Neoseeker : News

Monday, Jun 16

Captain Toad: Treasure Tracker E3 2014 Hands-On Impressions: Troubles with turning Toad

2 comments Rory Young - 12:55pm (PST) Like Share

What do you even need treasure for, Toad? You're a mushroom

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The game doesn't even matter. How awesome is the title Captain Toad: Treasure Tracker? How awesome is the idea of a Toad character finally getting their game and it's all about exploration, adventure and tracking down treasure? There's no possible way for this game to be terrible with a title and premise like that. Do I think Captain Toad: Treasure Tracker will be succesful? Well, that's another matter entirely, but it certainly has potential.

Let me just preface that before I even started playing Captain Toad, before I knew it would be available to play on the show floor, I'd  noted that I was reserved about the game. 3D games where the camera actively become not just the eyes of the player, but take on the role of becoming part of the puzzle, part of the challenge themselves typically suffer for it. Cameras are generally a frustrating part of playing thirs-person games already, but actively depriving the player of information for the sake of creating "puzzles" is like saying tank controls in survival horror games adds to the tension. You're not wrong, but you're not right for the reasons you're stating either.

Of course, as soon as I actually did start playing the game I found my initial worries on-target. For those unfamiliar, Captain Toad: Treasure Tracker is a third-person game where the camer floats around a 3D island of sorts, they then rotate the camera around this island so they can guide Captain Toad through a series of traps and obstacles to fine coins and "Diamonds". These items are often hidden down secret staircases, in odd corners, or down surprise tunnels which require a very specific camera angle while Toad is in a very specific location to discover.

The very first level puts Toad right next  to a bridge that leads straight to the finish line, where when Toad begins to cross the bridge crumbles and drops him into a crevice below.  Boom, Captain Toad's very first lesson is in camera controls, because Toad is immediately placed into an area the player doesn't expect him to be and says, "Find him." The rest of the level is then dedicated to encouraging the player to twist and turn the camera in an attempt to open people up to the idea of constantly looking for secrets.

After helping to establish the role of the camera in the game, the further levels focused on fleshing out the core gameplay like maintaining control of Toad while shifting the camera around. Then a step after that there's introducing non-core mechanics that add depth to the experience. Basically, it's a Nintendo game; it's not rocket science.

All in all, the game isn't difficult enough to get up in arms over despite its focus on camera-as-a-puzzle gameplay. Each level is easy enough that even the rather consistent mistakes I'd make due to the camera weren't frustrating enough to give me pause. Still, being cornered into mistakes just because of the camera angle seems like a poor gameplay mechanic to me. Luckily one of Nintendo's greatest strengths is intuitive and enjoyable level design,  so I don't doubt Nintendo will keep the frustrations to a minimum.

I do have one last question bouncing around in my head after playing Captain Toad at E3. That's whether this game grew out of the mini-game in Super Mario 3D World, or if this game was planned all along and the mini-game was meant to introduce us to the concept. I suppose it doesn't really matter one way or another, but it does give detail to my feeling that Captain Toad: Treasure Tracker doesn't feel like a full game, as opposed to a fun selection of mini-games.

Ah, it appears I've spent most of my time here noting my worries and complaints, which do stand at the forefront of my thoughts about Captain Toad: Treasure Tracker. Still, I did enjoy the game. It's built on the Super Mario 3D World engine and looks outstanding, it's very intuitive to play and the puzzles can be quite charming. You know, it's a Nintendo game.

Captain Toad: Treasure Tracker is a Wii U exclusive planned to be released holiday of 2014.

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WildStar teases, 'Something is waiting, something... beyond science' [Update: The Strain cometh]

0 comments Rory Young - 12:03pm (PST) Like Share

Don't stare at the eyeball too long, it gets grosser every second

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Update: Carbine's got more in store for us than just a poster! Today the official website for WildStar's first monthly "Ultra Drop" titled "The Strain" went live. The teaser site features a full schedule detailing what's planned to be revealed, including two new locations, new housing plugs, and all sorts of new customization options (including a new mount). On top of that, a new flick video and Devpseak will arrive in time to detail all the fun goodies:

  • COMING 6/18
    • FLICK
  • COMING 6/24
  • COMING 6/26
      • PLUGS
      • COSTUME
      • DYES
      • EMOTE
      • MOUNT
  • COMING 6/30

Here's the link to WildStar's official teaser site for The Strain. It's worth checking out just to get an idea of the gross, disease/infection aesthetic of the patch: link.

Oh Carbine, what are you up to now? Today the WildStar developers took to social media to tease... something. Something ominous, by the looks of it. Something that currently isn't in the game, but perhaps will be before too long? The teaser comes in the form of a poster sporting the title, "SOMETHING IS WAITING", then further below is the subtitle, "SOMETHING... BEYOND SCIENCE". Oh, and there's a giant bloodshot eyeball stuck in some crazy purple skin that looks like it's being taken over by Venom from the Spider-Man comics.

The only other information provided on the poster is the hashtag #WSFLICK which is associated with each of the videos that Carbine Studios releases for WildStar. The implication is of course that a trailer must be in the works to reveal whatever our science-y poster is teasing. Maybe WildStar's just goofing around and this is just a fun video they're putting together. I'd love to see them do a series of background or story-focused videos. They're such pros at this type of content.

Or... could this be related to WildStar's first content patch? 

Time will tell. The poster certainly oozes that sci-fi horror style that Carbine Studio has packed WildStar full of. Expect to hear more on, well, whatever is "Waiting" in the weeks to come. WildStar is currently available on PC.

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Categories: PC Games

Angry Birds Transformers pits Autobirds against Deceptihogs in a battle across games and toys

4 comments Leo Chan - 11:45am (PST) Like Share

Mash up and roll out

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Once you go kart racing, you can go anywhere, so you may as well go More Than Meets the Eye as Rovio's Angry Birds will be doing later this year with Angry Birds Transformers. Rovio and Hasbro will be teaming up to deliver a suitably Angry Birds-styled kart racing struggle betwen the heroic Autobirds and dastardly Deceptihogs that will encompass mobile games and even Telepods toys.

First introduced with Angry Birds Star Wars II, Telepods are figurines with a code that smart devices can scan to import characters into supporting games. The Angry Birds Transformers Telepod lineup is expected to pay tribute to all your favorite Transformers like Optimus Prime, Starscream and even Unicron. Based on leaked info, these racer figurines are designed for Angry Birds Go! and will be available starting this September sold separately and as part of sets which include new raceways.

Categories: Mobile Games

FIFA 15 'In the Game' trailer lets Landon Donovan take part in today's Wold Cup match from home

2 comments Rory Young - 10:23am (PST) Like Share

Oh Landon, you're forever a USA national team player in our hearts

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If there's such a thing as a United States soccer super-star, it's Landon Donovan. He has 57 goals as part of the national team, 58 assists, and 156 game appearances. For this year's World Cup in Brazil, however, Landon Donovan was not invited. Setting that controversy aside, EA Sports has an alternative for Landon. In a newly released trailer for FIFA 15, titled "In the Game", Landon shows how even though he's not in Brazil he's still... in the game.

Sure, it's not a gameplay trailer or even a cinematic trailer at that, but this might be my favorite FIFA trailer yet despite it all. It's no joke that soccer in the United States isn't the most hallowed of sporting events. Despite that, the sport does have its heroes and Donovan is that. Having a bit of fun and letting Donovan cheer on his team, all with very little advertising for the game itself, is a pretty outstanding thing to do. Plus, it's pretty damn funny.

Considering today's the first day of the United States' World Cup run, with their match against Ghana starting later today, the trailer has been released with perfect timing. 

Earlier today FIFA 15's platforms were announced, including PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC, Nintendo 3DS, PS Vita, and the Wii. It should be noted that the Wii U will not be a supported platform for FIFA 15.


Titanfall June update details, adds 'Marked for Death' mode and 50-kill Gooser challenge reward

1 comments Matt Newbould - 10:09am (PST) Like Share

Pimp my Titan?

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Respawn entertainment released a whole host of information at E3 last week about the next patch set to hit Titanfall this month. The update follows on from a previous patch in May, and currently has no confirmed release date. When the patch does finally drop, it will bring with it two new game modes and some much requested Titan customization options.

One of the criticisms early on with Titanfall was the lack of game modes, with just five available to play upon release and a distinct lack of variation within those five. Respawn is attempting to address that issue with two new game modes.

The first is “Marked for Death”, a game type built heavily on team play, where one player on each six man team is marked for the opposing team to hunt down and kill. Each team will have to communicate well to find the perfect balance of defending their own team mate while also attempting to find and take out the enemy marked player.

The second is that of “Wingman Last Titan Standing”. Unlike “Marked for Death” however, “Wingman LTS” is a much less original addition to the game. Essentially it’s a two player variant of the normal six vs six LTS game type, and although it will arguably require a more tactical approach it is still a rehash of an existing mode.

Along with the two new game modes comes a much requested feature for Titanfall, that of Titan customization. Players will now be able to select from three different audio types for the voice of their Titan with the current stock voice of “Betty” being joined by “Lisa” and “Jeeves”. Through the completion of in-game challenges a number of decals can now be unlocked and equipped to a Titan's exterior, adding a level of personalization previously not seen in the game. Additionally, those players who spent hours staring at the sky shooting at invisible ejecting pilots, in an attempt to complete the original 50 kill Gooser Challenge, will also find their reward in the form of a special Titan emblem.

Some details regarding smaller changes also came to light with the announcement of Titan Burn Cards which will allow players to boost Titan weapons and abilities, a feature previously restricted to pilots only. A matchmaking update means that the lobby will now attempt to keep skill levels as evenly distributed as possible by shuffling players from one team to another, as opposed to the current method of searching for new players. A host of new achievements will also be coming to support the Expedition DLC, which was released last month.

Titanfall's next patch hits later this month and full notes are expected to be made available prior to the update. Titanfall is currently available on Xbox One, Xbox 360 and PC.


Watch Dogs E3 2012/2013 graphics effects discovered in game files, reintroduced via mods

9 comments Rory Young - 8:24am (PST) Like Share

A painful reminder to watch all E3 trailers with a skeptical eye

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A modder claims to have discovered almost all of the original "shaders and improvements" used in the original Watch Dogs 2012 and 2013 E3 trailer packed away in the game's files. Not one to sit back and stir up a controversy, the modder is proactively taking the code he has discovered and is reintroducing it into the game via modifications. While as yet incomplete, the mod currently enables the bloom of 2012's E3 trailer, headlight shadows, and adds high-quality rain drops and rain density.

Here's a full list of modifications added with his "TheWorseMod" as of version 0.6. He notes that performance on this version is "not the best":

  • Changes to the default fog values
  • Enabled bokeh DOF for the main cameras
  • Stuttering Improvements
  • E3 2012 Bloom
  • Performance Improvements
  • Enabled Headlight Shadows
  • LoD Changes
  • Reflection changes
  • Added 3 new cameras to the game(closer, normal, further)
  • Rain changes(High quality rain drops, properly reacting to light, etc)
  • LensFlares(WIP)
  • Lighting changes(TESTING AND WIP)
  • Civilians density changes

The question now becomes why Ubisoft saw fit to remove these features in the first place considering they had the code already within the game at one point. The obvious and most likely explanation is that they didn't want to be forced into supporting the extreme graphics options. The less reasonable and also just as likely option is that they wanted the PC version of the game to have visual parity with its console counterparts. I don't believe I'm comfortable with either of those options.

Developer downgrades of PC versions of video games are becoming a growing trend, but no game in recent memory has so blatantly hurt their PC build as badly as Ubisoft with Watch Dogs. Considering that the PlayStation 4 and Xbox One are both significantly less powerful than modern gaming PCs, yet publishers still want to lead on console, this trend is likely to become only more prominent.

Watch Dogs is currently available on PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360. Download the PC modification at the following third-party source. Note game modifications are not supported by the developer and may have unexpected ramifications on the overall experience.

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Categories: PC Games

Fable Legends E3 2014 Hands-On: Modern multiplayer and the comeback of classic tabletop RPG

0 comments Lydia Sung - 4:40am (PST) Like Share

Return to Albion, at a time when Heroes were plentiful

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Fable Legends might just be what the series needs to reaffirm its place as an Xbox staple. Lionhead Studios' upcoming RPG had a noticeable presence at this year's E3, and the UK developer seemed eager to show off what they had been working on. This isn't Fable 4. Instead, Legends takes another break from the ongoing storyline of the dying Archon's Bloodline, heading back several hundred years prior to the events of the first Fable. For the first time ever, players can actually take the role of the villain, creating a rather unique 4v1 multiplayer setup against those who fight on the side of good (or self-interest).

This is an age when Heroes were still commonplace (the "Dawn of the Heroes," as game director David Eckelberry puts it) and scattered about the lands, still without a Heroes' Guild to guide them. Players will choose from a wide array of Hero characters, of which Lionhead are still revealing over time, or the villain who aims to tear them down. The unexpected result is "Fable meets tabletop RPG," a connection that I drew while villain designer Lewis Brundish was explaining the premise to me, and he was pleased that I'd drawn the conclusion.

I should mention that I went in with very few expectations, more curious than anything else about this new Fable game. What I ended up with was this newfound excitement, after experiencing the joys of playing the villain, the dungeon master with her plans all laid out. It's an RPG fan's ultimate fantasy -- assuming you're the sort of person who enjoys the classic D&D interaction. You know, when one person repeatedly guides a party to their potential doom?

Every "dungeon" has room for a variety of creatures (Balverines!), both ranged and melee, their abilities and deadliness differing by unit. Traps and other variables can also be placed, and it's really up to the villain here to work the environment to his or her advantage when placing troops or setting up traps. Since my time with Fable Legends was limited, I used templates made beforehand by the developers, but was also informed that in the final game, I would be able to design my own instances to use in either online or off.

Shroud and Leech face the villain's army.

The Heroes' side is considerably more straightforward. Choosing from a number of protagonists -- Lionhead is aiming for twelve by launch, split evenly by gender -- players will form teams of four and tackle the same obstacles created by villain players. Of course, both sides do have AI options, if you're not keen on taking the adventure online.

So far, we've met the four Heroes of Strength, Skill and Will, known to us as Sterling, Inga, Rook and Winter from the announcement. Two more male characters, Leech and Shroud, were introduced just last week, and Lionhead confirmed the next wave of Heroes to be announced will be women, keeping up with their 50/50 gender ratio. Each Hero has a detailed backstory that's appropriately humorous (even the assassin Shroud), staying in line with the whole Fable tone. If you're worried about a lack of character customization, the Brightlodge town hub will offer the usual kinds of features in this regard, like hair and clothing. Also chickens.

Shroud, Sterling and Inga stand together.

I won't deny that I'm still looking forward to a Fable 4, a new chapter to further the existing storyline in some fashion or another, but Fable Legends is a proper substitute. Like with every new Fable, Lionhead have successfully reinvented the series once more, and while their habit of doing so hasn't alwasy been a popular one, Legends has proven that change can be good... and fun.

For now, much of the game seems to be up in the air and subject to change. That's the impression I got, anyway, when given the chance to ask the devs some questions. A multiplayer beta is currently expected to launch by faull, so we'll no doubt be getting a better look then.

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Sunday, Jun 15

Yoshi's Woolly World E3 2014 Hands-On Impressions: Live woolly or die yarn

4 comments Rory Young - 3:31pm (PST) Like Share (1)

How does something so adorable exist in this world?

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How does one accurately gage adorableness? I am unfamiliar with any sort of metric for this type of evaluation. All I know is that when I look at Yoshi's Woolly World my my eyes get really big and start to sparkle lightly, by mouth turns into some terrifying mix of a cat face and a large toothy smile, and I emit an unnatural noise I can only describe as a squee. This is Yoshi's Woolly World's gift to humanity. I'm not sure I'm entirely comfortable with the process, but I'm happy that it's something that can both exist and thrive in the greater gaming community.

The actual playing of Yoshi's Woolly World is much less exciting to me than simply viewing it, respecting it from afar. Those who have played Kirby's Epic Yarn, Woolly World's predecessor both in punny name and threadbare mechanics, will know exactly what sort of game they're playing. It's 2D platform at its most basic, only tuned to take into account the eccentric qualities that Yoshi games have have established over the years. Platforming in Yoshi's Woolly World is simple. It's not bad in any sense, it's just not especially challenging or complex.

Those Yoshi unique characteristics should be fully known to anyone who has play a Yoshi's Island title. Yoshi's overly long, floaty jumping is a feature of the game, as his robust egg-laying and throwing mechanics. In many ways they're an evolution of Kirby's swallowing and star shooting, so it's really no surprise that Yoshi has inherited the franchise. Not to mention that the damn dinosaur looks just as adorable as Kirby when made in yarn.

Considering Yoshi's skills mirror Kirby's mechanically in many ways, it should be surprising to hear that the demo featured a ton of Kirby's Epic Yarn-type content. String ties that when pulled upon reveal new platforms or areas, secret areas only visible after moving into the area of the 2D platform, and trigger blocks or items that when struck turn into veritable yarn explosions, growing into yarn flowers or other yarn creations. Basic platforming, simple puzzles, tons of secrets and even more collectibles are Yoshi's Woolly World's pillars of design.

The demo included only a handful of levels, each very early from the game. That is to say that the low level of difficulty could change later in the game. If Yoshi's Woolly World continues to follow in Kirby's Epic Yarn's footsteps however, I truly doubt that. In fact, I'd prefer that it not become more difficult. I loved Kirby's Epic Yarn for its atmosphere and dedication to cheerfulness. It'd be very disappointing for Yoshi's Woolly World to discard that. That said, all evidence points to Nintendo delivering the experience that fans of the franchise want.

A new audience may also be found with Yoshi's Woolly World, too. Yoshi's Island has built itself a very dedicated following in the Nintendo community due to its precision controls, potential for high speed movement, and the outstanding amount of collectibles located throughout each level. In the demo I tried I saw the potential for a return to this sort of gameplay. Tossing eggs at objects before they even pop on the screen, closely managing the number of yarn-eggs needed to get through each level, and snagging each collectible without wasting inertia from movement are all techniques that can be practiced and mastered Yoshi's Woolly World. The level design may not have speed running in mind, but like that has ever stopped a speed runner before.

The final thing I think is probably worth noting is that Yoshi's Woolly World maintains both Nintendo's expectations of quality and polish. Visually everything in-game looks very well put together and cohesive, beyond perhaps some things not being made of yarn (maybe beta stand-in assets?). Gameplay is similarly polished, with button presses being very responsive and on-screen actions being very clear. that is to say, when you make mistakes or do something well, it's apparent why due to, well, just overall great design.

Yoshi's Woolly World is what it is. It's cute, simple fun with basic platforming an a ton of personally. An oh man, is it ridiculously cute, to the point of melting my face every time one of Yoshi's yarn egg bursts into thread. And oh man, is the platforming basic, to the point where every time I made a mistaken button press and fell into a hole I rolled my eyes over having to redo that stretch of the level. In my opinion, the cuteness makes it well worth it.

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Saturday, Jun 14

Neoseeker's Best of E3 2014 Nominations: Our best of the best picks, from Evolve to Fable

17 comments Lydia Sung - 2:14am (PST) Like Share

Narrowing down the choices to a select few

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Picking the candidates for any sort of video game reward is never easy, but we've done it once again for E3 2014. Looking at this year's wide array of games being showcased, from indie titles to triple-A blockbusters, we ultimately trimmed (or hacked) our nominees down to a more manageable few. Trust me when I tell you this was not an easy process, and we're incredibly grateful to those of you who were there to help us along and keep us on track.

So anyway, on the topic of E3 nominees, we ended up with thirteen categories and four under each, with "Game of the Show" being the only exception at six nominees. You can revisit our nomination process with our livestream, which runs for fifteen minutes. Below are the results of our deliberations:

Best Shooter

  • Destiny
  • Evolve
  • Far Cry 4
  • Homefront: The Revolution

Best Racing Game

  • GRID Autosport
  • Project CARS
  • Forza Horizon 2
  • Race The Sun

Best Role-Playing Game

  • The Witcher 3: Wild Hunt
  • Fable Legends
  • Hyper Light Drifter
  • Dragon Age: Inquisition

Best Multiplayer

  • Evolve
  • Destiny
  • Fable Legends
  • Super Smash Bros. Wii U

Best Music Game

  • Theatrhythm Final Fantasy: Curtain Call
  • Disney Fantasia: Music Evolved
  • Dance Central Spotlight
  • Entwined

Best Casual Game

  • Pokemon Art Academy
  • Disney Infinity
  • The Sims 4
  • Skylanders: Trap Team

Best Platformer

  • Ori and the Blind Forest
  • Cuphead
  • Shovel Knight

Best Sports Game

  • FIFA 15
  • The Golf Club
  • PGA Tour
  • EA Sports UFC

Best Puzzle Game

  • Valiant Hearts: The Great War
  • Roundabout
  • Road Not Taken

Best Survival Horror Game

  • Alien: Isolation
  • Metro 2033 Redux
  • The Evil Within
  • Neverending Nightmares

Best Strategy Game

  • Swords and Soldiers II
  • Code Name S.T.E.A.M.
  • Civilization: Beyond Earth
  • Endless Legend

Best Fighting Game

  • Super Smash Bros. Wii U
  • Mortal Kombat X
  • Persona 4 Arena Ultimax
  • Legend of Raven

Best Action-Adventure

  • Batman: Arkham Knight
  • Sunset Overdrive
  • The Witcher 3: Wild Hunt
  • Middle-earth: Shadows of Mordor

Game of the Show E3 2014

  • The Witcher 3: Wild Hunt
  • Batman: Arkham Knight
  • Mortal Kombat X
  • Destiny
  • Evolve
  • Far Cry 4

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Friday, Jun 13

Halo at E3 2014: The Arbiter returns in Halo: The Master Chief Collection terminals, teased for Halo 5

19 comments Lydia Sung - 10:46pm (PST) Like Share

343 Industries talks Master Chief Collection, and the Arbiter

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Halo: The Master Chief Collection was extensively showcased behind closed doors at E3 this year, and I came out of that meeting convinced this would be something special. At first, one might assume that 343 Industries is creating the Master Chief Collection for new Halo fans, the people who, in their own words, weren't born yet or just too young when Halo: Combat Evolved and Halo 2 were a thing. But the collection is more than a way to bring in the newbies; it's a way for diehard fans to fall in the love with Halo all over again.

Much of the major draw, I think, will be found in the presentation. For those of us who played through and still own all of the Halo games, the appeal of owning the Master Chief on one disc for Xbox One is undeniable, even if it's not enough to really sell the Master Chief Collection. More than that, Halo: Combat Evolved and Halo 2 will be available in their anniversary forms on the disc, and 343 Industries definitely seem to have outdone themselves with the latter remaster. 

The terminals will also be providing an interesting tie-in to Halo 5: Guardians. See, the terminals found in Halo: Combat Evolved teased the events of Halo 4 from Guilty Spark's perspective. In Halo 2 Anniversary, the focus falls on The Arbiter, Master Chief's old Elite/Sangheili friend and ally, and upcoming happenings in Halo 5.

To remind us of just how far Halo has come, a quick swap allows players to switch back and forth between the old visuals the updated ones, changing both the appearance and audio quality. All the music was re-recorded as well by orchestra, with the help of Skywalker Sound.

"It's like seeing 10 years of gaming evolution at the touch of a button," executive producer Dan Ayoub states, and rather proudly.

The difference is startling on screen, and many of us in the small audience -- scattered across plastic chairs, couches, and the floor -- were visibly taken aback by the sudden shift. In our minds, as men and women who grew up playing Halo, the game always looked so much nicer. Such is the power of nostalgia.

Halo 3 and Halo 4 won't be getting the same visual updates, but both ports should see better performance on the Xbox One. The 60fps boost will certainly be nice to have, if nothing else.

You'll find that every campaign mission is unlocked from the start, giving players the absolute freedom to play in any order -- any way -- they please. Create a playlist of your favorite missions, every Flood mission (ugh) or tank sequence, and whatever else. Go crazy with it.

As for the multiplayer in Halo: The Master Chief Collection, 343 have done something rather interesting to confront the obvious issue of combining the multiplayer from four separate, cross-gen games.

Over 100 maps will be available, taken from both PC and console version of past Halo games. To make the amount of content less overwhelming, players will be able to use specific search parameters to organize their options. If you wanted to play Slayer, for instance, you can search for Slayer maps, and the results will be taken from every single Halo game.

One important note here is that the multiplayer in Halo 2 Anniversary won't be running on an updated engine, like Halo: Combat Evolved Anniversary used the Halo Reach engine. That's a decision directly based on feedback from the fans.

Halo: The Master Chief Collection will be released for Xbox One on November 11, 2014, bundled with live-action miniseries Halo Nightfall and access to the closed Halo 5 beta. Fall 2015 will see the arrival of Halo 5: Guardians and the still unnamed Halo TV series.

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