on publishing requirements for the PS3 and Xbox 360. After extensive discussion with both Sony and Microsoft, Kingdom Come: Deliverance is officially coming to Playstation 4 and Xbox One.
In order to publish a game on the PS3 or Xbox 360, a developer would have to have an official publisher. Warhorse doesn't have a publisher, so they weren't too sure what they could deliver on. Not wanting to let their fans down, the developer turned to Sony and Microsoft for help. While the Xbox 360 and PS3 may be out of scope, the console makers are "very eager" to help independent developers this generation. As a result, Kingdom Come: Deliverance was approved for release on both the Xbox One and PlayStation 4.
Beta access is currently only confirmed for PC, Mac, and Linux, though Kickstarter backers will be able to choose any platform for their digital copy when the game releases. PS4 and Xbox One versions are currently only confirmed for digital release, but Warhorse is exploring options for retail publishing. Kingdom Come: Deliverance has a current estimated release window of December 2015.
Another industry veteran gets bitten by the "let's return to our roots" bug
Irrational Games co-founder Ken Levine confirms today that the studio behind critically acclaimed titles like System Shock 2 and the BioShock franchise will finally be shutting its doors after seventeen years of esteemed service.
In an open letter posted on Irrational's website, Levine explains his desire to basically reboot with a new studio that promises a "more direct relationship with gamers." Unfortunately that means upending Irrational as we know it, with only about fifteen of the studio's current members to join Levine.
Levine's proposed venture will still be under the watchful gaze of Take-Two Interactive, though he had initially considered going the startup route. That doesn't seem to affect his goal to work with a smaller team to create "replayable narrative" games intended for digital distribution. The fate of the BioShock franchise meanwhile now lies with Take-Two's 2K Games arm.
BioShock Infinite was Neoseeker's Game of the Year for 2013.
The Industrial Revolution never looked so Arthurian, ya dig?
What exactly was the press shown of The Order: 1886? This can be said in two different ways, but we were shown both enough to make us want more as well as very, very little.
What Ready at Dawn CEO Ru Weerasuriya showed was a portion of a single level, a level that takes place in the overpopulated slum of Whitechapel. While many of us may have been expecting werewolves and the battle of humanity against the half-beasts, today's introduction was to the new industrial age war between the impoverished and the knight-backed aristocracy. While perhaps not the most enthralling level, it was useful in providing an up-close look at the city, the knight protagonists and some of interesting gameplay design that's pervasive throughout.
"Why, what's more interesting that shooting guns at werewolves?" you might ask. Ready at Dawn wanted to make clear that The Order: 1886 was more than just a shooter and that it was full of various tasks and events designed to draw in the player moment to moment. In fact, it seemed as if the demo quite clearly cut out certain shooting scenes so it could fit in as many of these immersive moments as possible.
Was I impressed with these moments is another matter entirely. In context they were certainly interesting and if I was playing through them rather than watching a developer do that perhaps they would also be fun. Impressed would be an exaggeration. I also have a worry that's continued to itch past the event and that's how these events would fit with the pacing of the game overall. Even with a developer led demo there were times where things seemed to have slowed down much too much considering the gravity of the situation. Perhaps this was also a symptom of the demo's cut -- that is, whether they cut sections of the level so as to create a more succinct demo for their timeframe.
Let's move onto specifics so as to paint a better picture. Ready at Dawn's demo began with CEO and Creative Director Ru showing us protagonists Sir Galahad and Sir Lafayette standing atop a roof in search of their comrades somewhere fighting in the slums below. Galahad takes out his binoculars, with which the player can look around the city and hopefully discover a scene of gunfire not too far away. There's no switching away from the binoculars, as discovering the gunfire bars our heroes from progressing down the linear path. Such is the case for all scenes in The Order: 1886's demo that we were shown. Almost constantly was it weaving short cinematic movies in-between short segments of gameplay.
Before proceeding down the rooftops, Galahad calls in a request to one of the nearby dirigibles in the sky. In order for the dirigible to acquire Galahad's location the player performs a short Morse code mini-game, though I disdain calling it that. The player quite literally taps out a Morse code message via the PlayStation 4's touch pad. From a watcher's perspective, it felt more like a way to bring the player into the moment, as opposed to a gimmick, a mini-game or a tutorial of sorts. That is to say, it looked very much like the action that Sir Galahad would perform at that moment and the player got to be directly involved in it. Sounds good to me.
From there the two knights take a run through the city, jumping from one building to the next and working their way to the streets. At times it's hard to tell if we're seeing a brief cinematic in-game transition or everything was 100% gameplay. I suspect it was the former, but that's a testament to the game's high visual quality and quality camera-work that it was so hard to tell the difference. This somewhat short travel sequence was one of my favorites actually, because there was nothing to show off beyond the well-designed buildings, the sounds in the background, and the conversation between the two knights. Here I found myself very excited to learn more about The Order: 1886's protagonists, more than in any other part of the demo. They just felt real in this scene -- sometimes less is more. Still, the sequence couldn't have been longer than a couple minutes.
As for the shooting, I have to say it was the least impressive portion of the demo to me. Mechanically everything seemed to fit alright: the player took cover, looked out and shot when the enemy presented himself. There was crouch-walking, reloading and the ability to pick up weapons off the ground. It was standard shooter gameplay. Only there were a couple oddities: one, a couple enemies were like bullet sponges and soaked up live fire without showing any reaction until they keeled over and died full of lead; second the enemies were quite dull in terms of AI and would stand in the open nonchalantly eating bullets and none the wiser.
I'll give those rebels one thing, their clothing flapped handsomely as the fell to the ground. If there's one strong positive to walk away with in this scene it's how gorgeous simply firing a weapon was. Ready at Dawn's done a great job with muzzle fare, bullet streaks and tufts of smoke. All in all it created a very dirty and visceral feeling to the shooting that, let's be honest, the PlayStation 3 could only dream of.
After mantling over a portion of crumbling rock Galahad falls through a wooden roof onto a rebel soldier, which he then wrestles with in what Ru called a quick-time-event choice tree. Succeeding or failing at given actions in the QTE could lead the player to different events, including a failure state. We only saw one of these branches so it's impossible to say how significant having a tree of choices available may be, but it at least sounds better than the pass/fail standards we know and hate.
Galahad's hand-to-hand fight successful, he's then saved by the older and more experienced knight Sir Percival. Again, they lightly converse, which isn't as meaningful to me as it's all a cinematic, and we enter our final sequence. The rebellion has acquired some high-tech weaponry that shouldn't be accessible to, well, anyone, and both Galahad and Percival mean to find out how. The player takes hold of the weapon and is able to look over it, twisting it in Galahad's hands in search of a serial number or some sort of stamp. The demo then ends, though I'm betting the werewolves were probably just around the corner.
There's only so much one can say definitively after previewing a hands-off demo. The Order: 1886 absolutely looked gorgeous and the knights were the best looking characters by far that I've seen on the PlayStation 4 (sorry Knack and your billion bits and pieces). Whitechapel wasn't the most scenic of settings, but those early moments looking out over the slums with a monocular were wonderfully detailed. Lighting was also outstanding, and I know Ready At Dawn's been talking up the way their protagonists' skin reflects light and so on, but I noticed several cases where lighting was quite glitchy. Keep in mind this a game still mid-development and we saw development-in-progress footage.
My criticisms should hopefully be apparent. I'm not sold on the shooting aspects of the game, though they were not the focus of this demo. Also, all of the events, whether they be quick-time or more immersive and ambient, are something I'd need to experience first-hand to approve wholeheartedly. I respect the team's aspirations to draw the player in moment to moment, as should always be an aspiration in game development, but I'm skeptical that QTEs of any kind belong.
My highlight of The Order: 1886's demo was without a doubt the knights that we were shown during the trailer. Galahad, Lafayette and Percival all look like living, breathing people and are genuinely interesting characters. I can't wait to learn more about them and see how their relationships with each other unfold throughout the game. There, I said it, I want to spend more time with this game, and I think that may be all any demo can aspire to.
Wait, wait, one more thing. I went through this entire preview and didn't mention moustaches at all? What's wrong with me. They've got some damn sexy facial hair in The Order: 1886. Best facial hair 2014 nominee, no doubt.
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Monday, Feb 17
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- Kingston DataTraveler Locker+ G3 Review - APH Networks
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This one's for the ladies. Nintendo of UK has opened a Youtube channel called "Nintendo Girls Club." Yep, it's exactly as it sounds. Nintendo is attempting to cater to the females out there using a assortment of girls introducing and presenting a variety of games and Nintendo Products. Over the course of a month, since the channel was launched in January, the channel has over 14 videos uploaded -- though some are simply commercials.
Some of the games they show include New Style Boutique and New Art Academy. Fortunately, this new ladies-only channel features a multitude of genres, from horror games such as Luigi's Mansion: Dark Moon to simulation games such as Animal Crossing: New Leaf. There's no need to worry about it being too artsy and cutesy.
Don't worry, fellas, you can still get your gaming news in secret through the Nintendo Girls Club if you want! The Nintendo Girls Club channel can be checked out on Youtube for all of your latest Nintendo news! And if you're curious, we've got the announcement trailer for the Nintendo Girls Club embedded below.
No more arrows to the knees for talking about ESO
ZeniMax announced over the weekend that it was lifting the NDA for The Elder Scrolls Online. Everyone is now free to record, screenshot, and upload their adventures in Tamriel without fear of reprisal. Players of the game's various beta events are now able to share their experiences with the greater community, whether they be positive or negative.
The bad news is there's not a beta event currently ongoing, but the developer promises to hold a new one soon. The good news is ESO is highly polished. NPCs are voiced and the game has received the same level of attention to detail that fans that have played Skyrim experienced. Of course, not everyone may agree with the good news.
The Elder Scrolls Online launches April 4 on PC, with early access beginning on March 31 for anyone that pre-ordered either the standard or Imperial Edition. A console version of the game for PlayStation 4 and Xbox One will follow in June later this year. Expect beta information on that some time after the PC version launches.
Titanfall may be gearing up to be the next World of Warcraft in terms of the MMO's fanatical fan base. NeoGAF member RazorUK just couldn't wait for more information to be announced by Respawn, so he took some of the game's beta files into a hex editor and datamined what looks to be map names for the upcoming blockbuster. After that, he discovered title images for each map mode as well. Good work, internet!
If RazorUK stumbled on the right information, Titanfall will feature 15 different maps at launch. Just note that these all information is acquired from the beta version of Titanfall and may not be final. Some maps could be added and some maps could be removed, but odds are this is our final list. Players in the beta are already playing on two: Angel City and Fracture, but the full list is as follows:
- Angel City
- Smuggler's Cove
- Training Ground
Datamined information can sometimes lead to wild speculation about upcoming patches or expansions, but this list looks like it's pretty accurate. Titanfall releases in North America on March 11 on Xbox One and PC, with Europe to follow on the 14th. Titanfall on Xbox 360 has been delayed to March 25 so the port's developer Bluepoint Games can put "the final touches" on it.
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- Titanfall getting private matches "after launch" according to Respawn 
- SXSW Telltale/Gearbox panel details Tales from the Borderlands, asks the question "Why?" 
- Microsoft: Titanfall could be a "game changer" for Xbox One 
- Titanfall launching at 792p for Xbox One, resolution "likely to increase" 
- Zombies Ate My Pizza closed beta available now, play the pizza 
- The Last of Us live-action film coming soon from Screen Gems 
- Call of Duty: Ghosts - Devastation DLC pack announced for April 3, includes a Kraken alien 
- Twitch streaming is coming to Xbox One today, better make sure you're ready with these easy steps 
- League of Legends: Mystery figure appears in Battlecast Vel'Koz splash art 
- Nintendo wants you to have Pokemon X or Y for free next month 
- Little Mac floating like a Flutter, stinging like a Beezo in Super Smash Bros. 
- Nintendo Direct for February 13 Live-Blog: Will X Debut? 
- Pokemon #719 Diancie officially confirmed, to star in movie 'Cocoon of Destruction' 
- Rumor: Final Fantasy VII remake could be a reality