Thursday, Feb 27
The Walking Dead's second season is firing on all cylinders with episode two, "A House Divided," on schedule for release March 4. Err, well, the PC and PlayStation 3 versions of episode two are planned for March 4 in North America, while the Xbox 360, iOS and European launch dates will be coming a bit later. Sounds like Telltale's worked out a deal with Sony, eh?
Telltale also surprised us by revealing that Season 2 will soon be coming to PlayStation Vita. Both the first and second episode of the second season should become available some time late in March. After that, hopefully the PS Vita version of the game will fall in line with the release schedule of the other platforms.
Launching March 4, The Walking Dead's second episode of the second season, "A House Divided," will retail for $4.99. Of course, most folk have already purchased the season pass so they won't have to worry about individual purchases anymore.
Episode 2: A House Divided - YouTube
Click here to see more images
Now iPhone users too can agonize over their current Alignment
If you've secretly been craving pain from your iPhone ever since Flappy Bird flew away, it's time you discovered what it means to get Shin Megami Tensei'ed. Imagine you and your merry band of demons having a nice dungeon stroll where everything is going so well... and then one of you gets charmed by the enemy, turning against your whole party and wiping everyone.
That's right, Atlus is finally going to localize the very first Shin Megami Tensei title for iOS devices. First released on the SNES way back in 1992, SMT never saw an official English release though fan translations would eventually be made available for anyone familiar with the emulation scene. The iOS version will based on the 2003 GBA remake which similarly never got localized.
Available this March 18th, the iOS release also marks the first time the SMT series goes mobile on our shores (previous SMT titles on the App Store were straight ports of the original Japanese releases, distributed by Index Corporation). Based on Atlus' announcement, it refreshingly doesn't look like the iOS version has been dumbed down for mobile. Heck it even keeps the Moon Phases.
Click here to see more images
It's been a fun ride for the DS and Wii, but all good things must come to an end. Nintendo of Japan announced today that they're pulling the plug on Internet-based services for all DS and Wii titles on May 20, 2014. After nine and a half years, the final plug is about to be pulled on the Nintendo DS's life support.
Nintendo provided the following list of discontinued services, though admit that the closure may affect certain services beyond this list:
- Online play and matchmaking
- Leaderboards and tournament data
- Sharing of user generated content (ghost data, user created levels)
- User exchange of in-game items or characters (Global Trade Station)
- Free add-on content or downloads (new levels, in-game items, Mystery Gifts)
This news isn't particularly surprising given the age of the two consoles. Nintendo has also been phasing out online support for the Wii over the past several months as well in order to focus on development and support for the 3DS and Wii U. Anyone that holds on to their DSi or Wii for the DSi Shop, Wii Shop, or Internet won't notice much of a difference. Nintendo isn't cutting off the old systems entirely. At the moment, their only concern is playing online. Get those last minute Pokemon battles, Brawl matches, or Mario Kart races in, because you'll be stuck with the AI after May 20.
Though Nintendo of Japan was the first to break the news, Nintendo of America has echoed the discontinuation of online services. There's no news from Nintendo's Europe office yet, though it's likely this will be a global shutdown.
Wednesday, Feb 26
Net Articles Summary
- NVIDIA GTX 680 vs GTX 770 Comparison - ocaholic
- Antec Kühler H2O 1250 Review - PC Perspective
- BitFenix Colossus Mini-ITX Review - techPowerUp!
- Tesoro Lobera Review - ocaholic
- Thermaltake Tt eSPORTS Poseidon Illuminated Brown Switch Edition Review - Techware Labs
Bandai Namco's popular Japanese series, Idolm@ster, is switching their audience for this next installment. Idolm@ster: Side M for both Android and iOS platforms introduces the male counterparts to popular idols, such as Hatsune Miku, who enter the world of stardom from a wide variety of professions. Lawyers and doctors serve as just two of the many career fields these pop stars come from.
In Idolm@ster: Side M, you're the manager. You control and guide the careers of these young pop artists by changing their outfits, choreographing their routines, and elevating them to the top. Though it isn't your typical, flashy female Idolm@ster game, Side M is still shaping up to be a mobile hit. Instead of playing the dances, you'll be playing the cards - literally. Side M is a free-to-play card game released by Mobage, developers of Final Fantasy Tactics.
Expect this next pop diva title to hit mobile stores sometime in the near future. Idolm@ster: Side M will allow you to get down and funky with the fellas of the music industry on both your Android and iOS devices.
Candy Crush Saga developer King.com has filed a "Request for Express Abandonment" for its "candy" trademark in the United States. In light of the recent trademark fraud over Watch Dogs, King did in fact confirm that they were the ones that requested the abandonment. It's not all sweet news for smaller developers that have been bullied in recent weeks over the name of their apps, though. This filing applies only to the United States and King has till registed owns "candy" elsewhere.
Why exactly was the trademark withdrawn? According to a spokesperson, the company is going to protect Candy Crush with a trademark for Candy Crusher, a Blackberry puzzle game from 2009. King has no plans to abandon its trademark for "candy" in Europe, since intellectual property laws are different between the US and EU. The full statement reads as follows:
"King has withdrawn its trademark application for Candy in the U.S., which we applied for in February 2013 before we acquired the early rights to Candy Crusher. Each market that King operates in is different with regard to IP. We feel that having the rights to Candy Crusher is the best option for protecting Candy Crush in the U.S. market. This does not affect our E.U. trademark for Candy and we continue to take all appropriate steps to protect our IP."
That's great and all, but why didn't King just trademark Candy Crush Saga to begin with instead of looking for other options to protect their property? Why play the role of the bully?
The days of a combo that feels lacking in Super Smash Bros. are over. Director Masahiro Sakurai announced alongside today's daily picture that every character will be getting the combo finisher treatment and not just a select few characters (I'm looking at you, Mario).
As demonstrated in the picture above, Fox is using his new finishing kick on Samus. Either her armor is weaker than it looks or she must have already been pretty banged up, because that kick looks like it hurt quite a bit. Of course, it could also be that Fox is getting some attention from Sakurai after many gamers considered him average in Brawl through many different iterations of various tier lists across the Internet. Fox usually ranked several places lower than Diddy Kong, who's coming back for some more action after being revealed late last week.
So far, we've heard of newcomers Little Mac and Rosalina, while some familiar faces like Lucario and Sonic have returned for an encore in Nintendo's fast paced, wildly enjoyable all-star fighting franchise. There's no information on a release date yet, but new photos and information continue to trickle out daily from Namco Bandai courtesy of Sakurai. This is turning out to be a rather smashing game, one that just may be able to reverse the Wii U's troubles unless the 3DS version proves to be too strong a competitor.
New suit and gadgets, plus Freeze's tragic origin story
Victor Freeze is making his comeback in the newly announced Batman: Arkham City DLC, appropriately titled Cold, Cold Heart. The story add-on essentially explores the origin story behind Mr. Freeze, and if you know anything about Batman's rogues' gallery, then you know this will likely be pretty heart-wrenching. What, with the whole Nora thing.
Originally teased back in early January, the upcoming DLC will supposedly provide "several hours" of content, during which we'll see Batman's first encounter with Mr. Freeze. In addition to the villain, Cold, Cold Heart also throws in some new equipment for Batman, like the Batman Extreme Environment (XE) suit, Thermal Gloves, and Thermocharged Batarangs.
Anyway, dig the new "Old Acquaintances" teaser.
Old Acquaintances - YouTube
The Cold, Cold Heart DLC will be released on April 22 for Xbox LIVE, PSN, and Steam. The expected price is $9.99, unless you already bought the Arkham Origins Season Pass way back when. If so, then Cold, Cold Heart is already paid for, and all you need to do is wait.
Team17, one of the most storied game developers in the industry, publisher, digital distributor and perennial Worms crushers, are doing something new. They're working on a new game based on a new IP, something that Team17 hasn't done in over a decade. Introducing Flockers, which according to Develop was revealed casually by Team17 during a PlayStation event today and which will be fully, officially announced next week.
Managing Director Debbie Beswick didn't offer much information on Flockers, but definitely wanted the gravity of the game's development to be clear:
"This is the most important game we've worked on in over a decade."
It's easy to understand why. Team17 has up until now developed over twenty different Worms games of impressive variety. They've also got dozens of other games under their belt, many of which are unique and with a lot of potential. Unfortunately, most of those more experimental games came from the studio's heyday backin the early-to-mid 90s. After a decade of leaning heavily on the Worms franchise, a new IP must be terrifying.
That said, if Team17 thinks Flockers is their next big thing, big enough to pass on another Worms for now, then color me interested. Expect more information next week.
No, RedLynx, don't make me try and make the jump again
More ridiculous motorcycle mayhem is in our near future as Ubisoft announced that RedLynx's next game Trials Fusion will be launching April 16. Yes, more crazy levels, an all new tricks system, and of course multiplayer and a level creator as well, all coming to PlayStation 4, Xbox One and Xbox 360 on April 16. It may be the most enjoyable racing series available for people who hate racing games.
For those who haven't had the chance to experience it, Trials is basically this extremely mechanically simple game. There's a gas pedal, a break, and the ability to lean forward and backwards on the bike. With these limited options players are forced to traverse the most ridiculous and torturous of tracks, each growing in difficulty from "Hey, this is a cool downhill course," to, "What disturbed mind put this hell-map together?"
Trials Fusion will be coming to PlayStation 4, Xbox One, Xbox 360 and PC (no PlayStation 3) on April 16. Digitally the game will be available for $19.99, but if retail fits your fancy the game will be available for PlayStation 4 and Xbox One for $39.99. Double the price? Well, the retail box also comes with a season DLC pass which includes 6 packs of DLC. Not sure how much digital purchasers will be paying for that individually.
Click here to see more images
Most premium features now designed to be part of recent and upcoming CoD titles
Activision is officially pulling the plug on the Call of Duty: Elite multiplayer online service this Friday, February 28th. The publisher reasoned that many of the features which originally made Elite what it was are now incorporated into new Call of Duty titles like Ghosts, which supports the Call of Duty Mobile app for tablets and smartphones.
First launched in 2011 alongside Modern Warfare 3, Elite provided premium members with access to match analysis, skill tracking, custom classes, clan management, and of course privileged access to DLC. By August 2012, Elite attracted some 12 million subscribers, of which 2.3 million were premium members. Premium service required a $49.99 USD annual subscription with MW3, but eventually became free with the release of Black Ops II.
Activision has provided a customer support page with additional details ahead of Elite's shutdown. No, it won't be coming back as we know it.
- Rumor: Watch Dogs closed beta allegedly spotted on Xbox LIVE 
- Introducing Edna, the newest playable heroine from Tales of Zestiria 
- 11 bit studios announces This War of Mine, war through the eyes of civilians and not soldiers 
- WildStar Press Event Wrap-Up: An MMO for MMO Lovers 
- Learn how much time you've spent in League of Legends, then feel bad about it 
- League of Legends: Mystery figure appears in Battlecast Vel'Koz splash art 
- Hearthstone: Heroes of Warcraft released, win three games to get a WoW mount 
- One Piece: Unlimited World Red embarks in 2014, Luffy takes up fishing and bug-catching 
- League of Legends: Mystery figure appears in Battlecast Vel'Koz splash art 
- Nintendo wants you to have Pokemon X or Y for free next month 
- Little Mac floating like a Flutter, stinging like a Beezo in Super Smash Bros. 
- Nintendo Direct for February 13 Live-Blog: Will X Debut? 
- Rumor: Final Fantasy VII remake could be a reality 
- Nintendo DS and Wii 'Wi-Fi Connection Service' discontinuation May 20, end of online play